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It's
hard to compete against yourself but the Final
Fantasy franchise has been able to come up with
one showstopper after another. If fact, this
is the tenth in the series of one of the most
popular games ever and it's arguably the best
of the bunch. I say arguable because some or
you just have to argue no matter what anyone
says. It doesn't matter if this game doesn't
top your list, it won't be far down I can assure
you.
Hironobu
Sakaguchi and his gang of creative visionaries
have always been able to turn out great FF games.
One would have to believe that the developers
have a clear concept of how the game should
evolve far into the future. Not only do the
stories become more sophisticated but the graphics,
special effects and gameplay elements always
take advantage of the latest technologies. The
tenth adventure is in 3D and offers an interesting
assortment of characters that will help suspend
reality for you while you take on this king
of the RPGs.
One
of the new changes to the gameplay is the redesigned
combat system. The Active Time system has been
forsaken for a more efficient turn-based system.
You don't have to wait for ATB meter to fill
before you launch an assault. The teams are
comprised of a three-member party and with one
push of the button you can swap the active character
for one that's more capable. It's not that it
makes the battle system easier, it actually
makes it more engaging and gives the game a
shot in the arm by increasing the speed and
overall action.
The
characters reveal the story through voice acting
but don't expect miracles. While most of it
is of good quality some of it is a little over
acted and some is hardy acted at all. The in-engine
cut scenes aren't quite Hollywood quality but
they do manage to get the point across much
more effectively than reading scrolls of text.
Who needs the eye strain? You have about 40
hours of this game to play, I can live with
some poor voice acting. It's not like I haven't
heard I before. The animation of the characters
while they speak is worse than a short-circuited
Disney animatron. They are reduced to shaky
and repetitive movements that are sometimes
at odds with what they are saying. They may
be speaking English but their body is speaking
its own language.
The
characters look great with lots of fine detail
such as ribbons and baubles and other weird
fashion statements. Each character is fully
developed and has his or her own character traits
as well as powers and weaknesses that may be
exploited as part of your team. There are seven
characters in total including Squall, Tidus,
Yuna, Auron, Lulu, Rikku and Wakka, but you
can only choose three of them for your party.
The secret is: it's not which characters you
select, it's what you do with them. The characters
that you don't choose will not be left behind
in the levels and won't drag you down if you
need them later. You don't have to go through
the process of building up your character's
skills in the same way as before. Remember that
the combat system has been overhauled so your
characters will be put to better use in other
aspects of the game.
Each
character follows his quest on the strait and
narrow path of the Sphere Grid, an imposing
looking monstrosity that tracks, charts and
guides one's progress. The grid is composed
of what appears to be various concentric circles
but what are indeed numerous nodes attached
by path lines. As each character follows their
individual path from node to node, they make
connections with this matrix and increase their
skill levels while still maintaining their distinct
personalities. The gameplay does not follow
a rigid path, there are plenty of side quests,
puzzles to solve and areas to conduct Easter
egg hunts in for items which will increase your
powers, weapons, spells and health.
Summoning
had always been presented in a display of spectacular
graphics as powerful spirits and Gods are made
to appear to prepare for battle. Such is the
case here, at the expense of slowing the game
down. Yuna summons the Aeons which will now
fight in place of a character until the battle
is won or the Aeon is defeated. Much of the
game is immersed in colorfully rendered splendor.
The textures are realistic and vibrant without
being tacky and cartoonish. Some of the backgrounds
are static but virtually all of the dungeons
and exploration areas are rendered in real-time
3D and no attention to detail is lacking. Fog,
mist, fire, snow and colorful balls of light
add ambience to the surroundings.
Fans
of FF will know that the different towns and
areas along the adventure are an amalgam of
different inhabitants, cultures and architecture.
This adds to the overall variety but takes away
from the consistency of the game's design. In
FFX, everything has a certain cohesive look
to it, though while different, you will at least
feel you are playing the same game. To that
affect, the themes of the different locations
are as diverse as the characters that inhabit
them. The soundtrack maintains its original
symphonic score but it now includes pop and
rock tunes. These selections were not added
to appease the pre teen crowd, but to convey
different emotions. Since it's all woven into
the main theme by professional composers Nobuo
Uematsu, Junya Nakano and Masashi Hamauza, everything
sounds like it belongs and I wouldn't have even
questioned it if Von hadn't made a point of
asking me about it.
Purists
may find some of the changes too drastic but
remember that people freaked when Bob Dylan
added an electric guitar to his combo. There
is no doubt that this will be one of the most
talked about games of the New Year. I can't
imagine anyone hating it. And don't bother renting
it, you'll put so much pressure on yourself
to finish it by Monday morning that you won't
have time to savor its delicious nuances.
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