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I
would describe Katamari Damacy as a deliriously,
delicious, surreal dream. It's a totally unique
game, the likes of which have never been seen.
It would have made a better arcade game give
the rather short length of the gameplay but
at twenty bucks, owing it isn't much of an issue.
So
what the heck is this game all about? Before
I get to that, let me also relate that the game
is incredibly easy to learn and operate but
it manages to present a very addicting challenge.
It's the kind of game that can be enjoyed by
anyone from technophobes that have trouble operating
a microwave oven to game developers. I'm certain
reviewers will admire the brilliant, simplistic
concept. I do, mainly because I am simple. Did
I just say that? Brilliant!
So
you finally want to know what the game is all
about? I'm not quite ready to disclose that
yet. Allow me to build it up a bit more since
you probably won't be knocked out when I finally
explain it - if I ever do get around to it.
You really have to experience it first hand
- because I'm a terrible writer and not very
descriptive. Did I just say that? My office
must be possessed by the late, great, J.D. Salinger.
What? He's not dead yet? Who would know?
Katamari
Damacy is a strange name for a strange game
which is made all the stranger by incongruent
cutscenes, zany characters and a storyline that
makes us wonder what exactly the developer was
smoking when he came up with this one. The bizarre
sense of humor will appeal to virtually everyone
regardless of whether they like the insanity
comedy of Monty Python or the inane fodder of
any current sitcom. This game exudes personality
and quirkiness like there's no tomorrow - which
brings me to the premise.
All
the stars in the sky have been destroyed. There
will be no tomorrow unless they're all replaced.
It seems that the King of all Cosmo has been
on a bender of epic proportions and has smashed
all the stars in the sky during the festivities.
He sends down his son to collect items from
our planet so that they can be used to rebuild
the stars. There is only one way to collect
such things and that is with the Katamari. It's
a sticky force that makes objects stick to it.
Like a snowball rolling downhill, the Katamari
grows bigger and bigger as it collects items.
You start out collecting tiny things like cookies
and spiders and eventually you'll be snagging
Ferris wheels and entire islands to appease
your careless, drunken, pop.
It
couldn't be simpler to operate the controls.
All you have to do is move the Katamari ball
around with the analog stick like Pac-Man. The
bigger it gets, the larger the items that it
can pick up. At times you'll pick up items by
making contact with them on the side which will
throw the balance of the ball off making it
wobbly and more difficult to control. It's a
realistic principal of physics that gives the
game a touch of realism. You have a time limit
to beat, and many sharp turns to make, so you
want as much control of the ball as possible.
To that end you'll want to collect most items
in the center.
Collectible
items include cars, spiders, food, heavy machinery,
animals, dinosaurs, buildings, circus apparatuses
and of course human beings - just to name a
few. They all make interesting sounds as they
become a permanent part of the collection.
There
are different levels but the objective remains
the same. The environment grows in proportion
to your collecting. You might begin in a bedroom
but soon you'll be rumbling through the center
of town like Godzilla.
The
graphics get better as the game progresses.
There's always more stuff to collect, and while
there may be a lack of detail there's no shortage
of items to roll over.
The
tunes are pure arcade gold. They're quirky,
bubbly and memorable. The soundtrack is responsible
for driving that good-time feeling home. It's
impossible to play Katamari Damacy for any length
of time and be in a bad mood. It's not a long
lasting game but thankfully there is a two-player
mode which extends the replay value.
Katamari
Damacy should be recognized for its originality.
Just when I think I've seen and played it all,
along comes a sucker punch right to the old,
fun basket. You absolutely have to play this
game at least once in your life. Then you'll
know what the hell I'm talking about - even
though technically I'm not really talking. So
does that mean you're not really listening?
Hello
? Hello
.? Anybody in there?
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