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Streetwise
suffers from one hit in the head too many.
by Cole Smith
March
14, 2006 - Final
Fight: Streetwise belongs on the street and not in
your home. It's lean and lame and in no way should
have ever been made available for the Xbox - unless
as an unlockable mode or a bonus disk from another
game. To add insult to injury, Final Fight: Streetwise
offers the arcade version as a bonus unlockable -
and it doesn't play nearly as good as the original
game. If everything in this package were priced at
the bargain price of $9.95, you would be paying ten
dollars too much.
Final
Fight: Streetwise is about fighting for a better life,
fighting to earn respect, fighting to exact revenge,
fighting to earn money to acquire more things to make
you a better fighter, and fighting for the love of
it. Needless to say there seems to be a lot of fighting
going on in this game. It's just too bad the actual
in-game fighting is not very good.

The
story is in all actuality not bad but it's executed
badly with awful dialog and terrible voiceacting.
It stars Kyle Travers, the younger brother of the
infamous Cody, an ex-con that is getting too old to
fight. Years ago Cody and Kyle fought various thugs
and gangs to clean up their 'hood in Metro City. But
trouble is brewing as gangs and other lowlifes are
back in town and pushing a new drug called Glow. It
gives the user superhuman strength and also causes
him or her to glow. During a fracas Cody gets abducted
by some gang members and it's up to Kyle to kick some
ass and set things right.
The
gameplay is somewhat open-ended but if you consider
that you have to rise through the ranks in some kind
of order, the game would be considered linear. You
will have the option to explore the city where you
will encounter a variety of opponents. But the gameplay
is not all about fighting, although the overwhelming
majority of it is. There are side missions that you
can perform for people in your 'hood. Not only will
you help improve the city but you will earn money
for your efforts. Some of the side missions are ridiculous
and have nothing to do with the gameplay at all. Things
like slide puzzles are annoying and don't particularly
add an enjoyable diversion from fighting. There are
other side missions such as helping a shopkeeper stomp
on rats and cockroaches that does figure into the
gameplay and is somewhat fun. These were the only
elements of fun that I experienced in the entire game.

Money
earned from fighting and side missions can be used
to purchase new moves, combos and more powerful attacks.
Much of the gameplay involves button mashing. Combos
may be neat to execute but they aren't necessary.
Just acquire as much power as you can in your hits
and mash those buttons. The enemies aren't very strong
and you can usually take on an entire gang with your
fists and a simple weapon. The AI don't all attack
at once but you can usually take out a few with a
good swiping move. The boss battles are a little more
involved in that they follow a more complex pattern.
You have to exercise some patience and watch the boss's
moves carefully. It's not imperative that you memorize
the pattern so much as you block and take cover, attacking
only when you see an opening.
As
a Pit Fighter, Kyle's main weapons are his fists.
He can use items in the environment such as sticks,
bats, clubs and knives. His moves are a blend of Marital
Arts and wresting grapples. Overall the combat system
is shallow but it does feel better when used in the
multi-player mode, if only because your opponent must
use the same limited control system which is more
of a challenge than the single-player mode. Don't
get me wrong, there are very strong characters that
you will encounter in the single-player mode but their
intelligence is obviously artificial.

The
game looks bad - and I wouldn't expect anything less
considering how bad the gameplay is. Compared to the
2D cartoonish version of the original, the 3D game
is dark and low-res. The backdrop portions of the
city are generic, low-res and are repeated throughout.
There are so many repeated sections that it's difficult
to tell where you are, where you're going, and where
you've been. Fortunately there is an arrow that will
point the way. It should really be pointing at the
Quit button.
The
unlockable arcade version is not the arcade version
you remember. It plays very erratically with lots
of slowdown during fighting. The control commands
are, at times, delayed which makes this bonus feature
virtually unplayable.
If
there's any good reason to purchase, rent or even
borrow this game, I haven't found it.

By
Cole Smith
CCC
Senior Writer
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