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Finally,
a golf game to get excited about. by
Cole Smith
April
20, 2006 -
It's been a long tough road for the golfing genre.
The control issue has long been a concern of developers
and player alike. Do we go with a roller ball? Is
the analog stick the way to go? Should the power meter
system (ala Tiger Woods PGA Tour) continue to be refined?
Real World Golf decided to take the sensible solution
and develop a controller that all golfers could relate
to - a #$%&ing golf club! How's that for ingenuity?
Who would have ever thought of that?

At
first glance it may appear to be a novelty. After
all, the club is plastic and you have to wear wired
gloves that track your movement. And you have to learn
to swing at an imaginary ball located in the center
of an expensive peripheral device that has to be purchased
in order to play this game.
After
a few swings I was convinced that this is the way
to go. The control is incredibly responsive and the
physics involved, from the trajectory of the ball
to the way it bounces, is so close to perfect that
Real World Golf could be used as a training tool for
golfers of all levels. As a videogame, it's a lot
of fun, closing in on the gap between virtually reality
and reality. Videogame golf has been given a new lease
on life. There's a new tiger in town.
Before
I get to sounding all gushy about this game let me
add that Real World Golf, despite the controller,
is just an average golf game as far as the gameplay
is concerned. The graphics look like they are from
the last millenium with low res textures and aliasing
which gives object the jaggies. There are 10 different
courses inspired by real world European courses and
while they aren't exactly a sight for sore eyes, they
are functional. After you become engrossed by the
challenge of the game you'll only be looking at the
scenery to gauge your next shot. I would expect things
to look a lot better in the sequel which I'm sure
there will be considering the potential for a long-lasting
series of RWG games based on this great control system.
There is also a four-player mode but no online modes.
I would also expect to see an online multi-player
mode next time around.

There
are three difficulty levels. The easiest is the amateur
mode which is the best way to start things off. It
will give you confidence because it's more forgiving
but it also will help teach you the correct stance
and how to hit the ball dead-on to avoid slicing and
hooking. You'll also notice that it's easier to make
long putts in this mode. Once you find that you're
score is getting into the realm of the professionals,
it's time to increase the difficulty. The Pro setting
is the most difficult and even though I did good in
the easy mode, it seemed that I couldn't do anything
right in the Pro setting - at first anyway. It seemed
that the ball went everywhere but where I intended
it to go. I was beginning to wonder if I accidentally
set the game to Punked mode. I was looking around
for hidden cameras. As it turns out, I just naturally
suck. Thankfully the game gives you feedback after
each shot to help you out, although it seems like
it's done to belittle you. The announcer will give
you pointers and after enough practice I was able
to hit the ball at the proper angle and at least keep
it on the green instead of in the lake.
Real
World Golf features a practice mode, driving range,
putting green, chipping green, single-match and tournament
modes. There is a four-player multi-player mode and
to speed things up each player completes his or her
hole before having to take off the gloves and change
positions with the other players. It's just way more
convenient that way. There are also some mini-games
which are just thrown in for novelty more than anything
else. You can attempt to smash out the windows of
the clubhouse or try your hand at hitting other targets.

As
long as I played the game I was still aware of the
wires attached to the glove and at times, after having
broken so many controllers in my gaming career, I
believe I was subconsciously holding back on my swing.
Wireless is definitely the way to go with these gloves
but you can't have everything. As you grasp or raise
your club, your onscreen character will follow your
actions perfectly and without delay. It can take your
mind a while to adjust having to shoot a ball into
a TV set. You might have to change your position slightly
until you get comfortable. While I'm dreaming, not
only would wireless gloves be great but imagine playing
in full 360-degree virtual reality. I would cancel
my membership at Bob's Burgers and Miniature Golf
Emporium.
As
I've mentioned, the graphics aren't great and neither
is the audio. The sound effects of the audience as
well as the swish of the ball are too exaggerated
and feel as though they are an added topping as opposed
to a marinade. The background music is a bit too subdued.
If I close my eyes I can imagine that I'm hitting
a ball up the stationary isle of Wal Mart.

At
just under seventy bucks this is not an inexpensive
game. This is going to require some serious thought.
The Mad Catz controller is of very high quality and
is very accurate. It's certainly worth the money,
and you'll be able to use it for other games in the
future. If you have only a passing interest in golf
you might want to pass on this one but if you can't
get enough of this popular pastime then you'll definitely
want to join the club.
Features:
- Real
World Golf features ten 18-hole golf courses, customizable
player profiles, and variable skill levels.
- Game
can be played in quick play, match play, championship
and party game modes.
- Nine
in-depth video tutorials help players improve their
grip, swing and stance.
- Up
to four players can play together in multiplayer
mode.
- The
controller is sensitive enough to track movements
as small as 1 millimeter and can track swing speeds
up to 2,000 miles per hour.
By
Cole Smith
CCC
Senior Writer
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