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Unlike
Hollywood, game developers have been increasingly
smart in thinking new ways to 'spice' things up. Examples:
Fatal Frame didn't use any 'real' action, it was just
you and your camera and Katamari Damacy had you rolling
up random things. And now, a new game lets you play
as a camera man. Sounds exciting, huh?
Michigan:
Report From Hell takes place in the windy city a.k.a
Chicago. For some reason Chicago has been completely
covered in fog. Why is there so much fog? That's where
you and your crew come in. You are a part of the Zaka
TV crew (which include, Jean Phillipe Brisco, Ann
Anderson and Pamela Martel) and your job is to record
everything that's going on and to get 'scoops' for
suspense and eroticism. Why would they feature eroticism?
Looking at other games, sex sells, even if the game
sucks. So, you can guess where I'm going with this.
So your just a normal guy with a camera that gets
to record some women it tight pants and short skirts
while trying to evade a bunch of crazy creatures.
Every mans dream, right? Probably not.
The
controls are fairly easy to use due to the fact that
a camera man can't really do anything. You'll mostly
be using the controls to look around for 'scoops'.
You will zoom in and out of certain areas of rooms
or people. And when I say people, I mean the girls.
So, for example, when the camera is on one of the
girls or another person or thing, a little green dot
appears over a certain area of them. If you find something,
a little yellow dot appears and if you're 'in action',
a red dot appears over certain things. Once you find
something, you press X which then either opens a door,
starts the dialogue, or finds out what is on a table
or on the floor. Also, every now and again, you'll
have to ram into something, whether if it's used for
saving one of the girls or if it's just used to ram
into one of the girls for no reason (which I found
extremely funny and was one of the high points in
playing the game, at least for me). Ramming into things
is about the most exciting thing you'll get to do.
There are parts where one of the girls will have to
shot at the monsters and you will have to point them
in which direction to shoot. Why not just give the
cameraman the gun?
Even
though, this game was clearly meant to be scary, the
voice acting made me think otherwise. For example,
during the beginning of the game, Jean Phillipe gets
drunk and the voice acting for that was just horrible.
There would be awkwardly long pauses when he would
be talking and even when he would talk, it just didn't
give me the impression that he was drunk. Another
example of the bad voice acting is, like I mentioned
before, if you ram into one of the girls, they say
something like,"Stop being a jerk!" It just sounds
so generic. They probably should have invested more
money or time into the voice acting.
The
only thing that I thought was good in the game was
that it looked pretty good. I was actually expecting
something like Grand Theft Auto, with the weird looking
characters and oddly shaped items. The facial expressions
that the characters had were fairly decent and the
'monsters' in the game looked average as well. Although,
there was one flaw which was the whole physics thing.
The way the monsters crawled and the way the people
would fall and move just look weird at times. The
only thing that looked great was, of course, the cut
scenes. But nowadays, every cut scene looks good,
so they don't matter as much as the game play graphics
do. They weren't the best graphics, but they got the
job done.
Remember
playing Resident Evil? I remember that I would only
play it in the daytime because that's how scary it
was. Although the graphics are bad, playing it now,
it's still scary at times. And if a game from 9 years
ago can still give me a good scare and a game from
present days can't, well then, that's just inexcusable.
So if you want a good ol' fashioned scare, then I
recommend that you dig up your copy of Resident Evil
and play that instead.
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