"ART Of WAR" FAQ DYNASTY WARRIORS II SPECIAL [ABRIDGED-VERSION] Contents ======== 0. INTRODUCTION -Commentary- I. The ARTS Of WAR A. Basic Attacks & Combos B. Juggling & Combo Attacks C. Attack Motions & Range D. Charge Attacks E. Musou Attacks F. Dueling 1-on-1 G. Mounted Attacks H. Special Attacks I. Defense J. Engaging the Enemy K. Mobility on the Battlefield II. MUSOU MODE & FREE MODE A. Musou Mode B. Free Mode III. The "THREE KINGDOMS" -Commentary- A. SHU Kingdom B. WEI Kingdom C. WU Kingdom D. ROGUES; Extra Characters IV. RULES Of ENGAGEMENT -Commentary- A. The Formula; Infinite Combos B. In-Depth Guide; Chain Combos C. Alternate Formula; Chain Combos D. Advanced Formula; Chain Combos E. Expert Formula; Chain Combos V. The SYSTEM A. Historic Character Rating B. Character Performance C. Ability Rating/Character Stats VI. The BATTLEFIELD A. Yellow Turban Rebellion B. Battle at Hu Lao Gate C. Battle at Guan Du D. Battle of Chang Ban E. Battle at Guan Du F. Battle at Chi Bi G. Battle at Yi Ling H. Battle on the Plains of Wu Zhang VII. KEY EVENTS A. Dispatching Key Warriors B. Events C. Location Events VIII. TRICKS A. Restart Game B. Character Models C. Free Health D. Boosting Stats by Mount E. Boosting Stats by Bow & Quiver F. Coaxing Zhang Bao G. Retaliating Retreat IX. SECRETS & CODES A. Secrets B. Codes C. Game-Shark Codes X. SPOILS OF WAR -Commentary- A. Yellow Turban Rebellion B. Hu Lao Gate C. Guan Du D. Chang Ban E. Guan Du F. Chi Bi G. Yi Ling H. Wu Zhang Plains XI. THEATRICAL TRAILERS -Commentary- A. Shu Kingdom B. Shu Kingdom C. Wei Kingdom D. Wu Kingdom E. Dong Zhuo's Theme F. LU BU's Theme XII. FAMOUS QUOTES A. Shu Kingdom B. Wei Kingdom C. Wu Kingdom D. Miscellaneous XIII. NUFF PROPS & SPECIAL THANKS A. PROPS & SPECIAL THANKS to B. "THREE KINGDOMS" (Web-links) Copyright: (c) 2001 KWAME' 0. INTRODUCTION =============== -COMMENTARY- Since the release of Dynasty Warriors 2 in the U.S, I've become a real "BIG" Fan of the Three Kingdoms Period. The game grasped my attention... the moment I saw the first few screen shots of it online. Ironically, everytime I play the game and learn more about the characters and their history... the more I regret falling asleep back in highschool during my history lessons. I find it typical, that it took a videogame to spark my interest, although I still find those RTK Strategy games rather distasteful! For those of you who've never played this game... you're in for a real treat! STORY: "The saying goes: Domains Under Heaven, after a long period of division, will unite; after a long period of union will divide." For more than six centuries these lines have announced the beginning of Luo Guanzhong's The Romance Of the Three Kingdoms. In the third century three warlords helped topple the Han Dynasty, which had ruled China for four centuries. Strictly speaking, the Three Kingdoms period is from 220 (the founding of the kingdom of Wei) to 280 (the conquest of Wu). However, due to popular culture, most people use it to describe the period between 184 (the start of the Yellow Turban Rebellion) to 280. Its historical context was recorded in the fourth century "SAN-GUO-ZHI" History of the Three Kingdoms and romanticised in the sixteenth century novel "SAN-GUO-YAN-YI" The Romance of the Three Kingdoms. Tales of the times have been popular with Chinese for generations and to this day is an embodiment of Chinese culture. --Three Kingdoms Chronicle Select from a total of "28" characters and help alter the course of history. Whether you play as one of the "Five" Tiger Generals, or as LU BU's mistress, or even as LU BU himself, you can change the outcome of this Epic Saga. You are a solitary warrior, who will ultimately determine how the "Three Kingdoms" become one. Succeed and you will be immortalized in China's Annals. Fail, and you will be no more than an insignificant peon who participated in one of China's greatest epics. I. The ARTS Of WAR ================== (A) BASIC ATTACKS & COMBOS ++++++++++++++++++++++++++ To face other warriors on the battlefield, you must know the basic forms of combat. Which are the following: Normal Attack ------------- Each warrior's normal attack is different, but it is usually the quickest one-hit attack available. From this attack, warriors can go into various combos. Double Attack ------------- A quick two-hit combo, but you can't continue from here unless you move on to a triple attack. Even slow warriors have a good chance of landing it, but when using a fast warrior, the second hit almost always lands. Triple Attack ------------- Here is where the differences between the fast and slow warriors usually come into play. If you're surrounded and can't guard your back, moving into a triple attack usually isn't a good idea. You have other options. Only use the triple attack for linear attacks. Even then it may be good to move on to a four hit attack combo. Four Hit-Combo -------------- Use a four hit attack combo against generals and other high-ranking warriors. You can also use it to slash your way into the midst of your opponents. (B) JUGGLING & COMBO ATTACKS ++++++++++++++++++++++++++++ To execute a combo, you must link at least two different attacks to make the overall assault last longer. There are several ways to do this. The easiest, most basic way to initiate a combo is by lifting the enemy warrior off of the ground. You can do this with a lifting charge attack, and then follow up with a normal combo of up to four hits. If you knock down an opposing warrior, execute a normal attack right away to juggle him on the ground. You can do this with almost all of the characters. You can also start a combo directly after a stunning charge attack. Immediately after you finish a charge attack, follow up with a normal attack. You might be able to get in a few extra hits, and with the faster warriors, you'll be able to get in an eight-hit combo. (C) ATTACK MOTIONS & RANGE ++++++++++++++++++++++++++ Each weapon in Dynasty Warriors 2 has different characteristics. By learning those characteristics, you'll be better able to use each warrior effectively. Vertical Swing -------------- The vertical swing - either upward from the feet or downward from overhead - has three strong points. It works well against mounted enemies by knocking them off their horses, making them vulnerable. The vertical swing is also great when used against characters that are already on the ground. You can juggle opponents and do even more damage. It also works well on a slant. In the hilly levels, warriors with a vertical swing have the advantage. Horizontal Swing ---------------- The horizontal swing hits a wide range of enemies and, in most cases, lets the warrior move in closer for another attack. When attacking, the warrior's sides are guarded, unlike the vertical swing. The horizontal swing is good when you are on the move and don't have time to work your way around an entire group. (D) CHARGE ATTACKS ++++++++++++++++++ A Charge Attack is a very "flashy" move usually used to scatter or quickly dispatch the enemy! It has it's downsides however, it doesn't inflict much damage (to strong or stronger generals), it's very brief and it leaves you completely vulnerable to enemy attack when it's finished! On the plus-side it can be woven into almost any combo attack, thus making it a very valuable technique! (E) MUSOU ATTACKS +++++++++++++++++ A Musou Attack is the deadliset technique in a characters arsenal! It's "flamboyant," and usually drains an enemies energy efficiently. It can be used to scatter troops or back you in a 1-on-1 confrontation, and like a Charge Attack it can be used in a combo! There are "3" different types of Musou Attacks: NORMAL, JUGGLING, and REPELLING. They vary among characters, some are better than others. [NORMAL/STANDARD] MUSOU ATTACKS ------------------------------- Normal Musou's are the standard type of Super Attacks... they are good for 1-on-1 confrontations, but the only draw-back is that they can easily be "countered" or interrupted by an enemy's "Musou Attack." But they can be "MODIFIED" to perform like a Juggling Musou Attack when you press; SQUARE, TRIANGLE. This juggles your character (momentarily). You can capitalize on this by following up with your Musou Attack! The only problem... is you're open to attack while you're waiting for your target to fall, and if you're hit, sometimes you can miss your mark! NOTE: The following characters use "NORMAL" Musou Attacks; LIU BEI, SUN JIAN, SUN QUAN, ZHANG LIAO, SIMA YI, LU XUN, LU MENG, SUN SHANG XIANG, DONG ZHUO, YUAN SHAO, ZHANG JIAO. [JUGGLERS] MUSOU ATTACKS ------------------------ Juggling Musou's are by far the "BEST" they render your target completely helpless! Leaving "NO" room for the enemy to counter or interrupt your Musou with their own Musou Attack! NOTE: The following characters use "JUGGLING" Musou Attacks; ZHANG FEI, ZHAO YUN, HUANG ZHONG, ZHUGE LIANG, CAO CAO, DIAN WEI, XIAHOU DUN, XIAHOU YUAN, ZHOU YU, GAN NING, DIAO CHAN. [REPELLING] MUSOU ATTACKS ------------------------- Repelling Musou's are the worst of the 3, the intensity of the 1st blow strikes your opponent (or opponents) out of range! It's "BEST" used when your character is bogged down or completely surrounded by enemy troops! Like a NORMAL/STANDARD Musou, a REPELLING Musou can be "MODIFIED" to perform like a Juggling Musou Attack when you press; SQUARE, TRIANGLE. SEE: NORMAL/STANDARD for more details! NOTE: The following characters use "REPELLING" Musou Attacks; GUAN YU, MA CHAO, JIANG WEI, XU ZHU, TAISHI CI, LU BU. TIP: Guan Yu's Musou Attack also has the tendancy to juggle... but it primarily repels. (F) DUELING 1-on-1 ++++++++++++++++++ This by far one the best features of the game because the gameplay is fairly cooperative! The first step of mastering 1-on-1 confrontations is to know your characters abilities, as well as your opponents (strong points & weakness), and use them to your advantage! There are certain techniques regardless of any character's abilities that are "UNIVERSAL!" Example: Any SQUARE, SQUARE, TRIANGLE technique will render the opposing party in a dizzy stupor! Any SQURE, SQUARE, SQUARE, TRIANGLE technique is generally the strongest Charge Technique. Charging an Arrow will also leave your opponent listless! The "KEY" is to concentrate on your position, technique, and above all else "TIMING!" Rely on the basics and save the fancy stuff for sure kills! Learn the Basics ---------------- 1) Never let your defense down unless you're attacking. 2) Learn to read your adversary... even try to predict their next move. 3) Practice interrupting a character's normal moves. 4) When being overwhelmed by an opponent, use your counter! 5) Evasive manuevers, if a foe is opening up with a serious attack, then dance out of range! Then dart back in while their guards temporairly down and take advantage of the situation. 6) When you break the enemies guard, always follow-up with a combo, musou, or a combo that ends with a charge or musou! Become Advanced --------------- 1) Master interrupting the enemies Musou Attacks with your own. Which is done in-between strikes! 2) Master locking blades, learn to time your strike with the enemies, once your blades are locked use this opportunity to phyically over- power your opponent, then attack them while they're open! 3) Never forget your supply of arrows, especially if you're low on energy! Charge 1 to make your rival dizzy, or use your Musou to release a barrage of them! 4)It behooves you to learn infinite combos, when push comes to shove & you have exhausted your resources; power, arrows etc... then learning to use infinte combos, which will save your ass in times of need! (G) MOUNTED ATTACKS +++++++++++++++++++ When you see a horse with no rider, you have the option to mount it. If you decide to do so, you'll not only have better mobility, but you'll also be above your enemies (which is to your advantage because it makes it more difficult for the enemies to attack you). Be careful, though; the enemies will try to jump and knock you off the horse. When you get on a horse, your moves change. But you can still block while you're on horseback. You'll only have three attacks, and your combos will be limited, based on how well you steer your steed. Despite the limitations, you'll see the good side to being on a horse as you advance through the levels. Bowling on Horseback -------------------- While riding a horse, you can pick up speed and bowl your enemies over, knocking them to the ground and doing a substantial amount of damage. However, this is not always possible against an enemy of superior power! Your steed is designed to hit targets at specific angles. EXAMPLE: If you bowl your enemy from the right then they will be repelled to the right side, like-wise... left will propel thim to the left side. If you hit the enemy dead on, then they will be projected foward. NOTE: Always remember, a horse's ability to charge is directly prorportional to the attack strength of the officer riding it. TIP: Check VIII. TRICKS SECTION for a neat bowling tip. Attacking on Horseback ---------------------- While on horseback, you have four different attacks to choose from: bowling, normal, charge, and the Musou attack. All these attacks have the same range, but the damage increases accordingly. TIPS: When dueling an opponent on a mount, try to remember the following. 1) Remember to guage your attack, learn your characters attack range! They vary for certain characters... due to the nature of their weapons (length, size, weight, style etc.) Always keep into consideration which side is your sword-arm while attacking. The majority of fighters sword- arms are on the right but some carry two weapons. If your enemy should be on your left side when charging one another then this puts you at a dis-advantage. This will force you to try and catch the enemy on the 2nd stroke (which covers the left side). 2) Standard Attacks atleast "1" to "2" seconds... before crossing paths or when the horses are neck and neck! There are slight variations in the timing, depending on the character ofcourse. 3) Charge Attacks should be performed at distance meaning atleast "2" to "3" seconds before the horses cross paths! Which is efficient time for you to prep your attack! 4) Musou Attacks should be done at very close quarters, atleast "1" to "2" seconds... before crossing paths or when the horses are neck and neck! There are slight variations in the timing, depending on the character ofcourse. 5) If you miss during your initial charge, quickly swing back around. If you're good (meaning fast enough) you can catch your quarry before they can turn around themselves. If the situation happens to be vice- versa, swing around but remain immobile then hold the (L1) button. TIP: There are instantces when you may not be able to swing around in time (for whatever reason), if this is the case remain completely still while your opponent bears down upon your position. Once he or she is close enough, press and hold your Musou Attack (CIRCLE)! This should knock them out of the saddle if they come within range, don't forget to use your map located on the right-hand side to monitor their approach. Defending on Horseback ---------------------- TIPS: While mounted, always bear in mind that you're most vulnerable in "3" particular areas; 1) From behind, it's hard to guard your back! The way to cut down your chances of getting knocked from the saddle is to try a stay in constant motion! Even while stationary (when holding the R1 button) you can turn and move forward, backwards side to side etc... while cutting down the opposition! Foot soldiers trying to jump up and knock you down will have hard time doing so if you use evasive manuevers while at a trot! 2) Archers will more than likely be your main problem! They're almost impossible to detect unless their in plain site, and they can snipe you at any given time from any given direction! The remedy for this is generally the same, stay in constant motion! This means they'll be trying to lock onto your positon! At times you may even see projectiles zip past you while you're in the heat of battle! Even at a dead run... always remember to zig-zag when there are archers located to your rear! They can still clip you from a good distance off... even while you're retreating! Sometimes I'll locate their postion and just wipe them out, this will save you alot of headache in the long-run. 3) When your Horse rears you are ripe for the pickings. There's nothing you can do if your horse rears and your swamped by enemy fighters! My only suggestion is to exercise caution, if you know you can't mow down the enemy, which is predominatly subject to characters in "HARD MODE" or someone of superior strength (like LU BU) then don't bother! In "HARD MODE" a steed is almost useless... unless you simply need to travel great distances in a hurry! You own personal guards are subject to make your steed rear also, so it helps to monitor their position on the map when under heavy fire. Lastly bear in mind that any enemy fighter who happens to be on a mount is just as vulnerable if their horse rears too. NOTE: If you plan on traveling great distances it's best to stay within the proximity of your own horse. When engaging enemy troops you may have a tendancy to veer off from your steed... which usually disappears after you've left it behind, depending on the distance you've moved from it! TIP: When on foot sometimes it can be difficult to battle an opponent whose on horse-back. You have 2 options; 1) You can jump up and knock the rider off his mount, which is basically the easiest way to handle the situation. 2) Or you can press SQUARE, TRIANGLE, your fighter will then strike... followed by a Charged Attack in the form of an upward thrust, knocking the rider off his mount! This can prove to be difficult because your timing and position must be precise! (H) SPECIAL ATTACKS +++++++++++++++++++ Shooting Arrows --------------- You can shoot arrows by holding the L1 button. Charge arrows by pressing the X button while still holding the L1 button. To use a Musou Attack apply the same concept but press the Circle button instead (hold the Circle button get a more effective shot)! TIP: Not many people realize this but you can move while shooting arrows, simply hold R1 and L1 at the same time... this give you mobility! Dash Attack ----------- You can use the dash attack when you are joining a fight in which your allies desperately need assistance. It's not a good idea to use this attack when you're alone. NOTE: Some characters can use the dash attacks and follow them up with a Musou Attack! (I) DEFENSE +++++++++++ Guarding and Counters --------------------- When on the defensive, if any warrior attacks you from the front, you'll block the attack. Once you block, you can do a quick counter, which, with most warriors, will send the enemies in front of you to the ground. Locked in Combat ---------------- Your warrior becomes locked in combat if both you & another warrior attack each other with the same force at the same time. It also happens if you exchange numerous comparable-quality blows in succession. If you become locked in combat, press any button as quickly as possible. If you're quicker than the opponent, you'll force him back and he'll be left wide open. If you're slower than the opponent, you will be wide open, so be careful. (J) ENGAGING the ENEMY ++++++++++++++++++++++ When you have only a few men with you it's difficult to engage a group of enemy warriors and survive, especially in the higher-level battles. Stay with the troops that are advancing to avoid being surrounded and massacred. Once you have six or more bodyguards, moving ahead will be easier. If you see a small group of enemies approaching, you can switch to your bow and hit the warrior in the lead. By knocking him down you will delay his troops, they will not advance until he recovers. Exploit this opportunity to your advantage, the same can be done when faced with multiple groups of enemies; just switch back and forth among the leaders. You can do several things once the enemy units are upon you. If a horde of them charge you, it might be smart to start with a Musou attack to spread them out a bit. By the time you take out a group of them, your Musou Charge Meter will be fully charged again. Also, if you're using a warrior with a range of six or more, you can move toward enemies as they approach and break them up with one of your swinging attacks. Always watch for enemy units who drop helpful items. Don't pass by the Axe or Armor... in many situations, those items will save your life. Also watch for Meat Buns. If your Life Meter gets too low, don't hang around the battle... fall back and use your bow. It helps you scan the area for items, you can rush in when you see a Meat Bun. (K) MOBILITY on the BATTLE FIELD ++++++++++++++++++++++++++++++++ You have a clear objective for each battle. However, as the battle progresses, situations might arise in which you need to backtrack to help other units. Example: During the battle of Hu Lao Gate, when your commander is ambushed. In order to help quell this attack, you need to get back to your command fast. If you run through enemy units, you normally come out on the other side pretty well off, but it's smarter to find a horse so you can get there faster. If you run the whole way you might be too late. Keeping Track of Units on Your Maps ----------------------------------- A quick way to see how much progress the other generals made is to switch to the main map. Here you'll be able to find the location of other major leaders in the battle, whether friend or foe. Re-asses your strategy to make it through the level with minimum casualties. As a quick reference, you can use the small map in the top right corner of the screen. Each red dot represents a single enemy unit. Bright red dots represent a general or some other type of leader. Blue dots represent your troops, and light blue dots are your leaders. Flashing yellow dots indicate where battles are taking place. Be careful not to let the enemy forces push back your forces... that could spell the end of the battle. You can toggle the map on the top right of your screen to show a zoomed-in view of your surrounding area. On the zoomed-in map, it's easier to see how many enemy units are approaching and the different paths you can take. With every major occurrence in the game, you are automatically switched to the zoomed-out version of the map, which shows you where the event is happening. Messages -------- You'll receive messages across your screen during each battle. These messages help tell you what's going on in the battle. You'll find out about morale, advancements, and other battles that are raging on the map. In a heated battle, you might not be able to read all of the messages sent, because you only can see three or four at a time in the review area, so try to catch as many of them as possible when they first arrive. II. MUSOU MODE & FREE MODE ========================== (A) Musou Mode -------------- Musou mode is the story mode. In Musou mode, you progress through five battles, all of which have something to do with the warrior or kingdom that you are fighting for. Progress is quickest in this mode, so you don't have much time to mess around. You need to win each battle quickly. Always be aware of your commander; if he dies, you'll have to begin again, and that's not fun. While in Musou mode, you can't go back and replay another level, and you can't change to another warrior in the middle of a series of battles. Once you get far along in Musou mode, you won't want to start with another character anyway, because the first character's achievements will be lost. Fortunately, the character will still keep his or her advancements in strength. Make sure you understand the role of your warrior in each battle. If you're trying to prevent enemy troops from getting through, be sure that's what you focus on so you don't get in trouble with your commander... and remember: you don't want to let him die. If he does, the battle will end. (B) Free Mode ------------- In Free mode, you have more options. You can play any map you've reached in Musou mode. When you start the game, the first two battles will be unlocked. These are the battles that every warrior fights in. You can't use other maps until you get to the third battle with a warrior in Musou mode. Each kingdom has its own battles to fight; when you reach a new battle, you unlock it. In Free mode you don't have to fight in any order, and you can fight the same battle several times. You can fight each battle in different ways, and doing so lets you test the different paths you can take. Experiment with several warriors in Free mode so you can see what it's like to start in different positions. III. The "THREE KINGDOMS" ========================= -COMMENTARY- The character Bio's vary in order & in length due to the significance or popularity of each individual character. Since no one else has done this in their own DW2 FAQ, I've taken the liberty of naming "ALL" the character's Counters, Charges, Musou Attacks, and Combos... based upon the nature and appearance of their moves. Hell, I couldn't resist using a little creative embellishment. All techniques are presented in the order of effectiveness and power, first to last. The 1st combo being the weakest and the last being strongest! (A) SHU KINGDOM; "Western Kingdom" Historical Insignia: (GREEN) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -COMMENTARY- SHU: Situated in isolated Xichuan, Shu had always been an outpost of regional power. During the Warring States it had been an independent power and later during Wang Mang's rebellion, was one of the rebels' last strongholds. The Kingdom of Shu stretched from Hanzhong in the north, to Yongchang in the far south, where semi independent Thai tribes roamed. It was centred on the province of Yi. The capital Chengdu was strategically in the fertile Xichuan plain and watered by the ancient irrigation systems from the Min River. This system enabled the capital to boast the most intense agarian population in China. Its walls were slighty smaller than that of Luoyang but it nevertheless had a population of 300,000, supported in part by the extensive trade it controlled through its waterways to the Yangzi. The city's name in antiquity was Shu (hence the name of the region) and in the Three Kingdoms it was also known as Yizhou. Having the smallest area and population of the Three Kingdoms, it is no wonder that Shu was the first to capitulate to the north. It had an population of only 940,000 and an army of just above 100,000. However it did hold out for a long period by virtue of its mountainous terrain, flanked in the north by five strategic passes, in the east by the Gorges of Yangzi River and in the west by the start of the Himalayas. --Three Kingdoms Chronicle. Feedback: The Shu kingdom was founded by Liu Bei... Zhuge Liang and Xuande's brothers in arms; Guan Yu & Zhang Fei. They gathered many great men around them, including the legendary Prime Minister Kongming. United in their dream to restore the later Han Dynasty to power, this small kingdom holds its own against the much larger kingdoms of Wei & Wu. Most members of the Shu Kingdom use long range weaponary, specializing with poles; spears, halbreds, tridents etc. LIU BEI: Style; (XUANDE) Born in: Zhwo 161 Died in: BaiDiCheng 221-222 AD Considered to be the most virtuous ruler in the entire story. Liu Bei was a sworn brother of Guan Yu and Zhang Fei, as well as the uncle of Emperor Xian, earning him the title of Imperial Uncle. After the Yellow Turban Rebels were destroyed, he helped LU BU when he was fleeing from Cao Cao, however LU BU later back stabbed Liu Bei by rebelling against him. After his defeat, he was forced to flee to Yuan Shao, but after Yuan Shao died, he left and reunited with his brothers. Eventually, He persuaded Zhuge Liang to become his Advisor. After many defeats by Cao Cao, Liu Bei went south to Sun Quan. There he and Zhuge Liang helped Zhou Yu defeat Cao Cao at the Battle at Redwall. Under Zhuge Liang's guidance he gathered many talented men, such as 3 of the Five Tiger Generals; Huang Zhong, Zhao Yun, & Ma Chao. With Zhuge Liang, his two brothers, and Zhao Yun, they conquered the west and there Liu Bei became the first emperor of the Shu Han Dynasty. A charismatic and humble fellow, Liu Bei was very popular among the Chinese during his time, and Cao Cao considered him a "True Hero," despite being enemies. After Guan and Zhang's death, he went on a massive vengeance counter attack, but due to incompetance and lack of knowledge pertaining to the Arts Of War he was beaten by Lu Xun of Wu. Liu Bei died of exhaustion and depression at the age of 55. Physical Summary ---------------- Liu is quite an average warrior, he has medium reach, limited defense and power. Nonetheless, he's not to be under-estimated. He performs combos quite easily, due to the large steps he takes when advancing! His style of fighting is quite common in this game, they are identical to; Sun Jian, Sun Quan, Sima Yi, Dong Zhuo, Yuan Shao and Zhang Jiao. Koei did an excellent job on Liu, except historically Xuande's character is supposed to use two swords (like Lu Xun) instead of one! Title: First Shu Emperor Weapon: Long Sword (Sword Of Fate) or (Ancestral Blade) Life: 220 Attack: 88 Defense: 90 Reach: 5 Value: Life Up +10 Horse: (Dilu) (Stallion Of the Storm) & (Stallion Of Fierce Winds) Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: STORM SHADOW Musou Attack: HIDDEN DRAGON Special Combos & Juggles ------------------------ ADVANCING FATE: SQUARE, SQUARE, SQUARE, SQUARE. WHITE SHADOW: SQUARE, SQUARE, TRIANGLE. HIDDEN SHADOW: SQUARE, SQUARE, SQUARE, TRIANGLE. MOMENT Of TRUTH: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. TRUE VIRTUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. FLASHING VIRTUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; "HIDDEN DRAGON" TECHNIQUES -------------------------------------- REVELING SCORE: SQUARE, SQUARE, SQUARE, CIRCLE. SHINING VIRTUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. MIGHTY ASSAULT: SQUARE, SQUARE, TRIANGLE, CIRCLE. BLADE Of RETRIBUTION: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. ZHUGE LIANG: Style; (KONGMING) [SLEEPING DRAGON] Born in: 181 Died in: 234 AD One of China's greatest strategist, who managed to outwit everyone! His plots and traps were decisive & effective. Zhuge Liang "Kongming" was the most celebrated sage of his time. He was the master-mind behind splitting China into 3 kingdoms... a recluse living a simple country life who had an enormous reputation in his local area. His Taoist appellation, "Sleeping Dragon" served to preserve his anonymity in these early years until Liu Bei discovered his true identity from Shu. Liu Bei made "3" trips to Kongming's thatch cottage, pledging his utmost sincerity and eagerness to bring peace to the land, in-order restore the Han. Once Liu Bei persuaded Zhuge Liang to join his entourage... the inexperienced genius made a devoute pledge to aid Xuande with his righteous cause. Liang was Liu Bei's chief advisor and eventually became the Prime Minister of Shu Han. His precise plans combined with innovative genius and excellent administrative policies changed Liu Bei's status from a struggling soldier to an Emperor. But Liu failed to live up to the countries expectations, insisting on taking revenge against Wu (for the death of his sworn brother; Guan Yu)! Yet, Liu Bei was ignorant to the "Art Of War" & his army was completely annihilated by Lu Xun! Xuande's subsequent death left Kongming to expand and consolidate the Kingdom of Shu. It was only the arrival of Sima Yi of Wei in a senior commanding rank that prevented the Sleeping Dragon from taking ChangAn, the western metropolis. The Sleeping Dragon ran six northern campaigns against Wei. Liang's inability to decisively defeat Yi gnawed away at his conscience. Kongming's physical and mental output suffered as a result! In the midst of his sixth campaign, Zhuge died at the age of 54. His protege, Jiang Wei succeeded his military command. Physical Summary ---------------- Zhuge Liang, although not my favorite fighter is "one" of the few RTK characters that I sincerely idolize... because of his divine wisdom, overall intelligence and keen insight. Yet, these attributes are of little worth in a game such as this. Kongming has the shortest reach & life meter in the game. Hell, even his Musou Attack is limited in range and striking ability... his character is hardly worth the effort play-wise! However his high defensive skills somewhat compensate for this, but not entirely! On foot this guy's a real push-over, but on a steed... he's poetry in motion! Liang is one of the best fighter on a mount, the nature of his fans giving him a steep advantage! This character can be manipulated by newbies and veterans alike, since he is rather weak compared to the other fighters. Its best to access the situation before jumping into the heat of battle! Kongming is also more dependant upon his guards as opposed to most fighters. When using him in 1-on-1 situations, I suggest relying on juggling and counters! Personally I think he's a waste of time in the field, and would only recommend him to "DIE-HARD FANS"! The Sleeping Dragon (including Liu Bei, Cao Cao, Sun Quan, Sima Yi, Zhou Yu and Lu Xun) are the main reason why I believe this game should have more planning and strategic value (like Kessen)! I firmly believe that if KOEI combined the strategic elements of an RPG like Kessen with a hands on fighter like Dynasty Warriors 2... it would break the mold an re-innovate both Fighters & RPGS alike. Hopefully in the future KOEI implements features where the player has complete autonomy over their armies, allowing gamers the ability to issue orders and command troops on a grand scale! Imagine the CPU's A.I. responding accordingly to your troops activity, and vice versa. This would add more depth & flavor to the game. It would almost be like simulated warfare, but with an arcade type feel to it! Oh... well, I can always fantasize about it. Title: Commander, Prime Minister Weapon: Magic Fans (Spirit Of Thunder) Life: 200 Attack: 90 Defense: 100 Reach: 1 Value: Defense Up +8 Counter: FLOATING SPIRIT Dash Attack: FANING BACK-HAND Charge Attack: MYSTIC FAN Musou Attack: REFLECTION Of DECEPTION Special Combos & Juggles ------------------------ WINDY SPIRIT: SQUARE, SQUARE, SQUARE, SQUARE. FLOATING SPIRIT: SQUARE, SQUARE, TRIANGLE. UNDER CURRENT: SQUARE, SQUARE, SQUARE, TRIANGLE. UPDRAFT: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. UPDRAFT, LOW-BREEZE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. RAPTURE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. MASTERY Of the "GREAT DESIGN" ----------------------------- SLEEPING DRAGON: SQUARE, SQUARE, SQUARE, CIRCLE. MAJESTIC MYSTICISIM: SQUARE, TRIANGLE, pause a sec, CIRCLE. FATE Of the DRAGON: SQUARE, SQUARE, SQUARE, SQUARE, CIRCLE. MYTHIC MAZE: SQUARE, SQUARE, TRIANGLE, CIRCLE. MYSTIC HAZE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. GUAN YU: Style; (YUNCHANG) Born in: HerDong 161 Died in: JyuehSs Oct 219 AD Also known as Lord Guan or Guan the Noble. Yu was one of the most feared and respected Generals in all of China. He, Liu Bei, and Zhang Fei swore an oath of brotherhood and promised to fight the rebels, rule with virtue, and restore the Han Dynasty. He furnished the famous weapon called the "Black Dragon," and rode LU BU'S famous steed, "Red Hare." After Liu Bei's defeat at Xu Chou, Liu Bei fled to Yuan Shao, and Guan Yu was forced to join Cao Cao under certain circumstances. The brothers were reunited and Guan Yu served him until Liu Bei finally became the Emperor of Shu. He was the first of the Five Tiger Generals, and Governor of Jingzhou. He was captured by Lu Meng during the Battle at Yi Ling, both he and his son Guan Ping were executed (beheaded) by Sun Quan of Wu. Guan Yu's spirit haunted Lu Meng to death. Guan Yu also killed Yan Liang, Wen Chou, Pang De, Hua Xiong, some of the most distinguished and bravest officers. Today, Guan Yu is known as the "GOD Of WAR", chinese worship Guan Yu not because of his might and honor, but because of his loyalty to his sworn brothers. Guan was captured by Cao Cao once but when Yu found out where his elder brother "Liu Bei" was, he crossed 5 gates and killed 6 generals to reach him. There are many statues of Guan Yu in Hong Kong police stations, restaurants, and temples of worship. The Triads also worship Guan Yu before they actually become members, swearing "brotherhood" to each other, helping each other and "NOT" betraying one another! Physical Summary ---------------- Most people tend to go either way with Yunchang... some complain he's to slow while others believe that his power compensates for his lack of speed. My opinion lies with the latter! On the whole Guan Yu is a solid fighter, he's quite effecient both offensively and defensively. Yet the weight of Yu's weapon slows down his attacks, but his power really does compensate for this! Yu's biggest weakness is the inability to cover his back... but he's still a superb fighter (especially one- on-one)! A rare and eccentric ability Guan has, is his Musou Attack "BREATH Of FIRE", it repels but can also juggle opponents. Although it's properties do tend to lean more so towards repeling the enemy. Guan is the ONLY known character who posses this strange anomaly! If you attempt to perform his "BREATH Of FIRE" and your opponent is positioned on your left side (literally adjacent or even behind your left-side) then Guan Yu will juggle that specific opponent while others are repelled! Yet, it would be much wiser to juggle the enemy first (SQUARE, TRIANGLE). This way you're centering the enemy directly infront of you, allowing you to juggle the desired opponent more easily! Regardless of Guan's trivial short-comings I do enjoy using him... he's one of my favorite Shu characters. NOTE: Refer to IV. The SYSTEM for detailed info. Title: Chief Of the "5" Tiger Generals Weapon: Spear, Glaive (Black Dragon) (Green Dragon) (Frozen Glory) (Qinglong Yanyue Dao: Green Dragon Crescent-Moon Saber) Life: 280 Attack: 98 Defense: 84 Reach: 9 Horse: (Red Hare) Value: Attack Up +4 Counter: SPINNING BACK-HAND Dash Attack: BROAD SCISSOR STROKE Charge Attack: BLACK SNARE Musou Attack: BREATH Of FIRE Special Combos & Juggles ------------------------ SHEDDING SCALES: SQUARE, SQUARE, SQUARE, SQUARE. PARTING SEAS: SQUARE, SQUARE, TRIANGLE. PARTING WAYS: SQUARE, SQUARE, SQUARE, TRIANGLE. "NO MERCY" WHITE LIGHTING, BLACK SNARE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. "GREEN DRAGON SABER" BLACK SNARE TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. "DARK DRAGON SABER" BLACK SNARE TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "BREATH Of FIRE" FIRE-BRAND TECHNIQUES -------------------------------------- "SERPENT Of FIRE" FIRE-BRAND TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "SHOWERING INFERNO" FIRE-BRAND TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "HEAT WAVE" FIRE-BRAND TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "GOD Of WAR" FIRE-BRAND TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. ZHANG FEI: Style; (YIDE) Born in: Zhwo 167 Died in: LangZhong Pass 221 AD His nickname was Flying Virtue. He swore an oath of brotherhood to Liu Bei and Guan Yu and promised to fight for the good of the people and rule virtuously. Fei fought long and hard with his brothers and was one of the most feared Generals ever. Zhang Fei was however bad tempered and a drunkard. Only Ma Chao and LU BU were able to hold their own in a fight against him. Once when Liu Bei was fleeing to Liu Biao, Cao Cao's army came behind them and Zhang Fei rode up to them alone challenging them to a duel. None dared to fight him and the entire army turned back. When Guan Yu was with Cao Cao, Guan Yu told all of Cao Cao's officers to write on their sleeves, "Beware of Zhang Fei." He became one of the Five Tiger Generals but was assassinated soon after his brother Guan was captured and killed. Fei's drinking and the abuse of his men ultimately led to his downfall. Two of his officers who he'd previously tied up an beaten, plotted to assasinate him while he slept after a long night of drinking. Fei's head was taken to Sun Quan... which further instigated the war between the Shu and Wu Kingdoms! The last remaining brother "Liu Bei" deeply mounred Zhang's death! Physical Summary ---------------- Zhang Fei is one of the strongest fighters in the game... but like his elder brothers he has no way of guarding his back. What he lacks in speed, he makes up for with sheer strength! Regardless of his strength his moves are easily interrupted... which can be quite vexing at times. On foot he's one of the best fighters to challenge opponents that are on horse-back! Yide's Musou Attack "POISON STEEL," juggles opponents... and inflicts heavy damage, the arc at which he swings his spear can quite literally dispatch any rider! Fei is definitely one of my all time favorites! His ability exceeds both his sworn brothers, and rivals that of the Tiger General "Dian Wei"! Title: "2nd" Tiger General Weapon: Serpent Spear (Zhangba Xiemao - Eight-Meter Snake Spear) (Cobra) (Serpent Tongue) (Octane Serpent Spear) Life: 280 Attack: 99 Defense: 83 Reach: 9 Value: Attack Up +4 Counter: OVER-HEAD WINDMILL Dash Attack: RUSHING SIDE-ARM Charge Attack: VENOM Musou Attack: POISONED STEEL Special Combos & Juggles ------------------------ APPRAOCHING THUNDER: SQUARE, SQUARE, SQUARE, SQUARE. TOUCH Of VENOM: SQUARE, SQUARE, TRIANGLE. TASTE Of VENOM: SQUARE, SQUARE, SQUARE, TRIANGLE. FLYING VIRTUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. 5 DEADLY VENOMS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. SPITTING COBRA: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "8" METER SNAKE TECHNIQUES "POISONED STEEL" ------------------------------------------- SERPENTS FANG: SQUARE, SQUARE, SQUARE, CIRCLE. STRIKING SERPENT: SQUARE, TRIANGLE, pause a sec, CIRCLE. THE END IS NIGH: SQUARE, SQUARE, TRIANGLE, CIRCLE. DRIPPING FANG: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. ZHAO YUN: Style; (ZILONG) Born in: 158 AD Died in: 228 AD Known as the Dragon child. He saved Gongsun Zan from Wen Chou and became an officer under Gongsun. After Gongsun Zans defeat by Yuan Shao, Zhao Yun turned his allegiance to Liu Bei. He served Liu Bei loyally and was a very feared warrior. Yun also saved the infant Liu Chan (Liu Bei's son) from enemies by dashing into enemy army alone and fighting his way through on horseback. Later Zhao Zilong found out Cai Mao was going to assassinate Liu Bei and saved him. Yun was Zhuge Liang's favorite General because he was cautious and brave. He once fought a duel against Xiahou Dun and his very banners alone scared Cao Cao away from seizing a city. He assisted Zhuge Liang on the Northern Campaigns and became one of the Five Tiger Generals. After Liu Bei passing Yun became the Pillar of the State. Liang relied upon Zilong through several critical campaigns after the deaths of Liu Bei, Guan Yu, Zhang Fei & Huang Zhong! One day a violent gust of wind from the north-east blew down a pine tree. Kongming made a remark about the significance of the particular event; "This portends the fall of a great general," his peers listened skeptically. Moments later Zhao Tong, and Zhao Guang (Zhao Yuns two sons) presented themselves before the Prime Minister. Upon seeing them Kongming wept saying "We have lost Zhao Zilong!" Tearfully Liang went on; "In Zilong the Dynasty had a pillar; and I my right arm!" All the assembled commanders wept. Zhao died of illness, he was 80 years old. A temple was built in his memory and he was buried with full honors. Physical Summary ---------------- Another one of my favorite characters, why... because his style (primarily combos) is not the easiest to master! Yun's spear has one of the broadest strokes in the game which protects him on "ALL" sides, rivaling the reach of LU BU's legendary halberd! The down-side is that some of his combos are quite difficult to link because of the way he levels his weapon. This shouldn't discourage veterans, but newbies may tend to get frustrated from time to time. Zilong's Musou Attack "SWORD-FISH TECHNIQUE" is in alot of respects similar to LU BU's "SUDDEN DEATH" except Yun spins with it counter clock-wise, unlike LU Fengxian who jumps while twirling his halberd clock-wise. The arc at which Zhao Yun swings it is perfect for knocking down mounted opponents! Zilong also happens to be one of "3" characters who can succesfully link an SSSSO combo "6" DEGREES Of SEPARATION, the others are Zhuge Liang and Dian Wei. Lastly, Zhao Zilong is also one of the few fighters that can link a chain combo after intiating a counter. Title: "3rd" Tiger General Weapon: Spear (Spear Of the Eclipse) (Spear Of Shadow) (Shadow Spear) Life: 240 Attack: 97 Defense: 89 Reach: 9 Value: Attack Up +4 (Attack +10: Chang Ban) Counter: THROW-POLE TECHNIQUE Dash Attack: LUNGING SLASH Charge Attack: FLOATING MOON CUT-DOWN Musou Attack: SWORD-FISH TECHNIQUE Special Combos & Juggles ------------------------ DRIVING LANCER: SQUARE, SQUARE, SQUARE, SQUARE. ILL GAIN: COUNTER, SQUARE, SQUARE, SQUARE. (Press in rapid sucession) FULL ECLIPSE: SQUARE, SQUARE, TRIANGLE. TOTAL ECLIPSE: SQUARE, SQUARE, SQUARE, TRIANGLE. SPLITTING SEAS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. DRYING "POLE" TECHNIQUE: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. (Press in rapid sucession) PARTING WATERS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. TROUBLED WATERS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. THROWING POLE "SWORD-FISH" TECHNIQUES ------------------------------------- "ILL DIVIDE" SWORD-FISH TECHNIQUE: DASH ATTACK, CIRCLE. "FULL DIVIDE" SWORD-FISH TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "6" DEGREES Of SEPARATION; SWORD-FISH TECHNIQUE: SQUARE, SQUARE, SQUARE, SQUARE, CIRCLE. (Yun's position is crucial) "DIVIDE & CONQUER" SWORD-FISH TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. (Zhao Yun's position is crucial) "HIGH SEAS" SWORD-FISH TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "PARTING SEAS" SWORD-FISH TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. NOTE: To implement Zhao Yun's "ILL DIVIDE" technique properly, the timing is crucial, also make sure your target is centered directly in front of you! NOTE: To properly execute Zhao Yun's "6" DEGREES Of SEPARATION technique, your timing must be precise and you need to be relatively close to the target! HUANG ZHONG: Style; (HANSHENG) Born in: NanYang 147 Died in: ShiaoTing 222 AD Huang Zhong was a magnificent man, tall and straight with a beard of flowing silver. He received his reputation as a mighty warrior only late in life. At sixty, he was still able to bend a three hundred catty bow and was a perfect archer. His skill was so great, that he was said to be able to pierce a willow leaf at a hundred paces. Huang Zhong was a famous archer and warrior. Originally, he served under Liu Biao and then Han Xuan, but turned his allegiance to Liu Bei after the fight with Guan Yu. For his deeds of valor, he was appointed to one of the Five Tiger Generals of Shu. He was very active under Liu Bei, fighting in the west and subduing the barbarians of Western China. But he is generally remembered for the coaxing the general in charge of defense "Xiahou Yuan" out to fight. Huang waited till his opponents guard was down... then he chased the unarmed Wei general and cut the man in two!!!!! Physical Summary ---------------- Zhong is very strong & his age does not affect his fighting skill! He advances very quickly when attacking, but his strength is limited by the reach of his sword! He's also another warrior that can link a chain combo after intiating a counter. Lastly, his power and accuracy with a bow is unsurpassed, only LU BU comes close! Huang does nearly twice the damage of any other warrior! He uses the same style as Xiahou Yuan and Gan Ning! Title: "4th" Tiger General Weapon: Broad Sword, (Sanjian Gong - Triple-Arrow Bow) Life: 220 Attack: 95 Defense: 93 Reach: 4 Value: Attack Up +4 Counter: SHORT BACK-HAND Dash Attack: RISING KNEE Charge Attack: METAL MANTIS Musou Attack: DARK HORIZON Special Combos & Juggles ------------------------ PARTING GRASS: SQUARE, SQUARE, SQUARE, SQUARE. PARTING MIST: COUNTER, SQUARE, SQUARE, SQUARE, SQUARE. STINGING EDGE: SQUARE, SQUARE, TRIANGLE. PRAYING MANTIS: SQUARE, SQUARE, SQUARE, TRIANGLE. STEEL JUSTICE: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. OUTER EDGE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. STEEL MANTIS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. COLD STEEL: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "DARK HORIZON" RIVER Of GRASS; FINISHING TECHNIQUES --------------------------------------------------- "STEEL MIST" FINISHING TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "FADED HORIZON" FINISHING TECHNIQUE: DASH ATTACK, CIRCLE. ABSOLUTE "MOW-DOWN" FINISHING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "LIGHTING-MOON SABER" FINISHING TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "JAGGED EDGE" FINISHING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. MA CHAO: Style; (MENGQI) Born in: 176 AD Died in: 225 AD The oldest son of Ma Teng, this man is truly reminscent of LU BU! He was often compared to the latter. After Cao Cao killed his father and brother, Chao with his brother Mai Dai and their fathers friend "Pang De" attacked Cao Cao. As a matter of fact Ma Chao almost killed Cao Cao but Cao Hong came to the Prime Ministers rescue. Ma Chao was so good that he fought over 200 bouts with Xhu Zhu, Cao Cao's famous Tiger Guard. Only through deception was Cao able defeat the invincible warrior! Eventually his fathers sworn brother "Pang De" defected and joined Cao Cao. With the odds staked against him Ma Chao and Mai Dai were forced to retreat. Later on, fate played Chao against Liu Bei's forces. Liang sent Zhang Fei to do battle with the rebel, yet neither could prevail against the other after fighting around 500 bouts (which lasted from the evening till night)! They were both openly impressed by each other's strength and courage. Liu Bei and Zhuge Liang were also impressed with Ma Chao's courage and valor! Liang used a scheme to have Chao defect from his previous lord and join their righteous cause. Allied with the newly found Shu Kingdom, Ma Chao became a famous hero under Liu Bei and was henceforth known as one of the prestigious Five Tiger Generals. Physical Summary ---------------- Now here is a prime example of another character that simply fell short of my true expectations! KOEI may have given Chao a decent look but his style of fighting didn't do his character justice. Because of the way Ma Chao holds his Trident it has a much shorter range than it should. Furthermore he swings it overhead... so his attack range is not broad as it could be! His attacks don't inflict much damage, but they do spread out enemies, by knocking them far and wide. This enables you to single out key adversaries! Chao's a very abstract fighter... his moves can be difficult to set up, which is really frustrating. I'd reccomend him to veteran players only. "Newbies" should get more experience with the other clientele before experimenting with this guy. Title: "5th" Tiger General Weapon: Trident Life: 250 Attack: 98 Defense: 87 Reach: 8 Value: Attack Up +4 Counter: EXTENDED BACK-HAND Dash Attack: POLE VAULT Charge Attack: SIDE WINDER Musou Attack: SHINING TRIDENT Special Combos & Juggles ------------------------ STILL DRAGON: SQUARE, SQUARE, SQUARE, SQUARE. STINGING SPIKE: SQUARE, SQUARE, TRIANGLE. SHIMMERING TRIDENT: SQUARE, SQUARE, SQUARE, TRIANGLE. WEEPING DRAGON: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. DRAGON'S BITE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. LASHING TONGUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. DEADLY TECHNIQUES Of the "SHINING TRIDENT" ------------------------------------------ SPIT FIRE: DASH ATTACK, CIRCLE. (Positioning Ma Chao is crucial) SLOW BURN: SQUARE, SQUARE, SQUARE, CIRCLE. RIPPING SERPENT: SQUARE, SQUARE, TRIANGLE, CIRCLE. DRAGON'S BANE: SQUARE, TRIANGLE, pause a sec, CIRCLE. VICIOUS EDGE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. NOTE: The "SPIT FIRE" Technqiue is very difficult and is best used on a group as opposed to a single adversary! JIANG WEI: Style; (BOYUE) Born in: 201 Died in: 264AD He was an excellent general with skills rivaling those of Zhao Yun's and intelligence rivaling that of Zhou Yu! Jiang Wei became a general towards the final days of the Shu Kingdoms existence. After Zhuge Liang died, he turned over all his forces to Jiang Wei. Jiang Wei continued the Northern Campaigns but failed. He defended the Shu Kingdom for some time using wise strategies against Deng Ai and killed Guo Huai in a duel. Although he was an active participant in the northern campaigns he couldn't keep the territories after Zhuge Liang's untimely death. He joined the Wei force after Shu fell. With the help of Xiahou Ba, they defended the country but exhausted their strength and it fell to Deng Ai. Later, he surrendered to Zhong Hui, he helped Hui devise a revolt against Sima Zhao but it proved useless. Jiang Wei committed suicide, by cutting his throat... he was 59. Physical Summary ---------------- Because of his arc, Wei is very good at fighting against mounted enemies. His reach also plays a key factor, it's long enough that he can still do considerable damage from a distance. His moves are identical to Mao Chao's, which means he's also an abstract fighter... the only difference between the two are the way they hold the trident. Their moves can be quite difficult to set up, "Newbies" should get more experience with other clientele before experimenting with him. Title: Commander Of the Shu Kingdom (succeded Zhuge Liang) Weapon: Trident Life: 220 Attack: 94 Defense: 94 Reach: 8 Value: Attack Up +4 Counter: EXTENDED BACK-HAND Dash Attack: POLE VAULT Charge Attack: SIDE WINDER Musou Attack: SHINING TRIDENT Special Combos & Juggles ------------------------ STILL DRAGON: SQUARE, SQUARE, SQUARE, SQUARE. STINGING SPIKE: SQUARE, SQUARE, TRIANGLE. SHIMMERING TRIDENT: SQUARE, SQUARE, SQUARE, TRIANGLE. WEEPING DRAGON: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. DRAGON'S BITE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. LASHING FORK: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. KILLING TECHNIQUES Of the "SHINING TRIDENT" ------------------------------------------- SPIT FIRE: DASH ATTACK, CIRCLE. (Positioning Jiang Wei is crucial) SLOW BURN: SQUARE, SQUARE, SQUARE, CIRCLE. RIPPING SERPENT: SQUARE, SQUARE, TRIANGLE, CIRCLE. DRAGON'S BANE: SQUARE, TRIANGLE, pause a sec, CIRCLE. VICIOUS EDGE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. NOTE: The "SPIT FIRE" Technqiue is very difficult and is best used on a group as opposed to a single adversary! (B) WEI KINGDOM; "Northern Kingdom" Historical Insignia: (BLUE) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -COMMENTARY- WEI: Based on the Imperial traditions and government structures at the Han capital, the kingdom of Wei was the most cosmopolitan of the three kingdoms, and accumulated considerable wealth. It was based in the Central Plain and the Yellow River, the heartland of Chinese civilization at the time, but its centralized authority also stretched in the east to Lelang colony in Korea and west to Gua (Dunhuang) in Gansu. Wei controlled the provinces of Si, Yu, Yan, Qing, Xu, Liang, Yong, Ji, You, Bing, and the northern parts of Jing and Yang. The capital of Xuchang boasted many fabulous palaces and temples, where the Cao lineage of rulers found amusement. Later, after the political situation stabilised, the capital was moved to Luoyang, whose walls enclosed over ten kilometres. At night, twelve gates controlled access to the 400,000 inhabitants within its boundaries. Although the disruptions of 190 had caused major damage to the city's buildings, many of the libraries, temples and palaces were rebuilt. The population of Wei was the largest, with roughly 60% living within its borders. It had 660,000 households living within its borders, with approximately 4,400,000 residents and a standing army of 330,000. Its terrain was typical of Northern China, with open hills and flat grassland being the norm. The weather was drier and colder than that of the southern kingdoms, making it suitable for cavalry. --Three Kingdoms Chronicle Feedback: Wei is the large area of Northern China ruled by the legendary Cao Cao, fueled by ambitious rulers, intent on uniting China under one rule. Cao Cao built up an impressive army by gathering the best fighters in China. Of the 3 warring states, his was the closest to realizing the dream of unification. You'll find that the majority of the Wei characters use eccentric weapons, that utilize short and mid range techniques; axes, maces, swords, spears, etc. CAO CAO: Style; (MENGDE) [AH MAN] Born in: Jiao 155 Died in: 220 AD Cao Cao was a very devious man by nature. Out of all the "warlords" he was the most ambitious, intelligent and shrewd of tacticians. I'd put him in league with Zhou Yu (Supreme Commander Of Wu), both were overly familiar with the Arts Of War and military protocol. Mengde was also quite arrogant to those he percieved to be inferior to himself, and he surrounded himself only by men of talent; strategists and those of the warrior class. Each group acted as his right and left hands by aiding his conquest to secure and maintain control over the northern territory of China! Once an officer under Dong Zhuo's command, Cao tried to assassinate Dong and failed! He fled... fearing for his life but was eventually apprehended. Yet, a district official named Chen Gong saved him. Chen considered Cao Cao to be a righteous man and instead of having him sent to Dong Zhuo for execution, he chose to flee with him instead! After the two parted company, Cao joined the Allied Forces against Dong Zhuo as a General. Soon after Dong Zhuo's death, he recruited the remnants of the Yellow Turban Rebels into his army and became very powerful. He served as Prime Minister under Emperor Xian, when in truth Cao Cao was emperor all but in name. Successful in the north, Cao Cao often recruited his former rivals in his campaigns, and often persuaded men of great talent to serve him. He destroyed LU BU, Yuan Shao, Ma Teng, and many other rulers. He fought Liu Bei several times, and was even able to recruit Guan Yu, an archenemy of his, but only for a short while. Although Mengde conquered the northern, half of China his forces met a crushing defeat at the Battle of Redwall, when he tried to invade the south. Later Cao met another defeat at the Battle of Yi Ling (A three way war between him, Sun Quan, and Liu Bei) but these defeats did not harm his superior hold on the northern half of China. He died from a brain tumor (210 AD) at the age 66 years. His son Cao Pi succeeded him as the King of Wei, and later forced the Emperor to abdicate. Physical Summary ---------------- It's the villain you love to hate, Mengde is my favorite fighter from the Wei Kingdom! The "1st King" Of Wei has a truly unique fighting style! His combination of strength and defense makes him a very formidable opponent. Cao Cao is also stronger & a more effective sword fighter than many of the other warriors. He starts off with 6 personal body guards! Now, here's the real skinny on Cao Cao, there are no other characters in the game with his particular form of sword play, so he tends to stand out from the other sword users! His particular style is strong... yet supple! Mengde's Charge Attack "BETWEEN HEAVEN & EARTH" has such a broad range that it's has massive crowd clearing abilities! His Musou Attack "SCREAMING PHOENIX" is lethal at close quarters and is a juggler to boot, it's also quite effecient at knocking an enemy off a mount! The only down-side is that the nature of his Musou Attack is somewhat abstract... at times it may feel hard to maintain juggling your opponent. On a positive note Cao Cao is one of the few characters that can link a chain combo after initiating a counter. Title: Prime Minister, King Of Wei, First Wei Emperor Weapon: Long Sword (Yi-Tian Jian - Sword Of Heaven/Supporter Of Heaven) (Sword Of Trust) (Sword Of Oracle) (Black Pommel) (Heaven's Prop) Life: 240 Attack: 93 Defense: 98 Reach: 5 Value: Life Up +10 Horse: (Jue Ying aka; Shadowless) (Flying Lightning) (Shadow Runner) (Fergana Horse) Counter: THRUSTING SIDE-ARM Dash Attack: ADVANCING SIDE-ARM Charge Attack: BETWEEN HEAVEN & EARTH Musou Attack: SCREAMING PHOENIX Special Combos & Juggles ------------------------ ADVANCING RAZOR: SQUARE, SQUARE, SQUARE, SQUARE. HEAVENS PROP: COUNTER, SQUARE, SQUARE, SQUARE. TRAGIC END: SQUARE, SQUARE, TRIANGLE. SHADES Of FLAME: SQUARE, SQUARE, SQUARE, TRIANGLE. KINGDOM COME: COUNTER, SQUARE, SQUARE, TRIANGLE. TRAGIC KINGDOM: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. HEAVEN'S PEARLESS BLADE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. MIGHTY "YI-TIAN JIAN" SWORD Of HEAVEN TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. FEARLESS "YI-TIAN JIAN" SUPPORTER Of HEAVEN TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "5" STYLES Of SCREAMING PHOENIX ------------------------------- "SCREECHING PHOENIX" STYLED 1: SQUARE, SQUARE, SQUARE, CIRCLE. "BLOOMING PHOENIX" STYLED 2: DASH ATTACK, CIRCLE. (Cao Cao's position after 1st blow is critical) "BURNING PHOENIX" STYLED 3: SQUARE, TRIANGLE, pause a sec, CIRCLE. "RAGING PHOENIX" STYLED 4: SQUARE, SQUARE, TRIANGLE, CIRCLE. "SCORCHING PHOENIX" STYLED 5: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. DIAN WEI: Style; (?) Born in: ChenLiu 159 Died in: ShianTseng 197? AD Dian Wei was recruited into Cao Cao's army by Xiahou Dun, Mengde's officer & relative (cousin). Mengde was extremely impressed with his tremendous strength & martial prowess! Dian was immediately called into Cao Cao's personal guard, and also served as the van-leader (point-man) for several campaigns. Wei was active in Cao Cao's campaigns... against the Yellow Turbans & LU BU. He also had a memorable encounter with a swash-buckler named Xhu Zhu! With Cao's instruction Dian Wei did eventually capture Xhu Zhu (using a pitfall trap) but neither could prevail against the other in one-on-one combat. Dian Wei's death was contributed by Cao Cao's lust and greed! Zhang Shio (city magistrate) had previously surrendered to Mengde but was angered when Cao began a secret affair with his uncle's widow. Zhang Shio's captain, a man named Hu TserErh stole Dian Wei's weapon, a famous double-halberd, while he was drunk after retiring from a banquet. The following surprise attack by Zhang Shio's army led to a huge defeat for Cao Cao. When Dian Wei was awakened by the sounds of battle, he found himself without armour and without his trusty halberd. Grabbing a infantry man's short sword, he managed to slay twenty of the enemy's spearmen, advancing through the main camp gates. Although the thick nest of spears heavily wounded him, Dian fought on desperately until his sword snapped. In a legendary scene, he then picked up two soldiers corpses and used them as giant mallets, felling another ten enemies. Despite the intense onslaught, Dian Wei held the main camp gate steadily, allowing Cao's escape out the rear gate. Eventually Dian was mortally wounded from by a spear in his back; the killer had entered from the rear gate (It is said that he died while on his feet)! Mengde's eldest son Cao Ang, his nephew Cao An-Ming and most importantly his gallant protector Dian Wei were killed in the fiery battle. Dian Wei's might had held the main gate, keeping at bay many enemy troops, and ultimately ensuring Cao Cao's safety. Cao was deeply grieved his favorite guard's sacrifice (his body was never recovered). Cao Cao instituted honours and sacrifices for him and took care of his son, Dian Man. At the mourning ceremony Mengde wailed and prostrated himself, and said "I have lost my first-born son, but I do not grieve as heavily for him as for Dian Wei. I weep for him." Physical Summary ---------------- This guy is really popular with DW2 Fans. Dian Wei is arguably the "2nd" strongest fighter in the game, and with good reason! His battle Axe allows him to mow through enemy units with little or no resistance. Wei's power is above Zhang Fei's, and falls moderately shy of the mighty LU BU (in some aspects)! All of the Tiger General's "REAVER" techniques harness the ability to knock riders out of the saddle (Musou Attack included), even his IRON-HIDE "FLOATING AXE" can be potentially fatal to riders! The only down-side is Dian Wei can't cover his rear, but his Musou Attack "IRON REAVER" juggles enemies which is an added bonus! If you're looking for a real solid fighter, who's generally player friendly (easy for newbies), then this is the man to use! There's not much else to say about him, except that Dian's phenomenal at clearing enemy troops and 1-on-1 combat. There are very few warriors that can hold their own against him! Title: Tiger Guard Commander Weapon: Giant "Battle" Axe (Whispering Blade) Life: 270 Attack: 98 Defense: 85 Reach: 5 Value: Attack Up +4 Counter: VIOLENT SWEEP Dash Attack: HEAD BUTT Charge Attack: COLD REAVER Musou Attack: IRON REAVER Special Combos & Juggles ------------------------ SOUL REAVER: SQUARE, SQUARE, SQUARE, SQUARE. STUNNING REAVER: SQUARE, SQUARE, TRIANGLE. IRON-HIDE "FLOATING AXE": SQUARE, SQUARE, SQUARE, TRIANGLE. REVERSE IRON SIDE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. REVERSE IRON SIDE; METAL REAVER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. REVERSE IRON SIDE; COLD REAVER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "IRON REAVER" TECHNIQUES Of the WHISPERING BLADE ------------------------------------------------ "GOBLIN REAVER" TECHNIQUE Of the WHISPERING BLADE: SQUARE, SQUARE, SQUARE, CIRCLE. "WROUGHT IRON" TECHNIQUE Of the WHISPERING BLADE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "GOBLIN CLEAVER" TECHNIQUE Of the WHISPERING BLADE: SQUARE, SQUARE, SQUARE, SQUARE, CIRCLE. MIGHTY "DEMON CLEAVER" TECHNIQUE Of the WHISPERING BLADE: SQUARE, SQUARE, TRIANGLE, CIRCLE. WHEN "EVIL COMES" TECHNIQUE Of the WHISPERING BLADE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. XIAHOU DUN: Style; (YUANRANG) Born in: 156 Died in: 225 AD Cao Cao was actually a member of the Xiahou clan, but his father was adopted into the Cao line. Xiahou Dun was thus a cousin of Mengde's and joined him in his early years. As Cao expanded throughout Northern China, he consistently used Dun as a general in all of his major campaigns, such as the wars against LU BU, Yuan Shao, and the incursion through JingZhou. Dun was also the one who recommended the infamous Dian Wei to Cao Cao! However he is most remembered for having one eye. During the campaign against LU BU, he was shot in the left eye with an arrow. He pulled out the arrow with the eye skewered on it and said; "Essence from my father, blood of my mother, I can not throw this away," then he swallowed it! He then charged off into the heat of battle and killed an enemy calvary man! Xiahou Dun was a brave fighter and brilliant general, who served his cousin loyally until his death. Physical Summary ---------------- Xiahou Dun uses a broad sword, yet the head of his blade is noticebly wider than the shaft! It has a much wider area of attack than the average sword used by other characters. You can use it to defend yourself from the front & sides. He's a serious power house... but Dun's broad sword hinders him from effectively guarding his rear! His blade is similar to Zhou Yu's... except his is much heavier and causes significantly more damage! Even his Musou Attack is similar to Zhou Yu's except he uses two hands while Zhou relies on one! What I find rather astonishing is the speed at which Dun wields it, despite its immense weight! This guy is an above average fighter. I'd say he's in league with Gan Ning, perhaps falling just shy of Guan Yu! Title: Marshal, General Weapon: Broad Sword (Sword Of Spectrum) Life: 250 Attack: 97 Defense: 88 Reach: 6 Value: Attack Up +4 Counter: DEEP STROKE Dash Attack: FLOATING BROAD-SIDE Charge Attack: BLADE Of ANNIHILATION Musou Attack: METAL MASSACRE Special Combos & Juggles ------------------------ MOMENT Of PAIN: SQUARE, SQUARE, SQUARE, SQUARE. VIOLENT THUNDER: SQUARE, SQUARE, TRIANGLE. GLORIOUS DEATH: SQUARE, SQUARE, SQUARE, TRIANGLE. MASS MAYHEM: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. COMPLETE ANNIHILATION: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. TOTAL ANNIHILATION: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "MAIDEN/MASSACRE" STYLE KILLING TECHNIQUES ------------------------------------------ "OVER-KILL" STYLED METAL MAIDEN: SQUARE, SQUARE, SQUARE, CIRCLE. "LAST STAND" STYLED METAL MAIDEN: DASH ATTACK, CIRCLE. "HEAVY METAL" STYLED HEAVY MASSACRE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "RUE BLADE" STYLED HEAVY MASSACRE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "TOTAL RUIN" STYLED HEAVY MASSACRE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "RUE SWORD" STYLED HEAVY MASSACRE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. NOTE: Any SQUARE, TRIANGLE combo can be substituted with Dun's DASH ATTACK: (FLOATING BROAD-SIDE) It also juggles opponents. XIAHOU YUAN: Style; (?) Born in: 157 Died in: ??? AD Yuan was another cousin of Cao Cao's. An efficient archer-one of the best of his time. He was spirited, bold and just as active as Xiahou Dun! After Cao Cao established the northern territories, Xiahou Yuan was deployed as the major general on the western frontline, and entrusted with the command of the defence. Yuan was an accomplished warrior but did not possess the brilliance of a true tactician. When Huang Zhong, aided by Fa Zheng approached HanZhong, Cao Cao ordered his cousin to personally command the defenses while he remained in reserve. Huang Zhong sought Fa Zheng's advice and their strategies focused on taunting and coaxing the aggressive Xiahou Yuan. Yuan and his troops tired from hours of unanswered challenges and grew lax, Fa Zheng orchestrated the Shu to attack. Huang Zhong charged straight at a weary and defenseless Xiahou Yuan, Xiahou spotted Zhong but it was too late. Xiahou Yuan was decapitated from the shoulders by the Shu General. When Cao Cao learned of his cousins demise he grieved deeply! Mengde swore revenge against Huang Zhong but his goal was never achieved. Physical Summary ---------------- Xiahou Yuan is a large man, and he's just as strong as he appears. His attack power is the same as Huang Zhong's! For a man of Yuan's size he's quick and may prove to be difficult to counter. Xiahou's also another general that can link a chain combo after intiating a counter. Yuan's moves are identical to Huang Zhong's and Gan Ning's! Title: Marshal, General Weapon: Broad Sword Life: 250 Attack: 95 Defense: 90 Reach: 4 Value: Attack Up +4 Counter: SHORT BACK-HAND Dash Attack: RISING KNEE Charge Attack: COLD REAPER Musou Attack: DARK HORIZON Special Combos & Juggles ------------------------ PARTING GRASS: SQUARE, SQUARE, SQUARE, SQUARE. PARTING MIST: COUNTER, SQUARE, SQUARE, SQUARE, SQUARE. STINGING REAPER: SQUARE, SQUARE, TRIANGLE. STAYING REAPER: SQUARE, SQUARE, SQUARE, TRIANGLE. STEEL REAPER: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. MOWING SCISSOR DRILL: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. GRIM REAPER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. MORNING STAR: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "DARK HORIZON" RIVER Of GRASS; SHEARING TECHNIQUES -------------------------------------------------- "DIVIDING MIST" SHEARING TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "FADED HORIZON" SHEARING TECHNIQUE: DASH ATTACK, CIRCLE. ABSOLUTE "MOW-DOWN" SHEARING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "CRESCENT-MOON SABER" SHEARING TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "RUGGED EDGE" SHEARING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. ZHANG LIAO: Style; (?) Born in: 168 Died in: ??? AD River Huai He once served LU BU, after LU BU's defeat he wanted death but Guan Yu wanted to vouch his own life to save Zhang Liao's. Cao Cao was truly impressed with Zhang Liao's demeanor, so he recruited him into his army. Liao was known for having held back the forces of the Wu Kingdom many times. In one particular battle Zhang held off the Wu force of approximately 10,000 with only 800 men. It was said that when he fought... it were as if he was possessed by demons! Zhang fought in many wars around China and also invaded Sun Quan's territory where he killed the warrior Taishi Ci. His name became so feared in Wu that children could be made to stop crying by the mention of his name. During the golden years of his military career, Ding Feng shot an arrow and wounded Liao while he was attempting to rescue Cao Pi (Cao Cao's eldest son)! Zhang Liao returned to Xuchang where he later succumbed to his open wound. Cao Pi buried him with honors. Of this no more need be said. Physical Summary ---------------- Zhang Liao is one of the few warriors who can defend his back. Liao has an extremely long reach and good strength. The downside is that he's rather slow. I've noticed that not many people seem to care for him, but I think he's fairly decent! Zhang's at his best up close and since he's rather sluggish compared to the majority, he's a better defensive fighter than offensive! Liao also has some pretty intense combos, which if used appropriately can fell the best of enemy's! His "TAXING DEMON" although a standard Musou is handy for un-seating any calvary-man. Here's yet another fellow that can link a chain combo after intiating a counter. His moves are also identical with Lu Meng's but they use different weapons. Actually Liao's spear is the same weapon Guan Yu uses (Black Dragon) or (Green Dragon Blade)! Title: Marshal, General Weapon: Halberd, Spear (Black Dragon) same as Guan Yu's. Life: 240 Attack: 94 Defense: 92 Reach: 9 Value: Attack Up +4 (Attack Up +10: Hei Fei) Counter: HELL SWEEP Dash Attack: SCISSOR STROKE Charge Attack: HELL-WIND Musou Attack: TAXING DEMON Special Combos & Juggles ------------------------ FLOATING SPEAR: SQUARE, SQUARE, SQUARE, SQUARE. TECHNIQUE Of the "5" DEMON BLADES: COUNTER, SQUARE, SQUARE, SQUARE, SQUARE. SPLITTING BLUE SKY: SQUARE, SQUARE, TRIANGLE. ADVANCED HELL-WIND: SQUARE, SQUARE, SQUARE, TRIANGLE. SCORCHED EARTH: COUNTER, SQUARE, SQUARE, TRIANGLE. (Position is essential) HADES FURY: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. FIRE & BRIMSTONE: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. (Position is essential) ULTIMATE HELL-WIND: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. BLEEDING DEMON: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. TECHNIQUES Of the FATAL SPEAR ----------------------------- "GLIMPSE Of HELL" FATAL SPEAR TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "HELL in HIGH WATER" FATAL SPEAR TECHNIQUE: DASH ATTACK, CIRCLE. "HELLS-RAKE" FATAL SPEAR TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "HELLISH NIGHTMARE" FATAL SPEAR TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. (Position is critical) DEMON "DEATH-RAKE" FATAL SPEAR TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. XU ZHU: Style; (ZHONGKANG) Born in: Jiao 169 Died in: 240 AD He was once a Yellow Turban Rebel but joined Cao Cao when he was defeated by him. He was active in the Battle of Redwall and saved Cao Cao's life on many occasions; during the fight against LU BU when a flaming pillar almost crushed Cao Cao, when Huang Gai almost killed Cao Cao the Redwall, and when Ma Chao attacked the capital. Xu Zhu became leader of the Tiger Corps and was nicknamed "Crazy Tiger" for his exceptional exploits. Physical Summary ---------------- I've got a personal gripe with this character! Xhu really didn't live up to my expectations. Theoretically speaking, Xhu Zhu was equal in strength and skill to Dian Wei and Ma Chao! But the designers at KOEI decided to make him obese, slow, and carry a mace! The rendition of the DW2 character is a far cry from the original version portrayed in the novel! Anyway's this guy is very, very, strong... he's one of the hardest hitters in the game! Xhu's also very good defensively but he's a slow fighter. This largely negates his advantages, so you'll have to be careful when attacking. His lack of speed and vulnerability from behind, is his true weakness. Since he's so slow his moves can be easily interrupted too. A helpful tactic, is to use his "FINAL IMPACT" technique, this should give him some room to manuever when surrounded by enemy troops or overwhelmed by a superior opponent! Lastly, his Musou Attack repels enemies, the key to using it effectively, is to tryand inflict a considerable amount of damage first! Next try juggling your opponent (SQUARE, TRIANGLE), while their airborne perform his Musou Attack "STUNNING MACE"... they'll usually hover a foot or so off the ground while you're literally pulverizing them! TIP: When facing strong fighters like LU BU, Guan Yu or Zhang Fei, use his repeling combos; Final Impact & Full Iron Impact! The latter combo does extensive damage! Title: Tiger Guard Commander Weapon: Giant Mace (Metal Thorns) Life: 280 Attack: 99 Defense: 83 Reach: 5 Value: Attack Up +4 Counter: FORWARD THRUST Dash Attack: TUCK & ROLL Charge Attack: FLYING MACE Musou Attack: STUNNING MACE Special Combos & Juggles ------------------------ GLANCING BLOW: SQUARE, SQUARE, SQUARE, SQUARE. STUNNING BLOW: SQUARE, SQUARE, TRIANGLE. FINAL IMPACT: SQUARE, SQUARE, SQUARE, TRIANGLE. FULL MACE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. DARK FLYING MACE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. FULL IRON IMPACT: SQUARE, TRIANGLE, SQUARE, SQUARE, SQUARE, TRIANGLE. "IRON MACE" FINISHING TECHNIQUES -------------------------------- "FULL IMPACT" FULL FINISHER: SQUARE, SQUARE, SQUARE, CIRCLE. "LIGHT MACE" FULL FINISHER: SQUARE, SQUARE, SQUARE, SQUARE, CIRCLE. "IRON HAUL" FULL FINISHER: SQUARE, TRIANGLE, pause a sec, CIRCLE. "MIGHTY STUNNER" FULL FINISHER: SQUARE, SQUARE, TRIANGLE, CIRCLE. "FULL IRON MACE" FULL FINISHER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. SIMA YI: Style; (ZHONGDA) Born in: ??? Died in: ??? The greatest tactician of Wei, Sima Yi was Zhuge Liang's chief rival during the Shu-Wei campaigns. The infamous Wei strategist consistently turned back Zhuge Liang's Northern Campaign! He was a very wise man and the only strategist who could hold his own against Liang. Kongming had Yi mixed up in a plot of rebellion, which got Sima Yi dismissed from office. After the Wei Kingdom met several defeats from the hands of the crafty Zhuge Liang, Cao Rui restored Sima Yi back to power. Sima Yi successfully defended the Wei Kingdom from Zhuge Liangs Northern Campaigns. When Zhuge Liang died, Yi attacked the Shu camps but saw Zhuge Liang sitting on top of his carriage which frightened Sima Yi. He later found out that it was only a wooden carving of the dead leader. He and his successors eventually usurped the power of Wei; Sima Yen finally overthrew Wei and united China at the end of the Three Kingdoms period. Physical Summary ---------------- Sima Yi's weapon is quite similar to Liu Bei's except Yi supposedly has a higher level of attack & defense, but his life meter is shorter. When using him, avoid fighting in the center of group. It's best to wait for back up, then concentrate on the Unit Captains and Generals, while your men attend to the masses. I "HATE" this dude, out of all the fighters... he has the most annoying voice! Yi has this weird laughter for a battle cry, dude sounds like "Curly" from the "Three Stooges!" Title: Advisor, Strategist Weapon: Long Sword Life: 220 Attack: 89 Defense: 99 Reach: 5 Value: Defense Up +8 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: STRATEGIC STRIKE Musou Attack: BLADE Of DECEPTION Special Combos & Juggles ------------------------ ADVANCING STRIKE: SQUARE, SQUARE, SQUARE, SQUARE. BRIGHT COUNTER STRIKE: SQUARE, SQUARE, TRIANGLE. ADVANCING REVERSE COUNTER STRIKE: SQUARE, SQUARE, SQUARE, TRIANGLE. LASTING COUNTER STRIKE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. STRATEGIC COUNTER STRIKE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. REVERSE COUNTER STRIKE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; "4" BLADES Of DECEPTION ----------------------------------- FLEETING DECEPTION: SQUARE, SQUARE, SQUARE, CIRCLE. SHARP DECEPTION: SQUARE, TRIANGLE, pause a sec, CIRCLE. ART Of DECEPTION: SQUARE, SQUARE, TRIANGLE, CIRCLE. SWORD Of DECEPTION: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. (C) WU KINGDOM; "Southern Kingdom" Historical Insignia: (RED) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -COMMENTARY- WU: With its economic, military and transportation needs relying on the Yangzi River, naval technology played an important part in Wu. The Yangzi Valley supported the majority of the population and sustained trade between the lower and middle reaches of the river. Because of the size of Wu, being the largest of the three kingdoms, control over the southern territories such as Nanhai and Jiaozhi was very minimal. Wu controlled the provinces of Yang, Jing and Jiao. The capital was originally at Wuchang, then transferred to Jiankang, also known as Jiangye (modern day Nanjing), near the widest part of the Yangtze River and north of Tai Lake. It was part of Danyan county and was chosen by the Sun clan due to its proximity to their power base in the region of Wu, directly to its south. The city was protected by Jinling Fort and its four walls. During the Three Kingdoms, Jiankang became a major cultural and political centre of Southeast China, experiencing few major disruptions to city life. The population of the south was not yet built up to the extend of the present day and the north-south population ratio was in favour of the north. Wu had around 520,000 households and 2,300,000 residents under its rule, including 30,000 bureaucrats and armed forces of 230,000. The climate of Wu was tropical and the terrain was mostly marshland and densely covered forest and jungle. Hence the northern armies of Wei found it extremely difficult to win a decisive victory before they were overcome by malaria. --Three Kingdoms Chronicle Feedback: It took approximately three generations for the Wu Kingdom to rise to power! Founded by Sun Jian, who was slain before Wu actually came to power, it was developed by his children. The Wu Kingdom's position in the basin of the Yangtze River allows it a large sphere of influence. As opposed to the other two kingdoms the Wu Kingdom relies on short range weaponary, primarily swords! SUN JIAN: Style; (WENTAI) Born in: FuChun (Wu) 155 Died in: ShiangYang/ShienSan (NanYang) 192 AD He was active in the battle against Dong Zhuo and the Yellow Turban Rebels. After he was able to capture the old capital Lo Yang, Dong Zhuo moved it to Chang An. Sun Jian found the Hereditary Seal (an Imperial Crown) and stole it. Yuan Shao suspected Sun Jian of the theft and Sun Jian denied it saying that if he did, he would die a horrible death. On his way home, Yuan Shao ordered that Liu Biao stop him. Sun Jian fought Liu Biao but he was struck & killed by many arrows. Physical Summary ---------------- Sun Jian is very powerful, although his fighting style isn't unique, he uses it much better than other warriors do, due to his strength and defensive prowess. Overall he's pretty decent fighter... but I prefer to use Liu Bei! Title: Warlord, Lord Of Wu Weapon: Long Sword (Guding Jian - Ancestral Sword) (Gu Ding Sword) Life: 250 Attack: 93 Defense: 92 Reach: 5 Value: Life Up +10 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: FLAMING BACKHAND Musou Attack: CROUCHING TIGER Special Combos & Juggles ------------------------ TIGERS CLAW: SQUARE, SQUARE, SQUARE, SQUARE. FLAMING SHORT HAND: SQUARE, SQUARE, TRIANGLE. BURNING REVERSAL: SQUARE, SQUARE, SQUARE, TRIANGLE. CREEPING TIGER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. PARTING FLAMES: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. ROARING FLAME: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; STYLED "CROUCHING TIGER" ------------------------------------ BURNING SENSATION: SQUARE, SQUARE, SQUARE, CIRCLE. BLOODY TIGER: SQUARE, TRIANGLE, pause a sec, CIRCLE. MIGHTY TIGER ASSAULT: SQUARE, SQUARE, TRIANGLE, CIRCLE. FLAMING TIGER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. SUN QUAN: Style; (ZHONGMOU) Born in: 182 Died in: 252 AD His father and male sibling were both fated to die before their time, which left Quan as the reigning monarch of Wu! Quan was the first Emperor of the Wu Kingdom, and Sun Jian's second son. He inherited the kingdom of Wu from his older brother Sun Ce who laid down the foundations. Sun was installed as the new ruler at a very early age, and became friends with Lu Su and Zhou Yu. He housed Liu Bei after Liu Biao's defeat. He invited scholars and warriors from everywhere to join his army including Gan Ning a former pirate. Like Cao Cao, Sun Quan was a very shrewd individual and generally considered all those who weren't allied with himself as the enemy. Quan appointed Zhou Yu as Commander-In-Chief during the Battle at Redwall and made Lu Su his assistant. He also sought the help of Zhuge Liang who was with Liu Bei, and recruited Zhuge Liang's older brother, Zhuge Jin into his counsel. Like Zhou Yu he had a very devious demeanor... both attempted to assassinate Liu Bei on several occasions but failed! After Cao Pi proclaimed himself Emperor of Wei, Sun Quan proclaimed himself the Emperor of Wu and Liu Bei became Emperor of Shu thus starting the Three Kingdoms. Quan was shrewd ambitious, and a man of no nosense... he often used devious tactics to get his own way! Through out the years he outlived all his brothers; he even outlived Lu Xun. Sun died when he was 71. The Wu Kingdom was the last of the Three Kingdoms to fall. Physical Summary ---------------- Sun Quan Has the same moves and attributes as his father (Sun Jian)! See Sun Jian above. Quan is a solid fighter... but his screeching voice annoys the hell out of me! Title: King Of Wu, Emperor Of Wu Weapon: Long Sword (Guding Jian - Ancestral Sword) Life: 230 Attack: 92 Defense: 90 Reach: 5 Value: 0 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: FLAMING BACKHAND Musou Attack: CROUCHING TIGER Special Combos & Juggles ------------------------ TIGERS CLAW: SQUARE, SQUARE, SQUARE, SQUARE. FLAMING SHORT HAND: SQUARE, SQUARE, TRIANGLE. BURNING REVERSAL: SQUARE, SQUARE, SQUARE, TRIANGLE. CREEPING TIGER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. PARTING FLAMES: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. SEARING FLAME: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; "CROUCHING TIGER" STYLE ----------------------------------- BURNING SENSATION: SQUARE, SQUARE, SQUARE, CIRCLE. MIGHTY TIGER TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. FEROCIOUS TIGER'S CLAW: SQUARE, TRIANGLE, pause a sec, CIRCLE. FLAMING TIGER TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. ZHOU YU: Style; (GONGJIN) Born in: Shu (LuJiang) 175 Died in: 210 Out of all the characters that played a role in the Three Kingdoms epic... I'd say hands down that Zhou Yu was the most decietful, kniving and devious! Yu was sworn brother and brother in law to Sun Ce and helped in capturing south China. He married the 2nd most beautiful woman in all of China (Sun Ce's wife's sister). After Ce died, he served Sun Quan. Zhou Yu was very devious in nature, and full of schemes... he out-foxed Cao Cao several times, and was one of the most highly decorated officers in Wu. He recommended Lu Su to Sun Quan and was appointed Commander In Chief during the Battle at Redwall. Zhou tactfully had Cai Mao (a general training Cao's navy) mixed up in a conspiracy which ultimately provoked Cao Cao to have him put him to death (he was beheaded)! Later Yu tried to assassinate Liu Bei but changed his mind after he saw the hero Guan Yu standing next to him. He also feared Zhuge Liang's prowess and ploted to have him executed on several occasions, but was unsuccessful because Liang was always constantly able to out-smart him! Zhou Yu, Zhuge Liang and Pang Tong helped Zhou win a stunning, victory over Cao Cao during Redwall, even though they were outnumbered 10 to 1. Later after the triumph over Cao Cao, Yu was shot with a poisoned arrow... and nearly died! He survived but his health had diminished drastically. Eventually Zhou Yu succumbed to the chronic wound, due over-exertion and stress! Physical Summary ---------------- Zhou Yu is quite literally one of the most talented fighters in the game! One-on-One this guy's no joke, his style is rather abstract and his combos are complex. Although, Yu's power isn't any where near porportional to his speed. The Supreme Commander moves so fast that he can successfully counter, interrupt anyones combo attacks, and also link a number of aerial attacks! This makes him a hell of an offensive and defensive fighter! Lu Xun, Sun Shang Xiang, Gan Ning, Huang Zhong and Xiahou Yuan are the only fighters who come even remotely close to matching his speed! Another added bonus is the Supreme Commander's Musou Attack "SCARLET TEARS," it juggles opponents and is quite easy to link from a combo. But, I can't help but point out that he'd be even more lethal if he could link his counter attack with a combo too. Title: Supreme Commander Weapon: Broad Sword (Guding Jian - Ancestral Sword) Life: 220 Attack: 90 Defense: 98 Reach: 5 Value: Defense Up +4 Counter: SWEEPING WIND Dash Attack: ADVANCING MID-SLASH Charge Attack: WHIMSICAL FLASH Musou Attack: SCARLET TEARS Special Combos & Juggles ------------------------ SLAHING TALONS: SQUARE, SQUARE, SQUARE, SQUARE. LUNGING BLADE: SQUARE, SQUARE, TRIANGLE. SILENT WING: SQUARE, SQUARE, SQUARE, TRIANGLE. SILENT WINGS: SQUARE, SQUARE, SQUARE, TRIANGLE, TRIANGLE, TRIANGLE. PIECRING SPARROW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. GLIDING SPARROW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. WEEPING SPARROW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. DIVING SPARROW: SQUARE, TRIANGLE, pause SQUARE, SQUARE, TRIANGLE, TRIANGLE, TRIANGLE. MASTERY Of the "5" RAZORS ------------------------- "MARK Of DEATH" 1ST RAZOR: SQUARE, SQUARE, SQUARE, CIRCLE. "SCARLET WINE" 2ND RAZOR: DASH ATTACK, CIRCLE. "SCREAMING EAGLE" 3rd RAZOR: SQUARE, TRIANGLE, pause a sec, CIRCLE. "EBONY TEARS" 4th RAZOR: SQUARE, SQUARE, TRIANGLE, CIRCLE. "SWORD Of RUIN" 5th RAZOR: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. LU MENG: Style; (ZIMING) Born in: ??? Died in: ??? Lu was a Wu officer after the Battle of Red Wall, he was also one of the main supporters of the Wu Kingdom after Zhou Yu's death. When Lu was younger, he was a great fighter. He thought that was all he needed to be successful, but Sun Quan taught him that he also needed to know the strategies & politics of war. From that point on, Meng studied furiously to advance. Lu Meng proposed to invite Gan Ning and Lu Xun to Sun Quan. He was active in the Battle at Yi Ling where he captured the invincible Guan Yu and Guan Ping. Where the latter two were subsequently executed (beheaded)! Soon after Guan Yu's spirit takes possesion of Meng's body, killing him in the process! Physical Summary ---------------- Lu Meng has awesome reach with his weapon. His only problem is his lack of speed. He isn't as slow as some, but he's slow enough that enemies can successfully counter most of his attacks... actually his movements are "identical" to Zhang Liao's! Look under the Wei Kingdom and see Zhang Liao for further information. Title: General Weapon: Halberd, Spear (Spear of Mortal Thorns) Life: 228 Attack: 92 Defense: 96 Reach: 9 Value: Defense Up +4 Counter: SPINNING SWEEPER Dash Attack: SCISSOR STROKE Charge Attack: CRIMSON TIDE Musou Attack: STREAMING DEATH SCYTHE Special Combos & Juggles ------------------------ STREAMING SCISSORS: SQUARE, SQUARE, SQUARE, SQUARE. "5" BLADES TECHNIQUE: COUNTER, SQUARE, SQUARE, SQUARE, SQUARE. SPLITTING RED SKY: SQUARE, SQUARE, TRIANGLE. DEATH RAKE: SQUARE, SQUARE, SQUARE, TRIANGLE. PARCHED EARTH: COUNTER, SQUARE, SQUARE, TRIANGLE. (Position is essential) CROSS GUARD: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. SPEAR Of MORTAL THORNS: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. (Position is essential) WAVERING TIDE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. CRIMSON DAWN: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. PRACTICES Of the MORTAL THORN ----------------------------- BLEEDING "DEATH SCYTHE" PRACTICES Of the MORTAL THORN: SQUARE, SQUARE, SQUARE, CIRCLE. "METAL SCORN" PRACTICES Of the MORTAL THORN: DASH ATTACK, CIRCLE. "BLOODY-RAKE" PRACTICES Of the MORTAL THORN: SQUARE, TRIANGLE, pause a sec, CIRCLE. "POISONED-THORN" PRACTICES Of the MORTAL THORN: SQUARE, SQUARE, TRIANGLE, CIRCLE. (Position is critical) "METAL-RAKE" PRACTICES Of the MORTAL THORN: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. TAISHI CI: Style; (ZIYI) Born in: Died in: Taishi Ci once rescued Kong Rong from the remnants of the Yellow Scarve Rebels. Ci felt indebted to him because of Kong Rong's kindness to his mother while he was away. Later he joined Liu Yao and fought against Sun Ce. The two dueled for 50 bouts, neither could prevail against the other! Later, Taishi Ci was captured by Sun Ce who treated him with respect, and so he surrendered. Ci immediately promised Sun that he'd bring 1000 soldiers 3 days! No one in the Wu army trusted Taishi besides Sun... as promised Taishi Ci returned with 1000 soldiers on the third day. After the Battle of Red Wall, Sun Quan attacked He Fei where Cao Cao's general Zhang Liao was in command. Taishi Ci fell into a scheme designed by Liao's and was shot by thousands of arrows. He was only 41. His last words were, "When a worthy man is born into a turbulent world, he has to be a soldier and gird on a three spans sword to step on the mountain to mend the sky. I have not rendered great service. Why must I die before I have attained my desire?" Physical Summary ---------------- This guy has a very limited arsenal, he's strong... but his attacks are so linear that he can't effectively attack anyone except those who are centered directly in front of him. Wandering into the middle of a large battle with him would probably be catastrophic. Ci's Musou Attack the "DREADED FOE HAMMER" packs sheer power, one blow could send an enemy about 10 to 15 yards away! But those who are unfortunate enough to get in his path can easily counter him. Despite the fact that his musou is strong it's slow and also easily avoidable. Actually, he's perfect for newbies... I'd recommend him to anyone just starting out in this game. Weapon: Steel Tusks (Striking Hand) Life: 260 Attack: 97 Defense: 87 Reach: 4 Value: Attack Up +4 Counter: SIDE-THRUST Dash Attack: RUSHING SIDE-THRUST Charge Attack: ADVANCING SMITE Musou Attack: DREADED FOE HAMMER Special Combos & Juggles ------------------------ TORTISE TROMP: SQUARE, SQUARE, SQUARE, SQUARE. STINGING ANVIL: SQUARE, SQUARE, TRIANGLE. HAMMERING ERUPTION: SQUARE, SQUARE, SQUARE, TRIANGLE. TURTLE TREMOR: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. TURTLE THURST: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. DREADED HAMMER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. DREADED "FOE HAMMER" TECHNIQUES Of the STRIKING HAND ---------------------------------------------------- "SHELL PLOW" TECHNIQUE Of the STRIKING HAND: SQUARE, SQUARE, SQUARE, CIRCLE. MIGHTY "SHELL CRACK" TECHNIQUE Of the STRIKING HAND: SQUARE, TRIANGLE, pause a sec, CIRCLE. MIGHTY "SHELL STOMP" TECHNIQUE Of the STRIKING HAND: SQUARE, SQUARE, TRIANGLE, CIRCLE. "SPLITTING ANVIL" TECHNIQUE Of the STRIKING HAND: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. GAN NING: Style; (XINGBA) Born in: Linjiang in Bajun ??? Died on: ??? He was once a famous pirate known as "Bandit of the Colored Sails." He received recommendation by Lu Meng and so he served Sun Quan in the Wu Kingdom's navy, and was responsible for leading a suicide squad against Cao Cao. He took 100 Calvary troops and literally hacked through the enemy. Not a single man under his command died in that mission. Sun Quan, upon learning of Gan Ning's bravery, said, "Cao Cao may have Zhang Liao, but we have Gan Ning!" Gan Ning was one of the fiercest generals and was an Admiral during the Battle of Red Wall. Yet he was killed at Yi Ling by Shamoke, who shot an arrow in the back of his skull, while trying to flee. His corpse was found sitting under a tree being scavenged upon by crows. Physical Summary ---------------- Here's my favorite fighter from the Wu Kingdom. Gan Ning's got that ruthless appearance... red and black serpent tattoos, dread locks, shrewd demeanor etc (but corny dialouge). His style is identical to Huang Zhong's & Xiahou Yuan's, but his attributes put him ahead of the latter two. Ning's better than most fighters in a 1-on-1 match, due to his speed and strength; interrupting moves, out-gunning, overpowering, & countering. Gan's combos and chain-combos are fairly easy to link even after countering too. He's a well rounded character, I'd highly reccomend him to "Newbies" looking for a solid fighter. Title: Pirate, Bandit Of the Colored Sails, District Commander Weapon: Broad Sword Life: 240 Attack: 98 Defense: 88 Reach: 4 Value: Attack Up +4 Counter: SHORT BACK-HAND Dash Attack: RISING KNEE Charge Attack: DARK HORIZON Musou Attack: GLEAMING BARRAGE Special Combos & Juggles ------------------------ PARTING GRASS: SQUARE, SQUARE, SQUARE, SQUARE. PARTING MIST: COUNTER, SQUARE, SQUARE, SQUARE, SQUARE. DARK EMBRACE: SQUARE, SQUARE, TRIANGLE. WICKED EMBRACE: SQUARE, SQUARE, SQUARE, TRIANGLE. DEVIL'S EMBRACE: COUNTER, SQUARE, SQUARE, SQUARE, TRIANGLE. FLESH & BONE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. STEEL TEMPERANCE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. DARK TEMPERANCE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "GLEAMING BARRAGE" RIVER Of GRASS; RAZING TECHNIQUES ---------------------------------------------------- "WICKED END" RAZING TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "FADED BARRAGE" RAZING TECHNIQUE: DASH ATTACK, CIRCLE. ABSOLUTE "MOW-DOWN" RAZING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "WICKED-SABER" RAZING TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "WICKED EDGE" RAZING TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. LU XUN: Style; (BOYAN) Born in: ??? Died in: ??? One of Wu's greatest officers! Scholar and son-in-law of Sun Ce. He succeeded Lu Su after being appointed as the Commander-in-Chief out of the blue from Kan Ze's recommendation. East Wu was in danger of being overrun by Liu Bei's deep incursion into Wu territory (to avenge the deaths of Guan Yu & Zhang Fei). Veteran officers opposed the promotion of Boyan's rank to commander-in-chief, due to his scholarly background. Sun Quan went ahead with the appointment nonetheless. Lu's orders of holding and defending the important passes and castles and ceasing all attacks on the enemy has raised the eyebrows of many generals. They thought he was a coward, though misunderstood & could be in danger of insubordination among his officers, Lu Xun held steadfast to his strategy waiting for the approciate strategy to strike. The time to strike finally arrived when Liu Bei moved his army into the more shady woods during the summer. Ma Liang cautioned Liu Bei against Lu Xun's motive for his seemingly cowardly defensive stance could be waiting for this very moment whereby to make use of the hot summer heat to launch an counter offensive with fire. Unfortunately Liu Bei turned a deaf ear to Ma Liang's advise and was subsequently defeated! Lu Xun's pursuit of Liu Bei ended when he was lost and trapped inside the rock formation set up by Zhuge Liang ("Eight Fold" Maze: (Desist, Survive, Injure, Confound, Exhibit, Perish, Surprise, and Liberate)! After Liu Bei's death, Boyan was later appointed as the Prime Minister of Wu and honored the pact of alliance with Shu with reinforcements and attacks Wei. Physical Summary ---------------- Lu Xun along with Lady Sun and Kongming are all considered to be lightweights in the game. Actually I believe he's the strongest of the three. He also has many moves that stun enemies. There are quite a few characters that can't cover their rear... Lu Xun happens to be one of the weakest in this department. When your fighting in massive crowds, it's best to use hit and run tactics. On the positive side... Boyan is quite easy to use, his style of sword-play and even his phenomenal speed rivals Zhou Yu's. Lu Xun is the first character I played with, this is another cat I'd reccomend to players just starting out. Weapon: Twin Swords (Shuang Jian - Double Swords) (Swords-of-War) (Phantom Swords) Life: 200 Attack: 93 Defense: 97 Reach: 4 Value: Defense Up +4 Counter: TWIN BRIDGE-TECHNIQUE Dash Attack: FLOATING BRIDGE-TECHNIQUE Charge Attack: TWIRLING BLADES Musou Attack: WILD PHEASANTS Special Combos & Juggles ------------------------ TWIN FLOW: SQUARE, SQUARE, SQUARE, SQUARE. TWIN HEAVENS: SQUARE, SQUARE, TRIANGLE. SWEEPING SWALLOW: SQUARE, SQUARE, SQUARE, TRIANGLE. RAZOR TALONS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. FALLING SWALLOW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. WHEN DOVES CRY: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. WHITE TIGER TALON: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, pause a sec, repeat. BRIGHT TIGER TALON: SQUARE, TRIANGLE, pause a sec, SQUARE, TRIANGLE, pause a sec, repeat. "WILD-STYLE" SWORDS Of WAR -------------------------- WILD SEASONS: SQUARE, SQUARE, SQUARE, CIRCLE. DIRTY WILD-STYLE: DASH ATTACK, CIRCLE. DEADLY WILD-STYLE: SQUARE, TRIANGLE, pause a sec, CIRCLE. WILD "SHADOW" SKILL: SQUARE, SQUARE, TRIANGLE, CIRCLE. WILD SWALLOWS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. SUN SHANG XIANG: Style; (?) [LADY SUN] Born in: ??? Died in: ??? Sister of Sun Quan and third wife of Liu Bei. With a marriage proposal, she was initially used to get Liu Bei to Wu Kingdom to get killed but the plan was seen through by Zhuge Liang so the plan backfired instead. This led Zhou Yu to later change his plan to trap Liu Bei in Wu kingdom by building a luxurious palace for Liu Bei and Lady Sun to stay in the hope that the luxurious lifestyle would sap Liu Bei mind's into forgetting about Jingzhou as well as his men and ambition. It failed again and on the return trip to Jingzhou, Lady Sun and Liu was pursued by the Wu troops. With the help of Lady Sun reprimanding the pursuing generals, Liu Bei and her managed to make it back safety to Jingzhou. The plan did not stop there as later Lady Sun was tricked into going back to the Wu kingdom to meet her dying mother Madam Wu with Liu Bei's son Liu Chan. Halfway they were intercepted by Zhao Yun and Zhang Fei and both of them brought back Liu Chan and allowed Lady Sun to go back to Wu. The recovery of Liu Chan made the plan fell apart since the plan involves using Liu Bei's son Liu Chan as hostage in a bid to force Liu Bei to exchange for the return of his son with Jingzhou. From then onwards, Liu Bei and Lady Sun were seperated. When Liu Bei invaded East Wu with 750,000 troops to avenge his sworn brother Guan Yu's death, Sun Quan offered to return his sister along with Jingzhou as well as the surrendered officers to Liu Bei to make peace but was promptly rejected. Physical Summary ---------------- Lady Sun is a very quick fighter, but she's a light hitter and has a timid defense. Her short range of attacks aren't much help either. To compensate, she must use hit and run tactics. The plus side is she does have a few techniques to save her a$$... Sun happens to be one of the best at clearing enemy troops! Shang can easily work her way through hordes of lower level troops, but she needs a strategy when fighting a foe with superior strength! Title: Weapon: Steel Discs Life: 200 Attack: 94 Defense: 96 Reach: 2 Value: Life Up +10 Counter: SIDE-KICK Dash Attack: TWIN BRIDGE-TECHNIQUE Charge Attack: SUNFLOWER Musou Attack: SEAMLESS SPIRAL Special Combos & Juggles ------------------------ SINGING DISCS: SQUARE, SQUARE, SQUARE, SQUARE. WHISPERING WILLOWS: SQUARE, SQUARE, TRIANGLE. WITHERING WILLOW: SQUARE, SQUARE, SQUARE, TRIANGLE. WEEPING WILLOW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. WILLOW Of THE WISPS: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. KISS Of DEATH: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. SECRETS Of the SPIRAL --------------------- "LIGHTNING SPIRALS" SECRET SPIRAL TECHNIQUE: SQUARE, SQUARE, SQUARE, CIRCLE. "LIQUID SHADOW SKILL" LIQUID SPIRAL TECHNIQUE: DASH ATTACK, CIRCLE. "TIGER LILLY" LIQUID SPIRAL TECHNIQUE: SQUARE, TRIANGLE, pause a sec, CIRCLE. "LIQUID SKILL" LIQUID SPIRAL TECHNIQUE: SQUARE, SQUARE, TRIANGLE, CIRCLE. "TWIN FEARS" LIQUID SPIRAL TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. (D) ROGUES; Extra Characters ---------------------------- -COMMENTARY- This section consists of an array of miscellaneuos characters that played significant roles in the epic saga! However they are only playable in "FREE MODE!" Zhang Jiao: Style; (?) Born in: ??? Died in: ??? Jiao represented the people's frustration, under a unjust and cruel corrupted Han Dynasty. Rumored to have received the Book of Heaven, Jiao took up the study of magic & sorcery. After mastering the Mystic Arts, he founded his own religion... the Yellow Turban Bandits! He died of illness the same year. After several months of fighting, Cao Cao and Sun Jian quelled what was left of the rebellion. Physical Summary ---------------- Zhang Jiao isn't very strong, but he's quick. Relying on speed, he can do a great deal of damage with little interruption. Like "all" the warriors who use swords, his weakness is covering his back! Jiao is another good character for newbies to perfect their skill. Title: Heretic Weapon: Long Sword Life: 250 Attack: 125 Defense: 130 Reach: 5 Value: 0 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: FLAMING BACKHAND Musou Attack: BURNING HEAVEN Special Combos & Juggles ------------------------ MAD HERETIC: SQUARE, SQUARE, SQUARE, SQUARE. SOUL SHOCK: SQUARE, SQUARE, TRIANGLE. SWORD Of OMEN: SQUARE, SQUARE, SQUARE, TRIANGLE. HEAVEN'S SCORN: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. HEAVEN'S WILL: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. HEAVEN'S WRATH: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; ARTS Of HEAVENS --------------------------- ART Of HEAVEN: SQUARE, SQUARE, SQUARE, CIRCLE. CELESTIAL BLAZE: SQUARE, TRIANGLE, pause a sec, CIRCLE. HEAVEN'S ASSAULT: SQUARE, SQUARE, TRIANGLE, CIRCLE. HEAVEN'S REBELLION: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. YUAN SHAO: Style; (BENCHU) Born in: ??? AD Died in: 202 AD Was a member of one of the Han Dynasty's noble houses, and the ruler of north China. He was the Commander In Chief in League against Dong Zhuo. He suspected Sun Jian of stealing the Hereditary Seal and ordered Liu Biao to stop him. After Dong Zhuo's death, he went back home and attacked Gongsun Zan. Shao also housed Liu Bei after Lu Bu's previous betrayal to his guest. Towards the end his lack of ambition, and indecisive behavior (verging on INCOMPETENCE) cost him the battle at Guang Du, by Cao Cao! Yuan failed to listen to the advice of Tian Feng along with his strategists, Guo Jia and Cheng Yu. After he lost the battle, Shao became very sick... he made his son Yuan Shang successor, then he died soon after. Physical Summary ---------------- Shao is a good character to use for simply walking around and slashing enemies. He's quite strong, like Dong Zhuo & Zhang Jiao he starts with 8 personal guards. His attributes are virtually identical to Dong Zhuo's but Yuan is slightly weaker! Overall he's an excellent character for newbies to perfect their skill. Title: Warlord, Commander of the Allied Forces Weapon: Long Sword Life: 270 Attack: 125 Defense: 125 Reach: 5 Value: 0 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: FLAMING BACKHAND Musou Attack: DEATH'S BANE Special Combos & Juggles ------------------------ REBEL CLAW: SQUARE, SQUARE, SQUARE, SQUARE. CONQUERING AMBITION: SQUARE, SQUARE, TRIANGLE. METHODIC GLARE: SQUARE, SQUARE, SQUARE, TRIANGLE. ADVANCING DOOM: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. BURNING NOBLE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. REBELLIOUS CLAW: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; DEADLY "SHAO" STYLE ------------------------------- BANE: SQUARE, SQUARE, SQUARE, CIRCLE. DIVINE SEVERANCE: SQUARE, TRIANGLE, pause a sec, CIRCLE. MIGHTY "REBEL" ASSAULT: SQUARE, SQUARE, TRIANGLE, CIRCLE. REBELLIOUS ASSAULT: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. DONG ZHUO: Style; (ZHONGYING) Born in: ??? Died in: 192 The first "real villain" in the Epic. He helped to save the capital, Lo Yang, from destruction by the Yellow Turban Rebels. The "3" sworn brothers Liu Bei, Guan Yu and Zhang Fei saved his life during the heat of battle against the rebels, but when he learned that they were of commoner status he sneered down upon them. Later He Jin called upon him for aid against the "10" Eunuchs, but throughout history Dong Zhuo was truly know for bribing LU Fengxian (LU BU) with the famous Red Hare Horse. After taking the bribe Dong adopted Fengxian as his son, giving him rank as a general, and also making him his personal bodyguard. With LU BU by his side, his army was able to repel the attacks of Yuan Shao's Allied Forces. After Dong rose to high power, he became a tyrant, controlling the Emperor like a puppet. Mutilating civilians by toture and other perverse acts! Eventually having the Emperor himself dispatched and replacing him with his younger sibling! Abusing protocol; debaunching the imperial concubines, sleeping in the Emperors quarters! One day he led his troops to the city of Yang, located outside Luoyang. The villagers there were celebrating a spring thanksgiving fesitval, in honor of their local god. Dong Zhuo ordered the crowd surrounded and had all the men beheaded! He seized the women, goods and loaded them in carts, with the severed heads tied to the sides! When Zhongying's army returned to the capital he announced he'd returned from a great victory over some bandits! The heads were burned at the city gate and the women and valuables distributed freely among the army! On another occasion with all his officials present, several hundred enemy troops from the north voluntairily surrendred to him. Then and there Zhuo ordered his guards to mutilate them; some had their ears, limbs, and tongues lopped off! Others had there eyes gouged out, and were boiled in vats! Once he was almost assassinated by Cao Cao, but Cao failed and he fled fearing for his life. Later, he was forced to move the capital from Lo Yang to Chang An because Sun Jian, broke through the camps. In Chang An he ruled with extreme violence. In the end he was eventually assassinated by LU BU (over a woman)! His whole family-line was subsequently executed! Dong's head was severed and put on public display, commoners would walk by and hit it! It is said that there was so much "FAT" in his body that the guards lit a fire in his navel; as it burned... grease from the corpse ran over the ground. Physical Summary ---------------- One of the strongest Warriors in the game, he has a huge life meter and very strong defense! This combination makes his fat ass a serious contender. Because he's quite a strong character, his eight personal guards are also very formidable. Zhuo's primary attacks focus mainly on enemies directly in front of him... like all warriors who use a sword, his weak point is his rear! Title: Warlord, Prime Minister, (appointed himself as Honorary Father) Weapon: Long Sword (Sword of Seven Stars) Life: 280 Attack: 130 Defense: 130 Reach: 5 Value: 0 Counter: SWEEPING BACK-HAND Dash Attack: LOW RAIL STROKE Charge Attack: FLAMING BACKHAND Musou Attack: REIGN Of TERROR Special Combos & Juggles ------------------------ MID-SLUAGHTER: SQUARE, SQUARE, SQUARE, SQUARE. "MAME" FLAMING CUT THROAT: SQUARE, SQUARE, TRIANGLE. HIDDEN, BLADE Of TYRANNY: SQUARE, SQUARE, SQUARE, TRIANGLE. ENDLESS TORMENT: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. RISING SLAUGHTER: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. DIRTY, BLADE Of TYRANNY: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. LONG SWORD; "REIGN Of TERROR" TACTICS ------------------------------------- RABID FURY: SQUARE, SQUARE, SQUARE, CIRCLE. TREACHEROUS REIGN: SQUARE, TRIANGLE, pause a sec, CIRCLE. ENDLESS TOTURE: SQUARE, SQUARE, TRIANGLE, CIRCLE. DARK REIGN: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. LU BU: Style; (LU FENGXIAN) Born in: 156 AD Died in: 198 The strongest and most feared Warlord in the Three Kingdoms period, is arguably the undisputed martial champion of his time! He joined the "Evil" Prime Minister Dhong Zhuo, after being bribed for "Red Hare" (Chi Tu Ma). One of the greatest horses in Chinese History. A giant stallion of red color, supposedly able to gallop 250 miles a day, decorated with lavish silk, gold, and jewels. LU betrayed his adoptive father Ding Yuan, by killing him for the horse. Hours later, Ding Yuan's head lay in Dong Zhuo's camp, his adopted son having realigned himself with his former enemies. Although he was untrustworthy, LU BU possessed uncanny skills. When LU faced the Allied Forces at Hu Lao Gate, he fought a duel with Liu Bei, Guan Yu, & Zhang Fei at the same time, until he was finally forced to retreat due to fatigue! He fell in love with a beautiful maiden named Diao Chan who was promised to him. However, she was later Dong Zhuo's concubine. This made LU BU furious & jealous. Eventually LU BU killed Dong Zhuo too, so he could have Dong's mistress. Throughout out his life Fengxian participated in many battles, but in the end... LU BU's men betrayed him, by turning him over to Cao Cao, who inevitably had him executed by hanging. Afterwards LU's headed was put on public display. To this day LU BU's name is synonymous with treachery. Physical Summary ---------------- Personally I despised his character in the novel, but the game is entirely a different matter. LU BU is my all time favorite DW2 fighter! Why, because LU Fengxian has "NO EQUALS" on the battlefield! He can wade through enemy troops with the greatest of ease. His power is so immense that he doesn't even need a strategy, and the sheer intensity of his attacks can break even the best-defenses. As a matter of fact any attack ending with his Charge Attack "SCORCHING HEAVEN" can break anyones defense! Playing with him in Hard Mode is like using a regular character in Normal Mode, using him in Normal is like playing with any charcter on Easy, and playing with him on Easy Mode is mere childs play to say the least! He has the highest Life, Attack, & Defense, his halberd also has the longest reach! Even LU's archery skills are on par with Huang Zhong's, causing atleast twice the damage of anyone else. LU BU's Musou Attack "SUDDEN DEATH" is extremely lethal and is an excellent crowd clearer. Although it repels it can be modified to juggle, lastly it's also quite handy for dispatching mounted enemies! Another factor to take into consideration is LU's ability to feld enemies. The majority of his attacks have properties which repel opponents on a grand scale, any intial person hit can cause a huge chain reaction... knocking down bystanders. When using him I've literally knocked down atleast 15 to 20 opponents with a single stroke & also mowed through 5 prestigious generals (40 to 1 odds, on Hard Mode)!! I'm not exaggerating when I say that "NO ONE" is as strong as LU BU, the man is damned near invincible! Title: Warlord, General Weapon: Halberd, (Fangtian Huaji - Drawed Pole-Axe of Square Heaven) (Lunar Spear - Crescent Moon, Chinese Halberd) Life: 300 Attack: 160 Defense: 160 Reach: 10 Value: Attack Up +8 Horse: (Red Hare) Counter: OVER-HEAD SKULL CRACK Dash Attack: RIPPING SPIRAL Charge Attack: SCORCHING HEAVEN Musou Attack: SUDDEN DEATH Special Combos & Juggles ------------------------ BITING STEEL: SQUARE, SQUARE, SQUARE, SQUARE. SCORCHING STEEL: SQUARE, SQUARE, TRIANGLE. HIDDEN SCORPION: SQUARE, SQUARE, SQUARE, TRIANGLE. DRIPPING SCORPION: SQUARE, TRIANGLE, TRIANGLE. "SHOWER Of TREACHERY" VANQUISHING SKY HALBERD: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, SQUARE. "LOOMING DOOM" DRIVING POLE-AXE TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, TRIANGLE. "PENDING DOOM" DRIVING POLE-AXE TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, TRIANGLE. "CERTAIN DOOM" DRIVING POLE-AXE TECHNIQUE: SQUARE, TRIANGLE, pause a sec, SQUARE, TRIANGLE, pause a sec, repeat. "SUDDEN DEATH" LIGHTNING ROD TECHNIQUES --------------------------------------- "HOLLOW END" POLE-AXE Of SQUARE HEAVEN: SQUARE, SQUARE, SQUARE, CIRCLE. "GOD-HAND" MIGHTY POLE-AXE Of SQUARE HEAVEN: SQUARE, TRIANGLE, pause a sec, CIRCLE. "MAGNIFICENT END" DRAWED POLE-AXE Of SQUARE HEAVEN: SQUARE, SQUARE, TRIANGLE, CIRCLE. "FINAL ONSLAUGHT" SUPREME POLE-AXE Of SQUARE HEAVEN: SQUARE, TRIANGLE, pause a sec, SQUARE, SQUARE, SQUARE, CIRCLE. TIP: When using his Musou Attack "SUDDEN DEATH" it's best to juggle your opponent first by pressing SQUARE, TRIANGLE. This will open the enemy up for numerous strikes, as opposed to using his Musou without juggling... which will simply repel your desired target out of striking range! Also his "Hidden Scorpion" does extensive damage, this is one of the best moves to use when fighting a strong warrior! 1-on-1 against LU BU ++++++++++++++++++++ TIP: Here's a few tips on how to fight against LU BU 1-on-1! There is no one... I reiderate... "NO" one, stronger than LU BU! In order to succesfully beat him you must out-manuver and out-smart, by relying on sheer skill! The "BEST" characters to use are the ones with juggling Musou's. Those that don't use jugglers are in for a harder time! On the OFFENSIVE ---------------- NOTE: While in the face-off position ALWAYS hold the guard button! I love to fight LU BU at close quarters. Watch his movement, if you see him preparing to attack, then try either of the following: 1) Attack him first! LU BU's easy to out gun... to the trained eye! Initiate a Chain Combo, preferablly one that ends in a Charge Attack or Musou Attack! 2) Or you can simply intiate a Musou Attack! If you're using a character who uses a NORMAL/STANDARD or REPELING Musou Attack then try juggling him first (SQUARE, TRIANGLE)! SEE I. The ARTS Of WAR; (E) MUSOU ATTACKS, for more details. "NEVER EVER"... use a Standard or Repelling Musou with out modifying either first, or LU BU will more than likely counter your Musou Attack with his own! You can "ONLY" try either Musou Attack immediately after he's already used his own Musou Attack, but I still wouldn't reccomend it! In the event LU BU's preping up for a Charge Attack try either of the following methods: 1) Jump above (&) or over (NOT AWAY from) him, once you've jumped his "Scorching Heaven," he will be wide open! After you descend, attack... get in as many hits as possible! Whatever offensive method you decide; combo, musou, whatever. NOTE: His "BITING STEEL" (SQUARE, SQUARE, SQUARE, SQUARE), a move he uses quite often, can be jumped over "literally!" The arc at which he swings his weapon does not cover or extend over-head leaving him wide open! Technically speaking this move also ends the same as his Charge Attack; "SCORCHING HEAVEN." The final move results in a 360 degree back-hand stroke... the only difference is the latter is slower but much stronger! Since the final move of LU BU's "BITING STEEL" technique is technically the same as his "SCORCHING HEAVEN," you can also jump up (&) or over it in the same fashion! 2) Initiate an barrge of attacks... try to get in as much damage as you can! If possible try to end your combo with a Musou Attack, unless your characters Musou is a Standard or Repelling Musou! If you're using a character that uses either Musou Attacks... then initiate a juggling combo first! 3) There a 3 techniques in paticular that will help you out depending upon your circumnstances: A. SQUARE, SQUARE, SQUARE, TRIANGLE. This is the strongest Charge Attack! When LU BU's to much to handle use it to put some distance between the 2 of you! B. SQUARE, SQUARE, TRIANGLE, CIRCLE. This will render him helpless in any event. It is possible to end it with the TRIANGLE, in which case you can use simply finish with your Musou Attack or you can use arrows instead! C. When you've built up some speed and you're headed directly at him, then use your Dash Attack. This is a tad bit complicated... so I'll try to be specific! "All" characters have a Dash Attack, yet there are a select few who can use it as prerequisite to achieve a Musou Attack! Those who can, have "2" options: I. Follow your Dash Attack up with a Musou Attack! Which is best used after you've had the opportunity to repel him a good distance, the "SQUARE, SQUARE, SQUARE, TRIANGLE" combo is the best method for repelling a character. II. In the event that his defenses are up, use your Dash Attack to momentairly break his defense, then follow it up with a Musou Attack! Those characters who can't use their Dash Attack to follow up with a Musou Attack are stuck with the second option! 4. At a distance you have the upper hand, you can wait until he's atleast at good distance away or relatively close (NOT too close), whatever makes you comfortable! Then light his ASS up with a string of Arrows! Charge "1" to make him dizzy (and do whatever), or let loose a Musou Attack (of arrows) while he's dizzy or even when he's not dizzy! On the DEFENSIVE ---------------- LU BU without question is prone to releasing a flurry of attacks... without any tactics involved! You can exploit his attacks to your own means! When he's simply swinging, try one or all of the following: 1) Counter him (try and catch him on his 1st swing), he's by far one of the easiset characters to counter because he's so predictable! He may be fast but he's not that resourcefull! If by chance you're using a character who can follow through after performing a counter, then by all means do so. Try to end your combo with a Musou Attack! 2) As a matter of fact some characters are much faster than LU BU, if you see him gearing up to strike, simply out gun him with a Chain Combo, Musou Attack, or Chain Combo that ends with a Charge or Musou! 3) When push comes to shove and all your energy & power is spent, rely on counters and evasive manuevers! If you feel you need to make an immediate retreat... then do so! If you need to go and he's bearing down on you... then face him! Wait for him to strike then counter (then leave)! REMEMBER YOU CAN ALWAYS COUNTER! TIP: The "KEY" is to wear him down, get him to exhaust all his life! If you constantly knock him down he will more than likely keep replenishing his energy! This will take quite a while, but that's half the FUN! FINAL NOTE: If you want to eliminate him quickly, then get inside his defenses and perform chain combos (W