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I'm
a big fan of the Eye Toy. I've said before that this
is the wave of the future in gaming but it's going
to take some time before we reach the peak. Eye Toy:
Play 2 is an advancement on my theory of gaming evolution
but this invention is still being marketed as a toy.
Like a MP3 player we can still enjoy the fruits offered
by the medium but we must also marvel at the technology
that allows us to feed at the electronic trough.
One
innovation that doesn't just hint at things to come
but screams it out loud is the Spy Toy which is a
fully functioning security camera system. In this
mode you can set the Eye Toy camera to detect and
record movement within a room. When the camera senses
motion it can be programmed to record the intruder
for playback later or it can sound an alarm if you're
more concerned about an immediate threat. You don't
have to be paranoid to put this to good use but once
you see the parade of strange creatures passing by
your camera each night you may want to purchase the
Eye Toy Instant Death Ray Laser System which may or
may not be available in the future.
What
the Eye Toy does in this version is get the player
more immersed in the game. There is more action and
movement required from the participants. Instead of
standing still and only moving your hands or arms,
there are games that require you to move your entire
body. In the soccer game you are transposed on the
screen in a small window set inside the net. As the
goalie you must move your body around to change the
view of the screen so that you can block balls within
the context of the onscreen action just like an actual
soccer videogame. For even more realism, in the baseball
game you swing your arms like a bat to hit the ball
and then wave your hands to run through the bases
when the game changes perspectives from hitter to
runner.
The
tracking is excellent as long as you take the time
to properly calibrate your body into the system and
make sure that you have consistent lighting. There
are some games that require a blank, white wall in
order to make the real background disappear in order
to substitute an artificial one. Up to four players
can take place in some of the game but this isn't
a real party game per se. To get the most out of the
system it should be relegated to tracking just one
person. All the players would be too far away from
the TV screen in order to all fit on camera to see
the detail of games such as ping pong and pool.
Improvements
to the graphics have been noted although the captured
images are still a bit on the low-res side. The entire
game has a friendly and lighthearted vibe to it that
doesn't necessarily pander to kids although they are
the demographic that will get the most out of this
game. The tunes are high spirited and the sound effects
are pure cartoon. It's hard not to like this game.
Games
include the ones already mentioned along with air
guitar, drums, kung fu fighting and a cooking game
where you slice, dice, chop and grate your way to
the title of top chef. All of the games are interesting
but they are diverse which means that they probably
won't all appeal to each individual. These are mini-games
and as such they have a short shelf life. I don't
want to use the word "novelty" but you won't
get tons of replay value out of these games. I don't
really want to use the word "rental," but
if you read between the lines I think you'll know
what I'm getting at. In the meantime I'll let you
know when the future gets here.
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