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Another
ninja game? Why don't they just put these ninjas in
some wild, wacky race cars and kill two genres with
one bomb?
Red
Ninja: End of Honor is a hokey take on the ninja warrior
action genre in the tradition of the Tenchu series
with overtones of Dynasty Warriors - although not
nearly as good as either. It takes a more personal
approach to combat through stealth, platforming action
sequences and weapon utilization. Ultimately the game
fails at almost every attempt including faulty gameplay
mechanics, poor camera angles and a really boring
story. If it were possible for a game to have only
one dimension, Red Ninja would be nominated for the
award.
In
an effort to be unique, the hero of the story is a
hot-looking babe that looks like she's wearing nothing
but a crimson scarf. Her name is Kurenai and she's
trained in the way of the ninja ever since her father
was killed by a rival group of ninjas because of his
work on a secret weapon. Cutscenes reveal Kurenai's
revenge-fuelled quest as we are introduced to new
characters and situations which do little more than
set up the next series of encounters.
Kureneai's
weapon of choice is the tetsugen, a razor sharp wire
that is used to snare victims much like a lasso. It's
the perfect stealth weapon, almost too perfect since
it can be used successfully for most of the game.
Once you snare your victim you pull on it and you
might be lucky enough to sever a head. The AI is completely
out of touch with their surroundings and don't even
seem to be mindful of their job descriptions. You
can lure them to their death by displaying your feminine
wiles, titillating them with lurid gestures. It may
be a unique gameplay technique but it's unrealistic.
Why wouldn't you just make a noise or throw an item
in a specific direction? But if we're going with the
seduction theme then why can't we at least see some
+!+$?
Other
tools of the trade include a blowgun, throwing knives
and a dagger for hand-to-hand combat. The throwing
knives are not very accurate but as long as you've
got the tetsugen you don't really need the other weapons
although it breaks up the gameplay to use something
different every now and again. One-hit kills can be
pulled off with alarming frequency once you get the
timing down. Just sneak up behind the unsuspecting
guard and push the button. Only the bosses put any
real effort into the combat. During these encounters
you'll be able to put your list of moves to better
use, that is if you can work with the terrible camera
angles.
Kurenai
is able to jump, swing on poles, climb ledges and
run up walls in Crouching Tiger, Hidden Dragon fashion
although many of the special moves such as the wall
runs are just triggered animation sequences that we
have little to no control over. It's not like controlling
Tony Hawk up a ramp. There is no way to tell how long
you can stay up and how far you'll go. It's all trial
and error and when mixed with a camera that constantly
defaults to a third-person, behind-the-back perspective
you've got total chaos.
Kurenai
is not a bad looking girl by any stretch but she sure
lacks a personality. It's not as though she's too
tough for small talk - I could live with that - it's
just that the script does nothing to highlight her
emotions and the flat voiceacting doesn't add any
dimension. Some supposed-actress is just reading the
words on a page and not offering any interpretation
of the character. What else is new with these Japanese
games?
Architecture
sure looks period specific to me. The environments
are crisp and colorful, even at night. The blood flows
and there are enough gruesome scenes to satisfy even
the most rabid, potential psychos out there.
There's
a lot of competition out there for ninja and samurai
games. Although Red Ninja really tries to be different,
it fails miserably. It hints at some Splinter Cell
elements and if it were able to realize that direction
then it would stand out from the pack. As it is I
don't recommend even renting this game.
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