.!=C3$3C=!' .*$ÐWW@$C===7C7,. '%©®WJ* .!!' . , !W®®$' . , ,CW( ¦WC 'Ю®$. .,' . . .% *©® '*. '= ..'' .,. .* ', 'C, ', 3®®Ð. '=7©#7' C#J$( 3M¦,.®® ,3J©J'#5 '%#$*'=7©#=''5©=(@M( J®A. ¦=ÐWJ* Ю®3 Щ,C®Ð !J(5@A.=®©C!.®® Ю'@W¦@®7 J®A W©'J®Ð A®%.M®! J®5 3©C*©®* Ю®3 .®®'(®@ @M!'JW7*®M .®® .®®*(! =®C .Щ'®®.=®@ $®3 W®* J®5 5®7 ©®' %®®@ .®®'(®# CÐ='¦M%*®M .®® .®®( =®C 55.®®.=®5 3®3 W®! J®5 5®7 ©®' *M®®7 ©®¦=®W''@5C!$*!®©!.'®®*.A®WC*.=©WCJ$'.©®!=®W' A®3 Ю7 7®@'A®3'M®¦ =©®©7. C5!.$3'!3#©$' ,%W( 'AM(.'C@C' '(55¦ J5!'%J' !$, (%* '$( !#=.=A* !#®®#(. **, '=#WMÐ$=!**!¦(7¦. L A M E N T O F I N N O C E N C E *=3A##5%3=!. *************************************************************************** Castlevania: Lament Of Innocence - FAQ/Walkthrough. Written By: Kain Stryder. E-Mail Address: ssj4kain@aol.com. Walkthrough Version: Final. Last Updated: 7/27/04. System(s): PlayStation 2. *************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] | | | | [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]| | | | [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] | | | | [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]| | A. Controls And Menus . . . . . . . . . . . . . . . . . . [ COAM4.1 ]| | B. Moving Around/Battle System . . . . . . . . . . . . . [ MOABS4.2 ]| | C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITRI4.3 ]| | | | [ V. The Characters Of The Story ] . . . . . . . . . . . . . [ TCOTS5 ] | | A. Leon Belmont . . . . . . . . . . . . . . . . . . . . [ LEOBE5.1 ] | | B. Sara Trantoul . . . . . . . . . . . . . . . . . . . . [ SARTR5.2 ]| | C. Rinaldo Gandolfi . . . . . . . . . . . . . . . . . . [ RINGA5.3 ] | | D. Mathias Cronqvist . . . . . . . . . . . . . . . . . . [ MATCR5.4 ]| | E. Elisabetha Cronqvist . . . . . . . . . . . . . . . . [ ELISCR5.5 ]| | F. Walter Bernhard . . . . . . . . . . . . . . . . . . . [ WABER5.6 ]| | G. Joachim Armster . . . . . . . . . . . . . . . . . . . [ JOARM5.7 ]| | H. Death . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT5.8 ] | | I. Succubus . . . . . . . . . . . . . . . . . . . . . . [ SUCCU5.9 ] | | J. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.10 ] | | K. Pumpkin . . . . . . . . . . . . . . . . . . . . . . [ PUMPK5.11 ] | | | | [ VI. The Walkthrough ] . . . . . . . . . . . . . . . . . . . [ THEWA6 ]| | A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ]| | B. Prelude To The Dark Abyss/Castle Entrance . . . . . . [ PTDAC6.2 ]| | C. House Of Sacred Remains . . . . . . . . . . . . . . . [ HOSR6.3 ] | | D. Anti-Soul Mysteries Lab . . . . . . . . . . . . . . . [ ASML6.4 ] | | E. Dark Palace Of Waterfalls . . . . . . . . . . . . . . [ DPOW6.5 ] | | F. Garden Forgotten By Time . . . . . . . . . . . . . . . [ GFBT6.6 ]| | G. Ghostly Theatre . . . . . . . . . . . . . . . . . . . . [ GT6.7 ] | | H. Pagoda Of The Misty Moon . . . . . . . . . . . . . . [ POTMM6.8 ] | | I. Prison Of Eternal Torture . . . . . . . . . . . . . . [ POET6.9 ] | | J. Ending . . . . . . . . . . . . . . . . . . . . . . . [ ENDI6.10 ] | | | | [ VII. Boss Guide ] . . . . . . . . . . . . . . . . . . . . . [ BOSGU7 ]| | A. Undead Parasite . . . . . . . . . . . . . . . . . . . [ UNPA7.1 ] | | B. Flame Elemental . . . . . . . . . . . . . . . . . . . [ FLAEL7.2 ]| | C. Golem . . . . . . . . . . . . . . . . . . . . . . . . . [ GOL7.3 ]| | D. Frost Elemental . . . . . . . . . . . . . . . . . . . [ FROEL7.4 ]| | E. Doppelganger . . . . . . . . . . . . . . . . . . . . [ DOPPE7.5 ] | | F. Joachim . . . . . . . . . . . . . . . . . . . . . . . [ JOAC7.6 ] | | G. Thunder Elemental . . . . . . . . . . . . . . . . . . [ THUEL7.7 ]| | H. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDUS7.8 ] | | I. Succubus . . . . . . . . . . . . . . . . . . . . . . [ SUCCU7.9 ] | | J. Doppelganger . . . . . . . . . . . . . . . . . . . [ DOPPEL7.10 ] | | K. Forgotten One . . . . . . . . . . . . . . . . . . . [ FORON7.11 ] | | L. Walter . . . . . . . . . . . . . . . . . . . . . . . [ WALTE7.12 ]| | M. Death . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT7.13 ]| | N. Boss Rush Mode . . . . . . . . . . . . . . . . . . . [ BORUM7.14 ]| | | | [ VIII. Analyzing The Enemy ] . . . . . . . . . . . . . . . . [ ANTEN8 ]| | | | [ IX. Item List ] . . . . . . . . . . . . . . . . . . . . . . [ ITELI9 ]| | A. Normal Items . . . . . . . . . . . . . . . . . . . . [ NORIT9.1 ] | | B. Event Items . . . . . . . . . . . . . . . . . . . . . [ EVEIT9.2 ]| | C. Misc. Items . . . . . . . . . . . . . . . . . . . . . [ MISIT9.3 ]| | | | [ X. Skill List ] . . . . . . . . . . . . . . . . . . . . . [ SKILI10 ] | | | | [ XI. Equipment ] . . . . . . . . . . . . . . . . . . . . . [ EQUIPM11 ]| | A. Whips . . . . . . . . . . . . . . . . . . . . . . . . [ WHI11.1 ] | | B. Armor . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11.2 ]| | C. Accessories . . . . . . . . . . . . . . . . . . . . . [ ACCE11.3 ]| | D. Sub-Weapons . . . . . . . . . . . . . . . . . . . . [ SUBWE11.4 ] | | | | [ XII. Relics ] . . . . . . . . . . . . . . . . . . . . . . . [ RELI12 ]| | | | [ XIII. Orbs ] . . . . . . . . . . . . . . . . . . . . . . . [ ORBS13 ] | | | | [ XIV. Rinaldo's Shop ] . . . . . . . . . . . . . . . . . . [ RINASH14 ]| | | | [ XV. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECRE15 ] | | | | [ XVI. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CREDI16 ]| | | | [ XVII. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR17 ]| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: I've added a Search Engine into all my FAQs now. To use this, if there's something you wish to find instantly in my FAQ, in the above table, on the left is the name of a section or sub-section. To the right is a weird code, like GOK5.1. Basically, if you wish to go to the section where I tell you about Goku under The Playable Characters Of The Story, on your Keyboard, hold Ctrl and then hit F and a window will open. Type in GOK5.1 and hit Find Next. It'll bring you to that section instantly. The code to reach the Table Of Contents is just that: Table Of Contents. I hope this makes browsing my FAQs easier for you. Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hello and welcome to another one of Kain Stryder's Walkthroughs. This time, I'm handling Castlevania: Lament Of Innocence for IGN, as it's my third project with them. I'll be covering everything from the basics to the game, right down to the final little detail about an enemy and exploration of the castle itself. Being a huge fan of the series, writing and helping you, the reader, won't be that difficult and I'll personally enjoy writing my first walkthrough for a Castlevania game myself. Just a slight note, though. This walkthrough is meant to be on IGN and IGN only and is NOT to be taken and claimed as someone elses work, sold for a profit or anything along these lines. I wrote this for the public to access for free and to get help in a game, not for some petty thief to rip and steal my work to make a extra buck. So please, use my walkthrough as a source and handbook and don't edit it in any way, shape or form to add or claim as your own. Anyway, with that said, let's get onto the walkthrough and I hope you have a blast with Castlevania: Lament Of Innocence! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7/27/04 - Nothing much, just a small update on a missed High Potion in the House Of Sacred Remains. Thanks to Puddy for submitting that piece of information. Other than that, nothing else is new, so, later! 6/6/04 - Got a nice update for today. A huge thanks goes out to Raiden, who submitted a complete list on how to get each of Leon's Skills, such as the requirements for each and some rather cool Easter Eggs/Secrets in the game I wasn't, nor was anyone else I'm assuming, aware of. Those can be found in the Secrets Section. Other than that, though, I have nothing else to report, so, until next time, later! 5/18/04 - Well, since I've been getting a TON of E-Mails on this, I've thrown up two new FAQs to Section III. FAQ (Frequently Asked Questions.), which are help on the door with water in the Dark Palace Of Waterfalls that everyone was getting stuck on and how to open the door where Forgotten One is. Also, thanks to Valkyrie1980, I put up a nice tip on Perfect Guarding against his Breath attack on his final form. He's been credited for that, too. Other than that, nothing else is new, so, until I next update, enjoy the guide and take it easy. 4/28/04 - Not alot this time. Thanks to Warren Shaw for telling me about the Shortcake on Floor 3 of the Anti-Souls Mysteries Lab, which I've added to The Walkthrough. Other than that, nothing much else, so, see you next time! 4/5/04 - Eh, nothing new. Just corrected a typo in calling Michiru Yamane a man when she's a woman. Sorry. Thanks goes out to Daniel Jones for that. Nothing else is new, though. 3/14/04 - Well, thanks to a contributor named Ket, I've added up two new locations to where you can duplicate your Items in the Pagoda Of The Misty Moon. It's under the Secrets Section, so check it out if you're interested. Other than that, nothing else is new, so, until the next time I update, see ya! 3/2/04 - Nothing new, except thanks to getsmart for pointing out that in Crazy Mode, you DO infact have Defense and Armor. I've never played Crazy Mode, yet I've played through the main game 4 times now...heh. Anyway, thanks to him and I've corrected that mistake now. Other than that, nothing's new. 12/16/03 - I added the new layout to this walkthrough. How's it look? I've also added yet another location where you can clone your Items, so that's been added to the Secrets section, so check that out if you wish. Other than that, I fixed up an error in the walkthrough, thanks to geode for pointing that out to me and he's been added to the Credits section. Also added yet ANOTHER area where you can clone your Items, so check the Secrets section for more on that. So, with that, enjoy! 11/14/03 - Added an addition to the Secrets section, which I put in a new place where you can duplicate Items. Enjoy! 11/6/03 - This walkthrough and everything in it is complete. You'll find everything you'll ever need to now here and I've labeled this as the final version. If I ever need to update this FAQ again, I'll do so, but in the meantime, I hope my walkthrough helps you and well, enjoy! Until the next time I update... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How do I enter the room where the Forgotten One is? A. There's a Item in The Pagoda Of The Misty Moon on the second floor in one of the dark rooms that opens the door. Follow The Walkthrough and you'll get it. Q. I'm stuck in the Dark Palace Of Waterfalls! I can't seem to go through the door with water flowing down it, so the next floor is blocked! What do I do? A. Simple. Since I assume you're returning here to do something you missed earlier, just ride the Skeleton Ride and you'll arrive on the next floor. If you wish to return to the previous floor, just go and ride the other Skeleton Ride. Q. I'm missing a few rooms, even though I have xx.x%! What am I missing? A. Ah, good question. A new feature to the Castlevania series is the "Complete" stamp that you'll obtain once you completely uncover EVERY room in an area of the castle. It appears on the Map, right under your percentage. If you see it, then that means you've found every room and nothing is left to find. (Note: When I say this, it means you've found every room, but you MAY have missed an Item or something in it, so regardless, the "Complete" stamp appears just for you uncovering a room, not for finding Items.) Though, if you don't see it, then you'll know you're missing something. Quite handy when you're at 99.8% and desperately needing to find that final room. Q. How many characters besides Leon can you play as and if so, who are they? A. Besides Leon, you can play as Joachim Armster and Pumpkin. I won't tell you who they are, so play the game and see for yourself. Q. Cool, so how do you unlock them? A. See Section XV. Secrets for more on that. Q. What's the max amount of stats Leon can have? (HP, MP, Hearts.) A. It's said there's 10 of the HP, 5 of the MP and 7 of the Heart Max Ups, which would make your stats 300 HP, 300 MP and 150 Hearts maximum. Q. I'm kind of confused where to go first. Does the order matter? A. Actually, yes it does. Depending on which area of the castle you go to first could mean life or death. I personally went through the House Of Sacred Remains first, then the Garden Forgotten By Time second and I fought Medusa twice before I killed her. Meaning, some areas will prove difficult for you than others will. If you follow my walkthrough, you'll be fine, but if you find you have problems in one area, exit and try a new one. Q. How long will it take me to complete the game? A. Give or take, if you're a professional Castlevania player or just an over all great gamer, about anywhere from 6-9 hours. Longer if you wish to get all the enemy drops and whatnot. It's a short game, yes and I completed it in literally a day. So, don't expect it to even last you a weekend. Q. How's this game tie in to the rest of the series? A. Well, being a Castlevania buff like I am, the game, according to Konami now, is THE beginning of the Belmont-Dracula feud. (Though, it was said that Akumajo Dracula X: Dark Night Prelude (Demon Castle Dracula X.) or Castlevania Legends as it's known in America was the start of it all, with Sonia Belmont.) It takes place in 1076 in Europe, almost 400 years before Sonia. Even though Konami took a step away from the entire Vlad Trepes thing and Bram Stolker's Dracula and started their own thing, which actually has a few loop holes here, (I won't mention them, as it'll totally ruin the game for you. If you're a Castlevania maniac, you'll see them, but if you're not, play Castlevania: Symphony Of The Night and you SHOULD see how everything comes together, mainly with Alucard, his mother and Dracula.) the game documents how and why the Belmonts forever fight Dracula and the night and as it stands, it has the best story of any Castlevania. So, play and find out. Q. What's a good, fast way to make money? A. See the Secrets section about copying Items, but if you want to do it the honest way, in the Pagoda Of The Misty Moon, near the entrance to the place, there's a hallway with 2 Spartacuses. Each one usually drops White Money Bags or $250 apiece, so kill them, exit, fight, repeat. If they don't drop them, they still drop $100 and even better, if you can get the Member Plate from them, you'll get 10% off at Rinaldo's Shop. Q. I'm playing through as Joachim right now and I'm in the Ghostly Theatre, but I can't get to the rooms that have the falling spike platforms. How do I get up there? There's no platforms for him to jump onto! A. Yeah, this part is DAMN tricky. For the first room, the one that has the door to the northwest, stand in the VERY north corner of the room, RIGHT under the door for like, 30 seconds and a platform will rise up under you and cary you up. As for the other spike room, same thing goes. Stand in the small safe spot facing the fall that's right under the pole and wait 30 seconds or so and a platform will rise up. There you go. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAM4.1 ] - --------------------------------------------------------------------------- First come the basics of the game and with the basics come the controls. So, let's take a look at what does what, shall we? (Note: The controls for Pumpkin are the same as those for Leon. Controls for Joachim have been listed below.) D-Pad - Used to bring up the Real Time Window while on the playing field and is used to cycle through the lists in said window. On the Menu, it's used to browse your options. Left Analog Stick - Used to walk/run with Leon/Joachim/Pumpkin. To walk, barely move the Left Analog Stick and to run, tip the Left Analog Stick all the way. Also is used in the Menu to cycle through options. On the Map, it lets you view the Map at different angles. (Note: Pressing the Left Analog Stick does nothing, unlike the Right Analog Stick.) Right Analog Stick - Tip it sharply to open the Real Time Window and barely move it to cycle through the options in said window. (Or press the Right Analog Stick to open it.) Also used to cycle through choices in the Circle Window. On the Map, it lets you move it around to see whatever area you wish. Select - Opens up the Map and also is used to close it. Start - Opens up the Menu and also is used to close it. Does nothing on the Map. Square Button - On the playing field, it's used to perform a light Whip attack, to open doors, examine objects and to confirm a selection here and on the Menu. On the Map, it let's you put the Map back to the way you had it when you opened the Map at the start. For Joachim, press it rapidly to release his 5 Swords. Triangle Button - On the playing field, it's used to perform a heavy Whip attack and to open doors. It does nothing on the Menu. On the Map, it exits you back to the playing field. For Joachim, allows you to change his Sword Stance. X Button - On the playing field, it allows you to jump or confirm an option. Press it while in midair after jumping to Double Jump. This also is used while in the Menu. On the Map, it brings up the Control Guide to show you what buttons do what. Circle Button - On the playing field, it's used to perform your Sub-Weapon attack and is also used to cancel an option. Also used on the Menu and on the Menu, in the Item List, it let's you orginize your Items. On the Map, it's used to switch Floors to see the other Maps of the area. Used in conjunction with the R1 Button to activate Leon/Pumpkin's Relic. Use this again to deactivate it. For Joachim, depending on his Sword Stance, he'll release one of two magic attacks. If his Swords are behind him, he'll release a Dragon Ball Z Kamehameha type attack and if his Swords are surrounding him, he'll do a fan like blade cutter attack that circles him with great speed. R1 Button - On the playing field, it allows you to Guard attacks or perform the Guard stance. In the Menu, it lets you cycle through the Menus and on the Map, it lets you Zoom In. Used in conjunction with the Circle Button to activate Leon/Pumpkin's Relic. Use this again to deactivate it. R2 Button - On the playing field, it allows you to Guard attacks or perform the Guard stance. In the Menu, it lets you cycle through the Menus and on the Map, it lets you Zoom Out. L1 Button - Press and hold it down to open the Orb Circle Window, then use the Right Analog Stick to cycle through your Orbs, until you are satisfied on your selecton. Release the L1 Button to exit the Orb Circle Window. On the Menu, it's used to cycle through your Menus and on the Map, it lets you display different modes/views of the Map. L2 Button - Press and hold it down to open the Relic Circle Window, then use the Right Analog Stick to cycle through your Relics, until you are satisfied on your selection. Release the L1 Button to exit the Relic Circle Window. On the Menu, it's used to cycle through your Menus and on the Map, it let's you set a Marker Stone where ever you wish. And so, there you have the controls for the game. Study them, master them and you'll go far. Next, as you begin your game and load it up in your PlayStation 2, if you watch the beginning story or skip it, you'll be brough to the Main Menu, with a few options for you to select: Continue - Only appears if you've played the game before and have data saved to your Memory Card. If not, you will not see this option. Either way, to continue your game, select this option, load the file on the File Select screen of your choice from previous play and continue on. Castlevania: Lament Of Innocence takes up 124 KB on your Memory Card, so be sure you have enough for it before you begin playing. New Game - If this is your first time through the game or you wish to start anew, select this option. You'll be taken to the Name Entry screen, so that you can give your Save File a name. Do so and then at the File Select screen, select a slot to save your data to, then the game will begin. Options - This option lets you change or edit various things in the game to suit your playing style. Here's a rundown on each area: Key Config - Depending on how you like to play, you are allowed to change the 4 color buttons or the Square, Triangle, X and Circle Buttons to whatever keys you wish. If you want the controls back to how they originally are, select the Default Setting at the bottom of your screen. Sound Setting - This area has a few things to look at. They are: Sound Type - Change it from Stereo, Mono or to Dolby Surround Pro Logic II to get the BEST results in the music for the game. B.G.M. Volume - Gives you a percentage rating to how strong the music in the game will be. Edit this to however you see fit. S.E. Volume - Gives you a percentage rating to how strong the sound effects in the game will be. Edit this to however you see fit. Note on Dolby Surround Pro Logic II: To get this to work, connect your PlayStation 2 to a sound system with Dolby Pro Logic or Dobly Pro Logic II decoding, then just select Dolby Surround Pro Logic II as your Sound Type and you're set. Language - This allows you to change the Spoken, the Game Text and the Subtitles language in the game, either from English to Japanese. Only one total over all option, so if you choose Japanese, be prepared to play the game in full Japanese. Vibration - Select On or Off if you want the vibration on while playing the game. Note: All of these options except Language can be changed in the Menu during gameplay. Sound Select - The final option on the Main Menu, this option only appears once you've completed the game and bought the Music Box from Rinaldo's Shop. Then this option will appear. Here, you can listen to the various songs in the game, hell, even some remixes from Castlevania: Symphony Of The Night! What's even better is Michiru Yamane gives her comments on each song! Read Death Flower Succubus's for a good laugh. (My only qip with this is that you don't get to listen to the Castlevania: Symphony Of The Night remix song of the Entrance Theme, which they do use in this game, but it's for Joachim's Boss Battle them when you play as him. A KICK ASS remix, just too bad it's not in the Sound Select.) Ok, now with that done, let's take a look at the Menu in the game and examine each part of that, so you know what each area is. First, on the Menu, before we go to any of the sub catigories, you'll notice things on the first screen, so we'll look at these first. (Note: All the below also applies to Pumpkin, but since Joachim has NO Menu screen, ignore all this for him.) Leon Belmont - When you scroll over to Leon and select him, you'll bring up a Menu with the following on it: Player Records: Total Defeated Enemies - Shows you how many Enemies Leon has killed in total. Max Combo - Shows the highest Combo Leon has pulled off. Total Quick Steps - Shows how many times Leon has used he Quick Step to dodge attacks. Total Guard - Shows how many times Leon has used the Guard ability. Total Perfect Guard - Shows how many times Leon has gotten a "Perfect!" while Guarding. Highest Perfect String - Shows how many times Leon has gotten a "Perfect!" in a row. Boss Rush Mode: Best Time - Shows you Leon's best time in Boss Rush Mode. Previous Time - Shows you Leon's last play through time in Boss Rush Mode. Now, these statistics are here just for fun, though some people think that some of them relate to how fast you learn Skills. Think of it as you will, since I really never followed this thing at all and managed to learn all the Skills without it's help. Armor - Shows you the current Armor Leon is wearing. Sub - Shows you the current Sub-Weapon Leon has. Whip - Shows you the current Whip Leon is using. Orb - Shows you the current Orb Leon is using. Accessory - Shows you the two (Or three.) Accessories Leon has Equipped. Relics - Shows you the current Relic Leon has Equipped. Time - Shows you how long you've been playing the game. Gold - Shows you how much Gold Leon has in his possession. HP - Represented by the first number being Leon's remaining HP and the other number being his maximum amount. If this reaches 0, Leon dies. As Leon takes damage, his HP will go down. Make sure that he never reaches 0. MP - Represented by the first number being Leon's remaining MP and the other number being his maximum amount. If this reaches 0, Leon can't use Relics until he refills it. MP is used for Relics. Heart Symbol - Represented by the first number being Leon's remaining Hearts and the other number being his maximum amount. If this reaches 0, Leon can't use Sub-Weapons until he finds more Hearts to refill it. Hearts are used for the Sub-Weapons, as well as the Sub-Weapons pared up with Orbs. Be sure you always carry a healthy supply of them, as they can prove to sometimes be better than your Whip. Atk - Leon's attacking strength with the Whip. The higher this is, the more damage he does. Def - Leon's Defense against Enemy attacks. The number represents a percent, so if the number is 20, then Leon has a 20% reduced damage effect from Enemy attacks. A full 100 would mean he's invincible. Con - Leon's Constitution. This represents how fast Leon recovers from Status Ailments. The higher this is, the faster he recovers. Int - Leon's Intelligence. This represents the damage the Sub-Weapons do. The higher the number, the better the damage. Lck - Leon's Luck. This determines how often an Enemy will drop an Item for Leon to acquire. The higher this is, the more likely it will be for Enemies to drop Items that they may have. Status - Broken up into many different parts. They are: Good - Leon is perfectly fine and has nothing wrong with him. The best Status possible. Poison - Leon will turn green and will take 1 HP of damage over a period of time. When he takes damage, his body violently spasms and his actions are interrupted, no matter what you're doing. Use a Serum to cancel this effect or if you wait long enough, this will end. Curse - Leon will turn yellow and will not be able to use Skills or any form of Magic for a set period of time. Use a Uncurse Potion to remove this effect immediately or just wait a while and the effect will end. Stone - Leon will become a statue and will be unable to move or defend from Enemy attacks. Rotate the Left Analog Stick rapidly and he'll break free of it. If you do nothing, he'll never recover. Paralysis - Leon will bow down and won't be able to move at all. To recover from this, rotate the Left Analog Stick and he'll regain movement, but if you do nothing, he'll slowly recover from it. Curse% - Shows you how well Leon can block from a Curse attack. If the percent is 0, then Leon has no chance of dodging the attack and will be Cursed. Though, if he has, say, 75%, then there's a 75% chance of him not becoming Cursed. Only certain Accessories allow this, though. Stone% - Shows you how well Leon can block from a Petrification attack. If the percent is 0, then Leon has no chance of dodging the attack and will be Petrified. Though, if he has, say, 75%, then there's a 75% chance of him not becoming Petrified. Only certain Accessories allow this, though. Poison% - Shows you how well Leon can block from a Poison attack. If the percent is 0, then Leon has no chance of dodging the attack and will be Poisoned. Though, if he has, say, 75%, then there's a 75% chance of him not becoming Poisoned. Only certain Accessories allow this, though. Note: There is no way to guard from Paralysis. Ok, that's all covered. Now, we'll look at each main sub catigory: Item List - Area where all your normal Items and Event Items are stored. To view the Event Items, use the R1/R2 and L1/L2 Buttons to scroll between the two. You can't use any Items here, as any Item you use MUST be used in the Real Time Window. Though, here you can orginize your Items in any order you wish. Equip List - Area where you can view your Whips, Armors and Accessories. To do so, just browse using the R1/R2 and L1/L2 Buttons. Though, you can't Equip them here and to do so, you must do it in the Real Time Window, but you can orginize your Items here in any order you wish. Relics List - Area where you can view your Relics. You can't Equip them here, as you must do it in the Relics Circle Window, but you can orginize them in this window in whatever order you wish. Orbs List - Area where you can view your Orbs. You can't Equip them here, either, as you must do this in the Orb Circle Window, but you can orginize them in this window in whatever order you wish. Skill List - Area that lets you see all the current Skills you've learned. For the Skills you have learned, you'll see details on how to perform them and a short description on each. If you see a bunch of question marks for a Skill, that means that's a Skill you've yet to learn. Encyclopedia - A massive 12 page list of all the Enemies in the game, complete with stats on all of them, but all this information ONLY appears if you first encounter an Enemy and defeat it. If you meet an Enemy, but don't kill it, all you'll get is their page and image, with their stats unknown. To fill in their Drop Items, you must fight them until they drop them, then the Encyclopedia will be updated. In the Encyclopedia, you'll find the following information on each of the Enemies in the game: No. - Tells you the number of the Enemy of how it appears in your Encyclopedia. Name - Tells you the name of the Enemy. HP - The amount of HP the Enemy has. Tolerance - Immunity that an Enemy has. Though it's not 100%, they won't really be effected by whatever appears next to this slot. If nothing is there, that means they have immunity to nothing. Weakness - Anything that appears here means that this Enemy is weak to whatever. If you use the Enemy's Weakness against them, you'll deal double the damage. This could be vital, so remember it. Drop Items - Some Enemies don't drop anything, some drop 1 thing and others drop 2 things. The first slot is their common drop and the second is their rare drop. You never know what some Enemies have, so be sure to fight Enemies until you get their Items. (Note: ALL Enemies drop money, except if it's a LARGE amount, it could be one of their drops, so watch out. Otherwise, money is NOT one of their drops. A drop could be a Potion or Heart Refresh.) Defeated - Tells you how many times you've defeated this type of enemy. And finally, at the bottom of the screen, you'll get a small description on the Enemy, as well as a picture of them as to what they look like. Options - No need to re-explain this. It's the exact same as on the Main Menu, just minus the Language option. If you want info on that, scroll up a bit and look for it, as I described it earlier under the Main Menu. And with that, that takes care of the Menu. Finally, let's take a look at the Map before I begin the explanation of the Battle System and the Real Time Windows. Map - Ok, let's get started on this. The Map in Castlevania began with Castlevania: Symphony Of The Night and is VERY similar to the Metroid series's Map. Ever since then, most Castlevania games have been based upon using a Map, with exploration thrown in, so you can revisit areas. It worked for the most part and is what made the series great to this day. For staters, let's go over what the Map is. Basically, as you enter a room, on your Map, it'll appear in blue, showing you that you have indeed visited that room and it has been added to your over all Map Percent. If you acquire a Map, you may see rooms in grey, which tells you those are rooms Leon has yet to explore, thus he hasn't gotten Map Percentage for them. Another factor is that a Save Room is colored red on your map and is very easy to spot. So, now that you kind of have a basic look at the Map, let's go into more detail about it, starting with these: Area Name - Appears at the top of the screen in fancy writing, tell you where you are in the castle right now. Percentage - In the top right corner is a number, showing you how much of the castle in total you've uncovered. If you see a "Complete" under this number, that means you have located EVERY room in this part of the castle and there is nothing left to "explore", yet there MAY be Items you missed. Just because you entered a room doesn't mean you found everything. Keep that in mind. If you have 100.0%, you have found every room in the game. Player Cursor - The red cursor that is flashing shows you where Leon or anyone else you're playing as is at at the moment. Compass - The red mark shows you which way north is. I pray I don't have to tell you the other directions... Floor - In the bottom left hand corner, you'll see different Floors for whatever area you're on. Each Floor has a seperate Map, so keep this in mind. It also shows you what Floor you are on at the moment. Blue Rooms - Designate areas you have already visited. Grey Rooms - Designate areas you haven't visted. Red Rooms - Show you where Save Rooms are. Symbol Circles - Depending on what's inside them, they show you where Sub-Weapons are on the Map. So, incase you want a different Sub-Weapon, you'll know where to find them. Key Symbols - Represent areas that are locked and need special Keys to open them. S Symbol - Designates the start of the area, as well as the teleporter that leads out of the area, incase you need to leave. (One is also supplied for you after you beat the Boss of the area, so that you don't have to backtrack.) Two Arrows - Only appearing in the Dark Palace Of Waterfalls level, these little things represent areas that you'll be dropped off to after riding the Skeleton Ride event. 1F/2F/Etc - Represent where stairs are that lead to another Floor. There's the basics of the Map in more detail, but let's go into the controls for the Map and what they do, so that you can master using the Map to the best of your ability. X Button - At the bottom of the screen, if you don't have the Menu displayed, you'll see the "Ctrl Guide" or Control Guide. Press the X Button to bring up this Menu, which has the rest of the features of the Map: Circle Button - Let's you switch Floors and see the other Map of the area, but only if you've already explored it. X Button - Put the Control Guide On or Off. Square Button - Return the Map to the original settings. Left Analog Stick - Tilt the Map at different angles or change the view of it. Right Analog Stick - Move the Map around to look at the other areas. R1 Button - Zoom In on the Map to get a closer look. R2 Button - Zoom Out on the Map to look at it far away. L1 Button - Choose the Mode you wish to view the Map in. Either Fixed or Rotate Mode. Here's a description on each: Fixed Mode - Once the Map is rotated, it's fixed and stopped from rotating. If you switch from Rotate Mode to Fixed Mode, the Map will be fixed to the North and then fixed into position. Rotate Mode - Allows you to freely move the Map around to however you see fit. If you change from Fixed Mode to Rotate Mode, the Map will be positioned to whichever direction Leon is currently facing. L2 Button - Allows you to set a Marker Stone, so that if there's something in a room and you want to come back for it later, you can place one. These will NOT disappear until YOU remove them, so don't worry. Be SURE to use them, as they can only help you. To set a Marker Stone, use this Button, then select the one you want and be SURE you're in the room you want to use it, then confirm it and it'll appear on your Map. Simple, huh? Well, that covers everything, from controls to the Menus. I don't know what else I can cover. That's everything, really. So, with that done, let's move onto the Movement and Battle System. --------------------------------------------------------------------------- - B. Moving Around/Battle System . . . . . . . . . . . . . . [ MOABS4.2 ] - --------------------------------------------------------------------------- Ok, well, to start, the movement in Castlevania: Lament Of Innocence is rather easy, actually. Since you're playing in a 3D environment, you have free exploration as to where you can move around and go to, either to explore or to examine something. This is also key to when you battle, as everything is happening then and there. As you explore the castle and play the game, you'll find many things for Leon to pick up on the ground or hidden off in high or secret places. Here's a rundown on stuff you'll encounter: Money - All around the castle and Enemies drop it frequently, you'll find various amounts of money, ranging from Brown, Green, Purple, Silver and Gold Coins to Grey, Blue and Purple Money Bags. Each piece of money has a different amount, which, is the following, based in the order I just listed the colors: $1, 5, 10, 25, 100, 250, 400 and 1,000. Money is used to buy Items from Rinaldo, so be sure to always carry alot of it, as it'll go far. Items - Items appear all the time in the castle. From stuff dropped by the Enemies to things laying around in certain rooms, be sure to grab them before they disappear, as you never know when a Item will come in handy. This also applies to Equipment when you find it. (Note: Any Item you find in a room or that isn't dropped by an Enemy will NOT disappear EVER. So, feel free to grab it when it's convenient for you.) Objects - Sometimes you'll have to solve a puzzle in a room with some objects. Nothing that's terribly hard, but you'll encounter statues and Lamposts, mainly. Solve the puzzle with these and you'll get to exit the room. They aren't hard, so don't worry. As you play the game and read my walkthrough, I'll go into more detail about these, when the time comes. Doors - Of course you know what a door is. I hope you do. Well, in Castlevania: Lament Of Innocence, you use them to enter different rooms of the castle. To enter one, go towards one and when you see the blue arrows turn green, that means you're lined up properly and you can enter it. Rather easy, actually. Candle Stands - Ah, any veteran of Castlevania knows what these babies are. Destroy these to get Small Hearts and collect them so that you can use Sub-Weapons. Purple Candle Stands hold Small Hearts, but if you are at full Hearts, then they'll just drop $1 all the time. Rather useless. Yellow Candle Stands drop Sub-Weapons, so watch out for those. (Note: To get Big Hearts, you'll have to pray a Enemy drops them, as Candle Stands don't, unforunately, but the Yellow Candle Stands will drop $5 if you already hold the Sub-Weapon it holds.) Teleporters - You'll find these in the Warp Room and at the start of each area. Use them to either enter or exit the part of the castle you're in at the moment. (They also appear after you defeat a Boss.) Save Room Statue - Stand in the field near the statue in the Save Room to not only be fully healed, but also to Save your game. Be sure you have a Memory Card and once you're done, continue on. Ok, well, that covers the movement of the game and over all what you'll find on the playing field as you play through the game. Now, onto the Battle System. For starters, Leon moves with the Left Analog Stick, so get use to how to move him around. Tipping the stick all the way makes him run and barely tipping it makes him walk. Now, as for his attack, for his Whip, using the Square Button allows him to perform quick lashes with the Whip and continued use of it can make him perform a quick Combo, which doesn't allow Enemies a chance to fight back. Very useful when you need to stop Enemies dead in their tracks. As for the Triangle Button, this is the crowd control attack. It's slower than the Square Button attack, but it deals more damage and can hit a wider range of Enemies all around Leon. Useful for the damage, but Leon CAN be attacked when trying to do this, so if an Enemy is right near you, it may be wise to do the faster attack first. With these two Buttons, once you learn some Skills, you can press them in certain orders to release devastating attacks that can leave your Enemies hurting. So, there's the basic information concerning the Whip. Let's take a look at the Sub-Weapons now. Sub-Weapons are just that: Substitutional Weapons. If at any time your Whip may not be the best Weapon or you just want to get an extra hit in from afar or whatever, Sub-Weapons come in handy. There are five of them, which include the Knife, Cross, Holy Water, Crystal and Axe. Each has different abilities, with their ups and downs. Depending on the situation, one could prove to be the better over the other. The Sub-Weapons are used by hitting the Circle Button and you can only carry one of them at a time. They're very important to the game, believe it or not, unlike how most of them in past Castlevania games were thrown away, since the Cross was always the best thing to have. This time, you can combine them to create insanely powerful Weapons, even outdoing the Whip ALOT. As you defeat Bosses, you'll gain Orbs, which when you mix and match them with your Sub-Weapons, you'll get different Sub-Weapon attacks. Try them out and see what you get. Sub-Weapons consume Hearts, though, so don't think you can use them forever (Well, you CAN, but you need the Mobius Brooch. Check Section XIV. Rinaldo's Shop for more on that.) and when you use them with Orbs, they drain ALOT of Hearts, so don't always rely on them. Good back up Weapons and definitely something to have always. Also, don't always stick with one Sub-Weapon. Sometimes one could prove to be better than another, especially once you start getting more and more Orbs. Try everyone out and see which works best in the area you're in and go with it. Ok, so you now know about how to move Leon around, use his Whip and Sub-Weapons. Now let's look at the other things he can do. First, jumping. Unlike past Castlevania games, Leon can double jump, which is a luxary here, as many of the games from Castlevania: Symphony Of The Night and up started you out with a single jump and you only later could double jump. So, from the start, Leon can double jump and that's a good thing, since he'll never get any more jumping ability in the game. To make Leon jump, use the X Button and to double jump, hit the X Button again while in midair. (If you are using the Wolf's Foot Relic, Leon will be able to run and jump farther and higher. Keep this in mind.) Other than jumping, Leon can Guard, an ability given to him by Rinaldo at the start of the game. Using his now enchanted Gauntlet, as long as Leon is Guarding, he can't be harmed. Though, while doing this, he can not attack. To Guard, press and hold either the R1 or R2 Buttons. Not only is this used to guard attacks, but it's used to gain MP. Probably the most fustrating thing in the game, the only way to get MP with Leon is to Guard or to use a Mana Prism Item. When an Enemy flashes Purple, use Guard and let them hit you and Leon will flash purple and gain the MP. Remember this, as it's vital to gaining MP and Mana Prisms are VERY, VERY, VERY rare. Now, once you learn Perfect Guard, if you can block the attack just before it hits you, it'll say "Perfect!" and you'll gain more MP than usual, as well as some Hearts. Now, another thing you can do with Leon while he is Guarding is the Quick Step. It's a very helpful evasion move, which while Leon is Guarding, hit the X Button while moving in the direction you wish to go and Leon will quickly move to that direction. VERY useful when an Enemy is dishing attacks out and you need to dodge FAST. Once you get the Quick Step 2, you can move two spaces fast and trust me, it's insanely helpful for the laster battles. Next, we have the Skills. As you play through the game, Leon will learn new Skills, based on how you fight, thus you will gain new Skills that will only help your fighting style, so you'll gain the others in due time, since your fighting style doesn't lean that way. Once you learn a new Skill, a menu will pop up on the screen clear as day and you can't miss it. You'll learn Skills based on meeting certain conditions, such as attacking enough Enemies or killing a certain Enemy. So, be sure to battle alot, but if you go through the game and not stand around and battle for hours, you'll save yourself time, since you'll learn all the Skills without any problems or needing to "train". Keep that in mind as well. Now, finally, onto a overview of the Battle System. If you've ever played Devil May Cry or Devil May Cry 2, then you'll get the hang of this game with utter, utter ease. Castlevania: Lament Of Innocence is actually like Devil May Cry, but give Dante a Whip and you're set. You'll encounter Enemies in real time and using your powers, you can destroy them by fighting. As you fight, you'll take damage, but only if the Enemy manages to hit you. The better your skill, the less you'll be hit. Just be careful, as some Enemies can't be hurt at all by the Whip or Sub-Weapons and can only be hurt with Relics. Mix and match attacks all the time for the best results. So, put all the above together and you have the Battle System to the game. Learn it, master it and you'll go far. Now, onto the final part of the Battle System, the Real Time Windows and the playing field screen. First, we'll start with the playing field screen, which you are always seeing, as long as you aren't on the Menu or Map. Here's what you'll see on the screen, starting from the top left hand corner and moving counter clockwise: HP Gauge - Shows you in bar form how much HP you have left. As you take damage, the bar will decrease, as the red will disappear. If this bar becomes empty, Leon or whoever will die. Make sure that doesn't happen. MP Gauge - Situated right under the HP Gauge, the MP Gauge is colored blue and as you use Relics, it'll decrease over time. When this becomes empty, you won't be able to use Relics, so make sure to keep it full all the time or whenever possible. Sub-Weapon - Fitted right next to the HP Gauge, this shows you what Sub-Weapon you're currently using, as well as a background color, representing exactly what Orb you're using in conjunction with it right now. Relic - Fitted right next to the MP Gauge, this shows you what Relic you currently are using at the moment. Heart Counter - Represented by a Heart symbol and a number, as you collect or use Sub-Weapons, this will increase or decrease. Always try to keep it high when possible. Enemy - Of course, on the playing field, you're going to meet Enemies. They're all around the screen, so be sure to hunt them down and kill them. Item Name - Appears at the bottom left hand corner of the screen whenever you pick up an Item and tells you the name of it. (Or if you don't pick it up, but go near it, it'll still tell you the name.) Enemy Name - Appears at the bottom of the right hand corner of the screen whenever you attack an Enemy. Leon/Joachim/Pumpkin - Of course you will always see your character on the screen, so that you know where and who they are. Item - Either dropped or laying around on the screen, these things need to be picked up by you, so make it an objective. Damage/Hit - This little menu pops up whenever you successfully hurt an enemy. Each attack will show you the damage you did and if you do "Combos" or connecting follow up attacks, the damage will increase, as will your Hits. The more the better, as damage to Enemies is always good. Ok, so that covers the playing field screen. Now, finally, let's cover the Real Time Windows and we'll be done. Real Time Window - Ok, to do ANYTHING that involves Equipping or using Items, you must use this window while in the playing field. Here's a rundown on it. Basically, to use this, hit the D-Pad or the R3 Button, which is the Right Analog Stick's code name for when you press it inward or tilt the Right Analog Stick. The Real Time Window will pop up and you can cycle through the Menus, but the action in the game (If there is any.) will continue, making Leon wide open to attacks. You can still move him around and such, but it's going to be a pain if you ever hope to get anything done. Here's the order that the Real Time Window's Menus appear in when you open it: Item List Relic List Orb List Equip List Item List (Again.) When you exit the Real Time Window, whatever List you were last one, when you re-open it, it'll come back to that last list, which is helpful if you set it to the Item List right before you enter a Boss Battle or whatever. Use the X Button to confirm an option and the Triangle Button to cancel one. Now, let's examine each List so you know what each one holds for you. Item List - Go to this list to be able to use a Item to heal Leon with or something that'll help continue the game. (For example, the Curtain Time Bell.) Some Items take a second or two before they work, so don't think the effect is totally instant after you confirm the selection. Relic List - Go to this list so that you can change the Relic you're currently using. The effect is instant, as there's no waiting for it to happen, so don't worry. Orb List - Go to this list so that you can change the Orb you're currently using. The effect is instant, as there's no waiting for it to happen, so don't worry. Equip List - Ah, the biggest list in the Real Time Window. It's broken up into 4 parts. (Later 5.) They are: Whip - Select this to change your current Whip you're using. Armor - Select this to change your current Armor to something else. Accessory 1 - Select this to change your current Accessory to something else. Accessory 2 - Select this to change your current Accessory to something else. Accessory 3 - Select this to change your current Accessory to something else. (This one only appears AFTER you get the Tool Bag.) That takes care of the Real Time Window. Finally, we have the other Real Time Windows, the Orb and Relic Circle Lists. These Real Time Windows allow for quick and very fast ways to change your current Orb and Relic you're using to another one, instead of by cycling through the Real Time Window to do so. Here's the two windows and what each one does. Orb Circle List - Open it by pressing and holding the L1 Button, then use the Right Analog Stick to circle around the window and to choose the Orb you wish. To remove a Orb, press in on the Right Analog Stick. Relic Circle List - Open it by pressing and holding the L2 Button, then use the Right Analog Stick to circle around the window and to choose the Relic you wish. To remove a Relic, press in on the Right Analog Stick. Note: Just like the Real Time Window, Leon isn't able to perform any other options, other than moving around, thus he's open to attack. Be warned. Whew, ok, that covers EVERYTHING for the Battle System, Real Time Windows, etc. I hope you got all that, as it's alot to take in, but you'll get the hang of it all as you play, so don't worry. Now, onto my Tips & Tricks for you when you are playing the game. --------------------------------------------------------------------------- - C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . [ TITRI4.3 ] - --------------------------------------------------------------------------- - Save often. I can't stress this enough. Nothing sucks worse than getting so far in the game, then suddenly being killed and having to restart from your last save, which could set you back hours. Even if you're feeling confident in yourself and don't want to waste time saving, just keep in mind you do NOT know what lies ahead and it's better safe than sorry. - Visit Rinaldo, ALOT. As you uncover more and more of the Map, he gets better Equipment for you, which can greatly help you when you need to take less damage from enemies. Also stop by incase you need to restock up on Potions and the like, as you never know what kind of trouble you'll run into. He may even give you some advice, if you ever get stuck on a Boss or something. You never know. - Experiment with your Relics and Orb combinations. There's 5 Sub-Weapons and a TON of possible combinations you can pull off. Find the one that best works for your situation and stick with it. And never always stick with just one Sub-Weapon. You may find that the Holy Water is a HELL of alot better than the Cross at one point or that the Knife is a good thing to carry rather than the Crystal through another area. Just try stuff out and pick whatever you think works best, based on your combat style. - Don't bother trying to stand around and learn Skills. Skills are only learned based on you killing a certain enemy ONCE or if you just happen to kill enough enemies or do a certain move. If you just go through the game, you WILL get ALL the Skills with NO problem AT ALL. So don't bother trying to learn like 8 Skills in the first area of the game. Most of them are learned based on your fighting style, so again, don't worry about learning Skills. - If you find something you can't reach or a locked door you can't open, use a Marker Stone. This saves ALOT of fustration later when you're looking around for things you missed and can't exactly remember. The Marker Stones are new to the Castlevania series, so use them well and don't trust your memory. Always wise to use what the game offers. - If you're in a area and the enemies seem way to strong for you or you get stuck or something, go to another part of the castle. Take it from me, as some Bosses will prove harder than others and depending on the order you play through the game, it could prove harder than it actually is. I will tell you the exact order you _should_ play through, but it's really up to you. A challenge is open to you, it's just your choice to take it or not. - Master using Leon early in the game. He moves and reacts like a dream and learning how to use him and the controls is key. Becoming a master with him will only make your trek through the castle all that much easier. - Using the Real Time Window will prove to be a complete hassle for you, but remember, you CAN use the Left Analog Stick to move Leon around while you're doing this. It's going to be hard to do so, but it's possible. Just if you need to heal him or something, do NOT make it to the point where he's in the single digits of HP. Play it smart and do it before that. - Orginize your Items to how you see fit. This is vital when using the Real Time Window in a battle. If you need a High Potion or something, yet can't find it, it could spell your doom. Make sure you can find everything quick and easy, as that's key in this game. - Carry a few Magical Tickets with you always. If you're exploring a certain part of the castle and you locate what you need, but you're pretty deep into the area and it'll take some type to backtrack to the Teleporter, use this and you'll warp to Rinaldo's Shop. They'll come in handy, trust me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = V. The Characters Of The Story . . . . . . . . . . . . . . . [ TCOTS5 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Leon Belmont . . . . . . . . . . . . . . . . . . . . . . [ LEOBE5.1 ]- --------------------------------------------------------------------------- A noble Knight of the 11 century, Leon Belmont is well known for not only his bravery, but his extraordinary combat skills. As a Knight fighting in the name of God, Leon protects his land and upholds the beliefs the Church. Together with his long time friend, Mathias Crongvist on strategy and tactics, they are a force to be reckoned with. Though, through a recent turn of events, Leon gives up his title of a Knight, along with his Sword, in order to go against the Church's Word to go and save his kidnapped bride, Sara Trantoul. Little does he know, that the chain of events that will soon be set off will not only effect the rest of his life, but the lives of many, many, many people, related and not related to him, for over the next 1,000 years. His legacy and the Belmont's begins here... --------------------------------------------------------------------------- - B. Sara Trantoul . . . . . . . . . . . . . . . . . . . . . [ SARTR5.2 ] - --------------------------------------------------------------------------- The soon to be bride of Leon, she is the daughter of a wealthy landowner. Mysteriousy kidnapped one night, Leon begins his quest to save her and stop whoever the kidnapper is, for whatever his reasons might be. Though, her role in the story is much larger than you can possibly imagine... --------------------------------------------------------------------------- - C. Rinaldo Gandolfi . . . . . . . . . . . . . . . . . . . . [ RINGA5.3 ]- --------------------------------------------------------------------------- A mysterious, yet skillful and wise old man, who currently lives in the Eternal Forest, which is right outside of Castlevania. He is skilled in not only fighting, but magic or Alchemy and knows quite alot about the castle, Walter and even Mathias. He has an old score to settle with Walter, but for the time being and for reasons yet unknown, he helps whoever comes to Castlevania and is forced to go and fight Walter. His role, like Sara's is also quite large and throughout your journey, he'll have a shop opened for you to supply yourself with Items that you'll need to venture through the castle. He is also the one to give Leon the Whip, which will later become the legendary Vampire Killer. --------------------------------------------------------------------------- - D. Mathias Cronqvist . . . . . . . . . . . . . . . . . . . [ MATCR5.4 ] - --------------------------------------------------------------------------- A very intelligent and skillful tactician and Alchemist, Mathias and Leon are considered to be the best of friends, unrivaled in the field of combat when they are paired up. Unfortunately, one night, his wife, Elisabetha dies of an illness and he becomes so depressed, he becomes bed ridden. Though, once monsters start appearing throughout Europe, he learns what happened to Sara and informs Leon, as Leon begins his quest to save his bride. Though, exactly how did he know about Sara if he was in bed the whole time...? A mystery you'll find out... --------------------------------------------------------------------------- - E. Elisabetha Cronqvist . . . . . . . . . . . . . . . . . [ ELISCR5.5 ] - --------------------------------------------------------------------------- The wife of Mathias, she is never seen or heard of much, other than she recently died of an illness and is the cause to Mathias's Grief. --------------------------------------------------------------------------- - F. Walter Bernhard . . . . . . . . . . . . . . . . . . . . [ WABER5.6 ] - --------------------------------------------------------------------------- The Vampire and "Dracula" of the story, he is the one responsible for kidnapping Sara and forcing Leon to enter his little "game". His "game" consists of kidnapping something precious to powerful men and then having them enter his castle to do battle with him for his enjoyment, as he has an eternity to do as he wishes. He is the main enemy of the game that Leon is after and the sole reason his hatred for the night becomes so large, as you'll later see. Not much else is known about him, other than the fact that he and Rinaldo know each other and Rinaldo wants revenge against him. --------------------------------------------------------------------------- - G. Joachim Armster . . . . . . . . . . . . . . . . . . . . [ JOARM5.7 ] - --------------------------------------------------------------------------- A man turned into a Vampire by Walter, but locked away in the Dark Palace Of Waterfalls due to his rebelious behavior. He seeks the Crimson Stone, a mysterious object that gives a Vampire unimaginable power and turns a normal Human into a Vampire, as they lose their humanity. A Boss that Leon must get by, but he has his own "mission" that can be played if Leon completes his. An interesing character and the first playable Vampire character since Alucard and Soma, if you wish to count him. --------------------------------------------------------------------------- - H. Death . . . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT5.8 ]- --------------------------------------------------------------------------- Never even seen until a certain part of the story, but his motives this time are unclear, but it's a pleasent and very, very kick ass surprise to see how everything unfolds when he enters. Just like the past games, he is another Boss you must fight, but his role is rather large in the game. Just wait till you meet him... --------------------------------------------------------------------------- - I. Succubus . . . . . . . . . . . . . . . . . . . . . . . . [ SUCCU5.9 ]- --------------------------------------------------------------------------- The beautiful, yet deadly Demon returns yet again to torture Leon this time. Another Boss that follows Walter's Orders, she is someone you must get by in order to continue. Though her role is small like in the other games she's appeared in, such as Castlevania: Symphony Of The Night, she's still as evil as ever and shows no mercy towards Leon with her antics. Deal with her and don't be fooled by her looks, as she's very deadly. She will give Leon a hint about Rinaldo, but only if she's beaten... --------------------------------------------------------------------------- - J. Medusa . . . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.10 ]- --------------------------------------------------------------------------- The legendary monster that can turn anyone to stone with the look of her eyes, she is another main Boss Leon will have to deal with, even though many have failed in trying to defeat her. If defeated, she will mention something about your Whip not being complete... --------------------------------------------------------------------------- - K. Pumpkin . . . . . . . . . . . . . . . . . . . . . . . . [ PUMPK5.11 ]- --------------------------------------------------------------------------- Definitely the odd ball of the series, if not on par with Alucard from Akumajo Dracula Special: Boku Dracula-Kun. Not really in the story at all, he's just a fun character to play as. Looking like a 5 year old who got lost while he was Trick or Treating, Pumpkin plays out just like Leon does, only his Attack, Defense and Hearts are higher, while his HP and MP are lower. Definitely something to see for yourself. Hell, he even likes to hum Castlevania music! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = VI. The Walkthrough . . . . . . . . . . . . . . . . . . . . . [ THEWA6 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: If I am missing any Items or ANYTHING by chance, let me know and I'll give you full credit. Also, I will not tell you to stock up on Hearts every other minute. I'm leaving this to you. If you see Candle Stands and you're not at full Hearts, break them. That's my only advice for that. Though, I WILL tell you when to head back to Rinaldo, Equipment wise, but whenever YOU personally need to go and see him, go for it. Finally, my directions you are reading are based on the playing field and how the camera is fixed in the current room. Do NOT follow my instructions Map wise, unless I clearly state so. So for example, at the beginning of the castle, when you see the Prelude To The Dark Abyss text flash on the screen, I'm telling you to go east. Imagine north is the top of your TV, south is the bottom, etc. So, when I say a direction, you'll know where to go. Also, when I give Map directions, ALL the directions will be given with the compass facing north, so keep this in mind. Got it? Good. Enjoy! --------------------------------------------------------------------------- - A. The Beginning . . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ] - --------------------------------------------------------------------------- Note: For a full, voice acted out intro to the game, let the game load and don't press any buttons. You'll learn the back story to the game. When you're ready, start your game up and watch the introduction scene to the main game. As the game begins, Leon is running through the woods and a strange happening, he'll meet an old man, named Rinaldo. After some introductions, Rinaldo asks to talk to him back at his cottage. After some small talk and some explanations, mainly on why Walter has kidnapped Sara, as well as some information on Mathias that Leon never knew about, he gains the Whip Of Alchemy from Rinaldo. Not only the Whip, but his Gauntlet becomes infused with magic, also thanks to Rinaldo. He'll explain about the MP system and the Relics, so listen up. After he thanks him, Rinaldo gives you a final piece of info about defeating 5 Bosses before you can go after Walter. It's a test and a "game". He also tells you about his shop, as the scene ends and your game begins. You'll appear outside, so before continuing on, get use to how Leon controls and get comfortable with everything, especially the Menu and the Real Time Windows and using the Whip. You'll start out with nothing but the Whip Of Alchemy and the Knife Sub-Weapon and you have $0 Gold as well, so you can't buy jack from Rinaldo. When you're ready, follow the path to the northeast and exit the screen. In this area, follow the path and you'll reach the drawbridge. Watch the cutscene and afterwards, you'll enter the castle. Now the game begins... --------------------------------------------------------------------------- - B. Prelude To The Dark Abyss/Castle Entrance . . . . . . . [ PTDAC6.2 ] - --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Prelude To The Dark Abyss/Castle Entrance: Floor 1 - --------------------------------------------------------------------------- Items To Get: Magical Ticket x1, Marker Stone 1, Marker Stone 2, Marker Stone 3, Map 1, Potion x1, Serum x1, Svarog Statue and Uncurse Potion x1. Note: Don't ask me why, but they call this place the Prelude To The Dark Abyss when you enter, then from there on out it's called the Castle Entrance. As you enter the castle now, head east through the door into the next room, since the door to the west leads to a locked door. You'll have to go through the game's Tutorial first. Don't worry, it's for your benefit. Follow the path here and enter the door to the north, as the one door to the east is locked...for now. In this room, follow the instructions given to you, but check the center of the room for to get the Marker Stone 1. Then, jump and climb up to the higher up area that the instructions told you to do and follow the path, grab the Potion here and exit through the door. In this room, follow the instructions again, but grab the Serum in the middle of the room, then use the Whip to throw yourself up onto the landing to the west to get the Marker Stone 2. Finally, use the new Whip technique the instructions told you about and exit to the north through the door. In the next room, you'll get your first taste of combat, which is against 3 Skeletons. Defeat them and you'll learn your first Skill, which is the Quick Step. Practice it, then head northwest and exit through this door. In this room, you'll learn how to do another Whip technique, similar to what Simon did in Super Castlevania IV on the SNES. First, jump down to the area below and grab the Uncurse Potion here, then get back up to the top platform and jump towards the Pole and Whip it and get across. It's rather easy, though it took my friend a good 5 minutes to do it...anyway, grab the Magical Ticket here, then exit the door to the west. In this room, you'll encounter a "Boss" if you wish to call it that. You'll take on a Golden Knight, but you can't hurt him with your Whip or Knife. Instead, grab the Relic in the middle of the room, which is the Svarog Statue and then allow the Golden Knight to hit you, while you are Guarding, to build up your MP. When you're ready, activate the Relic by holding the R1 or R2 Button and hitting the Circle Button, then run around him and try to get him to step into the flames you create. 3 hits will do the trick. Once he falls, exit to the north and this will end the Tutorial. Now you get to go onto the real thing. You're back in the hallway you were in before, so exit to the south and back at the Castle Entrance, take the path to the west now and enter the door. Now, this is the room that in the Secrets Section of this walkthrough, I talked about how you could duplicate Items. Now, it's cheating, so if you're a moral person, don't do this, but for those of you wanting to, near the Save Room door, stand just a tad north of the Candle Stand where you see it's a little green and face out the window. Head into your Item List and move up and down and your amount of Items should increase. If not, position yourself a little more and try again. This DOES work. Now, either way, head into the Save Room here to the east and Save your game. After this, exit the Save Room and exit the hallway to the north through the door. After the small cutscene, head west and grab the Marker Stone 3 and ignore the door to the west, as it leads to a VERY POWERFUL Boss that you aren't even ready for and you can't even get to him yet, so ignore it. For now, head east and you can now choose which part of the castle you wish to go to first. There's a Item here though, which is Map 1, so grab it. This pretty much tells you what area to go to first, so stand on the Teleporter here and you'll enter the House Of Sacred Remains, first area I suggest you go to. Note: When I tell you to MUCH later in The Walkthrough, come back to this part and read on. Ok, welcome back. At this point, I suggest you stock up on 9 Potions, High Potions, Uncurse Potions and Serums, plus if you can afford it, Diamonds for the Jewel Crush. When you're ready, head back to the Warp Room and once there, head southwest to the door and enter it. In this area, follow the winding path down and you'll enter the Basement Floor 1 Of the Prelude To The Dark Abyss/Castle Entrance, so look at the section below and continue reading. --------------------------------------------------------------------------- - Prelude To The Dark Abyss/Castle Entrance: Basement Floor 1 - --------------------------------------------------------------------------- Items To Get: High Potion x1. In this area, once you reach the bottom, enter the door to the northeast and in this room, grab the High Potion in the middle of the room, then head northwest and enter this door to enter a Save Room. Save and heal up, then exit and back in this room, head northeast and use the Unlock Jewel on the door here, as you'll enter the Prison Of Eternal Torture. Follow this path down and at this time, head to The Walkthrough, Section I. Prison Of Eternal Torture and continue reading. --------------------------------------------------------------------------- - C. House Of Sacred Remains . . . . . . . . . . . . . . . . . [ HOSR6.3 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - House Of Sacred Remains: Floor 1 - --------------------------------------------------------------------------- Items To Get: Black Bishop, Blue Money Bag x1, Gold Coin x9, Grey Money Bags x10, High Potion x1, HP Max Up x1, Marker Stone 6, MP Max Up x1, Neapolitan x1, Potion x1, Purple Money Bag x1, Ramen x1, Serum x1, Silver Coin x10 and Uncurse Potion x1. Note: I like the music hear. Starts off nice, then it REALLY picks up and sounds cool. As you begin this area, nothing is in this room, so defeat the 4 Skeletons, then exit to the west through the door. In this hallway, defeat the 2 Skeletons and then enter the door to the west. In this room, the doors will lock, so kill the 5 Skeletons and 2 Skeleton Archers, then exit this room to the northeast and in this room, jump onto the Switch and remain still. Once it goes down, you'll see a door, as one circle on it glows red. After this, backtrack to that hallway you were just in a minute ago and head north now and exit through the door here. In this room, take out the 6 Zombies, then exit to the west through the door. In this hallway, first, head south and kill the 2 Skeletons, then exit to the east into the Save Room. Save your game, then head north through the door. In this room, take out 3 Skeleton Swordsmans and 2 Ghost Warriors. Kill one Ghost Warrior and you'll learn the Extension Combo. After this, explore both of the higher platforms in this room to get 2 Grey Money Bags, grab the High Potion above the door to the west and then exit to the west through the door. In this room, take out the 6 Ghost Warriors and 4 Skeletons. Then, I suggest you grab the Crystal in this room, cause at this point, it's better than the Knife, but ONLY in close combat. Stick with the Knife if you want something for long range fighting. Next, grab the Grey Money Bag on the platform to the east, then head to the platform to the west here and go to the end of the ledge and face the screen, as you'll see a grate blocking your way to the other platform to the southwest. Jump off and head towards the screen and try and whip the railing, as it's VERY possible to do this, but could take a few tries. Once you do this, exit this room through the door here to the west. In this hallway, take out the 5 Bats and the 1 Red Skeleton, which can't be killed and exit to the north through the door. In this room, grab the MP Max Up Item, then exit to the northeast through the door. In this hallway, take out or avoid the 2 Red Skeletons, then kill the Skeleton Hunter who's trying to shoot you, then head through the door to the north. In this room, take out the 5 Skeletons and the 1 Heavy Armor, then grab the Uncurse Potion on the platform to the east, the Serum on the platform to the west, then the HP Max Up Item to the north. Then, from where you got the Serum, jump down to the area below and press up against the bookcase here and it'll start to move. Enter the room that appears and stand on the Switch here, as you'll see another door know, as one circle on it glows red. Next, using your Map, backtrack to the bullet shapped room now that's right next to the other bullet shapped room with the Crystal Sub-Weapon in it and in this room, exit to the north through the door here and in this hallway, follow the path and exit to the north through the door. You'll enter a trap, where you have to fight Enemies, so get ready. Destroy the 4 Ghost Warriors and 4 Skeleton Knights and once you kill 1 Skeleton Knight, you'll learn a new Skill, which is the A Extension 1. After you take care of the Enemies here, exit this room through the door to the west and in this room, you'll fight more Enemies, since you'll enter a trap. Take out the 5 Zombies and the 3 Skeleton Warriors, then exit this room through the north door. In this hallway, follow the path and exit through the door to the north and in this room, you'll fight another bunch of Enemies in another trap. Take out the 4 Rune Spirits and 2 Skeleton Knights, then enter the door to the east here quickly, then exit the hallway through the door you just came through. (We did this just to get the Map Percent, since the hallway leads back to a room we were just in.) Now, back in this room, exit through the door to the northwest. In this room, you'll fight another batch of Enemies, so get ready. Take out the 4 Rune Spirits and 2 Zombies, then exit the room through the east door. In this hallway, head south and exit through the door to the south here and in the next room, you'll fight more Enemies. Take out the 2 Zombies and 2 Skeleton Knights, then exit this room through the door to the east. In this hallway, head south and enter the door here and in the next room, be prepared to fight more Enemies. Take out the 1 Rune Spirit and 5 Skeleton Swordsmans, then grab the 2 Grey Money Bags in the east and west top platforms here, then head south and use your Whip to throw yourself up to another ledge and grab the Neapolitan. Then, exit this room through the door to the southeast and in this room, take out the Enemies here, which are 6 Rune Spirits and 6 Skeletons. After this, break the Yellow Candle Stick here and take the Axe, as it's better than the Knife right now, but keep the Crystal if you like close range Sub-Weapons. Next, head up to the platform to the west and grab the Grey Money Bag here, then exit this room through the door to the east up on the higher platform. In this hallway, take out the 5 Bats and the 1 Buckbaird, then exit this hallway through the door to the north. In this room, take out the 3 Wolf Skeletons and 2 Zombies, then grab the 2 Grey Money Bags in the east and west top platforms. Next, exit this room through the southeast door and in this hallway, take out the 3 Red Skeletons and the 1 Buckbaird, then leave this hallway through the door to the north. In this room, you'll have to fight 1 Heavy Armor and 3 Red Skeletons, but to win, just kill the Heavy Armor and ignore the Red Skeletons. After this, check both east and west higher up platforms to get 2 Grey Money Bags, then exit this room through the door to the southeast. In this room, grab the Marker Stone 6, then jump onto the Switch and you'll see that same door again with another circle that glows red. After this, I suggest you use your Map and backtrack to a Save Room and Save, then using your Map, go back to the room that looks like a rectangle with a circle for it's west side, with the room to the west greyed out. That's where you need to go to continue. Once you are ready and back in that rectangle/circle room, exit the room through the door to the north and in this hallway, you'll see a quick cutscene of 15 Flea Mans coming your way. They're fast and a pain in the ass to deal with. Anyway, once you're done, follow the path and enter the door to the west and in this room, watch out for the circles that go around and try to hit you with spikes. ALWAYS keep moving and jump CONSTANTLY. Though, do attempt to grab the 4 Silver Coins and 3 Gold Coins here. After you grab these, exit this room through the southeast door and in this long hallway, follow the path and when it bends east, take it. You'll have to fight 2 Skeleton Swordsmans, so deal with them then head into the Save Room and Save. Next, head south and back to where you were before and destroy the Yellow Candle Stand here to get the Holy Water, but only if you like close range Sub-Weapons. Either way, exit this hallway to the north of the Holy Water. In this room, it's another floor with those damn spikes and even more things to collect. Grab the 6 Gold and 6 Silver Coins, then in the VERY far south corner, grab the Purple Money Bag, then exit this room through the door to the southwest. In this hallway, follow the path and exit this room through the door to the north. Now, you'll be in a room with a spike floor, so BE CAREFUL. Follow the path now and jump over the spikes once you come near you and enter the door you come across and enter it. Follow the path and kill the 2 Wolf Skeletons, then examine the door and note that you need the Yellow Dragon Key to open it. I suggest you place your Yellow Marker Stone here so you remember to come back. After this, backtrack to the previous room and continue to follow the path around the room and you'll find another door. Enter it and in this room, jump onto the Switch and you'll see that other door now will have another circle light up red on it. So both doors have 2 circles each now and only need 1 more to be lit. Now, on your Map, with the compass facing north, head back to the room all the way to the west, with a grey area to the south that leads to a room identicle to the one you're in now. Head back to that room now. Once you're there, head to the west door and exit this room through that. In this hallway, follow the path and exit through the door to the north and in this room, follow the path west and enter the door you come across. In this room, hit the Switch here and you'll see one of the doors will now be open, yet you haven't found that door yet. You will soon, though. Anyway, exit this room and now and follow the path west again and enter the next door you come across. In this hallway, follow the path and exit to the north and in this room, you'll have to fight some Enemies again, but it's rather easy. Take out the 4 Skeleton Archers and 5 Skeleton Knights, then jump up to the platform to the west and grab the Potion here, then exit the room through the west door. In this room, you'll find that door you just unlocked, so head through it and in this hallway, take care of the Heavy Armor here, then exit through the door to the north. In this room, take care of the 5 Vassagos and 7 Zombies, then get up onto the higher platform to the east and grab the Blue Money Bag here, then exit the room through the door to the south and in this room, you'll fight more Enemies yet again. Deal with 5 Wolf Skeletons and 1 Spartacus, a REALLY tough enemy and you'll win. After this, head up onto the platform to the east and grab the Potion here, then exit this room through the northwest door. In this hallway, take out the 1 Peeping Eye and 6 Skeletons, but actually, there's a "secret" here. You'll notice that the 6 Skeletons don't move at all and that the Peeping Eye here will go into a ball for it's flame attack. When it does this, hit it once with a light Whip attack and it'll roll over to the Skeletons and knock them down, like a bowling game. Everytime you hit the Peeping Eye, you're killing it, so be careful. To win this "game", you must destroy 3 sets of Skeletons. The first set is 6, the next is 3 and the final is 4. If you can kill them all by using the Peeping Eye before the Peeping Eye dies, you'll get a bowl of Ramen. Sweet, huh? When you're done, head through the door here to the north and in this room, jump onto the Switch to unlock the other door now that you have found yet, but soon will. After this, backtrack 3 rooms and this time, back in the room on your Map that has another door that leads to a greyed out area, head north now through the door here and in this hallway, follow the path and exit through the door to the north. Now, you'll appear in a large room now with a puzzle to solve. Head north and jump onto the Switch here and let it go all the way down. Then, jump up onto the higher platform to the north and head west to the ledge and you'll see Poles you'll need to whip yourself over. You just unlocked the door, but electricity prevents you from just walking back. You have a set amount of time to make it to the door, otherwise you have to try again. (You'll also see a cutscene showing you where to go, so that helps.) Once you make it over, enter the door to the north and in this hallway, you'll find a Yellow Candle Stick with the Cross inside. Take it if you wish, otherwise, follow the path and head down the stairs you comes across to the south. --------------------------------------------------------------------------- - House Of Sacred Remains: Basement Floor 1 - --------------------------------------------------------------------------- Items To Get: Bloody Cape, Blue Orb, HP Max Up x1 and White Tiger Key. As you begin the basement level of the House Of Sacred Remains, head north and enter the door. In this room, you'll have to fight more Enemies again, this time dealing with 3 Astral Fighters and 4 Vassagos. The Astral Fighters are a BITCH to handle, so watch it. After you win, head east through the door here and in this hallway, follow the path and head through the door here to the north. In this room, go through the door here that you recently unlocked and in this hallway, take out the 5 Skeleton Archers here, then enter the door to the north. In this room, grab the White Tiger Key here, then backtrack to the room where you fought the 3 Astral Fighers and 4 Vassagos. Now, in this room again, head west through the door here and in this room, take out the 1 Executioner and 2 Vassagos here, then head east through the door here and in this hallway, follow the path and head through the door to the north and in this room, don't try to fall to the area below, as 2 Wolf Skeletons are there, alone with 2 Red Skeletons. Now, head across the platforms up here and watch out for the lasers here and do NOT jump over them. The wooden boxes holding you up can't hold you if you jump into the air and have you land on them. So you'll have to run past the lasers when the time's right. Once you get across the platform, head through the door here and in this hallway, head through the door to the east and in this Save Room, heal up and Save your game. Now, backtrack to where you fought the Executioner and 2 Vassagos, then head through the door to the west here. In this hallway, there's a Yellow Candle Stand that holds the Knife Sub-Weapon, so grab it if you want, otherwise, you'll just get a Big Heart for your troubles, if you have the Knife already, then head through the door here to the north. In this room, you'll have to solve a puzzle to open two doors. You can only open one door at a time, so let's start with the one to the southwest. First, hit the statues here to get this pattern, from Leon's Left to his right: Goat, Girl, Goat, Girl, Girl. Once this happens, the door will open, so enter it to the southwest and in this room, grab the HP Max Up, then exit this room and in the previous room, to solve the other door's puzzle, hit the statues from Leon's Left to his right like this: Girl, Goat, Goat, Girl, Goat. After this, the other door will open to the east, so go and enter it. In this room, you'll have to fight 10 Poison Zombies and 3 Astral Fighters. Kill one Poison Zombie and you'll learn a new Skill, the A Extension 2. After you take care of everything here, head north through the door here and in this hallway and take care of the 3 Evil Swords here. After this, head through the door here to the north and in this room, grab the Bloody Cape Accessory for Leon. Equip it, since you may not have any other Accessories right now and it's better than nothing. Now, backtrack to the Save Room you used just a little while ago and heal up and Save your game again. Now, once you're done, exit the Save Room and head north and follow the path and take out the Executioner here, then get ready to encounter the first REAL Boss in this game, the Undead Parasite. Head through the door and you'll fight him. If you want a strategy for him, head to Section VII. Boss Guide now and look for his name and hints on how to beat him. After you win, grab the Blue Orb and note on your Map you don't have a Complete yet under your Map Percent. That's because the Yellow Dragon Door holds the final area for this place, but you'll have to come back later, so DO NOT forget. Anyway, step onto the Teleporter that appears now and you'll appear back outside of Rinaldo's House. Whew, that's 1 area down, 4 to go. Now, since you have some cash now, you'll probably want to buy some stuff from him, so head in and do so. One thing you'll definitely want to buy now, IF you have 15.0% of the Map cleared, which you SHOULD if you followed my walkthrough so far, is the Earth Plate. Buy it and Equip it immediately. Buy some Potions and the like if you need them and if you have enough, grab the White Bishop and if you have even more, grab the Sacrificial Doll as well. Whenever you're ready, exit his shop and head back to the castle. As you enter the castle, you'll see a scene where the Blue Orb in the Castle Entrance will glow now. After this, head to the Save Room nearby and Save your game, then head back to the Warp Room. Now, head onto the platform all the way to the west, which will take you to the Anti-Soul Mysteries Lab. --------------------------------------------------------------------------- - D. Anti-Soul Mysteries Lab . . . . . . . . . . . . . . . . . [ ASML6.4 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 1 - --------------------------------------------------------------------------- Items To Get: Ancient Text 4, Blue Money Bag x1, Marker Stone 4, Map 2 and White Orb. As you begin this area of the castle, take out the 2 Skeletons here, then head north through the door and in this hallway, follow the path and enter the door to the west. In this room, you'll have to fight 5 Ghost Warriors and 4 Skeleton Knights. Afterwards, head through the door to the west and in this hallway, follow the path and kill the 3 Flame Zombies here and then enter the door to the north. In this room, take out the 2 Hellhounds and 1 Armor Knight and when you kill 1 Hellhound, you'll learn a new Skill, which is the Quick Step 2. After this, head through the door to the north and follow the path in the hallway and enter the door to the west. In this room, take out the 7 Flame Zombies and 7 Frost Zombies, then notice the statue here. Unfortunately, you can't break it yet to get to the room behind it, so use your Red and Blue Marker Stones here and return once you get the Whip Of Flames and Whip Of Ice. Then, after this, head north and enter the door here and in this hallway, take out the 3 Flame Zombies, then if you want it, grab the Cross Sub-Weapon here, otherwise, head through the door to the north, then take out the 2 Axe Armors and 6 Ghost Warriors, then on your map, backtrack to the room before the room where your Map Markers are right now, the one with the long hallway that leads back to the start. Head back there and in this hallway again, head south and enter the door here. In this room, take out the 4 Flame Zombies and 8 Ghost Warriors, then exit this room through the door to the west, then stop. Look on your Map now and head to back to that hallway you were just in before you where in the previous room and follow it to the end again and kill the 3 Flame Zombies here, that way you know where you're going is right and enter the door to the north. Now, in this room again, head east and enter the Save Room and Save your game, then exit this room and head west through the door and in this hallway, follow the path south and enter the door here and in this room, take out the 6 Frost Zombies and 3Skeleton Swordsmans, then exit this room through the door to the northeast. In this hallway, grab the Axe Sub-Weapon if you want it, but either way, take out the 3 Flame Swords and head north through the door and in this room, take out the 2 Axe Armors and 6 Skeleton Swordsmans, then head through the door to the northeast and in this long hallway, follow the path and enter the first door you come across and in this room, kill the 2 Peeping Eyes and 1 Astral Warrior. Killing the Astral Warrior will net you the Draw Up Skill, so kill him. After this, grab the Blue Money Bag here, then exit the room and continue north and enter the next door you come across. In this room, kill the 1 Axe Knight and 2 Red Skeletons, actually, killing the Axe Knight is enough and when you're done, grab the Marker Stone 4 in the corner, then exit this room. Back in the hallway, grab the Crystal Sub-Weapon if you want it, otherwise, grab the Map 2 Item, which is the Map to the Anti-Soul Mysteries Lab, then ignore the next door you come across and continue north and enter the door to the east and in this room, take out the 5 Flame Zombies and 1 Mad Diver, then grab the Ancient Text 4 Item, then exit this room and back in the hallway, go and enter the door you just passed and in this room, head north up the stairs to Floor 2. --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 2 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x1, Heart Max Up x2, High Potion x1, HP Max Up x1, Potion x1, Purple Money Bag x1, Red Orb, Yellow Dragon Key, Whip Of Flames and Wolf's Foot. As you begin this Floor, head south and enter the door here and out in the hallway, head south and grab the Knife Sub-Weapon here if you want, otherwise, continue on and enter the first door you come across. In this room, take out the 4 Astral Warriors, then grab the Blue Money Bag here, then exit the room. Back in the hallway, continue south and enter the door here to enter a Save Room. Save and heal up, then exit and continue south and enter the door to the east here. In this room, grab the Purple Money Bag, then exit through the door to the east. In this hallway, head to the end of it and examine the door to see that you need a Red Phoenix Key. At this point, use your Red Marker Stone here and leave your Blue Marker Stone on at the statue on the first Floor still. (On your way back, watch out for 2 Hellhounds and 1 Axe Knight now.) Then, backtrack to the long hallway again where the Knife Sub-Weapon is and head north now, to the very end of the hallway and enter the door to the east and in this room, take out the 8 Hanged Mans, then grab the High Potion here and exit the room. Back in the hallway, head through the door to the north and in this room, watch out for the 2 Skeleton Flowers below you and jump down to the area below you and head all the way north and check behind the pillar here to get a Heart Max Up. Then, jump up the stairs nearby and ignore the door nearby and instead, wait for the moving platform to come back to you and jump onto it and attempt to jump over to the other side to the east that has a door there. Once you're over there, enter the door here and in this room, grab the HP Max Up, then exit this room and get back onto the moving platform. Next, ride it past the door you just came out of and jump onto the other platform to the east you come across. On this platform, grab the Potion here, then to the southeast you'll notice some Poles for you to Whip onto. Do so and you'll find a Boss Door and to the south a bit, another Heart Max Up. Grab it, then if you are ready, enter the Boss Door, which leads to the first optional Boss of the game. (Note: Make sure you have Saved your game and have enough Potions on hand.) As you enter, you'll fight the Flame Elemental, so if you want a stategy on him, head to Section VII. Boss Guide for more on that. Otherwise, fight him on your own. After you win, you'll get the Whip Of Flames. I suggest you use it, since it's better than the Whip Of Alchemy. Once you're ready, heal up if you need to, then head to the north end of the room with the moving platform in it and exit to the west through the door. In this hallway, follow the path south and exit this room through the door to the east. In this room, take out the 1 Red Ogre and 4 Red Skeletons, actually, just the Red Ogre, then exit the room through the door to the northwest and in this hallway, head south and exit through the door to the east. In this room, head southeast and on the ground, look for a yellow tile and stand on it. You'll be brought to a secret room, which holds the Yellow Dragon Key, the Key you needed for the House Of Sacred Remains. Take it, then head back up to where you were and head up the stairs to Floor 3 to the west, but when I tell you to come back to this part of the walkthrough, do so. In the meantime, continue on reading the Floor 3 part. Welcome back. Ok, back on Floor 2 now, on your Map, head into the grey room to the north of where you are. So, head north through the door from where you entered into Floor 2 again and in this hallway, take out the Peeping Eye, then enter the door to the north. Back in this room, ignore the Red Ogre and 3 Red Skeletons and head east through the door and in this hallway, head east into the Save Room and heal up and Save. Then, exit the Save Room and head north and enter the Boss Door. Inside, there's no Boss...yet. Head east over to the wall where it says "meth" on it and examine it. It'll give you an option, so say yes and then the Boss will appear. If you want a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself and continue on. After you win, grab the Red Orb and then step into the Teleporter to head back to Rinaldo's Shop. At this time, if you've followed my walkthrough to a point, Rinaldo will be carrying the Meteor Plate, a better piece of Armor for Leon, so buy it and Equip it immediately. After this, buy anything else you may need, then make your way back to the castle and once inside, you'll see the Red Orb here light up. That's 2 down now. 3 to go. Go and Save your game, then head back to the House Of Sacred Remains now and head back to the Yellow Dragon Door and open it now with your Yellow Dragon Key and enter it. Inside, you'll get the Black Bishop, a great Relic for Leon. After this, use a Magical Ticket to exit or just backtrack to the Teleporter and leave this place. (Note: At this time, you have Completed the House Of Sacred Remains completely, hopefully. Your Map Percent, at this point, SHOULD be 36.2%. If not, something's wrong, so backtrack and look for any rooms you may have missed. Either way, if not, you're gold, so let's continue on.) Next, head back to the Warp Room and head to the platform to the east of the one that leads to the House Of Sacred Remains. Now, head to The Walkthrough, E. Dark Palace Of Waterfalls now to continue on. --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 3 - --------------------------------------------------------------------------- Items To Get: Ancient Text 1, Ancient Text 3, Arctic Ring, "E" Tablet, High Potion x1, Megingjord, MP Max Up x1, Potion x1, Shortcake x1 and Super Potion x1. As you begin Floor 3, take out the 4 Astral Warriors, then exit this room through the door to the east and in this hallway, grab the Cross Sub-Weapon if you want, otherwise, head all the way north and you'll see a black painting on the wall. Jump into it and in this room you appear in, grab the Arctic Ring, then exit through the black painting now and back in the hallway, head south and enter the door you see. In this room, take out the 3 Mad Divers, then grab the Ancient Text 3 Item and exit the room. In the hallway again, head south and enter the next door you come across and in this room, take out the 1 Axe Knight and 2 Axe Armors, then grab the Super Potion and exit the room. In the hallway again, continue south and enter the next door to the east you come across and in this room, take out the 4 Hellhounds, then grab the Ancient Text 1 here and exit the room. Then, in the hallway again, continue south and enter the next door you come across and in this room, take out the 1 Flame Demon and ignore the 3 Red Skeletons here and grab the MP Max Up, then leave the room. Then, in the hallway again, head south and exit this place through the door to the east. In this rather large room, you'll have to quickly reach the top before the platforms disappear. To do this, head north and leap up to the higher up platform and hit the horsehead to hit a lever. Then, head northeast and then hurry as fast as you can up the platforms and Poles here and get to the top. If you fail, just keep trying and once you make it up, head through the door to the north and in this hallway, follow the path and enter the door to the north and in this small room, grab the "E" Tablet, a vital Item to beating the Boss of this place. Then, around this area, hidden from the camera, is a Shortcake, so, make sure you grab it. After this, backtrack to the room with the 2F symbol on your Map. Once there, head west through the door here and in this hallway, follow the path and take out the 2 Flame Zombies and 2 Flame Swords, then exit through the door to the north. In this room, take out the 4 Hellhounds and 2 Flame Demons, then exit the room through the door to the northwest. In this hallway, follow the path and exit this place through the door to the north. In this room, don't bother trying to cross the bridge, as you just simply aren't fast enough and instead, head to the area below and watch out for 10 Hanged Mans here and grab the Potion and High Potion here, then place a white Marker Stone here, so you remember about this room to come back to later. After this, head back down to Floor 2 and at this time, head back to the Floor 2 section of this walkthrough for the Anti-Soul Mysteries Lab. --------------------------------------------------------------------------- - E. Dark Palace Of Waterfalls . . . . . . . . . . . . . . . . [ DPOW6.5 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Dark Palace Of Waterfalls: Basement Floor 1 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x1, Gold Coin x1, Green Orb, Heart Max Up x2, Heart Repair x1, HP Max Up x1, Map 3, Marker Stone 8, Meditative Incense, MP Max Up x1, Purple Money Bag x1, Raccoon Charm, Super Potion x1 and Whip Of Ice. As you begin this area of the castle, take out the 4 Skeletons here and then head west and exit through the door to the north. In this long hallway, you'll see a small cutscene with 2 Fish Mans coming in to attack you. Deal with them, then when you come to a fork, head northeast and take out another Fish man, then head through the door to the north. In this room, kill the 5 Fish Mans and 5 Skeleton Swordsmans, then exit this room through the door to the northeast. In this long hallway, take out the 1 Fish Man you see, then take out the 3 others that come in. After this, head northwest when you come to the fork and enter the door to the north. In this room, take out the 4 Fish Mans and 3 Frost Swords. After this, head through the door to the west and in this hallway, grab the Axe Sub-Weapon here if you wish, otherwise, exit this place through the door to the north. Now, in this room, hit the lever with your Whip until you get a message telling you that a bridge has now appeared in the room with the large waterfall. Don't worry about this yet. Now, exit this room and backtrack through the hallway here and in the next room, head through the door to the north. In this hallway, follow the path and enter the door to the north and in this room, take out the 1 Flea Man, then get ready to take out 16 Flea Mans. After this, head southwest through the door and in this hallway, take out the 2 Mermans and 2 Lizard Mans, then head northeast at the fork and follow the path and enter the door to the north after killing 1 Merman to enter a Save Room. Save and heal up, then exit and backtrack to the fork here and head northwest this time and enter the door to the north. In this room, take out the 5 Skeleton Soliders and 1 Heavy Armor, then take out the 6 Vassagos. After this, grab the Map 3 Item here, then exit this room through the door to the northwest and in this hallway, take out the 2 Mermen, then exit this place through the door to the north. In this room, grab the Marker Stone 8 Item, then look on your Map. To the north should be a small grey area that you've yet to explore, mainly just a hallway and a room. Head back to the room on your Map now that is just south of the greyed out hallway. In this room with the 17 Flea Mans, head northeast and enter the door here and in this hallway, take out the 2 Skeleton Archers and 2 Mermans, then exit through the door to the east. In this room, take out the 4 Fish Mans and 1 Merman. After this, backtrack to the first fork on this Floor near the S Symbol on your map and this time, head northwest through the door to the north after taking care of 1 Merman here. In this room, take out the 2 Frost Swords and 1 Frost Demon, then exit this room through the door to the northwest. In this hallway, take out the 3 Fish Mans, then at the fork, head northwest to the dead end and grab the Axe Sub-Weapon here if you wish. Once you reach it, you'll notice the wall looks odd. Turn around and walk back and you'll see that a Heavy Armor has appeared. Lure him near the wall and try and get him to throw his Mace at you. He SHOULD hit the wall if he's close enough and a opening will appear. Enter it and in the next room, take out the 1 Axe Armor and ignore the 4 Red Skeletons, then enter the door to the northwest. Next, in this room, jump down to the area below and head east to find a Purple Money Bag, then, jump back up to the higher up platform and then jump west to the next higher up platform. Here, jump high east and Whip the banister and land on this platform, then head west onto the pillar, then jump high west and Whip the banister and you'll appear near a door. Don't enter it, UNLESS you want to fight another optional Boss, which I suggest you do. If you are prepared and have enough healing Items, continue on, if not, enter this door now. Anyway, to fight the optional Boss, from where you stand now, jump south from the door and you'll land on a pillar. Then, jump west and Whip the banister and grab the Super Potion nearby, then jump east and Whip the banister, then jump high west and Whip the banister, then jump high east and Whip the banister and you'll reach the Boss Door. If you are ready, enter it and if you need a strategy on the Frost Elemental, head to Section VII. Boss Guide for more on her, otherwise, fight her yourself and continue on. After you win, you'll gain the Whip Of Ice. Use it if you wish, otherwise, stick with whatever Whip you want. Next, exit this room and back in the previous room, head to the door you passed earlier and enter it now. In this room, grab the HP Max Up, then head into the Skull Head here, but WAIT AND READ THIS BEFORE DOING SO: Even though this is a fun type of ride, there's a prize to be won from it. Basically, if you can manage to collect all 40 Silver Coins, you'll get the Meditative Incense, a Relic for Leon. Now, to get all 40, as the ride begins, move all the way to the east and you'll grab the 5 Silver Coins here. Then move all the way to the west and grab the 5 Silver Coins here. Then back to the east, then the west and repeat. Now, there's things here that'll be in your way and hurt you, but just let them hit you, as the damage is small and you're focusing on getting the Meditative Incense. Once you get all the Silver Coins, you'll hear a chime, so stand in the middle of the platform now to grab it at the end. If you fail to get it, you can try again, but you'll have to head back to this room to do it. Anyway, when you're ready, attempt it and pray you get it. Now, at this point, head to the Dark Palace Of Waterfalls: Basement Floor 2 section now (It's right below this.) and come back to this part when I tell you to. Welcome back. Well, after you ride the Skeleton Ride, back on this Floor, look at your Map. See the grey area to the east? Head back to that hallway before it now, the one where you had to have the Heavy Armor break the wall and the one with the Axe Sub-Weapon in it. Once there, head northeast at the fork and take care of the 1 Fish Man here, then enter the door to the north and in this room, take out the 4 Fish Mans and 1 Merman, then head through the door to the northeast. In this room with the 3 Axes, pass by the first Axe, then high jump up to the ledge to the east to find a Heart Max Up, then high jump to the west from here and Whip the Pole to reach another ledge, which holds the Raccoon Charm. Equip this as an Accessory, as it GREATLY increases your Luck. After this, head north and exit this room through the door to the north. In this hallway, head south and take out the 2 Mermans and 1 Heavy Armor and at the fork, head northeast and kill another Merman and enter the door to the north. In this room, take out the 4 Rune Spirits and 2 Vassagos, then jump down to the area below and grab the Heart Repair in the middle of the room. Next, climb back up to the platform above you to the east and now Whip yourself across the Poles to the west and collec the 1 Gold Coin here, then jump high over to the east and Whip yourself across the higher up Poles here to the other side and grab the Blue Money Bag here. Then, high jump to the west and Whip yourself again across the next highest set of Poles to the other side, then enter the door to the northwest. In this room, grab the Heart Max Up, then exit this room and in the previous room, backtrack now to the next previous room. Back in the hallway now, head south and take out the 1 Merman, then enter the door to the west that leads to a Save Room. Save your game and heal up, then exit and back in the hallway, head south and enter the door to the east and in this room, exit this room through the door to the northeast. Now, in this room, follow the path and you'll find a Boss Door. Now, get ready, as you're about to fight Joachim. Enter it and after a cutscene, which Leon meets a mysterious Vampire named Joachim and learns that he's after Walter as well. Not only that, but he learns about the Ebony Stone, but he won't learn anymore, as you'll be forced to fight him. If you want a strategy, head to Section VII. Boss Guide for one, otherwise, kill him yourself and move on. After you win, Joachim will tell Leon about the Ebony Stone and he'll learn about it and also hear about the Crimson Stone. After this, Joachim will die and the Green Orb will appear. Grab it, then you'll see another cutscene, as Leon wonders about the Crimson Stone and Alchemy, thinking Rinaldo will know about it and walk off, as a misty figure watches. After this, you've done all you can here, but you'll have to come back later, so keep that in mind. For now, step onto the Teleporter and get out of here. Once back at Rinaldo's Shop, enter it and a cutscene will take place, as Leon asks him about the Ebony and Crimson Stones. He begins to tell him about them and mentions the Philosophere's Stone and mentions how the other two were made accidentally, but the Crimson Stone makes the souls of Vampire's into power for the owner. If a Human uses it, they'll lose their humanity. Hmm...and with both of these, the owner will have an insane amount of power, but both have gone missing...odd. Anyway, the cutscene will end and you're free to shop with Rinaldo. After you're done resupplying your Items, check your Map Percent. If you've followed my walkthrough to the point, it SHOULD be 49.7% right now. If not, you've missed something, so browse through it and get back on track. If you're on track, then continue on and if you don't really care, well, continue reading anyway. Your next goal is to head back to the castle and when you enter, you'll see the Green Orb light up now. That's 3 down now, 2 to go. Go ahead and Save your game now, then head back to the Warp Room and step onto the Teleporter to the west of the one that leads to the House Of Sacred Remains and you'll enter the Garden Forgotten By Time. So, right now, head to The Walkthrough, F. Garden Forgotten By Time to continue on. --------------------------------------------------------------------------- - Dark Palace Of Waterfalls: Basement Floor 2 - --------------------------------------------------------------------------- Items To Get: Blue Dragon Key, HP Max Up x1, Little Hammer and MP Max Up x1. After riding the Skeleton Ride, you'll be dropped off in a room on Basement Floor 2 and there's a lever nearby. Hit it until you get a message about the flow of water changing, then exit this room to the northwest. In this room, take out the 1 Cyclops and 2 Merman, then exit through the door to the east and in this huge hallway, take out the 2 Flea Mans and 1 Cyclops and head south, then at the fork head northeast and enter the door to the north. In this room, take out the 2 Lizard Mans and 1 Cyclops, then head through the door to the northeast. In this hallway, grab the Crystal Sub-Weapon if you wish, otherwise, exit this place through the door to the north. In this room, take out the 12 Lizard Mans here and if you need to heal, don't waste an Item, as there's a HP Max Up in the north corner, so grab that to heal yourself completely and gain 10 HP, but be sure to get it anyway. After this, backtrack to the LONG hallway where you see a Black Key symbol on your Map. Place a Marker Stone here, as you'll find the Key to that door later on and want to come back. Anyway, exit this hallway by heading south and then exit the hallway through the door to the west. In this room, take out the 1 Armor Knight and 4 Mermans, then exit the room through the door to the northwest. In this room, watch out for the 3 swining Axes and head south and exit this room through the door to the east. In this hallway, follow the path south and take out the 3 Skeleton Archers and 3 Lizard Mans, then head northeast at the fork and enter the door to the north. In this room, take out the 2 Lizard Mans and 10 Flea Mans, then head through the door to the northeast. In this hallway, take out 2 Flea Mans and 2 Lizard Mans, then head north until you see a frozen door. Use the Whip Of Flames on it if you have it, otherwise, use a Marker Stone here to remember to come back later. If you do have the Whip Of Flames, after destroyting the ice, enter the door and in this room, grab the Little Hammer, another Relic for Leon. After this, backtrack to the room where you fought 2 Mermans and 10 Flea Mans just previously and exit this room now through the door to the northwest. In this room with the 3 Axes, head over and exit this room through the door to the north and in this room, take out the 2 Frost Demons and 3 Heavy Armor, then exit this room through the door to the southwest. In this hallway, take out the 4 Lizard Mans, then at the fork, head northwest and grab the Potion and exit this place through the door to the north into the Save Room. Save your game and heal, then exit back into the hallway and head back to the fork and head northeast this time and exit this place through the door to the north, but get ready for a Boss fight against the Doppelganger. If you want a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself and win and then continue on. After you win, exit this room through the door to the northeast and in this hallway, grab the Cross Sub-Weapon if you want, otherwise, exit this place through the door to the north. In this room, ignore the Skull Head here and enter the door to the northwest and in this room, you'll have to hit all 3 Lamposts to open the door and you'll have 8 seconds to do so the second you hit the first Lampost. Just start with the one that's close to you and hit the other two as you head southeast and then enter the door to the east as fast as possible. In this room, you'll find the Blue Dragon Key, so take it, then exit this room and then backtrack through the previous room and in the room now with the Skull Head, but yet again, WAIT. Just like before, this is another little game for you to play. Same strategy as before, but the prize this time at the very end is a MP Max Up, so if you fail to get it, go and try again. Anyway, at this time, head back to the Dark Palace Of Waterfalls: Basement Floor 1 section (It's above this part.) and continue reading The Walkthrough there. --------------------------------------------------------------------------- - F. Garden Forgotten By Time . . . . . . . . . . . . . . . . [ GFBT6.6 ] - --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Garden Forgotten By Time: Floor 1 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x4, Heart Max Up x1, HP Max Up x1, Jewel Crush, Marker Stone 5, Potion x1, Red Phoenix Key, Ring Of Fire, Ring Of Thunder, Saisei Incense and Tool Bag. As you begin this area of the castle, take out the 3 Skeletons here, then head northwest through the door and in this hallway, follow the path and enter the door to the north. In this room, kill the 8 Skeletons, then exit this room through the door to the northwest. In this hallway, take out the 2 Skeleton Swordmans, then continue on and enter the door to the east and in this room, hit the Statue here all the way until it locks into place. You'll then see a door as one of the circles on it glows red, just like in the House Of Sacred Remains. Anyway, exit this room and back in the hallway, enter the door to the northwest. Now, in this room, take out the 13 Bats and the 5 Ghosts, then exit this room through the door to the northwest. In this hallway, head west into the door you come across and in this room, you'll see a small cutscene of what you must do. Though, before attempting to Whip yourself across on the Poles, jump down to the area below and look behind the stairs to find a HP Max Up, then head southwest to find a Blue Money Bag. Then, head back up and the trick to crossing this part is to jump and Whip the Poles just as they're reaching the top. Do this once, then land on the platform, then do it again, this time doing it twice, then when you pass the second Pole, hit the Switch and land, then jump over and enter the door to the west. In this hallway, take out the 2 Skeleton Swordsmans and 1 Skeleton Archer, then enter the door to the north. In this room, hit the Statue here into place like you did before and you'll see the same door again, as another circle will glow red now. Next, backtrack to the hallway you where in before the room with the Poles, the one with the Axe Sub-Weapon in it on your Map. Back in the hallway, head south and grab the Axe Sub-Weapon if you wish, otherwise, at the fork, head north and enter the door to the north and in this room, take out the 1 Evil Stabber and ignore the 2 Red Skeletons and once you kill the Evil Stabber, you'll learn the Rising Shot Skill. After this, grab the Potion, then exit this room the same way you came in. Back in the hallway, head south all the way now and enter the door to the east and in this room, take out the 4 Astral Warriors and 2 Buckbairds, then exit this room through the door to the northwest. Now, in this hallway, head west into the door here to enter a Save Room, so Save your game and heal, then exit and back in the hallway, head north and enter the door to the north. In this room, take out the 3 Ghosts and 2 Shadow Wolfs, then head northwest and grab the Map 4 Item and enter the door here as well. In this hallway, follow the path and enter the door to the north and in this room, you'll see a small cutscene of 2 Gargoyles coming to life. Take them out, then another one will fly in, so kill it. After this, head northeast and enter the door and in this hallway, head all the way south and enter the door to the east and in this room, take out the 4 Storm Skeletons, then head through the door to the northeast. In this hallway, follow the path and head to the door to the north and use the Blue Dragon Key here and in this room, grab the Tool Bag, a great Item that lets you now Equip 3 Accessories total, so Equip another one right away. After this, backtrack to the hallway on your Map that to the east leads to a grey room. Once you're back in the hallway, head east at the fork and enter the door to the north and in this room, take out the 6 Axe Armors here, then take out the 2 Evil Stabbers and then exit through the door to the northeast. In this hallway, head north at the fork and grab the Knife Sub-Weapon if you wish, otherwise, exit through the door to the north. In this room, take out the 3 Shadow Wolfs and 1 Gargoyle, then grab the Blue Money Bag to the northwest, then exit the room through the door to northeast and in this hallway, take out the 1 Buckbaird, then exit the room through the door to the east. In this room, take out the 2 Skeleton Archers and 1 Thunder Demon, then exit the room through the door to the northeast and in this hallway, head all the way north and enter the door here and in this room, kill the 3 Skeleton Archers and 1 Gargoyle, then head through the door to the northeast. Now, in this hallway, take out the 5 Ghosts, then exit this room through the door to the east and in this room, kill the 3 Skeleton Soldiers and 1 Evil Stabber, then grab the Blue Money Bag to the northwest and next, on your Map, head back to the hallway where you see a greyed out Save Room to the north in the hallway to the east. Once you're back in the hallway, head east at the fork and then head through the door to the west to enter a Save Room. Save up and heal, then exit and back in the hallway, head north through the door and in this room, kill the 1 Mist to learn the Energy Blast Skill, (Note: I am NOT sure about learning the Energy Blast Skill and the Rising Shot Skill from the Evil Stabber and Mist Enemies, so if you don't learn them from these guys, then don't worry, just means you'll get them later or perhaps before this, but oh well. I haven't listed a few Skills here that I did learn from Enemies, but from past Experience, I didn't exactly learn them from them last time, so I didn't put them down here as ones you learn from them if you beat them each time and that it's guaranteed. Ah well.) then, do NOT kill the Man-Eating Plant and instead, lure it over to the wall to the west and jump high to see a ledge that's out of your reach. Bring it over as close as you can and then Whip it a few times, stop and it should open up. When it does, jump onto it and use it as something to jump off of to reach the ledge. Once up here, grab the Blue Money Bag, then enter the door. In this room, grab the Jewel Crush Accessory, then hit the Statue here into the hole and you'll see another door now, as one of the circles glows red. After this, exit this room and feel free to kill the Man-Eating Plant now, otherwise, head through the door to the northeast and in this hallway, head north and grab the Holy Water Sub-Weapon, otherwise, head through the door to the north. In this room, take out the 3 Poison Lizards and 1 Thunder Demon, then head through the door to the southwest. In this hallway, follow the path and exit through the door to the north and in this room, grab the Marker Stone 5, then hit the Statue here into the hole and you'll see the other door now, as the final circle glows red, then they'll all turn green and the door will unlock. You'll find this door soon enough, but for now, backtrack to the hallway that has the Holy Water Sub-Weapon in it and once there, head south all the way and enter the door to the east and in this room, take out the 1 Mist and 2 Shadow Wolfs, then exit this room through the door to the northeast. Now, in this room, take out the 2 Buckbai