|System: PS2||Review Rating Legend|
|Dev: THQ||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: THQ||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan. 7, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Pete Richards
With only two paintball titles available for the PS2, World Championship Paintball is inevitably going to get compared to its predecessor - Greg Hasting's Tournament Paintball Max'd. Knowing this, it's a wonder why developer/publisher THQ didn't try harder to compete in either the graphics, audio or gear departments. What they did, however, was develop a budget first-person shooter paintball game with a humble asking price in the hopes to cash in on a poorly-made product.
The cover even tries to resemble Activision's Max'd title with a real shooter wearing detailed, brand-name gear and a logo that I believe says Stockham (I'm not too up on my paintball brand-names). By slapping such a misleading cover on the game, playing WCP only leads to disappointment when you realize it features no real paintball gear, players, teams or courses. Everything about it is pretty well fictional - which is fine, but you wouldn't guess so based on the cover. All of the shooters look pretty much the same and wear generic multi-colored uniforms and protective equipment. Unless you're a real paintball enthusiast, you may not care about the lack of brand-names, but it would be nice to see a wide variety of guns specifically modeled after real designs. You can upgrade your player with new uniforms and gear, but all of the designs are pretty cheesy.
On the upside, World Championship Paintball prides itself in having 20 different courses to play on. Some of them are decent and have sort of an American Gladiators feel, but bad graphics really ruin the fun. Also, they can be customized with moveable obstacles, targets, and cover, including tombstones, cans, bricks, and bunkers. There is a castle mode where the objective for you and your team is to conquer it by taking out its occupants. Unfortunately, there is only one of these levels.
The graphics are a serious blow to this game. Everything is extremely angular and unsmooth, from the character design to the environments. Movements can be glitchy at times as well, with your opponents suddenly disappearing into thin air and re-appearing. The movement of the players is pretty laughable, actually. The gunners run much the way a jogger would with the gun in one hand, yet the opposing team is able to hit you as they're dashing. I don't know if you've ever shot a paintball gun before, but it requires two hands to make an accurate shot from a distance. Your player can jump, but you can't actually jump over anything, even low obstacles. Then, I ask, what is the point of jumping? It can help you get away from opponents and try to dodge paintballs, but not really. You can command your team to do four different strategies while attacking opponents - camp, flank, cluster or bunker; unfortunately I find often times no one reacts to your play-calling. The A.I. is pretty weak, even in your opponents. You will often see your opponents making the exact same motions or running together with no real strategy, making pegging them with paintballs pretty simple.