
| System: Wii, PS2 | Review Rating Legend | |
| Dev: Sting | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Atlus | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Oct. 14, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
The sound here also suffers from an overall bland feel. The level music is passable; it consists of some simplistic tunes that change as the level scenery changes. However, the voiceovers are really repetitive, and each character only has a handful of stock phrases that they repeat over and over throughout the game.

Control in Dokapon Kingdom is very simple and consists of using your choice of the Wii-mote turned on its side, the classic controller, or the GameCube controller to run around the board and battle various enemies. There are no motion controls, and different battle actions are mapped on-screen according to your different control scheme.
For all of its faults, Dokapon Kingdom is not that bad of a title. The RPG twist on party games actually makes for some fun and interesting gameplay, and if you can keep up with your fellow competitors, then you'll probably be in for a good time. Being able to level-up your party character and outfit them with different jobs, weapons, and accessories definitely affords some memorable experiences to the title, and there is quite a bit of replay value here.
Even though I did enjoy playing Dokapon Kingdom, it unquestionably suffers from a lack of balance. There is too much involved in this title for those looking for a pick-up-and-play party game, and it is overly simplistic for those interested in playing a serious RPG. But this game is definitely unique among its peers, and although it is not quite the best of both worlds, it is definitely worth checking out if you are a party game or RPG enthusiast.
By
Amanda L. Kondolojy
CCC Staff Contributor
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