-- Berwick Saga -- -- FAQ/Walkthrough -- -- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) -- -- Version 0.4 -- ------------------------------------------------------------------------------- This FAQ/Walkthrough is based on the Japanese version of Berwick Saga that is released on May 26th, 2005. The game is made and published by Enterbrain. ------------------------------------------------------------------------------- \May 29~30, 2005/ - Version 0.1, beginning to write the full walkthrough; The Software Manual stuff maybe be done later \May 30~31, 2005/ - Version 0.2, continue on the walkthrough \June 03~05, 2005/ - Version 0.3, more on the walkthrough \June 06~10, 2005/ - Version 0.4, completion of the walkthrough ------------------------------------------------------------------------------- Walkthrough-------------------------------------------------------------------- ------------------------------------------------------------------------------- After that long intro, the chapter begins. After few more dialogue, time for your first fight. ~Mission 1 Winning Condition: Gain control of the house(Lis) Losing Condition: Death of Lis, Ward Your goal is the house to the right, guard by Richens. Remember, you need to get off your house to get in the house. By Turn 2, Izerna and Dian will show up. The enemies will sure go after them. Actually, one way for this is to have Dian not moving much, and then Izerna can heal Dian. If you don't want to do it this way, send those two up. See the river that divides the lands? There is a path at the center part, however, there is yet another path at NE which is just above Dian and Izerna. You just need to send someone to NE to guard them. By Turn 3, there is an event within a villager's house. By Turn 4, both Elbert and Chris will show up at west. Anyway, at the center, your focus is probably to get rid off that Benha. Moreso, it's gonna take some time if you want to kill each enemy here. If anyone is low on HPs, send him or her back to the Church to heal. If you enter that villager's house marked with a question mark, you can rescue them by defeating an enemy. As for taken out Richens, get someone like Ward to attack him then move out. Once you take him out, get Lis to get off the house, move to that house and the option to 'Gain Control' will appear on the menu. This ends the mission. After scenes, you are free to do things. Once you are done with whatever you wish to do, head to the Underground Street. After some scenes, head to the Cafeteria where you can buy food for your members. If you head back to speak with the secretary Diana, there will be new options. Select the first and you should be able to do this mission: Inhuman Siblings. ~Mission 2 Winning Condition: Death/Capture of Griff, Graff Brothers Losing Condition: Annihilation Much smaller battle than the previous one. Should be pretty easy to surround the enemies. For about 4 turns, the enemies get help at each end of the map, still easily taken care of. As you attack that Griff, a scene will happen where Sylvis will show up to help. And that leaves down to Graff. Once you finish off Graff, that ends the mission. After, more scenes. Now go visit the Veria Temple. After scenes, as usual, you can go check out the Cafeteria. Once you are done, check with Diana and pick the first choice to begin the next mission: Young Knights. ~Mission 3 Winning Condition: Death/Capture of D-Xhird Losing Condition: Annihilation This looks simple at first. You start with Arthur and Luvy. Don't go wondering around cuz there are actually more enemies within, you just can't see them til you are in range. Try not to get Luvy and Arthur killed. By Turn 4, your five members will come in. Once you uncover more of the map, there are actually quite some enemies around. Send your best members toward D-Xhird quickily and the others can slowly take out other enemies or support around. Also, do watch out the spell called 'Berserk' that can confuse a member. Once you beat that D-Xhird, end of the mission. After, check out the Bar and Underground Street for more scenes. This is it, go to speak with Diana and pick the last choice to advance to the next chapter. If you have any mercenary you want to keep, make sure you pay the money and continue to hire them. After scenes, check out the Monastery, Mercenary Guild and Sword & Armor Shop. Once you are ready, go to speak with Diana. Pick the first option to begin the chapter and thus the mission. ~Mission 4 Winning Condition: Gain control of the fortress(Lis) Losing Condition: Death of Lis, Ward; After 24 turns The fortress is to the right, guard by that Pengriton. The bridge is broken, so you have to go all the way to the right. Besides the 8 you have, you also got Kramer, Fay and Sene to the upper right. If you have Agzal, you can just cross the river and head straight to that Pengriton, but I don't recommend that because there is Barlinton aside from Pengriton. Kramer and Fay can also go after Pengriton if you want. When Sene and Lis are next to each other, they have the 'Talk' option. Do that. Now, make sure you kill/catch that Barlinton before he flees the battle. And by tunr 7, there should be thief coming out from cave, defeat the thief and get the Blue Crystal Ring. Then within a villager's house, battle an enemy to get the Pejuta Grass. Last of all, is just getting to Pengriton and get rid of him. You have 24 turns, but that's enough. After that, check out places then the Underground Street. Anyway, once you are ready, check with Diana and the next mission: Chase The Horse Thief ~Mission 5 Winning Condition: Gain control of the Throne Losing Condition: Death/Capture of Sene The Throne is guarded by Galiado, to the right of the map. Now, Sene is the main concern here, try not to let any enemy get near her. The area isn't all that big to move around, so try to put your best ones first. Once you finish off Galiado, have anyone get to the Throne and Gain Control. That ends the mission. After few scenes, exit out the office and enter back for more scene. When you are ready, speak with Diana and pick the 1st option to begin the next mission: Combat Practice ~Mission 6 Winning Condition: All members withdraw Losing Condition: Annihilation Now, your goal of this mission to withdraw at NE. You don't have to defeat all enemies, but might as well to get extra money/items. To quickily lower the drawbridge, you can count on Agzal to cross the river to get to the house then lower the drawbridge for everyone. This is the fastest way to get to that Supply Soldier that has the 'Repair Stone' at NE. Anyway, to the left, there is that Armored Soldier with good defense and that Ballister Soldier with long range attacks. By turn 5, Supply Soldier will leave the battle along with the 'Repair Stone', so make sure you get 'Repair Stone' before he has a chance to go off. You can get rid off Armored Soldier if you gang up on him, however, he can join later so be sure to NOT kill him if you want to get him. As for that Ballister Soldier, his range is around 3~7, so make sure you don't get in range yet til you get rid off the enemies around it. Also, there is an Imperial Knight called Hamilton you should watch out for. As for the drawbridge, as soon as you activate it, more enemies will show up. Make sure you lower the bridge down again afer. If you do get all enemies, make sure you don't flee, instead, check out the shop by NE. After that, more scene and you can speak with Diana and select the last choice to advance to the next chapter. Again, as usual, there you have the mercenaries you can continue to hire or not. After more scenes, go check out the Narvia Harbor, The Bar, The WorkShop and the Bow & Arrow Shop. You can also hire Fay at the guild, as well as Clifford at the Bar. You can also check out the cafeteria as usual. When you are done whatsoever you wish to do, check with Diana to begin the mission. ~Mission 7 Winning Condition: Arrive at the Temple(Lis) after the Priests arrived at the temple Losing Condition: Death of Lis, Ward; Death/Capture of all Priests Now, your goal here is to escort these Priests, 3 in total. The destination is to NE. Try to put Agzal, Fay and Chris in the party. This mission has lots of side things attached to it. There is defeating Felma that appears by turn 2; Fay can talk with Chaos that appears by turn 2 along with Felma, but both Chaos and Fay will disappear after; There is also the hunter Rodan that appears near the house where Chaos is, you can have Ward to speak with him; Then for Agzal, in the middle of the lake, there is the mirror you can get. The Priests move on their own, so you can't control them, but they can heal. Try to surround them with your members or clear enemies that's ahead of that Priest's path. There're three paths to the Temple, and each Priest will take one path. You should send Fay and Ward to go cross the bridge at south and head east toward Chaos. Fay can deal with Chaos, and Ward can deal with Rodan. Each Priest also enter a house then more scenes. It is important for you to send Fay along with that Priest Saharin, as well as having Fay meet with Chaos before Saharin gets near that house(that Chaos guards). Because that Chaos has the Divine Sword Vajira, you seriously don't want to get near him. Even Ward takes some damage from him, other members of your team probably just gonna get one-hit kill. After Fay and Chaos disappear from the map, when Saharin enters that house, there will be a scene where he will heal Fay. Fay will reappear on the map and gain "Miracle Charm". This mission is pretty time consuming if you want to get all these things done. Make sure you save your game before this mission and if anything goes wrong, you can start over. Or else, you might want to rely on that save during every 5 turns, but make sure everything is alright before you save your game. By Turn 20, Istbal will show up near where Chaos was, so eastern part of the map. You can get Chris to talk to Istbal. There is also Garos that appears at the SW part of the map, and tend to escape if you ignore him. When you are done whatever you wish to do, enter that Temple with Lis and select the first option to end the mission. After more scenes, check out places, then check out the Underground Street. After, when you are ready, speak with Diana to begin the next mission: Princess And Mercenary ~Mission 8 Winning Condition: Speak with Rozelly(Aigina) Losing Condition: Death/Capture of Rozelly, Aigina You control Aigina and Sherpa. Rozelly is at the SE part of the map. Move that Aigina toward Rozelly, and Sherpa can back her up. Sherpa is pretty awesome since he can attack/counter-attack 3 times. Once Aigina speaks with Rozelly, your members will show up, and conditions change to: Winning Condition: Gain control of the fortress Losing Condition: Death/Capture of Aigina Now, head toward the fotress at NW. Eventually, you will have to break the gate and then you can enter to face Renax. Once you beat him, get to the fortress and gain control over it. After more scenes, exit out the office and enter back. Now check out the stable and once you are ready, go to speak with Diana for the next mission: Pony And Thief ~Mission 9 Winning Condition: Gain control of the fortress or all members escaped Losing Condition: Annihilation The escape point is just to the right, but let's not do that. Instead, we will march toward that fortress at NW. The boss that guards the fortress is Shamos who is another WANTED. If you bring in Sene, there is a little dialogue from her. If you want to get the horses, make sure you move FAST. If you have that Clifford on a horse, he can get to a horse pretty quickily. Getting all 3 horses are a bit difficult, but getting one or two is pretty easy. But anyway, make sure you get that Shamos before he flees. Once you defeat him, get to the fortress and gain control over it. After more scenes, get back to the guild and once you are ready, speak with Diana and pick the last option to advance to the next chapter. As usual, you can continue to hire the mercenaries or not. After more scenes, head to The Bar, The WorkShop and The Spear & Axe Shop, then check out the Veria Temple. Once you are ready, go to speak with Diana and pick the first choice to start the mission. ~Mission 10 Winning Condition: Withdrawal protection of 12 Allied Armies, all members withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward, more than 6 Allied Armies Alright, the Allied Armies are just above you, and the enemies are to the left part of the map. For some turns, there will be more Allied Armies showing up so be sure to send your guys to quickily confront the enemies to the left. Enemies tend to move from the left to the right, if you can just send good units to that, and you should be fine. There are also enemies to SW, so send some units there as well. There are Imperial Spear Soldier around, and one drops the Old Style Imperial Shield. Make sure you get that one, then one more at around Turn 10 with another Imperial Spear Soldier and last one at around Turn 19. Anyway, around turn 8, Pizarro, Ali Baba and Pedro will show up. At around Turn 11, there is an Imperial Knight showing up, and he has a Normal Horse. Around turn 12, Laz Priest will show up and he has a Priest Bangle. By around turn 13, Larentia will show up and Liz can talk to her. Around turn 14, there are Sand, Dominic and Gard. Make sure you defeat or capture them. Around turn 17, another Imperial Knight with a Normal Horse. By Turn 18, there are lots of enemies show up. And remember, you need to get all members to escape by 24th turn. There is also Barqah's Poetry Anthology if you search at north part of the map. You will need Sene or Agzal to search. That last Imperial Spear Soldier with the third Old Style Imperial Shield is probably the most difficult thing in this battle. He appears late and you need to withdraw by turn 24. Larentia or anyone that can move around quickily maybe required to pull this off. Sherpa can probably clear that loads of enemies, and Larentia can fly directly toward that Imperial Spear Soldier. Then getting those two out by Turn 24 might be very close. After, more scenes. You can check out places again provided you've done some of the things in the previous mission. After, you can check out some new things at different places, then check out the Under-Street. Once you are done, check with Diana and begin the mission: Hero of the Under-Street ~Mission 11 Winning Condition: After arriving(Seddy) at the villager's house at upper left of the map, all members withdraw Losing Condition: Death/Capture of Seddy Now, your goal is to head to the NW house first. To north, there is the Imperial Garrisoned Forces. Check out their ranges, and try to avoid getting near. Thus, we are going from the left, although there are enemies around, but they shouldn't be much of a problem. If you have Larentia, you can probably move around MUCH more easier. Watch out for one Thief Bow Soldier. He uses Break Shield Arrows that can instantly destroy a shield if hit. To cross the river, you are going to need Agzal again or even better, Larentia. Once you lower the drawbridge, head toward the house where Bolts is. Afterward, you are free to retreat along with Seddy after Seddy enters that house. Of course, unless you want to take out that Imperial Garrisoned Forces. The Laz Priest does have a Black Meteo if you are wondering. After scenes, you can check out places. Speak with Diana and you can start the next mision: Colour Code ~Mission 12 Winning Condition: Gain control of the house(Cirroc) Losing Condition: Death/Capture of Cirroc Afterward, you can advance to the next chapter. After scenes, as usual, check out places for requests. This time, you can have up to 4. Once you are ready, speak with Diana and start the mission. ~Mission 13 Winning Condition: Defend the castle(15 turn) Or the death/capture/retreat of General Lyarc Losing Condition: Death of Lis, Ward, Vanmillion Alright, you are defending this time. If you don't want to wait, go straight forward to Lyarc which is NE, but do remember your castle defense will be done for that way. Also, check out where Marcel is and get Lis to talk to him. There is an oldman named Gersh. Be sure to get Ward to talk to him for 3 times. There is also a Spear Soldier named Elec, get Izerna to talk to him. By turn 4, there is a man named Arnold will show up. Get Chris to talk to him. There is also a thief called Mumba that appears near houses. Capture him. There is also a villager house, this house allows you to warp to the house near Lyarc. If you intend to take out Lyarc, be sure to send your best man to warp. Aside from that Lyarc, there is also Gebbels. He can dish out some big damage. Anyway, it is better you get that Lyarc because he has a Collector Item. One last thing as if it isn't hard enough, try to protect all villagers, that way, Marcel will join the party. Remember, you have about 15 turns for this. After, more scenes. Then check out places. Once you are ready, talk to Diana and begin the next mission: Mountain Hunt ~Mission 14 Winning Condition: After death or capture of Deserters, all members withdraw Losing Condition: Annihilation This is really easy if you just want to defeat all 9 Deserters. After that, you can just withdraw, unless you want to get that Felz. After, check out the guild then back to your office for more scenes. Do notice that Adel is in the current party now. Once you are ready, speak with Diana again for the next mission: Lumiere ~Mission 15 Winning Condition: After rescuing the captured women, all members withdraw Losing Condition: Death/Capture of Adel, the women Alright, see that 4 women locked in a cell? They are your targets. So hurry up to save them by clearing the enemies near them. They are locked in a cell, so there is a key, and that Nima has it. Adel also can speak with that Lumiere. There is no horse/dragon riding in this cave, so you won't be able to move that quickily if you are counting on that. The bosses in this cave are Zaius and Nima. The retreat spot is the shop, if you are wondering about that. You can not retreat til all women have done so. After that, more scenes. That is about it for this chapter. Once you are ready, speak with Diana and advance to the next chapter. As usual, check out places to accept requests. Once you are ready, speak to Diana and start the mission. ~Mission 16 Winning Condition: Persuade the villagers(Enid) and withdrawal protection; All members withdraw within 24 turns(after Enid persuaded the villagers) Losing Condition: Death/Capture of Lis, Ward, Enid, Duchess, 3+ villagers There are about 5 villagers, try to protect at least 3 at all cost. There are also Enid and the Duchess. One of the villager, Gonzi that's located by north part of the map, you can speak to him to get Mithril Ore and Power. And at the shop near Gonzi, you can buy Mithril Hair Ornaments. The withdraw spot is to SE. Enemies will come from NE, NW and SW, so be sure to spread your members around nicely. By around turn 6, Pelsvel will show up. You can get Enid to talk to him as well. This mission isn't all that hard at all, if you can get some decent fights at different directions. By turn 14, Minas and Seodol will show up. Have Lis to capture Minas then defeat Seodol. At this point, you might as well retreat, unless you want to stick around and wait for boss enemy such as Ortman at around turn 20. Do remember, you have to have all members withdraw by turn 24. Once you do withdraw all members, that's it. After scenes, check out places once again. You have different missions to select, just pick from the top, so speak with Diana and start the next mission: Phantom Unit ~Mission 17 Winning Condition: Death/Capture/Withdrawal of William Losing Condition: Death/Capture of Elbert This is beyond easy. By turn 2, your Larentia can get very close to William. And better yet, Elbert on a horse can get to William at turn 2. Anyway, it will depends on how strong your Elbert and Larentia are. Taking out William is quite easy task regardless he has his shield up most of the time. After, more scenes. Exit out the office and check out the cafe. Speak with Diana and on to the next mission: Food Supply ~Mission 18 Winning Condition: Gain control of the fortress (Death/Capture the bandit that holds the food as much as possible) Losing Condition: Annihilation Alright, the fortress is to NW, guards by Murdock. The 3 Adria Bandit has the food, so try to aim at them first. At turn 2, 2 more bandits that got the food. Of course, get them. Murdock has the Miracle Charm, just so you know. And that means the moment he supposed to get his death hit, instead, he won't get any damage by the Miracle Charm will broke. Once you beat Murdock, gain control of the fortress and that's it. After scenes, check out the guild and when you are ready, go speak with that Diana then time for the next mission: Hero of the Sea ~Mission 19 Winning Condition: Capture of Weiss Losing Condition: Death/Capture of Sylvia; Death of Weiss Weiss is all the way to NE. You are gonna need Larentia to reach him faster. Here comes the tricky part of the mission: you MUST capture him. If you defeat/ kill him, you have failed. If this is not hard enough yet, try this: Weiss has skills that can Evade Spear, Sword, Axe and Magic. He can also Parry, Self Recovery. As for attacking, he's got the skill "Rough Estimate" that can reduce one's HP to 1. By turn 6, there shouldn't be any more Rogue Guards coming. Once Weiss is "unable to battle", you can capture him. That ends the battle. After, more scenes. There should be two more missions: Laz Altar and Knight's Pride ~Mission 20 Winning Condition: Death of Azovy Losing Condition: Death/Capture of Fay, Faramia Fay starts the battle at low HP. Your object is merely Azovy and if your Faramia is strong, he can try to take on Azovy right at the first turn. But, Azovy has "Sword Evasion" skill, so you might miss. Also, there are Priests around that can Dark Heal him. If this is not cheap yet, Azovy will cast "Sleep" on Faramia. Remember, you still need to heal Fay. Anyway, the swarm is poisonous, so watch out. There are Dark Objects around, try to destroy them. If you have any Vanishing Magical Stone, put them on Faramia or Fay, then use it to hide yourself. Faramia can use one or two to take out the enemies around Azovy. Take your time with this mission, there is no need to rush. Aside from Azovy, Nizal is probably the cheapest enemy around. If you have anyone good with counter attack, use him/her against Nizal. Once you take Azovy out, that's it. ~Mission 21 Winning Condition: Gain control of the house Losing Condition: Death/Capture of Luvy The house to south and Luvy is just near it. To the upper right, there are the Imperial units, ignore them by not going in range. With Luvy on a horse, she can just attack Dangust then move away. This is really not that hard if your Luvy is strong. For the above events, you probably not triggering those events unless you met the requirement, probably the same goes to Mission 19. You probably need to use Fay and Luvy more often from now on and get those events later(use Sylvis more often for Mission 19 if you didn't get that). When you are done, time to advance to the next chapter. After scenes, check out places again. Once you are ready, speak with Diana to begin the mission. ~Mission 22 Winning Condition: Rescue Vesters and others, then withdrawal protection; All members are to withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward, Vester This place is pretty dark. Anyway, the withdraw point is all the way to the left. There are houses you can check out: One has Thunder Arrow Head(Cirroc), other one has Drama Clothing and the third one has Hand Knitting Hat(Needs to fight Sneak Thief). Remember, get the ones that can search things, like Agzal, Sene and Seddy. The lower right house with a question mark requires Seddy, just so you know. You have a time/turn limit, so quickily move toward that fortress. Once you break through 2 gates of the fortress, you will face Nielsen who is a pretty good fighter with shield. Aside from Nielsen, there is also Gilga Death that's good with magic. Gilga Death is easy to defeat by Nielsen is not. But if you break his shield, then you would have a much easier time. Once you break down the third gate, those guys will start to withdraw. You should do the same. Since there are also enemies hiding to the left, it's better you do this mission with two teams: One for the rescue of Vester and others, and the other one march through the left. That way, you won't need to spend as much turns to withdraw. Afterall, you only have 24 turns. Afterward, more scenes. Check out places as usual. After, select a mission and might as well start from the office. After scenes, speak with Rozelly. Then start with the next mission: Visitor ~Mission 23 Winning Condition: After rescuing Allied Armies Prisoners, all members withdraw or gain control of the fortress Losing Condition: Rescue failure or annihilation Another one of those dark areas. Make your way to the left. Besure to watch out for enemy with Prisoner. You will need to defeat that enemy to set the Prisoner free. Anyway, there are 4 Prisoners. They show up on turn 3, 7, 8 and 9. Once you save them all, protect them so they can retreat at the right. Once they all retreat, get to the most left fortress and defeat Dalas to gain control. That ends the mission. After scenes, check out the Veria Temple. After scenes, when you are ready, go to speak with Diana for the next mission: Old Jewel ~Mission 24 Winning Condition: Gain control of the temple Losing Condition: Annihilation Alright, the temple is near the center of the map, guards by Lidol. If you get Larentia to get close there, the Fire Dragon will attack you. So try not to do that and avoid Fire Dragon for now. Once you get near Lidol, it will show up to attack you. Focus on Lidol and if he flees, you can take over and gain control of the temple. If you want to take out the Fire Dragon, use Aigina's Palasliana. After scenes, time to advance to the next chapter. After scenes, as usual, check out places for requests. Once you are ready, go speak with Diana to start the mission. ~Mission 25 Winning Condition: Withdrawal protection of 4 Ballister Soldiers, all members withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward, 2+ Ballister Soldiers Ok, the withdraw spot is to south. Further, there are enemies to the left and right. Now, locate the villager Martha and have Lis to talk to her. As for Ward, check out the church. There is a strange tree at north, send Daud to check that out. Remember, Ward needs to stay at the church for few turns. Once Lis talks to that Martha, the daughter Meryl will show up. Then get Lis to talk to her. Soon, the Ballister Soldiers will start to retreat, then that Priest from the church will come out. Around turn 10, Kay will show up. Get Sherpa to talk to her. That will make both of them get off the map. Anyway, eventually, there will be even enemies appear at SW. Also don't forget you have to do this mission within 24 turns. After scenes, check out places once again. At the end, there should be two more mission to pick. Check out the Weapon&Armor Shop. Once you are ready, go speak with Diana and start the mission: Weapon House Event ~Mission 26 Winning Condition: After death/capture of Gomes, gain control of the base Losing Condition: Death/Capture of Marcel Alright, it is a snow battlefield. You aren't moving quickily with this. But, Marcel can slowly get to that Gomes. By turn 2, there is a Ice/Snow Dragon showing up. If you got anyone with Fire magic, use that against it. Once you take out that Gomes, gain control of the base. After more scenes, check out places again. Then check out the Army Conference Room, then check with Diana. Onto the next mission: Old Soldier Is... ~Mission 27 Winning Condition: Withdrawal of Heim Villagers Losing Condition: Death/Capture of Chris, Dudley, Gips, Chepysev, Weber Alright, there are loads of enemies to upper right. Quickily move your members toward them. Don't forget to spare some to protect the four Ballister Soldiers: Dudley, Gips, Chepysev and Weber. Soon, there will be more villagers coming out, including from west. Also, there are enemies to the east and southeast, so beware of that. The point of the battle is hold off enemies. If you can get someone strong goes all the way to NE, and stand by the bridge to take on the loads of enemies, you will be fine. The rest is getting the enemies from east and southeast. Once all 9 villagers escape, that's it. After, check out places. If you use/train Kramer enough, there will be another mission at Veria Temple: Snatched Treasured Sword ~Mission 28 Winning Condition: Destroy all enemies Losing Condition: Death/Capture of Kramer The important event here is get the Balmung. The thief Shagal has it. The enemies here like to hire in the forest and they intend to escape, so be sure to send in Larentia. Once you beat that Shagal, you get back the Balmung. Then have Larentia to get that Priest, then guard the escape spot of the enemy. The rest is just getting enemies. After that, more scenes. You can select the first choice to give that Balmung sword to Kramer. Now, it is time to advance to the next chapter. As usual, go out the office and check out places for requests. Once you are ready, go speak with Diana and start the mission: ~Mission 29 Winning Condition: Speak with the Engineer Commanding Officer(Lis) Losing Condition: Death of Lis, Ward; Death/Capture of Engineer Commanding Officer There, you have the Engineer Commanding Officer at NW. Anyway, there are lots of enemies around and this is one of the harder missions of the game. Now, for the 4 requests: Adel can get Medicinal Plants from Mathew at the eastern house by the river; You are also to gather 3 Imperial Official Spears; Then find the Spy and have Lis talk to him. The Spy is the "Imperial Bow Soldier" with the skill "Rough Estimate" located at NE part of the map; Last of all, with Agzal, you can check out the west house which is a bit north of where you started. In there, Agzal will battle Dros. Anyway, there are two ways you can tackle this: the west or east. The east is a bit too far and tough, let's take the west one for now. Here, you will need Larentia or Agzal to cross the river. Before that, there are four Lance Knights and they can be pretty powerful if your guys are weak. Clear them, and there is one more Sniper by the drawbridge switch house. You can try with Agzal or Larentia, but I didn't bother and went east to get more enemies. By the eastern bridge, check the two Ballisters' ranges to avoid getting in their attack range. And lure the four Lance Knights to come to you. Even so, the Lance Knights are still tough to beat even with your own Knights. So beware of things and you should have a mage behind to heal, such as that High Priest Olwen. Past the two Ballisters, there is a Gigas Knight. This guy is pretty good with his axe. As for the Spy, when Lis is near, end the turn and the Spy will talk to Lis. The rest is breaking into the castle. There are still enemies around and more gates. Anyway, there will be a female named Sophy, and get Istbal to talk to her. Anyway, next gate, you can gonna face that Grab. Besure to separate your units, one set to take out Grab and the other to save that Engineer Commanding Officer. Near that Grab, there is one more soldier and he has the third spear you want. The thing is, you need to capture him. Anyway, after Lis talk to that Engineer Commanding Officer, that's it. More scenes, as usual, check out places. For the next mission, just pick that "Devil of Volvos Valley" one. Once you are ready, go speak with Diana. ~Mission 30 Winning Condition: Gain control of the fortress Losing Condition: Annihilation This is pretty straight forward. The fortress is just to the left, and you can get Agzal or Larentia to cross the river. The fortress is guarded by Gibas. If either Larentia or Agzal is strong, you should be fine. Get that Barows to back you up if you need. After, more scenes. Check out the mission "Supply Base". Speak with Diana once you are ready. ~Mission 31 Winning Condition: Gain control of the fortress Losing Condition: Annihilation Alright, bigger battle than the previous. The fortress is to NE of the map. There are quite a few enemies around, also, there are fences surrounding them so you need to destroy those objects. Or, if you want, you can have bow users and mages to attack from a distant. Ballister works as well. There are also houses where new enemies could come out from, so make sure you get those as well. Before the fortress, it's just 2 knights and a Paladin. And the rest is just getting rid of them. If you got some strong members, this mission isn't really that hard. After that, more scenes. You may advance to the next chapter now. After scenes, exit out the office to get requests. Once you are ready, speak with Diana to begin the mission: ~Mission 32 Winning Condition: Alvina persuation protection (Get near Alvina with Vester) Losing Condition: Death of Lis, Ward; Death/Capture of Vester, Alvina Alright, Alvina is at the north part of the map, by the castle. That Vester doesn't really show up til turn 5, and at the upper right part of the map. As for the requests: There is a grave to east that you can check out with Leon and make sure it's Bidro's grave; Chris can find Sigiris at the eastern red house with the question mark; What's left is one more house with a question mark, check that out as well for a minor battle. As for this map, there are lots of enemies hiding in houses, and you often get attacked by them just like that. Anyway, try to meet up with Vester by the time they destroy their gate. While you are at it, take out the Ballister and the Priest. Now, for the area with Alvina, as you break through either gate, that Old Knight will start to protect Alvina. If you have a Ballister, you can actually get that Old Knight barely. That way, you can take out that Old Knight without any risk. The rest is just clearing the guards. Once Vester speaks with Alvina, that's the end of the mission. After that, more scenes. Check out places and pick with the "Scorpion" mission. So once you are ready, go to speak with Diana. ~Mission 33 Winning Condition: 12 turn defense or annihilation of enemy units Losing Condition: Death/Capture of Clamp or annihilation of your own units You start up with enemies at each direction. Try to divide your units into 4 parts and clear the enemies. If the enemies ever get close, there are the Ballisters you can count on. Just by all means, don't let them get to Clamp. The rest is just defending and clearing the enemies. If you have Istbal, he can talk with Sophy and both will move out the map. If you have Palouz, he can also speak with Clamp to get a new Ballister and Arrow. You can also capture that Ruvel if you can get to her before she flees. After, more scenes. And on to the next mission "An Unfulfilled Dream" once you are ready, by speaking with Diana, of course. ~Mission 34 Winning Condition: All members withdraw Losing Condition: Annihilation Alright, check the retreat spot and it's by upper left with a Flying Dragon besides it. There are about 5 dragons in this place and they can move as much as your Larentia, thus making this place pretty deadly. As you might know this already, the dragons are meant to be killed with magic, so you will need mages. The 4 Flying Dragons has 20 extra defense with wind, 5 extra with flame but minus 5 for thunder. That one Fire Dragon has 30 extra defense in flame but minus 8 for wind, and also counter with 5 fire damage. Now, you mostly have three mages: Aigina with her wind magic Palasliana, Pelsvel got her thunder magic if you get&equip one on her, and Enid has her fire magic Palaslayer. If your Enid is strong enough, she can get the 4 Flying Dragons. The extra 5 defense extra in flame for these Flying Dragons don't really mean that much. As for that one Fire Dragon, get Aigina uses Palasliana just like you did before. Sometimes, the dragons can attack each others or the enemies. After, more scenes. Once you are ready, speak with Diana and move onto the next chapter. After more scenes, exit out the office and as usual, check out places for requests. Once you are ready, speak with Diana and start the mission: ~Mission 35 Winning Condition: 20 turn Defense Point protection; All members withdraw within 24 turns Losing Condition: Death/Capture of Lis, Ward; Enemy's penetration to the Defense Point Alright, mark down the Defense Point because that's what you are protecting for 20 turns. As for the 2 requests: You are to find that Rodan again with Ward. He is around the SW forest area of the map. Once you find him, speak to him and that's it; Next, the targets are 2 people, one is an Imperial Knight showing up by turn 11 and the other one is also an Imperial Knight that shows up around turn 16. He is the Level 22 one. DO NOT kill these two people, let them get to the Defense Point and they will escape. Since the Defense Point could get you Game Over, make sure you are letting the right person through. Anyway, by turn 2, Zephros, Aktur will show up with tons of Dragon Knights. Try to avoid them as much by not going in range. The rest of the mission is pretty much killing enemies and you will need to put up some decent defense. This is yet another difficult battle if any character is sort of weak. By turn 19, Jimuka will show up with lots of other enemies. Beware of Jimuka, he can attack anyone on the field with his Black Meteo that has 'ALL' in range. By turn 20, you are to escape. Zephros and Aktur will fly away with other Dragon Knights. BTW, you can't beat Zephros and Aktur in this mission, so don't bother. Once you escape all members within 24 turns, that's it. After, more scenes. Check out places and once you are ready, go to speak with Diana and start the next mission: Exile Island ~Mission 36 Winning Condition: Arrive at the temple (Lis) Losing Condition: Death of Lis, Ward; After 20 turns Ok, the temple your Lis has to get to within 20 turns is at upper left. This is another dark area, so beware. Also, try not to put Larentia in the party. As you might heard it already, there is at least one Ballister around. Also, just by the path where you cross the river, there are two enemies hiding there and don't forget there is still that unknown Ballister. So, send someone like Marcel that has good defense. The rest is just getting to that temple. This battle is much more easier than the previous one. By the temple, there is that Badrias that like most generals out there, has a General Shield. Try to use magic on him. Also, beside him, there is a Ballister. I actually broke Badrias' General Shield by using Fay and her attacks, and of course, that awesome 5-hit skill called "Divine Dancing Sword". That's about it. Once you take out that Badrias, have Lis to "Arrive" at that temple. After, more scenes. And you may advance to the next chapter. After more scenes, as usual, check out places for requests. Once you are ready, speak with Diana to start the mission: ~Mission 37 Winning Condition: Rescue Vester and gain control of the castle (Vester) Losing Condition: Death of Lis, Ward, Vester; After 24 turns The castle is to lower left and guards by that Almakis. As for the two requests that you got: Have someone that can search and walk on water, so that leaves to that Agzal. Check out the middle of the river on the middle part of the map. There is something shiny to check out; At lower right of the map, there is a villager names Tradol. Get someone to talk to him. As for the important event here, get Alvina to speak with that Scalo then speak with Vester with Alvina again. That will allow you to control Vester. More, on the main road near you, there is an Armored Soldier with a Evil God Shield, thus he has good defense and magic doesn't work. By turn 3, Vester will show up at lower right. You should send some units quickily to save the villagers or at least the important ones like Scalo and Tradol. Also, there are 4 Ballisters at the center, that can be a bit problem as well. But Agzal can take care of them, or you could get Larentia to do the job. Almakis can cast Berserk so besure to have something that can cure that. Also, there is a Laz Priest that has Scura that adds your level to the attack power. As for that Almakis, I prefer Fay's "Divine Dancing Sword" skill. Once Almakis is out, get Vester to gain control over the castle. That ends the mission. After, more scenes. Check out places and check with Diana to start the next mission: Heretic God ~Mission 38 Winning Condition: Rescue all captured women (except Safire) Losing Condition: Death of Lis, Ward; Failure on the women rescue Alright, spread around this dark area and search for Priests that have "Sacrifice" taken along. Also, try not to have Olwen moving much and separate her from your units. Start from NE, then SE, then SW at turn 9 and finally at north at turn 12. Avoid getting to those Priests at western part of the map, as well as the Dark Knight at NE. Anyway, Olwen should change to a Laz Priest by turn 13. Once you rescue all, conditions change: Winning Condition: Defeat Raspche Losing Condition: Death of Lis, Ward; Death/Capture of Safire Alright, good luck getting around the Priests that can cause lots of annoying magic, including Sleep, Berserk. Or you can try your luck and focus on that Raspche. Once you do beat him, that's it. After, more scenes. Check the office again for another scene. Once you are ready, speak with Diana and advance to the next chapter. After more scenes, check out places for requests as usual. Once you are ready, speak with Diana and get on with the next mission: ~Mission 39 Winning Condition: Defend all fortresses for 15 turns Losing Condition: Death of Lis, Ward; Failure on the fortress defense There are 5 fortresses around and besure to balance your units toward each fortress. As for the requests: One is to get the horses on the map and there are about 4 of them; Beat the Ballister Soldier that appears on around turn 11. If you can take the first sets of enemies, you should be fine. At turn 7, there are more at NW. At turn 8, SW. Turn 9, SE. Turn 10, NW again. Turn 11, SE. And finally, turn 13, SW and SE. The remaining 2 turns just for you to depend these Black Knights and Dragon Knights. The Dragon Knights can be easily avoided if you don't get in range. As for the Black Knights, you should gather up other guys(like the one that's depending a fortress but there is no enemy in sight) to block and take on the Black Knights. Once you pass turn 15, that's the end of the mission. After, more scenes. Go check out places. As you mighy aware now, you are near the end of the game. This is your last chance to do any shopping related. Once you are ready, speak with Diana to advance to the next chapter. After more scenes, you can only speak with Diana. Once you are ready, to the second last mission of the game: ~Mission 40 Winning Condition: Gain control of the castle (Lis) Losing Condition: Death of Lis, Ward, Vester, Vanmillion; After 12 turns Alright, you are surrounding the enemies and the castle is a bit left. You only have 12 turns, so you can't wait any time. Hurry and move Lis toward the castle at all cost. Half of the battle, you just watch the enemies and the Allied Armies going at it. Aside from sending some with Lis, you should also send some to lower part of the map to help out the Allied Armies, mainly to avoid getting Vester and Vanmillion killed. As for the members at left part of the map, send them up to face the enemies at the upper part of the map, as well as sending one or two to invade the castle. The Armored Soldiers and Black Knights at the upper part is probably the most difficult thing in this battle and probably the game so far. They can often gang up on members and kill them just like that. If you intend to keep your members alive, you are going to reload a lot here. Also, since you don't get to save til Turn 5, so if you are to reload before that, you have to start from the beginning, and watch the Allied Armies going at it with the enemies ONCE AGAIN. Good luck and try not to get upset that much if a Black Knight kills a member of your team, because it happens and quite often, ~_~... And remember, magic users can deal damage to these Armored Soldiers and Black Knights, but they tend to have low HPs, thus, Armored Soldiers and Black Knights can easily kill them. So if you are going for that, besure to have someone protect them or infront of them so those enemies can't get to them or in range to attack. As for that switch house for the drawbridge at north, there is an Assassin there. He can be pretty deadly. Avoid him if you have to. Once you break the gate, a general will appear at the castle. Once you beat him, get Lis to gain control of the castle. More scenes and condition changes: Winning Condition: Defeat Gordva (Lis) Losing Condition: Death of Lis, Ward, Vester, Vanmillion There is a gate near, just break that and head toward that Gordva. There is also Linet, try not to kill her and get Safire to talk to her. If not, just get to that Gordva and kill him to finish the mission. Linet will become an ally, the final one that you will get. (FINAL) After that, more scenes. Aside from Lis and Ward as usual, Fay and Linet are also fixed for the next mission. Once you are ready, speak with Diana and start the final mission of the game: ~Mission 41 (FINAL) Winning Condition: Gain control of the throne (Lis) Losing Condition: Death of Lis, Ward; Death/Capture of Linet, Fay This is it, the final battle of the game. The throne is at upper left of the map. Also, there are special doors around. For the important event here, Lis can talk with Minas. So, try to get Lis to talk with Minas ASAP. Now, to get to the throne room, you will need a Throne Room Key and who has it? No other than that fearsome Chaos. He still has the Divine Sword Vajira, and only the other Divine Sword Varitra can oppose it. Fay is the one that can use that. Seodol has the Divine Sword Varitra but he's unable to battle, also locked in a special door. Also, there are two Laz Bishops here that has Black Meteo which can attack anyone on the map. First thing to do would be hurry yourself to rescue that Minas. By the intersection where your 3 parties meet, there are few Armored Soldiers and a Gigas Knight. It will take some turns to kill them all, especially for that Giagas Knight. Linet's Palasserenia can be pretty helpful against these Knights. As you defeat that Darkness Knight that's close by, you will get the key. Use it to open the door that's near. You will see 3 more of those Armored Knights, of course, you will need to kill them before you can get to that special door with Seodol beyond that. As for the Black Knights to the left, quickily send someone to face them. They are still a pain to deal with. After you defeat one of the Armored Soldiers, it will drop a key. Use it to open the door at the center, that leads to Chaos. After Lis talks with Minas then Lis can go open the door to that Seodol. Seodol will hand you the Divine Sword Varitra. Lis then should give that to Fay. Now, once Fay equips that sword, make your way toward Chaos and those Darkness Knights. Fay should be able to defeat that Chaos easily now. Now that Chaos is dead, you will get the Throne Romm Key, have Lis to open the door. There are lots of enemies here and it can be very tough to even get near that Yakaram. To the right a bit, there is a cell where you could find Rozeok, Lid, Jenna and an Assassin. You could get Linet to use her bow to get that Assassin. BTW, there is a little addition to the losing condition which is "Death/Capture of Jenna, Rozeok, Lid". Ok, first of all, the front line should be lots of bow enemies. They also tend to wait and lure you to come for a surprise attack. Yakaram can cast Berserk so beware of that. Also, there is another Bishop can that cast Sleep. Once you take out the bow enemies, try to work on the Laz Bishops that are around or just the ones that can use Dark Heal. Then after, take out the Gigas Knight. Once Fay can get near that Yakaram, use Fay's "Divine Dancing Sword" skill. With that, Fay can probably kill that Yakaram in one turn. With Yakaram killed, you get the Jail Key that can open the door to Rozeok, Lid and Jenna. But forget about them for now. After you clear the enemies in the throne room, get Lis to open that cell up then come back to gain control over the throne. Once Lis do so, that ends this mission, as well as the game itself. After, more scenes. You can save your game if you wish. More scenes, view the letter then sit back for more scenes. After, you can check out places for scenes. Once you are ready, you can speak with Diana and pick the last option "Set Off". Confirms it and that ends the game. Enjoy the ending and don't forget to check out the Battle Record for each character. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Me - CJayC - Enterbrain ------------------------------------------------------------------------------- This Document Copyright 2005 Kouli