____________________ \ / \ ____ / | | | | | | | | ___ __ __ | |____| __|____ ___ ________ \ \ | | | | | \ __\ \___ | \ \ \___ / ___\ \ | | | | | |\ \| | | | ___\ \ / / / / \ \ | | | | | | \ \ | | | / / \ \ / / / /___\ \ | |___ | |_|_ _|__\ \ | | | / /___\ \ \ \ /______/ \__\ |_____/ |_____/ /_______/ | |__| /______/ \__\ \__\ __ __ __ | __ | __ | __ | ___ __ |__| |__| | | __ | _ |||__|||__ ||__ | | | | |\ | | _ | | \ |__| |_| |_||| \||__ | __|| | |___ | | \| |__| | | | | | |____| | / \ /__________________\ ___________________________________________________________________________ /________________________________Movelist__________________________________/ By Jerrold Ng jiyau@yahoo.com Version 2.0 New in Version 2.0 - Corrected some mistakes - Added a section on Technical Matches - Added a section on Rush Moves - Added secret character Kensuke Sasaki (Power Warrior) - Filled up all the Learning Moves ___________________________________________________________________________ /______________________________Introduction________________________________/ All Star Pro-Wrestling II should be given the award of single most improved sequel ever. Not that I'm saying that the previous game is crap - it's still very much an open topic, since there's a handful to rate it as their best wrestling game, and others rate it as a big steaming pile of... you get the idea. For me, I really loved it (enough to write a movelist for it, and spend ridiculous amounts of money ordering it's sequel). But I have to admit that the previous game has his fair share of problems, especially control wise. However, just about everything the was complained on in the game is fixed in the sequel by the good folks at Squaresoft, and you end up with a top-notch wrestling game. The graphics are just as incredible (many onlookers swore this was a real show) and the controls are now easy, quick and user-friendly. This makes it a definite must have if you are a puroruresu fan (that's Japanese Pro Wrestling for the uninformed). Of course, it's still not the best wrestling game out there. In this age of wrestling games, it's almost criminal not to have an edit mode and a season mode of sorts. This is especially true when you realize that this game has an insanely huge list of moves, and making a new wrestler would have been incredible. Squaresoft does make up for the reduced game life with the learning moves bit, which let's you gain new and nastier moves as you use your wrestler. There are a few modes in the game that are fairly questionable - stuff like Rising Mode, which is nothing more than a glorified training mode. And since it is rather easy (too easy, actually), it becomes more of a chore than anything else. At least you get entertained by a rather cute pop chick while you're at it. And then there's the trading mode, where you moves wrestlers around different groups. Kinda pointless since everyone can challenge for every belt anyway (except the Jr. titles for heavyweights). And a belt title itself is also somewhat pointless since there's no real season mode of sorts. I guess it's a multiplayer thing, since I play this game alone. Some others criticize the game for removing the entrances of wrestlers. I'm not all that peeved about it though - I mean, who really looks at all those entrances every match they play? It's nice the first few times, but after that I switch 'em off and they stay off. Anyways, now that my pathetic excuse for a review is done, off to the good stuff. Oh wait, just a little disclaimer before I start. First of all, I don't know all that much about Japanese Wrestling. The place I live in just can't get easy access to these sorta things. So don't ask me why Mutoh is bald or why Kojima Satoshi just doubled in size - actually, I'm kinda curious myself ^_^. Also, aside from moves that I can accurately translate (DDT and TTD comes to mind) I really have no idea what are the some of the actual move names are - all the move names here are either gleamed from previous wrestling games or just sensibly made up by myself. If you do spot any mistakes or just curious about some stuff about the game, feel free to e-mail me - my e-mail is just above. Okay, now we're through all that, let's begin. ___________________________________________________________________________ /_________________________Game_Mode_Explanation____________________________/ Hang on, don't you have the manual? Oh, can't read Japanese? Well, this section is for you. I'll explain each of the sections of the game here. Single Match ============ Your basic one-on-one battle. You can choose from "Special Single Match" (think exhibition), "Technical Match" (the match requires you to finish in a certain way - submission, KOs, etc.. - check below for more info), "ALLSTAR Tournament" (16 round robin elimination match) and "ALLSTAR League" (a league match split into brackets of two 6-man groups - you earn points beating a member of your bracket, and finally if you are the victor you fight the other bracket's winner). Oh, in this mode you can also choose a "side" - think of him as your manager. He will sometimes attack your opponent if you throw your opponent out of the ring. You can also challenge for various title belts - all the belts from NOAH and NJPW are here, as well as some fictional ones. Tag Match ========= Two-on-two match. Fairly basic stuff, right? Comes in "Special Tag Match", "ALLSTAR Tag Tournament" (like above, but with 16 teams) and ALLSTAR Tag League" (Like above, except with tag teams). Oh, and Tag Team titles from both NOAH and NJPW as well as fictional ones are here too. Battle Royal ============ A four-man elimination match. Comes in Special and Technical flavors too. And the winner gets 5 million yen. Whoopee! Rising ====== Here you pick one of the two newbies and put them through awfully easy wrestling lessons. Finish 'em and you unlock two original wrestlers. Nothing more that a glorified training mode, if you ask me. At least there's a cute assistant trainer. And in case some of you have trouble finishing training mode, here are the lessons :- 1) Give your standing partner three strikes 2) Give your kneeling partner three strikes 3) Give your grounded partner three ground strikes 4) Give your standing partner three strikes of varying power 5) Give your partner three running strikes 6) Give your partner three running counters 7) Give your standing partner three aerial attacks 8) Give your grounded partner three aerial attacks 9) Pin your partner for the three count three times 10) Kick out of a pin three times (tap any attack button) Sparring 1) Just beat each other around for 5 game minutes 11) Capture your partner and release three times 12) Capture your kneeling partner, raise him up and release three times 13) Pick up your fallen partner from six different positions 14) Capture your cornered partner and release three times 15) Knockdown your partner three times 16) Do front, back, front kneeling, back kneeling grapples 17) Perform three linking grapples 18) Perform three whip attacks to the ropes 19) Perform three whipping attacks from one turnbuckle to the other 20) Perform three turnbuckle grapples 21) Perform three inside to outside attacks 22) Leave the ring and re-enter three times 23) Throw your partner out of the ring and threw him back in Sparring 2) Beat your partner silly for 10 minutes 24) Capture his strike (R1 or R2) six times 25) Break your partner's capture three times 26) Break out of your partner's submission three times 27) Reverse a grapple three times 28) Grapple your partner while he's entering the ring 29) Club your partner with a foreign object (get a weapon from the outside) Sparring 3) A real wrestler shows you the ropes, beat him or survive 10 minutes 30) Tag out and get out to the corner three times ([]) 31) Beat your partner and Minoru Tanaka three times each 32) Double team on Minoru Tanaka three times (just stand near your partner) 33) Beat up Tanaka who is being held by your partner three times 34) Taunt at the same time as your partner three times Sparing 4) A real tag team shows you the ropes, beat them or survive 20 minutes Final Sparing) A final one-on-one with your partner. No problem! Once you clear all that, you will be given a choice of which federation your boy will go to - NOAH or NJPW. Your partner will go to the other federation you did not pick. Taa-daa! Two new wrestlers! Unit Assembly ============= Here you can create a new wrestling federation of your own. You can name your federation, and give it a winning music (all wrestlers in your stable or federation will get that as their winning music). You can also create stables within your federation as well as edit other federations and their stables. Wrestler Trade ============== You can move wrestlers around different federations and different stables, including the ones you made in Unit Assembly. ___________________________________________________________________________ /_____________________________General_Info_________________________________/ All Star Pro-Wrestling II has a brand new control system than seriously fixes up many of the previous game's problem. The previous game was critically panned for it's lousy controls, and I'm happy to say this one has perhaps one of the best control setups in any wrestling game. It's easy to use, and once you get down to it, any move can be pulled off with ease. Controls ======== Direction Pad - Give directions to your partner during tag team matches Analog Left - Moves your wrestler about Analog Right - Crowd Reactions [] (Square) - For pinning and entering/exiting the ring X - Light Attacks Button () (Circle) - Medium Attacks Button [] (Triangle) - Strong Attacks Button R1 - One-handed capture or strike counters R2 - Two-handed capture or strike counters L1 - Taunt 1 L2 - Taunt 2 Striking - Easy enough. Just press X, () or /\ when not grappling to perform light, medium or strong striking attacks respectively. Your distance and direction to your opponent will vary the type of attacks used. Stronger strikes do more damage, but is easier to counter. Grappling - Fairly easy. Just "capture" your opponent (with R1 or R2) then press the attacks button to perform attacks of the corresponding power. Again, depending on your position, your opponent's position, and whether he's groggy or not will cause different grapples to appear. Like striking, stronger grapples do more damage, but are easier to counter. Also, pressing the direction towards your opponent while pressing the attack button will also result in another set of moves sometimes. Incidentally, the previous game allows you to drag your opponents around, and move to rear locks - this game doesn't, which is a bit of a bummer especially when you're trying to position your opponent just right... Knockdown - A new feature of ASPW II is that when you're just a little away from your opponent, press in his direction and R1 or R2 to knock your opponent flat on his back. Great for those with powerful ground attacks like Chono. Two Captures? - A new feature added to ASPW2 is the ability to capture your opponents with either one hand or two. There's no real difference when it comes to what moves you will perform after the capture. So what is it for? Well, the two different captures have different "looseness" as I like to call it. R1 capturing is quick, so you can slap on your grapples faster, whereas R2 is slower, but is harder to counter out of. When you pick an opponent up, if you use R1 you will let go of him, and if you use R2 you won't. Good if you are moving to a back grapple. Also, when you counter strike using R1 or R2, the results of the counter will differ. Finally, if both the wrestlers grapple at the same time, depending on what captures used, the simultaneous grapple motion is different. Check the section below for more explanation. Simultaneous Grapples - When you and your opponent grapple simultaneously, you will get into simultaneous grapple position. If both of you used R1, you will go for a "Test of Strength" type lock where you hold on to each other's palms and try to push 'em around. Tap the attack buttons real fast to win the test and perform some nasty attacks. There's a fair bit of different attacks you can do here. If both of you used R2, then it goes into the "Headlock" thing where you basically grapple around and move until one side gives - this bit was around in the previous game. If you had read my FAQ for the previous game you will know that there is a limited number of actions that occur - but in this game there's a fair bit more. Experiment! If the two of you use different capture buttons, it appears random which one of the two simultaneous grapple types you two will perform. Whipping - Pressing Away and an attack button while you are in a front grapple results in a whip attack. If your direction is to the ropes, your opponent will be whipped there, rebound and you will attack. If your direction is to a corner, you'll whip him there and perform a running attack at him. Running Counters - When an opponent is running at you, press towards him and an attack button to perform a running counter. You can knock the guy down flat on his back if you use R1 or R2 instead as a counter button. Ground Techniques - These are done exactly the same way as strikes, except the opponent is down on the ground. Like before, the amount of variations in which moves can be locked on is staggering. While most wrestlers have similar attacks for the same body part, others don't. Attacks at the head, left arm, right arm, left thigh, right thigh, left foot, right foot, both feet, may all differ, and add in the different attack levels (usually just () and /\ since X always produces a stomp) and you've got a lotta ground attacks. Add that's just for the face up position. When your opponent is face down there's some more (though not quite a varied). Dang, that's a whole lotta things you can do to him when he's on the ground, that's for sure. If you are a little away from the prone body, you will perform a running attack to the body instead. Turnbuckle Techniques - These are done when your opponent is in the corner, of course. Pressing strike buttons at different distances to your opponent will have you perform different striking attacks. To perform corner grapples like the Superplex, get near and press towards your opponent and an attack button. Aerial Techniques - To perform one of these, press towards a corner when your opponent is not in that general direction, and press an attack button. The attacks will differ depending on whether your opponent is standing or down. Certain aerial attacks to a grounded person requires him to be in the right position to perform. You know you've got the right position when you see your prone opponent roll over if he's face down, and sorta adjusts himself to better take your move (wow, now even the kids will know that wrestling is worked!). This is what I called the "splash position" in the previous game, and they are notoriously hard to pull off back then - thankfully, in this game you are given quite a bit more leeway (just look at those guys turn a full 180 degrees from the ground might be a bit much though). So it's much more easier to be Frogsplashing with the best of them in this game. Outside - To get outside, walk to the ropes and press [] and the direction towards the rope. To hurl an opponent outside, make sure your back is to the rope, then grapple and press in the direction of the rope and any attack button. Also, new to this game - when your opponent is outside and standing, press towards him and an attack button to perform hit to outside attacks. And finally, when he's coming in, grapple him to do an outside to inside suplex. Some wrestlers have other apron attacks that are fairly hard to do since the window for the move to be executed is quite small. Thus far I've encountered three special apron side attacks - Apron Side Tiger Driver (Misawa), Apron Side Exploder (Akiyama) and Missed Apron Side Half Nelson Suplex (Kobashi - this move always gets countered, for some reason). Downed - When you are downed and your opponent pins you, tap any attack button rapidly to kick out. The chances of you kicking out depends on how injured you are, of course. Also, circle the Left Analog to roll around on the mat. Useful if you want to avoid getting a pin - just roll right out of the ring! Oh, this rolling thing is disabled if you set KO as on (it would defeat the purpose now wouldn't it?) Tension - Like the previous game, tension still plays a role. Check the bars next to your wrestler's portrait. The lowest bar is zero tension - you aren't all that stressed, to you can kick out of pins and reverse moves easily. The highest bar is max tension, and here you are tensed - you are in danger since it's harder for you to kick out of pins and reverse moves. However, unlike the previous game, different tensions do not mean having different moves - your moveset remains the same at all tensions. Reversals - Many of the moves in this game (including strikes) can be reversed. Usually, press R1/R2 to reverse strike-type moves, and the attack buttons to reverse grapple-type moves. To successfully counter a grapple, tap any attack button rapidly; there's a fair bit of randomness in the chances of countering, and there's also a certain time window that allows you to reverse the move - this window decreases the more injured you get. Big and powerful moves have higher window for counters. Also, Crowd Rush (see below) will play a role as well. Pins - To pin your opponent, just go near his fallen body and hold down the left stick in his direction and press []. Just tapping [] will result in you turning his body around. When you've gotten him held down, keep down the button to keep the pin on. This is also true for moves that end with a pin, but you must hold down the button used to make the move instead of []. Submissions - Just so you know, to keep a hold on a submission move, you must hold down the button you used to perform the move to keep the lock on the submission. So what happens if you reversed your opponent into a submission? Do you keep holding the [] or R1 buttons? Well, I don't know - try holding on to something ^_^. If you are the one being locked in a submission, just wail at the attack buttons and rotate the left analog pad. Yelling and screaming profanities might help too. Linking Moves - Many of the moves in the game can be linked or changed by hitting a button at the right time. Check the box at the bottom of the screen that displays the name - if at any time you see white bars above and below the name, that move can be linked. The white bars also indicate the time frame for you to link that move. So, press any attack button while those white bars are still around the box and there you go. Any attack button will do in all except one case (that's Antonio Inoki's ground submissions, where different attack buttons give different submissions). Groggy - When you get knocked silly for a while, you become groggy, and you will notice your wrestler's movement rate halve (he'll sorta shuffle along). You can still perform striking attacks of any sort, but at this condition you cannot grapple. The time it takes for you to get out of a groggy state depends on your tension and whether there's a Crowd Rush (see below) going on for you. Bleeding - If you or your opponent get knocked in the noggin one too many times, you might start bleeding. If this happens to your opponent, a nasty tactic is to keep focusing on his head with all the attacks that does damage to his head. Eventually, he might bleed even more, and the referee will call off the match and you will win. Wanna do a Groggy? - If you have just skipped ahead and went to look at the movelist, you'd notice that many of the best moves each wrestler can perform can only be done when his opponent is groggy. Here's a quick and nasty way to instantly perform a groggy attack. When you pick a guy off the ground or off his knees, he's always considered groggy. So, knock your opponent off the ground. Then pick him up (use R2 - R1 will result in you letting go of him). He's on one knee. Press in the direction away from him to get him standing. Now assuming he didn't counter out of it, time to hit your best moves! To perform groggy back attacks, pick him up with R1, then go to his back while he's kneeling and grapple, then proceed as before. This even works when your opponent is on tangled up in the corner. Just go over and get hold of him and he's now groggy! So if you want to do the Tiger Driver '91 or the Ruby Fusion as the first move of the match, you can! Critical Spots - If you turn on the critical spots menu (first option in the option menu) you can see your chosen wrestler's weak points (marked in pink) - attacking those points makes that body part go to red faster. Here you can also remove or add critical points, and change the starting tension level for your wrestler as well (0% is no tension, 51% is mid tension, 101% is max tension). Just when you think the game isn't deep enough... Weapons - Yeah, just a bit of a hardcore feel with weapons. To pick one up, go outside and go to the railings area that has a commentator's desk near it and press R1 to fish out a weapon. Some rather basic stuff like chairs and mops are here, as well as more outlandish armaments (a katana? Isn't that a wee bit too hardcore?). Learning Moves - A new feature in this game are learning moves, which aren't available at the start and must be earned through various means. It's a rather nice feature, and requires you to use your favorite wrestler many times to get his new moves - and trust me, they are worth it! There's some seriously devastating attacks hidden here. Methods of learning these differ from move to move, and will be explained in more detailed in the Movelist section. IMPORTANT NOTE! For moves learned during matches, do not quit the match halfway after you gain the move - you must finish the match (win or lose, doesn't matter) to register the move. Doing a rematch (top option at the END MENU) works fine though. Also, COM controlled wrestlers do not gain moves; the wrestler must be controlled by a player to learn moves. Hence, the best way to get moves learned during matches is by 1P vs. 2P. And for those that require you to perform (or get hit by) a move x number of times, these numbers cumulative ie. you don't need to do them all in one match. Again, they don't count if you quit a match halfway. To check what moves you have learned, and how many are left unlearned, go to Wrestler Info Page. Crowd Reactions - Believe it or not, the crowd does contribute to the match. When you taunt, and get injured, the crowd gets riled up. Upon getting sufficiently riled up, the crowd goes into "Crowd Rush", and will start chanting your name... you will see your wrestler's portrait flash. If you get a crowd rush, you can kick out of pins faster, get up faster, and reverse moves easier. It also appears that whenever you grapple during a crowd rush, your opponent is immediately considered groggy, so you can immediate hit a groggy attack. There are also some moves that can only be done during a crowd rush (see below). You are near invincible at this time, so make use of it! And if your opponent gets a crowd rush, be careful! By the way, you can get the crowd to support you using the Right Analog stick. It doesn't do anything to help get a Crowd Rush though. Crowd Rush Moves - Many moves, particularly many Learning Moves, can only be done during a crowd rush. The best example is the Top Rope Tiger Driver by Misawa, which, once learned, can only be done during a crowd rush (Towards + /\ on a cornered opponent). I suspect many of the Learning Moves I can't perform (like the Face Wash Kicks and Green Mists which just about everyone can learn) are also Crowd Rush Moves, but I've yet to confirm that myself. Tag Teaming - A way fun addition to ASPW II are tag team matches. The neat bit here is the use of partner controls, a very nice feature. Each of the four directions on the direction pad is a command to your non-active partner, and using it is very important in a good tag match. First, the direction DOWN is the tag team maneuver button. Press that and your partner will enter the ring. Then catch hold of your opponent and your partner will get near you. Perform the grapple and it may turn into a tag team maneuver. Different grapple positions, different teams and different tension levels will have varying tag team maneuvers. RIGHT summons your tag team partner to attack your active opponent - great if you are being pinned. LEFT summons your tag team partner to attack the non-active opponent (ie. the guy waiting at the other corner). You'll want to do this when you are about to pin your opponent since his partner, more often that not, will try to break the pin. And finally, UP tells your partner to go back to the corner. Oh, in case you haven't figured it out, to tag out go near the corner and press []. When you become the non-active partner, these directions don't work. Instead, the only things you can do here are taunts (L1 and L2), as well as pressing [], in which call for your partner to tag you in. Well, you can also go in illegally yourself and raise hell too, if you want. And if you do, you can perform tag team maneuvers by simple standing near your partner when he grapples. Battle Royal - Basically, a four-man elimination match. It's actually fairly easy - just go and concentrate on one guy, eliminate him, then sit back and watch the other two beat each other silly for a while. Once one eliminates the other, go take out the bruised and battered remainder. Nothing to it! And your wrestler gets 5 million yen, woohoo! Technical Matches - These matches require you to win by certain means, not just simply by pinning/submitting/bleeding. Top row first, from left to right :- - Pin - You must defeat your opponent by pinning him for the 1-2-3. No submissions, no bleeding stops. - Submission - You win by submission only, no pins and all. - KO - You win by KO ie. leave your opponent on the mat for a 10 count. Think Last Man Standing Match. - TKO - You must attack your opponent until he can't fight back ie. hit him consecutively with big moves none-stop. - Weapons - You win when you strike an opponent with a weapon taken from outside of the ring. - Bottom Row - All five require you to hit an opponent with one of your wrestler's specialty moves to instantly win. Note that you can set different conditions at which you and your opponent will win by. For example, you can set yourself to win by submission, while he is set to win by KO and so on. This also works in Battle Royal - all four can be set to win with different means. And one final note - the computer isn't dumb. When you set your opponent's means of winning, he will try his darn hardest to win by that. So if you let him win by Weapons the first thing he will do is go out and get one! And if you let him win by submissions he will lock on submissions non-stop during the match etc. You get the idea. Tips - ASPW2 is built upon the format of a true pro-wrestling match, ie. weaken opponent slowly with strikes, then start hitting fast moves, and finally finish your opponent off with a devastating maneuver. If you want to be technical, you can keep working on a certain body part and then slap on the right submission to make 'em tap. If you want to be a real bruiser, whack 'em till they bleed and get TKO'd. Thus, in this game, that's generally the stuff you need to do. The game allows you to perform just about any move from your wrestler's arsenal right off the bat, but don't go for big moves at the start of the match. If you do, you'll probably be bitchin' that "how on earth did Mutoh kick out of my ultra devastating Tiger Driver with just a one-count?!". If you just started the match, of course he will kick out at the one count. And besides, trying to hit big moves non-stop will probably get you countered and all beat up afterwards, anyway. Go for strikes, then hit light moves for a good five minutes or so and then move on to bigger moves and you'll be ensured a good pin at around 10-15 minutes through the match. A good indication is your opponent's tension. If he is at level 1, use weak moves. At level 2, use medium moves. And once he's at max tension, and many of his body parts are at red level, one massive move will finish him off. Moves that target a red body part here will almost always result in a good pin. And don't think you can get an insanely quick four-minute match - unfortunately, there are no jobbers in this game. Working on a specific body part throughout the match works wonders as well. Of course, some wrestlers do this better than anybody else. For instance, Kendo Kashin has an insane amount of moves just keep focusing on the left arm. Keep going for them and more often than not, you'll make 'em tap out at relative ease. Focusing on the head is also a fairly easy thing to do - many of the basic moves in this game does damage to the head. And there's an added advantage of making your opponent bleed by the head as well; repeated go for the head after the bleeding starts and you will win if the referee stops the match. Another useful tool is the crowd. When the crowd is chantin' your name, you are near unbeatable so take advantage of it! And finally - counter! If you can't get the timing down to counter moves, you're not going to get anywhere in this game. A true master can literally counter your arse off, and if you try hardest difficulty level you'll exactly what that means. And no, I'm not a true master, so take my advice with a grain of salt ^_^! ___________________________________________________________________________ /__________________________Wrestler_Movelists______________________________/ And here comes the monster movelist. I've listed all the moves (though might be missing a fair bit more) that the wrestler can do according to his and his opponent's position. Just in case you didn't notice, it's listed alphabetically and in groups (and that's before you start messing with Wrestler Trade Mode). Moves marked with * are that wrestler's specialty move, finisher or simply unique to that wrestler. All learning moves, and how to get them, are listed in the notes section of each wrestler's movelist. The first batch came from Kiyoharu aka Plastic Wings while the rest from website http://matieje.hoops.ne.jp/kouryaku/aspw2-k.htm so kudos to them, not me. There are quite a few that I've found that I haven't been able to perform, so if you know how they are done, tell me! I suspect many of them are Rush Moves. And yes, there's no mistake about it - EVERYONE can learn to do Face Wash Kicks and Green Mists. And finally, if you think I messed up, do tell me as well. My email is jiyau@yahoo.com. On with the list! ___________________________________________________________________________ /________________________New_Japan_Pro_Wrestling___________________________/ ---------------------------------------------------------------------------- BATTLE LYGER ============ Height: 170cm Weight: 95kg Class: Junior Heavy Proud skill: Palm Strikes X - Low Palm Strike * () - High Palm Strike * /\ - Low Dropkick Towards + X - Toe Kick Towards + () - Chop Towards + /\ - High Dropkick Running X - Shoulder Charge Running () - Running Palm Strike * Running /\ - Rolling Wheel Kick * X on Kneeling Opponent - Slap () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Chop Running Counter X - Slap Running Counter () - High Palm Strike * Running Counter /\ - Whirlwind Backbreaker Grapple X - Rolling Armlock Grapple () - Powerbomb Grapple /\ - Seated Powerbomb Pin Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Powerbomb Pin Grapple Towards + /\ - Brainbuster DDT * Grapple Away + X - Slap Grapple Away + () - High Palm Strike * Grapple Away + /\ - Whirlwind Backbreaker Groggy Grapple X - Small Package Groggy Grapple () - Powerbomb Groggy Grapple /\ - Seated Powerbomb Pin * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Powerbomb Pin Groggy Grapple Towards + /\ - Brainbuster DDT * Back Grapple X - Back Drop Back Grapple () - Back Lock Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Mahistrol Cradle Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Brainbuster DDT * Grapple Kneeling Opponent Towards + X - Mahistrol Cradle Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - German Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Scissor Headlock Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock * Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Senton Splash Corner Opponent, Near X - Slap Corner Opponent, Near () - Chop Corner Opponent, Near /\ - Low Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT * Corner Opponent, Near Towards + /\ - Top Rope German Suplex * Near Whip to Corner X - Palm Strike * Near Whip to Corner () - Chop Near Whip to Corner /\ - Rolling Wheel Kick * Far Whip to Corner X - Palm Strike * Far Whip to Corner () - Chop Far Whip to Corner /\ - Rolling Wheel Kick * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Front Dropkick Aerial Attack on Standing Opponent /\ - Elbow Drop Aerial Attack on Ground Opponent X - Elbow Drop Aerial Attack on Ground Opponent () - Frogsplash Aerial Attack on Ground Opponent /\ - Frogsplash Opponent Outside, Towards + X + () or /\ - Baseball Slide Notes : Battle Lyger is pretty much the same as Jyushin Thunder Lyger, except for the conspicuous absence of his Lyger Bomb. Learning Moves : 1) ?????? - Green Mist -> Fight Great Muta 10 times 2) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 10 times 3) Grapple Kneeling Opponent /\ - Dragon Screw -> Get nailed by kicks 20 times 4) ?????? - Shooting Star Press * -> Use Frog Splash 30 times 5) ?????? - Star Dust Press -> Get nailed by Jyushin Thunder Lyger's Star Dust Press 10 times ---------------------------------------------------------------------------- DON FRYE ======== Height: 185cm Weight: 110kg Class: Heavy Proud skill: Mounted Punches X - Left Jab -> Jab Combo * () - Left Hook /\ - Low Kick Towards + X - Right Jab Towards + () - Right Hook Towards + /\ - Strong Right Hook Running X - Low Kick Running () - Punch Running /\ - Shoulder Charge X on Kneeling Opponent - Low Punch () on Kneeling Opponent - Side Kick /\ on Kneeling Opponent - Axehandle Smash Running Counter X - Left Hook Running Counter () - Right Hook Running Counter /\ - Rear Headlock Grapple X - Rake to Eyes Grapple () - Scoop Slam Grapple /\ - Back Body Drop * Grapple Towards + X - Elbow Strike Grapple Towards + () - Suplex Grapple Towards + /\ - Bearhug Front Slam * Grapple Away + X - Right Jab Grapple Away + () - Right Hook Grapple Away + /\ - Sleeper Hold Groggy Grapple X - Rake to Eyes Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Back Body Drop * Groggy Grapple Towards + X - Elbow Strike Groggy Grapple Towards + () - Suplex Groggy Grapple Towards + /\ - Bearhug Front Slam * Back Grapple X - Back Drop Back Grapple () - High Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - High Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - High Back Drop Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - High Back Drop Groggy Back Grapple Towards + /\ - German Suplex Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Knee Strike Grapple Kneeling Opponent /\ - Russian Legdrop Grapple Kneeling Opponent Towards + X - Headbutt Grapple Kneeling Opponent Towards + () - Knee Strike Grapple Kneeling Opponent Towards + /\ - Russian Legdrop Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - High Back Drop Back Grapple Kneeling Opponent /\ - Triangle Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Sleeper Hold Ground Opponent, Near Arms () - Mounted Punch (Left)* / Short Arm Scissors (Right) Ground Opponent, Near Arms /\ - Facelock (Left) / Armbar (Right) Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Leg Lock (left) / Half Boston Crab (Right) Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Camel Clutch (Upper) / Mounted Punches * (Lower) Ground Opponent, Near Arms Face Down /\ - Crossface Ground Opponent, Near Feet Face Down /\ - Choke with Scissors Ground Opponent, Far X - Stomp Ground Opponent, Far () or /\ - Running Axehandle Corner Opponent, Near X - Left Jab Corner Opponent, Near () - Left Hook Corner Opponent, Near /\ - Right Hook Corner Opponent, Near Towards + X - Elbow Strike Corner Opponent, Near Towards + () - Elbow Strike Corner Opponent, Near Towards + /\ - Suplex Near Whip to Corner X - Punch Near Whip to Corner () - Punch Near Whip to Corner /\ - Shoulder Charge Far Whip to Corner X - Punch Far Whip to Corner () - Punch Far Whip to Corner /\ - Shoulder Charge Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X or () or /\ - Axehandle Smash Learning Moves : 1) Grapple Kneeling Opponent Towards + () - High Knee Strike -> Use normal Knee Strike ten times 2) ?????? - Top Rope Brainbuster DDT -> Get nailed by a standing aerial attack 30 times 3) ?????? - Brainbuster DDT -> Use the Top Rope Brainbuster DDT (don't ask me how) 5 times 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 20 times 5) ?????? - Green Mist -> Fight Muta 15 times ---------------------------------------------------------------------------- EL SAMURAI ========== Height: 180cm Weight: 92kg Class: Junior Heavy Proud skill: Reverse DDT X - Slap () - Punch /\ - Strong Punch Towards + X - Low Kick Towards + () - Low Dropkick Towards + /\ - Dropkick Running X - Punch Running () - Dropkick Running /\ - Hurricanrana Pin X on Kneeling Opponent - Low Punch () on Kneeling Opponent - Low Kick /\ on Kneeling Opponent - Low Dropkick Running Counter X - Scissor Sweep Running Counter () - Rear Headlock Running Counter /\ - Hurricanrana Pin Grapple X - Elbow Strike Grapple () - Scoop Slam Grapple /\ - Tilt-a-whirl Piledriver Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Suplex Grapple Towards + /\ - Side Powerbomb Pin * Grapple Away + X - Scissor Sweep Grapple Away + () - Sleeper Hold Grapple Away + /\ - Hurricanrana Pin Groggy Grapple X - Club to Neck -> Club to Neck Multiple Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Tilt-a-whirl Piledriver Groggy Grapple Towards + X - Knee Strike Groggy Grapple Towards + () - Snap Suplex Groggy Grapple Towards + /\ - Side Powerbomb Pin * Back Grapple X - School Boy Back Grapple () - Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Sleeper Hold Back Grapple Towards + () - Reverse DDT * Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - Sleeper Hold Groggy Back Grapple Towards + () - Reverse DDT * Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Small Package Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - DDT Grapple Kneeling Opponent Towards + X - Mahistrol Cradle Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Russian Legsweep Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Reverse DDT * Back Grapple Kneeling Opponent /\ - Reverse DDT * Ground Opponent, X - Stomp Ground Opponent, Near Head () - Axehandle Smash Ground Opponent, Near Head /\ - Leg and Arm Choke Ground Opponent, Near Arms () - Axehandle Smash Ground Opponent, Near Arms /\ - Armbar (Left) / Crossover Armbar (Right) Ground Opponent, Near Legs () - Axehandle Smash Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Axehandle Smash Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Camel Clutch Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Axehandle Smash Corner Opponent, Near X - Slap Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Low Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Hurricanrana Corner Opponent, Near Towards + /\ - Tornado DDT * Near Whip to Corner X - Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Dropkick Far Whip to Corner X - Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Dropkick Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Front Dropkick Aerial Attack on Standing Opponent /\ - Front Dropkick Aerial Attack on Ground Opponent X - Diving Headbutt Aerial Attack on Ground Opponent () - Diving Headbutt Aerial Attack on Ground Opponent /\ - Diving Headbutt Opponent Outside, Towards + X - Baseball Slide Opponent Outside, Towards + () or /\ - Dive Through Ropes Learning Moves : 1) ?????? - Face Wash Kicks -> Get hit by Ohtani's Face Wash Kicks twice 2) Ground Opponent, Near Arms Face Down /\ - Samurai Style Romero Special * -> Get hit by Lyger's Romero Special 5 times 3) Back Grapple Towards + /\ - Vertical Drop Reverse DDT * Groggy Back Grapple Towards + /\ - Vertical Drop Reverse DDT * -> Use Reverse DDT 25 times 4) ?????? - Green Mist -> Get hit by Muta's Green Mist 50 times ---------------------------------------------------------------------------- GREAT MUTA ========== Height: 188cm Weight: 110kg Class: Heavy Proud skill: Green Mist X - Punch () - Low Dropkick /\ - Rolling Wheel Kick Towards + X - Low Kick Towards + () - High Dropkick Towards + /\ - Green Mist * Running X - Low Kick Running () - Low Dropkick Running /\ - Lariat X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Low Dropkick Running Counter X - Scissor Sweep Running Counter () - Back Body Drop Running Counter /\ - Rear Headlock Grapple X - Snapmare -> Sleeper Hold Grapple () - Suplex Grapple /\ - Snap Suplex Grapple Towards + X - Rolling Armlock Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Kneeling Front Slam Grapple Away + X - Scissor Sweep Grapple Away + () - Back Body Drop Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker * Groggy Grapple X - Snapmare -> Sleeper Hold Groggy Grapple () - Piledriver Groggy Grapple /\ - Cross Armbar Lock * Groggy Grapple Towards + X - Small Package Groggy Grapple Towards + () - Dragon Screw Groggy Grapple Towards + /\ - Kneeling Front Slam Back Grapple X - School Boy Back Grapple () - Back Lock Back Grapple /\ - Back Drop Back Grapple Towards + X - Sleeper Hold Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - Back Drop Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Sleeper Hold Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - Dragon Suplex Pin Grapple Kneeling Opponent X - Rake to Eyes Grapple Kneeling Opponent () - Arm Breaker Grapple Kneeling Opponent /\ - Kneeling Front Slam Grapple Kneeling Opponent Towards + X - Headbutt Grapple Kneeling Opponent Towards + () - Arm Breaker Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Short Arm Scissors Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Muta's Figure Four * Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Muta's Elbow Drop * Corner Opponent, Near X - Punch Corner Opponent, Near () - Kick Corner Opponent, Near /\ - Rolling Wheel Kick Corner Opponent, Near Towards + X - Hurricanrana Corner Opponent, Near Towards + () - Top Rope Dragon Screw Corner Opponent, Near Towards + /\ - Green Mist Hurricanrana * Near Whip to Corner X - Punch Near Whip to Corner () - Kick Near Whip to Corner /\ - Rolling Wheel Kick Far Whip to Corner X - Punch Far Whip to Corner () - Lariat Far Whip to Corner /\ - Elbow Strike -> Face Crusher * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick * Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick * Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Diving Moonsault * Aerial Attack on Ground Opponent /\ - Diving Moonsault * Opponent Outside, Towards + X or () or /\ - Axehandle Smash Notes: You can do two green mist attacks before he runs out. He does, however, "refill" his green mist over time! Also, Great Muta has a rather unique but fairly useless maneuver - when outside, press towards the ring and X to roll under it, then press a direction to leave the underside of the ring there. I'm told Muta has done this before - yet another example of Squaresoft being obsessed with details. Learning Moves : 1) ?????? - Backflip Kick -> Use the Rolling Koppo Kick (Towards + /\ behind opponent) 10 times 2) ?????? - Final Hurricanrana -> Use the Hurricanrana Pin 10 times 3) ?????? - Shining Wizard -> Get nailed by the Running Shining Wizard 10 times 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times ---------------------------------------------------------------------------- HIROYOSHI TENZAN ================ Height: 183cm Weight: 115kg Class: Heavy Proud skill: Diving Headbutt X - Slap () - Mongolian Chop * /\ - Low Elbow Strike Towards + X - Punch Towards + () - Chop Towards + /\ - Strong Punch Running X - Shoulder Running () - Windmill Kick Running /\ - Strong Punch X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Front Punch /\ on Kneeling Opponent - Mongolian Chop * Running Counter X - Windmill Kick Running Counter () - Manhattan Drop Running Counter /\ - Back Body Drop Grapple X - Rake to Eyes Grapple () - Suplex Grapple /\ - Powerbomb Grapple Towards + X - Club to Neck -> Club to Neck Multiple Grapple Towards + () - Piledriver Grapple Towards + /\ - TTD * Grapple Away + X - Windmill Kick Grapple Away + () - Manhattan Drop Grapple Away + /\ - Back Body Drop Groggy Grapple X - Headbutt Groggy Grapple () - Suplex Groggy Grapple /\ - Powerbomb Groggy Grapple Towards + X - Small Package Groggy Grapple Towards + () - DDT Groggy Grapple Towards + /\ - TTD * Back Grapple X - Back Drop Back Grapple () - Back Lock Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - German Suplex Pin Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold Grapple Kneeling Opponent /\ - Dragon Screw Grapple Kneeling Opponent Towards + X - Small Package Grapple Kneeling Opponent Towards + () - Scoop Slam Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Tenzan Super Chop * Ground Opponent, Near Head /\ - Face Crush -> Sleeper Hold -> Face Crush * Ground Opponent, Near Head Towards + () - Sleeper Hold Ground Opponent, Near Head Towards + /\ - Buffalo Sleeper Hold * Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Half Boston Crab Ground Opponent, Near Legs /\ - Rolling Figure Four * Ground Opponent, Near Feet () - Headbutt to Groin Ground Opponent, Near Feet /\ - Tenzan Special Boston Crab * Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Camel Clutch Ground Opponent, Near Feet Face Down /\ - Elbow Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Leg Drop Corner Opponent, Near X - Mongolian Chop * Corner Opponent, Near () - Chop Corner Opponent, Near /\ - Headbutt Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Kick Near Whip to Corner () - Strong Lariat Near Whip to Corner /\ - Windmill Kick Far Whip to Corner X - Kick Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Windmill Kick Aerial Attack on Standing Opponent X - Jumping Lariat Aerial Attack on Standing Opponent () - Windmill Kick Aerial Attack on Standing Opponent /\ - Windmill Kick Aerial Attack on Ground Opponent X - Tenzan Diving Headbutt * Aerial Attack on Ground Opponent () - Diving Moonsault * Aerial Attack on Ground Opponent /\ - Diving Moonsault * Opponent Outside, Towards + X + () or /\ - Baseball Slide Learning Moves : 1) ?????? 2) Ground Opponent, Near Feet Towards + /\ - Mountain Cross * -> Use the Tenzan Special Boston Crab 10 times 3) ?????? 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 5) ?????? - Green Mist -> Get nailed by Muta's Green Mist 50 times ---------------------------------------------------------------------------- JUSHIN THUNDER LYGER ==================== Height: 170cm Weight: 95kg Class: Junior Heavy Proud skill: Lyger Bomb, Palm Strikes X - Low Palm Strike * () - High Palm Strike * /\ - Low Dropkick Towards + X - Toe Kick Towards + () - Chop Towards + /\ - High Dropkick Running X - Shoulder Charge Running () - Running Palm Strike * Running /\ - Rolling Wheel Kick * X on Kneeling Opponent - Slap () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Chop Running Counter X - Slap Running Counter () - High Palm Strike * Running Counter /\ - Whirlwind Backbreaker Grapple X - Rolling Armlock Grapple () - Scoop Slam Grapple /\ - Seated Powerbomb Pin Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Powerbomb Grapple Towards + /\ - Brainbuster DDT * Grapple Away + X - Slap Grapple Away + () - High Palm Strike * Grapple Away + /\ - Whirlwind Backbreaker Groggy Grapple X - Small Package Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Lyger Bomb * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Powerbomb Pin Groggy Grapple Towards + /\ - Brainbuster DDT * Back Grapple X - Back Drop Back Grapple () - Back Lock Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Mahistrol Cradle Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Tilt-a-whirl Piledriver Grapple Kneeling Opponent Towards + X - Mahistrol Cradle Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Tilt-a-whirl Piledriver Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - German Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Scissor Headlock Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock * Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Senton Splash Corner Opponent, Near X - Slap Corner Opponent, Near () - Chop Corner Opponent, Near /\ - Low Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT * Corner Opponent, Near Towards + /\ - Top Rope German Suplex * Near Whip to Corner X - Palm Strike * Near Whip to Corner () - Chop Near Whip to Corner /\ - Rolling Wheel Kick * Far Whip to Corner X - Palm Strike * Far Whip to Corner () - Chop Far Whip to Corner /\ - Rolling Wheel Kick * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Front Dropkick Aerial Attack on Standing Opponent /\ - Elbow Drop Aerial Attack on Ground Opponent X - Frogsplash Aerial Attack on Ground Opponent () - Frogsplash Aerial Attack on Ground Opponent /\ - Frogsplash Opponent Outside, Towards + X + () or /\ - Baseball Slide Learning Moves : 1) ?????? - Green Mist -> Fight Great Muta 5 times 2) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 5 times 3) Grapple Kneeling Opponent /\ - Dragon Screw -> Get nailed by kicks 20 times 4) Aerial Attack on Ground Opponent () - Shooting Star Press * -> Use the Frogsplash 20 times 5) Aerial Attack on Ground Opponent /\ - Stardust Press * -> Fight in IWGP Jr. Singles Match 20 times ---------------------------------------------------------------------------- KAZUO YAMAZAKI (SECRET CHARACTER) ============== Height: 184cm Weight: 103kg Class: Heavy Proud skill: Various Kicks X - Low Kick () - Mid Kick /\ - High Kick Towards + X - Slap Towards + () - Spinning Back Kick Towards + /\ - Low Dropkick Running X - Low Kick Running () - Mid Kick Running /\ - Windmill Kick X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Mid Kick /\ on Kneeling Opponent - Axe Kick Running Counter X - Sleeper Hold Running Counter () - Back Body Drop Running Counter /\ - Windmill Kick Grapple X - Headbutt Grapple () - Snapmare -> Sleeper Hold Grapple /\ - Snap Suplex Grapple Towards + X - Elbow Strike Grapple Towards + () - Scoop Slam Grapple Towards + /\ - Dragon Screw Grapple Away + X - Sleeper Hold Grapple Away + () - Back Body Drop Grapple Away + /\ - Windmill Kick Groggy Grapple X - Headbutt Groggy Grapple () - Snapmare -> Sleeper Hold Groggy Grapple /\ - Snap Suplex Groggy Grapple Towards + X - Elbow Strike Groggy Grapple Towards + () - Scoop Slam Groggy Grapple Towards + /\ - Dragon Screw Back Grapple X - School Boy Back Grapple () - Back Lock Back Grapple /\ - Back Drop Back Grapple Towards + X - School Boy Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - Back Drop Groggy Back Grapple Towards + X - School Boy Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Knee Strike Grapple Kneeling Opponent () - Armbreaker -> Armbreaker Multiple Grapple Kneeling Opponent /\ - Yamazaki Hook Kick * Grapple Kneeling Opponent Towards + X - Small Package Grapple Kneeling Opponent Towards + () - Armbreaker -> Armbreaker Multiple Grapple Kneeling Opponent Towards + /\ - Yamazaki Hook Kick * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Stomp Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Half Boston Crab Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Figure Four Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Stomp Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Stomp Corner Opponent, Near X - Low Kick Corner Opponent, Near () - Mid Kick Corner Opponent, Near /\ - Low Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Low Kick Near Whip to Corner () - Mid Kick Near Whip to Corner /\ - Low Dropkick Far Whip to Corner X - Low Kick Far Whip to Corner () - Mid Kick Far Whip to Corner /\ - Windmill Kick Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Diving Knee Drop Aerial Attack on Ground Opponent () - Diving Knee Drop Aerial Attack on Ground Opponent /\ - Diving Knee Drop Opponent Outside, Towards + X + () or /\ - Baseball Slide Notes: To unlock Kazuo Yamazaki, win the IWGP Heavy Singles Title with Yuji Nagata. Learning Moves : 1) ?????? - Special Back Drop -> Use the Back Drop 30 times 2) ?????? - Octopus Lock -> Use the Back Lock 10 times 3) Opponent Outside, Towards Turnbuckle + /\ - Corner Diving Splash -> Fight in IWGP Heavy Title Single match once 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Muta 15 times ---------------------------------------------------------------------------- KEIJI MUTOH =========== Height: 188cm Weight: 110kg Class: Heavy Proud skill: Shining Wizard X - Punch () - Low Dropkick /\ - Rolling Koppo Kick Towards + X - Low Kick Towards + () - High Dropkick Towards + /\ - Rolling Koppo Kick Running X - Low Kick Running () - Low Dropkick Running /\ - Lariat X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Low Dropkick /\ on Kneeling Opponent - Running Shining Wizard -> Pin * Running Counter X - Scissor Sweep Running Counter () - Back Body Drop Running Counter /\ - Rear Headlock Grapple X - Snapmare -> Sleeper Hold Grapple () - Suplex Grapple /\ - Snap Suplex Grapple Towards + X - Rolling Armlock Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Kneeling Front Slam Grapple Away + X - Scissor Sweep Grapple Away + () - Back Body Drop Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker * Groggy Grapple X - Snapmare -> Sleeper Hold Groggy Grapple () - Piledriver Groggy Grapple /\ - Cross Armbar Lock Groggy Grapple Towards + X - Small Package Groggy Grapple Towards + () - Dragon Screw Groggy Grapple Towards + /\ - Kneeling Front Slam Back Grapple X - School Boy Back Grapple () - Back Lock Back Grapple /\ - Back Drop Back Grapple Towards + X - Sleeper Hold Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - Back Drop Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Sleeper Hold Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex * Grapple Kneeling Opponent X - Rake to Eyes Grapple Kneeling Opponent () - Arm Breaker Grapple Kneeling Opponent /\ - Standing Shining Wizard -> Pin * Grapple Kneeling Opponent Towards + X - Headbutt Grapple Kneeling Opponent Towards + () - Arm Breaker Grapple Kneeling Opponent Towards + /\ - Standing Shining Wizard -> Pin * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Short Arm Scissors Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Mutoh's Figure Four * Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Mutoh's Elbow Drop * Corner Opponent, Near X - Punch Corner Opponent, Near () - Kick Corner Opponent, Near /\ - Rolling Koppo Kick Corner Opponent, Near Towards + X - Hurricanrana Corner Opponent, Near Towards + () - Top Rope Dragon Screw * Corner Opponent, Near Towards + /\ - Top Rope Dragon Screw * Near Whip to Corner X - Punch Near Whip to Corner () - Kick Near Whip to Corner /\ - Rolling Koppo Kick Far Whip to Corner X - Punch Far Whip to Corner () - Elbow Strike -> Face Crusher * Far Whip to Corner /\ - Elbow Strike -> Face Crusher * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick * Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick * Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Diving Moonsault * Aerial Attack on Ground Opponent /\ - Diving Moonsault * Opponent Outside, Towards + X or () or /\ - Axehandle Smash Notes: You can select Kokushimuso, Keiji Mutoh's alternate gimmick, by highlighting him in the select screen and pressing /\. The only difference in his movelist is this : Grapple Kneeling Opponent Towards + /\ - Praying Powerbomb * He's a better choice that plain old Mutoh since he has that one extra move which looks fairly devastating. Besides, it replaces another Shining Wizard, which he can do from a other positions anyway. And he looks positively insane, too ^_^. Likewise, you can choose a young Keiji Mutoh (complete with hair!) by highlighting him and pressing []. He doesn't have any Shining Wizards, so their replacements are : /\ on Kneeling Opponent - Low Dropkick Grapple Kneeling Opponent /\ - Kneeling Front Slam Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam Kinda sucks, eh? Learning Moves : Keiji Mutoh (Skinhead) 1) ?????? - Green Mist * -> Get nailed by Muta's Green Mist 5 times 2) Running /\ (opponent's back turned to you) - Face Crusher -> Use the Elbow Strike -> Face Crusher 5 times 3) ?????? - Dragon Suplex Pin -> Use his Full Nelson 10 times 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 5) Far Whip to Corner /\ - Corner Shining Wizard * -> Use the Running Shining Wizard (not the standing one) 20 times Learning Moves : Kokushimuso 1) Towards + /\ - Green Mist * -> Fight Muta once 2) ?????? - High Angled Powerbomb -> Use the Praying Powerbomb 10 times 3) ?????? - Dragon Suplex Pin -> Use his Full Nelson 10 times 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 5) Far Whip to Corner /\ - Corner Shining Wizard * -> Use the Running Shining Wizard (not the standing one) 20 times Learning Moves : Young Keiji Mutoh 1) ?????? - Green Mist -> Get nailed by Muta's Green Mist 5 times 2) ?????? - Backflip Kick -> Use the Rolling Koppo Kick 10 times 3) ?????? - Shining Wizard -> Get nailed by the Shining Wizard 10 times (Muta has it as a learning move, but I don't know how it's done though) 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times ---------------------------------------------------------------------------- KENDO KASHIN ============ Height: 181cm Weight: 92kg Class: Junior Heavy Proud skill: Cross Armbar Lock X - Slap () - Punch /\ - Low Dropkick Towards + X - Low Kick Towards + () - Strong Punch Towards + /\ - High Dropkick Running X - Kick Running () - Neckbreaker Drop Running /\ - Jumping Cross Armbar * (Near) / Russian Legsweep Leglock (Far) X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Elbow Strike /\ on Kneeling Opponent - Low Dropkick Running Counter X - Scissor Sweep Running Counter () - Neckbreaker Drop Running Counter /\ - Sleeper Hold Grapple X - European Uppercut -> European Uppercut Multiple * Grapple () - Snap Suplex Grapple /\ - Cross Armbar Lock * Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Cross Armbar Lock * Grapple Towards + /\ - Jumping Cross Armbar * Grapple Away + X - Scissor Sweep Grapple Away + () - Neckbreaker Drop Grapple Away + /\ - Sleeper Hold Groggy Grapple X - European Uppercut Groggy Grapple () - Snap Suplex -> Floatover Cross Armbar * Groggy Grapple /\ - Jumping Cross Armbar * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Cross Armbar Lock * Groggy Grapple Towards + /\ - Jumping Cross Armbar * Back Grapple X - School Boy Back Grapple () - Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - School Boy Back Grapple Towards + () - Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - School Boy Groggy Back Grapple Towards + () - Back Drop Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Russian Legsweep Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Twisting Neckbreaker Grapple Kneeling Opponent Towards + X - Scoop Slam Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Triangle Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Back Choke Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Axehandle Smash Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Mexican Surfboard Stretch * Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Camel Clutch Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Axehandle Smash Corner Opponent, Near X - Kick Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Chop Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Cross Armbar * Corner Opponent, Near Towards + /\ - Top Rope Cross Armbar * Near Whip to Corner X - Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Shoulder Charge Far Whip to Corner X - Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Shoulder Charge Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Diving Knee Drop Aerial Attack on Ground Opponent () - Diving Knee Drop Aerial Attack on Ground Opponent /\ - Diving Knee Drop Opponent Outside, Towards + X + () or /\ - Baseball Slide Learning Moves : 1) ?????? - Face Wash Kicks -> Get hit by Ohtani's Face Wash Kicks twice 2) Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT -> Get nailed by anybody's Powerbomb Pin 10 times 3) Grapple /\ - Jumping Cross Knee Lock * -> Use the Jumping Cross Armbar 15 times 4) ?????? - Green Mist -> Get nailed by Muta's Green Mist 50 times ---------------------------------------------------------------------------- KENSUKE SASAKI ============== Height: 180cm Weight: 115kg Class: Heavy Proud skill: Northern Lights Driver, Sharpshooter X - Slap () - Punch /\ - Mid Kick Towards + X - Low Punch Towards + () - Hammer Punch Towards + /\ - Mid Kick Running X - Shoulder Charge Running () - Dropkick Running /\ - Lariat to Pin X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Chop /\ on Kneeling Opponent - Mid Kick Running Counter X - Shoulder Charge Running Counter () - Powerslam Running Counter /\ - Judo Hip Toss Grapple X - Knee Strike Grapple () - Scoop Slam Grapple /\ - Dragon Screw Powerbomb * Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Powerbomb Grapple Towards + /\ - Northern Lights Driver * Grapple Away + X - Kitchen Sink Grapple Away + () - Powerslam Grapple Away + /\ - Judo Hip Toss Groggy Grapple X - Knee Strike Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Dragon Screw Powerbomb * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Powerbomb Groggy Grapple Towards + /\ - Northern Lights Driver * Back Grapple X - Back Drop Back Grapple () - High Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - High Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - High Back Drop Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - High Back Drop Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Knee Strike Grapple Kneeling Opponent () - Suplex Grapple Kneeling Opponent /\ - Alternate Suplex Grapple Kneeling Opponent Towards + X - Dragon Screw Grapple Kneeling Opponent Towards + () - Piledriver Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Scissor Lock Ground Opponent, Near Head Towards + () - Head Figure Four Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha * Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right) Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Sharpshooter * Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Elbow Drop Ground Opponent, Near Arms Face Down /\ - Elbow Drop Ground Opponent, Near Feet Face Down /\ - Elbow Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Elbow Drop Corner Opponent, Near X - Slap Corner Opponent, Near () - Kick Corner Opponent, Near /\ - Kick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Belly to Belly Corner Opponent, Near Towards + /\ - Hurricanrana Near Whip to Corner X - Kick Near Whip to Corner () - Strong Lariat Near Whip to Corner /\ - Slap Far Whip to Corner X - Kick Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Face Crusher * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Towards + /\ - Kensuke Hammer Punch Combo * -> Use the Hammer Punch 10 times 2) Ground Opponent, Near Arms /\ - Head and Arm Lock (Left) -> Use Strangle Hold Gamma 10 times 3) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta * -> Fight in ALLSTAR Single League 5 times 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- KENSUKE SASAKI (POWER WARRIOR) (SECRET CHARACTER) ============================== Height: 180cm Weight: 115kg Class: Heavy Proud skill: Gorilla Press Slam, Northern Lights Driver X - Slap () - Chop /\ - Mid Kick Towards + X - Low Punch Towards + () - Hammer Punch Towards + /\ - Mid Kick Running X - Low Kick Running () - Dropkick Running /\ - Lariat to Pin X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Chop /\ on Kneeling Opponent - Low Punch Running Counter X - Back Elbow Strike Running Counter () - Hammer Punch Running Counter /\ - Dropkick Grapple X - Knee Strike Grapple () - Gorilla Press Slam * Grapple /\ - Dragon Screw Powerbomb * Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Powerbomb Grapple Towards + /\ - Northern Lights Driver * Grapple Away + X - Kitchen Sink Grapple Away + () - Powerslam Grapple Away + /\ - Judo Hip Toss Groggy Grapple X - Knee Strike Groggy Grapple () - Gorilla Press Slam * Groggy Grapple /\ - Dragon Screw Powerbomb * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Powerbomb Pin Groggy Grapple Towards + /\ - Northern Lights Driver * Back Grapple X - Back Drop Back Grapple () - High Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - High Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - High Back Drop Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - High Back Drop Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Knee Strike Grapple Kneeling Opponent () - Scoop Slam Grapple Kneeling Opponent /\ - Alternate Suplex Grapple Kneeling Opponent Towards + X - Dragon Screw Grapple Kneeling Opponent Towards + () - Piledriver Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Scissor Lock Ground Opponent, Near Head Towards + () - Head Figure Four Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha * Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right) Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Sharpshooter * Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Elbow Drop Ground Opponent, Near Arms Face Down /\ - Elbow Drop Ground Opponent, Near Feet Face Down /\ - Elbow Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Elbow Drop Corner Opponent, Near X - Slap Corner Opponent, Near () - Kick Corner Opponent, Near /\ - Kick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Belly to Belly Corner Opponent, Near Towards + /\ - Hurricanrana Near Whip to Corner X - Kick Near Whip to Corner () - Strong Lariat Near Whip to Corner /\ - Slap Far Whip to Corner X - Kick Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Face Crusher * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Notes: To unlock Power Warrior version of Kensuke Sasaki, you must use anybody to defeat Kensuke Sasaki 10 times without using the rematch option. 30-second squash matches work fine though. He's not all that much different other than the addition of the Gorilla Press Slam. Learning Moves : 1) ?????? - Green Mist -> Fight Muta 5 times 2) Towards + /\ - Kensuke Hammer Punch Combo * -> Use the Hammer Punch 10 times 3) Ground Opponent, Near Arms /\ (left) - Head and Arm Lock -> Use Strangle Hold Gamma 10 times 4) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta * -> Fight in ALLSTAR Single League 5 times 5) ?????? - Face Wash Kicks -> Fight with Ohtani (Jr. Version) 15 times ---------------------------------------------------------------------------- KOHJI KANEMOTO ============== Height: 180cm Weight: 90kg Class: Junior Heavy Proud skill: Diving Moonsault X - Low Kick () - Medium Kick /\ - High Kick Towards + X - Slap Towards + () - Jumping Side Kick Towards + /\ - High Dropkick Running X - Low Kick Running () - Windmill Kick Running /\ - Hurricanrana Pin X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Medium Kick /\ on Kneeling Opponent - Low Dropkick Running Counter X - Jumping Side Kick Running Counter () - Dropkick Running Counter /\ - Belly to Back Grapple X - Snapmare -> Sleeper Hold Grapple () - Tilt-a-whirl Piledriver Grapple /\ - Front Slam Grapple Towards + X - Snap Suplex Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Falcon Arrow * Grapple Away + X - Jumping Side Kick Grapple Away + () - Running Belly to Back Grapple Away + /\ - Hurricanrana Pin Groggy Grapple X - Snapmare -> Sleeper Hold Groggy Grapple () - Tilt-a-whirl Piledriver Groggy Grapple /\ - Front Slam Groggy Grapple Towards + X - Snap Suplex Groggy Grapple Towards + () - Dragon Screw Groggy Grapple Towards + /\ - Falcon Arrow * Back Grapple X - School Boy Back Grapple () - German Suplex Back Grapple /\ - Tiger Suplex Back Grapple Towards + X - School Boy Back Grapple Towards + () - German Suplex Back Grapple Towards + /\ - Tiger Suplex Pin * Groggy Back Grapple X - School Boy Groggy Back Grapple () - German Suplex Groggy Back Grapple /\ - Tiger Suplex Pin * Groggy Back Grapple Towards + X - School Boy Groggy Back Grapple Towards + () - German Suplex Groggy Back Grapple Towards + /\ - Tiger Suplex Pin * Grapple Kneeling Opponent X - Elbow Strike Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Small Package Grapple Kneeling Opponent Towards + X - Scoop Slam Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Small Package Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Tiger Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Back Choke Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Crossover Armbar Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Rear Anklelock Ground Opponent, Near Feet () - Twisting Knee Break * Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Stomp Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Stomp Corner Opponent, Near X - Chop Corner Opponent, Near () - Low Kick Corner Opponent, Near /\ - Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Hurricanrana Corner Opponent, Near Towards + /\ - Hurricanrana Near Whip to Corner X - Kick Near Whip to Corner () - Dropkick Near Whip to Corner /\ - Shoulder Charge Far Whip to Corner X - Punch Far Whip to Corner () - Dropkick Far Whip to Corner /\ - Shoulder Charge Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Missile Dropkick Aerial Attack on Standing Opponent /\ - Missile Dropkick Aerial Attack on Ground Opponent X - Spinning Body Splash Aerial Attack on Ground Opponent () - Diving Moonsault * Aerial Attack on Ground Opponent /\ - Diving Moonsault * Opponent Outside, Towards + X + () or /\ - Baseball Slide Learning Moves : 1) Far Whip to Corner /\ - Moonsault Kick * -> Get nailed by Misawa's Flying Lariat five times 2) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks twice 3) Groggy Back Grapple Towards + /\ - Dragon Suplex Pin -> Get nailed by Ohtani's Spiral Bomb three times 4) ?????? - Green Mist -> Get nailed by Muta's Green Mist 40 times ---------------------------------------------------------------------------- MANABU NAKANISHI ================ Height: 186cm Weight: 120kg Class: Heavy Proud skill: Argentine Backbreaker X - Slap () - Back Elbow /\ - Headbutt Towards + X - Punch Towards + () - Chop Towards + /\ - Leg Trip Running X - Shoulder Charge Running () - Spear Running /\ - Jumping Knee X on Kneeling Opponent - Slap () on Kneeling Opponent - Chop /\ on Kneeling Opponent - Low Punch Running Counter X - Back Elbow Running Counter () - Lariat Running Counter /\ - Back Body Splash Grapple X - Headbutt Grapple () - Suplex Grapple /\ - Bearhug -> Back Suplex Grapple Towards + X - Elbow Strike Grapple Towards + () - Sidewalk Slam * Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher * Grapple Away + X - Jumping Knee Grapple Away + () - Spear Grapple Away + /\ - Back Body Splash Groggy Grapple X - Front Face Claw * Groggy Grapple () - Suplex Groggy Grapple /\ - Powerbomb Pin Groggy Grapple Towards + X - Elbow Strike Groggy Grapple Towards + () - Sidewalk Slam * Groggy Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher * Back Grapple X - Back Drop Back Grapple () - Back Drop into Backbreaker Back Grapple /\ - German Suplex Pin Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Back Drop into Backbreaker Back Grapple Towards + /\ - German Suplex Pin Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Back Drop into Backbreaker Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Back Drop into Backbreaker Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold Grapple Kneeling Opponent /\ - Argentine Backbreaker -> Stomach Crusher * Grapple Kneeling Opponent Towards + X - Club to Neck -> Club to Neck Multiple Grapple Kneeling Opponent Towards + () - Scoop Slam Grapple Kneeling Opponent Towards + /\ - Stomach Pump Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Drop into Backbreaker Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Face Crush Ground Opponent, Near Arms () - Leg Drop Ground Opponent, Near Arms /\ - Crossover Armbar Ground Opponent, Near Legs () - Diving Splash Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Diving Splash Ground Opponent, Near Feet /\ - Sharpshooter Ground Opponent, Near Arms Face Down () - Diving Splash Ground Opponent, Near Arms Face Down /\ - Diving Splash Ground Opponent, Near Feet Face Down /\ - Diving Splash Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Diving Splash Corner Opponent, Near X - Punch Corner Opponent, Near () - Chop Corner Opponent, Near /\ - Slap Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Belly to Belly Corner Opponent, Near Towards + /\ - Top Rope Body Drop Near Whip to Corner X - Punch Near Whip to Corner () - Chop Near Whip to Corner /\ - Slap Far Whip to Corner X - Chop Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Strong Lariat Aerial Attack on Standing Opponent X - Diving Chop Aerial Attack on Standing Opponent () - Diving Lariat Aerial Attack on Standing Opponent /\ - Diving Lariat Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Ground Opponent, Near Legs /\ - Stretch Muffler * -> Fight Shinya Hashimoto 2 times 2) Opponent Outside, Towards + /\ (next to ropes) - Vaulting Press -> Fight in IWGP Heavy Singles Match 5 times 3) ?????? - Diving Moonsault Use Diving Lariat 20 times (they all must hit) 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- MASAHIRO CHONO ============== Height: 186cm Weight: 108kg Class: Heavy Proud skill: STF, Cross STF X - Punch () - Punch /\ - Big Boot * Towards + X - Punch Towards + () - Low Elbow Strike Towards + /\ - Dropkick Running X - Shoulder Charge Running () - Windmill Kick Running /\ - Big Boot * X on Kneeling Opponent - Low Punch () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Big Boot to Chin * Running Counter X - Scissor Sweep -> STF * Running Counter () - Big Boot * Running Counter /\ - Manhattan Slam Grapple X - Rake to Eyes Grapple () - Twisting Neckbreaker Grapple /\ - Cradle Piledriver * Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Suplex Grapple Towards + /\ - Piledriver Grapple Away X - Back Body Drop Grapple Away () - Big Boot * Grapple Away /\ - Manhattan Slam Groggy Grapple X - Rake to Eyes Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Cradle Piledriver * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Towards + () - Rolling Suplex Groggy Towards + /\ - Rolling Suplex into Arm and Head Lock * Back Grapple X - School Boy Back Grapple () - Back Lock Back Grapple /\ - Back Drop Back Grapple Towards + X - School Boy Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - Back Drop Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Lock Groggy Back Grapple /\ - Back Drop Groggy Back Grapple Towards + X - School Boy Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - Back Drop Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Dragon Screw Grapple Kneeling Opponent /\ - Russian Legsweep Grapple Kneeling Opponent Towards + X - Small Package Grapple Kneeling Opponent Towards + () - Snap Suplex Grapple Kneeling Opponent Towards + /\ - Octopus Lock Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Scissor Headlock Ground Opponent, Near Arms () - Armbar Ground Opponent, Near Arms /\ - Head and Arm Lock * Ground Opponent, Near Legs () - Elbow to Leg Ground Opponent, Near Legs /\ - Reverse Figure Four Ground Opponent, Near Feet () - Headbutt to Groin Ground Opponent, Near Feet /\ - STF * Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Axehandle Smash Ground Opponent, Near Feet Face Down /\ - STF * Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Elbow Corner Opponent, Near X - Punch Corner Opponent, Near () - Big Boot Corner Opponent, Near /\ - Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Super Backdrop Near Whip to Corner X - Punch Near Whip to Corner () - Big Boot Near Whip to Corner /\ - Windmill Kick Far Whip to Corner X - Punch Far Whip to Corner () - Big Boot Far Whip to Corner /\ - Windmill Kick Aerial Attack on Standing Opponent X - Diving Shoulder Charge Aerial Attack on Standing Opponent () - Diving Shoulder Charge Aerial Attack on Standing Opponent /\ - Diving Shoulder Charge Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) ?????? - German Suplex Pin -> Get nailed by Young Mutoh's Backflip Kick (learning move, don't know how it's done though) 5 times 2) Ground Opponent, Near Feet Face Down /\ - Cross STF * -> Use the regular STF 10 times 3) Opponent Outside, Towards + /\ - Dive Through Ropes -> Get nailed by anybody's Rolling Splash (Kojima has it as one of his learning moves) 5 times. 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 5) ?????? - Green Mist -> Get nailed by Muta's Green Mist 50 times ---------------------------------------------------------------------------- MINORU TANAKA ============= Height: 175cm Weight: 90kg Class: Junior Heavy Proud skill: Armbars X - Low Kick () - Mid Kick /\ - High Kick Towards + X - Jumping Side Kick Towards + () - Low Dropkick Towards + /\ - Dropkick Running X - Low Dropkick Running () - Dropkick Running /\ - Cross Armbreaker X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Mid kick /\ on Kneeling Opponent - Dropkick Running Counter X - Low Kick Running Counter () - Dropkick Running Counter /\ - High Kick Grapple X - Snapmare -> Back Kick Grapple () - Cross Armbar Grapple /\ - Double Arm Suplex Grapple Towards + X - Suplex Grapple Towards + () - Jumping Armbar * Grapple Towards + /\ - Northern Lights into Armbar * Grapple Away + X - Low Kick Grapple Away + () - Dropkick Grapple Away + /\ - High Kick Groggy Grapple X - Snapmare -> Back Kick Groggy Grapple () - Cross Armbar Groggy Grapple /\ - Double Arm Suplex Groggy Grapple Towards + X - Snap Suplex -> Armbar * Groggy Grapple Towards + () - Jumping Armbar * Groggy Grapple Towards + /\ - Northern Lights into Armbar * Back Grapple X - School Boy Back Grapple () - German Suplex Back Grapple /\ - Dragon Suplex Pin Back Grapple Towards + X - Back Drop Back Grapple Towards + () - German Suplex Back Grapple Towards + /\ - Dragon Suplex Pin Groggy Back Grapple X - School Boy Groggy Back Grapple () - German Suplex Groggy Back Grapple /\ - Dragon Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - German Suplex Groggy Back Grapple Towards + /\ - Dragon Suplex Pin Grapple Kneeling Opponent X - Snapmare -> Back Kick Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Piledriver Grapple Kneeling Opponent Towards + X - Snapmare -> Back Kick Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Piledriver Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Dragon Suplex Pin Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Double Knee Drop Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Rear Ankle Lock Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Double Knee Drop Ground Opponent, Near Arms Face Down /\ - Double Knee Drop Ground Opponent, Near Feet Face Down /\ - Double Knee Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Double Knee Drop Corner Opponent, Near X - Low Kick Corner Opponent, Near () - High Kick Corner Opponent, Near /\ - Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Low Kick Near Whip to Corner () - Mid Kick Near Whip to Corner /\ - High Kick Far Whip to Corner X - Low Kick Far Whip to Corner () - High Kick Far Whip to Corner /\ - Dropkick Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Missile Dropkick Aerial Attack on Standing Opponent /\ - Missile Dropkick Aerial Attack on Ground Opponent X - Knee Drop Aerial Attack on Ground Opponent () - Knee Drop Aerial Attack on Ground Opponent /\ - Knee Drop Opponent Outside, Towards + X + () or /\ - Baseball Slide Learning Moves : 1) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 5 times 2) Groggy Grapple /\ - Minoru Style Double Arm Suplex Pin * -> Fight in IWGP Jr. Singles Match 5 times 3) Opponent Outside, Towards + /\ - Dive Through Ropes -> Use the Baseball Slide 20 times 4) Opponent Outside, Towards Turnbuckle + /\ - Moonsault Attack -> Fight in IWGP Jr. Tag Match 5 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- RIKI CHOSYU =========== Height: 184cm Weight: 115kg Class: Heavy Proud skill: Super Sharpshooter X - Punch () - Punch /\ - Punch Towards + X - Slap Towards + () - Punch Towards + /\ - Chop Running X - Kick Running () - Back Elbow Running /\ - Lariat to Pin X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Low Punch Running Counter X - Monkey Flip Running Counter () - Front Dropkick Running Counter /\ - Back Body Slam Grapple X - Headbutt Grapple () - Knee Strike Grapple /\ - Suplex Grapple Towards + X - Club to Neck -> Club to Neck Multiple Grapple Towards + () - Rolling Armbar Lock Grapple Towards + /\ - DDT Grapple Away + X - Kitchen Sink Grapple Away + () - Lariat to Pin Grapple Away + /\ - Back Body Slam Groggy Grapple X - Headbutt Groggy Grapple () - Knee Strike Groggy Grapple /\ - Suplex Groggy Grapple Towards + X - Club to Neck -> Club to Neck Multiple Groggy Grapple Towards + () - Rolling Armbar Lock Groggy Grapple Towards + /\ - Piledriver Back Grapple X - Back Lock Back Grapple () - High Back Drop Back Grapple /\ - High Back Drop Back Grapple Towards + X - Back Lock Back Grapple Towards + () - High Back Drop Back Grapple Towards + /\ - High Back Drop Groggy Back Grapple X - Back Lock Groggy Back Grapple () - High Back Drop Groggy Back Grapple /\ - High Back Drop Groggy Back Grapple Towards + X - Back Lock Groggy Back Grapple Towards + () - High Back Drop Groggy Back Grapple Towards + /\ - High Back Drop Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold Grapple Kneeling Opponent /\ - Scoop Slam Grapple Kneeling Opponent Towards + X - Headbutt Grapple Kneeling Opponent Towards + () - Snapmare -> Sleeper Hold Grapple Kneeling Opponent Towards + /\ - Scoop Slam Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - High Back Drop Back Grapple Kneeling Opponent /\ - High Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Elbow Drop Ground Opponent, Near Head /\ - Sleeper Hold Ground Opponent, Near Arms () - Elbow Drop Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Elbow Drop Ground Opponent, Near Legs /\ - Half Boston Crab Ground Opponent, Near Feet () - Super Sharpshooter * Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Elbow Drop Ground Opponent, Near Arms Face Down /\ - Elbow Drop Ground Opponent, Near Feet Face Down /\ - Elbow Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Elbow Drop Corner Opponent, Near X - Kick Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Punch Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Punch Far Whip to Corner X - Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Punch Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Running Counter /\ - Powerslam -> Fight in Kanto Hall (third area) Ring no.4 5 times 2) Ground Opponent, Near Feet /\ - Figure Four -> Fight Tatsumi Fujinami 15 times 3) Groggy Back Grapple Towards + /\ - German Suplex Pin -> Fight Antonio Inoki 15 times 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- SATOSHI KOJIMA ============== Height: 183cm Weight: 115kg Class: Heavy Proud skill: Koji Cutter X - Slap () - Punch /\ - Low Dropkick Towards + X - Low Kick Towards + () - Chop Towards + /\ - Strong Punch Running X - Punch Running () - Shoulder Running /\ - Lariat to Pin X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Slap /\ on Kneeling Opponent - Low Punch Running Counter X - Shoulder Charge Running Counter () - Shoulder Charge Running Counter /\ - Carrying Pin Grapple X - Club to Neck -> Club to Neck Multiple Grapple () - Suplex Grapple /\ - Koji Cutter * Grapple Towards + X - Elbow Strike Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Powerbomb Pin Grapple Away + X - Shoulder Charge Grapple Away + () - Back Body Drop Grapple Away + /\ - Carrying Pin Groggy Grapple X - Club to Neck -> Club to Neck Multiple Groggy Grapple () - Snap Suplex Groggy Grapple /\ - Koji Cutter * Groggy Grapple Towards + X - Elbow Strike Groggy Grapple Towards + () - Dragon Screw Groggy Grapple Towards + /\ - Michinoku Driver * Back Grapple X - Back Drop Back Grapple () - Pumphandle Pin * Back Grapple /\ - German Suplex Pin Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Pumphandle Pin * Back Grapple Towards + /\ - German Suplex Pin Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Pumphandle Pin * Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Pumphandle Pin * Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold Grapple Kneeling Opponent () - Scoop Slam Grapple Kneeling Opponent /\ - Koji Cutter * Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold Grapple Kneeling Opponent Towards + () - Twisting Neckbreaker Grapple Kneeling Opponent Towards + /\ - Powerbomb Pin * Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Pumphandle Pin * Back Grapple Kneeling Opponent /\ - German Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Elbow Drop Ground Opponent, Near Head /\ - Sleeper Hold Ground Opponent, Near Arms () - Elbow Drop Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Stomp Leg Ground Opponent, Near Legs /\ - Leg Lock Ground Opponent, Near Feet () - Elbow Drop Ground Opponent, Near Feet /\ - Sharpshooter Ground Opponent, Near Arms Face Down () - Elbow Drop Ground Opponent, Near Arms Face Down /\ - Kojima Fujiwara Armbar * Ground Opponent, Near Feet Face Down /\ - Elbow Drop Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Leg Drop Corner Opponent, Near X - Kick Corner Opponent, Near () - Slap Corner Opponent, Near /\ - Chop Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Koji Cutter* Corner Opponent, Near Towards + /\ - Top Rope Koji Cutter* Near Whip to Corner X - Kick Near Whip to Corner () - Slap Near Whip to Corner /\ - Chop Far Whip to Corner X - Kick Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Kojima Lariat -> Kojima Elbow Drop * Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Diving Lariat Aerial Attack on Standing Opponent /\ - Front Dropkick Aerial Attack on Ground Opponent X - Diving Elbow Drop Aerial Attack on Ground Opponent () - Diving Elbow Drop Aerial Attack on Ground Opponent /\ - Diving Elbow Drop Opponent Outside, Towards + X + () or /\ - Baseball Slide (far) Opponent Outside, Towards + X - Axehandle Smash Opponent Outside, Towards + () or /\ - Vaulting Body Press Learning Moves : 1) Grapple Kneeling Opponent Towards + /\ - High Angle Powerbomb -> Use the normal Powerbomb Pin 10 times 2) Opponent Outside, Towards + /\ - Rolling Splash -> Use the Axehandle Smash to an outside opponent 10 times 3) ?????? - Diving Moonsault -> Work those fats off by using any aerial attack on a standing opponent 30 times (they all must hit) 4) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 5) ?????? - Green Mist -> Get nailed by Muta's Green Mist 50 times ---------------------------------------------------------------------------- SCOTT NORTON ============ Height: 188cm Weight: 160kg Class: Heavy Proud skill: Super Dragon Bomb X - Slap () - Punch /\ - Short Lariat Towards + X - Low Kick Towards + () - Chop Towards + /\ - Short Lariat Running X - Kick Running () - Short Lariat Running /\ - Jumping Shoulder Charge X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Low Punch /\ on Kneeling Opponent - Chop Running Counter X - Sleeper Hold Running Counter () - Samoan Drop Running Counter /\ - Powerslam Pin Grapple X - Rake to Eyes Grapple () - Lariat Grapple /\ - Shoulder Breaker Grapple Towards + X - Headbutt Grapple Towards + () - Suplex Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt * Groggy Away + X - Sleeper Hold Groggy Away + () - Samoan Drop Groggy Away + /\ - Powerslam Pin Groggy Grapple X - Rake to Eyes Groggy Grapple () - Lariat Groggy Grapple /\ - Shoulder Breaker Groggy Grapple Towards + X - Headbutt Groggy Grapple Towards + () - Suplex -> Floatover Pin Groggy Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt * Back Grapple X - Sleeper Hold Back Grapple () - Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Sleeper Hold Back Grapple Towards + () - Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Sleeper Hold Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - Sleeper Hold Groggy Back Grapple Towards + () - Back Drop Groggy Back Grapple Towards + /\ - German Suplex Grapple Kneeling Opponent X - Knee to Face Grapple Kneeling Opponent () - DDT Grapple Kneeling Opponent /\ - Kneeling Front Slam Grapple Kneeling Opponent Towards + X - Scoop Slam Grapple Kneeling Opponent Towards + () - Piledriver Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Shoulder Claw Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Choke Lock Ground Opponent, Near Head /\ - Neck Twist Ground Opponent, Near Arms () - Leg Drop Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Drop Ground Opponent, Near Legs /\ - Elbow to Leg Ground Opponent, Near Feet () - Stomp Ground Opponent, Near Feet /\ - Stomp Ground Opponent, Near Arms Face Down () - Leg Drop Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Stomp Corner Opponent, Near X - Kick Corner Opponent, Near () - Slap Corner Opponent, Near /\ - Slap Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Kick Near Whip to Corner () - Slap Near Whip to Corner /\ - Slap Far Whip to Corner X - Kick Far Whip to Corner () - Strong Lariat Far Whip to Corner /\ - Body Splash Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Aerial Attack on Standing Opponent () or /\ - Flying Lariat -> Fight in IWGP Heavy Singles Match 5 times 2) Grapple Kneeling Opponent Towards + /\ - Spinning Samoan Drop -> Use the Samoan Drop 10 times 3) ?????? - Top Rope Brainbuster DDT -> Use the Superplex 20 times 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- SHIRO KOSHINAKA =============== Height: 185cm Weight: 105kg Class: Heavy Proud skill: Powerbomb, Thumps X - Slap () - Big Slap /\ - Strong Punch Towards + X - Kick Towards + () - Chop Towards + /\ - Dropkick Running X - Low Kick Running () - Dropkick Running /\ - Thump * X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Slap /\ on Kneeling Opponent - Low Punch Running Counter X - Dropkick Running Counter () - Thump * Running Counter /\ - Side Cradle Pin Grapple X - Elbow Strike Grapple () - Scoop Slam Grapple /\ - Piledriver Grapple Towards + X - Club to Neck -> Multiple Club to Neck Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Powerbomb * Grapple Away + X - Dropkick Grapple Away + () - Thump * Grapple Away + /\ - Side Cradle Pin Groggy Grapple X - Headbutt Groggy Grapple () - Scoop Slam Groggy Grapple /\ - Piledriver Groggy Grapple Towards + X - Rake to Eyes Groggy Grapple Towards + () - Suplex Groggy Grapple Towards + /\ - Extra Airtime Powerbomb * Back Grapple X - School Boy Back Grapple () - Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - School Boy Back Grapple Towards + () - Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - School Boy Groggy Back Grapple Towards + () - Back Drop Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Headbutt Grapple Kneeling Opponent () - Hip Strikes Grapple Kneeling Opponent /\ - Russian Legsweep Grapple Kneeling Opponent Towards + X - Headbutt Grapple Kneeling Opponent Towards + () - Hip Strikes Grapple Kneeling Opponent Towards + /\ - Russian Legsweep Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Lock Back Grapple Kneeling Opponent /\ - Back Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Sleeper Hold Ground Opponent, Near Arms () - Leg Drop Ground Opponent, Near Arms /\ - Leg Drop Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Half Boston Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Stomp Ground Opponent, Near Arms Face Down /\ - Camel Clutch Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Leg Drop Corner Opponent, Near X - Kick Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Chop Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Low Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Chop Far Whip to Corner X - Low Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Chop Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Flying Thump * Aerial Attack on Standing Opponent /\ - Flying Thump * Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Back Grapple Kneeling Opponent /\ - Back Drop into Backbreaker -> Use the Back Drop 10 times 2) Aerial Attack on Standing Opponent X - Missile Dropkick -> Use the Flying Thump 10 times (they all must hit) 3) Opponent Outside, Towards + /\ (next to ropes) - Flip Splash -> Fight in IWGP Heavy Singles Match 10 times 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- TAKASHI IIZUKA ============== Height: 181cm Weight: 105kg Class: Heavy Proud skill: Choke Sleeper Hold X - Slap () - Punch /\ - Elbow Strike Towards + X - Toe Kick Towards + () - Low Kick Towards + /\ - Dropkick Running X - Toe Kick Running () - Dropkick Running /\ - Russian Legsweep into Leg Lock X on Kneeling Opponent - Slap () on Kneeling Opponent - Slap /\ on Kneeling Opponent - Low Punch Running Counter X - Monkey Flip Running Counter () - Dropkick Running Counter /\ - Back Drop Grapple X - Club to Neck -> Multiple Club to Neck Grapple () - Elbow Strike Grapple /\ - T-Bone Drop * Grapple Towards + X - Snapmare -> Sleeper Hold Grapple Towards + () - Snap Suplex Grapple Towards + /\ - Powerbomb Pin Grapple Away + X - Punch Grapple Away + () - Dropkick Grapple Away + /\ - Sleeper Hold Groggy Grapple X - Club to Neck -> Multiple Club to Neck Groggy Grapple () - Elbow Strike Groggy Grapple /\ - Fisherman Suplex Pin * Groggy Grapple Towards + X - Snapmare -> Sleeper Hold Groggy Grapple Towards + () - Snap Suplex -> Crossover Armbar * Groggy Grapple Towards + /\ - Fisherman Suplex Pin * Back Grapple X - Sleeper Hold Back Grapple () - Back Drop Back Grapple /\ - German Suplex Back Grapple Towards + X - Sleeper Hold Back Grapple Towards + () - Back Drop Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Sleeper Hold Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Sleeper Hold Groggy Back Grapple Towards + () - Back Drop Groggy Back Grapple Towards + /\ - German Suplex Pin Grapple Kneeling Opponent X - Small Package Grapple Kneeling Opponent () - Rolling Arm Lock Grapple Kneeling Opponent /\ - Sambo Suplex Grapple Kneeling Opponent Towards + X - Knee Strike Grapple Kneeling Opponent Towards + () - Rolling arm Lock Grapple Kneeling Opponent Towards + /\ - Sambo Suplex Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Back Drop Back Grapple Kneeling Opponent /\ - Back Drop Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Sleeper Hold Ground Opponent, Near Arms () - Leg Drop Ground Opponent, Near Arms /\ - Crossover Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Rear Ankle Lock Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Boston Crab Ground Opponent, Near Arms Face Down () - Leg Drop Ground Opponent, Near Arms Face Down /\ - Camel Clutch Ground Opponent, Near Feet Face Down /\ - Back Sleeper Hold * Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Leg Drop Corner Opponent, Near X - Kick Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Dropkick Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Dropkick Far Whip to Corner X - Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Dropkick Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Front Dropkick Aerial Attack on Standing Opponent /\ - Front Dropkick Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) () - Straight Knuckle -> Fight Kensuke Sasaki 5 times 2) Groggy Grapple Towards + /\ - Front Neck Lock -> Fight in IWGP Heavy Singles Match 5 times 3) Ground Opponent, Near Arms Face Down /\ (left) - Crossface -> Fight in ALLSTAR Tag League 5 times 4) ?????? - Face Wash Kicks -> Fight Shinjiro Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- TATSUMI FUJINAMI ================ Height: 185cm Weight: 108kg Class: Heavy Proud skill: Dragon Sleeper Hold X - Slap () - Low Kick /\ - Punch Towards + X - Slap Towards + () - Low Kick Towards + /\ - Dropkick Running X - Low Kick Running () - Shoulder Charge Running /\ - Forearm Strike X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Slap /\ on Kneeling Opponent - Low Punch Running Counter X - Sleeper Hold -> Dragon Sleeper Hold * Running Counter () - Dropkick Running Counter /\ - Forearm Strike Grapple X - Club to Neck -> Multiple Club to Neck Grapple () - Snapmare -> Sleeper Hold Grapple /\ - Piledriver Grapple Towards + X - Rolling Armbar Lock Grapple Towards + () - Dragon Screw Grapple Towards + /\ - Piledriver Grapple Away + X - Sleeper Hold -> Dragon Sleeper Hold * Grapple Away + () - Dropkick Grapple Away + /\ - Side Cradle Pin Groggy Grapple X - Club to Neck -> Multiple Club to Neck Groggy Grapple () - Dragon Screw Groggy Grapple /\ - Piledriver Groggy Grapple Towards + X - Rolling Armbar Lock Groggy Grapple Towards + () - Dragon Screw Groggy Grapple Towards + /\ - Piledriver Back Grapple X - School Boy Back Grapple () - Back Drop Back Grapple /\ - Backbreaker Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold * Back Grapple Towards + () - Back Lock Back Grapple Towards + /\ - Backbreaker Groggy Back Grapple X - School Boy Groggy Back Grapple () - Back Drop Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold * Groggy Back Grapple Towards + () - Back Lock Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex Pin * Grapple Kneeling Opponent X - Club to Neck -> Multiple Club to Neck Grapple Kneeling Opponent () - Scoop Slam Grapple Kneeling Opponent /\ - Piledriver Grapple Kneeling Opponent Towards + X - Small Package Grapple Kneeling Opponent Towards + () - Scoop Slam Grapple Kneeling Opponent Towards + /\ - Octopus Lock Back Grapple Kneeling Opponent X - Stalking Sleeper Hold -> Dragon Sleeper Hold * Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - Triangle Lock Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Head Figure Four Ground Opponent, Near Arms () - Short Arm Scissors Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Rear Ankle Lock Ground Opponent, Near Feet () - Figure Four Ground Opponent, Near Feet /\ - Sharpshooter Ground Opponent, Near Arms Face Down () - Stomp Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Stomp Corner Opponent, Near X - Kick Corner Opponent, Near () - Low Kick Corner Opponent, Near /\ - Punch Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Superplex Corner Opponent, Near Towards + /\ - Superplex Near Whip to Corner X - Low Kick Near Whip to Corner () - Punch Near Whip to Corner /\ - Punch Far Whip to Corner X - Low Kick Far Whip to Corner () - Punch Far Whip to Corner /\ - Punch Aerial Attack on Standing Opponent X - Diving Knee Drop Aerial Attack on Standing Opponent () - Diving Knee Drop Aerial Attack on Standing Opponent /\ - Diving Knee Drop Aerial Attack on Ground Opponent X - Diving Knee Drop Aerial Attack on Ground Opponent () - Diving Knee Drop Aerial Attack on Ground Opponent /\ - Diving Knee Drop Opponent Outside, Towards + X + () or /\ - Dive Through Ropes Learning Moves : 1) () - Straight Knuckle -> Fight Hashimoto Shinya 5 times 2) Groggy Grapple Towards + /\ - Powerbomb -> Use his piledriver 10 times 3) ?????? - Dragon Suplex Pin -> Use his Full Nelson 30 times (German Suplex follow-up not required) 4) ?????? - Face Wash Kicks -> Fight Ohtani (Jr. Version) 15 times 5) ?????? - Green Mist -> Fight Great Muta 15 times ---------------------------------------------------------------------------- YUJI NAGATA =========== Height: 183cm Weight: 108kg Class: Heavy Proud skill: Side Figure Four, Back Drop Pin X - Low Kick () - Mid Kick /\ - High Kick Towards + X - Slap Towards + () - Mid Kick Towards + /\ - Windmill Kick Running X - Running Punch Running () - Big Boot Running /\ - Jumping Mount X on Kneeling Opponent - Low Kick () on Kneeling Opponent - Low Kick /\ on Kneeling Opponent - Axe Kick Running Counter X - Monkey Flip Running Counter () - Belly to Belly Running Counter /\ - Jumping Mount Grapple X - Elbow Strike Grapple () - Suplex Grapple /\ - Dragon Screw Grapple Towards + X - Snapmare -> Back Kick Grapple Towards + () - T-bone Suplex Grapple Towards + /\ - Northern Lights Suplex * Grapple Away + X - Low Kick Grapple Away + () - Belly to Belly Grapple Away + /\ - Jumping Mount Groggy Grapple X - Elbow Strike Groggy Grapple () - Snap Suplex Groggy Grapple /\ - Northern Lights Suplex * Groggy Grapple Towards + X - Snapmare -> Back Kick Groggy Grapple Towards + () - T-bone Suplex * Groggy Grapple Towards + /\ - Northern Lights Suplex * Back Grapple X - School Boy Back Grapple () - Sleeper Hold Back Grapple /\ - Strong Back Drop Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Strong Back Drop Back Grapple Towards + /\ - Back Drop Pin * Groggy Back Grapple X - School Boy Groggy Back Grapple () - Sleeper Hold Groggy Back Grapple /\ - German Suplex Pin Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Strong Back Drop Groggy Back Grapple Towards + /\ - Back Drop Pin * Grapple Kneeling Opponent X - Knee Strike Grapple Kneeling Opponent () - Armbreaker Grapple Kneeling Opponent /\ - Russian Legsweep Grapple Kneeling Opponent Towards + X - Small Package Grapple Kneeling Opponent Towards + () - Armbreaker Grapple Kneeling Opponent Towards + /\ - Russian Legsweep Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Triangle Lock Back Grapple Kneeling Opponent /\ - German Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Face Crush Ground Opponent, Near Arms () - Short Arm Scissors Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Side Figure Four * Ground Opponent, Near Feet () - Boston Crab Ground Opponent, Near Feet /\ - Figure Four Ground Opponent, Near Arms Face Down () - Camel Clutch Ground Opponent, Near Arms Face Down /\ - Nagata Crossface * Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Running Stomp Corner Opponent, Near X - Low Kick Corner Opponent, Near () - Mid Kick Corner Opponent, Near /\ - Punch Corner Opponent, Near Towards + X - Superplex Corner Opponent, Near Towards + () - Top Rope Belly to Belly Corner Opponent, Near Towards + /\ - Top Rope Belly to Belly Near Whip to Corner X - Low Kick Near Whip to Corner () - Mid Kick Near Whip to Corner /\ - Big Boot Far Whip to Corner X - Low Kick Far Whip to Corner () - Mid Kick Far Whip to Corner /\ - Big Boot Aerial Attack on Standing Opponent X - Axehandle Smash Aerial Attack on Standing Opponent () - Axehandle Smash Aerial Attack on Standing Opponent /\ - Axehandle Smash Aerial Attack on Ground Opponent X - Axehandle Smash Aerial Attack on Ground Opponent () - Axehandle Smash Aerial Attack on Ground Opponent /\ - Axehandle Smash Opponent Outside, Towards + X + () or /\ - Axehandle Smash Learning Moves : 1) Towards + () - Punch -> Get nailed by punches 10 times 2) Groggy Grapple /\ - Nagata Front Neck Lock -> Get nailed by Jun Akiyama's Front Neck Lock once 3) ?????? - Fukuda Special -> Get nailed by a Hijack Backbreaker (?) 5 times 4) ?????? - Nagata Wrist Clutch Exploder * -> Get nailed by the Running Shining Wizard 5 times 5) ?????? - Face Wash Kicks -> Get nailed by Ohtani's Face Wash Kicks 40 times 6) ?????? - Green Mist -> Get nailed by Muta's Green Mist 50 times ---------------------------------------------------------------------------- ___________________________________________________________________________ /____________________________________NOAH__________________________________/ ---------------------------------------------------------------------------- AKIRA TAUE ========== Height: 192cm Weight: 120kg Class: Heavy Proud skill: Ruby Fusion, Taue Chokeslam X - Slap () - Low Punch /\ - Punch Towards + X - Slap Towards + () - Low Kick Towards + /\ - Head Chop Running X - Shoulder Charge Running () - Jumping Big Boot Running /\ - Neckbreaker Drop X on Kneeling Opponent - Chop () on Kneeling Opponent - Slap /\ on Kneeling Opponent - Low Dropkick Running Counter X - Big Boot Running Counter () - Jumping Big Boot Running Counter /\ - Samoan Drop Grapple X - Stomach Slap Grapple () - Suplex Grapple /\ - Powerbomb Grapple Towards + X - Stomach Slap Grapple Towards + () - DDT Grapple Towards + /\ - Taue Chokeslam * Grapple Away + X - Big Boot Grapple Away + () - Jumping Big Boot Grapple Away + /\ - Samoan Drop Groggy Grapple X - Rake to Eyes Groggy Grapple () - Hanging Suplex Groggy Grapple /\ - Powerbomb Pin Groggy Grapple Towards + X - Arm Wrench Hook Kick * Groggy Grapple Towards + () - Piledriver Groggy Grapple Towards + /\ - Taue Seated Powerbomb * Back Grapple X - Back Drop Back Grapple () - Back Lock -> Omega Lock * Back Grapple /\ - German Suplex Back Grapple Towards + X - Back Drop Back Grapple Towards + () - Back Lock -> Omega Lock * Back Grapple Towards + /\ - German Suplex Groggy Back Grapple X - Back Drop Groggy Back Grapple () - Back Lock -> Omega Lock * Groggy Back Grapple /\ - German Suplex Groggy Back Grapple Towards + X - Back Drop Groggy Back Grapple Towards + () - Back Lock -> Omega Lock * Groggy Back Grapple Towards + /\ - Ruby Fusion * Grapple Kneeling Opponent X - Knee Strike Grapple Kneeling Opponent () - Scoop Slam Grapple Kneeling Opponent /\ - Double Arm Suplex Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold Grapple Kneeling Opponent Towards + () - Russian Legsweep Grapple Kneeling Opponent Towards + /\ - Double Arm Suplex Back Grapple Kneeling Opponent X - Sleeper Hold Back Grapple Kneeling Opponent () - Atomic Drop Back Grapple Kneeling Opponent /\ - German Suplex Ground Opponent, X - Stomp Ground Opponent, Near Head () - Sleeper Hold Ground Opponent, Near Head /\ - Headlock Ground Opponent, Near Arms () - Leg Drop Ground Opponent, Near Arms /\ - Armbar Ground Opponent, Near Legs () - Leg Lock Ground Opponent, Near Legs /\ - Half Boston Ground Opponent, Near Feet () - Figure Four Ground Opponent, Near Feet /\ - Sharpshooter Ground Opponent, Near Arms Face Down () - Leg Drop Ground Opponent, Near Arms Face Down /\ - Leg Drop Ground Opponent, Near Feet Face Down /\ - Stomp Ground Opponent, Far X - Running Stomp Ground Opponent, Far () or /\ - Diving Elbow Corner Opponent, Near X - Slap Corner Opponent, Near () - Punch Corner Opponent, Near /\ - Chop Corner Opponent, Near Towards + X - Top Rope Chokeslam * Corner Opponent, Near Towards + () - Top Rope Chokeslam * Corner Opponent, Near Towards + /\ - Top Rope Chokeslam * Near Wh