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Ever
since I began my journey down the path of video game
journalism, my taste in games has broadened. By playing
games that I normally would not have played, I have
been treated to a new array of tastes. And when it
came to previewing games, I would have immediately
written off titles such as Death Jr or any other of
those fun kinds of simple games, and not giving them
a chance in hell. Until now. This change is good though,
as my newfound interest in fun and innovative games
has lead me to E3 2005's sleeper hit Okami.
Okami
is Clover Studio's latest creation, coming hot off
the heels of two excellent Viewtiful Joe games. In
Okami you take on the role of Amaterasu, a Japanese
god who has been reawakened in the form of a white
wolf. Your goal as Amaterasu is to rid Japan of its
plaguing evils and return the country to its former
glory. The graphical world of Okami is very similar
to Viewtiful Joe's cell-shaded graphics. However,
Okami does differ and takes a giant leap into artistic
vision by way of watercolor paintings on a paper-textured
background. It may sound a bit like a cop out to creating
a full 3D world, but it is quite a brave leap to ask
for the gaming masses to accept what may seem like
a simple graphic vision. Once you see the art direction
in Okami you will hopefully appreciate just how gorgeous
this game looks.
The
beautiful watercolor graphics featured in Okami tie
into the game play in the most unique way. Amaterasu
wouldn't be much of a god if he/she (apparently some
gods in Japanese culture were represented as both
males and females depending on what time period they
are depicted in) didn't have abilities in magic. This
is where Clover Studio steps away from the familiar
feel of the action RPG. To cast magic, such as a creation
spell where you can create a bridge (common tasks
like this will be handed down to you quite often in
game) or stars in the sky (for puzzles), you will
enter calligraphy mode with the touch of a button.
The screen turns to a sepia tone, a brown tone if
you will, and a calligraphy brush comes on screen.
With the left analog stick, and the square button
to apply pressure onto the paper, you will be able
to draw calligraphy characters which will represent
spells. This mode can also be used in combat as a
regular attack or a finishing move of sorts. To do
so, simply enter calligraphy mode and draw a slash
across your target or targets and voila, calligraphy
death. The pen must truly be mightier than the sword.
Okami
is only about 30% done, which is surprising due to
how much hype this game has received since E3, with
many sources giving Okami the "Game of Show"
title. The graphics and artistic style are unparalleled,
which are some of the most beautiful I have seen,
and will hopefully blow away even the "realism"
hardened gamer. The addition of the calligraphy brush
as a tool/weapon is one of the coolest features I've
seen in a long time. Clover Studio has opened up the
floodgates with this title, creating both art and
game play that will not only draw in new players,
like myself, but also keep gamers coming back for
more.
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