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The
main, single player story mode may be the biggest
disappointment in TimeSplitters: Future Perfect but
it makes a decent training mode for the variety of
other fun offline and online modes.
The
TimeSplitters series may have reached the proverbial
brick wall in terms of originality. The stories were
more like excuses for the gameplay which featured
time travel anyway. Make no mistake, this is an excellent
first-person shooter but the premise is hackneyed.
We've seen it in countless sci-fi movies, short stories
and comics.
In
this version, super soldier, Cortez, travels back
and forward in time to bring past and future versions
of himself to operate as a team as he once again attempts
to save mankind from the TimeSplitters. Cortez's adventure
will take him to numerous interesting locales such
as a castle, a military outpost, a running train,
a futuristic planet and even a haunted mansion. Many
enemies will need to be eradicated as he searches
for the precious time crystals which possess the power
of time travel.
Throughout
the single-player mode you will notice that many of
the levels are linear and void of interaction. I felt
as though I was getting the bum's rush out of each
level. There are few alternate paths and other than
some stealth thrown in for good measure there isn't
much gameplay variation - but that's fine because
the shooting is fun. The premise gives us all kinds
of interesting enemies to shoot at and interesting
locations to shoot them in. You are actually thankful
that the story allows for such situations. 
Different
epochs will require you to use different weapons.
You'll be gunning down everything from enemy soliders
to robots with everything from a single bolt action
rifle to futuristic plasma guns. This time you have
the option to turn the targeting reticle off if you
want to run-and-gun or leave it on for more precise
aiming.
This
story mode is short. There are only 13 missions and
each can take up to half-an-hour to complete. There
are no other playable characters other than the different
version of Cortez and considering he's the most interesting
and powerful character in the game I don't have any
problem with that. There are plenty of non-playable
characters that you will encounter. Some will need
to be protected and some can be used as hostages to
get you out of ugly situations. These NPS are also
a generous source of wisecracks. They display the
developers' warped sense of humor which is always
welcome in my books - and games.
It's
the extras that make TimeSplitters: Future Perfect
such a great overall experience. The two-player co-op
mode makes the story mode all worthwhile. I would
suggest that you skip the single player mode altogether
and just go straight for the co-op mode with a pal.
When you're finished with that there's an arcade and
challenge mode to play in addition to the great online
modes.
Online
TimeSplitting is this game's best feature. Up to eight
players can take part in variations of games such
as Deathmatch, Capture the Flag, Virus and Shrink,
to name a few. There are tons of unlockables including
more than 150 characters and 16 multi-player maps.
My connection was virtually perfect. The online game
looks as crisp and clean as the offline version.
Future
Perfect could have benefited from a better story,
more interactivity with the levels and a less linear
single-player mode. It does feature good graphics,
good voiceover work and well orchestrated thematic
music. The shooting remains fun but the TimeSplitting
concept is just spinning its wheels. The developers
need to look hard into the future to see what they
can do to regenerate the series because there's nothing
left to throw in at this point.
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