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The
teaming of Square and Disney is a strange one to comprehend,
considering that the two companies are quite literally
aiming at two different age groups usually. It wouldn't
be ludicrous to think that once a young boy or girl
is out of the Disney age, they might enter right into
the "Square" age, thanks in part to the
RPG genres growing acceptance in gaming culture.

Kingdom
Hearts could be best described as a 3D adventure with
some RPG trappings and it's fair to say that may scare
off some diehard RPG fans, if the Disney tie in didn't
accomplish that already. After playing Kingdom Hearts
for the last few days, thanks to StewXX who was kind
enough to send me his early review copy, I came to
the conclusion that gamers will be polarized when
it comes to a final opinion.
On
one hand, the cool factor of playing a game with Disney
characters that isn't out to insult your intelligence
is worth the price of admission alone. Simply put,
Kingdom Hearts is a grand epic, filled with emotion
and pathos that at times, comes close to the ambience
of some Final Fantasy games. On the other hand, some
gamers may find it more difficult to ignore that they
are having to communicate with Winnie the Pooh and
other cutesy characters they no longer identify with.
Just remember that you'll also run into some of your
favorite Square characters too.
Once
the story gets underway, I was surprised at just how
long it took to actually meet up with Donald and Goofy,
who accompany you on your quest. Younger gamers might
want to take note that there is a lot of gametime
before Disney shows up. Being an older gamer with
kids who love everything Disney, the gimmick of meeting
up with these characters in their respective worlds,
never got tiring, but I can't say the same for the
gameplay.

After
playing a few worlds, it becomes obvious that most
of what you have to accomplish isn't all that dissimilar
than what you've been doing all along. The random
appearances of "The Heartless", who comprise
the random battle/level up quotient throughout the
game, become downright annoying, often materializing
immediately after defeating a squad of them. As well,
the storyline, tries hard to stay true to the overall
"plot" but in some cases, becomes convoluted
by trying to adhere itself to the various Disney worlds
that weave in and out throughout the game. Sometimes
it just doesn't work, or at the very least, doesn't
work all that well Personally I can see where having
to tie in a meeting with Winnie the Pooh in the middle
of a cosmic battle could get a little dicey. In that
sense, Square should be commended for actually running
with an idea that some maniac suggested during an
elevator ride (that's how the concept of Kingdom Hearts
began).
My
biggest, heartiest complaint regarding KH is the slap
together shooting stages between levels. They are
so out of place and so frustratingly poorly executed
that they should have not only been left on the cutting
room floor, but they should have been peed on while
being left on the cutting room floor. You'll know
what I mean when you play it for yourself.
Although
the game sports magic and other surprises, the basic
form of fighting really never progresses much past
advanced button mashing, with a side order of Mental
Camera Disorder. Make that a main course of MCD. I
was thinking Super Mario Sunshine had a rotten camera,
but I think a new contender just walked on the scene.
At times the camera angles are so terrible, it's almost
impossible to do anything right and I'm not kidding.
I certainly wasn't expecting that. The game is NOT
a walk in the park, so if you are expecting to traipse
through Kingdom Hearts, you will be devastated at
the level of difficulty that awaits. As well, parents
who are rushing out to purchase KH for their kids
under 8, better 1) be prepared to sit and play it
with them and 2) be damn good gamers themselves.

The
difficulty and annoying camera control can almost
be forgiven when you start experiencing the various
Disney worlds. Without giving them all away, expect
to visit Tarzan's jungle, Peter Pan's Neverland, Ariel's
Under the Sea Kingdom, Winnie's 100 Hundred Acre Woods
and my favorite, Jack Skellington's The Nightmare
Before Christmas. Each level has been given the utmost
attention to be as true a representation as it would
be on the big screen. That goes for each characters
movements and animations, from the lumbering slowpoke
walk of Winnie The Pooh to the Genie's manic delivery,
every nuance has been captured, effectively bringing
Disney to life in a fantastic interactive adventure.
The
voices are quite good as well, even though many are
not voiced by their Hollywood movie star counterparts,
but certainly still more than passable. The music
is epic in it's approach and the swells and pitches
of the orchestral movements suit the game wonderfully.
Without
a doubt I have to fully recommend Kingdom Hearts to
anyone who loves Disney. True, it's not meant for
younger kids as they will have much difficulty with
it, but to play along with their parents like mine
did, will delight them as no other video game has
before. And I can say that from experience; my kids
adored this game. Sure they wished that Buzz Lightyear,
Shrek, Mike and Sully were in it, but I explained
patiently that Shrek wasn't part of the Disney line
up and they should start paying more ***ing attention
to those kinds of details. Although Kingdom Hearts
isn't perfect, it's still worth much more than a rental.
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