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SF
purists should own the definitive Alpha collection,
but only if they have an arcade stick. by
Vaughn Smith
June
29, 2006 -
Capcom has done the SF Alpha series justice with this
compilation that features arcade perfect renditions
of the popular fighting franchise. Featuring 4 iterations
of Alpha - SF Alpha, SF Alpha 2, SF Alpha 2 Gold,
SF Alpha 3 and the puzzle/fighter hybrid Super Gem
Fighter MiniMix - gamers who believe that video game
fighting was meant to be in 2D will be in their ultimate
glory. The only fly in the ointment is the Dual Shock
controller which just doesn't come close to feeling
as good as it should. The analog stick just doesn't
cut it and the d-pad feels a tad askew in terms of
pulling off those deliciously devastating special
attacks.

The
directional controls for Ken or Ryu's fireball attacks
haven't always been common knowledge. Back in 1987
when the original Street Fighter was released (only
Ken and Ryu were playable characters) gamers would
find themselves accidentally unleashing hell on an
unsuspecting opponent with a fireball, dragon punch
or whirlwind kick. For the longest time arcade-goers,
including myself, assumed these attacks were randomly
generated. If memory serves me correctly, the original
"secret moves" of the big 3 special attacks
were more complicated to execute than in the genre-busting
sequel, Street Fighter 2, which put fighting games
on the map for the last decade and a half.
SFA
was originally released in the arcades in 1995 and
was to be a prequel to SFII while existing as a sequel
to the original game. Capcom designed the characters
to look more youthful - due to the timeline as they
were supposed to be younger - and created more of
a stylized anime along the lines of their recently
released Darkstalkers game which was proving to be
quite popular among arcade-goers. Unfortunately while
the SFA game found in this collection is pixel perfect,
it wasn't originally that well received by fans who
found the animation lacking and the fighting stages
limited in comparison to Darkstalkers. I would almost
highly recommend skipping SFA entirely on the Anthology
and load up SFA2 or SFA2: Gold as it features more
balanced fighting, increased roster, more fluid animation
and overall doesn't feel as though it was rushed out
the door back in 1995 to keep up with market interest.

You're
not alone if you consider SFA3 to be the pinnacle
of the entire series. The homage to the "ism"
mechanic, borrowed and improved upon from the King
of Fighters series makes SFA3 a far more advanced
game than any 2D fighter released. The 3 "ism's"
are selected at the start so that players can approach
the third Alpha game exactly as they see fit and conveniently
Player 2 can select his/her own Ism as well. A-Ism
allows players to play the game according to the rules
set forth in the original Alpha game, Warriors Dreams.
X-Ism allows the player a single combo and a single
bar to worry about. V-sim allows the player variable
combos which is further complimented by the games
more lenient juggling combos. I understand that most
of you reading this review don't require handholding
when it comes to the various ins and outs of the series;
you either know it or you shouldn't be in here. So
hit the road posers!
While
each game features a dizzying array of rosters, some
which feature your favorites and some which don't,
a nice hidden unlockable is Hyper Street Fighter Alpha
which allows all of the SF characters to have it and
there are many cool moves to be unlocked and discovered.
Each
game comes fully loaded with the usual assortment
of modes - Arcade, Versus, Survival, Dramatic Battle,
and Training - so you'll find almost everything you
could possibly want, with the exception of the World
Tour mode in SFA3. Not sure why it didn't make the
cut, but I'm still expecting to be able to unlock
it sometime down the line.

As
mentioned, the visuals are really pixel perfect and
if you really are a SFA fan, you'll delight in having
this home collection, which looks a damn site better
than anything previously released for the classic
home consoles (PlayStation, Saturn, Dreamcast).
The
one drawback is the control which screams for an arcade
stick as the PS2 controller just honestly doesn't
cut in terms of directional control. The buttons are
fine and while the button layout config leaves a little
to be desired, it's nothing you can't get used to.
I have an X Arcade stick which is currently on a moving
truck, so it's not accessible, but I can imagine it
will literally turn this game from being a damn good
port into 100% arcade perfect. The load times have
been greatly diminished (from previous ports) and
the amount of unlockables are pretty staggering. Overall
this Alpha Anthology is worth its weight in arcade
gold bullion for those who will appreciate the attention
to detail Capcom delivered in this $29.99 collection.
Features:
- Street
Fighter Alpha brings together a cast of 13 characters
from the collective Street Fighter Universe: Ryu,
Chun-Li, Ken, Charlie plus 9 more. This title introduces
the use of super combos and alpha counters to add
new dimensions to fighting.
- Street
Fighter Alpha 2 launches with 18 electrifying characters:
Akuma, M. Bison, Gen and much more. Players can
use the new Custom Combo system to perform devastating
multi-hit combos using the super meter. New high
and low Alpha counters were also introduced to increase
battles.
- Street
Fighter Alpha 2 Gold is an enhanced version of its
predecessor.
- Street
Fighter Alpha 3 includes an un precedented 25 characters
and offers players the choice of three "isms"
fighting styles.
1. X-ism: Simple fighting style with one powerful
Super Combo
2. A-ism: Standard fighting style with several Super
Combos
3. V-ism: Variable fighting style including Custom
Combos
- Super
Gem Fighter MiniMix is a miniature version of the
popular Capcom fighters in fierce battles. Collect
power-up gems to perform an array of special attacks
and powerful combos.
By
Vaughn Smith
CCC
Site Director
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