----------------------------------------------------------------------------- This Walkthrough is for the *NORTH AMERICAN VERSION* of the game, and is meant to be used in conjunction with my North American Appendix. If you are playing the Japanese version of the game, please refer to my other FAQ/Walkthrough. ----------------------------------------------------------------------------- /===========================================================================/ | Dragon Quest VIII-Journey of the Cursed King | | | | FAQ/Walkthrough | | Final Version 01/27/06 | | By: Red Scarlet (akaiscarlet_at_hotmail.com) | /===========================================================================/ There are multiple pages to the Zoom spell list. Seven locations show up per page. Hit left or right on the d-pad or analog to get to other pages. You can change your equipment in battle if you have other weapons/armor in a character's personal inventory. Just go to 'Item', then what you want to equip, then choose to equip it. You do not use a turn changing your equipment. Pressing the Start button out of battle allows you to converse with your party. The other party members quite often have something to say. The Argonia bazaar *never* goes away. If Argonia has castle music playing again and it looks like the bazaar is gone, it has simply moved into the building between the church and the castle door on the left side of town. If you beat a visible monster on the overworld map, it will return after you have walked away a little bit from where it spawned. Some visible monsters have multiple locations they can appear, and some appear only during the day or night. You need to beat a certain 'Rank' at the Monster Arena in order for some monsters to appear. The only use for Monster Coins is to sell for money. They do nothing else in the game. So sell, sell, sell! With version 1.00, I've finished the conversion. I truly hope that my walkthrough and appendix are helpful to you and worth the wait. Thank you. This FAQ is for personal use only. It cannot be altered without the consent of the FAQ's owner (me), nor published in any magazines or any reproduced form. This FAQ is not meant for sale and is copyright 2004, 2005, 2006, Red Scarlet. If you want to use this FAQ on your Website or page, please email me for permission (akaiscarlet_at_hotmail.com, or mockballqueen_at_hotmail.com). This guide was written for a big game. Sorry to all the 56k'ers using this guide. --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- If you want to find a specific section in this guide, simply combine the roman numeral, letter, and number of a section from the Table of Contents while in the 'find' window of your browser to zip right to whatever section you want. For example: If you've just received the ship, and want to skip ahead directly to that section, find which part of the guide has it (part II), then which letter (G) and number (1), and hit 'find' at the top of your window or hit Control+F. Enter the combination II - G 1 (without spaces) and you will jump straight to the part of the guide after getting the ship. My search codes method is nowhere near as precise as some others, but I prefer this method over having a code for every single thing in the game, due to that method bringing up way too many results that you are most likely not looking for, and having to spend 20 minutes digging through to find what you are trying to. Hopefully these make navigating the guide simpler and faster for all. --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- Please note that the 'My level' before each section is only a reference, my levels and equipment I use (as well as what I mix and how I build up skill points for each character) are not canon in order to play this game. Go at your own pace, with levels higher or lower, and use whatever skillset you feel like. I am by no means trying to force people to play the game how I play only. I will try my best at keeping the other weapon types in mind when it comes to buying items and making new ones in the Alchemy Pot. This guide is for the North America/PAL version of the game. One last note: I don't consider myself a great writer. My walkthrough is pretty dry to me; do not expect a doctoral English paper here. I'm writing this for free and because I enjoy this game. If you are looking for tons of eloquent ways for me to say "open the door and take the stairs", you are going to be disappointed. This guide is way, way too big to begin with, and lofty language does not help. I tried my best to find out everything I could about the game, but I am pretty sure that I am missing a couple of tidbits. There is a limit to what a person can do. With over 10 playthroughs of this game since November, 2004, I'd like to take a break. The info provided here is enough. Due to the amount of time it took to convert this, and the date I finished, I will probably not be making an update. This is the best I could do. With that out of the way, let's begin. -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- /======================================================/ |------------------Table of Contents-------------------| /======================================================/ | Part I-Getting Started | /======================================================/ | A-Adventure Files | /------------------------------------------------------/ | B-Control Scheme | /------------------------------------------------------/ | C-Menu Screen, Status, Strategy Translations | /------------------------------------------------------/ | D-Battle Commands | /------------------------------------------------------/ | E-General Game Information | | 1-Characters | | 2-Skills | | 3-Churches / Saving the Game | | 4-Day / Night | | 5-Storing Money | | 6-Casino | | 7-Tension | | 8-Status Ailments | /======================================================/ | Part II-Walkthrough | /======================================================/ | A-The Journey Begins | | 1-Farebury | | 2-Preparing for the Waterfall Cave | | 3-The Waterfall Cave | /------------------------------------------------------/ | B-The Plight of the Sexy Redhead | | 1-Alexandria | | 2-Tower of Alexandra | | 3-Port Prospect | | 4-The Alchemy Pot | | 5-Peregrin Quay | | 6-Using the Thief's Key | /------------------------------------------------------/ | C-The Templar Knight that Looks like Trunks | | 1-Maella Abbey | | 2-Simpleton | | 3-Ruined Abbey | | 4-A World Map for a Party of Four | | 5-More Treasure Hunting, My Skills Order | | 6-Riverside Chapel | /------------------------------------------------------/ | D-A Castle Draped in Black and a Matching Door | | 1-Ascantha | | 2-Wisher's Peak | | 3-On the way to Pickham | /------------------------------------------------------/ | E-The Case of the Mysteriously Vanishing Horse | | 1-Pickham | | 2-The Pickham Casino | | 3-A Tear for a Horse | | 4-Swordsman's Labyrinth | | 5-The Informant and a New Destination | /------------------------------------------------------/ | F-Revisiting the Past for a Ship | | 1-Hilltop Hut | | 2-West Trodain Church | | 3-Trodain | | 4-Item/Recruitable Monster Cleanup | | 5-Monster Arena | | 6-Mole Hole | | 7-Trading a Moonshadow Harp for a Ship | /------------------------------------------------------/ | G-Set Sail for the High Seas | | 1-Princess Minnie's Castle | | 2-Around the World in Some Amount of Time (Part 1) | | 3-Neos | | 4-Around the World in Some Amount of Time (Part 2) | | 5-Desert Chapel | | 6-Savella Cathedral | /------------------------------------------------------/ | H-The Western Continent | | 1-Seaview Church | | 2-Baccarat | | 3-Desperately Seeking Baumren | | 4-Argonia | | 5-Royal Hunting Ground | | 6-Argonia Bazaar; the Great Selloff | /------------------------------------------------------/ | I-The Sun Mirror and Dhoulmagus | | 1-The Strange Man and a Mystical Spring | | 2-Powering up the Sun Mirror | | 3-Dark Ruins | /------------------------------------------------------/ | J-Jessica Takes a Vacation | | 1-Arcadia | | 2-Beating the Monster Arena | | 3-Rydon's Tower | | 4-Jessica Comes Back for Work | /------------------------------------------------------/ | K-Follow that Dog! | | 1-Chapel of Autumn | | 2-Orkutsk | | 3-Herb Grotto | | 4-Item Cleanup, Part Two | | 5-Sibling Rivalry and the Dragon Graveyard | | 6-The Baccarat Casino | /------------------------------------------------------/ | L-From the Seas to the Skies | | 1-Pirate's Cove | | 2-'X' Marks the Spot? | | 3-Empycchu | | 4-Godbird's Eyrie | | 5-Item Cleanup, Part 3 | /------------------------------------------------------/ | M-From Black Paws to Cruel Hands | | 1-Tryan Gully | | 2-Showdown at the Lord High Priest's House | | 3-The Lord of Darkness Returns | | 4-Trolls' Maze | /------------------------------------------------------/ | N-Encounter with the Lord of Darkness | | 1-Black Citadel | | 2-Seven Orbs of a Different Color | | 3-The Final Battle | /------------------------------------------------------/ | O-Beyond the Lord of Darkness | | 1-More Monster Hunting | | 2-Dragovian Path | | 3-Dragovian Sanctuary | | 4-Heavenly Dais | | 5-The True Ending | /------------------------------------------------------/ | P-The Dragovian Trials | | 1-Vermillion Dragon | | 2-Emerald Dragon | | 3-Silver Dragon | | 4-Golden Dragon | | 5-Intermission of Metal | | 6-Darksteel Dragon | | 7-Divine Dragon | | 8-Ultimate Dragon | /------------------------------------------------------/ | Q-Credits/Thanks/Version History | /======================================================/ ----------------------------------------------------------------------------- /========================/ | Part I-Getting Started | /========================/ ----------------------------------------------------------------------------- /=======================/ | (I-A) Adventure Files | /=======================/ As you turn the game on, you will be greeted with 3 options, here is what they are and what they mean. Continue your adventure. (Load a game) Create a new adventure log. (Begin a new game) Delete an adventure log. (Erase a save file) After choosing Continue your adventure, you are given a choice of which Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file. After choosing Create a new adventure log, you are asked what you want to name the Hero. No other characters can be renamed. You are given 8 spaces to input the Hero's name. Once you choose End, you are asked if you want to save to a Memory Card. Choose either yes and then the Memory Card Slot, or no. After choosing Delete an adventure log, you are given a choice of which Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file. ----------------------------------------------------------------------------- /======================/ | (I-B) Control Scheme | /======================/ Directional Pad: Walk,Move cursor Left Analog Stick: Run, Move cursor Right Analog Stick: Change camera angle L1 Button: Rotate view left L2 Button: Shift camera behind player character L3 Button: Confirm, Perform action R1 Button: Rotate view right R2 Button: Toggle first-person view R3 Button: Toggle first-person view Circle Button: Open menu X Button: Confirm, Perform action Triangle Button: Cancel Square Button: View map (if you have one) Select Button: Opens up the Battle Log menu Start Button: Converse with your party ----------------------------------------------------------------------------- /==================================================/ | (I-C) Menu Screen, Status, Strategy Translations | /==================================================/ Note-a ** means there are more options that open when you select that command. Items / Magic / Attributes / **Misc. --------------------------------------- Items screen When you choose the Item command, you will see what items (up to 12) are in each character's inventory. Underneath them all is the Item Bag. Each character can hold 12 items, and can put extra items into the bag, which is very helpful. Note that like in the remake of Dragon Quest 5, you can hold more than 99 of an item in the bag. Choose a character, then hit the Circle or X button on the item in question, and another menu pops up. What you can do with the items is: Use item Transfer item to another spot in that character's inventory, or give to another party member Equip or Remove (unequip) the item if you can Discard the item away; once its tossed, its gone! Do Nothing The Item Bag has its own options. Place the cursor over the Item Bag, then press circle or X. You should see three options: **View Bag's Contents Organise Items **Sort Bag's Contents Choosing View Bag's Contents then pressing circle or X will give you these options: Use: Use an item (if it can be) Transfer: Move an item from the bag to a character's inventory. If you choose to move the item from the bag into the bag, the item will be the first item in the list. Discard: Throws the item away for good. Nothing: Cancel Choosing Organise Items lets you put all unequipped items from any or all character's inventories into the Item Bag. Choosing Sort Bag's Contents lets you sort the items By Type (Items, Weapons, Armour, Accessories) or Alphabetically. --------------------------------------- Magic screen Look through each character's learned spells and cast them if you can out of battle. --------------------------------------- Attributes screen View the stats of each character, their equipment, and learned skills/spells --------------------------------------- **Misc. When you open this menu, several options pop up. Not every option is selectable at the start of the game. Note-a ** means there are more options that open when you select that command. Heal All: Heals the party to full HP with magic **Tactics: Changes the AI setting for the character selected Line-up: Change party's field/battle order Equipment: Equip weapons and armour **Settings: Change some game settings Help: Get some general hints and a reminder of the controls **Battle Records: View the party's "score" in battles, etc. Alchemy Pot: Look at the Alchemy Pot and retrieve items from it **Monster Team: Look at your monster teams and reorganize them --------------------------------------- Tactics subscreen This is the menu used to change the AI tactics of the other characters aside from the hero. The screen displays each characters name in the current battle party on the left, and their current tactic to the right of their name. If you want everyone to have the same tactic, choose the All option underneath the names. When you choose either an individual character, or the All Change option, these six strategies will appear: Show No Mercy Fight Wisely Focus on Healing Don't Use Magic Get Psyched Up Follow Orders Show No Mercy: When this strategy is used, the other party members go all-out in offense. They will use their most powerful spells, and healing is a low priority. Fight Wisely: When this strategy is used, the party members balance offense with defense. Focus on Healing: Defensive strategy. Healing and increasing Defence is a high priority. Useful in fights against strong monsters. Don't Use Magic: As the name says, no magic will be cast with this strategy. Get Psyched Up: With this strategy, the party member will build Tension to do more damage/use spells when they are stronger. Follow Orders: Manual control for the character. --------------------------------------- Settings subscreen In this option, you can change the screen size, sound settings, etc. Screen Settings: Choose between Normal (4:3) and Wide (16:9) Selecting the Wide (16:9) option on smaller TV's squishes the screen horizontally. Selecting Sound allows you to adjust the volume of voices from 0 (off) to 5 (loud), sound effects from 0 (low) to 5 (high), the BGM (Background Music) from 0 (low) to 5 (high), and whether to have Stereo or Monaural sound. Selecting Camera lets you adjust the up/down and left/right controls from standard to inverted. --------------------------------------- Battle Records This menu opens up game and battle information. The selectable options (not all are available at the start of the game) are: Defeated Monster List Collected Item List Alchemy Recipe Book For an in-depth explanation of the Defeated Monster List's options, please refer to that section of the guide. Choosing Collected Item List will let you go through information for all of the various equipment and items you have found in your playthrough. They are organized as follows: All Weapons Armour Shields Helmets Accessories Items Important Items Choosing Alchemy Recipe Book will let you go through the hints and successful recipes for mixing items in the Alchemy Pot of your current playthrough. They are organized as follows: All Recipes Incomplete Recipes Weapons Armour Shields Helmets Accessories Items The other listings describe various battle information: Time Spent Adventuring: How long you've been playing the game, in hours and minutes. Distance Travelled: How far you have travelled in the game, in miles. Battles: Number of encounters you have had up to your current point Monsters Defeated: Number of monsters you have killed Monsters Intimidated: Number of monsters that have fled from scaring them off Victories: Battles won Times Fled: How many times the party has ran away Times Wiped Out: How many times the party has been killed Total Gold Obtained: Gold obtained from battles up to this point Highest amount of damage done in 1 turn. --------------------------------------- Alchemy Pot subscreen For an in-depth explanation of the Alchemy Pot's options, please refer to that section of the guide. --------------------------------------- Monster Team subscreen Choosing this option allows you to modify your monsters you have let join up. First up are these 3 options at the top (not all are available at the start of the game): Team 1 / Team 2 / Reserves Once you have monsters in a team, press the circle or X button over any of the above options, then press circle or x again when the cursor is over the monster you want to do something with. You'll see three options (two if you select a monster from Reserves): Switch members: Swap the monster with one of the monsters in Reserves. Place in reserves: Put the monster in Reserves without replacing it. Set free: Release the monster to the world. It will return to where it can be found on the overworld to get again later if you choose to. ----------------------------------------------------------------------------- /=======================/ | (I-D) Battle Commands | /=======================/ When entering a battle, you are greeted with 4 commands. They are: **Fight Flee Intimidate **Tactics Intimidate is a new command for the series. What is does is a party member will try to scare the enemies off, avoiding a fight. If the monsters are weak enough compared to the character, they will run off. There is a chance that any monster that via Intimidation can drop an item. You have a higher 'chance' of getting dropped items via Intimidate. I believe this is so because you can only get 1 item dropped per group of monster when you fight them, but every monster that gets intimidated has a chance of dropping an item. For example: Say you fight 1 Slime + 2 Slimes + 3 Slimes as separate groups. If you fight them, each group has a chance of dropping an item. That's 3 chances. If you use Intimidate, all 6 Slimes have a chance of dropping an item if they all run off. Thus, your 'chance' of getting a dropped item is increased from 3 to 6, but the 'probability' is likely the same whether you killed the Slimes or used Intimidate. If you are trying to stock up on certain items, (successful uses of) Intimidate should get you an item faster than fighting them due to the increased number of chances of an item being dropped. After choosing Fight, these commands show up: Attack Ability Spells Items Defend Psyche Up Attack: attack an enemy with your equipped weapon. Spells: cast a spell. Defend: take 50% damage, but can't do any other action. Ability: use a skill the character has learned from skill points. Items: use an item from your personal inventory, or change equipment in the character's inventory (such as weapons). Psyche Up: Build Tension to the next level. ----------------------------------------------------------------------------- /================================/ | (I-E) General Game Information | /================================/ As the title states, this is general game info that can be helpful for new players to the game/series on how to do various things that are useful to know when playing. ----------------------------------------------------------------------------- /===================/ | (I-E1) Characters | /===================/ Here is what the manual has to say about each character: Hero: A royal guard who had to leave his kingdom when a curse was placed upon it. Through his training as a royal guard, he is proficient with swords, spears, and boomerangs. Yangus: A former bandit with a rather strange accent. An unexpected turn of events brought you together, and now Yangus treats you as his trusted "guv". He is a physically powerful man who favors axes, clubs, and scythes in combat. Jessica: The only daughter of an aristocratic family from a small village. Something of a tomboy, she is constantly arguing with her mother but is respected by her fellow villagers. She is a budding sorceress who is adept not only at casting combat spells, but at wielding short blades, whips, and staves as well. Angelo: A Templer knight who has sworn an oath to protect his abbey. He seems to be far more dedicated to gambling and beautiful women than to the church though, so he is somewhat scorned by his fellow Templars. Still, he is quite competent with swords, bows, and staves and is capable of casting a variety of recovery spells. Trode: Your odd-looking traveling companion. Despite his outward appearance, he speaks with a royal tone befitting a king. ----------------------------------------------------------------------------- /===============/ | (I-E2) Skills | /===============/ A new method of gaining abilities to the Dragon Quest series, the skill point system is a debatable improvement to what Dragon Quest 6 and 7 used (I prefer this method, 6 and 7 were too clunky and user unfriendly). As each character levels up, he or she will start gaining skill points that can be allocated to five different skill areas. Each character has 4 weapon-based areas, and a 5th "general" attribute. The Hero and Yangus will not start gaining skill points until they reach level 4. Jessica and Angelo will start gaining skill points when they level up after joining the party. Although it would be nice, you cannot powerlevel a skill and max out right away. After a point, you will only be able to add 2 points to a skill once it becomes a certain amount. Not until a character reaches level 38 can a skill finally receive 100 points. In order to use a skill, the character must have that weapon type equipped (not that big of a hassle with 12 item slots). Each type of skill area are as follows: Hero Swords Spears Boomerangs Fisticuffs Courage Yangus Axes Clubs Scythes Fisticuffs Humanity Jessica Knives Whips Staves Fisticuffs Sex Appeal Angelo Swords Bows Staves Fisticuffs Charisma Please refer to the Skill List section to see what abilities are learned for each skill, and the number of skill points needed to learn a particular skill. ----------------------------------------------------------------------------- /===================================/ | (I-E3) Churches / Saving the Game | /===================================/ In order to save your game, you must go to a church. Some other people act like a church, however. When you talk to the person, the options to choose from are as follows: Confession (Save): Saves the game. You will be asked which Memory Card you want to save to, and then if you want to keep playing or not. Divination: Find out how many experience points each character needs in order to reach the next level. Resurrection: Bring a fallen party member back to life. The cost relates to the current level of the character. Purification: Unpoisons a character with Poisoned or Envenomated statuses. Benediction: Unequips a cursed item from a party member. Does not destroy the item. Nothing: Cancel. ----------------------------------------------------------------------------- /====================/ | (I-E4) Day / Night | /====================/ As in Dragon Quest 3-5, time passes in this game. Unlike the earlier games, time passes while outdoors on the overworld and while outdoors in towns. Time also now passes while standing still. Some places are open only during day, some at night. Some people say different things at day than night as well. There is neither a Day/Night spell nor Darkness Lamp in this game to change times. However, you can change time at inns. During daytime, you can select Stay overnight to sleep until the next morning, Rest until evening, or Cancel. During nighttime, you can only choose Stay overnight to sleep until morning or Cancel. ----------------------------------------------------------------------------- /======================/ | (I-E5) Storing Money | /======================/ In a handful of places, you can deposit your money at the Gold Bank, in 1,000 increments. The point of the Gold Banks are that if your party is defeated in battle, you lose half of the Gold you have. Money stored in Gold Banks is not affected. Speak to the person at the bank, and you can choose to: Deposit Withdrawal Leave ----------------------------------------------------------------------------- /===============/ | (I-E6) Casino | /===============/ A staple of many Dragon Quest games, there are two casinos in Dragon Quest 8. Out of the two casinos are three games you can play: Slot Machines, Bingo, and Roulette. Casinos run on tokens. In order to get tokens (generally), you have to buy them with gold. The only prizes to all three games are tokens, but you can trade in tokens for items in the casinos. Many lucrative prizes can be received from the counter at casinos. Roulette is the fastest way to rake tokens in, but it is not available until much later in the game than Slots and Bingo are. ----------------------------------------------------------------------------- /================/ | (I-E7) Tension | /================/ A new command in battle, the Tension system can change a battle dramatically if used correctly. In a battle, select Psyche Up to build Tension. The first time Tension is built, you gain +5 (to some stat/s) that makes attacks and many skills and spells more effective, in damage/healing/amount. You can keep building Tension. The first buildup is +5, then +20, then +50, and finally +100. +5 through +50 will not fail. +100 has a chance of failing. Just keep trying when it is available, and you will eventually reach it. When +100 is reached, the character's body will glow pink from reaching Super High Tension. +50 is the maximum Tension level at the start of the game. As to when you can get up to Super High Tension, I am not sure. When I initially wrote this, I would stop at +50 until after I got the ship. The time after (during my solo Hero game attempt), Jessica went up to +100 as soon as I got her, at level 9. Yangus was dead, though. The Hero was able to go up to +100 as well. You can lose any built up Tension in various ways. Such ways are: winning a battle (it does not carry over to the next), and being hit by the status ailments of Asleep, Paralysed, Cursed, Dead, being knocked off your feet (usually from a Warcry or leg sweep from an enemy), or when an enemy is 'enveloped in a wave of ice'. Although you may think it due to the sound effect, you *do not* land a critical hit when at +50 or +100. Building up to +50 and then attacking a Metal-family monster can still miss like any regular attack. For the complete list of what spells and skills are affected by Tension, please refer to those lists in the guide. All skills and spells with an asterisk (*) before its name means that it becomes stronger with built-up Tension. ----------------------------------------------------------------------------- /========================/ | (I-E8) Status Ailments | /========================/ The bane of probably every RPG, status ailments, are of course present in this game. Here is the list of them, what they do, and what you can cure them with (note that some Accessories can prevent some status ailments): /===========================================================================/ | Asleep: Incapacitates a party member, no action can be done. Removes any | | stored Tension. Eventually wears off during a battle. | | Cures: Wears off after a battle, Greater Panacea, Tingle spell. | /===========================================================================/ /==========================================================================/ | Confused: Character becomes uncontrollable, not knowing friend from foe. | | Can attack party members. Eventually can wear off during a | | battle, or can lead to other status ailments, such as | | Paralysed. | | Cures: Wears off after a battle, physically attacked in battle, | | Greater Panacea. | /==========================================================================/ /==========================================================================/ | Paralysed: Character is unable to act, no action can be done. Removes | | any stored Tension. If all living party members are | | paralyzed, you will *not* get an instant game over, like in | | previous games. Eventually wears off during battle. | | Cures: Wears off after a battle, Moonwort Bulb, Rose-Wort, Moon's Mercy, | | Lesser Panacea, Greater Panacea. | /==========================================================================/ /=========================================================================/ | Dazzle: Character is temporarily blinded, and has a hard time hitting a | | target with attacks. Eventually wears off during battle. | | Cures: Wears off after a battle, Greater Panacea. | /=========================================================================/ /==========================================================================/ | Fizzle: Character has been silenced, and cannot cast spells. Eventually | | wears off during battle. | | Cures: Wears off after a battle, Greater Panacea. | /==========================================================================/ /===========================================================================/ | Poisoned: Character receives damage while walking around outside of | | battle. Does not wear off. | | Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, | | Greater Panacea, Squelch spell, Purification from a church. | /===========================================================================/ /===========================================================================/ | Envenomated: Character receives damage while walking around outside of | | battle, and receives damage after each round in battle. | | Very dangerous. Does not wear off. | | Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, | | Greater Panacea, Squelch spell, Purification from a church. | /===========================================================================/ /==============================================================/ | Cursed: Character loses a turn. Removes any stored Tension. | | Cures: Wears off after a lost turn, Greater Panacea. | /==============================================================/ Note: there is a different "Cursed" ailment, which is received from equipping certain equipment. The only way to remove it is by going to a church and paying for Benediction. The Hero cannot be cursed in this way. /========================================================================/ | Dead: Character has 0HP, and is "dead". Cannot do anything in battle. | | Does not wear off. | | Cures: Yggdrasil Leaf, Angel Cheese, Zing spell (50% chance), | | Kazing spell (100% chance), use of the Staff of Resurrection, | | Kerplunk spell, Resurrection from a church. | /========================================================================/ ----------------------------------------------------------------------------- /=====================/ | Part II-Walkthrough | /=====================/ ----------------------------------------------------------------------------- /================================================================/ | (II-A) The Journey Begins | /----------------------------------------------------------------/ | Quick Summary | | | | 1-Fight Slimes while taking a break, then head to Farebury and | | meet Kalderasha and his daughter Valentina to learn of your | | next destination. | | 2-Explore around the Farebury area for some helpful items. | | 3-Enter the Waterfall Cave and beat the boss. | | 4-Return to Farebury and head off for the next destination. | /================================================================/ After naming the Hero and watching the new intro added to the game, the game will start with the current party: you, Yangus, and Trode are taking a rest, and your pet mouse, Munchie, is seen running through the grass and back to your pocket. Yangus calls out to you, so get up. You can pick up the barrels near you with the X or L3 button, then throw them with another press. Nothing is in these barrels, but remember that you can break them when you get to town. Talk to Yangus (either get up to him and hit the X or L3 button). After Yangus and Trode have a 'friendly' conversation, Trode asks if you have seen the princess, and you are attacked! Let's fight. If you don't know what the commands are, please refer to the 'Battle Commands' portion of Section I. First off, Yangus is set to manual control by default in this version. You do not have to, but in every Dragon Quest game I have played since AI was introduced, it has annoyed me. Even in games after Dragon Quest 4, where the AI is supposedly "good", it still pisses me off. Manual all the way for me. The Hero is always controlled manually, but the other characters are selectable in their control. If you want to switch another character's tactics, choose Tactics and then either option (you are choosing between 'Yangus' and 'all' with those options. Afterward, fight and kill the lovable Slimes. One should drop a chest, containing a Medicinal Herb. A white horse will walk by, Princess Medea, and Trode is relieved and hugs her. Before thinking bad thoughts, just go with it for now. The title sequence will start as the party walks to Farebury. Trode smiles at townspeople as he walks by, but does not get one returned. /======================================================================/ | (II-A1) Farebury | | My level: 1 | /----------------------------------------------------------------------/ | Inn: $3 per person / Church: yes / Items to find: 28 + 1 | /----------------------------------------------------------------------/ | Weapon Shop | | | | Cypress Stick $10 | | Oaken Club $110 | | Giant Mallet $240 | | Copper Sword $270 | | Boomerang $420 | /----------------------------------------------------------------------/ | Armour Shop | | | | Bandit's Grass Skirt $35 | | Wayfarer's Clothes $70 | | Leather Armour $180 | | Leather Shield $70 | | Leather Hat $65 | /----------------------------------------------------------------------/ | Item Shop (guy in orange turban) | | | | Medicinal Herb $8 | | Antidotal Herb $10 | | Chimaera Wing $25 | | Plain Clothes $30 | /======================================================================/ Upon entering Farebury, Trode wants to find a man by the name of Master Rylus about breaking the curse on him and Medea, who was preparing to marry the Prince of Argonia, until Dhoulmagus appeared and cursed them. Trode will then ask if you will go and find Master Rylus. It doesn't matter how you answer. Now you can move about town, and Yangus goes with you. Let's snoop around town and see what free stuff there is to find first! Walk over to the side of the item shops on the ground floor. You should see two pots. Walk over to them and press the X or L3 button to pick one up, then press X or L3 again to smash it. Nothing is in these pots, but now that smashing pots is easy, let's actually find some items. Still on the ground floor, walk past Trode and to the building that recently burned down. Next to the inn are two barrels. Break the one at the corner and you will find 4 gold inside! The other one has nothing. Enter the inn. Ignore the pots in the corner, and go upstairs. Once upstairs, you should find some goodies. Open the cupboard in the corner (press X or L3 when up to it), and you will find Holy Water. Open the next one to score Plain Clothes. Inside the chest is a handy Chimaera Wing. In the cupboard to the left of the chest should be a Cypress Stick. Search the bags on the side of the room opposite the chest, and you should snag an Antidotal Herb and a Medicinal Herb. Now exit the inn. Across from the inn is the armour shop, but don't buy anything there yet. Instead, follow the walls of the inn to find another door to enter it. Behind the counter, sift through the bag on the wall to find 3 gold. Exit the inn again and enter the house to the left of the armour shop. In here, open the dresser in the corner to find another Antidotal Herb, then break the barrel in the corner for 5 gold. Now leave the house, turn right, and climb the stairs to the second floor of town past the lady in the red dress. On the second floor, go straight ahead first and around the corner of the building. Break the pot to find another Medicinal Herb. Now go back to the stairs and take a left until you see three barrels against a wall. Break the first one to receive 2 gold, and the second one for yet another Medicinal Herb. Now turn around, and go around the corner of the building and enter the door. Inside the house, go straight across to the bedroom and open the dressers on the left wall. The first one should have 20 gold (nice)! No more items in here, so leave the house and turn right, then go left between the next two buildings, and enter the red door on the left to enter the tavern. Inside the tavern, the music playing should sound familiar to anyone who has played the remake of Dragon Quest 3 (on the Super Famicom and the Game Boy Color). Look to the upper-right and you should see three barrels. The third one has an Antidotal Herb inside. Walk up to the bar, and a cutscene should start. Kalderasha will be drinking away his sorrows..about Master Rylus! After the cutscene, talk to Kalderasha. Another cutscene will start, with a townsperson running in and telling everyone that a monster is in town. Exit the bar, turn left, then go around the left corner, and enter the door ahead. Once again in the tavern, break open the barrels you see behind the counter. The one in the corner has 10 gold inside. Exit the bar again, and walk straight ahead until you spot a door on your right, and enter. Go forward to the two pots past the sink. The one nearest to the corner has 8 gold inside. In the bedroom, search the cupboard away from the corner and pocket more Plain Clothes, then leave the house. Turn to the right, then left at the building. You should see a well and the door to the house is locked. Remember where this house is, and go down the well (hit X or L3 when up to it). In the well is a chest with a free Leather Shield! Equip it on the Hero. If you aren't sure how to, note that most items (except healing Herbs) go into the Item Bag when you find them. To find and equip the Leather Shield, press the circle button, select Items, then go down to the Item Bag. Choose View Bag's Contents and move the cursor to the Leather Shield, hit circle or X, choose Transfer, then select to give the item to the Hero and choose a blank spot. Finally, the game will ask if you want to equip it now, so pick Yes, and voila. Now leave the well, turn to the right, and go between the wall and building. To your left is the town church. Before entering, walk around the right side of it and to the back. Bust open the pot in the corner to receive a Seed of Defence. Save this item for later. Enter the church and walk to the door in the upper-right area. Walk around to the right and break the pot you find to nab another Medicinal Herb. Turn around, then enter the door ahead. Ignore the pots, and open the dresser. Inside is a Pot Lid. Equip Yangus with it. Don't bother with the treasure chest right now, it is locked. If you go up the stairs and to the top of the church, there is a paper laying on the ground, the Thief's Key Recipe. If you read it, you will receive the first of many recipes in this game for the Alchemy Pot. Since this guide has all of the recipes anyway, and the Thief's Key Recipe does not count as an item in the town, this (and all other recipes) is not a necessary object to get. I do not think you have to talk to the guy that places recipes in a couple of other areas, either; I found them anyway. You definitely *do not* have to pay him in order for the recipes to show up. They will show up later on by themselves for free. Save your gold. Leave the church via the front door. Run through the 'tunnel' or to the opposite end of town (past the conveniently placed man in purple that is blocking the center stairs), and go back to the ground floor of town to see what all the monster brouhaha is about. Once on the ground, run into the tunnel to where the item shops are. Another cutscene starts, with townspeople throwing rocks at the 'monster', Trode. After a few rocks are thrown, the horse stands between Trode and the confused townspeople. The party will then leave town with jeers from the citizens. Outside, Trode asks if you saw Master Rylus. Answer any way you like. Trode is shocked to find out that Master Rylus is dead, killed by Dhoulmagus. Just as the party is about to leave, a young girl's voice asks you to wait. She talks about seeing a dream of monsters in town, then introduces herself as Kalderasha's daughter, Valentina. After inviting you to her house (the one by the well that was locked), she departs. Back in town, go to her house. Before waking Valentina up, sneak around for items. Downstairs in the dining room, open the cupboard on the right for 4 gold. Break the pot to the left of the sink and take the Medicinal Herb. Smash the barrel in the corner for 7 gold. Now speak to Valentina. Valentina will ask if you will help get her stolen Crystal Ball back. Tell her to start the story from the beginning, then her father will walk in, then go upstairs. She will then ask if you will find a real Crystal Ball for Kalderasha. Answer Yes. The Crystal Ball is in a cave to the south, behind a waterfall. Now leave, go to the church, and save (select the top option). Since it is nighttime, speak to the nun to save at this church (during the day, talk to the priest), then leave town via the back door (by the inn). Before heading out, you should have found 25 (the Thief's Key Recipe does not count) of the 28 items in Farebury. If you have, you should have these items in your inventory, (not counting the Hero and Yangus's initial equipment) and 116 Gold: Medicinal Herb x6 Antidotal Herb x3 Seed of Defence x1 Holy Water x1 Chimaera Wing x1 Cypress Stick x1 Plain Clothes x2 Pot Lid x1 Leather Shield x1 If you have all of these, you have cleaned up Farebury as much as you can up to this point. Make sure the Leather Shield is equipped to the Hero and that Yangus has the Pot Lid equipped, then leave Farebury from the back, next to the inn. After you exit town, Trode will tell the Hero and Yangus to stay at the Inn. It is free this time. In town during the day, you can go to the weapon shop in Farebury. If you are going to use spears for the Hero, buy one more Cypress Stick and sell the two Plain Clothes. See that Boomerang being sold for 420 gold? That's the next item to buy. Don't worry, it will not take as long as you think to get that much money. ----------------------------------------------------------------------------- /==========================================/ | (II-A2) Preparing for the Waterfall Cave | | My level: 1 | /==========================================/ Monsters found in this region: #001 Slime #002 Candy Cat #003 Lips #004 Dracky #005 Satyr #006 Capsichum #007 Bunicorn #009 Firespirit #012 Bubble Slime #013 Dancing Devil Welcome to the overworld! You do not have a map yet, so try not to get lost. Hopefully my directions will keep you on track. Your first destination is the Waterfall Cave, but let's wait and find some goodies and buy that Boomerang first. For now, turn right and walk north along the right mountain path. Very shortly, you will see a green dinosaur holding an axe standing around. Do not approach him at this time, he will destroy you. Keep running along the right wall (the green dinosaur guy will start running towards you when you get close enough, don't let him catch you!) until you see a chest. Open it and take the Seed of Life. Save this for later and run back to town while avoiding the visible monster. After a certain distance it will go away. Fight around town until Yangus and the Hero reach level 2. Use Medicinal Herbs or stay at the inn if you get really injured. Once you are level 2, head west from Farebury, running down the road. A fork in the road leads to the right, which is where the party took a rest at the beginning of the game. Keep going ahead, past that area. When the road starts curving to the south (watch your compass), keep running straight ahead off the road. Behind a tree should be another treasure chest, this one holds Boxer Shorts, armour for Yangus to equip. Now either run back to Farebury, or if you are in dire health, use that Chimaera Wing to warp back. When the Hero reaches level 3, he should learn the Heal spell, which will help. Reach level 3, stay at the inn, either sell Yangus's old armour (or keep it later for a mix, but you will get another one later), save your game at the church, then exit Farebury from the front. Head towards the Waterfall Cave by simply following the road. When you hit a T-intersection, you should see the waterfall straight ahead. Don't enter the Waterfall Cave yet when you get to it. Instead, go around the western side (avoid the Slime Knight, a little knight riding a green slime) of it to the back of the waterfall, and you should see a road going to the top. Run up there and enter the house. Inside, peek through the bags hanging on the wall. One should have a Seed of Agility, and the other some Holy Water in them. Save the Seed of Agility for Yangus when you are at a save. Speak to the man, and he will ask if you can do a favor for him. Answer with Yes, and he will then ask you to find a bag of his, which is lying under a red tree. Let's fetch this item for him. Leave his house and face east. You should see the red tree in the distance. To get to the red tree, head back to Farebury and go east, then south through the forest, and finally east again at the road. You may spot a treasure chest while walking south, but you cannot open it yet. Don't worry about it until later. You will then be able to get to the tree and you'll find the Tool Bag under the red tree. Before running back to the house on top of the Waterfall Cave, go south- southeast of the red tree and open the treasure chest waiting there, with 82 gold inside. Now head back to the man's house. You should be reaching level 4 by now (or already), and the Hero and Yangus will start getting skill points when they level up. You can build up points however you wish, but I build my characters a certain way that fits my play style, after about five playthroughs of the game. Choose to level up your skills however you wish (refer to the Skills List section to look over what skills you learn). I build up the Hero's boomerangs and the axes skill for Yangus. For the Hero, I give skill points to boomerangs until he learns the Power Throw ability at 18 skill points, and for Yangus I use axes until the level cap starts kicking in (around level 14). Swords aren't that great for the Hero in my opinion, and I use spears against bosses and that's it. Boomerangs are my main weapon for the Hero, so it gets priority first in building up skill points. After learning Power Throw, I tend to get the spear skills out of the way, learning these abilities: 3 skill points: Attack +5 when equipped with a spear 7 skill points: Mercurial Thrust 12 skill points: Thunder Thrust 18 skill points: Attack +10 when equipped with a spear 25 skill points: Multithrust Multithrust is what I tend to use against bosses with the Hero. If you would rather use something else, or another skillset, go ahead. As for Yangus, his club skills are more or less useless. Not many of his scythe ones are very helpful either. His axe ones, such as the Hatchet Man and Executioner (for killing Metal monsters), Helm Splitter (attacks an enemy and reduces its Defence by half), and Axes of Evil (0MP group-hitting attack) get used infinitely more often than his club and scythe skills. Right before Axes of Evil is learnable, the level cap kicks in. I give him 2 points towards axes at each level, then I give the extra skill points to Humanity. With 4 skill points, he will learn Whistle, which instantly puts you into a fight. At 10 skill points, he learns the Heal spell. At 16 skill points, he learns Nose for Treasure. Nose for Treasure tells you how many items are in an area, but if you are using this guide then you don't really need that ability for now. The choice is yours. Back at the man's house, speak to him and he will notice Munchie, and give you eight pieces of Plain Cheese for finding his bag. These sell for 25 gold apiece, which right now is worth more than the item's effect in battle (Munchie spews fire, which does less than 10 damage to enemies). In fact, none of the cheeses are useful as items, in my experiences. Only two kinds I bother with in this guide, and that is to make a weapon that you may not even want to make nor need, and the other is to sell for money. If someone knows some super, extremely helpful use to any of the cheeses, then by all means e-mail me, and I will praise cheeses in this game. Until then, they are not useful items nor worth the mixing time. Run to Farebury and sell the eight pieces of Plain Cheese. You should have enough gold to buy a Boomerang (420 gold) now. Do so and sell the Hero's Soldier's Sword, as you will get a free Copper Sword in the Waterfall Cave. Walk outside and try out your Boomerang until the Hero and Yangus reach level 5, then buy about 7 Medicinal Herbs for Yangus, 4 for the Hero, and try to have about 5 Antidotal Herbs in the bag. After saving the game, use that Seed of Agility on Yangus. Save again if he gets a 2 point bonus, reset if he gets only 1. Yes, it takes awhile to start the game back up again when resetting the PS2 (quick reset would have been nice), but getting the most out of seeds is worth the time. I have never gotten a 3 point bonus from Seeds of Strength, Defence, and Agility, only 1 or 2. So if it is possible, that would be best to go for, but considering that I have gone through this game nine times and have never gotten a 3 point bonus for those seeds ever, it likely is not worth the time trying to get the 3 point bonus for each of those seeds along with the Seed of Wisdom (which I have gotten a 3 point bonus from...twice). Now it is time to enter the Waterfall Cave! You should know how to get there by now. ----------------------------------------------------------------------------- /============================/ | (II-A3) The Waterfall Cave | | My level: 5 | /============================/ Monsters found in this cave: #001 Slime #004 Dracky #009 Firespirit #010 Mischievous Mole #011 Mecha-Mynah #012 Bubble Slime #013 Dancing Devil #015 Skipper Optional: #022 Hammerhood Boss: #261 Geyzer Level 1-Upon entering, there is only one way to go at first, so head forward until you see a treasure chest and open it. Now you have the map. Press the square button to view it. Please note that this (and most caves in the game) do not follow the compass very well (such as 'up' not really being 'north'), so I will refrain from using cardinal directions for the caves that do not go with the compass. From the chest with the map inside, turn to the right and run over to the three chests you should see. The far right one has a Chimaera Wing inside. The two on the left hold a Medicinal Herb and a Leather Hat inside them. Since Yangus already starts with one, equip it onto the Hero and put his Bandana in the bag. Look at your map and head for the stairs going down. Level 2-Follow the path through the large center room and talk to the sleeping monster. You must answer his question with Yes to move on. If you talk to him again, and answer with Yes again, you can fight him. You do not have to if you don't want. You'll get 22 experience points for beating him (you can only fight him once), which can help you get to level 6 before the boss of the dungeon. Either way, once you reach a T-intersection, head left first (towards the arrow on the map, instead of the downward staircase). Talk to the Slime hopping about if you want; you won't fight it. At the end of the tunnel, you will be on Level 1 again. Level 1-Open the chest containing a Copper Sword. Put it in the Hero's inventory, then walk back to Level 2. Level 2-Walk past the Slime and take a left at the T-intersection going to the downward stairs and take them down to Level 3. Level 3-Hear the eerie music change? This means you are on the bottom/boss floor of the dungeon. Walk up to the Crystal Ball, heal up, then hit the X or L3 button. Try to take it, then answer Yes to the monster's question. It's time to fight a boss! ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- /==================================================/ | | | Battle actions: Attacks, raises a Cursed Mist to | | make characters lose their turn, | | claw attack, casts Sizz | /==================================================/ This guy isn't too tough, but he can be if you are unprepared or just unlucky. His Cursed Mist attack is used on both the Hero and Yangus. The Hero won't get cursed though, only Yangus can, so use this to your advantage. His Sizz spell can do about 15 damage to both party members, so you will want to heal whenever either character falls or is about to fall under 20HP. First off, equip the Copper Sword to the Hero. Boomerangs and other group/all enemy-hitting weapons cannot do critical hits, which are helpful. Try out the Psyche Up command for the Hero, and attack with Yangus until either character falls below 20HP. Using Psyche Up to build Tension in this fight with Yangus can be a waste of time, since if he is cursed with the Cursed Mist, he loses all built-up Tension. Because of this, use Yangus to attack and heal with Medicinal Herbs. After 3 uses of Psyche Up without attacking, defending, or using a spell/ability that can use Tension, the Hero will have 50 Tension. Right now, this is the maximum, so attack Geyzer with the Hero when you have 50. If you must heal with both characters, have the Hero use a Medicinal Herb instead of the Heal spell (it uses Tension to heal more HP, while using items never uses up Tension). Getting to 50 Tension and attacking with the Hero twice, and a couple more attacks (or another buildup of 50) should be enough to do Geyzer in and win the battle. Geyzer has about 180 HP (I beat him at 192, doing 11 on the last hit). Geyzer will give you 107 experience points, 108 gold, and drop a Seed of Strength. After beating him, Geyzer will look into your past, and see the thorns surrounding Trodain.. ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- Take the Crystal Ball, save the Seed of Strength, and either walk out of the cave or have the Hero cast the Evac spell (learned when he reaches level 6), then head back to Valentina's house in Farebury. Remember to re-equip your Boomerang! Also put excess Medicinal Herbs (I usually keep 2 or 3 in each character's inventory early in the game) into the bag. Back at the house, walk up to Kalderasha, then after the conversation with his daughter and waking up, run downstairs. He will look into the Crystal Ball and see a man at a gate south of town. The same man that killed Master Rylus, Dhoulmagus. Now you know your next destination...south! Save your game at the church. ----------------------------------------------------------------------------- /=================================================/ | (II-B) The Plight of the Sexy Redhead | /-------------------------------------------------/ | Quick Summary | | | | 1-Travel to Alexandria and get Bangerz to join. | | 2-Enter the Tower of Alexandra, reach the top | | and meet Jessica. | | 3-Return to Alexandria to see Jessica leave | | town. | | 4-Go to Port Prospect and help Jessica out. | | 5-Sail to Peregrin Quay, get the Alchemy Pot | | and Jessica as a party member. | | 6-Start mixing items in the Alchemy Pot and use | | the Thief's Key. | /=================================================/ Monsters found in this region: #014 Bodkin Archer #015 Skipper #016 Drackmage #017 Beetleboy #019 Funghoul #020 Fencing Fox #022 Hammerhood Exit Farebury via the front door, where Trode is waiting. After he finds out it was Dhoulmagus that did Master Rylus in, you are free to move about. Head south along the road and take a left at the T-intersection. Follow this road and before the red tree, then take a right onto another road. You will reach the southern gate Dhoulmagus was seen at. Those pesky guards that won't let you pass are now mysteriously gone. Maybe Dhoulmagus isn't all that bad! Cross through the gate, and then turn right (west on the compass) and open the treasure chest on the hill. Equip the Slime Earrings to either character. Then simply follow the road east and you will see the village of Alexandria on your left. Enter. ----------------------------------------------------------------------------- /======================================================================/ | (II-B1) Alexandria | | My level: 7 | /----------------------------------------------------------------------/ | Inn: $4 per person / Church: yes / Items to find: 11 + 2 | /----------------------------------------------------------------------/ | Weapon Shop | | | | Oaken Club $110 | | Giant Mallet $240 | | Copper Sword $270 | | Boomerang $420 | | Stone Axe $550 | /----------------------------------------------------------------------/ | Armour Shop | | | | Leather Kilt $220 | | Scale Armour $350 | | Scale Shield $180 | | Medicinal Herb $8 | | Holy Water $20 | | Chimaera Wing $25 | /======================================================================/ Upon entering the village, two little kids will run up and attack you. Unfortunately before you can show them who's boss, an old lady bops Bangerz and Mash on the head and tells them to run off, then apologizes. Enter the house on your right and break the pot next to the sink to find a Medicinal Herb. Search the dresser away from the corner and stealthfully pocket the 11 gold you find, then run out of the house and past the pond to the inn (if you need to stay), or to the pots laying beside the house next to the inn. In the pot away from the corner is a free Holy Water. Now enter the house. Open the dresser on your right and take the Chimaera Wing found inside. That's all that is in this house, so leave and go to the big house straight ahead. You can't enter at night, so stay at the inn if you have to. In this big house, take the first door on the left of the ground floor, ignore the door in front of you, and take the next door on your left down the hall, into the kitchen. Break the pot in the corner for 5 gold, and the one next to it for some Plain Cheese. Now leave the kitchen as if nothing happened, then go to the entryway and up to the second floor. On the second floor, take a left and enter the door. Investigate the cupboard in the corner on your right for some free Wayfarer's Clothes. If the Hero still has Plain Clothes as his armour, then equip the Wayfarer's Clothes instead. Now go up the stairs in this room up to the attic. Bust open the barrel in the corner by the orange maid to snag a Seed of Magic, and then the barrels along the wall. You should find 18 gold, a Moonwort Bulb, and a mouse hole. Walk up to the mouse hole and press X or L3. You will be asked if you want to let Munchie enter. Answer Yes, and let the antics begin. With Munchie, run down the stairs and towards the chair with the pink back on the right. Run up the broom, say hi to the grey mouse, and press the X or L3 button when Munchie is next to/on top of the note on the desk. Take Jessica's Letter, then head back up to the mouse hole (run up the wooden sides of the stairs to get back up top). The Hero will read Jessica's Letter. It more or less is Jessica apologizing to her mother that she has to leave and find her brother's killer. Now leave the attic and talk to Bangerz (the one with the actual helmet) on your right. Speak to him again and say that you will read the letter to him. Bangerz does not believe that Jessica wrote it, then asks if you are telling the truth, and swing open the door to her room and see that she is not in there. Now Bangerz will say that she must have gone to the eastern tower, and if he can go with you. You must answer with Yes, or he will simply beg you over and over to take him with you. After doing so, he will join the party! Bangerz isn't usable at all, though. Now leave the house and head over to the weapon/armour shops in town. If you are going to use hammers for Yangus, you might as well buy a Giant Mallet. Since I'm using axes, it is time to buy a Stone Axe. If you can afford it, buy a suit of Scale Armour for the Hero. Also if you can afford it, buy a Scale Shield for Yangus. If you can't afford them, leave town and fight around. Both will be helpful for the next few places you are going to travel to. If you need to sell items, be careful and do not sell things that you might want to mix later (Cypress Sticks for spears, the Hero's Bandana, stat-increasing seeds). Yangus's Oaken Club should be fine and it fetches 55 gold. Once you have a suit of Scale Armour for the Hero and a Scale Shield for Yangus, make your way toward the tower east of Alexandria. Skip the visible monster you should see on your left during the trip, but go north from it. Near the top-right corner by a tree is a treasure chest with 100 gold inside. Open the chest, then go to the tower (or go back to Alexandria if that 100 will help you buy something). ----------------------------------------------------------------------------- /============================/ | (II-B2) Tower of Alexandra | | My level: 7 | /============================/ Monsters found in this tower: #012 Bubble Slime #016 Drackmage #017 Beetleboy #018 Imp #019 Funghoul #021 Healslime #024 Frogface Watch out for the Frogface enemies. At low levels, they can be dangerous if encountered in large groups, due to the demonic face on their backs, which alternate with the front with every hit done to them. The easiest way to to take care of these when the party is weak is to build the Hero's Tension up to 20 (or 50 if you want to be really safe), then attacking with the Boomerang and have Yangus attack the farthest right one. If there are small groups of them only, you can switch the Hero's weapon to the Copper Sword, then have both characters attack and kill the same enemy each turn instead. Also watch out for Imps, their Cool Breath can do 15+ damage to both party members. Upon entering the tower, when you reach the door, Bangerz will have you try to open the door. It won't budge. He will show you the trick to getting into the tower, then run home. Run through and up the stairs. Outer Area: Turn left and enter the wooden double door (the small door to the right is locked at first). Level 1: In this room, go down the stairs and to the door. Outer Area: Walk up to the chest and take the map, then follow the right wall of the tower to a set of stairs, and go through the smaller door ahead and to the right. Level 2: Walk up to the door and press X or L3 to unlock this door. Now go to the downward ladder and climb to the bottom. Level 1: Down here are some goodies. Open the chest to receive a Seed of Agility, a Moonwort Bulb from a barrel, 11 gold from a barrel, 22 gold from the pot, and a Medicinal Herb from the barrel in the corner. Climb up the ladder and take the ladder going up to the next floor. Level 3: Only one way to go right now, enter the door. Outer Area: Go to the door across the walkway. You can fall off the sides if you aren't careful. If you do, you'll just have to make your way back up here. Level 3: Walk up to either of the faces with blue eyes on the wall, and push X or L3 to activate the rotating wall. Then head up the stairs to Level 4. Level 4: Use the rotating wall to your left, then face right and break open the pots there. The one in the corner hides a Seed of Strength inside. The other pot has 7 gold in it. Now use the same rotating floor (the stairs lead to a dead end), then the one on the other wall, and the next one on the left from there. Turn to the left and break the barrel away from the corner to find a Medicinal Herb. Now take the stairs going to Level 5. Level 5: Either walk to the stairs, or use the rotating wall (they are fun at airports!) and take the stairs going up to Level 6. Level 6: Follow the pathway and use the rotating floor at the top of the room. On the left side is a pot with an Antidotal Herb inside, and the chest on the right contains a Scale Shield to give to the Hero. Then use the rotating floor and continue along the path to the left to another staircase. Level 7: Walk up to the statue, then Jessica will appear. Hellooo nurse! Oops, she mistakes you for her brother's killer, and tries to roast you! The statue will tell her to wait and show what really happened. Jessica's brother, Alistair, visits the statue, and is greeted by Dhoulmagus. He tries to pull out his sword but is unable to, as Dhoulmagus paralyzes Alistair's entire body, then approaches him. Dhoulmagus walks up to the helpless Alistair and promptly impales him with his sceptre. Jessica is overtaken by grief; talking to her won't bring her out of it. Walk towards the stairs to Level 6, and Jessica will apologize for her actions. Go ahead and cast Evac or leave the tower. Return to Alexandria, rest at the inn, and go into the big house in town. In Jessica's house, go upstairs and you will see Jessica getting into an argument with her mother, Rosalind. Despite her mother's wishes, Jessica changes into her adventuring clothes and starts her search to avenge her brother's murder. She says her goodbyes to Bangerz and Mash, then leaves. Before you leave, enter her room and be a pervert. Check her dresser upstairs and steal the clothes she was wearing when you first met, Jessica's Outfit. Save the game at the church and leave town with your head held high, proud of your prize! Monsters found in this region: #014 Bodkin Archer #016 Drackmage #017 Beetleboy #019 Funghoul #020 Fencing Fox #022 Hammerhood #023 Jailcat #024 Frogface #027 Spiked Hare #237 See Urchin #238 Man o' War #239 Yabby Ever wonder what contraption Trode is working on sometimes when you stay at an inn? You are about to find out very soon. Be careful making your way to Port Prospect, some of the monsters around here can be pretty tough. Fight your way through; the money will be useful quickly, and the boss coming up can be tough under level 11 or 12. Leave Alexandria and make your way towards the tower. Just before reaching the tower, the road branches off to the south. Take the southern road until you can see the beach, and wander off onto the western end of the beach. Skip the visible Healslime for now and open the chest northwest of it. Save the Seed of Strength for later, then make your way north back onto the main road and continue west. Just follow the road and you will reach Port Prospect. Once you see the stone arches leading to the entrance, head to the southern mountain going southeast. You should find a treasure chest containing a Seed of Life just east of Port Prospect. After opening the chest, make your way into Port Prospect. ----------------------------------------------------------------------------- /======================================================================/ | (II-B3) Port Prospect | | My level: 10 | /----------------------------------------------------------------------/ | Inn: $5 per person / Church: yes / Items to find: 14 | /----------------------------------------------------------------------/ | Weapon and Armour Shop | | | | Stone Axe $550 | | Iron Lance $750 | | Farmer's Scythe $910 | | Leather Kilt $220 | | Scale Armour $350 | | Scale Shield $180 | /----------------------------------------------------------------------/ | Item Shop | | | | Medicinal Herb $8 | | Antidotal Herb $10 | | Holy Water $20 | | Chimaera Wing $25 | /======================================================================/ Monsters found: Boss: #262 Khalamari Right now, you can only get 5 of the items in this town; the other 6 are not available until after you beat the next boss. So for the time being, hug the left wall and break the barrels and pots you should see. You'll find these items there: a Medicinal Herb, a Chimaera Wing, and a Seed of Wisdom. Enter the inn and you will find Holy Water in a cupboard. From the inn, walk straight past the shops and break the barrels next to the fortune teller-looking woman. She can tell you how many skill points a character needs in order to learn his or her next ability. One barrel near her has 17 gold inside. Check out the shops. Not much is new, but buy two Scale Shields, as they will come into use soon. Only buy one if you are not going to use whips for Jessica. If you can afford it, buy a Farmer's Scythe and stick it in the bag for later. If you can't afford it, remember to come back here when you do have the 910 gold needed to buy one (only buy one if you are going to use axes. You will get a free Farmer's Scythe a little later in the game, so save your money if you are not using axes). There is a woman outside by the wharf that sells herbs for 10 gold each. She can sell a few different kinds. I've gotten 3 or 4 kinds, but do not know what other kinds she can sell. As Adam G. (HugDaddy) sent in an e-mail, she can sell Medicinal Herbs, Antidotal Herbs, and Moonwort Bulbs. I believe she sold me a Special Antidote, but it could have been a Strong Antidote. I am not sure what all she sells, so the woman is not listed in the Appendix section as a place to buy said Herbs. All that is left to do in town now is fight a boss, but at levels lower than 11 or 12 it can be extremely tough. If you think you have the mettle, save your game then walk down to the wharf, talk to Jessica a few times, answering Yes to the questions asked, and get ready to fight. If you can't beat the boss, then reset and level up the Hero and Yangus to 11 or 12, then return to the wharf. Once you think you are ready, put the Copper Sword in the bag and fill up both the Hero and Yangus's inventory with Medicinal Herbs, rest at the inn (if you aren't at max HP and MP), save, then walk down to the wharf and enter. Past the stairs going to the roof, you will see Jessica trying to take a ship south, but the man in the way says no ships can go out. It seems that whenever a ship leaves, a monster appears and attacks. Jessica will then spot you as a solution to her (and your) problem. Bringing you along, she asks the man if the monster is defeated while sailing, if they can go. The man acknowledges that as a solution, and then Jessica asks you if you are willing to do so. Reply with Yes then speak to her again and answer Yes to set sail. Shortly after the ship embarks, out comes a giant octopus, Khalamari. After talking to himself, he attacks! ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- /===========================================================/ | | | Battle actions: Attacks, spews Flame-Breath at the party, | | mows down the party | /===========================================================/ Be very careful in this fight, Khalamari is a tough boss, especially for this early into the game. His Flame-Breath can do more than 30 damage to both the Hero and Yangus, his regular attack can do over 20, and his mow down attack hits both the Hero and Yangus for a little under 20 damage. My strategy to beat Khalamari involves building up Tension at the start, and healing either character before falling under 25 or 30 HP with Medicinal Herbs. Alternate between the Hero and Yangus, until a character reaches 50 Tension, then attack with the Hero and use Helm Splitter with Yangus or Hatchet Man if you are feeling lucky. After unleashing an attack, use the Heal spell to conserve some Medicinal Herbs. After the initial attacks, you can either repeat the tactic or have one character build up Tension to 50 again to attack while the other simply heals or builds up 5 Tension and casts the Heal spell when it is needed, and attacking during the rare rounds that both characters are healthy (over 40HP). Three or four attacks with 50 Tension will do the boss in. Khalamari has about 375 HP (I beat him at 377, doing 25 on the last hit). Beating Khalamari nets you 311 experience points, 230 gold, as well as a dropped Gold Bracer. Keep this item, as it can be used for some mixes. ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- Impressed by your strength, Jessica Albert introduces herself (little does she know that the Hero and Yangus know more about her than she thinks). She then asks you to introduce yourself, and Yangus does the talking. He is Yangus, you are his 'guv'. Jessica then thanks you for stopping the monster, and now she can go hunt Dhoulmagus down, and will talk to you later. As the ship lands at its destination, talk to Jessica and answer her question with Yes. She will see that you also are after Dhoulmagus, then asks if she can join the party. Answer with Yes and she will join the party as the third member. Afterward, Jessica will ask again that you are Yangus's governor? Yangus will then tell the story of how you both met. A few days ago, while the Hero and Trode were travelling eastward to Farebury, Yangus meets them at a bridge and to leave. Trode has some choice words to say, and they bicker back and forth, until Yangus lunges at you with his axe. And hits the wooden bridge.. A plank falls out from under him, and you and Trode use him to cross over. As the bridge is collapsing, the Hero helps Yangus up. Gracious towards the Hero helping him up, Yangus then calls him 'guvnor' and to always be there to return the favor. Trode doesn't see the point, and he bickers with Yangus some more. Back on the ship, Jessica asks if she should call you 'guv' as well. Reply with yes or no, and she will laugh, saying Dhoulmagus is somewhere to the south, then say no more. Enter the door going into the ship, and look to your left. Break the barrel and take the Pot Lid, then walk behind the wagon. In the barrels and pots you should find these items: Medicinal Herb, Seed of Life, and a Seed of Agility. In the next corner, you will find an Antidotal Herb inside a barrel. In the last corner, you'll find 12 gold and a Medicinal Herb in those pots. Now head downstairs. On the lower floor, turn left and break open the pot for 10 gold. Then enter the door, open the chest with a Bronze Knife inside, then talk to Trode. Finally, his contraption is finished, the Alchemy Pot! ----------------------------------------------------------------------------- /=========================/ | (II-B4) The Alchemy Pot | /=========================/ What this item does is it lets you mix two items and make something new. Not just anything can be thrown in, however. Many mixes also require three items to be thrown in, and the Alchemy Pot can only hold two maximum for now. Please refer to the Alchemy Pot Mixes List section to see all of the combinations. In the guide itself I will share the mixes I make, why, how, and when I make them. If you are going to play with different weapons than I do, then please check items you get and buy, and whether or not they can be mixed into something else. I'll do my best to include equipment from all angles of playing the game, not just what I do. To access the Alchemy Pot, press the circle button, select Misc., and finally Alchemy Pot. You can then choose to throw items in from your inventory or the item bag. Equipped items cannot be thrown in, unequip them first. Confirm the items to be put into the Alchemy Pot with the X or L3 button. Pressing the circle button will let you sift through your list of recipes. Pressing the triangle button will take an item out of the Alchemy Pot. After selecting the ingredients, press the square button to start the mix. If a mix is a dud, the items will pop right back out and you will get them back (into the first character's inventory with free space). If a mix will make something, the pot will start to make noises and bounce around. In order to have a mix finish, you cannot just stand around and wait, you have to be moving around. After a certain distance walked, the Alchemy Pot will make a 'ding' sound similar to a microwave. Some important things to note about the Alchemy Pot: 1-If you go to the Alchemy Pot and the mix is not finished, you will be asked if you want to remove the items currently in there. Choose Yes to cancel the mix and get the items back. Choose No to keep the mix going. The pointer's default is at No. 2-If you do remove the items, any mix you do after will start from the beginning. If you put two items in, decide to take them out, then realize you messed up and throw the items back in, the mix starts all over. 3-Once a mix is finished (signified by the 'ding'), you cannot choose to get the original items back. You have the refined item. You can hit reset, though, if you saved before the mix was finished. 4-You have to walk or run around to progress a mix. Where you run, however, does not matter. You can progress a mix while going on with the game, run in circles in town if you want, hold up on the analog (or get something for it to rest on), or run in place until the item finishes and mix something else after. 5-Mixes take different lengths of time to finish. The more the Alchemy Pot is bouncing around and making bubbling sounds, the closer it is to being done. Some mixes can take up to 15 minutes of running to complete. 6-When a mix finishes, the item is taken to the first open slot in your party's inventory, so look at the party leader's inventory first. 7-You can only take what is in the Alchemy Pot out if the wagon is present. Anywhere that the wagon is *not* present (usually most dungeons), you have to wait until you are where the wagon is in order to fetch the item. Running in dungeons will count towards the mix, however. ----------------------------------------------------------------------------- /======================================================================/ | (II-B5) Peregrin Quay | | My level: 11 | /----------------------------------------------------------------------/ | Inn: $6 per person / Church: yes / Items to find: 12 | /----------------------------------------------------------------------/ | Weapon Shop | | | | Bronze Knife $150 | | Thorn Whip $350 | | Iron Lance $750 | | Farmer's Scythe $910 | /----------------------------------------------------------------------/ | Armour Shop | | | | Scale Armour $350 | | Silk Robe $420 | | Chain Mail $500 | | Scale Shield $180 | | Pointy Hat $70 | /----------------------------------------------------------------------/ | Item Shop (old woman) | | | | Medicinal Herb $8 | | Antidotal Herb $10 | | Holy Water $20 | | Chimaera Wing $25 | /----------------------------------------------------------------------/ | Item Shop (blonde guy sitting down) | | | | Cypress Stick $10 | | Pot Lid $40 | | Bandana $45 | | Hairband $150 | | Slime Earrings $400 | /======================================================================/ Don't mix anything just yet, you are about to get an item to make the Thief's Key, which lets you unlock a few chests that were locked. Now you have Jessica in the party. I put Jessica in the lead, but she is rather weak offensively, defensively, and HP-wise at the start (but that is why I kept those Seeds of Strength, Seeds of Defence, and Seeds of Life). You can keep her in the third position if you want to play it safer. But where's the fun in her varying outfits if they are only shown during battle and cutscenes?! Also remember that Jessica is under manual control, just like Yangus. Choose however you want. First off, put three Medicinal Herbs in Jessica's inventory, one of the extra Scale Shields you bought, either the Slime Earrings or the Gold Bracer and if you want, Jessica's Outfit. It is weaker than her default armour by 4 points, but otherwise you'll probably never wear it. What's the use in a prize if it isn't used? Luckily, Jessica won't even wonder why you have her clothes. Leave the ship and walk straight to the inn at the end of town. Turn to your left and talk to the man in black and green to receive a free Iron Nail. Now let's use that Alchemy Pot! Put the Iron Nail and a Bronze Knife into the pot. If you got and read the Thief's Key Recipe in Farebury, you may remember that these are the ingredients for making the Thief's Key. Let it mix until you hear the 'ding', then look at the Alchemy Pot and receive your item. You can make two other things with an Iron Nail: Boomerang + Iron Nail = Reinforced Boomerang Leather Hat + Iron Nail = Pointy Hat The Reinforced Boomerang is nice, but you will get another Iron Nail to make that in the next cave you are going to. The Pointy Hat is buyable at Peregrin Quay, and the Feathered Cap is better. While still in the inn, check the dresser by the door. Inside is a Seed of Magic. Stay at the inn, then head back to the town area. Hop over to the weapon shop first, and start breaking stuff. You should find an Antidotal Herb in a barrel and an Oaken Club in a pot. At the item shop to the left of the priest, you can find a Medicinal Herb in a barrel there. Walk around the table to an old woman wearing green. You should find 8 gold in a barrel there. Go back around the table and go to the three pots. In the left one is a Leather Kilt. Walk around to where the shopkeeper of the armour shop is, and a Chimaera Wing is in a barrel there. Walk to your left to a man with 3 treasure chests. You'll find a Seed of Defence in a barrel and a Medicinal Herb in a pot. The last 3 items in town are in those chests by the blonde guy in green. Go ahead and just walk around in town until the mix finishes. After the Thief's Key is finished, unequip Jessica's Leather Whip so you can throw it into the Alchemy Pot along with that extra Scale Shield to make her a better whip, the Snakeskin Whip. If you aren't going to use whips for Jessica, then either wait to make the Iron Lance with the free Cypress Stick and a Dagger you are about to get. If you aren't going to use spears for the Hero, then throw in a Leather Hat and Chimaera Wing into the Alchemy Pot to make a Feathered Cap, then repeat the mix one more time. If you are going to use the same weapons that I do, then start with the Snakeskin Whip, then Iron Lance, and then two Feathered Caps. Once you have the Thief's Key, open the three chests in town. They contain a Boomerang, 200 gold, and your first Mini Medal. Mini Medals are traded in for special prizes once you have collected a certain amount of them. Please read the 'Mini Medals List' section for more details. After opening the chests, the man will sell items, but nothing is worth buying at this time. As for the other shops, buy a Bronze Knife for Jessica if you are going to use those and if you made the Thief's Key. Skip the Iron Lance, as you can make one for free in a minute. If you haven't bought a Farmer's Scythe and are using axes, buy one now if you can. Nothing at the armour shop is worth your money right now, as you will get a free Silk Robe for Jessica and a free suit of Chain Mail for Yangus relatively soon. If you are using boomerangs, don't sell the one you just found, as you'll be upgrading one in a little while. If you don't have at least 4 Chimaera Wings, get at least that many from the item shop, then leave town and use one or cast the Zoom spell if the Hero has it and warp to Farebury. ----------------------------------------------------------------------------- /===============================/ | (II-B6) Using the Thief's Key | /===============================/ Monsters found in this region: #008 She-Slime #025 Lump Mage #026 Winky #028 Chainine #029 Giant Moth #030 Dingaling #031 Jargon #033 Bullfinch #037 Scorpion #038 Morphean Mushroom #049 Treeface Don't get too excited; there are only a couple of chests to get with the Thief's Key that you have seen. Quite a few chests coming up on the overworld will make use of this item, though. At Farebury, enter the weapon shop from the back door. In the chests you will find a Cypress Stick and a Dagger. Putting these two items into the Alchemy Pot will make an Iron Lance. If you aren't going to use spears, then either make it anyway to sell, or if you are using knives with Jessica, give the Dagger to her. Now make your way into the town's church. In the church, enter the room behind the priest (if it is daytime) and then go through the next door. Now you can open that chest, and it contains Mini Medal #002. Walk out of Farebury via the front door. As soon as you are outside, walk east until you hit the river, then head south and follow the ridge. You should spot a chest that is locked, but you can unlock it now. Inside is Mini Medal #003. Now warp back to Peregrin Quay, save, and get ready to hit reset a couple of times. If you are following the guide, you should have these status-increasing items currently: Seed of Strength x3 Seed of Agility x2 Seed of Defence x2 Seed of Wisdom x1 Seed of Life x3 Seed of Magic x2 You should use the Seeds of Strength, Seeds of Defence, and Seeds of Life on Jessica. Give Yangus the Seeds of Agility. Try to get +2 for the seeds, and save when you do (if +3 is possible, then of course save). Reset when you only get a +1 bonus. For the Seeds of Life, try to get +4 with each. Now Jessica will be a little bit more powerful, with +6 Attack, +4 Defence (hey, it makes up for her weaker armour if you are using it), and the +12 HP bonus will really help. Use the Seed of Wisdom and the Seeds of Magic on Yangus or the Hero, or save them if you wish. Leave town via the door in the inn. Head southeast and avoid the visible Brownie. You should see a treasure chest shortly after it. Unlock the chest with the Thief's Key, and equip the Feathered Cap to Jessica. Keep her Hairband in the bag as you can make a better helmet for her soon. When the Snakeskin Whip is finished mixing, make a second Feathered Cap by throwing in a Leather Hat and a Chimaera Wing into the Alchemy Pot. Walk back past the Brownie, then walk northwest (west of Peregrin Quay into the ruins-looking area. Watch the southern wall when you arrive and you will spot another chest. Inside is Magic Water, an item that restores about 30 MP. Save it for now; you should not really need to use it anytime soon. Continue westward, then slightly go southwest a ways to a treasure chest in a small forest. Inside this chest is a Stone Axe, which Yangus already has. Remember to sell it when you return to town, which I usually do now. When the Feathered Cap finishes mixing, make one more Feathered Cap, this time for Yangus. You can also choose to buy a Pointy Hat and mix it with the Stone Axe to make a Stone Hardhat, which has +15 Defence instead of the +9 from a Feathered Hat if you choose. Back in town, sell the Stone Axe if you are not going to make a Stone Hardhat. If you have the money and do not want to wait for the free Farmer's Scythe, buy a second one now and throw in both Farmer's Scythes to make an Iron Axe for Yangus. It'll be a little while until you reach the area with the free one. When Jessica levels up, I give her points to whips, until she learns Twin Dragon Lash at 23 skill points, then towards staves for some spells. The Twin Dragon Lash ability alone (well, along with hitting groups of enemies with whips being more favorable to me than single enemies with knives and staves) makes Jessica a worthwhile fighter on single enemies and even bosses. When I play, she can do the most damage out of all party members, able to kill some bosses in one attack. If you'd rather use knives, swords, or staves, then build up her Knives or Staves skills instead. I personally don't see the point of the Knives skill; her whips hit groups without costing MP as opposed to single enemies, her Twin Dragon Lash attack does more damage than she can with swords anyway, her *two* knife/sword attacks stink, and it is a long time until you get swords that are actually decent. Staves are inherently weak until the bazaar, and still only hit one enemy at a time. Staves do teach a couple of useful spells, though. Go with what you want, then return to Peregrin Quay, rest and save. Then head back out. Follow the road and you will reach the next destination, Maella Abbey. Along the way, if the last Feathered Cap is finished and you do not want to make the Iron Axe (and when all your equipment mixing is complete; you may want to make that Iron Lance before starting with herbs), start making Strong Medicines. To make these, just throw two Medicinal Herbs into the Alchemy Pot. The mix does not take a long time to make, and each Strong Medicine sells for 88 gold. Do not make a couple and then sell them, eventually the merchants will wise up and give you less money for them (or any item that you try to sell in large quantities repeatedly). After making your first two Strong Medicines, throw them both into the Alchemy Pot to make a Special Medicine. Keep this item for later, then resume making Strong Medicines. From this point on, you should always try to have something being mixed in the Alchemy Pot. If you aren't mixing a new piece of equipment, make Strong Medicine. You can also start replacing the party's inventory of Medicinal Herbs with Strong Medicines if you want. The best time to sell your stocked Strong Medicines is all at once when the Alchemy Pot gets upgraded later on. Before the huge church should be a barn. Walk southeast of it while running alongside the river to find a locked treasure chest next to a tree with a Seed of Strength inside. The chest is quite a ways away from the barn. Save the Seed of Strength found inside the chest for a mix later, the next Seed of Strength is not found for a long time. After opening the chest, return to the road and head to the big church. The man in grey at the entrance can save your game. ----------------------------------------------------------------------------- /==========================================================/ | (II-C) The Templar Knight that Looks like Trunks | /----------------------------------------------------------/ | Quick Summary | | | | 1-Enter Maella Abbey and meet Marcello for the first of | | many times. | | 2-Go to Simpleton, meet Angelo and receive the Templar's | | Ring. | | 3-Return to Maella Abbey and meet Angelo again. | | 4-Enter the Ruined Abbey. | | 5-Get the World Map and Angelo as a party member. | | 6-Meet the old couple and pass through the Riverside | | Chapel, winding up at Ascantha. | /==========================================================/ ----------------------------------------------------------------------------- /=============================================================/ | (II-C1) Maella Abbey | | My level: 12 | /-------------------------------------------------------------/ | Inn: Not Available / Church: yes / Items to find: 5 | /=============================================================/ Enter the abbey and go through the northeastern door. Another door to your right will be in front of you to take. Go down the stairs and turn around, and you should see a pair of pots. The one in the corner has Mini Medal #004. Now re-enter and go straight ahead to another door leading outside. Go down the stairs again and turn to the right. You'll spot two barrels in the distance. The left one contains Holy Water. Re-enter the doorway, but this time, turn left and walk towards the two guards in blue and speak to either one. These guys will block your path, and Marcello will introduce himself. He'll spout off some, then suggest that you leave. That's all you can do here for now, so leave and take a left going out of the abbey. Walk directly south, off the road into the forest. Climb up the hill, then walk south to a locked treasure chest. Inside is a Bunny Tail. Throw this and a Hairband into the Alchemy Pot to make a new helmet for Jessica, Bunny Ears. Then return to the road, continue east, and take the right branch to reach your next destination. ----------------------------------------------------------------------------- /========================================================================/ | (II-C2) Simpleton | | My level: 12 | /------------------------------------------------------------------------/ | Inn: $8 per person / Church: yes / Items to find: 2 | /------------------------------------------------------------------------/ | Weapon Shop (guy in purple and yellow on 2F of the bar) | | | | Rapier $300 | | Thorn Whip $350 | | Wizard's Staff $1,300 | | Long Spear $1,700 | | Sledgehammer $1,700 | /------------------------------------------------------------------------/ | Item/Armour Shop (blonde guy in blue on 2F of the bar) | | | | Medicinal Herb $8 | | Antidotal Herb $10 | | Holy Water $20 | | Chimaera Wing $25 | | Chain Mail $500 | | Turban $410 | /========================================================================/ None of the weapons/armour available are worth your money, unless you are using hammers/clubs for Yangus or staves with Jessica. Buy enough so you have about 40 Medicinal Herbs and 35 Antidotal Herbs for mixing, and a couple of Chimaera Wing for your bag if you are out of them and haven't learned Zoom for the Hero. Enter the bar (the building on the left) and go up the stairs before talking to anyone. Past the counter are three barrels. The left barrel has 6 gold, and the center one has Mini Medal #005. Now go downstairs and talk to the man with silver hair and a red outfit that is playing cards. The bully (guy with the yellow mask and horns) is getting pissed off at this Angelo guy's winning streak, and a good ol' bar fight breaks out. Right before Jessica zaps the participants, she and the Hero are dragged away by Angelo. He notices Jessica and gives her the Templar's Ring. Jessica isn't impressed with his affections, and he runs off while telling you to return to Maella Abbey. Since you've cleared out the town already, go back to Maella Abbey and talk to those blue guards that blocked your path earlier. Now that you have Angelo's ring, the guards will let you pass through. Enter the door to the right and break the barrel in the corner to find Mini Medal #006. Don't bother going upstairs; no items are there. Instead, walk straight ahead after getting the Mini Medal to the basement. Walk to the end of the hallway until you see a wooden door, then enter and walk towards the jail. A cutscene between Angelo and Marcello should occur. After they are done talking, leave the basement area and enter the double doors straight ahead and to the left a little. Outside again, turn to the right a little and you should see a pair of barrels to destroy. The left one has 26 gold waiting inside. The guards on the bridge will not let you pass, so head back towards the main entrance to the abbey. Angelo will spot you and ask if you can do something for him. Say Yes and he well tell you to follow the river south of the abbey and use the ring he gave Jessica there. Onto the next destination! Save at the guy standing in front of the abbey, then take the exit out that leads to Simpleton. As soon as you see the first road sign pointing towards Simpleton, turn east and head in that direction, parallel to the abbey. Avoid the visible Restless Armour, but remember where he is. Just head down the path and you'll reach the cave. Before entering, if a mix is almost done, let it finish and start a new mix. You won't be able to check the Alchemy Pot while down in the cave. Once you have reached the cave entrance area, walk over to the stone monolith and press the X or L3 button. A message window will ask if you want to place Angelo's ring into the slot. Choose Yes, and the entrance to the Ruined Abbey will appear. ----------------------------------------------------------------------------- /======================/ | (II-C3) Ruined Abbey | | My level: 13 | /======================/ Monsters found in this cave: #032 Drackyma #034 Bag o' Laughs #035 Skeleton #036 Metal Slime #040 Flyguy #044 Mummy Boy #052 Walking Corpse #062 Cannibox Boss: #263 Tortured Soul You can fight Metal Slimes here, but you probably don't have many abilities yet that can kill them effectively. You can try Yangus's Hatchet Man, Jessica's Twin Dragon Lash, or the Hero's Mercurial Thrust to try to at least get a hit on it or Thunder Thrust if you have them, but right now don't worry too much about hunting those monsters. Level 1-Walk straight ahead through the doorway and take the staircase going down on the right. Level 2-Follow the wall into an inlet with two treasure chests. The left one is a Cannibox if you wish to fight one. The chest on the right is the map for the cave. Now that you have the map, check it out and head west across to the next staircase going down. This is one of the dungeons in the game that the map goes along with the compass. Before going down to Level 3, look on the right wall next to the stairs for a pair of dressers. Check the left one for an Iron Nail. Do you still have that second Boomerang you got for free? After leaving this cave, throw the Boomerang and Iron Nail into the Alchemy Pot to make a stronger boomerang, the Reinforced Boomerang. Now go down the ladder next to you going to Level 3. Level 3-Go all the way east into a small room and break open the pots. The one in the corner has Mini Medal #007. Now go back into the hall and take the southern passage. Open the locked treasure chest right in front of you and equip the Bronze Shield onto Yangus. Now enter the door west of you, which will close on its own and lock itself behind you, and go through the hallway. Walk east to the downward stairs leading to Level 4. Level 4-In the swamp room, walk on to of the junk bridge on the west side of the room to get across, then climb the stairs going up. Level 3-Before entering the long hallway, enter the small side rooms near the stairs you just came up. In the eastern one you'll find Mini Medal #008 inside the barrel farthest from the dresser, and Waterweed Mould in the center barrel. In the western room are two pots right beside you if you turn left. The one away from the corner has 50 gold inside. If Yangus has Nose for Treasure, cast it and you should be only missing 1 item in the cave. If so, then good. Check the map again and head towards the staircase going up to the exit at the southern end of the map. After opening a door, you will see the boss. Before fighting the boss, turn to your right and check the dresser behind the woman's statue for the last item in here, a Bandit's Grass Skirt. Now heal your party and talk to the boss. ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- /=====================================================/ | | | Battle actions: Attacks, casts Sizzle, | | summons Skeleton and Walking Corpse | /=====================================================/ This boss is a cinch. Just build 50 Tension (use Psyche Up three times) with Jessica and another party member, then have them attack. If Jessica has been using a whip, have her use Twin Dragon Lash. If Yangus has been using axes, have him use Helm Splitter. Use what you have with the Hero, or have him just do an attack with his strongest weapon or heal if you need to. If the Tortured Soul summons a Skeleton and Walking Corpse, equip the Boomerang to the Hero (if he doesn't have it equipped) and have him use Power Throw while the others are building Tension. If the boss doesn't die from those two attacks at 50 Tension, either heal up if you really need it and then attack, or just repeat your attacks again (don't build up any more Tension) for another round to defeat the boss. Simple. Tortured Soul has about 450 HP (I beat him at 451, doing 33 on the last hit). Beating the Tortured Soul nets you 680 experience points, 200 gold, as well as a dropped Gold Rosary. Keep this item, as it can be used for some mixes. Beating the boss will heal the party, so continue on through the passageway to the ladder leading out of the cave at the southern end of the room. ---------------------------------BOSS FIGHT---------------------------------- ---------------------------------BOSS FIGHT---------------------------------- Once you exit the cave, mix that Reinforced Boomerang by placing a Boomerang and the Iron Nail you found in the dungeon. Straight ahead are a pair of barrels. Break open the barrel on the left for Mini Medal #009, the last item at Maella Abbey that Nose for Treasure can smell. Go around to the opposite end of the building, and enter Abbot Francisco's house. In Abbot Francisco's house, turn right and climb the stairs to the second floor. A cutscene should start with Abbot Francisco sleeping, and Dhoulmagus floating above him then disappearing. Walk up to Abbot Francisco and speak to him. Guards will appear and wonder how you got into his room. Marcello will show up, brown-nose, then have you taken prisoner. Angelo will appear during interrogations and get his ring back from Marcello. He'll tell Marcello that he saw the party of three steal his ring, then leave. Another guard will enter and kick Trode in, then Marcello says you are to be tortured tomorrow. Excellent! In jail, speak to everyone until a scene starts with Angelo letting the party out. He is the troublemaker, after all. Angelo knows a way out, via an iron maiden. Trode is horrified and subsequently tossed in..to his death? But wait! The floor opens and he is unharmed, and the other party members follow suit, led by Angelo to the stable outside. Trode hugs Medea, then the party leaves the stable only to see a fire breaking out on the bridge to Abbot Francisco's house. Run back to the house, and a cutscene should begin. Knock down the front door, talk to Angelo, (answer his question any way you want), then run upstairs. In Abbot Francisco's room, Dhoulmagus appears again and whoops Marcello then Angelo. Dhoulmagus then threatens Abbot Francisco and Trode appears and has some beef with him. Dhoulmagus gets pissed off and throws his sceptre, which Abbot Francisco runs in to protect Trode. Dhoulmagus' sceptre powers up from Abbot Francisco's death, then Dhoulmagus leaves. After Abbot Francisco's funeral, Angelo wakes the party up and tells you to see Marcello. Leave the room, turn right, then talk to the guards. They'll move out of the way for you to meet with Marcello... ----------------------------------------------------------------------------- /=========================================/ | (II-C4) A World Map for a Party of Four | | My level: 14 | /=========================================/ Talk to Marcello, who acquits you of any blame. After Angelo and Trode leave, Marcello gives you the World Map then sends you on your way. Near the front entrance to the abbey, Angelo is waiting. Run up to him, and he will join the party to find Dhoulmagus. Give the not-being-worn Feathered Cap and Scale Shield to Angelo, then save. Leave the abbey so you can look at the World Map, then have Angelo cast the Zoom spell and warp to Peregrin Quay. ----------------------------------------------------------------------------- /================================================/ | (II-C5) More Treasure Hunting, My Skills Order | | My level: 14 | /================================================/ Monsters found in this region: #008 She-Slime #029 Giant Moth #030 Dingaling #037 Scorpion #038 Morphean Mushroom #039 Brownie #045 Hell Hornet #049 Treeface View your map. The next two chests are a little easier to find with it. The first one to get is to the far northeast of Peregrin Quay, and the next is in the southeast corner after going east. So head east. Once again, skip fighting the visible Brownie and head east at the treasure chest that had the Feathered Cap inside, then go as far east as you can. You'll have to watch the right side in order to go through a stone archway to keep going east. Skip the visible Golem, but remember where he is; you'll want to fight him later. The chest itself lies next to the mountains east-southeast of Peregrin Quay. Inside the locked chest is a Seed of Magic. Give these to either Yangus or the Hero. Afterward, just follow the mountains south (you'll have to go back around to where the Golem is in order to get all the way there) to another treasure chest, found in a small 'valley' next to a tree. Inside this locked chest is a Seed of Wisdom. Give these to whomever you want. Now cast Zoom and warp to Simpleton. Once the Reinforced Boomerang is finished mixing, continue on with the Strong Medicines. Now that you have all four party members, here is a list of the skills I learn for each character, in order, and why I learn what I do. This is simpler than mentioning a new skill every now and then when you may or may not level up at the same pace. ----- Hero Boomerangs 6PT Crosscutter Throw: Boomerang hits all enemies, then the first enemy one more time. Not as strong as Power Throw. Boomerangs 12PT When equipped with a boomerang, Attack +5 Boomerangs 18PT Power Throw: All targets get damaged equally Spears 3PT When equipped with a spear, Attack +5 Spears 7PT Mercurial Thrust: Attack first Spears 12PT Thunder Thrust: Perform a critical hit, miss, or do normal damage Spears 18PT When equipped with a spear, Attack +10 Spears 25PT Multithrust: Randomly attack 3-4 enemy targets Boomerangs 25PT When equipped with a boomerang, Attack +10 Swords 4PT When equipped with a Sword, Attack +5 Swords 9PT Dragon Slash: Effective against Dragon-family monsters Swords 15PT Flame Slash: Fire elemental attack to one enemy Swords 22PT When equipped with a Sword, Attack +10 Swords 30PT Metal Slash: Hits Metal-family monsters for 1 or 2 damage Courage 8PT Zoom: Warp to a previously visited town/dungeon. Not all locations are available Courage 16PT Tingle: Cures Paralysed and Asleep on all party members Boomerangs 32PT Firebird Throw: Flame-powered boomerang hits all enemies Boomerangs 40PT When equipped with a boomerang, Attack +15 Boomerangs 52PT Super Throw: All targets get damaged equally Courage 28PT Holy Protection: Keeps weak monsters away, in dungeons and on the overworld map. Can stop working on the the overworld map after a certain point in the game Courage 40PT Fizzle: Prevent an enemy group from casting spells Courage 48PT Zap: Hits all enemies for about 70 points of damage Courage 56PT Spells cost 25% less MP to cast in and out of battle Courage 70PT Kamikazee: Kills all enemies at the cost of the caster's life. Does