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I
have been waiting for this game since May of
2000 and I am not disappointed in it, one tiny
little bit. Ico is one of the best games I've
ever played. It's a bit of Tomb Raider, Prince
of Persia and Out Of This World, all rolled
into one, without ever feeling contrived. The
game has everything going for it: Control, graphics
and story. With those bases covered, what more
do you need?
The
game's story is purposely vague and leaves much
open for interpretation, even right up the very
end, past the credits yet (so make sure you
don't walk away from the TV when you think the
game is over). You play as Ico, a ten-year old
boy, entombed in a castle because he was born
with horns protuding from his head, and his
village believes this to be a bad sign. They
entomb all of their horn-headed progeny and
the castle is filled with 'em. A stroke of luck,
sets Ico free and from there, a strange vision
leads him to an imprisoned girl, who possesses
untold powers. Together they must break free
of the castle and the Queen...and of course
it's up to you to make sure they both get through
it alive.
The
"hook" of the game is that Ico can
join hands with Yorda (the girl) and pull her
along with him or he can call her and she'll
come to him. This is the basis of many of the
games puzzles. Ico must often pull himself up
on a ledge and hold his hand out, so that Yorda
can climb up as well. Throughout the game you'll
locate areas where Ico must leave Yorda behind,
but be quick; the longer you are away from here,
the more likely the chance of the castles black
shadow spectres showing up to drag her back
to the depths of the castle. In many cases,
Ico must jump over chasms, and then call for
Yorda who will then leap and grab onto his hand,
and then be pulled to safety.
This
game is all about puzzle solving, broken up
by bits of action when you must defend Yorda
from the spectres. There are no mid-level boss
battles, in fact the only boss battle takes
place at the end of the game, and is a complete
pushover for the most part. The fun, is in getting
there. Every level is a masterpiece of gaming,
both visually and mechanically. Although some
puzzles were a little harder than others, I
never experienced more than a few real "hard
thinkers". Most of the time, the game shows
you the points of interest when you enter a
new area for the first time, so it's just a
matter of figuring out how to actually get to
them. Ico's laundry list of moves include jumping,
pulling himself up onto ledges, climbing and
swinging on chains, inching along ledges or
pipes, either standing up or hanging and of
course he has a few weapons at his disposal.
Near the beginning of the game, Ico will arm
himself with a board, which is the least powerful
weapon against the various spectres, but it
can be lit on fire, which increases it's punishment
factor. He can also locate a sword, which really
clears a room. If you are really on the ball
(hint hint) you'll locate the super secret Mace,
which really kicks. If Ico is unarmed and attacked,
he can use his horns to defend himself, although
I never had to do this once while playing.
Visually,
Ico is one of the PS2's best. The amount of
textures displayed is incredible and the architectural
design of the castle is beyond anything I've
seen in a video game. I'll tell you how awesome
this game looks. I kept calling my wife into
the room to show her the "panoramic views"
of the level, even though I know she was getting
annoyed. I needed to share it with someone.
It's awe-inspiring to look down hundreds of
feet off of the ledge of a castle and recognize
an area that you've already been to below. Now
that's attention to detail. You have to see
it to believe it. I've been in castles that
didn't look this real. Once you get past how
beautiful the world is, you'll be transfixed
by the animation of Ico. He looks and moves
like a real ten-year old boy. From the quick,
almost awkward pace at which he moves, to his
energetic jumping and climbing, to the impatient
and frantic way he yanks on Yorda's arm to drag
her in his direction...it's all eye candy and
must be seen in action. Then you'll encounter
the shadow creatures of which there are a variety.
Some can fly and carry off Yorda to another
area, some are huge and can knock you off your
feet, some are like spiders and others are fast
and wiry...but no matter what shape they take,
they are truly creepy.
Originally
we reported this game as having somewhere between
10-30 hours of gameplay and for the most part,
that was greatly exaggerated, unless you are
a very slow gamer. The game is fairly linear
and although you can go anywhere, there is generally
only one solution for each area. My time clock,
kicked in at just around 7 hours. Play it through
again, and you'd do it in under 4, I'm sure
of it. The game was supposed to unravel Yorda's
hieroglyphics the second time through so you
could understand what she was saying, but that
appears to have been left out. Too bad, as that
would have been the only reason to play the
game through again and without it, Ico's replay
value is greatly diminished. Please note that
in my final score, the Value factor refers to
replay value and not overall value. Short or
not, Ico would receive a 10 on value alone.
I am just thankful I had the opportunity to
play through the game once.
As
I mentioned at the start of this review, Ico
provided me with a great gaming experience,
and I can say, it's one of my favorites; right
up with there with the Metal Gear Solid's of
the world. The essence of Ico is that it provides
you with everything you need to make it through
the game early on, and allows you to put that
experience to the test without frustrating you
or breaking the rules later on. Once comfortable
with the controls and the moves, you'll be swinging,
climbing and fighting your way through your
own personal fantasy experience. I love this
game and I think you will too. My only concern
is the relatively short length and the almost
zilch replay value. That is going to have to
be your deciding factor whether to purchase
Ico or not. For me it was an easy decision,
as I know I will get an urge to play through
this game again within the next couple of months.
Bottom line: Although it borrows from other
gaming experiences in certain places, you haven't
ever played a game like Ico. Highly recommended!
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