_// / / / / / // /|//__/|_/ / / / / / /_ /_ _ ___ \ / / / / |/ | | \ \/_/ / ____ ____ / ____ | | \ \___\\ / __ ______ / __ \ | \ / | \ | | // \ / __ \\ _/-\\ \_ _\ / / \// | |\ \ /\ | [] | | |// / / / /|\ /__\/| _|| \\ \__/// | | | |/()\| _ / | \ | | |_/_|||| ||| ||| || // | |/ // __ \ | \\|| |\ \ | | /_ _||()||| || > || // |___/// \_\| \_|_| \/ | |__// ||||__||| ||| || //____/ \ />> / \___/ ||_\__/\\__|||_// |______/ \_ /> <_< ----------------------------------------------------------------------- Released date of FAQ: 12th April 2003 Latest editions can be obtained from Cheat Code Central and GameFAQs This FAQ is protected under the Copyright Law Act. No part of the material should be copied without obtaining the author's consent. For webmasters, the FAQ can be posted on your website as long as no part of the FAQ is altered. Please obtain the latest revisions from Cheat Code Central or GameFAQs . If you have any questions about the FAQ, feel free to sent me an e-mail (addressed indicated above) with the game title (Dark Cloud 2 or DC2) as your subject. No labelled subjects will be unattended. This FAQ is copyright of Scott Ong 2003. -------------- Author's Note -------------- This update (v1.5) includes the following additions from v1.4: - Made some corrections, thanks to contributions from Deona Lindholm . - Added Ridepod Weapons Listing, except for some stats missing. - Correct a typo error - Peeping Pole for photographs, thanks to Chris DeBonte - Thanks to Adam Hodges for telling me that the select buttons helps to sort the items nicely. - Complete the armlets listing ---------------------------- IMPORTANT NOTE ON E-MAILS ---------------------------- Well, I am around 90% done with the FAQ so the future updates will be dependable on how much time I have to spare as I getting busier with my "national obligation". E-mails may be answered in 2 weeks time as I will be away from my computer most of the time. If you need any help, feel free to consult anyone of the authors for this game in GameFAQs. To get help within the fastest time, get help from GameFAQs' message board. Generally, I supposed this FAQ could help you (the reader) in almost all areas except for:- 1) Fishing using Lures 2) Monsters Transformation process 3) Ridepod parts - statistics for the 40 weapons 4) Strategy for Undead monsters (I have messed up my note on those skeletons ^_^: a personal blunder) I am not sure when I will be doing a v1.6 update. But I am pretty sure it is going to take a long time as my free time is getting lesser. Hope you readers could understand. I will be glad if someone could help me with the above 3 points... --------------------- Revision History --------------------- Version 1.0 - File Size: 409 KB, Date Released: 12 April 2003 The FAQ's initial release with a walkthrough completed till Chapter 7 & other sections all partially completed. Version 1.05 - File Size: 412 KB, Date Released: 13 April 2003 Added Clothings section. Make some changes. Version 1.1 - File Size: 468 KB, Date Released: 15 April 2003 Expanded Spheda Section, Fishing Section, Support Character Recruitment Section, Georama Section and a bit about Ridepod. Version 1.2 - File Size: 514 KB, Date Released: 18 April 2003 Added a complete walkthrough for Chapter 8 & Spheda prizes listing for each individual floors. Version 1.3 - File Size: 612 KB, Date Released: 20 April 2003 Added the monster bestiary, added Conda to support character listing, completed partial monster strategy guide. Version 1.4 - File Size: 667 KB, Date Released: 26 April 2003 Added & updated the Monster Bestiary & a partially completed Weapon Bestiary. Update Ridepod's listing. Version 1.5 - File Size: 710 KB, Date Released: 02 May 2003 Made some corrections. Update Ridepod Parts Listing and Armlets Listing. --------------------------- C o n t e n t s --------------------------- 1` Game Basics 6` Bestiary 2` Dungeon Basics 7` Support Characters Recruitment 3` Camera Basics 8` Georama Menu 4` Fishing & Spheeda Basics 9` Walkthrough & Secrets 5` Equipment Upgrading 10` Credits and Acknowledgements ------------ I -------------- G a m e B a s i c s ----------------------------- i) Basic Player Controls ````````````````````````````` The basic controls are being explained in your menu. The controller settings are displayed below:- Button What it does? ```````` ````````````````````````````````````````````````````````` X Select command. Use to attack while in dungeons. Circle Cancel selection in menu. Use to lock-on targets while in dungeons. Triangle Brings up the menu screen. Skip story sequences during PAUSE mode. Square Activates camera mode. Uses equipped item while in dungeon. Activates item selection box when talking or viewing doors with locks. D-Pad Moves the cursor on the item selector L1 Allows you to use the character's ranged weapon. Use in conjunction with X button. R1 Allows you to put your character's in guard mode. Press X to lift up objects (such as small crates) and hit X again to throw. L2 Activates First Person View (FPV) Mode R2 Activates free viewing Camera Mode during fishing L3* Allows you to switch between Max and Monica R3 Allows you to switch between Max and Ridepod or Monica & Monster Transformation Left Analog Moves your character Right Analog Rotates the camera view Start Pauses the game. Select Toggle map between OFF, CORNER, LARGE view while in dungeons. * You can activate L3 this by "clicking" the left analog stick. To activate R3 click the right analog stick. ii) Main Menu `````````````````````````` The menu screen can be activated by hitting the Triangle button. You will find the following list of commands on the screen:- Option What it does? ```````` ```````````````````````````````````````````````````````````` Item Activates the item inventory screen. Character Activates the character selection screen Make Activates the Invention screen where you can make items based on blueprints collected. The Make option will available until you get Ridepod. Move Allows you to toggle between areas. You can move between towns and dungeons. Options Allows you to view the Option screen Help Allows you to access the training menu which features movies explaining various aspects of the game. More movies will be available as you proceed further into the game. iii) Item Menu `````````````````````````` Item menu features a description box locating directly below the item inventory. All your character's key items, items and weapons will be listed here. You can have a maximum of 114 types of items. You can have a limit number of specific items. For the listing of items, please view the item bestiary. Equipable items such as Bread, Cheese, Premium Chicken can only allow you to store 20 of them. Some of them allows you to store 5 of them and even 3. Controls `````````` X - Select Item & view commands O - Exit Item Menu Triangle - Allows you to select a number of items from the item type. Use Up & Down on Left Analog stick to determine number of items to move. Hit Triangle twice will bring whole group of items. Square - Bring the whole group of items. L Analog - Moves cursors along items. Select - The computer will sort the items for you. >> Item Holders Under the character's status bar, you can find 3 item holders. Each item holder can hold 1 type of item, giving Max or Monica to hold at most 3 types of items. To equip an item type onto the item holders, just simply select the item with X and point the cursor at the item slot to equip. While in dungeon, hit Square to use the item while D-Pad allows you to toggle the cursor between the 3 item group. >> Items Command When you select an item, you will be given the following command on the small command box appearing next to the item type:- ______________________________________________________________________ |Command | What it does? | |--------------------|-------------------------------------------------| |Equip |Equip the weapon for your character | |--------------------|-------------------------------------------------| |Use on Max |Uses the item on Max | |--------------------|-------------------------------------------------| |Use on Monica |Uses the item on Monica | |--------------------|-------------------------------------------------| |Use |Uses the item | |--------------------|-------------------------------------------------| |Spectralize |Convert items into synthesis items for upgrading | | |your character's weapon. | |--------------------|-------------------------------------------------| |Put on Fishing Rod |Equip the item as a bait for fishing | |--------------------|-------------------------------------------------| |Exchange |Switch weapons for Ridepod | |--------------------|-------------------------------------------------| |Build Up |Weapons Only. Allows you to convert the weapon | | |into an advanced version. | |--------------------|-------------------------------------------------| |Repair |Weapons Only. Allows you to repair the weapon | |--------------------|-------------------------------------------------| |View Status |For spectralized items only. You will find the | | |attribute bonus offered by the item. | |--------------------|-------------------------------------------------| |Discard |Throw away the item | |----------------------------------------------------------------------| >> Special Items Certain items allow you to view a special item menu that allows you to view photo scoops (Inside Scoop Memo), NPCs' requests (Notebook), etc. Items such as Key Handle, Fairy Saw, Channel Key, etc cannot be discarded as they are available only in dungeons. You will need them in order to get out of the dungeon. Keys for Dungeon ````````````````````` Chapter 1 Key Handle; Channel Key Chapter 2 Fairy Saw; Slash Branch Chapter 3 Giant Meat Chapter 4 Luna Stone; Luna Stone Piece Chapter 5 Magma Rock, Stone "T", Rope, White Wind Vase Chapter 6 - Chapter 7 Queen's Watering Pot, Moon Clock Handle Chapter 8 Trolley Oil, Rusted Key >> Weapons There are 2 playable human characters - Maximillian and Monica. Each of them carries a melee-type weapon and range-type weapon. Melee-type weapon are meant for close combat while range-type weapon are flying target or enemies at further distance. Each weapon has its own hit points (denoted by WPN). WPN drops as you attack with the weapon more often. You can recover WPN points by using Repair Powder, Gun Repair Powder or Ring Repair Powder. Underneath the weapon's WPN gauge, you will find a blue gauge, it is actually the WPN's synthesis points gauge. The gauge increases upon you defeat the enemy and recover the blue crystals dropped from the fallen enemy. Once it is maxed out, you will gain Synthesis points for upgrading your character's weapon. Synthesis points is necessary to enfuse items into the weapon. The blue crystal will be attributed to the character's weapon that deal the killing hit to the target. >> Spectralize An innovative feature of Dark Cloud 2 that allows you to convert items for synthesizing in your character's weapon. Each weapon has a total of 10 attributes. The table below illustrates the meaning of each attributes:- ______________________________________________________________________ |Attribute |Meaning | |----------------|-----------------------------------------------------| |Attack |Indicates the weapon attacking power | |----------------|-----------------------------------------------------| |Durability |Indicates the weapon's WPN durability. Weapon with | | |higher durability, will have WPN decreasing at a | | |lower rate. | |----------------|-----------------------------------------------------| |Flame |Allows the weapon to deal more damage to enemy that | | |is weak against fire elemental damage. | |----------------|-----------------------------------------------------| |Chill |Allows the weapon to deal more damage to enemy that | | |is weak against ice elemental damage. | |----------------|-----------------------------------------------------| |Lightning |Allows the weapon to deal more damage to enemy that | | |is weak against lightning elemental damage. | |----------------|-----------------------------------------------------| |Wind |Allows the weapon to deal more damage to enemy that | | |is weak against flying attacks. Ideal for flying | | |targets. | |----------------|-----------------------------------------------------| |Crush |Allows the weapon to deal more damage against armored| | |targets such as Turtle, Tortoise, etc. | |----------------|-----------------------------------------------------| |Exocrism |Allows the weapon to deal more damage against undead | | |targets such as Nightstalkers, Skeletons, etc. | |----------------|-----------------------------------------------------| |Beast |Allows the weapon to deal more damage against beasts | | |such as Hunter Fox, etc. | |----------------|-----------------------------------------------------| |Scale |Allows the weapon to deal more damage against dragons| |----------------|-----------------------------------------------------| Upon "spectralization", you will find a new glowing item in a new item slot on the inventory. Select the item and move the cursor to the weapon to perform synthesizing. Synthesizing items require Synthesis points, which are earned by defeat enemies. If there is insufficient Synth points, the process is unable to take place. For the type of items that enhances this ability, please refer to the Item Bestiary. >> ABS Points Conditions ABS refers to ability points earned by your characters upon defeating the enemy. This is indciated by small blue crystals scattered upon an enemy's defeat. There are several ABS conditions:- _____________________________________________________________________ | Condition | Points awarded to... | | Defeat the enemy |----------------------------------------------| | using... | Max |Monica |Ridepod |Monster | |----------------------|----------------------------------------------| |Gun |Gun |General |General |General | |----------------------|----------|-----------|-----------|-----------| |Wrench |Wrench |General |General |General | |----------------------|----------|-----------|-----------|-----------| |Sword |General |Sword |General |General | |----------------------|----------|-----------|-----------|-----------| |Bessard |General |Besarrd |General |General | |----------------------|----------|-----------|-----------|-----------| |Ridepod Weapon (Melee)|Wrench |General |General |General | |----------------------|----------|-----------|-----------|-----------| |Ridepod Weapon (Range)|Gun |General |General |General | |----------------------|----------|-----------|-----------|-----------| |Monster (Melee) |General |Sword |General |General | |----------------------|----------|-----------|-----------|-----------| |Monster (Range) |General |Bessard |General |General | |----------------------|----------|-----------|-----------|-----------| |Items and Others* |General |General |General |General | |----------------------|----------|-----------|-----------|-----------| *This includes the magic-absorption blade of Monica when you use the absorb magic to attack an enemy. iv) Character Menu `````````````````````````` The character selection screen allows you switch your active character with another character. Generally, you can use a total of 3 playable characters: Maximillian, Monica and Ridepod. Monica is able to perform Monster Transformation upon gettg the first monster badge. ______________________________________________________________________ | Character | Duration | |------------------|---------------------------------------------------| |Maximillian |From the beginning of the game. You begin the game | | |with him. | |------------------|---------------------------------------------------| |Monica |Start of Chapter 2, after defeating Flotsam | |------------------|---------------------------------------------------| |Steve the Ridepod |After encounters with Linda the elephant at the | | |Underground Channel in Chapter 1. | |------------------|---------------------------------------------------| |Monster |You will get this while sometime in middle of | |Transformation |Chapter 2. You need to get the 1st badge - Himarra | | |by purchasing it from Tailor Shop upon fulfilling | | |the Georama Conditions - Tailor Shop. More Badges | | |can be obtained by throw Gift Capsules with 3 kind | | |of an item. | |__________________|___________________________________________________| >> Non-Playable Characters (NPCs) Recruitment Although you can have a maximum of 4 playable characters, you can recruit allies (NPCs) and they provide support features for Max and his friends. They provide vital support such as making bombs, sell items while they is not at your party, etc. Once joing a off-screen member, they will allow you to fix weapons (for Cedric) and provide ability support such as increased Synth points, recover hit points, refuel, etc. You can recruit them after Chapter 2. For more details, please refer to NPC Recruitment. v) Make Menu `````````````````````````` Being a mechanic genius, Maximillian is able to create new inventions by joining ideas captured from photographs thus making a new invention for his pal, "Steve" the Ridepod. Once an idea is generated, you need to purchase items from an item shop and Max will build the item! >> Camera You will get the Camera upon Max being rescued by Cedric on the Ridepod from the boss while in Chapter 1. To use the camera, it must be equip on an item holder. More details about the camera will be discussed in Camera Basics. >> Creating a new Invention Card Select an invention slot from the inventions listing. You need to have at least 3 photographs for a new invention card. First of all, select the photograph from your photo listing. Do this until you have selected 3 photographs. Hit Square and there will be screen of Max thinking of an idea. If it is successful, you get a new invention card. The invention card will states the number of items required for making the invention get the necessary items and you are only your way for a new item! vi) Move Menu `````````````````````````` Move Menu allows you to jump from area to another area. You will find a world map where a cursor will be point at your current location. Select a location (let's says it is Palm Brinks), you will find sub- locations such as Station, Palm Brinks (town), Undergound Channel, etc. If you use this while in dungeons, money will be deducted if there are enemies within the area. Thus it is advisible to wipe off all enemies prior on your way to escape. About half of your Glidas (currency for the game) will be deducted for your escape... vii) Options Menu `````````````````````````` You will be able to view the settings configuration at the Start Screen of the game. ______________________________________________________________________ | Option |What it does | |--------------|-------------------------------------------------------| |Cursor |If set on, the cursor will return back its last set | | |position. | |--------------|-------------------------------------------------------| |Vibration |Set the vibration setting ON or OFF. Recommended to set| | |on for Fishing Mini-Game. | |--------------|-------------------------------------------------------| |Message Speed |Determines the message speed of your choice. | |--------------|-------------------------------------------------------| |Sound |Toggles sound settings between Stereo and Mono | |--------------|-------------------------------------------------------| |Time Passage |Controls how fast time passes in the game itself. | |--------------|-------------------------------------------------------| |Map Display |Toggles between the three map options (none, small, | | |full) in the dungeons. Small view indicates the corner | | |view. You can view map with SELECT button unless you | | |have received the Map item while in dungeons. | |--------------|-------------------------------------------------------| |Damage Point |If set on, damage numbers on the enemy are shown. | |--------------|-------------------------------------------------------| |Enemy HP |If set on, the enemy's HP gauge is shown. | |--------------|-------------------------------------------------------| |Display |If set on, you will find the enemy's rage counters | |Rage Counter |appearing on top of the HP gauge. | |--------------|-------------------------------------------------------| |Name Display |If set on, the character's name is shown. | |--------------|-------------------------------------------------------| |Monster Name |If set on, the enemy's name is shown. | |Display | | |--------------|-------------------------------------------------------| |Fade Distance |Toggle fade view mode. Objects in a distance will look | | |more blur. | |--------------|-------------------------------------------------------| |Subtitles |Turns the subtitles on and off. | |--------------|-------------------------------------------------------| |Pause Display |Toggles the darkening of the screen and display of | | |"Pause" when the game is paused. | |--------------|-------------------------------------------------------| viii) Help Menu `````````````````````````` It allows you to view the full listing of Help feature for the game. It will feature movies illustrating on how to equip items, navigation, etc. View these movies for the full basic training details. You can end the movie at any point of time with Triangle button. As you proceed further into the game, you will find more movies available for viewing. ix) Saving `````````````````````````` Like traditional RPGs, you will find save points located in towns. Save Points are indicated by red shields surrounded by red rings. Just hit X when Max/Monica is near the save point. You can save your game into the desired memory card slot. You can hit Triangle to save your game while viewing the dungeon listing screen. x) Getting Items/Open Chests ```````````````````````````````````` The idea is similar to Final Fantasy IX. You will find a ! icon appearing on top of your active character's head. Hit X to explore the item. Chests position are not fixed in dungeons or cities. They appear randomnly. Minature chests contains power-up items such as Fruit of Eden (increases max HP), Potato Pie (increases Max's defence) and Witch's Parifact (increases Monica's defence). These items appears after you completed a story event (for Chapter 1) and as for subsequent chapters, you need to complete the Georama Conditions. You can also get items from destroying crates/rocks/vases found in dungeons. This can be done by using R1 + X to lift up the item and X again to throw the item. ------------- II --------------- D u n g e o n B a s i c s -------------------------------- The objective of clearing dungeons is to get an item called "Gate Key", which appears differently for different dungeons. The Gate Key is held by one of the monsters in the area. Defeat it and you will able to obtain it. Next, you need to locate the exit (indicated by a large yellow dot) and use the key (activate the item sub-menu with Square button and select the item). The dungeon maps are randomnly generated. The location of the exit is random and even the chests are random. Heck, almost everything is random except for the type of monsters appearing in the area. i) Attacking ````````````````````````````````````` Dark Cloud 2 battle system is unique as compared to traditional RPGs. It has some resemblance with Kingdom Hearts' battle system. You can control your character to move freely on the battlefield and access the menu at the same time. Max starts with his Battle Wrench, a short range weapon. He will get his projectile weapon - a gun-type weapon from Donny after you have completed Prelude. Monica starts with the sword as you have seen her taking it at the Prelude. Her long-range weapon is using magic. All these commands can be ONLY used while in Dungeons. >> Combo Hit This can be done with the character's right-hand weapon i.e. the short range weapon. You can do combo strikes by hit the X button repeatedly as your character attacks the enemy. The chain lasts for a maximum of 5 hits. You will end the last hit with a knock-down attack. The combo hit differs depends on the weapon that your character is using. The damage dealt will progressively increase with the number of hits. >> Charged Attack To do a charged attack, you just need to hold down the X button and release it for your character to release a heavy hit. You can even hit aerial targets surrounding your character. >> Final Blow Lock on the target and tap the left analog stick towards the target and hit X. The character will deal a jumping leap with a swing of the weapon, dealing heavy damage. >> Backflip Lock on the target and tap the left analog stick away the target and hit X. Your character will do a flying backflip that separates him/her away from the target. Please note while in mid-air your character is vulunerable to all sorts of attacks. * Magic-Absorb Blade (Monica ONLY) Magic-Absorb Blade is a skill that allows you to absorb the energy of elemental attacks, such as Fire, while guarding. When you swing your sword with X button, it fires back as magic. You can continuously charge up energy of 1 elemental type. If you absorb a different element type, Monica lose the magic that she stocked up. For example if you stock up 3 fire spells from an enemy, you absorbs a chill spell, you will lose all your previous fire spells that you have stocked earlier. The amount of elemental energy you can absorb depends on the durability of your equipped weapon. The weapon's durability will improve as Monica levels up and you will find more slots appearing on her weapon icon. (The slots are indicated by white dots) To release absorbed elemental energy in the form of magic, press L1 while guarding with R1. * Throw (close-ranged only, Max/Monica only) You can grab objects and hurl them at targets. This can be done by holding R1 and hit X to grab the object. Hit X again to throw the object. You can even throw enemies (of course, not for monster that are over-sized). Throw objects at enemies may cost enemies to get stunned, where you can hurl all your attacks on the unguarded enemy! ii) Restore attributes - HP/Fuel/WPN ````````````````````````````````````````` You can activate the main menu while in dungeons. You can use items from item holders by toggle the cursor on the item with D-Pad and Square button to use the item. There are 3 important statistic attribute- Hit Points, Fuel, Weapon Points >> Hit Points (HP) To restore hit points, you must give your character healing items such as Bread, Mellow Banana, Pointy Chestnut, etc. Some items will increase Max or Monica's thrist, thus you need to drink Tasty Water, etc. As the characters do not level up in this game, you can only increase Max/Monica's HP by giving him/her the Fruit of Eden, which is extremely rare and hard to get. You can also increase defences by giving Max a Potato Pie and giving Monica a Witch's Parfait. Once a character is KO'd in a dungeon, you will be bought to the character selection screen to select a fightable character. Fallen characters will be revived back to full health upon exiting the dungeon. You can revived a fallen character by using a Ressurrection Powder, which is only available in dungeons for Chapter 7 onwards or via Spheda. >> Fuel This applies to Ridepod only. Ridepod's HP is indicated by fuel gauge. You can refuel his energy source (i.e. fuel gauge) by using a Ridepod Fuel. The Ridepod Fuel can be obtained from treasure chests or crates in dungeons. You can also visit Cedric, who is located at the workshop (prior to Chapter 1) or locomotive (Sindain, Chapter 2). You can also use his character ability while having him in your party. You can buy Ridepod Fuel from Morton's Sundries for 2000 Glidas from Chapter 5 onwards. You can upgrade Ridepod's Energy Pack upon more discoveries through the Make Menu. >> WPN Points WPN points actually represents the lifeblood of your weapons. Once it reaches 0, the weapon will deal zero damage or No Effect, rendering it becoming useless. You can however restore the power by using Repair Powder items. Repair Powder restores Melee weapons for Max, Monica & Ridepod. Gun Repair Powder fixes range weapons for Max and Ring Repair Powder fixes range weapons for Monica. WPN points will decrease as you uses the weapon. The deteoriation rate will decrease if you improve the weapon's durability. You can also fix weapons via Cedric's NPC aid. iii) Reading Dungeon Map Indicators ````````````````````````````````````````` Below is a chart that shows what the indicators show: _____________________________________________________________________ |Indicators |What it represents? | |--------------------|------------------------------------------------| |Large Green Dot |Floor Entrance | |--------------------|------------------------------------------------| |Large Yellow Dot |Floor Exit | |--------------------|------------------------------------------------| |Yellow Dot |Treasure Chest/Mimics/Traps* | |--------------------|------------------------------------------------| |Glowing Yellow Dot |Coin Spot** | |--------------------|------------------------------------------------| |Purple Dot |Geostone | |--------------------|------------------------------------------------| |Red Dot |Enemy | |--------------------|------------------------------------------------| |Large ? |Healing Spring | |--------------------|------------------------------------------------| |White Dot |Proceed to undeground. Available in Chapter 4 | |--------------------|------------------------------------------------| |Sphere Golfing Indicators | |---------------------------------------------------------------------| |Red/ Blue Dot |Represents the sphere | |--------------------|------------------------------------------------| |Large Red/ Blue Dot |Represents the time distortion field | |--------------------|------------------------------------------------| |Chain or red dots |Represents the view line of Sphere Golfing | |--------------------|------------------------------------------------| * Treasure chest may look normal and you will not know what it is actually inside. Treasure chest can be Mimics or King Mimics (monsters!). Sometimes it can be empty or a bloody-trap. However if you face a chest that cannot be open, you need to use a Treasure Chest Key, which is a rare item obtained from dungeons. You can also get a lucky draw of 2 boxes - Happy Clown Present. You also have Donny to open up the locked chests if he is the support character. ** Coin Spot will result the coin flipping the moment Max or Monica steps in the area. If it is Angel, you will get bonuses such as WPN recovery, HP recovery, etc. If the coin shows Devil, good luck... iv) Status Ailments ````````````````````````````````````````` Status ailments causes your character to unable to peform what he/she normally does. It is highly recommended that you stock up these items once you gotten the opportunity to buy them from Adel. Mighty Healing can be purchased from Dr. Dell (who will joins you automatically in Chapter 3) or Star Items at Starlight Temple (Future, Chapter 3). ______________________________________________________________________ |Status |What it causes? |Remedy Item | |--------------|------------------------------------------|------------| |Poison |Slowly drain the health of effect target |Antidote | | | |Drink | |--------------|------------------------------------------|------------| |Curse |Loses the ability to transform/ change |Holy Water | | |weapons | | |--------------|------------------------------------------|------------| |Stop |Freezes your character a temporarily |Heart-Throb | | |moment of time |Cherry | |--------------|------------------------------------------|------------| |Pumped Up |Attack power up for a short period of time|N/A | |--------------|------------------------------------------|------------| |Petrification |Freezes longer than stop. Character turn |Medusa's | | |stone. |Tears | |--------------|------------------------------------------|------------| |Thrist |Character becomes thirsty & cannot eat |Tasty Water | | |anything. | | |--------------|------------------------------------------|------------| |Gooey |Character becomes slower in motion |Gooey Peach | |--------------|------------------------------------------|------------| You can prevent Poison, Curse, Stop, Petrification and Gooey by equipping Amulets on the character's item holders. To get Pumped Up status, use a Stamina Drink on your character. v) Dungeon Stage Conditions ````````````````````````````````````````` Prior to accessing the dungeons, you can find Medal conditions. If you succeed in completing the dungeon within that condition, you will get a Medal, which will be kept in the Medal Holder. SEALS - this indicate the special dungeon conditions ______________________________________________________________________ |Seal Type |What it means? | |----------------|-----------------------------------------------------| |Red |Maximillian/Ridepod cannot be used for the stage. | |----------------|-----------------------------------------------------| |Blue |Monica or her transformations cannot be used for the | | |stage. | |----------------|-----------------------------------------------------| |White |No status/HP recovery items can be used. You can | | |still recover HP via healing spring or use a weapon | | |that has Drain or Slow Heal ability enfused in it. | |----------------|-----------------------------------------------------| |For the seals listed above | |To break the above seals, defeat all enemies in that dungeon first | |with the seal ON. The seal will be broken when you play that dungeon | |for the next time. | |----------------------------------------------------------------------| MEDAL CONDITION Medals are hard to collect in my opinion. You need to finish the stage by completing the dungeon within the stated conditions. Medals earned will be kept in the Medal Holder. Medals does not indicate you are a great Dark Cloud 2 player but also allows you to obtain special clothing late in the game. The medals can be exchanged with Mayor Need (provided you have recruited the Mayor) >> Time Limit to Attack and defeat all enemies: XX:XX Defeat all the enemies in the dungeon within the XX:XX time limit. E.g. if XX:XX is 02:00, you need to clear the stage with all enemies killed in 2 minutes time! You will learnt whether you made it after all monsters have been killed. Please note that Mimics (hidden in chest) are also included! >> Spheda (This will be marked as ??? in dungeons prior to Chapter 3) After you have removed the time distortion portal at Barga's Valley in Chapter 3, you will be able to play a game of Spheda or Sphere Golfing. If you get rid of the time distortion portal using the Sphere, you will get good treasures such as gems, level-up powder, stamina potions in addition to getting a medal. You will be able to start playing Spheeda towards the end of Chapter 3. Win on same dungeon in the next few tries, nab you lesser items... >> Fishing (This will be marked as ???? in dungeons prior to getting the Fishing Rod in Chapter 2) After you've killed off all of the enemies, catch a fish on that floor with a length greater than the length the floor statistic screen specifies. For details about fishing, please refer to Fishing Basics (section 4 of the FAQ). To fish, you need to located water filled areas. >> Attack and Attack and defeat all enemies without HEALING You must not use any healing items on any of 4 playable characters. NPC support healing is also considered invalid. HP gained from Drain or Slow Heal enfused weapons is considered legal... >> Attack and Attack and defeat all enemies using only ITEMS. You should not use any weapons such as melee/ranged-types and only items for attacking. Please note that this also includes Ridepod. You can however use objects that can grab and throw as a weapon. Get a lot of "Improved Bombs", bombs made from Erik (NPC), which could set for large amount of cash or do massive damage. >> Attack and defeat all enemies using MAX'S RIGHT-HAND WEAPON MAX'S GUN MONICA'S SWORD MONICA'S MAGIC RIDEPOD MONSTER TRANSFORMATION This is a hard condition to fulfil. When it says using a specific weapon, you must be using that weapon to attack EVERYTIME. Every hit must used from that attack. Although only the last hit gains experience points for the weapon, you must be using only specific weapons. You are not allow to use items to assist you in attacking. GEORAMA MATERIALS Sometime in Chapter 2, with the aid of the Firbits from Sindain, Max will be able to built objects of the past and place in the current place via Georama system. You can get supplies for fixing up from chests in the dungeon. Just hit Triangle button to view Georama listing after you have view the dungeon status condition. The appearance of these materials are random and you can get them by defeating monsters there or opening chests in that dungeon. GEOSTONE The Geostone contains past data about that particular place and allows you to build new objects such as new type of buildings, pier, etc. These egg-shaped mystical rocks will available upon saving the Firbits from the "Holy One's curse" at Great Fish Swamp. The Geostone is essential for Georama as it helps you to unlock conditions and build new objects. vi) Special Dungeon Items ````````````````````````````````````````` Within the dungeon, you can find special dungeon-specific items used in the dungeon. They can be "keys" to the exit, map, keys to access other areas within the dungeon, etc. "Keys" - Key Handle, Channel Key, Slash Branch, Fairy Saw, etc. These allows you to access to newer/locked dungeons or locked areas within the dungeon. Keys for locked areas are found in treasure chests while keys for the dungeon exit can only be obtained by defeating one of the enemies there. The enemy holding the key is random by the way... Magic Crystal It allows you to gain access to all the "dots" for the radar. It show all enemies (in form of dots) even if you haven't uncover all the maps. To find out what the dots represent, please refer to the part iii of Section 2: Dungeon Basics for more details. Map It show you the walkways for the dungeon. Simple? Star Key You will get this to use for Star Exits from Chapter 6 onwards. You will allow you to exit through the Star Exits for dungeons in Rainbow Butterfly Wood, Starlight Canyon, Ocean's Roar Cave and Mount Gundor. vii) Exits `````````````````````````````````````````````` Late in the game (Chapter 2 onwards), you will find exits with Sun, Moon or Star icons near the exit. The way to get through the exit is the same as the normal gate except there are additional conditions:- Sun - You can only exit via the gate during daytime Moon - You can only exit via the gate during nighttime for Chapter 3. For Chapter 4 onwards, time is not important to exit. Star - You need to use the Star Key obtained in Chapter 6. viii) Rage Counters ``````````````````````````````````````````````` If you choose to lock-on a target enemy, you will find the enemy's status bar along with a few red orbs on top of it. These represents the Rage Counter. As you attack the enemy, the orbs will be removed one by one. Once all rage counters have been removed, the enemy will turn glowing yellow. Its attack will deal twice as much as normal (except for special attacks monsters such as Joker). King Mimics has only 3 rage counters. Max can get "Pumped-Up" status by using a Stamina Drink, obtained via playing Spheda, invention or found in dungeons (Chapter 7 onwards). ------------------------------------------------------------------------ M o n s t e r B a d g e s ------------------------------------------------------------------------ i) Monster Transformation (Monica ONLY) `````````````````````````````````````````````` In Chapter 2, upon reviving the Great Elder Jurak in Sindain, Max and Monica will receives the Monster Badge item, which allows you to store badges for Monica to perform Monster Transformation. The 1st badge can be obtained via completing Georama Conditions. Upon completing Geroma Conditions for Tailor Shop in Chapter 2, you can purchase the first monster badge from the Tailor Shop in the future. Once you have the badges, you will be able to transform Monica into an enemy monster! >> Attacks, Status, Hit Points, etc The monster transformation comes with the monster's skill which can be used by hit X (melee) or Square (range). The monster's HP is the equivalent of Monica. Attack and Defense can be improved by gaining levels. Ability points earned from battles can help to increase the level. ii) Badges Listing `````````````````````````````````````````````` There are a total of 12 badges that Monica could use. To transform into a specific monster, you need to use that particular badge:- You can get information on retrieve monsters the same method as Max does for inventions. You just need to switch the character as Monica instead. You can also get these clues by transform into that monster and talk to another monster of the same class type for more valuable information. _____________________________________________________________________ |Badge |How to get it? | |------------|--------------------------------------------------------| |Floral |Fulfill Georama Condition - Tailor Shop for Sindain in | | |Chapter 2. Visit Tailor Shop in the future. Purchase it | | |for 500 Glidas | |---------------------------------------------------------------------| |All the remaining badges can be gotten after you have gotten the | |Himarra Badge. You can get Gift Capsules by buying from the Tailor | |Shop at Jurak Mall or Julia (after you have recruited Parn) | |---------------------------------------------------------------------| |Beast |Pack a Gift Capsule with 3x Cheese (obtained from Granny| | |Rosa's ability). Go to underground channel and throw the| |Chapter: |gift capsule at the Sewer Rat. Defeat enemy to get the | |2 |badge. | |------------|--------------------------------------------------------| |Aquatic |Pack a Gift Capsule with 3 Battan (obtained from dungeon| | |in Sindain). Revisit Underground channel & throw the | |Chapter: |capsule at Froggy. Defeat it to obtain badge. | |2 | | |------------|--------------------------------------------------------| |Darkling |Pack a Gift Capsule with 3 Gold Bars (bought from Conda | | |at the locomotive for 1000 Glidas). Use the capsule at | |Chapter: |the enemy while in Sindain. Defeat it to obtain the | |2 |badge. | |------------|--------------------------------------------------------| |Spirit |Pack a Gift Capsule with 3 Gooey Peaches (bought from | | |Adel) and throw it at Pixie (encounter in Sindain.) Kill| |Chapter: |it to get the badge. | |2 | | |------------|--------------------------------------------------------| |Undead |Use Holy Water on the Skeleton Soldier while at | | |Underground Chapter. Holy Water can bought from Priest | |Chapter: |Bruno inside the church at Palm Brinks or Balance Valley| |2 | | |------------|--------------------------------------------------------| |Magical |Pack a Gift Capsule with 3 Sturdy Rock (bought from | |Creature |Conda) and throw it at the Golem encountered in | |Chapter: |Starlight Canyon. | |3 | | |------------|--------------------------------------------------------| |Windup |Throw a bomb at a Bomberhead (encounter in Mount Gundor | | |during Chapter 5) | |Chapter: | | |5 | | |------------|--------------------------------------------------------| |Reptile |Pack a Gift Capsule with 3 Wind Element (bought from | |Family |Conda or Rufio) and throw it at the Wind Gemron | |Chapter: |encountered in Starlight Canyon. | |3 | | |------------|--------------------------------------------------------| |Card |Pack a Gift Capsule with 3 Diamond (extremely rare, | | |please refer to walkthrough for their locations) and | |Chapter: |throw it at the Diamond Card encountered in Chapter 7 | |7 | | |------------|--------------------------------------------------------| |Moon |Obtain 600 points for Photo Scoop. Exchange it from | | |Donny. Does not allow Monica to be transformed into a | |Chapter: |new type of monster. It allows Monica to stay in | |- |transformed state for a longer period | |------------|--------------------------------------------------------| |Sun |Obtain 700 points for Photo Scoop. Exchange it from | | |Donny. Does not allow Monica to be transformed into a | |Chapter: |new type of monster. It allows a transformed monster to | |- |have higher attacking power and defense. | |------------|--------------------------------------------------------| Other Methods? ---------------- Well, it is true that you can get these badges by using it on different enemies:- Ram - Give a Gift Capsule of 3 Premium Chicken (Beast) Goyone - Give a Gift Capsule of 3 Evy (Aquatic) iii) Monsters Stats `````````````````````````````````````````````` The stats below represents the monster's initial stats and their attack abilities. Upon gaining a certain left, the monsters level up and it can be transformed into a stronger monster. The stats below are the maximum stats that you can achieve for that monster class. Monsters can evolved up to the maximum of 4 times - lv 26, lv 51, lv 76. You can build up the monster up to level 99 at most. iv) Status Bar regarding Monster `````````````````````````````````````````````` It takes 100 experience points for the monster to gain to the next level. The monster's initials are extremely weak for the moment that you get them. My advice is to kill the enemies with Monica and switch to the Monster. Monica can transform for short period of time indicated by the red status bar. Monster class can be further upgraded when the monster reaches a certain level and there are open paths. For example, Sewer Rat can transform into either Ram or Beach Rat after gaining a certain level. If you reach the ultimate class for Sewer Rat (Beast) - Death Mouse, you can be awarded with bonuses such as gems & special items. ------------------------------------------------------------------------ R i d e p o d B a s i c s ------------------------------------------------------------------------ Steve the Ridepod joins at Underground Channel in Chapter 1. Steve is a mechanical robot used by Max to engage battles with larger size enemies. You can change its parts and upgrade its capabilities by changing its parts. Body Armor - It allows the "body" of Ridepod. It is the main armor. Core - It allows you to use Shield Kits to improve Ridepod's defense. You can upgrade the core and it can not be discarded. The core supports a limited number of Shield Kits. Advanced Cores can hold more Shield Kits. - It's capacity determines on what type of parts can be equipped and how many Shield Kits that you can equip. Legs - You can change to roller skates, propellers even a buggy! It helps to improve movement of Ridepod Energy Pack - It represents Ridepod's Hit Points. You can upgrade this by getting advanced versions of the energy pack. You will use fuel for movement of Ridepod on the battlefield. i.e. fuel decreases gradually as you move with Ridepod on the battlefield. You can refuel with Ridepod Fuel obtained from dungeons or bought from Morton's Sundries (Chapter 5 onwards) / G-Parts (Gundorara Workshop, Chapter 5) for 2000 Glidas. You can also get them from Cedric for 2000 EXP. Weapon - The weapons used by Ridepod cannot be upgraded manually. You can get upgraded versions by exchanging EXP points with Cedric/ G-Parts. Most of stronger versions can be obtained from via Make Menu. You can repair Weapons by using Repair Powder (a portion only) or visit Cedric and choose "Repair Ridepod Parts". To make Ridepod stronger, you must let gain more EXP from defeating enemies and receiving those blue energy crystals with Ridepod. EXP are essential to exchange for better parts and equipment for Ridepod. For the listing of Ridepod's parts and weapons, please refer to Item Bestiary. -------------- III -------------- C a m e r a B a s i c s --------------------------------- i) Camera and The Album ````````````````````````````````````````` Surprisingly, the camera is one of the most important objects in the game. It allows you to capture nifty photos for your album and also use the photos as a basis for Make menu where Maximillian can create new inventions based on 3 photographs. The camera will be given to you mid-way in Chapter 1 after Cedric has requested Max to make a Energy Pack for his new mechanic buddy, Ridepod. In Chapter 2, Max is able to get the Album book from his bedroom in Palm Brinks. The Album allows you to store 50 photos instead. You can store a maximum of 80 photos. The 50 photos require you to save on another file for an additional 409KB on your memory card. ii) Using the Camera ```````````````````````````````````````` First of all, the camera needed to be equip on one of the item slot. You can take pictures while even in dungeons or towns. For towns, just hit Square to activate Camera Mode. While in dungeons, make the Camera is highlighted while it is equiped on the item slot, hit Square to enter camera mode. If other 2 items is highlighted instead, you will end up using that item. >> Camera Controls during Camera Mode Button What it does? ```````` ```````````````````````````````````````````````````````` Square Capture the shot. You can capture a maximum of 30 shots L Analog Move camera view Triangle Keep camera view still/ view the Camera Album menu Circle Exit Camera view mode R Analog Up (Zoom In) / Down (Zoom Out) iii) Transferring Photo Shots to Ideas Book ``````````````````````````````````````````````````` As there is a limited capacity of photos that you can took with your camera (i.e. 30 photos), you need to store them in the Ideas Album, which accessible automatically from Camera Mode. You can delete useless or transfer ideal photos into your album. Photos can be used idea generation are marked yellow light bulbs whereas Scoop Photos are marked with red object on top of the yellow light bulb. There is an arrow icon under the Photo Album book where you can transfer the photo into the Ideas Book. You can access the inventory directly from the Album. However, there will be no thumbnails... iv) Inside Scoop Memo ````````````````````````````````````````` The Inside Scoop Memo will be given to you once you have gotten the camera from Cedric in Chapter 1. It will contain the listing of all Scoops (rare photo shots). As these photos are rare, this means some of them can only be be obtained once. Thus, never forget to equip the camera for Boss fights. That is the only time that you can get a Scoop photo. Scoop photos location will be given to you by Donny based on the number of scoops that you have obtained or as time lapse. >> Why collect Scoops? There is a reason why to collect Scoops - you can get *rare* items from Donny. Remember the guy who rescue Max at the Prelude chapter? He can be recruit as NPC (refer to Support Character Recruitment for details) and he will be providing links for new scoops. He will be awarding Max with more points for the Scoop Photos. >> Scoop Photos Listing Scoop Photo refers to rare photo shots taken in the game. These photos acquired to have some difficulty such as flashing your camera in the midst of a battle in dungeons even during boss fights. Most of scoops for boss fight are rare. Once you miss it, most of the time is that you will NEVER be able to get a second chance on taking it. To take these scoops, make sure the toggle highlight falls on the camera under Max's item holder. Note that you must be using Max to take the scoop. For certain bosses which would be better to use Ridepod, just use Max for the photo scoop and depress the R3 button to switch to Ridepod for the kill! ------------------------------------------------------------------------ Chapter 1 Scoops ------------------------------------------------------------------------ Brave Little Linda =================== Location: Palm Brinks, Underground Channel (BOSS Fight), Chapter 1 Memo: Watch for the moment Linda stomps down on you with her front foot. It might be a little scary, but you can do it. Notes: ONE-CHANCE scoop Comments: You need to take this photo shot while fighting Linda, the elephant in the Underground Sewers Pump Room. You will need to take the photo shot when the elephant is rising its vertical leg attack at you. Clown Robo's Attack ===================== Location: Palm Brinks, Underground Channel (BOSS Fight), Chapter 1 Memo: Catch that horrifying moment when the Clown Robo launches its missiles. But watch out 'cause you won't have much time! Notes: ONE-CHANE scoop Comments: Take the photo shot when Halloween (the spider-like machine that is controlled by Flotsam in Underground Sewers) when it launches the missile from its nose. Baron's Hangin' On ===================== Location: Underground Channel dungeon, Steve's Battle Memo: Get a shot of Baron Balloon being flipped over by a Vanguard during a Trample Attack! Notes: N/A Comments: Get this scoop when Max's defense is over 30. First of all, proceed near the Vanguard and attack with your weapon (or Spheda Club). The enemy will do either 1 of the 2 attacks - attack with both arms or arms planted on the ground and flip. If scenario 2 happens, quickly switch to camera mode and take a photo of the Baron (which is riding the Vanguard). Night Stalker ===================== Location: Underground Channel dungeon, Steve's Battle Memo: This one thinks it's a ballerina. Snap it the moment it does its spinning attack. Notes: N/A Comments: Take the photo when the Dark Stalker starts to use its spinning attack when it attempt to attack you in close range. First of all, dodge its flame balls and approach it close. It will use its spinning attack eventually. Seize the chance. Advisable to get it after your characters are strong enough Ruler of the Pond ===================== Location: Palm Brinks Lake, Nighttime Memo: It's kind of like a haunted picture, that haze around Palm Brinks Park... Notes: Ghost! Comments: This is first ghost photo that you can take. As you take a picture, the crosshair (indicated by the target indicator) will be surrounded by lines that are leading to center right for a split second right? If you managed to hit the "ghost" (indicated by a glowing white object when the point of intersection of those lines), you will get the scoop. The ghost can be found at the center of the pond around haze... ------------------------------------------------------------------------ Chapter 2 Scoops ------------------------------------------------------------------------ Spooky Grass Smile ===================== Location: Rainbow Butterfly Woods, Rolling Shells Memo: Man-Eating Grass has a creepy smile. Looks like it's eating something. That's when you get the shot. Notes: N/A Comments: This photo is relatively easy to get. Just dodge the "spits" thrown by Man-Eating Grass. After a while, the head will start to shake a bit as it was laughing. Take a photo of it. Tore's Nap ===================== Location: Rainbow Butterfly Woods, Strange Tree Memo: Tore may be a big bulky beast, but it sure does like its naps. Sneak in and snap it then! Notes: N/A Comments: This requires you to take the photo from some distance not too far or too close. Just walk (do not run) and catch the photo when the eyes of that giant tree is closed... Dangerous Pumpkin ===================== Location: Rainbow Butterfly Woods, This is a Geostone? Memo: When it's swinging its weapon, Pumpkinhead's a dangerous one. Catch it in the act, kid. Notes: N/A Comments: In my opinion, this is one of easiest scoops to get. Pumpkinhead will tend to shake its weapon when you are far from it. Make use of the zoom in feature of your camera to take this photo from afar. Floatin' Earth Digger ====================== Location: Rainbow Butterfly Woods, This is a Geostone? Memo: They're always moving around underground. Catch one of them Molers up in the air a rare sight indeed. Notes: N/A Comments: You need to apply some hit-and-run technique to get this scoop. Just fire at the Moler using Max's gun. The molers will burrow its way underground to get close to you. If it is not close it enough, it fire a beam of energy - dodge it! If it is close, most likely it will do a jump from mid-air. Take a photo while the Moler is in mid-air. Gyumo's Yell ===================== Location: Rainbow Butterfly Woods, Legendary Killer Snake Memo: Right when Gyumo's screaming. Maybe, it's trying to intimidate everyone. Get this moment on film. Notes: N/A Comments: To get the Gyumo to yell, it is relatively simple. Just throw at it. Dodge its attack and it will yell most of the times... Master Utan ===================== Location: Sindain, Great Fish Swamp (Chapter 2 onwards) Memo: Aim for Master Utan when it's in pain from eating the Forbidden Fruit. Notes: N/A Comments: Take a shot of the giant ape which set at the giant tree at Great Fish Swamp. You will find there before you proceed to the next area from there. King Mardan ====================== Location: Sindain, Great Fish Swamp (Chapter 2) Memo: It's the peculiar giant fish from Fish Monster Swamp. It may be a little gross, but I know you can handle it. Notes: It will be a gonner, after you have given it the Priscleen. Comments: Fish out King Mardan as the story requires. It will appear. Just take a photo shot. Remember once you given the Priscleen, it will be a gonner forever! Lafrescia Stem ====================== Location: Sindain, Rainbow Falls (Chapter 2 onwards) Memo: The impossibly big Lafrecia. Catch its fully grown stem for a great shot. Notes: N/A Comments: Take a shot of the flower, Lafrescia once you have used the Lafrescia seed and Sundrops. Take the photo of the stem. You need to use this photo to recruit Claire. R. Butterfly United ======================= Location: Sindain, Rainbow Falls (Chapter 2) Memo: You probably want to get a shot of the butterfly fused back together. That'd make a much better picture. Notes: ONE-CHANCE scoop Comments: At the beginning of the boss fight, the Rainbow Butterfly comes as one. After hitting the petals of Lafrescia Flower, the butterfly will separate into 7 smaller butterflies. Once that happens, attack any butterfly except the red one. The butterflies will surround back the center of flower to combine in Rainbow Butterfly again. Take the photo shot of that process. Find the Golden Egg! ======================= Location: Sindain, Jurak Mall (future) Chapter 2 onwards, Georama Condition: Restoring Golden Eggs, fulfilled. Memo: Go for a shot of that fantastic shiny golden egg at Jurak Mall in the future. Notes: N/A Comments: You will find the golden eggs once you have satisfy the Georama condition, Jurak's Branch restored and a place a person staying inside a straw house. Refer to walkthrough for details on how to satisfy this condition. Hmmmm! Jurak ====================== Location: Sindain, Jurak Mall (future) Chapter 2 onwards, Georama 100% Memo: Grab a shot of Jurak, the resurrected Elder of the Forest Spirits. Notes: N/A Comments: Take a photo shot of all three key stalls that resides in Jurak. The photo must include Jurak's Branch, Eatery, Weapon Shop and Tailor Shop. ------------------------------------------------------------------------ Chapter 3 Scoops ------------------------------------------------------------------------ Face Behind the Devil Mask ============================ Location: Balance Valley, Headlog Dash Memo: Those Masked Tribesmen fall flat on their backs. Get in there and snap one of their silly faces behind their mask shields. Notes: N/A Comments: Do this when Max's defense is pretty high. First of all, hold down the defense position and move towards the enemy. It will attempt to attack with mask's mouth open. Take a snap of it. You are bound to take damage from it. Charging Ram ============================ Location: Balance Valley, Headlog Dash Memo: They've got big bellies, but they also got the fastest legs you ever did see. Just catch one of them on film, buddy. Notes: N/A Comments: Take a picture as the Ram is charging towards you. You just need to approach near it and it will start charging towards you. Changing Dog Statue ========================== Location: Balance Valley, Earth-Shaking Demon Memo: The moment that cute Dog Statue changes its shape, you click that shutter. Notes: N/A Comments: Take a picture when the Dog Statue is changing from its box form to a stone-shaped dog. As you approach towards the dog close, it will start to change. Spinning Ivanoff ===================== Location: Balance Valley, Memo: This guy comes spinning at you at top speed, trying to knock you down! So be quick with that shutter finger of yours! Notes: N/A Comments: Take the picture of Ivanoff comes rolling towards you. It will roll towards you after you attempt to attack it. Burning Dragon Fire ===================== Location: Balance Valley Memo: The moment a dragon, with its piercing gaze, spits fire at you. Notes: N/A Comments: As you are far away from the Dragon, the AI will cause the Dragon to use this attack. When you take this scoop, most of the chances you will be hit by that incoming fire attack. Phantom Memo Eater ===================== Location: Balance Valley, Yorda's Valley, Chapter 3 Memo: Those Memo-Eaters are hard to find. And they never travel together. How's that for a scoop? Notes: ONE-CHANCE scoop Comments: First of all, you must have cure Lin's illness by bringing her the Miracle Dumplings that you have gotten from Lao Chao's Bistro. In front of the Yorda Tree, there will be a cutscene where you fight the boss Memo Eater. Take a photo shot of the boss. Flying Battleship ===================== Location: 1) Balance Valley, Lighthouse in Cape, Chapter 3 (BOSS) 2) Veniccio, Shigura Valley, Chapter 4 (BOSS) 3) Mount Gundor Peak, Fire Squall destroyed, Chapter 5 (BOSS) Memo: Try pointin' your camera at Death Ark, the flying warship. Notes: If you miss the last location, say bye-bye to this scoop! Comments: There are three chances that you get to take a shot of this majestic battleship:- 1) Balance Valley (Chapter 3) This is one is taken at Starlight Canyon's lighthouse while Monica is battling Gaspard and Max is fighting Evil Flames. Take a photo shot of the airship when you get to use Max. The photo can be taken from a far spot. 2) Veniccio (Chapter 4) During the battle against Dr. Jaming and the mind-controlled Shigura, take out your camera and take a picture of the airship. 3) Mount Gundor Peak (Chapter 5) During the battle against Death Ark (in other words, the battle against airship itself) Moon Crystal =================== Location: Starlight Temple (future), Georama - Moon Crystal and Crest restored condition fulfilled, Chapter 3 onwards Memo: You know that big crystal in the middle of Starlight Temple? Get a shot of that. Notes: N/A Comments: Fulfil that Georama condition (refer to walkthrough for details). Take a photo shot of the crystal while standing on the highest platform. It is the large blue crystal. ------------------------------------------------------------------------ Chapter 4 Scoops ------------------------------------------------------------------------ A Surviving Soldier ======================== Location: Veniccio, Entrance to Pau's House Memo: A warrior who died long ago in Veniccio roams around night after night. What? You scared? Notes: Ghost! Comments: This photo can only be taken during nighttime from midnight to 4 am. There are 2 caves in Veniccio - one leads to Pau's House. The other one is located on the other end of the coast (there is a Palm Tree on the left of the entrance and it is not a dead-end cave). It is located directly opposite Pau's Cave and is near to the station entrance bridge. Just make use of Georama to move Max across the ocean. Move into the cave till you reach a see-through cave entrance with a boulder on the left. Carry on moving until you are blocked on a transparent wall. (i.e. you cannot move any further) The "ghost" is be located behind that boulder. Just keep on taking photos there and you should get it. Veniccio's Evening Sun ======================== Location: Veniccio, Evening, Chapter 4 onwards Memo: Try and get a shot of the sun sinking behind the horizon off the Veniccio coast. Notes: N/A Comments: Visit Veniccio during the evening (game's hour) and take a photo of the evening sun from the pier, that you have build or the one near the station. Puppet Shingala ======================== Location: Veniccio, Cave of Ancient Murals, Chapter 4 Memo: Catch Shingala being controlled in the heat of battle. It's quite the sight... Notes: ONE-CHANCE scoop! Comments: At the Cave of Ancient Murals (Ocean's Roar Cave area), take a photo shot of Shingala when the mind-controlled device is on its head. Ancient Mural ======================== Location: Veniccio, Cave of Ancient Murals, Chapter 4 onwards Memo: Grab a nice shot of the mural of the imaginary world of the "Moon of Destruction". Notes: N/A Comments: Take the shot of Murals after you have saved Shingala from the mind- controlling device. Dr. Jaming ======================== Location: Veniccio, Shigura Village, Chapter 4 Memo: Get a shot of Jaming in action, pulling the Shiguras' strings. Notes: ONE-CHANCE scoop Comments: Take a photo of Dr. Jaming in his flying saucer surfboard during your boss fight against him and the puppet Shiguru. You can also get the photo scoop of the flying battleship at that time. Symbol of Luna Lab ========================= Location: Veniccio, Luna Lab (future), Georama 100%, Chapter 4 onwards Memo: Look for the Luna Lab emblem up above the Central Lab. Notes: N/A Comments: Fulfil the Georama conditions that make the central Luna Lab appears. Take a photo shot of the emblem that is above the central lab. ------------------------------------------------------------------------ Chapter 5 Scoops ------------------------------------------------------------------------ Bomber Head Boom! ========================== Location: Mount Gundor, Memo: This one might be a little tough. You need to get a shot of this thing when it comes after you and self-destructs. Notes: N/A Comments: Attack the Bomberhead until its low on hit points. Wait for a sign that its start to expanding. Just take a photo when it is exploding! Faintin' Bone Lord ========================== Location: Mount Gundor, Memo: When that Bone Lord goes unconscious, watch him, because his eyes go all googley. Take the shot then. Notes: N/A Comments: Throw a rock at the Bone Lord. You will see stars appearing on top of its head. Take a picture of its head. Hot Springs Spirit ========================= Location: Heim Rada, Hot-Springs Pond Memo: I've heard Heim Rada is a bit of a spot for ghosts. Don't worry. You won't be cursed. Notes: Ghost Comments: The scoop requires some luck. You can get it at the hot spring pond. The ghost should be floating over the hot spring pond to the right of a sloping ground. It is located quite near to the pond. This scoop can only be taken during nighttime. Fire Squall ========================= Location: Mount Gundor Peak, Chapter 5 Memo: The fearsome device Fire Squall that rains fire on Heim Rada. Go get a shot of that! Notes: Before you use the Time Bomb on that thing ^_^:) Comments: Like King Mardan's scoop, this scoop can be taken only before you use the key item (Time Bomb) on it. Lava Road ========================= Location: Gundor Mountain Mouth, Chapter 5 onwards Memo: What would happen if you blew the legendary Fire Horn? Who knows? But make sure you have your camera at the ready! Notes: N/A Comments: Take a photo of the road that has been uncovered upon using the Fire Horn obtained from Galen in Gundorada Workshop. Fallen Battleship ========================== Location: Gundor Mountain Mounth, Chapter 5 onwards Memo: Get a nice shot of the site where that Death Ark crashed! Notes: N/A Comments: In the same place, where you will find Lava Road photo scoop, you will find the fallen Death Ark. The photo can be taken before or after your battle against Gaspard. The Ultimate Gaspard ========================== Location: Gundor Mountain Mouth, Chapter 5 Memo: Gaspard can change his appearance using Griffon's magic. Get a shot of that! Notes: ONE-CHANCE scoop Comments: After defeating Gaspard (1st battle), he will attempt to leave but... A few cutscenes later, you will be forced to fight Monster Gaspard. It is the huge red beast that can be handled by Ridepod. Paznos ========================= Location: Gundorada Workshop, Georama 100%, Chapter 5 Memo: Try for a shot of the aerial fortress, Paznos Notes: Before you input the 4 gems into the altar at Kazarov Stonehenge Comments: Upon fulfilling 100% for Georama - Heim Rada, revisit the future and you get the Holy Daedulus Blade from Galen and eventually finding Paznos situated outside the Controls Room of Gundorada Workshop. It is too big for you to miss ^_^:) ------------------------------------------------------------------------ Chapter 6 Scoops ------------------------------------------------------------------------ Ixion ========================= Location: Moon Flower Station (Chapter 6) or anywhere later... Memo: The superexpress that flies through time and space! Get a picture of Ixion! Notes: N/A Comments: You will get to take a photo shot, once this has been used to replace your old train, Blackstone One. The photo shot can be taken upon arriving at Emperor Griffon's Palace, Moon Flower Palace. Griffon's Real Face ========================== Location: Moon Flower Palace (Chapter 6) Memo: Emperor Griffon, master of darkness. It'd certainly be a scoop to get one of him. Notes: ONE-CHANCE scoop Comments: Get the photo shot when Emperor Griffon battles Max/Monica using his original form without inherit the Altamillias. Kazarov Stonehenge ========================== Location: Kazarow Stonehenge (Chapter 6 onwards) Memo: Check out the three altars in the center of Kazarov Stonehenge Notes: You can only get this prior to Chapter 8 Comments: Take the photo shot of the Kazarow Stonehenge's 3 altars where Max and Monica retrieves the Star Key. Earth Gem Altar ========================== Location: Sindain, Chamber of Sleeping Earth Gem (Chapter 6 onwards) Memo: Get a shot of the Earth Gem Altar in Rainbow Butterfly Wood Notes: N/A Commments: Upon defeating the Earth Guardian - Trentos, you will be able to take a photo of the altar where you find Earth Gem. Please note that this is not Earth Altar found at the Stonehenge. Fire Gem Altar =========================== Location: Mount Gundor, Chamber of Blazing Fire Gem (Chapter 6 onwards) Memo: Get a shot of the Fire Gem Altar in Mount Gundor Notes: N/A Comments: Upon defeating the Fire Guardian - Inferno, you will be able to take a photo of the altar where the Fire Gem rests. Please note that this is not the same Fire Altar that you found at the Stonehenge. Water Gem Altar =========================== Location: Ocean's Roar Cave, Chamber of Sleeping Water Gem (Chapter 6 onwards) Memo: Get a shot of the Water Gem Altar in Ocean's Roar Cave. Notes: N/A Comments: Upon defeating the Water Guardian - Sea Dragon, you will be able to take a photo of the altar where the Water Gem rests. Please note that this is not the same Water Altar that you found at the Stonehenge. Wind Gem Altar =========================== Location: Balance Valley, Chamber of the Defending Wind Gem (Chap. 6 onwards) Memo: Get a shot of the Wind Gem Altar in Balance Valley Notes: N/A Comments: Upon defeating the Wind Guardian - Lapis Garter, you will be able to take a photo of the altar where Wind Gem rests. Please note that this is not the same Wind Altar that you found at the Stonehenge. Gigantor Paznos ========================== Location: Kaznov Stonehenge Memo: Get a shot of the rebel army's mobile base, Paznos, from Kazarov Stonehenge. Notes: You can only get this prior to Chapter 8 Comments: Have Chrono Union take place (i.e. place all the gems in their respective altar) and Gigantor Paznos should be behind the train. ------------------------------------------------------------------------ Chapter 7 Scoops ------------------------------------------------------------------------ Moon Flower Palace ========================== Location: Moon Flower Palace Foyer/ Moon Flower Palace frontyard Memo: It's the castle where Griffon is. Real fancy place. Get a shot of the entrance as proof you were there. Notes: You can only get this prior to Chapter 8. Comments: The scoop can be gotten at Chapter 6 when you first confront Griffon. Take a picture of the door leading to the castle. Make sure you focus your camera on the purple orb above the door... Flower of the Sun ========================== Location: Moon Flower Palace; Alexandra's Room Memo: Get a picture of a Sun Flower from the Flower Garden or Alexandra's room. Notes: You can only get this prior to Chapter 8 Comments: I recommend you to take the flower from the Garden and place it in the vase found at Alexandra's room. Take a photo of the flower in the vase. Sun Chamber Gate Keeper ========================= Location: Moon Flower Palace; Sun Chamber Memo: Get a shot of the bronze statue in front of the Sun Gate Notes: You can only get this prior to Chapter 8 Comments: This one is easy. Prior to fighting Griffon at the Sun Chamber, take a photo of one of the gargoyles (stone statue) that is guarding the door. Legend of The Moon ======================== Location: Dream Spiral Memo: It's said that the moon will fall out of the sky. Naturally if that were to happen, you wouldn't miss getting a shot of it. Notes: ONE-CHANCE SCOOP! Comments: During your battle against the 'final boss', Dark Element (Chapter 7), take a picture of the falling moon in the background. ------------------------------------------------------------------------ Chapter 8 Scoops ------------------------------------------------------------------------ Flotsam Revived! ======================== Location: Zelmite Mines, "A Suspicious Opening" Memo: There's a guy who says he saw Flotsam in Zelmite Mines. If it's true, it'd be a real scoop Notes: ONE-CHANCE SCOOP! Comments: Take a picture of Metal Flotsam during your battle against him at Zelmite Mines. v) Getting Prizes & Rewards ````````````````````````````````````````` Once your photography level has levelled up, talk to Donny and he will give you new scoop hints along with a prize. You will be brought to the item shopping menu where he will sell you these items for 0 Gilda. Scoop Photos are worth 5 pts each, while Normal Photos are worth 2 pts each. Useless Photos (no light bulbs) nab you zero points. Besides earning points, Normal & Scoop photos can be used for inventions. -- Prizes -- Level 1 - 0 pts - Nothing Level 2 - 100 pts - Diamond Level 3 - 200 pts - Explorer's Hat (Clothing for Max) Level 4 - 300 pts - Bandit Coin Level 5 - 400 pts - Explorer's Shoes (Clothing for Max) Level 6 - 500 pts - Explorer's Outfit (Clothing for Max) Level 7 - 600 pts - Moon Badge (Transformation bonus for Monica) Level 8 - 700 pts - Sun Badge (Transformation bonus for Monica) vi) Inventions & Ideas Book ````````````````````````````````````````` To create an invention card, you need to get 3 photos and link them up into a brand new idea under the "Make" Menu. First select the "Make" Menu and choose 3 photos from your camera, Album or ideas book with X or Triangle button. Once you are done with 3 photos, hit Square. The screen will switch to an idea screen where Max trying to generate on the combination. If it is correct, you will have made a new invention. If you failed, a loud depressing sound will be played... >> Ideas Searching Although it seem very simple by joining 3 ideas together to form a new invention. It is still hard as it requires a lot of luck. There are over 1000+ combinations and only a few will works. Fortunately, you can get ideas by searching for them in books scattered around the towns and places. On the world of Dark Cloud 2, you can get ideas from stacks of books present in bookshelves or houses. There will be a red exclaimation mark appear on Max's head when you are standing near the books. Hit X and you will be given the ideas. All invention combinations will be listed under the bestiary. vii) Normal Photos Listing ````````````````````````````````````````` Surprisingly, some of the photos becomes rare as you progress into the story. For example, the Blackstone One (the locomotive that Max & Company uses) will be gone when you get the Ixion. However, it will be back in Chapter 8. These photos are worth 2 points each. By having only the scoops only, it is insufficient to get 700 points. Most of the photos can be found at the start of the game as most of them can be found in Palm Brinks. Some objects marked with:- (*)- Georama Items or (`)- Missable Notes: Train Station refers to the one at Palm Brinks. If the photo can be taken from elsewhere, I state the station's name. _____________________________________________________________________ |Object |Ch| Location | |-------------------------|--|----------------------------------------| |Air Cleaner |4 | Future, inside any one of the Luna Labs| |-------------------------|--|----------------------------------------| |Alexandra's Bed |7 | Alexandra's Room, the bed | |-------------------------|--|----------------------------------------| |Auto Book Reader |1 | Cedric's shop, near the Vacuum Bag | |-------------------------|--|----------------------------------------| |Banana* |4 | Veniccio, Iron House Interior | |-------------------------|--|----------------------------------------| |Bar Sign |1 | Palm Brinks, bar signboard or sideboard| |-------------------------|--|----------------------------------------| |Barrel |1 | Common object - streets of Palm Brinks | |-------------------------|--|----------------------------------------| |Basket Steamer* |3 | Chinese Stand, right hand side | |-------------------------|--|----------------------------------------| |Bed |1 | Common object - Morton's House | |-------------------------|--|----------------------------------------| |Belt |1 | Sheriff Blinkhorn's belt (story) | |-------------------------|--|----------------------------------------| |Bench |1 | Palm Brinks Lakeside | |-------------------------|--|----------------------------------------| |Binoculars |1 | Cedric's shop, at the counter | |-------------------------|--|----------------------------------------| |Blackstone One` |2 | It is the train before you get Ixion | |-------------------------|--|----------------------------------------| |Blue Lantern |7 | Moon Flower Palace - Flower Garden | |-------------------------|--|----------------------------------------| |Boat |1 | Palm Brinks Lake - where you find Fabio| |-------------------------|--|----------------------------------------| |Bone |1 | Dell's Clinic, the skeleton model | |-------------------------|--|----------------------------------------| |Book |1 | Common object - Morton's Sundries | |-------------------------|--|----------------------------------------| |Bottle |1 | Common object - Dell's Clinic | |-------------------------|--|----------------------------------------| |Bread |1 | Polly's Bakery Shop, Interior | |-------------------------|--|----------------------------------------| |Bridge |1 | Palm Brinks, the bridge connect between| | | | Max's house and Morton's house | |-------------------------|--|----------------------------------------| |Cafe Sign |1 | Palm Brinks, in front of the cafe | |-------------------------|--|----------------------------------------| |Camellia Tree* |7 | Moon Flower Palace | |-------------------------|--|----------------------------------------| |Can |1 | Polly's Bakery, aim at the shelves | |-------------------------|--|----------------------------------------| |Candle |1 | Palm Brinks Church, interior | |-------------------------|--|----------------------------------------| |Car |1 | Palm Brinks Bar, interior - left side | | | | of the piano. | |-------------------------|--|----------------------------------------| |Cart |1 | Palm Brinks, found near Cedric's Shop | |-------------------------|--|----------------------------------------| |Cedric's Shop Sign |1 | The shop sign in front of the shop | |-------------------------|--|----------------------------------------| |Chair |1 | Common object - Max's house | |-------------------------|--|----------------------------------------| |Chandelier |1 | Max's house, ceiling of Gerald's room | |-------------------------|--|----------------------------------------| |Chimney |1 | Common object - Parn's house, rooftop | |-------------------------|--|----------------------------------------| |Chinese Lantern |3 | Chinese Stand/ Inside Lao Chao's Bistro| |-------------------------|--|----------------------------------------| |Cinders` |5 | Place a straw hut at Heim Rada before | | | | Fire Squall is destroyed. Photo the hut| |-------------------------|--|----------------------------------------| |Clock |1 | Common object - Max's house | |-------------------------|--|----------------------------------------| |Cloth |1 | Parn's studio, interior - the cloth | |-------------------------|--|----------------------------------------| |Coal` |2 | Inside the bridge of Blackstone One | |-------------------------|--|----------------------------------------| |Computer |5 | Gundorara Workshop, Controls Room | |-------------------------|--|----------------------------------------| |Constructor |1 | The pit where Ridepod is being built | |-------------------------|--|----------------------------------------| |Crescent-Shaped Lights |3 | Star Items Shop - Interior | |-------------------------|--|----------------------------------------| |Cup |1 | Palm Brinks Train Station - Interior | | | | or Palm Brinks Cafe - Counter | |-------------------------|--|----------------------------------------| |Curtain |1 | Max's house, Max's room - interior | |-------------------------|--|----------------------------------------| |Dead Tree` |6 | Moon Flower Palace -10,000 yrs ago, | | | | before you meet Griffon. | |-------------------------|--|----------------------------------------| |Decorative Lights |5 | Gundorara Workshop - shops. It is a | | | | a tube with purple bars inside it. | |-------------------------|--|----------------------------------------| |Deer Horn |1 | Mayor Need's Office at City Hall, it is| | | | on the wall OR Gerald's room - wall | |-------------------------|--|----------------------------------------| |Dell's Clinic Sign |1 | Dell's Clinic, exterior (sign light) | |-------------------------|--|----------------------------------------| |Display Robo |5 | G-Parts Shop; left side of the counter | |-------------------------|--|----------------------------------------| |Drawbridge |1 | The large bridge over Palm Brinks river| |-------------------------|--|----------------------------------------| |Drawer |1 | Common item - Max's room | |-------------------------|--|----------------------------------------| |Dresser |1 | Common item - Max's room, wardrobe | |-------------------------|--|----------------------------------------| |Drum Can |5 | G-PARTS store interior, left area | |-------------------------|--|----------------------------------------| |Earth Altar |6 | The altar where you place Earth Gem at | | | | Kaznov Stonehenge. | |-------------------------|--|----------------------------------------| |Egg |1 | Dell's Clinic - shelf on right wall | |-------------------------|--|----------------------------------------| |Egg Chair |4 | Luna Labs - egg-shaped chairs | |-------------------------|--|----------------------------------------| |Egg-Shaped Transmitter* |4 | Iron House - interior | |-------------------------|--|----------------------------------------| |Electric Bulletin |3 | Large green screen inside Fishing | | | | Tournament Tent. | |-------------------------|--|----------------------------------------| |Electric Sesame |5 | G-Parts shop, near the doorway | |-------------------------|--|----------------------------------------| |Elena's Portrait |1 | Gerald's room, above the bed. | |-------------------------|--|----------------------------------------| |Elevator |5 | The elevator used in Gundorara Workshop| |-------------------------|--|----------------------------------------| |Energy Pipe |4 | Glowing pipes inside Luna Labs | |-------------------------|--|----------------------------------------| |Evening Sun |1 | Palm Brinks lake area, picture of | | | | sunset | |-------------------------|--|----------------------------------------| |Eyeball |1 | Dell's Clinic, next to the skeleton | |-------------------------|--|----------------------------------------| |Fan |1 | Cedric's shop, near the stairs | |-------------------------|--|----------------------------------------| |Fence |1 | Palm Brinks, surround Max's residence | |-------------------------|--|----------------------------------------| |Figure |1 | Any statue inside Parn's Studio | |-------------------------|--|----------------------------------------| |Fire Altar |6 | The altar where you place Fire Gem at | | | | Kaznov Stonehenge. | |-------------------------|--|----------------------------------------| |Fire House` |2 | Inside engine compartment of Blackstone| | | | One. The place where you burn coal | |-------------------------|--|----------------------------------------| |Fireplace |1 | Common item - Max's house | |-------------------------|--|----------------------------------------| |Fish |1 | Max's house - table inside kitchen | |-------------------------|--|----------------------------------------| |Fish Race Sign |4 | Finny Frenzy, the tent's signboard | |-------------------------|--|----------------------------------------| |Fishing Contest Sign |3 | Fishing Tournament, tent's signboard | |-------------------------|--|----------------------------------------| |Flag |1 | Max's house, dinning room | |-------------------------|--|----------------------------------------| |Flower |1 | Max's house, servant's room | |-------------------------|--|----------------------------------------| |Flower Bathed in Light |7 | Moon Flower Palace - Flower Garden, the| | | | flowers near the waterfall curtain. | |-------------------------|--|----------------------------------------| |Flower Bed* |7 | Moon Flower Palace | |-------------------------|--|----------------------------------------| |Flower Chair |1 | Palm Brink's train station | |-------------------------|--|----------------------------------------| |Flower Chandelier |7 | Moon Flower Palace, Sun Chamber. The | | | | blue lights on the ceiling. | |-------------------------|--|----------------------------------------| |Fountain |1 | The fountain in front of Train Station | |-------------------------|--|----------------------------------------| |Freight Train |1 | The train inside Train Station | |-------------------------|--|----------------------------------------| |Fresco Painting* |3 | On the interior walls of the church | |-------------------------|--|----------------------------------------| |Fruit* |2 | Sindain, the fruits on the Fruit Tree | |-------------------------|--|----------------------------------------| |Futuron 800 |4 | Luna Central lab, glowing giant columns| | | | with pipes | |-------------------------|--|----------------------------------------| |Gate |1 | In front of Max's house | |-------------------------|--|----------------------------------------| |Generator* |5 | The hi-tech generator in Heim Rada | |-------------------------|--|----------------------------------------| |Geyser` |5 | Heim Rada Georama area - it will be | | | | gone forever if you cover ALL of them. | |-------------------------|--|----------------------------------------| |Giant Yorda Tree |3 | Yorda's Valley - the giantic tree | |-------------------------|--|----------------------------------------| |Glasses Case |1 | Mayor's Office - on the left wall | |-------------------------|--|----------------------------------------| |Glowing Gate |3 | Fishing Tournament - arch near entrance| |-------------------------|--|----------------------------------------| |Gold Gate |7 | The large gate to Moon Flower Palace | |-------------------------|--|----------------------------------------| |Gold Store |1 | Palm Brink's Weapon Shop - lower area | |-------------------------|--|----------------------------------------| |Golden Door` |7 | The door leading to the Sun Chamber | |-------------------------|--|----------------------------------------| |Grass* |2 | Sindain town area | |-------------------------|--|----------------------------------------| |Hammer |5 | G-WEAPONS Shop, behind the counter | |-------------------------|--|----------------------------------------| |Hammock |2 | Inside Firbit's House | |-------------------------|--|----------------------------------------| |Hand-Sewn Silk Flag |3 | Flag located on the Chinese Stand | |-------------------------|--|----------------------------------------| |Hat |3 | Starlight Weapon Shop, above weapons | |-------------------------|--|----------------------------------------| |Hoe |1 | Inside Morton's house, 2nd floor | |-------------------------|--|----------------------------------------| |Holy Emblem* |3 | Church, stained glass at the prayer | |-------------------------|--|----------------------------------------| |Hooked Nose |7 | The gigantic nose on top of Moon Flower| | | | Palace building | |-------------------------|--|----------------------------------------| |Horn |3 | Starlight Weapon Shop - interior | |-------------------------|--|----------------------------------------| |Hot Springs Pond |5 | Pond is found in Heim Rada | |-------------------------|--|----------------------------------------| |Iron Bridge |1 | Underground Channel Exit | |-------------------------|--|----------------------------------------| |Iron Maiden |1 | Palm Brinks Weapon Shop - lower area | |-------------------------|--|----------------------------------------| |Iron Shed* |4 | On top of a Iron House | |-------------------------|--|----------------------------------------| |Jurak Arms Sign |2 | Jurak Mall, in front of Jurak Arms shop| |-------------------------|--|----------------------------------------| |Jurak's Eye* |2 | The eye tree in Sindain | |-------------------------|--|----------------------------------------| |Jurak's Nose* |2 | The nose tree in Sindain | |-------------------------|--|----------------------------------------| |Labyrinth Door |7 | Sun Chamber - the gate exits for Moon | | | | Flower Palace | |-------------------------|--|----------------------------------------| |Ladder |1 | Common - Parn's Studio | |-------------------------|--|----------------------------------------| |Lamp |1 | Common - Morton's house, next to bed | |-------------------------|--|----------------------------------------| |Lao Chao's Trademark |3 | The stained glass @ the cooking area | |-------------------------|--|----------------------------------------| |Large Crane* |5 | On rooftop of brick house in Heim Rada | |-------------------------|--|----------------------------------------| |Laundry* |3 | Clothes hanging from the windows of | | | | brick houses. | |-------------------------|--|----------------------------------------| |Letter |1 | Max's house, 2nd floor of servant's | | | | room, on the desk. | |-------------------------|--|----------------------------------------| |Light |1 | Common item - ceilings of houses | |-------------------------|--|----------------------------------------| |Light of Luna Stone* |4 | Luna Stone Light | |-------------------------|--|----------------------------------------| |Lin's house |3 | Take it from the house's doorsteps | |-------------------------|--|----------------------------------------| |Log* |2 | Logs found in Sindain area | |-------------------------|--|----------------------------------------| |Lotus Flower |7 | Moon Flower Palace - Flower Garden - | | | | lilies in the pond | |-------------------------|--|----------------------------------------| |Luna Stone Shards |4 | The ocean of Veniccio | |-------------------------|--|----------------------------------------| |Mailbox |1 | Common - outside Max's residence | |-------------------------|--|----------------------------------------| |Manhole |1 | Palm Brinks streets | |-------------------------|--|----------------------------------------| |Milk Can |1 | Next to Polly's Bakery in Palm Brinks | |-------------------------|--|----------------------------------------| |Monument |1 | Monument ^_^:) | |-------------------------|--|----------------------------------------| |Moon Column* |1 | Moon Flower Palace | |-------------------------|--|----------------------------------------| |Morning Sun |1 | You can get it from Palm Brinks lake | | | | while in the morning. | |-------------------------|--|----------------------------------------| |Morton's Sundries Sign |1 | The signboard of Morton's Sundries | |-------------------------|--|----------------------------------------| |Mount Gundor |5 | Heim Rada, background area | |-------------------------|--|----------------------------------------| |Mr Big Shot's Shadow` |8 | Zelmite Mines Depth, during battle | | | | against Dark Genie. | |-------------------------|--|----------------------------------------| |Mud* |5 | Place the hardened mud pile (not | | | | directly on top of geyser. | |-------------------------|--|----------------------------------------| |Mushroom |2 | Jurak Mall, the glowing mushrooms | |-------------------------|--|----------------------------------------| |Mushroom Burgers Sign |2 | Jurak Mall, sign board of the Eatery | |-------------------------|--|----------------------------------------| |Neo-Projector |4 | Ceiling of Central Luna Lab | |-------------------------|--|----------------------------------------| |Old-Style Robot |1 | Cedric's Shop, next to the weight gauge| |-------------------------|--|----------------------------------------| |Opposed Island |4 | Finny Frenzy, the race course | |-------------------------|--|----------------------------------------| |Oven |1 | Polly's Bakery, back wall | |-------------------------|--|----------------------------------------| |Painting |1 | Walls of Parn's Studio or Max's house | |-------------------------|--|----------------------------------------| |Paints |1 | Inside Parn's Studio | |-------------------------|--|----------------------------------------| |Palm Tree |1 | Veniccio Coast or Veniccio Station | |-------------------------|--|----------------------------------------| |Parasol |1 | Umbrella stand found in Palm Brinks | |-------------------------|--|----------------------------------------| |Parn's Studio Sign |1 | The signboard outside Parn's Studio | |-------------------------|--|----------------------------------------| |Patterned Rug |5 | The rug found on the floor of G-TOOLS | |-------------------------|--|----------------------------------------| |Paznos Pattern |5 | Paznos Bridge, over the view screen | |-------------------------|--|----------------------------------------| |Peeping Pole |3 | Star Items shop, telescope like object | |-------------------------|--|----------------------------------------| |Phone |1 | Max's house, servant's room. It is | | | | hidden by the camera angle! | |-------------------------|--|----------------------------------------| |Phonograph |1 | Mayor Need's office, next to the | | | | hourglass clock | |-------------------------|--|----------------------------------------| |Piano |1 | Inside Max's house, main hall | |-------------------------|--|----------------------------------------| |Pier |1 | Palm Brinks Lake | |-------------------------|--|----------------------------------------| |Pinky |6 | Pink-colored lights inside Ixion | |-------------------------|--|----------------------------------------| |Pipe |1 | Pipes on the roof of Cedric's shop | |-------------------------|--|----------------------------------------| |Police Sign |1 | Police Station's signboard | |-------------------------|--|----------------------------------------| |Polly's Bakery Sign |1 | Signboard of Polly's Bakery | |-------------------------|--|----------------------------------------| |Pork Dumpling |3 | Lao Chao's Bistro, near counter | |-------------------------|--|----------------------------------------| |Post |1 | Palm Brinks streets | |-------------------------|--|----------------------------------------| |Pot* |2 | Place a Pot in Sindain | |-------------------------|--|----------------------------------------| |Pot Torch* |2 | Place a Pot Torch in Sindain | |-------------------------|--|----------------------------------------| |Power Arm* |5 | Rooftop of a brick house in Heim Rada | |-------------------------|--|----------------------------------------| |Propeller |5 | Gundorara Workshop, inside Ops Room | |-------------------------|--|----------------------------------------| |Pumpkin |1 | Pumpkins found near Morton's Sundries | |-------------------------|--|----------------------------------------| |Quartz |2 | Jurak Mall, above Jurak's Arms | |-------------------------|--|----------------------------------------| |Railroad |1 | Any train tracks... | |-------------------------|--|----------------------------------------| |Rapper |1 | Cedric's Shop, I would call it trumpet.| |-------------------------|--|----------------------------------------| |Red House |4 | Veniccio, the red buildings viewable | | | | once you come out from the station. | |-------------------------|--|----------------------------------------| |Refrigerator |1 | Morton's House | |-------------------------|--|----------------------------------------| |Register |1 | On the counters of all shops | |-------------------------|--|----------------------------------------| |Relaxation Fountain* |7 | Place it at Moon Flower Palace | |-------------------------|--|----------------------------------------| |Rifle |1 | Max's house, walls of Gerald's room | |-------------------------|--|----------------------------------------| |River |1 | River can be taken from the drawbridge | | | | in Palm Brinks | |-------------------------|--|----------------------------------------| |Robot |1 | The robot inside Max's room | |-------------------------|--|----------------------------------------| |Rock |1 | Look for any large rocks near the lake | | | | in Palm Brinks or Sindain area. | |-------------------------|--|----------------------------------------| |Rotating Sign |3 | Chinese Stand; see the sign rotates? | |-------------------------|--|----------------------------------------| |Rug |1 | The carpet - Palm Brinks Church | |-------------------------|--|----------------------------------------| |Runaway Dragon |3 | Dragon on wall of Lao Chao Bistro | |-------------------------|--|----------------------------------------| |Saint's Writings* |3 | The sacred book inside the Church | |-------------------------|--|----------------------------------------| |Saw |1 | Dell's Clinic | |-------------------------|--|----------------------------------------| |Scale |3 | Fishing Tournament - weigh a fish | |-------------------------|--|----------------------------------------| |Scroll |3 | Large scrolls inside Lao Chao's Bistro | |-------------------------|--|----------------------------------------| |Search Light |4 | Luna Lab's rooftop. The lights is | | | | shining at the ocean. | |-------------------------|--|----------------------------------------| |Shield |1 | Palm Brinks Weapon shop, counter area | |-------------------------|--|----------------------------------------| |Show Window |1 | Palm Brinks Weapon Shop, the glowing | | | | pink window next to gold store vault | |-------------------------|--|----------------------------------------| |Shrubbery |1 | Plants found inside the Police Station | |-------------------------|--|----------------------------------------| |Sign |1 | Blank sign hanging off random buildings| |-------------------------|--|----------------------------------------| |Silver Bench* |7 | Place a Silver Bench in Moon Flower | | | | Palace | |-------------------------|--|----------------------------------------| |Small Generator* |4 | Inside the iron house, water wheel | |-------------------------|--|----------------------------------------| |Special Peking Duck |3 | The cooked chicken in Lao Chao's Bistro| |-------------------------|--|----------------------------------------| |Stained Glass |1 | The beautiful color glass in Max's home| |-------------------------|--|----------------------------------------| |Staircase |1 | Max's house - Servant's room. Take the | | | | photo from the upper floor. | |-------------------------|--|----------------------------------------| |Stand |1 | Mayor Need's office, lamp on his desk | |-------------------------|--|----------------------------------------| |Star Lamp* |1 | Any brick house with star lamp being | | | | fixed on the side of its brick wall | |-------------------------|--|----------------------------------------| |Stardust Pond* |7 | Place Stardust Pond on Moon Flower | | | | Palace area. Go inside the structure & | | | | take photo of the pond. | |-------------------------|--|----------------------------------------| |Starlight Stairway* |7 | Moon Flower Palace. Stairs of Starlight| | | | Stairway | |-------------------------|--|----------------------------------------| |Starlight Tunnel* |7 | Moon Flower Palace. The tunnel of | | | | Stairlight Stairway. | |-------------------------|--|----------------------------------------| |Starglass |3 | Crystal above Star Items Shop Counter | |-------------------------|--|----------------------------------------| |Stove |1 | Max's house - kitchen | |-------------------------|--|----------------------------------------| |Streelights |1 | Lights on the streets of Palm Brinks | | | | during nighttime | |-------------------------|--|----------------------------------------| |Sulfur-Coloured Juice |5 | G-ITEMS store, giant bottle on floor | |-------------------------|--|----------------------------------------| |Sun Chair |7 | Moon Flower Palace - Flower Garden | | | | Photo of the chair | |-------------------------|--|----------------------------------------| |Sun Table |7 | Same place where you find Sun Chair | |-------------------------|--|----------------------------------------| |Sunshade |1 | The shade over doors in Palm Brinks | |-------------------------|--|----------------------------------------| |System 5WP2 |4 | Luna Central Lab, the walls with yellow| | | | circle-shaped objects. | |-------------------------|--|----------------------------------------| |T.V. |4 | Inside Iron House | |-------------------------|--|----------------------------------------| |Table |1 | Common - Max's house | |-------------------------|--|----------------------------------------| |Telescope |2 | Inside Max's room | |-------------------------|--|----------------------------------------| |The Moon |1 | Any picture of the Moon | |-------------------------|--|----------------------------------------| |The Sun |1 | Picture of the Sun in the sky | |-------------------------|--|----------------------------------------| |Tiny Hammer |1 | Walls of Cedric's Shop | |-------------------------|--|----------------------------------------| |Torch |1 | Balance Valley | |-------------------------|--|----------------------------------------| |Traffic Lights |1 | It is directly above the drawbridge | |-------------------------|--|----------------------------------------| |Transmission Device |5 | The object that teleports you while in | | | | Gundorara Workshop. | |-------------------------|--|----------------------------------------| |Trash Can |1 | Streets of Palm Brinks | |-------------------------|--|----------------------------------------| |Tree |1 | Very common item | |-------------------------|--|----------------------------------------| |Vacuum |1 | Remember the cleaner that Max works on?| |-------------------------|--|----------------------------------------| |Vacuum Bag |1 | It just next to Auto Book Reader | |-------------------------|--|----------------------------------------| |Vegetable/Fruits |1 | Max's house - Kitchen or Servant's room| |-------------------------|--|----------------------------------------| |Vending Machine |1 | Inside Morton's Sundries - Near doorway| |-------------------------|--|----------------------------------------| |Ventilation |4 | Inside Iron house, ceiling | |-------------------------|--|----------------------------------------| |Victory Stand |4 | Finny Frenzy, 1, 2, 3 positions... | |-------------------------|--|----------------------------------------| |Warehouse* |3 | Place it on the side of a wooden house | |-------------------------|--|----------------------------------------| |Water Altar |6 | The altar where you place Water Gem at | | | | Kaznov Stonehenge. | |-------------------------|--|----------------------------------------| |Water Tank |4 | Finny Frenzy, water tanks are common | |-------------------------|--|----------------------------------------| |Water Wheel* |2 | Sindain, place waterwheel near the lake| |-------------------------|--|----------------------------------------| |Waterfall |1 | Underground Channel exit, Waterfalls...| |-------------------------|--|----------------------------------------| |Waterfall Curtain |7 | Flower Garden at Moon Flower Palace | |-------------------------|--|----------------------------------------| |Weapon |1 | Palm Brinks Weapon Shop - any weapons. | |-------------------------|--|----------------------------------------| |Weapon Shop Sign |1 | Signboard of Palm Brinks Weapon Shop | |-------------------------|--|----------------------------------------| |Weather Vane* |4 | Place a weather vane on top of a house | |-------------------------|--|----------------------------------------| |Weight Gauge |1 | Cedric's house, next to the old robot | |-------------------------|--|----------------------------------------| |Well* |3 | Take a photo of well's depth | |-------------------------|--|----------------------------------------| |Wheat Flour |1 | Morton's Sundries -near vending machine| |-------------------------|--|----------------------------------------| |Wheel |1 | Palm Brinks' Bar - it's on the wall | |-------------------------|--|----------------------------------------| |Wind Altar |6 | The altar where you place Wind Gem at | | | | Kaznov Stonehenge. | |-------------------------|--|----------------------------------------| |Windmill |4 | Veniccio Station - take it from there | |-------------------------|--|----------------------------------------| |Windmill Feather* |4 | Place a windmill and take a photo of it| |-------------------------|--|----------------------------------------| |Window |1 | Claire's House - her room | |-------------------------|--|----------------------------------------| |Withered Jurak |2 | The withered tree in Sindain | |-------------------------|--|----------------------------------------| |Wooden Bookshelf |2 | Inside Firbit's house | |-------------------------|--|----------------------------------------| |Wooden Box |1 | Common item in Palm Brinks | |-------------------------|--|----------------------------------------| |Woody Tailor Sign |2 | Signboard of Woody Tailor in Jurak Mall| |-------------------------|--|----------------------------------------| |Work Arm |4 | Arms attached to Futuron 800 of Central| | | | Luna Base. | |-------------------------|--|----------------------------------------| |Work Crane |5 | Gigantic Workcranes found in Gundorara | | | | Workshop | |-------------------------|--|----------------------------------------| |Work Equipment |4 | Luna Labs, above Work Robot | |-------------------------|--|----------------------------------------| |Work Robot |4 | Luna Labs, the work platform.. | |-------------------------|--|----------------------------------------| |Zelmite Found` |8 | Zelmite Mines Depth, blue crystals | | | | found on the wall | |_________________________|__|________________________________________| viii) Usefulness of the Photo Album Book ``````````````````````````````````````````````````` This can be a life saver if you have missed any scoop photos. The album can be access from different save files! That means if you miss a scoop, you can get it back via the Album (provided that rare scoop is stored inside the Album). However the downside is that you will need to have at least 409 KB of extra memory space. Some of the photos can only be used for inventions (such as Zelmite Found photo) provided that you have the photo saved in the album. ---------------------- IV ----------------------- F i s h i n g & S p h e d a B a s i c s ------------------------------------------------- This section will tell you about the game's 2 main mini-game - Fishing and Spheda. Fishing is playable upon meeting with the Firbit at Great Fish Swamp in Chapter 2 while Spheda is playable upon restoring the time distortion at Barga's Valley in Chapter 3. Besides playing them to earn badges, you can get attractive prizes and rewards for your effects. ------------------------------------------------------------------------ Part 1: Fishing Basics ------------------------------------------------------------------------ i) Getting the Fishing Rod ````````````````````````````````````````` Fishing activities begin from Chapter 2 onwards. First of all, you need talk to Firbit (Norm) sitting on tree stump fishing at Great Fish Swamp. He will provide you with the fishing rod and a bait, Mimi. You can only fish with Max, by the way. ii) Starting to fish... ````````````````````````````````````````` To start fishing, you need to have it equipped on the character's right arm and a bait on the items lot underneath the fishing rod icon. Most of the food items except for crystals/ gems/ materials can be used as bait. To equip a bait, do the same that you did to equip an item on the item holders. Once you have equip the fishing rod, you will find your character carrying it as he is walking. First of all, you need to find a spot for fishing. You need to locate watery areas. Stand at the edge of a pool or pond to cast your reel. Hit X and you find a bait icon on the pool. This indicates where you want to drop your line. You move the position by using the left analog stick. Button What it does? ```````` ```````````````````````````````````````````````````````` Square Reel the line fast X Reel the line slowly L Analog Pull up the line when a fish is bitting the bait Circle Exit the Fishing Mode R2 Top view mode of the fishing area L1/R1 Rotate camera mode O Position camera in front of Max. iii) Fishing Training Tip ````````````````````````````````````````` First of all, make sure the analog vibration setting is set on before you start fishing. The controller will vibrate and eventually a red ! will appear on top of your character's head. Move the left analog stick towards you and you will begin fishing. There will be two indicators. The vertical indicator represents the line's stamina (whether the line will snap) and the horizontal indicator represents the distance of bait (& the fish) from the location where your character is standing. The fish will try to break free and you need to tap X button to reel your line in while moving left analog in the same direction that the fish is moving towards. Do not tap X button too eagerly as it will cause the line snap faster. Tap while the vertical indicator is low. and shake the fish with the left analog stick. Do this and you should get the fish towards the edge of the pool. iv) Where to fish? ````````````````````````````````````````` You can fish anywhere as long as there is a huge water source. For dungeons, make sure you finish off all the enemies there before you begin to fish. There are medals to be earned if you caught a fish that is longer in length than the required length. v) Fishing Points & Abilities ````````````````````````````````````````` After you have caught a fish, you will be given 2 pieces of information, the fish length and Fishing Points (FP). FPs can be used to exchange for 1 ability point where you can customize your fishing rod. To gain one abiliy point for any status attribute, you need at least 100 FPs. Attribute What it does? Initial ````````` ````````````` ``````` Flight How far you can cast the reel 12 Strength Necessary for catching bigger fish 4 Resilience The line would not break that easily 6 Grip Feel just right 1 Luck Success of fishing depends on it 2 vi) Cooking Fish