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How
do you go about creating the perfect licensed product
so that casual gamers who love the characters and
hardcore gamers who love fighting games will both
be satisfied with the end result? You don't - because
it's an impossibility. That was a trick question.
Marvel
Nemesis: Rise of the Imperfects is the perfect example
of this vexxing conundrum. EA has taken an interesting
premise that was brimming with potential and delivered
this weak in the knees one button beat-em-up that
has absolutely no teeth. The fighting engine is so
watered down that only geeking Marvel fanboys will
elicit any enjoyment out of spending any time with
it and even that camp will probably be largely polarized
on what EA has created. The ones who do manage to
keep the power on for longer than the time it takes
to check out a few of their favorite characters, will
most likely short circuit their controllers after
a time anyway, due to their incessant drooling.
The
biggest mistake EA made was thinking that they could
create characters that would be as exciting as the
pop culture legacy that the House of M has produced
over the last few decades. Had EA had simply worried
more about the gameplay than trying to infuse their
own creations and left Marvel Nemesis a standalone
comic book character brawler featuring all Marvel
characters, the end result might have been a tighter,
far more interesting experience. As it stands I defy
any gamer to care about the Imperfects, their backstorys
or their unique powers as this is all about pitting
Wolverine against Venom or Spider-Man against Ironman.
Even a DC versus Marvel game would have been a far
more interesting clash than attempting to introduce
new characters. It worked for Capcom years ago because
the Street Fighter II characters were already heavily
ingrained into pop culture.
Where
the gameplay falters inexcusably is the primary one
button gameplay. It is suggested this was done so
that players could easily move from one character
to the next without having to re-learn difficult "movesets"
for each fighter. The last time I checked, most gamers
weren't brain damaged to the point where they couldn't
function when having to learn a few new button commands.
Has EA even watched some of you kids play games? Most
of you gamers were raised with controllers in your
hands - and yes, we salute you (but get outside once
in awhile!) - and games like this are just completely
insulting to your skills. Even casual gamers aren't
afraid of learning some cool new moves, so why EA
would pander to a demographic that I'm not even sure
exists is a complete mystery. Is this the same demographic
that is going to prefer playing games with a remote
control because a controller is too icky for them?
WTF, dudes?
Yes,
it's fun to play as Spider-Man, Venom, Wolverine,
Thing etc while you make your way through the games
relatively short Story mode, a few versus battles
and online. And man, they look great. The graphics
are excellent and while the enviroments aren't as
plentiful as I was hoping for, they are quite diverse.
Marvel Nemesis takes place in a war-torn New York
and the fighting is actually a quite a bit darker
in tone than the usual superhero game - but that still
doesn't make it any better, so get those hopes down.
Each level features quite a bit of environmental destruction
which is interesting for awhile, but ultimately it
all comes crashing down on the shoulders of the "Fighting
For Dummies" control config
and the mind-numbing repetition of it all. Let me
make it clear that the controlling of your character
is done very well; it's the simplicity of the control
that I have the problem with in case you're wondering
why I scored the control a nice looking 4.0.
In
terms of actual fighting, you'll find that melee characters
such as The Thing, Wolverine and Daredevil are always
at the mercy of projectile fighters. The game is criminally
unbalanced and you'll be lucky to even get close to
some opponents at times during a big boss battle.
Story
mode which is played out like a Final Fight type Beat-em-up
offers players the opportunity to wander the streets
of NYC, fighting hordes of cookie cutter aliens and
performing repetitive attacks. It reminded me of a
much nicer looking, but surprisingly shallower (if
you can believe it) version of Maximum Carnage.
I
took the game online and because I only had one copy
of the game, couldn't really find anyone to play against
because the game had just been released and most players
were probably returning it back to the store. When
I did find someone to play against, I have to admit
that it was fun, but only for awhile. Make that an
extremely short while. EA knows their way around online
and MN doesn't suffer from any particular ethernet
maladies; it functions equally as well online as it
does offline.
Sorry,
but with X-Men Legends II: Rise of the Apocalypse,
Ultimate Spider-Man and the recently released Incredible
Hulk: Ultimate Destruction on storeshelves, EA's collaboration
with Marvel just pales in comparison in every department,
save graphics. If you have trouble figuring out the
intricate mechanics of turning the pages of a comic
book, Marvel Nemesis might sink your battleship, but
the rest of you should avoid it like being tickled
by Logan's claws. If you're a diehard Marvel fan,
by all means rent the game and get your flame on,
but don't be investing cash in this for the long term.
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