Destroy All Humans! 2: Make War Not Love FAQ/Walkthough by Jason Horner and Carter =============================================================================== Contributions =============================================================================== * Controls, Crypto's abilities, Weapon descriptions, Walkthroughs, Formatting and Layout by Jason * Alien Artifact, Furotech Cell, Datacore, Landing Zone locations by Carter * Misc. Strategies and Tips, PoxMart, and Gene Blends by Jason and Carter If you have any information that would be helpful to this guide, please submit it to Jason at JLHORNER1974@YAHOO.COM, and mention Destroy All Humans! 2 in the title of the message. If I feel the information useful, I will add it to the guide and give you credit. Hate mail or other harassing e-mails may be referred to your ISP. =============================================================================== Revision History =============================================================================== v 1.0 Initial version (1/19/2007) =============================================================================== Table of Contents =============================================================================== To jump to a particular section of this guide, search for the text on the right hand side, including the brackets. Frequently Asked Questions (FAQs) [FQUEST] Controls [CNTRLS] Crypto's Abilities [CRABIL] Personal Weapons [PERWPN] Saucer Weapons/Features [SCRWPN] PoxMart [PXMART] Basics & General Tips [BASTIP] Mission Types [MTYPES] Main Story Walkthrough [MWALKT] Bay City Mission 1: Furon Loathing in Bay City [MAIN01] Mission 2: Where Have All the Flower Children Gone? [MAIN02] Mission 3: They Shoot Hippies, Don't They? [MAIN03] Mission 4: The Alien Who Probed Me [MAIN04] Mission 5: The Guns of Alcatraz [MAIN05] Albion Mission 6: No Pox Please - We're British [MAIN06] Mission 7: La Femme Natalya [MAIN07] Mission 8: From Russia with Guns [MAIN08] Mission 9: The Majestic File [MAIN09] Mission 10: On Natalya's Secret Service [MAIN10] Takoshima Mission 11: Takoshima Story [MAIN11] Mission 12: Revenge of the Ninja [MAIN12] Mission 13: Dr. Go! [MAIN13] Mission 14: Our Man Crypto [MAIN14] Mission 15: You Only Live 137 Times [MAIN15] Mission 16: Kojira Kaiju Battle [MAIN16] Tunguska Mission 17: Back in the USSR [MAIN17] Mission 18: The Siberian Job [MAIN18] Mission 19: A Deadly Reaction [MAIN19] Mission 20: The Comrade Who Came in from the Cold [MAIN20] Mission 21: A Hard Day's Fight [MAIN21] Mission 22: The Good, the Bad, and the Furon [MAIN22] Solaris Mission 23: 1969: A Space Odyssey [MAIN23] Mission 24: Russian Roulette [MAIN24] Mission 25: Space: 1969 [MAIN25] Mission 26: Destination Moon [MAIN26] Mission 27: Dark Side of the Moon [MAIN27] Mission 28: Milenkov [MAIN28] Odd Jobs Bay City Odd Job 1: I Left My Parts In San Fran... Err, Bay City [ODDJ01] Odd Job 2: Ruin Lives - The Secretary! [ODDJ02] Odd Job 3: Ruin Lives - The Draft Dodger [ODDJ03] Odd Job 4: Assassination - Private Danza [ODDJ04] Odd Job 5: Assassination - Rudolph the Red-Nosed Cop [ODDJ05] Odd Job 6: Assassination - Outfoxed [ODDJ06] Odd Job 7: Assassination - The Equalizer [ODDJ07] Albion Odd Job 8: Assassination - Plugging Terry Squire [ODDJ08] Odd Job 9: Ruin Lives - Take It Like a Man [ODDJ09] Odd Job 10: Ruin Lives - Algernon's Change of Heart [ODDJ10] Odd Job 11: Rage of Aquarius [ODDJ11] Odd Job 12: Assassination - Luka Out [ODDJ12] Odd Job 13: Assassination - Secret Agent, Red Weasel [ODDJ13] Takoshima Odd Job 14: Ruin Lives - The Executive [ODDJ14] Odd Job 15: Ruin Lives - The Executive: Part 2 [ODDJ15] Odd Job 16: Assassination - Kenji Mojo Called Out [ODDJ16] Odd Job 17: Assassination - Double-Tap into the Power [ODDJ17] Odd Job 18: The Ravages of Mohgra [ODDJ18] Odd Job 19: Assassination - Red Flush [ODDJ19] Odd Job 20: Assassination - Shearing the Llama [ODDJ20] Tunguska Odd Job 21: Ruin Lives - What, Me? Subversive? [ODDJ21] Odd Job 22: Assassination - Food Line in the Sky [ODDJ22] Odd Job 23: The Abominable Yeti [ODDJ23] Odd Job 24: Assassination - Victor Isn't [ODDJ24] Odd Job 25: Assassination - At Least It's Not the Gulag [ODDJ25] Odd Job 26: Ruin Lives - Bad Luck for Zablitsky [ODDJ26] Solaris Odd Job 27: Lights Out for Lobsters [ODDJ27] Cult of Arkvoodle Bay City Cult of Arkvoodle 1: Who is Arkvoodle? [ARKV01] Cult of Arkvoodle 2: Flip Up the Flyppies [ARKV02] Cult of Arkvoodle 3: Yapping Bully [ARKV03] Cult of Arkvoodle 4: Shama Llama slips Up [ARKV04] Cult of Arkvoodle 5: Establishing Shots [ARKV05] Cult of Arkvoodle 6: Publicity Stunt [ARKV06] Cult of Arkvoodle 7: Freakin' Art [ARKV07] Albion Cult of Arkvoodle 8: Revelations [ARKV08] Cult of Arkvoodle 9: Con Mods [ARKV09] Cult of Arkvoodle 10: Like a Drowned Mole [ARKV10] Cult of Arkvoodle 11: Alien Overlords: The Reality [ARKV11] Cult of Arkvoodle 12: Freaky Flyers [ARKV12] Takoshima Cult of Arkvoodle 13: Half-Wits Are Better Than None [ARKV13] Cult of Arkvoodle 14: Fooling the Black Ninja [ARKV14] Cult of Arkvoodle 15: Takoshima Rumble [ARKV15] Cult of Arkvoodle 16: The Coming of Arkvoodle [ARKV16] Landing Zone Locations [LZONES] Furotech Cell Locations [FCELLS] Alien Artifact Locations [ARTFCT] Datacore Locations [DTCORE] Gene Blends [GBLEND] Credits and Copyright Notice [CRDCPY] =============================================================================== Frequently Asked Questions (FAQs) [FQUEST] =============================================================================== 1. How do I unlock a particular ability or weapon? For weapons, check the Crypto's Abilities, Personal Weapons, or Saucer Weapons sections. At the end of each weapon or ability, it mentions how to get it. 2. Help! I've done all the missions I can, but the game says there are still Odd Jobs or Arkvoodle Cult missions not completed. How do I unlock them? There are several points in the game like this -- in these cases, you will need to use the Navi-Com and advance to the next city. Some missions are not unlocked until after the main story missions are complete. See the section on Mission Types for more information. 3. I can't kill Kojira! Help!! See the walkthrough for Mission 16: Kojira Kaiju Battle. 4. In the Gene Blender, some of the information I need is hidden. Instead of class/nationality/sex information, I only see question marks (?). What do I need to do? In this case, the problem is that you need someone for the gene blend from a city that has not been unlocked yet. Complete all of the main story missions for a city to unlock the next city. Arriving at a new city will reveal all of the hidden information for people living in this city. 5. How do I reach some of those Datacores/Artifacts/Furotech Cells that are really high up? There are two ways: One way is to can construct stairs by PKing objects like cars and/or dumpsters and stacking them on top of each other. The other way is to purchase the Jetpack upgrades from PoxMart. =============================================================================== Controls [CNTRLS] =============================================================================== On Foot (Furon form) -------------------- Left analog stick Move/Strafe Right analog stick Aim Select Nav map Start Pause / Menus X Jump / Use jetpack [hold] Circle Mind Flash Triangle Talk to people / Body snatch [tap repeatedly] Square Hold to display weapons menu L1 Lock on to target R1 Fire weapon L1 + Triangle PK L1 + Square Follow / Protect [tap repeatedly] L1 + Circle Free Love L1 + X Extract (humans) / Transmog (objects) [tap repeatedly] During Body Snatch ---------------------------- Left analog stick Move/Strafe Right analog stick Aim Select Nav map Start Pause / Menus X Sprint [tap repeatedly] Circle Mind Flash Triangle Talk to people / Exit host body Square L1 Lock on to target R1 L1 + Triangle PK L1 + Square Follow / Protect [tap repeatedly] L1 + Circle Free Love [tap repeatedly] L1 + X Scan (humans) / Transmog (objects) [tap repeatedly] While in PK mode ---------------- Square In (move object closer to Crypto) Circle Out (move object away from Crypto) Triangle Push (violent thrust) X Extract [tap repeatedly] Release L1 Exit PK mode While in Saucer --------------- Left analog stick Move/Strafe Right analog stick Ascend/Descend Triangle Land Saucer Square Change weapons [hold] Circle Navi-Com X Gene Blender L1 + Circle Drain [tap repeatedly] L1 + Triangle AbductoBeam While on Saucer Landing Zone ---------------------------- Triangle Call Saucer / Enter Cockpit Square Pox Mart Circle Navi-Com X Gene Blender =============================================================================== Crypto's Abilities [CRABIL] =============================================================================== There is no longer a mental concentration bar that governs Crypto's mental powers, as in the first game. Some abilities can be used whenever you want, and others must recharge after they are used. You can monitor the progress of the recharge as well. If you target a human and hold L1, instead of the normal X / Circle / Triangle / Square button image in the upper right of the screen, you will see a pie graph filling up. When the pie is full, it changes back to the normal button image, and the ability can be used again. PK (Psychokinesis) ------------------ Psychokinesis, or PK for short, lets you levitate and push moveable objects (like dumpsters or people) around. Target a moveable object by putting your aiming reticule on it. Press and hold L1, then press Triangle to levitate the object and go into PK mode. Pressing Triangle again hurls the object away from you. Pressing Square or Circle while the object is levitating will bring it closer or farther away from you, respectively. Since there is no longer a concentration bar, you can levitate an object indefinitely. In this guide, when I say to "PK an object away", I usually mean for you to use the L1 + Triangle + Triangle combination to hurl it away. Initially, you can PK only light objects like people and dumpsters. Completing Gene Blends allow you to manipulate heavier objects, like cars and tanks. The range on this power is quite good. Unlike the first game however, this ability no longer does any noticeable damage to objects when you slam them into other objects or the ground. (Boooooo -- this is one of the things I liked about the first game.) However, using PK to Push a human into deep water (e.g., the Bay in Bay City) is an effective means of killing. The Push ability (Triangle button while in PK mode) has a short recharge time. This ability is unlocked during Mission 1. Shield ------ You begin the game with this. Crypto is protected by a shield while on foot. This is the green meter you see in the upper right. Taking damage from enemies will empty the meter. When the meter is fully drained, you are vulnerable to dying. When the meter is empty or almost empty, it will flash red and a warning tone will sound. Regardless of the current shield level, the shield will recharge (refilling the meter) on its own after a few seconds, if you can avoid taking damage. Therefore, when your shield is low or empty, it's best to find somewhere to hide to give it time to recharge. The shield can be upgraded in PoxMart to allow it to absorb more energy before failing. You begin the game with this. Jetpack ------- Crypto has a jetpack that allows him to fly for short distances. This ability is unlocked near the end of Mission 1. To use the Jetpack, hold down X. Even after you start to fall again, holding down X will cause you to fall more slowly, allowing you to cover more distance by gliding. Fans of the first game will be disappointed to learn that it's lift/boost capability starts off worse then the first game (but it can be upgraded at PoxMart to allow you to reach higher areas). This ability is unlocked during Mission 1. Body Snatch ----------- This ability allows you to enter a human's body and use it as a disguise. This replaces the HoloBob ability from the previous game, but the way it works has changed quite a bit. To Body Snatch a human, approach your victim, aim your target reticule on them, and rapidly press Triangle. (The range on this power is awful, so you have to be close for it to work.) You will engage in the "Battle of Wills" as you contest the victim for control of their mind. The tougher the opponent, the longer they will resist. If you are shot or knocked down, you automatically lose the Battle of Wills (but you can retry when you recover). If you win, and manage to do it without being seen, a "Clean Snatch" message appears and you can continue on your merry way. One way to do this easily is use your Free Love power on the humans nearby and then Body Snatch the one you want before the Free Love wears off. If a human sees you, however, you will get a "They've Seen You!" message. The alert level will go up, and the edges of the screen will be black. The witnesses will have an exclamation point over their heads, and a count will appear in the upper right that tells you how many witnesses there are. To cover your tracks, you can either leave the area, use Free Love, Send the All Clear from a police box, or remove the witnesses from the area, by killing or PKing them away. When any of these things are done successfully, you will get an "All Clear" message, and the screen returns to normal. While you are disguised, you cannot fire weapons, jump, or use your jetpack. You can still PK, use Free Love, and Mind Flash. In human form, you gain the Sprint ability, allowing you to run faster by tapping X repeatedly. A yellow meter appears in place of Crypto's normal green shield meter when he is disguised. This is the human host's vitality. This meter slowly empties while Crypto is in the host. When the meter empties, the host will die and you will be forcibly ejected. You can voluntarily leave earlier than this by pressing Triangle again -- the host will survive in this case. Also, any damage suffered while disguised is taken by the human host, and not Crypto (This is useful in some cases, but you will lose your disguise even faster by taking damage). Tougher enemies (like KGB agents and Secret Agents) have more vitality, and so you can stay in these disguises longer. Since the meter now represents the host's vitality and not Crypto's concentration, it is NOT possible to recharge this meter using the Scan ability. Therefore, you must carefully plan your Body Snatches. If you want to stay in disguise and the your host's vitality is running out, the best thing to do is to use Free Love on someone nearby, exit your current host (press Triangle), then walk up to a different human, and quickly Body Snatch them. If you can do all this while Free Love is still active and nobody else enters the area, you will get a Clean Snatch and remain undetected. Be careful when you need to talk to people while disguised. The button to talk to someone is Triangle also. Be sure that you see the "Talk to" prompt appears before pressing Triangle, or you will pop out of your body prematurely, forcing you to start over (and probably blowing your cover). Many of the Gene Blend upgrades will allow you to body snatch certain kinds of people more quickly. This ability is unlocked during Mission 2. Free Love --------- To use this power, aim your targeting reticule at a human, hold down L1 and tap Circle repeatedly. If successful, all humans in the immediate area will stop what they are doing and start dancing as multicolored flowers appear around them. While dancing, humans are distracted. They are easier to body snatch, and they don't react to your actions -- they will not catch you body snatching, they don't sound alarms or raise the threat level, and they don't fire weapons. Humans that enter the area of effect after the power is initiated are NOT affected by it, so be careful. This ability has a relatively long recharge time. The range on this power is quite good, so use that to your advantage. While Free Love is active, you can target a human and use L1 + Square to invoke the Forget ability, which cancels the effects of Free Love *on that target only*. At the beginning of the game, this ability does not work directly on certain kinds of enemies, such as KGB agents, Ninjas, and infected humans -- you cannot target them and use Free Love. HOWEVER, in an odd quirk, even these enemies will be affected if you Free Love someone nearby and they are caught in the area of effect. Later in the game, upgrades can be earned from the Gene Blender to allow Free Love to work on these resistant enemies directly. This ability is unlocked during Mission 2. Follow / Protect ---------------- Use this ability to get a human to follow you somewhere. To perform this, target the person with your aiming reticule, hold down L1, and repeatedly tap Square. This ability is helpful for unlocking some of the Arkvoodle landing zones. If the human is armed (e.g. cop, KGB agent, army soldier), in addition to following you around, the human will protect you from your enemies for a short time, even shooting at his/her own kind. Again, this power has some nice range to it. Upgrades from the Gene Blender allow this ability to be used on tougher enemies that normally resist it. This ability is unlocked during Mission 2. Scan ---- To read a human's surface thoughts, target a human and hold down L1 while tapping X to read a human's surface thoughts. Often this power is used to figure out what to do or where to go next. The range of this ability seems to be comparable to Free Love. This ability can be used at will. This ability is unlocked during Mission 2. Nav Map ------- The nav map shows you the location of important people and objects. Press the Select button to activate it. This ability is unlocked during Mission 2. Transmog (Transmogrify) ----------------------- Unlocked during Mission 4. Target an inanimate object with the aiming reticule, then hold down L1 and tap X. This destroys objects or vehicles, turning them into ammo. This can also be used while in the Saucer to get ammo for Saucer weapons. This power has good range also. Upgrades from the Gene Blender allow you to Transmog larger vehicles. This ability is unlocked during Mission 4. Mind Flash ------------ To use this ability, hold down the Circle button. This potent ability stuns every human on the map for a short period of time. Humans will stand still, as if paralyzed. When the stun effect ends, the Threat Level is reset to 0. In order to recharge this ability, you need to collect 4 brain stems (via the Anal Probe or Extract ability). Upgrades from the Gene Blender can reduce the number of brains required (to as few as 2) and increase the duration of the effect. This ability is unlocked during Mission 9. Extract ------- To use this ability, target a human, hold down L1 and tap X. Similar to the first game, this ability lets you extract brain stems from a human. This power does work if the victim is alive, but the victim will resist (it will take you longer). Extracting brain stems lets you recharge your Mind Flash ability. Upgrades from the Gene Blender allow this ability to be used on tougher enemies that normally resist it. This ability is unlocked during Mission 9. =============================================================================== Personal Weapons [PERWPN] =============================================================================== Zap-O-Matic: Press and hold R1 to zap enemies with a continuous stream of electricity. Does not use ammo, but the battery that powers it has a low charge capacity. After each couple of seconds of use, the weapon is unusable for a similar period of time while the battery recharges itself. Upgrades can be purchased to extend the charge capacity of the battery, do more damage, and chain bolts of electricity to multiple targets. Crypto starts the game with this weapon. Dislocator: Shoots out pink energy discs that pick up objects and hurl them in semi-random directions, then return to you. (It seems that the object is flung back at Crypto a disproportionally high amount of the time.) Found on a building in Hashbury. Upgrades increase ammo capacity (3 or 4 discs at once) Retrieving this data core is the final goal for Mission 1. Disintegrator Ray: A gun that shoots out yellow pulses of energy. A couple shots is enough to disintegrate most humans. Tougher enemies like KGB agents, Soldiers, and Ninjas need several more shots. Capable of destroying vehicles, but not buildings. Ammo looks like oval-shaped yellow containers. Initial ammo capacity is 100. Upgrades give you multi-shot ability and increase ammo capacity. Obtained from the Datacore found in the center of Coyote Bongwater's Lair after he is defeated. This is probably the most versatile weapon in your arsenal and should be your weapon of choice in most normal situations. This weapon is unlocked during Mission 4. Anal Probe: Shoots a green glob of energy at a target. Moving the targeting reticule over a human target will cause a green lock-on circle to appear. Firing at a locked-on human usually causes them to run while grabbing their ass cheeks, and then die as their brain pops out of their head. This weapon is surprisingly useful. If can take out most humans in one shot, the brains are useful for recharging the Mind Flash ability, and it will turn infected humans mutated by Blisk spores, back into normal form. Unlocked during Mission 6. Meteor Strike: A weapon not for the faint of heart -- whip out this sucker when you need to go for the big guns. By aiming the target reticule and holding R1, you can charge the weapon. To charge it, hold down R1. When the aiming reticule turns red, let go of R1 to fire. This causes a giant meteor to fall from the sky and crush everything beneath it, causing major damage. A great boss killer, it is also effective on buildings. Upgrades drop more meteors per attack, increase ammo capacity, and decrease charge up time. This weapon is unlocked after Mission 8. Ion Detonator: An area-affect weapon that is lobbed like a grenade, but is detonated remotely like C4. To throw, press and hold R1. The longer you hold R1, the farther it goes. Press R1 again to detonate. The weapon detonates automatically after 10 seconds. Be careful where you place the detonator, as it will damage you also if you are in the blast radius. Unlocked after completing Mission 12. Gastro: This weapon shoots out a small saucer, looking a bit like Pox's HoloPox unit. This is Gastro, formerly... the mothership janitor. Once he hits the ground, he pops out and starts shooting at nearby enemies. He's quite useful for crowd control -- his base weapon is not terribly damaging, but his role as a decoy, drawing enemy attacks off of you, is quite helpful. Upgrades allow Gastro to hover around, strengthen his armor, and do more damage. This weapon is unlocked after Mission 13. Burrow Beast: This weapon looks like a lure from a tackle box. Charge it up to launch it (like the Ion Detonator). When it touches the ground, a large burrowing creature will move over to it, burst through the ground, and then devour nearby creatures. Upgrades increase "ammo" capacity and the speed of the creature. This weapon is unlocked during the final Takoshima Cult of Arkvoodle mission, "The Coming of Arkvoodle". =============================================================================== Saucer Weapons/Features [SCRWPN] =============================================================================== Cloaking Device: Hides your ship from view. Activate it by pressing L2. The cloaking device rapidly drains energy while in use, and you cannot fire any weapons while cloaked (except for the AbductoBeam). Your saucer starts out with this feature installed. The cloaking device will slowly recharge itself when not in use (though the recharge rate is painfully slow). Shields: Protects your saucer from enemy weapons. Each hit drains shield energy, and when the shield energy is drained, another hit will likely destroy your saucer. In a positive twist from the previous game where you had to grab saucer powerups to recharge the shields, you can now recharge the shields anytime you want with the AbductoBeam (using the Drain ability). Your saucer starts out with this feature installed. Death Ray: A heat ray that can damage enemies and vehicles. Does moderate damage, but is prone to overheating. To fire, hold down the R1 button. If you fire continuously for a few seconds, the weapon will overheat and you will need to let it cool down before firing again. Upgrades can be purchased to increase the damage and decrease the cooldown time. Your saucer starts out with this feature installed. AbductoBeam: More of a tool than a weapon, but it can be used for some interesting things. To use the AbductoBeam, hold down L1, and move the yellow aiming crosshair over top of your target. To abduct a human and take him/her into your saucer, press Triangle while the yellow crosshair is over a human. This picks up the human in a glowing light beam. Pressing Triangle again will store the human for use in the Gene Blender, while releasing L1 lets them go. You can also drain the energy from a vehicle to recharge your saucer's shields. To do this, hold L1, move the cursor over a vehicle, and repeatedly tap Circle. You also pick up the vehicle while doing this, so you can actually pick up tanks and drop them into water and stuff like that. This is very, very handy and a significant improvement over the first game. Your saucer starts out with this feature installed. Anti-Gravity Field: Launches a projectile that levitates humans and vehicles off the ground and usually destroys them. You can Transmog the vehicles afterward for ammo. Useful fact: does not harm buildings. Upgrades increase ammo capacity and duration of the effect. This datacore is sitting on top of the arch at the north entrance of Hyde Park in Albion. You can grab it as soon as you get to Albion, but you will either need both Jetpack upgrades from PoxMart, or to spend a lot of time PK'ing cars to create a set of stairs to climb up to reach it. Sonic Boom: A weapon that releases sonic shockwaves at the target. Wipes out humans and vehicles, and 2 shots will destroy most buildings. The damage is not as impressive in the previous game, however. Upgrades increase ammo capacity and damage. Unlocked during Mission 13. Quantum Deconstructor: A potent weapon that levels buildings and obliterates creatures in a large radius on the ground. Damage is every bit as impressive as the previous game. The saucer weapon of choice when you want something dead quickly. Upgrades increase the ammo capacity and blast radius. The Datacore for this weapon is sitting right out in the open in Tunguska, near the hairpin turn in Tarkovskoye -- you can just go there and pick it up once you reach Tunguska. =============================================================================== PoxMart [PXMART] =============================================================================== There are many different upgrades available for purchase in PoxMart. PoxMart is unlocked by completing main story mission 2. Upgrades are purchased with Furotech Cells (those you find plus those you receive as mission completion bonuses). The cost of the upgrade is listed below in parentheses after the upgrade name. Upgrades many not be purchased for an ability that is locked (which usually requires finding a Datacore). The trees shown for each category show the dependencies. For example, the Fluxeon Capacitor cannot be purchased until the Boost Capacitor is purchased first. Note: All abilities related to the effectiveness of weapons against the Blisk are unlocked by finding one Datacore, the one from main line Mission 20. Zap-O-Matic ----------- --+--- Iridium Arc Splitter ------ Electrovolt Crab Cracker | +--- Boost Capacitor ----------- Fluxeon Capacitor | +--- Gortan Shock Multiplier --- Electron Volt Magnifier Iridium Arc Splitter (11) -- Chain lightning to additional targets Electrovolt Crab Cracker (17) -- Increase damage vs. Blisk Boost Capacitor (4) -- Increase the ZapoCel battery charge Fluxeon Capacitor (9) -- Maximize the ZapoCel battery charge Gortan Shock Multiplier (4) -- Increase electricity damage Electron Volt Magnifier (10) -- Maximum electricity damage Jetpack ------- ------ Thrust-A-Tron 2000 ------ Thrust King 5000 Thrust-A-Tron 2000 (18) -- Increased vertical thrust Thrust King 5000 (36) -- Maximum vertical boost Dislocator ---------- ------ Grav Disc Trio ------ Grav Disk Quadro Grav Disc Trio (10) -- Increase Grav Disc capacity to 3 Grav Disc Quadro (14) -- Increase Grav Disc capacity to 4 Death Ray --------- --+--- Nuclear Blister Inducer ------ Fusion Scorcher | +--- Liquid N2 Cooling ------------ Superfluid Heat Exhaust Nuclear Blaster Inducer (6) -- Increase Death Ray heat damage Fusion Scorcher (12) -- Maximum Death Ray heat damage Liquid N2 Cooling (4) -- Increase Death ray cooldown speed Superfluid Heat Exhaust (8) -- Maximum Death ray cooldown speed Disintegrator Ray ----------------- --+--- Twin Fusion Chambers -------- Crab Shell Atomizer | +--- Magneto Clip --- Neutrino Clip ---- Proton Clip Twin Fusion Chambers (16) -- Fire two disintegrators at once Crab Shell Atomizer (25) -- Disintegrator Ray effective vs. Blisk Magneto Clip (4) -- Increase capacity to 150 Neutrino Clip (8) -- Increase capacity to 200 Proton Clip (12) -- Increase capacity to 250 Anal Probe ---------- ------ Rectal Packager ------ Butt Pressure Maximizer Rectal Packager (10) -- Increase capacity to 7 Butt Pressure Maximizer (14) -- Increases capacity to 9 Anti-Gravity Field ------------------ --+--- Dark Energy Cells ------ Really Dark Energy Cells | +--- Schrodinger's Clock ---- Schrodinger's Stopwatch Dark Energy Cells (6) -- Increases capacity to 5 Really Dark Energy Cells (12) -- Increase capacity to 7 Schrodinger's Clock (6) -- 15 second duration Schrodinger's Stopwatch (14) -- 30 second duration Ion Detonator ------------- --+--- Ion Destruction Coils --- Crab Radiation Dampener | +--- Ion Storage Beta --- Ion Storage Gamma --- Ion Storage Thetan Ion Destruction Coils (9) -- Increase damage Crab Radiation Dampener (23) -- Detonator effective vs. Blisk Ion Storage Beta (8) -- Increase capacity to 4 Ion Storage Gamma (12) -- Increase capacity to 6 Ion Storage Thetan (18) -- Increase capacity to 8 Sonic Boom ---------- --+--- Dark Energy Cells ------ Really Dark Energy Cells | +--- Schrodinger's Clock ---- Schrodinger's Stopwatch Flange Wah-Wah Crossover (8) -- Increase damage Volume Control 11 (8) -- Maximum Sonic Damage Eight Track Booms (8) -- Increase capacity to 15 Bada Booms (14) -- Increase capacity to 20 Meteor Strike ------------- --+--- Meteor Shower ---- Meteor Storm ---- Crustacean Orbital Targeting | +--- Deep Impact Triangulation System --- Armageddon Targeting Sensors | +--- Meteor! Pack ----- World's Collide Clip Meteor Shower (18) -- 3 meteors per strike Meteor Storm (22) -- Small planetoid added to strike Crustacean Orbital Targeting (25) -- Increase effectiveness vs. Blisk Deep Impact Triangulation System (6) -- Decrease meteor targeting time Armageddon Targeting Sensors (10) -- Minimum meteor targeting time Meteor! Pack (14) -- Increase capacity to 3 World's Collide Clip (20) -- Increase to 5 Gastro ------ --+-- Go Go Gastro --- Anti-Everything Launcher --- Gastro's Crustacean Smasher | +-- Gastro Reflux --- Gastro Enteritis | +-- Gastro Alloy Armor --- Gastro Alloy Armor --- Gastro Plasma Shielding Go Go Gastro (9) -- Can hover around. Anti-Everything Launcher (14) -- Gets a bombard attack Gastro's Crustacean Smasher (28) -- Effective vs. Blisk Gastro Reflux (6) -- Increase Blaster damage Gastro Enteritis (13) -- Maximum Blaster damage Gastro Alloy Armor (4) -- Increase holopod armor Gastro Nanotech Armor (5) -- Increase holopod armor Gastro Plasma Shielding (7) -- Maximum holopod armor Quantum Deconstructor --------------------- --+-- Particle Re-annihilator | +-- Magneto Storage Compartment --- Repulsor Containment Enhancer | +-- Gamma Particle Enrichment ----- Neutron Field Fluxuators Particle Re-annihilator (6) -- Increase vs. Blisk Magneto Storage Compartment (10) -- Increase capacity to 4 Repulsor Containment Enhancer (16) -- Increase capacity to 6 Gamma Particle Enrichment (7) -- Increases explosion size Neutron Field Fluxuators (13) -- Maximum explosion size Burrow Beast ------------ --+--- BB Goon Juice ------ BB Boost Juice | +--- Furon Tackle Box --- The Tackle Master BB Goon Juice (8) -- Increase speed BB Boost Juice (13) -- Maximum speed Furon Tackle Box (6) -- 2 lures The Tackle Master (8) -- 3 lures Crypto's Shields ---------------- --- Shield Enhancer Pack --- Shield Resonator Plus --- Shield Harmonics Maxima Shield Enhancer Pack (16) -- Increase shield strength Shield Resonator Plus (21) -- Increase shield strength Shield Harmonics Maxima (28) -- Maximum shield strength Saucer Shields -------------- --- Shield Generator Alpha --- Shield Generator Beta --- Shield Generator Omega Shield Generator Alpha (13) -- Increase shield strength Shield Generator Beta (17) -- Increase shield strength Shield Generator Omega (22) -- Maximum shield strength =============================================================================== Basics & General Tips [BASTIP] =============================================================================== Police Boxes ------------ These short poles have a telephone built into them with a direct line to the police. The police boxes appear on your radar as a telephone icon. To use a police box, you must be some member of law enforcement (such as a cop, soldier, or Secret Agent). If you meet that requirement, you have several options available when you approach one. Pressing X will cause you to Send the All Clear signal. This has Crypto call the police and tell them that the perpetrator was found/eliminated. This effect is that it reduces the threat level to nothing. Pressing Circle makes a crank call. Pressing Square calls for backup. General Tips ------------ * Upgrade your Jetpack early in the game, as hiding on top of buildings is a good way to take a breather to recharge your shields. Many enemies cannot hit you when you are standing on higher ground (like on buildings). * When you have a choice, using the saucer during a mission is usually easier than going on foot. * Do the Gene Blends for each city as soon as you can. The Bay City ones unlock after Mission 3. For the other cities, they are unlocked as soon as you arrive. Note that some Gene Blends need to be completed before others are unlocked. The better gene blends unlock lots of useful abilities, such as being able to PK cars and heavier vehicles, and allowing Free Love to work on KGB agents. * Get into the habit of recharging your ammo (use Transmog) before beginning a mission. Those missions that require a lot of firepower become more difficult than they need to be if you run out of ammo. * When you get low on ammo during a mission, you usually have time to use your Transmog power on nearby objects or vehicles (when on foot), or on vehicles (when in the saucer). When I say "replenish/restock your ammo". I mean to use the Transmog ability. * After blowing up vehicles, you can still Transmog the husk left behind. You can Transmog vehicles you blow up to replenish some of the ammo you used. An even more helpful trick is to Drain an enemy vehicle to recharge your shields, and once you've sucked it dry, Transmog it for ammo -- the Transmog will happen even faster because the vehicle is already damaged. * When the saucer shields are low, quickly find a vehicle nearby and Drain it to recharge your shields. I have found that it's best to withdraw from the battle, Drain a vehicle to recharge the shield, and then re-engage. Enemies don't do a very good job of hunting you down if you run away. * If the enemy fires homing missiles at you, it is possible to dodge some (but usually not all) of them. The best way to do this seems to be weaving up and down. Try holding up on the right analog stick for 2 seconds, then down 2 seconds, then repeat. This works well against the missiles of the ground-based SAM launcher vehicles. * When on foot and your shield is low, disengage the enemy, then run somewhere and hide. The tops of buildings work well for this. Jetpack up into the air if nothing is around (the enemy cannot hit you as well in the air, for some reason). After a few seconds, your shield will recharge. * If you don't know what to do next when in a mission, use Scan on someone nearby. They will usually give you a hint where to go. Try multiple kinds of people if the first one doesn't work. If you really don't get any hints at all, the thing you need to do is most likely close to where you are. =============================================================================== Mission Types [MTYPES] =============================================================================== There are three types of missions in Destroy All Humans! 2. 1. Story Missions: These missions relate directly to the main plot of the game. Completing a main story mission always unlocks the next main story mission in sequence. Completing all story missions in a city unlocks the next city. 2. Odd Jobs: Many of these missions involve screwing with people (Ruin Lives missions) or killing specific people (Assassination missions), though there are a few others. Many of these are short and are pretty easy to do. These are also unlocked by completing certain story missions and certain other Odd Jobs. 3. Arkvoodle Cult Missions: First unlocked in Bay City, missions continue in Albion, and Takoshima. These missions revolve around Crypto fulfilling the prophecy of Arkvoodle and becoming the "Son of Arkvoodle, Lord of the Sacred Crotch". Cult missions involve recruiting (or defending) members for a new Cult that worships Arkvoodle. Note that there are no Arkvoodle Cult missions in Tunguska or Solaris Moon Base (for reasons that should become obvious after completing the final Arkvoodle mission in Takoshima). A note about the order in which you do the missions: Regardless of the mission type, in this guide, all of the missions are ordered by city, in the order you receive them in that city. For story missions, this means that you will probably do all the story missions in order. However, you will not be able to do the Odd Job and Arkvoodle Cult missions in the order given here, as some are not unlocked until much later. For example, the final Bay City Cult of Arkvoodle mission is unlocked from Albion, and you have to backtrack to Bay City to actually do it. Some Odd Jobs even require you to complete all the story missions first. So if you are stuck in a city with no more missions to do, you'll have to head on to the next city to progress further. =============================================================================== Main Story Walkthrough [MWALKT] =============================================================================== Cutscene: The Russians are having a meeting to discuss the Furon invasion. They reveal how 10 years ago the Furon race invaded the United States. One alien, Cryptosporidium-137 did most of the damage, but ultimately died. Orthopox-13 was able to create a new clone, Cryptosporidium-138, with pure Furon DNA harvested from human brain stems. Because of this, Cryptosporidium-138 has genitalia unlike his previous clones (major foreshadowing here). Cryptosporidium-138 has taken over the White House by (apparently) impersonating the President. The Russians see this as a threat and launch a missile at the Furon mothership in orbit, where Pox is conducting experiments. As the mothership blows up, Crypto notices it from Earth, and realizes something bad has happened. Before he can react, he is face to face with a Russian KGB agent, who pulls a gun out and aims it at him. Crypto whips out his Zap-O-Matic, and the battle is on! Note: Much like the previous title in the series, most of Crypto's abilities are locked, and therefore, unusable at the start of the game. You begin only with your Zap-O-Matic. In particular, you cannot use your jetpack or use psychokinesis (PK) yet. ------------------------------------------------------------------------------- Mission 1: Furon Loathing in Bay City [MAIN01] ------------------------------------------------------------------------------- You will be thrust directly into Mission 1 to begin the game. Your first task is to take out the KGB agents who are after you with your Zap-O-Matic. Just look for the pink blip on your radar to find where they are. They all approach from nearby, so you shouldn't have to move very far. Aim the targeting reticule with your right analog stick and fire with the R1 button. (Hold it down to do more damage.) The KGB agents only come after you one or two at a time, which makes this part very easy. Beware of falling debris from the exploded mothership, as it can hurt you. There should be seven of them total. After you have killed the KGB agents, Pox will contact you to tell you that the mothership was destroyed and that the Russians are after him. Follow the pink blip on your radar up the hill, to a gate. There will be two KGB agents up there blocking your way, so take them out with your Zap-O-Matic. When you reach the pink marker by the gate, your Psychokinesis (PK) ability will be unlocked. Use your new power on one of the dumpsters to smash through the gate. There will be two more KGB agents on the other side to deal with, if you didn't kill them with the dumpster. Go forward and enter the pink marker to talk to Pox. Cutscene: Pox tells Crypto that the mothership has been destroyed and he was blown to smithereens, but he was luckily able to download his mind into a Furon HoloPox device. Pox tells Crypto to find an Arkvoodle statue. The Arkvoodle statues mark the location of ancient Furon landing sites. By finding the statue, he can call for his saucer ship. As Crypto walks away, the camera cuts to a bomb in the shallow pit were he found Pox. The bomb explodes, which has two bad effects on you -- first of all, the alert level goes up. Second, it wipes out most (if not all) your shield. The game explains about Crypto's Shield feature -- when you take damage, the green shield bar depletes. When the bar is empty, taking any damage will kill you. If you can survive for a few seconds, the shield will recharge. Fortunately, there aren't any enemies in the immediate vicinity, so you shouldn't be in any danger. But wait where you are until your shield recharges. Fortunately, it only takes a few seconds. Follow the pink blip on your radar to the Arkvoodle statue. Take out any cops or KGB agents that annoy you on the way, or just run past them. You will come to an alley with more dumpsters in the way. PK them away and enter the clearing beyond. There will be a couple of more agents coming after you. Grab the Furotech Cell by the water tower, then approach the Arkvoodle statue and talk to him. The game tells you that to unlock a landing zone at the Arkvoodle statues, you must talk to him and fulfill his demands. This one wants you to zap his idol with bolts of electricity. This one is easy: use your Zap-O-Matic on the statue to satisfy Arkvoodle. The landing zone is activated. Enter the center blue area and press Triangle to call the saucer. After you call the saucer, four KGB agents will rush in, coming in from the direction you entered from. Take them out with your Zap-O-Matic or PK one of the explosive barrels nearby into them. If you killed the agents quickly, wait for the saucer to arrive. Go over to the saucer and talk to Pox. It doesn't matter which options you choose. Exhaust all the options at each stage of the conversation, and then leave to retrieve the datacores. Follow the pink blip to find the datacore. On the way, your Jetpack will be unlocked and you can now use it by pressing and holding X. When you reach the pink blip, you will come to a building. The Datacore is on top of the building, but it is too high to reach with your jetpack alone. Look for a hippie bus on the right side of the building. Use your jetpack to jump onto the bus, then the water tower, and then onto the building. KGB agents will try to shoot you from the rooftop, so kill them or PK them off the building. There is another Furotech tell on the rooftop to your left, so use your jetpack to fly over there and grab it. The go back to the building where the datacore is. Pick it up and the Dislocator will be unlocked. Cutscene: The Russians. led by Agent Oranchov, are amazed that Crypto is still alive, and determine that they need more firepower to finish the job. Their secret operation will continue as planned, and the citizens of Bay City are in for a bad trip (pun intended). Mission Completion Bonus: None Unlocks: Mission 2, PoxMart As you approach the golden hex to begin mission 2, the game informs you that PoxMart is now unlocked. At PoxMart, you can purchase upgrades in exchange for Furotech cells. ------------------------------------------------------------------------------- Mission 2: Where Have All the Flower Children Gone? [MAIN02] ------------------------------------------------------------------------------- Cutscene: Pox wants to know what the KGB were up to. By scanning the files of the local constabulary, he has determined that a hippie named "The Freak" may know what the KGB are up to, so he sends you to find him. Wait around for a few seconds until you get a message. Your Body Snatch ability is unlocked. Approach the pink blip on your radar to find the hippie chick and Body Snatch her. You will get another message and your Free Love ability will be unlocked. Use the Free Love ability on one of the guys that were talking to the hippie chick (they should have ! marks over their heads). Once you get the All Clear message, you can continue. PK the dumpsters out of your way to exit the fenced in area. A few seconds later, you will get another message. Your Scan ability is unlocked. Turn around and approach the people that you just used Free Love on. Scan one of the nearby humans to learn where The Freak is. They will tell you that the Freak is at the park. Another message appears soon after. Tap X to sprint and head toward the park (use your nav map if you get lost). If you fail to reach the park before your disguise runs out, find another hippie chick and Body Snatch her. Now, follow the pink blip on your radar to find The Freak. As you get close to the park, you will get a message to scan some humans nearby for information. They will tell you that The Freak is on the hill. Follow the pink blip again on your radar to find him. Approach The Freak and press Triangle to talk to him. It doesn't matter which option you choose, but ask for his guidance first for some laughs. Cutscene: The freak tells you that the leader of the commune, Coyote Bongwater, invited the KGB to the party. He tells you that the chicks all dig Coyote and he's been handing out this drink in a can called "Revelade". He doesn't know where Coyote's pad is, but it you find some Revelade, you'll find him soon enough. If you walk forward a bit, you will find another Arkvoodle statue (you can unlock it now, if you want). Run around and scan some women until one tells you about Revelade. She will tell you that Bongwater is on Hashbury Street (back towards where you started the mission). Use your Nav Map and head toward Hashbury. Use your mini map and travel south down the center street in Hashbury. As you get close to the building, the pink blip will appear on your map and you'll get the next mission goal. While in a hippie disguise, walk around to the back of the building, inside the gated area. A bunch of KGB agents hanging around will let you know you're in the right place. Enter the building. Cutscene: Bongwater is charming the young hippie chicks that are no doubt hopped up on Revelade. When Crypto shows up, he pleads with you to join the commune. Crypto realizes he has to kill Bongwater, but the KGB show up, and Bongwater gets away. Crypto shoots out of the window in his jetpack. Two KGB agents will appear in front of you and two will be behind you. All of them are both illuminated in pink light beams. Kill all four of them. This will cause the alert level to reach 2 (unfortunately, this is unavoidable). The game will show you a message about alert levels. Next you have to Body Snatch a cop. This is super easy, because with an alert level of 2, the cops will be coming after you in no time flat. Go back out to the front of the building and the cops should pull up. Quickly use True Love on someone nearby and then Body Snatch the cop. Once you are in cop form and the witnesses are taken care of, it's time for the final objective. Look for a blue telephone icon on your radar -- there should be one close by. Before your disguise wears off, run over to it. This is a police box. Getting near it while disguised as a cop allows you to use it. In this case, press X to "Call in All Clear". This will cancel the alert level and complete the mission. Mission Completion Bonus: 4 Furotech cells Unlocks: Mission 3 ------------------------------------------------------------------------------- Mission 3: They Shoot Hippies, Don't They? [MAIN03] ------------------------------------------------------------------------------- Cutscene: The Freak fills you in on Bongwater's scheme. He has purchased a lot of blimps and filled them with Revelade gas, which he plans to release on the unsuspecting populace of Bay City. After starting the mission, you chat with Pox. He tells that that you can make the saucer fly again with the help of some Saucer Repair Pods he's just located. Head towards the pink blips on your radar which mark the locations of the pods -- they are illuminated by pink beams when you get close. Of course, all of the pods are guarded by cops and/or soldiers -- this makes things a little tricky. The best strategy is to get a disguise, sneak up to one of the repair pods, and use Free Love on one of the people guarding it. This keeps everyone in the area distracted -- just run away before the Free Love wears off. (You can actually pull this off without being disguised, but it does help to keep the soldiers and cops off your back until the Free Love kicks in.) Then just lather, rinse, and repeat for the other repair pods. There are 5 in all that you have to retrieve. Once you pick up the last repair pod, return to the saucer. It's the pink blip on your radar, as usual. You'll be pleasantly surprised to learn that the army and cops aren't lying in wait around the saucer, so just walk up to it and get in. You need to fly around without being seen, so follow the instructions you are given to activate your cloak (L2). Remember, while cloaked, the only weapon you can use is the AbductoBeam. Then you have to charge your Saucer's shields -- this is fun. You charge the shields with the Drain ability. To Drain, move over any vehicle, hold L1 and move over top of a vehicle, then tap Circle to drain energy from the vehicle to charge your saucer's shields. If you move a little to your right, the street there should have some cars there for you to use. I prefer cop cars. :) Pox calls you and tells you to destroy the balloons with the Revelade. He is monitoring the Revelade saturation level. It begins at 0% when this objective is given, and begins slowly counting up. If it reaches 100%, you fail the mission as all the people in the city are taken over by the Revelade. Don't worry though, as you should have plenty of time. Turn toward the pink blips that mark the Revelade Blimps on your radar. Quickly take each one out with your Death Ray. The first wave is a group of 3 blimps. The second wave is a group of 4 (which spawn behind you). The final wave is a squadron of 5 blimps which spawn farther out in front of you, by the coastline. Time isn't really a factor, but the anti-aircraft guns and missiles are. The best strategy is not to try to stop and shoot out the anti-aircraft weapons. Just take out the blimps as fast as you can, and you'll be fine. If your saucer's shields are failing, recharge them using the Drain ability you learned earlier. Shooting out all 12 blimps completes the mission. Mission Completion Bonus: 5 Furotech cells Unlocks: Mission 4, Gene Blender Before Mission 4 begins, you are told about gene blending. You can do this now if you want (it is easy and grants you some nice boosts), or just continue the main-line missions. ------------------------------------------------------------------------------- Mission 4: The Alien Who Probed Me [MAIN04] ------------------------------------------------------------------------------- Talk to The Freak to begin this mission. He is hanging out behind a building near Golden Gate Park. Be sure to have a hippie disguise up or he won't talk to you. Cutscene: The trail to Coyote Bongwater has gone cold, because Bongwater has gone into hiding. Crypto checks in with The Freak again. Crypto learns that a woman named Prudence would best know where to find Coyote Bongwater. Apparently, Prudence Kane is Bongwater's girlfriend (or one of them, at least). Get a hippie disguise and start scanning people until you learn that Prudence is at the park. Dash off to Golden Gate Park. As you get to the park, continue scanning humans until her pink blip appears on your radar. You'll find her on the stage. You must be disguised as a hippie in order to talk to her. Cutscene: Prudence is on the stage at the park, talking to the hippies who are dancing. Crypto talks to her. You can choose any option you want to continue the mission (as all choices lead to the same result) -- but to get a hilarious scene, choose "Threaten the Hippies" and then "Start a Fight". You'll be forced to "Apologize to Prudence". :D (I tried finding her tent, but no luck. You don't seem to be allowed to enter any of the tents.) After that, you can choose whether you want to heckle Bongwater and/or Revelade, but it doesn't seem to matter (I kept choosing the "Insult" options, as they were funnier and it doesn't have any bad effect.) Either way, you learn that Bongwater's new plan is to dump the Revelade into the Bay. Next, you have to destroy the Revelade trucks. You don't have to go far. They are sitting right behind the stage. The only tough part is they are closely guarded by a plethora of KGB agents. You cannot use your mind powers on the KGB without a Gene Blender update, but ironically if you Free Love a hippie nearby, the KGB agents are also affected. Be careful as you approach the truck closest to the stage -- there is a hippie bus parked nearby with a gun turret mounted on top, and it sprays out an impressive number of bullets at you if you have alerted the enemy, so avoid it or run. You can use your Zap-O-Matic on the truck, but it takes a little while and there may be a lot of KGB agents shooting at you. The easiest way to wipe out the trucks is to PK one of the explosive barrels and push it into the truck. If you miss on the first try, there are more near the second truck. The big advantage of this approach is you can stay farther away, and the explosion should wipe out most, if not all, of the KGB agents nearby as well. Once you destroy both trucks, you can continue. Hightail it out of there and head back into the park. Start scanning hippies to find where Bongwater's lair is located. After a few tries, you should learn that it is underground, and there is a secret entrance in the underpass beneath the hill. Even with this information, it's not exactly obvious where to go, as there are a lot of hills around. You need to go to the dead end street that circular in shape near the words "Old Fort" on your nav map. You should see a large tunnel when you get close, guarded by KGB agents (2 at ground level, 1 up on the hill). Make sure you have a hippie disguise on and there is no alert level. Then just walk into the tunnel and enter the pink marker on the right, then enter the second one. It's an ambush! ----------------------------------------------------------------------- Boss Fight: Coyote Bongwater Bongwater is initially surrounded by KGB agents, but they soon peel off to attack you. Bongwater has a nasty weapon that basically something like Free Love on you. It makes it harder to see and takes a huge chunk of energy off your shield. This makes you a sitting duck for the KGB agents' guns. The direct approach with the Zap-O-Matic here seems to only get you killed. Instead, the strategy I used was to quickly PK one of the explosive barrels on the left side of the room into Bongwater or some object close to him. The explosion should drop him even if he has full health. ----------------------------------------------------------------------- Cutscene: Bongwater contacts Agent Oranchov to report that he failed. The Russians thank him for his loyalty, and Bongwater realizes he made a big mistake working with the them. Crypto puts him out of his misery. After the battle, you'll have to deal with the KGB agents left alive. Run to the center of the room and grab the Datacore there. Now you have the Disintegrator Ray! PK one or more of the KGB agents to buy some time, then hold Square to bring up the weapon selector, and choose the Disintegrator Ray. At the moment though, you have a small problem -- no ammo. Go over to one of the crates or explosive barrels. Target it, hold L1, and tap X to change it into ammo using your new Transmogrify power. Then turn toward the KGB agents and let 'em have it. When they are all dead, Transmog another object or two to replenish your ammo, grab the Furotech cell behind one of the pillars if you want, and then shoot the door you came through to end the mission. Mission completion bonus: 6 Furotech cells Unlocks: Mission 5 ------------------------------------------------------------------------------- Mission 5: The Guns of Alcatraz [MAIN05] ------------------------------------------------------------------------------- Cutscene: Pox tells Crypto that the KGB agents have a plan to destroy the city, but he doesn't know what it is. He sends Crypto to do a little recon of the KGB lair on The Rock, the central island in the Bay City map. To get to The Rock, you'll need to walk along the Wharf, since your Jetpack won't be able to reach from any other place. You can do it even without any upgrades. There's just one problem. The wharf is CRAWLING with soldiers. There are troop carriers and even a couple of tanks parked there. The easy way is to use Free Love and Body Snatch a soldier. This lets you walk past the soldiers and tanks unmolested. About halfway across, you will encounter a small sunken area that you cannot get past in human form. Use Free Love on the soldiers in front of you, then exit your host body, quickly use your jetpack to fly over to the other side, and land. Dash over to one of the dancing soldiers and Body Snatch him. Then just walk to the far side of the wharf. At the end of the wharf, stand near the end on the top level (don't go down to the lower part), and then jetpack across. Hold down X and forward on the analog stick to fly across the water -- you should just barely make it. Make your way toward the pink X on your radar, but watch out for a gun emplacement on your left. Walk toward the pink X on your radar. Cutscene: Crypto runs into the KGB. They threaten him while another agent sneaks up behind Crypto. But a beautiful woman shoots the agent from a high spot overlooking the courtyard, before he can get Crypto from behind. She disappears, and the KGB let it slip that they have placed bombs all around Bay City. The agent holding the documents with the locations of the bombs takes off running. Instead of chasing after the KGB guy with the dossier and getting mauled by a group of KGB agents and gun turrets, there's a quick and easy strategy you can use. When the cutscene ends, quickly lock on to the KGB agent with the dossier. PK him, but do not use the Push command. Instead, use the "In" command (target him, hold L1 and press Triangle, then hold or tap Square). Back up a little until you are out of immediate danger. Drop the KGB guy on the ground in front of you, then kill him with your Disintegrator Ray. Grab the dossier. Once you have the dossier, wipe out the nearby KGB agents with your Disintegrator Ray. Make your way around the island, killing the KGB agents. If you run out of ammo, Transmogrify a nearby crate or barrel to get more. Pick up the alien artifact you come across, and the Furotech cell on the stairs by the gun emplacement. Once the majority of the KGB agents are cleared out, jetpack over the fenced in area to reach the Arkvoodle statue. Just fire your Disintegrator Ray at him to unlock the landing zone, and then call your saucer. You have 4:00 to find the vans carrying the nukes and drop them into the bay. They move around, but the pink blips will appear on your radar because you found the dossier. Even though the saucer is slow, the vans with the nukes are even slower, so you can catch them easily. Just use the AbductoBeam to grab them (hold L1 and press Triangle when the target marker is over the van). Then fly over the water and let go of L1 to drop the bus in the water. There are four buses in all. After that, it's payback time. Now you need to destroy all the buildings on The Rock. This would be extremely easy if it weren't for the plethora of missile launchers and tanks that have been deployed on the island since you left. (Those KGB dudes are fast, aren't they?) I suggest you clear the island of the tanks and anti-aircraft weapons first. A good strategy is to use Drain on the tanks to continually recharge your health, and then just drop them in the water when you're done to get rid of them. When all the tanks and missile launchers are gone, the buildings are defenseless. Take out the three buildings on the base with the saucer's Death Ray. Mission Completion Bonus: 8 Furotech cells Unlocks: Albion (next area), Mission 6 To get the next main story line mission, you need to travel to Albion. ------------------------------------------------------------------------------- Mission 6: No Pox Please - We're British [MAIN06] ------------------------------------------------------------------------------- You start out in an empty lot in the Canal Side area, on the east side of Albion. Pox is nearby. Talk to him to begin the next mission. Note: You may find it helpful to purchase the twin shot Disintegrator Ray upgrade and upgrade Crypto's shield at PoxMart before taking on this mission. If you have the extra Furotech cells, purchasing one or more of the cheap Zap-O-Matic upgrades is a good idea too. You'll be fighting a lot of KGB agents in the tunnels, and the upgrades make it a lot easier. Cutscene: Pox tells you that the Soviet spymaster Agent Oranchov is at large in Albion, in a secret base under the city. He sends you to find Oranchov and wipe him out. Scan the humans nearby for clues. You'll get a message to check your Nav Map, and Hyde Park will be highlighted, so go there. Scan a few more humans to get the clue to check the northeast corner of the park. The tunnel entrance isn't exactly in the grassy park of the park, but fortunately, once you get anywhere close at all, Pox pinpoints the location for you and it is marked with a pink X on your radar. Grab a disguise, and follow the pink X to reach a large tunnel opening with KGB agents guarding it. Run up to the KGB agents near the entrance while disguised, then pop out, and quickly use Free Love on the human you just popped out of. The KGB agents will get caught in the area of effect, and you'll be able to slip into the tunnel. Once you get in the tunnels, there is no easy way to get by unnoticed, so use PK or your disintegrator ray to take out the KGB agents. Turn left when you go inside and follow the tunnel around. There is a crate there you can Transmog to replenish your Disintegrator Ray ammo. In this area, patience rules the day. Slowly and carefully pick off the KGB agents with your Disintegrator Ray or Zap-O-Matic and run back towards the entrance if your shield bar is very low. As you continue, you get a transmission from Pox that he has detected a Datacore near your location. He marks it on your map, so head for it. Grab it to unlock the Anal Probe! (Yes!! :D) Note that the Anal Probe uses ammo like other weapons now, unlike the original game. The datacore is unguarded, but watch out for the yellow clouds nearby (radiation). Don't get too close, or you'll take damage. Follow the signs on the side of the tunnel to the Headquarters. Cutscene: Crypto finds Agent Oranchov and prepares to open a can of whupass on him, but before he can do that, Oranchov shoots some drums that contain some kind of biohazard us material, releasing some kind of green gaseous substance. Oranchov walks into the green stuff and mutates into a monster. ----------------------------------------------------------------------- Boss Fight: Agent Oranchov If you fire at Oranchov with your Disintegrator Ray, you'll notice he takes little damage from it. The game gives you the hint that Oranchov might be easier to defeat if you can turn him back into human form. As in most cases in this game, the first thing you should try is the last thing you unlocked. Use the Anal Probe on him. This will turn him back into human form. Then use your Disintegrator Ray. If you've upgraded to dual fire and have good shields, you don't even have to dodge his shots -- just waste him. ----------------------------------------------------------------------- Cutscene: A mysterious British gentleman states his approval of your performance and then tells you to follow him. Ignore the man for a moment, and Transmogrify the blackboard and tables to restock some ammo. Then head out. Let him lead the way, as he tends to stop if you go too far in front of him. He is invulnerable to weapon fire in this mission, so use him as a shield while you help him take out the KGB agents blocking your escape. You can't affect him with your own weapons either, so don't worry about collateral damage. The man has a gun as well, but his aim is pretty awful -- calling it piss-poor would be a compliment. You will run into several clusters of KGB agents and a few lone stragglers to deal with. Head back toward the tunnel entrance. Cutscene: The man reveals himself as Reginald Ponsonby-Smythe and tells Crypto he is a British Intelligence agent. When Crypto demands to know what is going on, Ponsonby simply notes that they are fighting a common enemy and it would be better to join forces. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 7, Cult of Arkvoodle 8, Odd Job 11 ??? ------------------------------------------------------------------------------- Mission 7: La Femme Natalya [MAIN07] ------------------------------------------------------------------------------- Ponsonby is hanging out in Canal Side. Talk to him to get the mission. Cutscene: Ponsonby tells you he is worried about a number of British VIPs that are attending an art gallery opening hosted by the Russian ambassador. He wants you to scope out what is going on, incognito. Grab a disguise and head toward the pink X on your radar -- this is the art gallery. Ponsonby will tell you to investigate the sculpture for a closer look. Approach the sculpture wrapped in the Soviet flag. Cutscene: The statue explodes, releasing more of the green gaseous substance that mutated Oranchov. Several humans nearby are affected. The mysterious woman who saved you from the KGB agents on The Rock in Bay City approaches you and tells you that you can shoot the monsters, but that is only treating the symptoms. You must kill the spores to be successful. Help the woman fight off the infected humans. For an easy win, use your Anal Probe on them to reverse the mutation, then disintegrate the green spore clouds that are left behind. Cutscene: The woman introduces herself as Natalya, a rogue KGB agent investigating some really strange behavior is going on -- her colleagues mutating into monsters, odd orders coming down from the KGB brass, that kind of thing. She reveals that the green substance is some kind of spore that mutates normal humans into horrible monsters. Natalya checks one of the bodies and finds that the KGB plans to release the spores into the city. She tells you she will handle the infestation in Soho and directs you to the one in Hyde Park. The infected victims show up as pink Xs on your radar. Before you head over to Hyde Park, make sure to Transmog some nearby objects to replenish your Anal Probe ammo. Then approach the statue, and wait for the humans to be mutated by the spores. Handle them the same way as before. After the area is clear, Transmog a nearby bench or other object to restock your Anal Probe ammo. Since you'll be firing weapons, there's not much point in disguising yourself. Use Free Love and/or a police box to lose some heat if your shield gets low. As you go for the group near the southwest area of the park, Pox will radio you to report that he's detected a datacore (the Anti-Gravity Beam for the saucer) near you -- it's on top of the arch nearby. You will need to purchase all of the Jetpack updates or PK a bunch of cars and make them into steps to reach it, so you may need to come back later (it's not part of the mission goals). Head toward the South Gate of the park. Take this group out the same way as the others. Then get the group heading toward Parliament, and the final one toward the Soviet Embassy. This completes the mission. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 8 ------------------------------------------------------------------------------- Mission 8: From Russia with Guns [MAIN08] ------------------------------------------------------------------------------- Natalya is waiting for you in the Parliament area. Cutscene: Natalya tells you that another rogue KGB agent named Sergei has some vital information for her and she wants you to escort and protect her as she makes the journey on foot to Soho to meet up with Sergei. Ignore Natalya's directive to get a disguise. It's faster to just wipe out the enemies with the Disintegrator Ray and run. Using PK to push cars away is helpful too. Natalya's life bar appears in the upper left corner of the screen, and you must not let it drain completely, or you'll fail the mission. There are no real tricky spots, but the enemies will start showing up in clusters later on. If you get too far away, she'll stop moving, so make sure to stay close to her. When you run low on ammo, Transmog an object nearby (such as the KGB cars you'll run into). Don't try to wipe out every enemy you see. Just get the ones close to her so she can continue running. Beware, as the EMP mines from the previous game have returned. :( These mines negate your weapons and some of your abilities when you get close, so when you see one, PK it away from a distance. If you followed my advice and purchased the ammo capacity upgrade and twin shot upgrade for the disintegrator ray, you shouldn't have much trouble here. Cutscene: Okay, so it seems she wasn't completely honest with us. Sergei is actually in Canal Side, and she wants us to provide air support while she drives there. Call your saucer. If you have extra Furotech cells you want to spend, you can do it at PoxMart before you enter the cockpit. Once you enter the cockpit, Natalya will drive off. This segment is actually quite tricky, as it is fairly easy for enemies to chip away at her car. The best strategy I've found is to stay a bit in front of her and clear a path. That way you can be wiping out some of the tanks and KGB cars even before they get close to her. Occasionally, you might need to turn around and take out a car or tank behind you to keep them from sneaking up on her. But focus your attention primarily on the front and try to clear out ambushes and roadblocks before her car gets there to keep the enemy vehicles as far away from her as possible. If a vehicle (destroyed or not) blocks her path, you may need to move it out of the way with the AbductoBeam. (If you use the Drain ability, you can move the car out of the way and recharge a bit of shield strength all at once.) Moving things out of the way is a pain and takes some time, so try not to blow up vehicles that aren't KGB limos or tanks. Amazingly, Natalya seems to make it through all but the worst obstacles herself, given some time. When Natalya's car approaches the bridge, take out the KGB cars guarding the entrance, then quickly zoom over to the far side of the bridge and take care of the enemies there. If you wait too long, the enemies will make it onto the bridge and harass her as she crosses. Due to the bridge structure, it can be awkward moving around underneath the bridge beams, and enemy vehicles can get caught in a place where you can't move them with the AbductoBeam. If an enemy is "stuck" like this on the bridge, keep firing at it with your Death Ray to jostle it around and hopefully clear a path. Once Natalya makes it across the bridge, zoom ahead of hear and clear the path ahead of her again. Drain enemy vehicles while moving them out of the way to keep your shield integrity high and keep Natalya moving as much as possible. When her car is forced to stop while you deal with a threat/obstruction, she's vulnerable. When Natalya's car reaches the destination in Canal Side, the mission is complete. Cutscene: Hmmm, Crypto looks a bit jealous... and frustrated. Apparently, Natalya got the information she needed from Sergei and she has to go. She has arranged for a piece of the missing mothership (i.e., a Datacore) to be delivered nearby. Natalya tells you she has to take off. If you head over to the Datacore Natalya promised you, you find that it is the Meteor Strike! Make sure to pick it up, we'll need it in a bit. Mission Completion Bonus: 7 Furotech cells Unlocks: Mission 9, Meteor Strike Datacore ------------------------------------------------------------------------------- Mission 9: The Majestic File [MAIN09] ------------------------------------------------------------------------------- Note: Before starting this mission, you may find it useful to buy the Meteor Strike ammo or number of meteors released per shot upgrades. Either will be helpful later in the mission. Head to the yellow hexagon on your map to talk with Ponsonby. In the conversation, choose any option you like. Cutscene: Ponsonby deftly shoots a burst of noxious purple gas at Crypto, making him fall asleep. Crypto wakes up inside a sealed room where Ponsonby talks to him from behind glass. A containment field prevents Crypto from doing any harm. Ponsonby then has a conversation with you and you have to reply four times. Like most other conversations, what you say doesn't have an effect on the mission -- you just get different dialog. Some of Crypto's answers are pretty hilarious. I reloaded several times and tried different responses just to hear the different dialog. Cutscene: Warning alarms go off and Ponsonby draws a gun, then leaves with the other techs. Natalya shows up and opens the electronic lock on your door. She tells you that you are in the ABCESS Mental Reconditioning Facility located under the streets of Albion and that you are the only one she can trust. After the cutscene, you begin in a tunnel. Pox tells you that Ponsonby's brainwashing chemicals have damaged some of your equipment. You are unable to use any of your weapons or Transmogrify. You can still PK, and use Protect, Free Love, and your jetpack. You also learn that they have unlocked a latent Furon ability: the Mind Flash. Also, the Extract ability is unlocked, which extracts brain stems, just like in the first game. The difference though, is that brain stems in this game are used to recharge the Mind Flash. The tunnel ahead contains a number of soldiers with rapid-fire guns, as well as what look to be KGB agents, and you have to get past all of them to escape. All the soldiers are in groups of two or more, so using the Extract ability is rather impractical. Move forward and PK the container out of your way, then carefully peek behind the wall on the left until you see a soldier. The next part requires you to move quickly. Use PK on all three soldiers behind the wall -- you just want to knock them down. Then run forward through the tunnel and PK any soldiers you run into to knock them down. If one of them gets up in front of you, just PK him again. You will get shot at from behind when the soldiers get up, but they won't get in more than a shot or two before you are out of range. When you near the end of the tunnel, you'll see three mines on the ground. Try to PK them into the large group of guards behind them. Now use the Mind Flash (hold down Circle) to stun all the humans. Run towards the group of enemies, then turn left to run up the ramp. When you get to the top, turn left towards the pink X marker on your map and use your Jetpack to fly away. If you did it right, all of the enemies will be stunned until you get away. You can grab a disguise and use a police box to lower the threat level, if you want. Head to the pink X in Hyde Park. It's HoloPox. Cutscene: Pox will fix your weapons for you. But Ponsonby shows up immediately after. He demands you surrender. ----------------------------------------------------------------------- Boss Fight: Ponsonby Get ready, because immediately after the cutscene ends, the fight will begin. The Disintegrator Ray works in this fight, but it's kind of slow. Switch to your Meteor Strike and let Ponsonby have it. Quickly Transmog one of the army troop carriers until you get more Meteor Strike ammo and lower the boom twice more. For a sure hit, use Free Love on one of the soldiers nearby and Ponsonby will be affected too. Drop a Meteor on him at ground zero while he's doing the disco and run like hell so you're not in the blast radius. It should take at most three meteors to kill him. If you didn't get any more Meteor Strike ammo, use the Disintegrator Ray to finish him off. ----------------------------------------------------------------------- Mission Completion Bonus: 7 Furotech cells Unlocks: Mission 10 ------------------------------------------------------------------------------- Mission 10: On Natalya's Secret Service [MAIN10] ------------------------------------------------------------------------------- Natalya's standing right near the edge of Hyde Park, so you don't have to go far. Talk to her to begin this final Albion mission. You need to help Natalya break into the Soviet Embassy, but it is protected by cameras and mines. This mission is easier if you use the saucer instead of doing it on foot. First, you have to destroy a bunch of security cameras. You have to deal with the anti-air weapons that way, but you can always recharge your saucer shields quickly through the Drain ability. Just fly around and shoot the cameras with the Death Ray. Follow the pink blips on your radar, as the cameras don't appear until you get close (at least, while you are in the saucer). Once you've got them all, Natalya will ask you for a diversion so she can sneak in. She wants you to destroy the Supply Depot in the northwest corner. It looks like a bunch of giant vats of Revelade. Just waste them all with your Death Ray. It should take ten seconds, tops. Natalya will ask you to stand by until she is finished. Then she needs your help creating another distraction. Fight KGB agents and blow up KGB cars until the Distract-O-Meter is filled -- again, with the saucer, it won't take very long. Hang around some more, and this time, she wants you to destroy the power grid on the opposite of the building. Whip out your Death Ray again and take out all of the power generators. Then Natalya tells you to get in your saucer and remove all traces of evidence that you were there. Since we are already in the saucer, :D just destroy the two buildings with the pink markers over them with your Death Ray. Then, go back to the park and talk with Natalya to complete the mission. Mission Completion Bonus: 7 Furotech cells Unlocks: Takoshima (next area), Mission 11 To get the next main story line mission, you need to travel to Takoshima. ------------------------------------------------------------------------------- Mission 11: Takoshima Story [MAIN11] ------------------------------------------------------------------------------- Get this mission from Natalya, who is standing south of Takoshima City on a hill where the road to Takoshima City ends. Cutscene: Natalya tells you there are KGB agents here in Takoshima City an important package will be exchanged. You have to locate the KGB agents, disguise yourself as one of them, and infiltrate the exchange. Scan someone nearby to get info that the agents are in Takoshima City. Head there and go toward the center of the city. Scan a cop near Takoshima Tower in the middle of the city, and the agents' locations should be revealed on your radar and mini-map. If you don't get this at first, keep scanning cops near the center of Takoshima City and you will eventually succeed. Once the agents' locations are revealed, body snatch one. Natalya radios you and tells you to chat with the KGB courier. He is then marked on your radar with a pink X -- you can find him in the north-central part of the city. After talking with him, Crypto will get the package from him. Now you have to get the package to Natalya at the Zen Temple. Here's what I suggest you do. Once you make the exchange, stay in disguise and run like the wind. Once you get to the edge of Takoshima City and see the shore, there will be a Green Furotech cell down there. Head for that and keep running, hugging the shoreline (just don't fall in the water). The KGB have placed a tracking device on the package, and they are waiting to pound you on the roads, but there is nobody guarding the shoreline at all, and if you sprinted the whole way, you should be able to make it to the temple gates before your host dies. When your host gives up the goat, jetpack over the gate and follow the pink X to Natalya. Enter the pink marker to talk to Natalya to continue. Now you have to protect Natalya from the KGB. Follow her and waste the enemies to clear a path for her. The good old Disintegrator Ray works well enough for this part. Transmog nearby objects or KGB cars to recharge your ammo. When the two of you exit the temple, clear the area of KGB agents and cars to complete the mission. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 12, Odd Job 14 ------------------------------------------------------------------------------- Mission 12: Revenge of the Ninja [MAIN12] ------------------------------------------------------------------------------- Mission Completion Bonus: Furotech cells Unlocks: Mission 13 Cutscene: Pox informs you about *another* pirate radio station, this one operated by the White Ninjas. This is a standard infiltration type mission. First, grab a disguise and head to the pink marker on your radar to find a radio. Listen to the radio broadcast to get clues about the White Ninjas' plans. There are three stations you can listen to -- try them until you find the White Ninja station (for me, it was the one associated with the Circle button -- 2032.5 AM). Pox will mark the location of a second radio, and then a third radio on your map. Listen to the same frequency you did previously to get more clues. Once you've listened to the third one, you will learn that the White Ninja base is behind the Zen Temple. Fly to the Zen Temple using your Jetpack and talk to the White Leader. To prove that you really are a Furon, you must answer his trivia questions correctly. If you do not get three correct, the White Ninjas will kill you. This time, the game isn't kidding -- trust me, you do not have a chance, as ninjas will surround you and will kill you before you can even act. So you have to get the questions right. Unless you've been cheating, you should already know them, but here are all of the correct answers: Question 1: Who was spiritual leader of hippies in Bay City? Answer: Guru Coyote Bongwater Question 2: Which of following NOT in Bay City? Answer: Stonewall Bar Question 3: Secret KGB base in Bay City. Where hidden? Answer: On The Rock Question 4: Where Agent Oranchov hiding out in Albion? Answer: An abandoned tunnel network Question 5: What happened to hipsters who came to the Happening? Answer: All of the above Question 6: What organization Ponsonby really in charge of? Answer: Majestic Command, 16th sector Once you pass, the White Ninjas swear their allegiance to you and bring out a Datacore for you -- but the Black Ninjas attack before you can pick it up. There are 15 Black Ninja invaders, and you must kill them all. Ninjas have low life, but are good at dodging shots fired at them when they are unengaged. An easy way to wipe out the Black Ninjas is to PK them into the ground or a building to stun them, then let 'em have it with the Disintegrator Ray. There are boulders and other objects nearby that you can use to recharge. Once you kill the last Black Ninja, the mission is complete. The datacore is for the Ion Detonator! Mission Completion Bonus: 6 Furotech cells, Datacore (Ion Detonator) Unlocks: Mission 13, Cult of Arkvoodle 13 ------------------------------------------------------------------------------- Mission 13: Dr. Go! [MAIN13] ------------------------------------------------------------------------------- Cutscene: Crypto talks with Natalya who informs him that Dr. Go! is being held as a prisoner in Kuro Castle. She tells you to go there and bring him back, as he can tell you where the secret KGB base is located. Head for Castle Kuro along the village road. On the way, the Sonic Boom datacore will appear in front of you! Make sure to grab it, then work your way toward Castle Kuro. There are a crapload of Black Ninjas on the way, but the easiest thing to do is just use your jetpack and buzz past them. If your shield gets depleted, fly up and land on one of the nearby guard towers -- the ninjas can't seem to get you up there. Eventually, once you climb the mountain, you will see Dr. Go! in the pink marker. However, you can't talk to him while under fire. The most effective approach I found was to Mind Flash, quickly wipe out the nearby ninjas with the Disintegrator Ray, and then talk to Dr. Go! the instant Mind Flash wore off. So now you need to escort Dr. Go! down the mountain and keep him safe from the KGB. This could be tough, if you are not able to use Free Love on the ninjas yet. Of course, the KGB agents are not so lucky. Don't wipe out the KGB willy-nilly; use Free Love on them, and the ninjas will be affected also. Use the time they are distracted to wipe out the ninjas or recharge ammo. For small groups of enemies, use PK and the Disintegrator Ray. For larger groups, use an Ion Detonator. When you get to the entrance, White Ninjas will appear and teleport Dr. Go! away. Now you need to destroy Castle Kuro. Run to the landing zone nearby and call the saucer. Upgrade your weapons at PoxMart first, if you want. To deal with the tanks, you can Drain them, Transmog them, or just use the Anti-Gravity Field on them. To level the castle, use the Sonic Boom, then switch over to the Death Ray if you run out of ammo. Destroying all the castle buildings completes the mission. Mission Completion Bonus: 7 Furotech cells, Datacore (Gastro) Unlocks: Mission 14, Cult of Arkvoodle 15, Odd Job 15 ------------------------------------------------------------------------------- Mission 14: Our Man Crypto [MAIN14] ------------------------------------------------------------------------------- Cutscene: Crypto chats with Dr. Go! in Takoshima City. He tells Crypto that the secret KGB base is in the volcano but he needs three codes to access it. One code is locked in Dr. Go!'s briefcase, but the Black Ninjas stole it. The other is in the hands of "enigmatically beautiful professor" Yuki. The last is possessed by KGB Agent Sascha Soysorski. First, you have to retrieve Dr. Go!'s code. If you've unlocked the landing zones, you already know where the Black Ninja base is. If not, scan some humans to find out it is on the island north of Takoshima City. When you get there, you have to destroy 20 Black Ninjas before the code appears. White Ninjas will appear to help you if you have completed some of the Arkvoodle Cult missions in Takoshima. The black ninjas are dangerous in large numbers, and fighting a fair fight can be tough. So I suggest you cheat a little -- run down into the valley where the buildings are, and use your jetpack to get on top of one of them. The ninjas seem to be unable to get to you up there, so you can waste them with little resistance. To kill the ninjas, use the Disintegrator Ray, Ion Detonators, Gastro, or the Anal Probe -- if you are not going with the Ion Detonators, it helps to stun the ninjas with by PKing them into something first. If you need to recharge ammo, Transmog one of the nearby objects, hop down and collect the ammo, then get back up on one of the buildings. Once the requisite 20 ninjas are killed, grab the code. You are warped back to Dr. Go automatically. The next code is possessed by Professor Yuki, who happens to be Dr. Go!'s old flame. She hangs out in the Rock Garden by the Zen Temple. You can hoof it over there, or get in your saucer and land in the zone east of the Zen Temple. Black Ninjas are fighting the White Ninjas there, but just ignore them and use your jetpack to fly over the gate. You should see the pink X marking Professor Yuki's location. First, grab a White Ninja disguise, then talk to her. She tells you the code word is hidden under a rock in the Rock Garden. I found it in the room right next to where Yuki was. After you finish talking to Yuki, turn left and go through that opening. Try to PK the rocks here. If you don't find it, keep trying until it turns up. Finally, you have to destroy the KGB building in Takoshima city. Head over to it, then drop a Meteor onto it -- this should wipe it out in one shot. Then you will have to kill Agent Soysorski. Drop another meteor on him and he should be knocking on death's door. A handful of Disintegrator Ray shots should push him over the threshold. Once he's dead, the mission is complete. Mission Completion Bonus: 5 Furotech cells Unlocks: Mission 15, Odd Job 16 ------------------------------------------------------------------------------- Mission 15: You Only Live 137 Times [MAIN15] ------------------------------------------------------------------------------- Get this mission from Natalya in Sashimi village. Special: Make sure to have both Jetpack upgrades before attempting this mission. It makes the final part much, much easier. Cutscene: After some touching small talk, Crypto and Natalya head off to the secret KGB base. You have to escort Natalya to the terminals on the way up to the summit. This part is pretty easy. Deal with the ninjas like you have before. The PK + Disintegrator Ray combo works well again here. There are explosive barrels around too, so make good use of them. PK them into your enemies, especially the KGB cars. Another fun way to take out the enemies is to PK them and launch them right off the mountain -- if you are surrounded by enemies, use Mind Flash and then use your weapon of choice. Continue up the mountain. At the second terminal, you'll have to clear away some rubble so Natalya can enter the code. The third and final terminal is at the summit. First, you have to take out the guns that are there. I just chose to drop a meteor on it -- one hit wipes out all the guns and enemies nearby. Alas, the terminal is broken and Natalya needs a few moments to fix it. Guard her while she repairs the terminal and enters the code. There should only be a few agents, so just hurl them off the mountain (it's a loooong way down! :D ). Once Natalya enters the third code, you'll descend into the mountain. Cutscene: Soviet Premier Milenkov speaks to you remotely, showing you a video of an experiment where a Japanese schoolgirl intern is turned into a hideous monster. All during the video, a creepy tentacle like object is peeking out from behind Milenkov's chair. Foreshadowing, perhaps? Aw, crap. The base's self-destruct system is activated. After the cutscene, Natalya heads off to grab the tapes while you evacuate. This part is a pain in the ass, pardon my French. You have to negotiate a series of narrow catwalks suspended above water to reach the evacuation point. Here's how I did it: go forward, up the ramp that lowers down, then waste the dude in front of you. Instead of turning left and going down the obvious path, go right instead to the end of the catwalk, then jetpack forward off of the edge. Land on the catwalk in the middle and turn right. Kill the enemies here and go forward toward the evacuation point on your radar. As the platforms start to collapse in front of you, fire up your jetpack and cruise over to the long catwalk on the left side of the area. Walk the whole way down it and then hop off onto the area with the evacuation point. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 16 ------------------------------------------------------------------------------- Mission 16: Kojira Kaiju Battle [MAIN16] ------------------------------------------------------------------------------- Get this mission from Pox near Mt. Seiyuki. Special: This mission will be easier if you max out the Sonic Boom damage and ammo capacity. Cutscene: It's time to destroy the Kojira monster you saw in the video! Pox tells you to get in your saucer and hunt it down -- but the saucer's weapons are ineffective underwater. You need to get it to surface first. Unlike what Pox was suggesting, there's really nothing you can do to Kojira when she's under the water, so just follow her and she will surface. ----------------------------------------------------------------------- Boss Fight: Kojira When she surfaces, ignore Gojira and make a beeline for downtown Takoshima City. She will walk along the beach and some other buildings first, but she will eventually get to Takoshima city and stay there after that. Work on destroying all of the buildings in the city as fast as you can. Kojira's health regenerates anytime she destroys a building, so wiping them all out first will prevent her from regenerating. While working on the buildings, Kojira may attack you with a salvo of green homing missiles. If this happens, dash to the nearest vehicle (tanks and troop transports will be filling the streets), and quickly Drain it to regain your saucer shield strength. You can use Transmog on vehicles to replenish your ammo too. A useful tip: Drain the vehicle first to regain health, then Transmog the blackened husk for ammo (the Transmog will happen faster if the vehicle is already destroyed). Once the buildings are gone, just start launching Sonic Booms at Gojira until it dies. There's no need to get in close -- stay back and let Kojira pound on the army vehicles whenever you can. Gojira has a LOT of health, and it won't look like you are hurting her, but be patient. It WILL work, eventually. ----------------------------------------------------------------------- Cutscene: Kojira transforms back into a normal girl, and is apparently still alive. At Natalya's urging, Crypto throws a few dollars at her to help cover her therapy bills. Mission Completion Bonus: 10 Furotech cells Unlocks: Mission 17, Next Area (Tunguska) ------------------------------------------------------------------------------- Mission 17: Back in the USSR [MAIN17] ------------------------------------------------------------------------------- Get this mission from Natalya in northern Science Town. Cutscene: Natalya gets information with Sergei about project Solaris. It appears that it's connected with the Strange Base on the SW side of the map. There are some kind of large pumps spewing out the radioactive gas that surrounds the Strange Base, but it is possible to get in through the tunnels. Sergei tells Natalya that there are plans for the base in the KGB building. Natalya tells you to create a diversion while she steals the plans. You need to fill up the Destruction meter so that Natalya can grab the plans. Just start destroying things -- cars, tanks, buildings, whatever is convenient. Using Meteor Strike on buildings and Ion Detonators on cars and vehicles seems to work well. Once Natalya grabs the plans, she is surrounded and needs your help in getting out of the KGB Base. Run to the saucer and head over to the base. Land outside, then jetpack in to the center of the base -- you should see her there. Follow her, and escort her to the safe house. Wipe out the soldiers and vehicles that come near her using whatever ammo you have. Use Transmog on the cars and crates nearby to recharge, as usual. This isn't too hard, but take out the enemies as quickly as possible, so Natalya doesn't take more damage than necessary. Once Natalya reaches the safe house, the mission ends. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 18 ------------------------------------------------------------------------------- Mission 18: The Siberian Job [MAIN18] ------------------------------------------------------------------------------- Get this mission from Natalya in Science Town. Cutscene: Natalya has learned that the pumps mentioned previously are mini bionuclear reactors and are highly unstable. Placing a fuel rod in one would cause a meltdown. Special: At this point, I suggest you recharge your Ion Detonator and Meteor Strike ammo for use later on. Do the obligatory scans to learn that an Icebreaker has arrived in Tunguska carrying fuel rods. If you check your nav map, you'll see Frozen Lake highlighted, so head there. Go toward the landing zone there, and you should get a message from Pox detecting high levels of radiation. The location of the ship with the fuel rod containers will be marked on your radar as a pink X. There are three containers in all, and you have to bring them to Sergei's truck, marked nearby. One of the containers is sitting on the ground by the ship -- that one is easy. The easiest way I found to snatch a container is to get near it, then use Mind Flash. While the Mind Flash is active, PK the container and start running for Sergei's truck while the Mind Flash is active. Once you get out of the immediate vicinity of the ship, you should be home free. When you get to Sergei's truck (the pink X on your radar), drop the container into the blue circle behind the truck. Then head back to the icebreaker to get the other two. To recharge your Mind Flash, you need 4 brain stems. The fastest way to get them is with the Anal Probe (Extract will work too, but it is reeeeeally slow). And you can recharge your Anal Probe by using your Transmog ability on crates and other objects nearby. For the containers on the ship, jetpack up there, get near it and Mind Flash to buy yourself some time. Then, PK the container, hold up on your left analog stick to clear the railing, then use the Out command (Circle) to move it farther away from you. Then use the Push command (Triangle). This should hurl it a good distance away from the ship to ensure that the container doesn't hit the water. Plus, you don't have to walk around trying to PK the container while the enemies on the boat are shooting at you. Once all three containers are delivered, Sergei spots a roadblock up ahead. He asks you to take out the trucks while he loads the last container. There are two of them, and they both have pink markers above them for easy identification. Use either Ion Detonators or a Meteor to take them out. Then you will have to escort Sergei to the safe house. Fly in front of Sergei's truck as much as possible, clearing a path for him. Be careful, as he will run you over if you get in his way. Groups of KGB agents with cars, troop carries, and even tanks will block your way -- keep using Ion Detonators and Meteors to clear a path for Sergei's truck. The truck has a health meter, and if it is depleted, you will fail the mission. With a lot of troops and even some tanks around, try to kill the enemies quickly, so the truck takes as little damage as possible. The enemy vehicles are high priority, but don't ignore the soldiers and agents on foot -- some of them carry grenades. Unless you have been totally sleeping on the escort job, you should make it to the safe house easily. Approach Natalya to complete the mission. Poor Crypto is left out in the cold again (literally). Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 19, Odd Job 22 ------------------------------------------------------------------------------- Mission 19: A Deadly Reaction [MAIN19] ------------------------------------------------------------------------------- Get this mission from Natalya in Patryukha. Cutscene: Natalya and Sergei were unable to shut down the pumps because security was beefed up after the theft of the fuel rods. So she sends you instead. She and Sergei have hidden containers of fuel roads near each tunnel, and you have to retrieve them, take them into the tunnel, and put them in the reactors to overload the gas pumping machines. Approach the pink diamond on your radar. This is where the fuel rods are stored for the nearby tunnel. Clear out the enemies surrounding the tunnel and inside of it. A good way to do this is to use Free Love, and wipe out the enemies before it wears off. This seems to prevent them from calling for backup and increasing the alert level. Once the enemies are mostly clear, go back to the pink diamond and use PK to pick up a fuel rod. Be careful with it, as they seem to have very low durability, for some reason. If you do destroy a fuel rod, head back to the pink diamond and grab another. PK the fuel rod carefully into the tunnel until you see the reactor. Walk around to the back side of the reactor and look at it. You will see a hole, which you need to shove the fuel rod into. The easiest way to do this is to line up the fuel rod with the opening, then use the Out command (Circle button) until it pops into place. Once you get it in, you get a message from Pox that the reactor is going to blow. Just use your jetpack and fly over the reactor to the tunnel entrance. As long as you are out of the reactor room when the reactor blows, you should be fine. Lather, rinse, and repeat for the other two tunnels. Next, Pox will ask you to check out the base to see if the gas cloud has been disabled. It has -- but you see some weird alien creatures approaching you. Pox recognizes them -- they are the BLISK, mortal enemies of the Furons that were supposedly wiped out during the Martian wars... However, they seem to be alive and well here. You will need to take out the Blisk patrol. The Disintegrator Ray and Zap-O-Matic will work, but the most effective method is to just drop a meteor on them. You can Transmog the weird pod-like objects lying on the ground to recharge ammo, and you tend to get a lot of meteors from them, making this task easy. With the Blisk patrol done in, head back to Pox and talk with him. This completes the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 20, Mission 21, Odd Job 23, Odd Job 24 ------------------------------------------------------------------------------- Mission 20: The Comrade Who Came in from the Cold [MAIN20] ------------------------------------------------------------------------------- Get this mission from Agent Sergei at the KGB base. Cutscene: Sergei has information on Dr. Orlov, who is the organic weapons manager for Project Solaris. He offers the lead to Crypto so he can check up on it. You need to find out where Dr. Orlov is, so it's Scannin' time again. This time you should get a lead pointing you to Frozen Lake. As you get closer, another scan on the locals should cough up his location NW of Frozen Lake. It happens to be almost due west of the northernmost landing zone by Frozen Lake. Head over there, and you'll see the cabin -- it will have a pink marker above it. Uh oh, the KGB show up to shut Dr. Orlov up. They are trying to destroy the cabin so that Orlov can't spill the beans. You have to defend the cabin and destroy the KGB agents. There are two parts to this task: A health meter showing the integrity of the cabin, plus a percentage count of KGB agents defeated. The goal is simple: defeat 100% of the attacking KGB agent force before the cabin's health meter is reduced to 0 from the enemy fire. Use your radar and note the location of the pink diamonds -- these are the locations of the agents attacking the house. For wiping out the attackers, the Disintegrator Ray works well enough for small groups. For bunches of 3 or more enemies, try Ion Disintegrators. Avoid using Meteors, as they can damage the cabin. Once you repel the KGB agents, you can talk with Dr. Orlov. Cutscene: Dr. Orlov tells you that he things the agents want him for two reasons -- first, he knows about the Blisk, and second, he found an alien artifact that fell from the sky that may have information on how to negate the Blisk's resistance to conventional/Furon weapons. The agents have already taken the artifact to Science Town for study. Head towards the X -- the artifact is in the area next to the cooling tower, so grab a soldier or scientist disguise to move around unnoticed. Walk around the enclosed area by the cooling tower until you find the open entrance, flanked by two guards. You can scan the scientist nearby to find out that the artifact is in a metal box. Head around behind the tower and walk left into the large open area with crates. Look around in this area, and you should find the metal box tuck up against the back of the tower. Use your Disintegrator Ray to blast open the metal box, and retrieve the datacore inside to complete the mission. Pox contacts you and tells you the datacore has vital information on Blisk weaknesses. Now you can purchase upgrades to most of your weapons so that they will be effective or do more damage against the Blisk. Mission Completion Bonus: 4 Furotech cells Unlocks: Odd Job 25 ------------------------------------------------------------------------------- Mission 21: A Hard Day's Fight [MAIN21] ------------------------------------------------------------------------------- Get this mission from Pox in a forest near the Blisk Base. Cutscene: Pox wants you to destroy the Blisk Warship nearby, but the hull is impenetrable to your saucer weapons. You need to find the nexus crystals the Blisk scattered, use them to open the armored hatch, and then blow up the ship. There are three nexus crystals you need. The first one is on top of one of the three tall spires at the center of the Blisk base (the warship). Walk around the base until you see small platforms on the side of one of the spires. Use your jetpack to boost up to them, then turn toward the middle and boost again to the center platform. Keep boosting up to the higher platforms until you reach the top -- one will be empty and the other will have the nexus crystal. Jump off the tower and head southwest of the base. The second crystal is there in a structure on the ground. The third crystal is being carried by a Blisk Warrior SE of the base. Hop in your saucer to waste him, then land the saucer and retrieve the crystal on foot. Once you have all three crystals, you will need to put them in their holders, which are the small colored stands that you probably tried to blow up earlier. Place each crystal in the matching colored stand to unlock the hatch where the thruster is. One open, Pox tells you to pick up your saucer and blow up the warship, but only hits on the thruster portion (with the pink beam above it) will register hits. Even with this restriction, it's amazingly easy. I blew it up in only a few seconds -- there wasn't even a counterattack. The Death Ray and Sonic Booms both work fine (though it's faster if they are powered up). Destroying the warship completes the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 22 ------------------------------------------------------------------------------- Mission 22: The Good, the Bad, and the Furon [MAIN22] ------------------------------------------------------------------------------- Get this mission from Pox in Science Town. Cutscene: Pox wants you to track down Natalya, as she is the only one that might have a lead as to where Milenkov is. Scan people until you get the clue that someone was recently taken to the KGB base. Head there and scan again. Uh oh, looks like they transferred her to the Blisk base. That can't be good. Dash over there. Cutscene: Milenkov tells you that the destruction of the warship was insignificant, and the Solaris base on the moon will be ready as they speak. He then takes off in a rocket. Natalya calls to him from some clear dome-shaped cage connected to three tubes. She begs Crypto to leave her and go after Milenkov, but he stays behind to help her. The three tubes are pumping toxic gas into the cage, which is slowly killing Natalya. The three pumps are marked with Xs on your radar, and by pink beams in the main view. Any pump that has a pink beam above it is operational and pumping gas into the cage. Shooting at the pumps stops them from working. Scientists will dash in to the area to try to repair the pumps (which they can do very quickly). The idea is to knock out all the pumps, then kill the scientists so they can't repair them. When the pumps are all offline, the gas level decreases. To free Natalya, you need to disrupt the flow of the gas pumps so that the gas level is reduced to nothing. This frees Natalya automatically. Also, a bunch of Blisk will be chasing you the whole time. So what do you do? Yup, you guessed it -- quickly run over to the saucer and hop in, clearing the landing zone of enemies, if necessary. Fly back over to Natalya and simply use the Death Ray to take out all three pumps. Then, whenever the scientists appear (marked by pink diamonds on the radar), just fry them with the Death Ray. The Blink on the ground can't hurt you, so the mission will be really easy this way (it's quite difficult if you stay on the ground). Once Natalya is freed, park the saucer back at the landing zone, and then talk to Natalya. The mission is completed. Mission Completion Bonus: 10 Furotech cells Unlocks: Mission 23, Solaris (new area), Odd Job 26 ------------------------------------------------------------------------------- Mission 23: 1969: A Space Odyssey [MAIN23] ------------------------------------------------------------------------------- Get this mission from Natalya, south of the landing zone you arrive at on Solaris. Cutscene: Natalya tells you that the Blisk spores thrive on radioactivity so you have to cut off the Russian's supply of radioactive materials to try to keep the spores in check. The Russians mine radioactive materials in mines NW of your location. First, you need to follow the lunar rover to the mining site. This part is easy. The rover is marked with a green diamond on your radar and map. Stay off the road itself, where all the enemies are. Instead, climb up one of the hills on either side of the road and follow the rover from a safe distance. When the rover stops, approach it to get your next objective. You have to destroy the three miner vehicles (called Ursa Miners, as a bad pun) outside the mining site. If you drop a meteor in the center of the three miners, it will wipe out all of them in one shot. Now Pox tells you to go in the mine and get the other 7 Ursa Miners. This part is very easy. Grab a disguise from a passer-by and approach one of the miners (should be marked with pink diamonds on your radar). Then look around for the nearest create with red edges -- this is an explosive crate. Just PK the explosive crate into the miner to blow it up. The enemy will never get very suspicious from this. Repeat the same strategy for the other 6 miners to take them out as well. Once they are all gone, Pox informs you that three trucks are getting away with radioactive ore. You have run back to the mine entrance and go outside to see them. To destroy the truck, drop meteors on them for instant kills. A carefully placed meteor can get two trucks at once. If you run out of meteors, PK explosive crates into the trucks from the side of the road, or finish them off with the Disintegrator Ray or Ion Detonators. Remember, you have to lead them a bit because they are moving. (Instead of aiming right at the ore trucks, move your aiming reticule farther down the path the trucks are traveling in, so the trucks drive right into the explosion. Once all three trucks are destroyed, the mission is complete. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 24 ------------------------------------------------------------------------------- Mission 24: Russian Roulette [MAIN24] ------------------------------------------------------------------------------- Get this mission from Pox, south of the Cosmonaut Base. Cutscene: Pox tells Crypto that the Blisk are using the cosmonauts as pawns in their plans, and that the cosmonauts would be none too happy to find out. Together they stumble into the idea of setting the factions against one another to destroy the Blisk/Cosmonaut alliance. Head over to the Cosmonaut Base, toward the pink X on your radar -- and pick up a cosmonaut disguise along the way. The pink X will be located in one of the smaller side domes. Use the terminal nearby to open the door. Get on the stage, stand in the blue circle and address the crowd. They tell you to shove off, but that reveal that they are waiting for some dude Leonid to address them. This mistake on their part causes Leonid's location to be revealed on your radar (green diamond). Go over there and body snatch him, then dash back to the stage area before his vitality runs out (his life bar is short). Address the crowd again. They start complaining about being worked too hard and being away from their families. I kept blaming the Blisk for everything, and it seemed to work. You successfully encourage the cosmonauts to revolt against the Blisk, and the dome breaks out into chaos as the cosmonauts and Blisk start battling it out everywhere in the dome. You need to escape the dome at the pink X to complete the mission. Get a disguise if you want, as it does make it a little easier, but most of the cosmonauts and Blisk will be fighting each other too much to mess with you. You can't take the short way though. You have to go north first, and then counterclockwise around and back down to the X. Just keep walking and don't engage the cosmonauts or Blisk (neither does you any good at this point). Just as you are about to escape, be careful, as an emplacement of three guns are there that will gun you down pretty easily. I got caught by them on my first try, so don't let them get you. Just PK the nearby explosive crates into them, then get out to complete the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 25 ------------------------------------------------------------------------------- Mission 25: Space: 1969 [MAIN25] ------------------------------------------------------------------------------- Get this mission from Pox, near the Radar Array. Cutscene: Crypto and Pox agree that it is finally time to take the fight to the Blisk directly... but an alarm begins to sound. Apparently the Blisk have just launched weapons at earth! After freaking out for a bit, Pox thinks that your only chance to save earth is to foul up the weapons' laser guidance system by overloading the radar dishes. The location of the guidance system is shown on your radar, but you can't get to it because an energy door is blocking your path. You have to take down the door. See how there are some thick power cables leading from the energy door to a group of solar panels nearby? This is what is powering the door. Hop in the saucer and blow up the solar collectors. Then three pink Xs will appear on your radar. These three stations also supply power to the door, and you have to destroy all four sets of panels to bring down the door. Then you can go inside to overload the radar dishes. Wipe out the enemies and the guns inside to the room is clear for the next task. Once it's clear, you have to overload the radar dishes by aiming them towards each other. Walk up to one of the terminals in the blue circles, then press X to rotate the dish. Just turn all of the dishes toward the center of the room to cause the overload. On your way out, you will be accosted by Premier Milenkov. Cutscene: After Crypto gets in some zingers, Crypto is forced to ask Milenkov about the "Evil Master Plan" -- the Blisk want to irradiate the earth with massive amounts of radioactivity so it is a perfect homeworld for the Blisk. This of course, means that all humans will be wiped out (and the Furon DNA they are carrying to be lost). Also, Milenkov hints to you that all of the Soviet leadership since the revolution are actually Blisk! This is the reason for the Cold War and the buildup of nuclear war -- the Blisk want there to be a global nuclear war to accomplish their goals! Mission Completion Bonus: 9 Furotech cells Unlocks: Mission 26 ------------------------------------------------------------------------------- Mission 26: Destination Moon [MAIN26] ------------------------------------------------------------------------------- Get this mission from Pox, near the Comms Array. Cutscene: Crypto reminds Pox to tell him about their ace in the hole. Pox replies that he created a virus to infect the Blisk and enlisted the North American Shipping Association (NASA) to get it to the moon. (*grin* -- obviously, this is a satire of the first moon landing in 1969). The shuttle refuses to deliver the cargo, as it is awaiting orders from someone named "Houston". :) And you're going to provide those orders. Just outside are three terminals again, in blue circles. Run over to each one and switch it on. Then, you need to protect them from the scientists, who are trying to turn them off again. You have to do this on foot, because the landing zone is too far away. By the time you get the saucer and come back, the humans will have disabled one or more of the terminals. So whip out whatever weapon you want to deal with the scientists, and use Free Love and/or Mind Flash to help keep the cosmonauts off your back. Just watch your radar, and home in on the pink diamonds -- those are the scientists trying to disable the terminals. In between scientists, clear out some of the cosmonauts that are attacking you so that your vitality does not get too low. Once the signal strength is high enough, the lunar lander will arrive. Cutscene: The space shuttle swings by and the lunar lander starts descending to the lunar surface. As soon as the cutscene is over, quickly dash back to the saucer. It's tough to protect the lunar lander on foot, but it is easy in the saucer. You must hurry as the landing zone is a fair distance away and the lunar lander will take more damage the longer you let the enemies sit close to it. Waste the enemies, especially the tank vehicles that shoot the giant red laser beams to protect the saucer. I suggest you use Sonic Booms liberally here, as you can always Transmog one of the destroyed vehicles to recharge your ammo. Cutscene: The NASA astronauts arrive, we get our famous line from the landing, and after some bickering, they leave to go home, but not before dropping off the viral strain. :) Now you have to land your saucer and return to the lunar landing site on foot to pick up the viral stra