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If
Jackie Chan were responsible for developing a videogame
I think that the results would be similar to Samurai
Western.
"What
do I mean by the above statement?" "Is this
game good or what?" "What if I really like
Jackie Chan?" "What if I can't stand Jackie
Chan?"
Hold
your horses pardners. Allow me to give you the lowdown.
Samurai Western, like any Jackie Chan movie, is not
what you'd call a classic. The fun is experienced
in real-time. When it's over, you forget all about
it. There's little substance but it does offer escapist
entertainment that is light hearted and action packed.
If you like Jackie Chan movies, you will probably
like Samurai Western. I would give this game the same
recommendation that I would a Chan movie, rent it.
Gojiro
Kiryuu is a samurai that has come from the East to
find his missing bother, Raddo. This is the American
frontier in the 1800s. It's the land of cowboys, Indians,
lawmen, six-shooters - and samurai swords?
There
are 25 playable characters, enough so that you get
a full-rounded experience of hacking, slashing, shooting,
dodging and countering. There are different swords
and different guns that you can use including six
shooters and rifles all with different characteristics.
When
you're not using guns, you'll be under attack by them.
Gojiro isn't just handy with a sword, he's got some
decent moves which he can use to avoid being turned
into Swiss cheese. He has the ability to dodge bullets,
counter attack and chain combos. It takes special
timing to execute these moves especially the dodge
moves which consist of spins and rolls but when you
do get it down you will be able to face large crowds
of enemies without getting killed, or without getting
killed too quickly.
Enemies
continuously spawn. There's no escape from them. They
all have the same moves, strengths and weaknesses
except the bosses which offer some intelligent diversion.
Once you get comfortable with the controls the only
challenge is taking on more and more enemies.
Samurai
Western manages to bring the two disparate title elements
together, if in a tongue-and-cheek kind of way. The
character models animate well but the backgrounds
are recycled far too much giving the game a budget
look.
Overall
there is a sense of humor to the storyline which takes
some of the heat off of the repetitive gameplay. You
will often encounter the same environments over and
over in tandem with the same gameplay moves. There's
no doubt that things get boring after an hour or so,
but after a couple of hours the game is over. It lasts
just about as long as Jackie Chan movie - and you're
hungry for more action two hours after that.
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