|System: Wii, PS2, PSP||Review Rating Legend|
|Dev: Climax Group||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Konami||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan. 19, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
However, if we take out the sprint-heavy nightmares, there is actually quite a bit to explore in Silent Hill. While the game's world is far from open, each stage has a fair amount of things to explore, and the ambitious player can go around photographing ghosts, gathering echo recordings, and finding mementos littered around the landscape. While these collection quests are certainly interesting, it really is a shame that the nightmare portions of the game aren't as fun as the collection quests. Although you are supposed to be scared by the game psychologically profiling you, if the worst that happens is a picture on a wall changes, then the game isn't really living up to its potential.
As far as control is concerned, this game is much better on the Wii. There are plenty of "puzzle" elements in the game where you can tell that motion control should be used, but instead the game gives you a cursor that you can place over certain elements and you can then use the alternate thumbstick to focus on something or the X button to interact. The puzzle elements are not exactly the strongest point in the game, and the tedious cursor controls just make them feel tacked on.
Even though the gameplay and plot are disappointing, one area of the game that is completely faithful to the original series is the audio. The music and sound effects in Silent Hill titles have a history of being top-notch, and this entry is no different. Music is eerie and foreboding and sound effects are subtle and menacing. The echo recordings are also masterfully done, and the voice over performances are wonderfully creepy.
I really had high hopes for Silent Hill: Shattered Memories. The idea of a game that adapts to your psychological profile is certainly intriguing, but the problem with Silent Hill is that they just didn't push this feature far enough. Though the choices you make will influence the setting of the action in the game (and predictably, the ending as well), not enough was done to make the experience feel like it was customized to scare you. In fact, the only truly scary thing about the game is how terrible the nightmare sequences are. If you are a survival horror fan, prepare to be disappointed by Silent Hill: Shattered Memories.
Amanda L. Kondolojy
CCC Staff Contributor