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Devil
May Cry 3: Dantes's Awakening should come with a warning.
It's a very difficult game and far beyond the skill
level of the casual gamer. Those hardcore gamers and
DMC fans looking for an incredible challenge will
be rewarded beyond their expectations. I expect a
lot of purchases will be made simply on word of mouth
but I also predict their will be a lot of returns
because some players just won't be able to handle
it.
There's
no shame in getting your ass kicked by a game. It
happens to me all the time. As a professional reviewer
you learn certain tricks from encountering similar
situations in past games. There's really nothing new,
it's all just variations. Attack patterns of bosses
are a good example. While each one may be different
it's still a pattern and once you memorize it you
can take the appropriate actions to defeat it. In
DMC3 for instance, there can be up to four different
attack patterns that switch randomly. It's like being
a card counter in Vegas going up against 25 decks
which are reshuffled after each hand. That's a tough
break let me tell you.
There
are five difficulty settings. Even the lowest one
is a hard. There is no time to get up to speed. You
are thrust into the action immediately, following
a great introductory cutscene. There is no training
mode. If you're a novice gamer you can expect to hit
a brick wall right off the bat (no pun intended).
The gameplay incorporates a heavy mix of combat, puzzles,
strategy and exploration. The attack moves alone are
enough to give the SNK series a run for its money.
There are four different combat styles that you can
choose from which adds more dimension if you combine
them or more replay value if you use them individually
to replay the entire game. All of the commands are
responsive and tight. The animation is excellent and
the sounds are state-of-the-art. Without sounding
too maudlin, DMC 3: Dante's Awakening is a PS2 flagship
game.
Dante
is the hero. He's half man, half demon. His father,
Sparda, once successfully fought the demons to save
mankind. Along with Dante, Sparda produced another
son, Vergil, who sides with the demons. The storyline
in this three-quel is actually a pre-quell. It explains
the early relationship between the brothers and explores
the depth of their convictions, both good and evil
before the events of the previous two games.
Dante
has four fighting styles available to him at the outset.
They include Trickster, Royal Guard, Swordmaster and
Gunslinger. Choosing the Swordmaster will give you
great skills in melee combat while the Gunslinger
style is great for ranged combat. Royal Guard lets
you take care of matters hand-to-hand while the Trickster
allows you to pull off some great acrobatic stunts
while constantly jumping around avoiding hits and
striking only when you have a clear shot. You can
combine these fighting styles for a deeper playing
experience but it does get a little complicated keeping
track of the control scheme.
Weapons
include a variety of guns and other instruments including
a charged guitar which takes the category of "instruments"
literally. There are five different guns including
pistols and shotguns as well as an assortment of knives,
swords, nunchucks and devil arms. You can switch weapons
in the blink of an eye. By pressing either the L2
or R2 button you can even switch in mid combo. This
manages to keep the action flowing as long as you
can coordinate your button mashing.
This
time the camera can be moved manually. This takes
care of most of those off-screen enemies that attack
you before you can see them. It will also focus, or
zoom in, automatically when you want to view enemies
in the distance. There are areas where the camera
can't be moved at all and that does feel a little
frustrating when you're locked into an area.
A
highlight of the game is the cutscenes. They are all
incredibly well produced and set the tone for the
game which is all at once surreal, horrific, funny
and intense. Watching Dante casually eating a slice
of pizza while he takes on demons with a pool cue
and pool balls is a must-see. The fighting is frenetic
and fluid. The framerate is steady at 60 fps and there
is only the slightest trace of slowdown. All of the
environments are incredibly detailed and display various
lighting shades and shadows. Dante's face registers
a diverse range of emotions. His hair and clothes
sway in the wind for added realism. Voiceovers are
excellent, although there are times when they are
drowned out by the music.
DMC
3 is loaded with action, depth and replay value -
all presented with some of the best production values
ever seen on the PS2. You would still be impressed
if this game were released as is on the Xbox. There
are secret missions to unlock as well as a host of
other goodies. There's no way you're going to finish
this game in a couple of days and even when you do
complete it you're going to want to go back for more.
That's going to require a purchase. You won't be sorry
- unless you suck.
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I remember the first DMC game when it first came out.
The game had a few of the crew excited about third-person
action games and the game certainly was well received
by most of the staff. While the game may not be everyone's
cup of tea, the game was outstanding in so many ways
it was hard not to want to play the game. It received
acclaim and praises form Vaughn and a few others on
the staff. In short Capcom had a new hit, a new hero
and the future was looking bright for a new sequel.
Then
something went wrong as they sometimes do in the video
game industry. Capcom decided to take what made the
first DMC a hit and change the character and the overall
game. If you look back at the reviews, Cole and Stew
pointed out their disappointments and even Vaughn,
who perhaps was the biggest fan of the first game,
gave the sequel points for effort but pointed out
it just was heading in the wrong direction. Now next
month the third DMC is going to hit stores and it
looks like fans of the first game just may be in store
for another great game. It looks like Capcom is going
to let Dante do what he does best: fire off comments
and kick ass!
I
could sit here and fill the preview with bad puns
of what may or may not have went wrong with the second
game in the series. I just do not see the point. They
went in a direction that may have looked good on the
storyboards but wound up messing the series up and
disappointing fans. So Capcom has gone back to the
roots of the first game and instead of just a rehashing
it, they are adding some new things in a way that
makes a whole lot more sense than the second game.
In many ways this will be the true sequel or prequel
to the first game. The second one would be sort of
a dream that never really happened (if they could
actually do that). Of course fans are waiting to see
what will be added to the third game and rightfully
so. Taking a look at the screen shots and the press
kits it looks like Capcom is going to score big again
with the third game.
Players are going to be pleased to know Dante will
be the old character
that they got to enjoy the first game. Perhaps this
one may even be better than the first one and that
is a huge statement. The story takes place before
the first game and Dante will be younger and this
just may be the magic ingredient needed. He is younger,
sassier and lacks the knowledge he had in the first
game. This will help the story and the introduction
of other family members that will aid Dante in this
one.
Players
can expect more wisecracks, more fighting styles as
Dante learns his powers and a deeper storyline. This
new angle will also give the game the advantage of
explaining more of Dante character and allows players
to learn some secrets never before known about him.
It looks like Capcom saw the errors of their ways
in the second game and went back to the well, so to
speak. This one is going to be filled with a ton of
action a deeper storyline and plenty of action. I
have looked closely at the screenshots and they do
look great. Capcom is also promising the same great
controls as the first game and more added! The title
has the word awakening in it and it's not just a catchy
phrase. By picking a fighting style or a weapon, it
awakens the power in Dante and this also allows for
multiple story angles.
Now
for the biggest change: you need to customize Dante
before going out and kicking butt. You pick the fighting
styles his weapons before you enter each level. This
option alone looks like it will add a lot to the overall
game. If you think the game will be any easier, forget
about it. They added more combo moves and tweaked
the controls because the action gets intense quickly.
The game also has some great sound effects all in
Dolby 5.1 surround sound. While the game seems to
stay close to the first game, this one looks to have
plenty of new things added. Gamers can also expect
a hard time getting the "S" rankings in
each level. It looks like players are in for a great
battle within hell and can expect some big surprises.
For those who where disappointed with the last DMC,
Capcom is about to deliver a great one,
I think. Take a look at the game features, the story
and plenty of great screenshots of our hero Dante.
Press:
Devil
May Cry 3 reintroduces the mysterious hero Dante in
a riveting new game marked by complex storylines,
striking graphics and unadulterated stylistic action.
Devil
May Cry 3 preserves the fast-paced action that has
made the series so popular. In addition to its strong
roots, the game increases the intensity of gameplay
with a new "style" system, which adds an
additional level of depth. Depending on preference,
players can choose to use short-range, long-range,
defensive or evasive play styles. Each system has
its own range of gameplay features and players can
choose to power up their favorite style for increased
special attack abilities. The range of options available
in Devil May Cry 3 immerses players in a non-stop,
thrilling escapade.
Story:
Several
thousand years have passed since the demon warrior
Sparda raised his sword against the unholy world to
save the human race. Victorious and assured that evil
forces had been confined, Sparda joined mankind and
fathered Dante, a half human-half demon son infused
with the power of a supernatural lineage. However,
Dante was not the only son Sparda had sired. As devoted
as Dante was to defeating the forces of evil, his
twin brother, Virgil, was consumed by power and upheld
the legacy of his sinister ancestors. One moonlit
night, a mysterious tower materialized beside Dante's
"Devil May Cry" investigative agency. On
the rooftop stood his brother along with his inhuman
minions goading Dante into a confrontation.
Devil
May Cry 3 unfolds an earlier chapter in Dante's history,
before the original Devil May Cry, to the fateful
clash between Sparda's twin sons, divided by the divergence
of their chosen paths. Along the way, Dante encounters
formidable foes and unusual characters including a
mysterious man named Arkham and a female hunter named
Lady whose mission is to take down all demons, including
Dante. These precursory events disclose the complex
roots of Dante's character and reveal insight into
his clouded past.
Features:
- ·
Unrelenting, hard-core gothic action
- Fresh
new character design - Dante appears younger, but
still has his stylish swagger and rock star good
looks
- Huge
arsenal of weapons - Handguns, powerful shotguns,
tricked out guitars and much more
- Combo
system - Equip Dante with up to four different weapons
that can be swapped at anytime, allowing the freedom
to develop a range of fighting moves and combinations
- Customize
Dante's fighting style - Evasive style which allows
Dante to deftly dodge enemy attacks with speed and
finesse. Close-range specialty maximizes the impact
of up close attacks with the blade. Long-range style
that lets Dante blow away enemies with his fire
arms. Counter attack and guard expertise against
strong enemy power
·Enhanced graphics - Fully textured rich
backgrounds utilizing 3D polygons as well as real
time rendering for in game cut scenes and intro
movie
- Multitude
of demonic enemies - More ferocious than ever before
with powerful weapons, the ability to transform
and fly and other challenging surprises
- Obtain
orbs throughout the game to purchase new weapons,
fighting techniques, increase strength and more
- Dolby
Digital and Dolby Pro Logic II support
- Hidden
weapons, items, characters, difficulty levels and
more
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