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I
know this saying is getting old already, but
"Capcom has done it again." I was
looking for something creative to say about
Devil May Cry and I was stuck, not because I
was short of words, but rather, I thought we
pretty much summed up our feelings of the game
in our various previews. So, I looked down and
actually found the words I was looking for,
and without further delay, here they are: "Devil
May Cry is perhaps the coolest evolution of
the survival horror series yet, even besting
Onimusha Warlords, without breaking a sweat."
The
game is nonstop action personified, and it feels
great to let loose. It's not a "survival
horror" game in that, you'll be terrified
of what's lurking around each corner. More realistically,
once you power up your little devil hunter,
Dante, you'll be looking for fights.This game
feels as far away from the slow plodding pace
of Resident Evil as you can possibly get. The
action is so fast and furious it makes Onimusha
look like a yawn festival. Why is this game
so over-the-top? Take Dante, a wise ass demon
hunter with powers unknown and ties to the supernatural
not yet revealed at the start of the game, mix
in a couple of huge swords and fire power up
the wazoo, and you get the kind of hero that
wussy Simon Belmont could only dream of being.
Once you become comfortable with the myriad
moves at your disposal (if you want real cool
powers and moves, you'll have to purchase them
with the red orbs the evil dead leave in their
wake), there will be no stopping Dante as he
flips, rolls stabs and shoots his way through
22 missions (not including those delicious but
tough Secret Missions). Dante even has the ability
to turn into a demon for a period of time, which
can truly make all the difference.
One
extremely cool bonus, courtesy of Capcom, is
that once you play through the first level on
normal difficulty, an Easy Mode becomes available.
This allows you to shoot without holding down
the R1 button as well as provides you with rapid
fire.
Graphically
the game looks great and the visual effects
are out in full force. Take a swipe through
the air with your sword and watch the distortion
of the level through it's blur. Every element
from water to fire, to earth to air has been
well crafted and the lighting and particle effects
are incredible. The animation of all of the
characters is nothing short of spectacular and
the designs of each are pure evil. The scissor-wielding
spectres, large flies and gigantic spiders are
just a sampling of what awaits. Controlling
Danta for the most part is excellent, although
I am not a big fan of jumping with the Triangle
button ( I was annoyed to discover this couldn't
be changed....who the heck jumps with a Triangle
button?!). The Resident Evil style control isn't
even an option. It's full on analog movement
here, as anything less would get you killed
instantly. My biggest complaint with DMC is
the camera angles during some of the boss battles.
Too many times I was hindered by not being able
to see Danta because the boss was blocking my
view. In some cases, it was sheer luck that
I beat them.
The
story is held together for the most part by
various cutscenes that show up occasionally.
As you get closer to the end, more pieces of
the puzzle fall into place, which means more
story emphasis and things start to get a little
corny in my opinion, but it doesn't ruin the
game by any means. It's no "master of unlocking"
at least. The background music fits the game
well as it moves from gothic horror to MTV guitar-oriented
action when Dante is faced with a roomfull of
evil. Although that too could have come off
a little cheesy, it falls right in line with
Dante's personality.
Each
mission has various objectives, which can range
from a boss battle, to finding a way to open
a door (Capcom once again proves it has many
shares in the Virtual Rusty Key business), to
locating a certain area within a length of time.
Saves are done at the end of each mission, but
continues (and other useful items) can be purchased
for a set price. The aspect of buying various
items such as continues, vitality and other
power-ups is nothing new exactly, but it even
goes a step further than the powering up that
Onimusha allowed. You can purchase new moves
and even new abilities if you save up your orbs
enough. Considering some of the moves can be
extremely powerful and helpful on your quest,
it's generally worth it to shop rather carefully.
Of course, you don't have to buy anything at
all, but you better be bloody good.
Devil
May Cry is not only long enough, but has enough
replay value to satisfy any action hungry gamer.
This isn't a game that you rent, unless you
like torturing yourself. Buy it, play it and
savor every moment of intense action. If you
don't love this game, you had better get your
pulse taken.
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