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In
an attempt to take the Dragon Ball series to new heights,
depths and widths, somebody screwed something up while
mucking around with the formula.
This
is by far the worst version of Dragon Ball Z ever.
While I appreciate any company willing to take risks
with its cash cow, somebody, or a lot of bodies, really
dropped the ball on this one. Sagas is the first game
to address the restrictive fighting arenas which up
until now served as nothing more than a large cage.
While you could move freely about the area, even into
the air, you were restricted by just how far you could
go in these non-interactive environments.
Sagas
has changed all of that. Environments are destructive
and you can virtually go anywhere that you see, unfortunately
that sounds better than it works in actual practice
thanks to the terrible auto camera which focuses on
just about everything except where you need to be
looking. With no manual adjustment the camera can't
seem to get used to the reality of an explorable environment.
It gets caught behind boulders and trees making it
virtually impossible to see your enemies in the distance.
The developers may have been able to free the characters
but the camera can't seem to cope with the changes.
It
would be easy to suggest that the developers just
leave the game the way it was but the gameplay is
getting really old. With no new developments in the
fighting department, it seems the series has actually
taken a few steps back. The controls aren't very tight
and the main playable characters aren't able to react
as fast as the AI especially when it comes to blocking
or just avoiding some hits. Your character can gain
more speed and other skills as you defeat more foes
but you never seem to react as fast as the AI.
It's
not as though the AI is a force to be reckoned with.
Some of the boss fights are good but mostly the AI
will just smother you in sheer numbers. They aren't
particularly intelligent as they rush you head on.
As long as they come at you one at a time you can
pummel then into a heap but often there will be enemies
taking pot shots at you from the distance which you
can't always block or avoid. Once again the camera
comes to the aid of the enemy as it only locks-on
to the closest enemy and not the one that may actually
pose the most serious threat - like the one shooting
missiles at you from the hills. You will also find
that when an enemy gets to laying a few combos on
you it's almost impossible to block or counter. As
you will find, the best fighting technique is to continue
punching and kicking your opponent while never finishing
a combo since that will give him a short recovery
period.
There
are five playable characters including Goko, Goham
and Piccolo. Aside from beating everyone up there
are some objectives to each stage which range from
protecting a certain character to collecting items.
The storyline is pieced together from different edits
of the cartoon series like a patchwork quilt. It looks
cheap and of course the story is so typically lame
that it was hardly worth the effort - although it's
obvious it wasn't much of an effort.
At
least they got the character right. They look as good
as their cartoon counterparts and animate smoothly.
The environments aren't nearly as inviting to explore
as you might suspect. With a few boulders, trees and
mountains in the distance most of the environments
are barren, especially the ground which displays low-res
textures that amount to one or two colors with some
shading and a few dark spots; something a baby could
make by accident while fooling around with Paint Shop
Pro.
The
story is lame, the gameplay is repetitive and the
entire control system is compromised in one way or
another. Let the developers fix their mistakes before
you throw any money in their direction. Don't even
rent this one.
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