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I
was pleasantly surprised at how good Project: Snowblind
turned out to be. It shows what you can do with the
shooter premise if you have just the right amount
of imagination and talented programmers to realize
that vision.
The
future is a great place to explore since it doesn't
have to follow any rules of any kind. It's a blank
slate for the imagination to go wild, yet at the same
time it comes with a built in template that can be
tweaked at will. Project: Snowblind chooses to embellish
the template of present society and explore the unstable
relationships of countries with advanced technical
capabilities that are used for evil.
Nathan
Frost is the protagonist of the story. He's a highly
trained solider skilled in the art of future combat
which see him battling bots and other technologies
with an assortment of weapons, gadgets and advanced
thinking. It's a combination of having all these controls
on hand and doing some rapid on-the-spot puzzle solving
that really makes the game appeal to me.
There's
not much for a story but that's no excuse to throw
in a bunch of unrelated elements just to make the
gameplay more varied like some games do. Snowblind
manages to maintain the essence of the campaign throughout
the game. Everything is related to the story as well
as the look and feel of the gameplay. I won't directly
compare it to Splinter Cell but it lives in the same
neighborhood. There action is relentless but it's
also broken up with puzzle solving, exploring, stealth
and the use of gadgets.
Stealth
only plays a minor role here and it's not from lack
of trying. The guards in this game are some of the
smartest I've ever encountered. They're not just heavy
in numbers or hard to kill, it's the fact that they
will hunt you down wherever you may be hiding that's
unnerving. It tough to pull something over on these
baddies so that's why you have to always be ready
to shoot to kill. It doesn't matter how smart they
are if you can outgun them. You'll have turrets on
your back that will help keep you cover automatically
and well as regular weapons you can control and aim
as you run. Some missions are solo and some will involve
a team. You can't control any other characters but
they do provide a realistic portrayal of what you
might expect from such a squad as they take matters
into their own hands to combat the threats.
Enemies
range from humans to plodding mechs to various human-controlled
vehicles such as trucks and choppers loaded with firepower.
The environments are fully interactive. You can take
cover behind some obstacles but they won't be there
for long when the missiles start flying. Gadgets come
in the form of power-ups which give you various abilities
such as an electric shield and a form of bullet time
which puts everything in the game in slow motion except
you. These can get you out of tight situations but
they have to be used sparingly. With some strategy,
skill and a little bit of luck you should be able
to shoot your way out of most situations.
I
was also impressed with the crispness of the graphics
and how smooth the framerate was maintained with a
screen-full of enemies while displaying such detailed
environments. The levels are varied and interesting;
each one more fascinating than the next. The lighting
effects, particle effects and sound effects are spectacular
and even rival that of the Xbox version. Up to 16
players can go online but I have to admit that while
the single player mode is great, the online mode is
average. It seems as though it was added as an obligatory
feature.
Project:
Snowblind is a great shooter. It will keep you on
the edge of your seat. Highly recommended for either
a rental or purchase.
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