******************* FATAL FRAME 2 CRIMSON BUTTERFLY STRATEGY GUIDE (PS2 VERSION) ******************* Version 1.00 --Spirit List is 100% complete. --Not all costumes have been unlocked. By Chozo Abigaba hogwoodj@yahoo.com Please feel free to e-mail with corrections or questions. Copyright December 2003 NOTE: This walkthrough was written for the PLAYSTATION 2 version of Fatal Frame 2. Thanks to Anjuaria (www.anjuaria.com) for her invaluable help. Thanks also to Ryu Wong and David Ming for helping me fill out the Spirit List. CONTENTS: *********************************** I. INTRODUCTORY REMARKS II. THE CAMERA OBSCURA A. CONTROLS B. FINDER MODE C. FILM D. SHUTTER MOMENTS & BONUSES E. UPGRADING YOUR CAMERA 1. BASIC FUNCTIONS 2. POWER-UP LENSES 3. CAMERA EQUIPMENT III. GHOSTS IV. GENERAL TIPS & STRATEGY V. WALKTHROUGH A. CHAPTER ONE: THE LOST VILLAGE B. CHAPTER TWO: TWIN SHRINE MAIDENS C. CHAPTER THREE: THE REPENTANCE D. CHAPTER FOUR: FORBIDDEN RITUAL E. CHAPTER FIVE: THE SACRIFICE F. CHAPTER SIX: THE REMAINING G. CHAPTER SEVEN: SAE H. CHAPTER EIGHT: HALF MOON I. FINAL CHAPTER: CRIMSON BUTTERFLY J. CHAPTER ZERO: HELLISH ABYSS VI. BONUS STUFF A. GALLERY B. STORY MODE EXTRAS C. MISSION MODE D. COMPLETION AWARDS VII. SPIRIT LIST *********************************** ************************* I. INTRODUCTORY REMARKS ************************* --OVERVIEW Fatal Frame 2: Crimson Butterfly (FF2 hereafter) is Tecmo's latest survival-horror masterpiece. This game combines an intriguing storyline, terrifying setting, and rich battle system to make for a truly scary game experience. The eerie music and sound effects complement the haunting visuals perfectly. In short, FF2 is an engrossing, frightening, and fun game that should hold a proud place among other games of the survival-horror genre and stands as a very nice successor its predecessor, Fatal Frame. In FF2, you will control Mio and (to a much lesser extent) her twin sister Mayu as they become trapped in a haunted village and try to find their way out. This "Lost Village", properly named All God's Village, was once the home of a horrible appeasement ritual designed to placate an evil chthonian deity that dwells deep beneath the ground. In order to prevent earthquakes and other signs of the gods' disfavor, a ceremony called the Crimson Sacrifice was used. One day long ago, this ritual went horribly wrong and the entire population of the village was wiped out. Now the desolate village is haunted by the ghosts of its citizens and persists in an eternal darkness; any who dare venture into it are trapped, their souls adding to the panoply of undead that endlessly stalk the dusty streets... It's a place of evil and horror. This is where Mio and Mayu find themselves when the game begins. Your sole defense against the ghosts is the Camera Obscura, a supernatural invention that can, to quote the inventor, 'take pictures of impossible things'. By taking pictures of ghosts you will be able to seal them away, which not only protects you from their baneful touch but can also reveal clues to the history of the village. Unraveling the mystery of what caused the village to become a haunted derelict and revealing the true nature of the Crimson Sacrifice ritual is a main part of the plot in FF2. --COMPARISONS TO FATAL FRAME 1 (FF1) If you have played the first Fatal Frame you will find a lot of familiar similarities in FF2, but there are also very important differences. If you haven't played Fatal Frame, this section will be of little or no interest to you. First, FF2 is much bigger. All God's Village is full of places to visit...none of them pleasant. The four main buildings are the homes of the village's four most influential families: Osaka, Kiryu, Tachibana, and Kurosawa. The Kurosawa Mansion alone is almost as big as Himuro Mansion from the first game. In addition to these four houses there are several ancillary locations: a temple, a cemetery, etc. There are lot more open spaces in FF2 than in FF1, which is nice, but inside the houses are plenty of cramped, claustrophobic rooms that you will have the pleasure of battling ghosts in. The stories of the two games are very similar: a habitation built on top of a portal to hell, an appeasement ritual of sacrifice that went horribly wrong, etc. In both games you control a young and intrepid girl who must face terrible evil spirits that would reduce most people to a helpless panic. In both games the main character is motivated by a desire to rescue a sibling that has been possessed by ghosts. If you liked the story of FF1 and wanted more, this is a good thing. FF2 is a true sequel in this regard. One of the core spirits in FF2 is a young girl named Sae; this girl is the twin sister of Yae, the grandmother of Miku in FF1; this relationship provides a strong link of continuity between the two games. FF2 is more densely packed with ghosts than FF1. You will encounter vanishing ghosts all over the place. And unlike FF1, you are often faced with multiple attacking ghosts in FF2; about half of the battles in FF2 involve more than one ghost. There are differences in the way the camera works between the two games. In FF1, the Bonus Functions that you could combine with your camera, such as the Slow Function and See Function, were severely limited due to the fact that you had to supply a Spirit Stone every time you wanted to use them, and there were not a lot of these stones to be found in the game. In FF2 the camera is much improved by the Power-Up Lens system. These Lenses have the same effect as the Bonus Functions in FF1, but using them is much easier. The only regrettable change in camera operation is the absence of a 'turn-around' button; in FF1 you could press the Triangle Button while looking through the Finder to do a quick 180, but in FF2 this button is used for another purpose. But overall, using the camera is more flexible and fun than in the first game. The best improvement made in FF2 is in the quality and variety of the puzzles. FF1 had some drearily repetitive puzzles, particularly the sliding-tile locks that were found on several doors. FF2 does a good job of providing you with a nice array of DIFFERENT puzzles that are more fun than in the first game. FF2 also has more secrets than FF1. There are many side quests that you can undertake to obtain powerful camera upgrades and other things, which makes the gameplay less linear and predictable. Overall I would say that FF2, while basically rehashing the formula of its predecessor, is a definite improvement, with better graphics, puzzles, and camera control. If you liked FF1 you will probably LOVE FF2. I sure did. ************************ II. THE CAMERA OBSCURA ************************ The Camera Obscura is your sole weapon and main tool in FF2. You will use the Camera to battle ghosts and to reveal hidden clues. At first the Camera is fairly weak, but as you progress through the game you will be able to obtain special Lenses and other Equipment that will make the Camera much stronger. Most of the Camera's functions can also be upgraded by spending Spirit Points, which I will detail later on in this section. A. CONTROLS *********** --CIRCLE BUTTON: This switches you in and out of Finder Mode, which gives you a first-person perspective through the viewfinder of the Camera. You must be in Finder Mode to use the Camera. --L STICK: Aim. You can switch the up/down axis for aiming from the Options Menu. --R STICK: Move. You can move while you are aiming. It's crucial during battles for you to be able to move and take pictures at the same time. --X BUTTON: Take a picture. Same as the R1 Button. --SQUARE BUTTON: Accelerate aim. Press this while moving the L Stick to quickly change your aim. You will probably end up using this all the time. --TRIANGLE BUTTON: Use Power-Up Lens. Obviously, you can only use this if you have a Power-Up Lens equipped, and if you have enough Spirit Power to discharge the Lens (see Power-Up Lenses, below). --R1 BUTTON: Take a picture. Same as the X Button. --L1 BUTTON: Switch Lens. You can only use this button after you have obtained an item for your Camera (the Switch Function) that allows you to equip multiple Lenses. --R2 & L2 BUTTONS: Zoom in and out with the Zoom Function. You will only get the Zoom Function after you have completed the game. B. FINDER MODE ************** When you are in Finder Mode, there are number of indicators that appear on the screen. This section provides a breakdown of what it all means. --CAPTURE CIRCLE: This is the big circle in the middle of the screen. This circle lights up when you have a ghost in your sights. If you are facing an attacking ghost, the circle will be red. If you are facing a hidden or otherwise benign ghost, the circle will turn blue. In either case, if the circle isn't lit up, your shot will not be effective. You can expand the radius of this circle by purchasing upgrades. --SPIRIT WAVE GUAGE: This is the ring of kanji around the Capture Circle. When you are battling with a ghost, this gauge will progressively light up as you aim. This process is accompanied by a characteristic buzzing sound. It basically indicates how much damage your shot will inflict, although many other factors such as the type of film you are using and the timing of your shot will also affect damage. When the Spirit Wave Gauge turns bright red, you can take a Zero Shot (see Shutter Moments below). --LOCK CIRCLE: This is a smaller, faint circle within the Capture Circle. It marks the center of a ghost and provides the target at which you should aim. If the Lock Circle is not within the Capture Circle when you take your shot, it will have no effect. The closer you can align the Lock Circle with the crosshair at the center of the screen, the more effective your shot will be. --HP GUAGE: The amber meter in the upper left corner shows how many HP the ghost you are battling has. You must have the Measure Function equipped to see this meter. --FILAMENT: The Filament is in the top center of the screen, and it glows in reaction to nearby ghosts. The intensity of the glow increases if you are facing the ghost, which is useful for tracking ghosts that are hidden behind walls or other obstacles. The glow also intensifies in reaction to the ghost's proximity. A red glow indicates an attacking ghost, and a blue glow indicates a benign ghost. --FATAL FRAME INDICATOR: If you have the Instant Function equipped, then a red light underneath the Filament will flash when a Fatal Frame moment occurs. If you have the Alarm Function equipped, then the indicator will chime in addition to flashing. --FILM COUNTER: In the upper right corner is a display showing what type of film you have loaded and how many shots you have remaining. The row of dots underneath this display shows the reloading time after you have taken a shot. --HEALTH METER: The vertical blue meter in the lower right corner shows Mio's remaining health. --POWER-UP LENS: The currently equipped Power-Up Lens will be displayed in the lower left corner. If you can equip multiple lenses (with the Switch Function), your alternate lenses will be displayed above the one currently active. If you have multiple Lenses equipped, you can switch them with the L1 Button. --SPIRIT POWER STOCK METER: Whenever you attack a ghost, the damage you inflict is absorbed by your camera. The amount of damage absorbed is indicated by this meter, which is in the lower left corner. When the meter is full, your stocked Spirit Power will increase by one. --SPIRIT POWER: The number of units of Spirit Power that you have absorbed is displayed in the lower left corner as a row of glowing dots. At first, you can only stock one unit of Spirit Power, but by purchasing upgrades you can increase this amount to four units. Spirit Power is used to activate the Power-Up Lenses. C. FILM ******* There are several types of film that you can load into your Camera Obscura. The type of film that you have loaded determines the base damage that your shots will inflict. The different films also vary in their loading times. The weakest type, Type-07 Film, is always available in unlimited quantity, so you will never be completely out of film. The other types of film, however, are limited and you must find boxes of them to replenish your supply. The strongest films are rare, so conserve them for the toughest battles. --TYPE-07 FILM: The weakest film. Slow loading time. You never run out of this kind of film. --TYPE-14 FILM: Weak film. Slow loading time. Fairly common film; you will find boxes of this all over the place. --TYPE-61 FILM: Good film. Fast loading time. Uncommon to find early in the game, but still not all that rare. --TYPE-90 FILM: Strong film. Fast loading time. Rare film that you won't find very much of. --TYPE-ZERO FILM: Strongest film. Very slow loading time. This film is very rare; you will only find a few shots worth of this film during the game. Save it for the final boss. D. SHUTTER MOMENTS & BONUSES **************************** When you are fighting ghosts, there are several factors that can influence your damage and your score. Naturally, the more damage you inflict, the higher your score will be. After you have taken a picture, the ghost HP Meter in the upper left will display the damage inflicted. Immediately after that, your score and any bonuses you have earned will also be displayed in blue in the upper left corner. Most of these bonuses can stack together; this is the key to earning a very high score. In this section I provide a list of the various bonuses you can get, and what you must do to get them. --ZERO SHOT: This is the most fundamental bonus that you can get. To get this bonus, you must hit the ghost during a "shutter moment", which occurs when the ghost is attacking you or is otherwise particularly vulnerable. Identifying a Shutter Moment is easy: your Spirit Wave Gauge will turn bright red, and your camera will zoom in a little bit. Also, the buzzing sound your camera makes when you are charging a shot will become louder and higher in pitch. If you take a picture during this brief moment, you will earn the Zero Shot, which will basically inflict double damage and will also stun the ghost and push it away from you. Hitting ghosts with a Zero Shot is your primary strategy during battles; normal shots are quite weak and are practically a waste of film. --FATAL FRAME: During a Shutter Moment, there will be a split second within that time when the ghost becomes even MORE vulnerable. This tiny moment is called a 'Fatal Frame', and you can earn a big damage bonus my making your shot at this time. You can only detect a Fatal Frame moment if you have the Instant Function or Alarm Function equipped on your camera. The Instant Function will cause a red light underneath the Filament to blink when a Fatal Frame occurs. The Alarm Function will add a chiming sound to the blinking light. If you take a picture during a Fatal Frame, the ghost will be severely damaged and knocked back, just like during a Zero Shot. The main difference with a Fatal Frame, however, is that the ghost will REMAIN VULNERABLE, and you will be able to make an immediate follow-up shot for another Fatal Frame! (See Combo Shot below.) --COMBO x2, x3: When you have hit a ghost with a Fatal Frame, the ghost will be badly damaged and knocked back. Furthermore, the ghost will still be vulnerable, and you can immediately follow up your shot with another one, assuming that you haven't knocked the ghost back through a wall or other obstacle. This is called a Combo Shot. Combo Shots are worth a lot of points, especially if you use the Blast Lens or Zero Lens to augment them. --SPECIAL SHOT: If you hit with the Zero Lens or the Blast Lens, you will get the Special Shot bonus for causing extra damage. --CORE SHOT: A Core Shot is very accurate. If you can line up the Lock Circle precisely with the crosshair in the middle of the screen when you take your shot, you will earn this bonus. --CLOSE SHOT: This bonus is granted when the ghost is very close to you when you take your shot. --JUST KILL: If your shot inflicts damage that is barely in excess of the ghost's current HP, you will gain this bonus for 'just (barely) killing' the ghost. --DOUBLE SHOT/DOUBLE KILL, TRIPLE SHOT/TRIPLE KILL, etc.: You often find yourself battling multiple ghosts in FF2. If you can hit or kill more than one ghost in one shot, you will get a bonus on your score for that shot. E. UPGRADING YOUR CAMERA ************************ When you first obtain the Camera Obscura, it is fairly weak. As you play through the game, you will find lots of opportunities to make the Camera stronger. There are three main ways in which you can improve the camera: 1) Purchasing upgrades with Spirit Points, 2) Adding Power-Up Lenses, and 3) Adding extra Equipment. 1. BASIC FUNCTIONS There are three basic parameters that determine the power of your Camera: Range, Accumulation, and Sensitivity. Each of these aspects can be improved from Level 0, the starting level, up to Level 3, the maximum. In order to raise these levels two things are required: Spirit Orbs and Spirit Points. Spirit Orbs are items that you will find hidden throughout the game; sometimes they are left behind when you defeat a ghost. Spirit Points are earned every time you photograph a ghost. If you look at the Upgrade screen in the Camera menu, you will see a grid corresponding to the three Basic Functions and the three levels of improvement you can make. To raise the level, you must insert a Spirit Orb in the slot for the level and function you want to improve. The inert Spirit Orb will be inserted into the grid. Then, to activate the upgrade, you must spend the listed amount of Spirit Points. When you do this, the Spirit Orb will light up and the upgrade is complete. Even if you have thousands of Spirit Points, you can't upgrade the Camera unless you have Spirit Orbs to insert into the grid; similarly, inserted Spirit Orbs have no effect unless you spend Spirit Points to activate them. The effects and costs of improving your Basic Functions are listed below: --RANGE: Upgrading your Range will increase the size of the Capture Circle. LEVEL 1: 6000 Points LEVEL 2: 20000 Points LEVEL 3: 30000 Points --ACCUMULATION: This parameter determines how much Spirit Power your camera can hold. Spirit Power is used to activate Power-Up Lenses. At Level 0 your Camera can hold 1 unit of Spirit Power. With each upgrade, this amount is increased by one, up to a maximum of 4 units at Level 3. LEVEL 1: 4000 Points LEVEL 2: 10000 Points LEVEL 3: 21000 Points --SENSITIVITY: This parameter affects the distance at which your Camera will be able to detect ghosts, and also affects the basic exorcismal power of your Camera. As you increase the level of your Sensitivity you will be able to take photographs of ghosts that are farther away, and your shots will do more damage. LEVEL 1: 7000 Points LEVEL 2: 24000 Points LEVEL 3: 38000 Points 2. POWER-UP LENSES There are nine different Power-Up Lenses that you can add to your Camera. At first, you can only equip one Lens at a time, but after you find the Switch Function you can increase this to three Lenses. (Switch between Lenses in Finder Mode with the L1 Button.) In order to use a Lens, you must have Spirit Power accumulated in your Camera; Spirit Power is absorbed every time you take a picture of a ghost that causes damage. The amount of Spirit Power used depends on the Lens. If you have enough Spirit Power, you use the equipped by pressing the Triangle Button. One nice thing about the Lens system is that if you miss with your shot, your Spirit Power will not be wasted. Some ghosts, however, can resist the effects of a Power-Up Lens, in which case the Spirit Points are lost. Each Lens can be upgraded just like the Basic Functions can. They start out at Level 0 and can be improved up to Level 3. Making these upgrades requires Spirit Orbs and Spirit Points, exactly like the Basic Functions. Improving the Lenses will make them stronger, but won't affect the amount of Spirit Power that they use. --SLOW LENS: Uses 1 unit of Spirit Power. When you hit with this Lens, the ghost will turn purple and it's movement will be slowed down by about half for a little while. This makes scoring a Zero Shot or Fatal Frame a lot easier, because Shutter Chances will be longer. Upgrading this Lens increases the duration that the effect lasts. You find this Lens in the Osaka house at the beginning of Chapter Two. LEVEL 1: 8000 Points LEVEL 2: 17000 Points LEVEL 3: 28000 Points --STUN LENS: Uses 2 units of Spirit Power. When you hit with this Lens, the ghost will sometimes freeze in place, unable to move; it will turn green when this happens. Upgrading this Lens increases the effect's duration. During Chapter Two, you will find this Lens in the Kiryu House, 2F Sliding Screen Room. LEVEL 1: 8000 Points LEVEL 2: 19000 Points LEVEL 3: 30000 Points --SEE LENS: Uses 1 unit of Spirit Power. This Lens makes the spirit easier to see, so that a ghost who likes to turn invisible or flicker out of sight is easier to find. When you raise the level of this Lens, its duration is extended; furthermore, a directional mark will appear around the Capture Circle to show you where to turn to find the ghost. LEVEL 1: 8000 Points LEVEL 2: 18000 Points LEVEL 3: 29000 Points --TRACK LENS: Uses 2 units of Spirit Power. When you activate this Lens, the viewfinder will automatically follow the ghost that you are fighting. This is a much nicer effect than the See Lens, but it costs more Spirit Points. Upgrading the level will make the duration of the Tracking effect last longer. You will obtain this Lens when you clear the game in Easy or Normal Mode. LEVEL 1: 30000 Points LEVEL 2: 44000 Points LEVEL 3: 55000 Points --STOP LENS: Uses 3 units of Spirit Power. This lens is a stronger version of the Stun Lens. When you hit a ghost with it, it will be completely frozen in place. Upgrading this lens will increase the duration of the effect. You will receive this lens when you complete the game in Hard Mode. LEVEL 1: 35000 Points LEVEL 2: 50000 Points LEVEL 3: 65000 Points --BLAST LENS: Uses 2 units of Spirit Power. This Lens increases the power of your Camera, allowing you to inflict extra damage. When you hit with this Lens the ghost will be knocked back (as during a Zero Shot) even if it is not during a Shutter Chance. When you raise the level of this Lens the damage bonus that it gives you is increased. Also, upgrading to Level 1 or higher will cause the ghost to be blasted back in slow motion (Slow Blast Back). LEVEL 1: 10000 Points LEVEL 2: 20000 Points LEVEL 3: 30000 Points --ZERO LENS: Uses 3 units of Spirit Power. It allows you to take shots that cause a lot of damage. This shot will also knock the ghost back, even if you don't use it during a Shutter Chance. It's stronger than the Blast Lens, but on the other hand you must accumulate more Spirit Power to use it. Upgrading this Lens will increase the damage bonus. You'll find the Zero Lens in the Tachibana House during Chapter 7. LEVEL 1: 12000 Points LEVEL 2: 25000 Points LEVEL 3: 34000 Points --CRUSH LENS: Uses 4 units of Spirit Power. This mother of all Lenses will destroy most ghosts in one shot if you use it during a Shutter Moment. If you don't use it during a Shutter Moment, it won't work as well. Upgrade the level of this lens to increase its exorcismal potency. When the lens reaches Level 3, it will be effective during any shot, not just a Shutter Moment (but using this Lens during a Shutter Moment will always work best). You will receive this lens after beating the game in Hard Mode. LEVEL 1: 45000 Points LEVEL 2: 70000 Points LEVEL 3: 90000 Points --SERIAL LENS: Uses 1 unit of Spirit Power. This Lens is especially designed for use when it's NOT a Shutter Moment. For ghosts that are only vulnerable during a Shutter Moment, like Woman in Box, this lens is pretty much useless. For other ghosts, like Mr. Kurosawa, this lens is very effective. It boosts damage, like the Blast, Zero & Crush Lenses, but since it only requires 1 unit of Spirit Power, you can use it in rapid-fire succession to really dish out some pain. For instance, if you have 4 units charged, you can hit a ghost with Lens 4 times in a row, without waiting for it to 'Blast Back'. You will receive this Lens after you have found 100% of the ghosts on your Spirit List. LEVEL 1: 45000 Points LEVEL 2: 70000 Points LEVEL 3: 90000 Points 3. CAMERA EQUIPMENT There are eight different pieces of Equipment you can add to the Camera. Unlike the Lenses, the Equipment is automatically added to your camera and is always active. Camera Equipment cannot be upgraded with Spirit Points. You will find some of the Equipment as you play through FF2, while other Equipment has to be unlocked by completing the game. --INSTANT: This enables a red light underneath the Filament that flashes during a Fatal Frame moment. You will find this during Chapter Three in the Kurosawa Mansion, 1F Antechamber. --EVADE: When you have this equipped you can escape from a ghost that is about to grab you by using the flash on your Camera. If you hit the X Button at the right moment when you are attacked you can escape without taking any damage. During Chapter Four you will find this item in an alcove in Kurosawa Mansion, 1F Courtyard. --SAVE: This piece of equipment allows you to absorb a lot more Spirit Power when you take a damaging picture of a ghost. You will get this after battling the three ghost children in Osaka House during Chapter 8. --SENSE: This allows your filament to react to ghosts that were previously invisible. You will be able to find more ghosts this way. You get this after you have beaten the game in Easy or Normal Mode. --MEASURE: This enables the HP Meter in Finder Mode. Without it, you can't tell how many HP the attacking ghosts have. Find this in the Osaka house at the beginning of Chapter Two. --SWITCH: If you have this, you can equip up to three Power-Up Lenses at one time. You can then switch Lenses during battle by pressing the L1 Button. Found in the Kiryu House, 1F Hanging Doll Room, during Chapter Six. --ALARM: Your Camera will make a chiming sound during a Fatal Frame moment. This equipment works in conjunction with your Instant Function. You'll find this during Chapter Five in the Back Room of Osaka House. --ZOOM: With this equipped you can zoom in with the L2 Button and zoom put with the R2 Button. You get this after you have beaten the game in Easy or Normal Mode. ************* III. GHOSTS ************* This section describes the various kinds of ghost encounters that occur in FF2 and provides strategies for coping with ghost battles. In FF2 you will encounter many different types of ghosts. They can be grouped into three general types: Hidden Ghosts, Vanishing Ghosts, and Attacking Ghosts. All the ghosts that you can capture in FF2 will be pointed out in the walkthrough. Some Hidden and Vanishing Ghosts will only appear if you have completed the game once and obtained the Sense Function; this means that it's impossible to capture all the ghosts in your first time through the game. You can also look at the Spirit List at the end of this file to monitor your progress in capturing the ghosts. --HIDDEN GHOSTS: These ghosts are stationary and can be quite hard to find. You will know a Hidden Ghost is near by a blue glow from your Filament. Usually this type of ghost is completely invisible, or only discernable as a faint shimmer. Even in Finder Mode the ghost will not be visible, and you must use the Filament to home in on the ghost's location. When you have successfully targeted the ghost your Capture Circle will glow blue. When you take a picture, the ghost will appear in the photograph. Though they are hard to find, these ghosts won't vanish if you can't locate them right away. Hidden Ghosts are always worth 1000 Spirit Points. Each Hidden Ghost that you capture counts as a separate entry in your Spirit List. --VANISHING GHOSTS: These ghosts can be very hard to capture, because they only appear for a short time and then are gone forever. You must have quick reflexes to capture a Vanishing Ghost. Each appearance is triggered by you, either by moving into a certain area or by picking up an item; these triggers are specific to each chapter, so if you don't set off the trigger then you probably won't be able to go back and do it later. When the ghost appears, your Filament will glow blue, the screen will become obscured with a static haze, and you will hear a heartbeat. This is the time to quickly switch to Finder Mode and take a picture of the ghost before it disappears! Unfortunately, if you don't get a shot of the ghost before it vanishes, you will never get another chance in that game. Ever. So if you really want to capture every ghost in the game, you must be prepared to quit and restore your game if you miss a Vanishing Ghost and want to try again. I will point out each Vanishing Ghost appearance in the walkthrough. The amount of Points you get for capturing these ghosts is highly variable, and depends both on the particular ghost and how quickly and precisely you shoot it. Each separate Vanishing Ghost appearance counts as a distinct entry in your Spirit List. --ATTACKING GHOSTS: Attacking ghosts are your main obstacles in FF2. Each type of ghost has its own pattern of attack, and you must understand these patterns in order to battle effectively. You'll know an attacking ghost is near because your filament will glow red, and the music will usually change to a more dramatic mode. Some of these encounters are pre-set and you must defeat the ghost or ghosts in order to advance in the game. Other encounters occur randomly as you are exploring; these battles are optional and you can escape the ghost by running away. When a random ghost battle occurs, it will be with one of the following types of ghost: Man in Dark/Woman in Dark, Villagers (Seeker, Pole Bearer and Sickle Bearer), Broken Neck Woman, Veiled Priests, or Limbo Man/Limbo Woman. Random encounters can be very dangerous, so if you are low on health or film it is always best to run and save your resources for the unavoidable encounters. On the other hand, battling random ghosts is a great way to earn extra Spirit Points for upgrading your camera, so you must decide whether or not you want to pursue these encounters depending on how confident you are in your capturing skills. I will give strategies for fighting each type of ghost in the walkthrough. Each type of ghost counts as a separate entry in the Spirit List. ***************************** IV. GENERAL TIPS & STRATEGY ***************************** Before you start playing FF2, I recommend that you visit the Options Menu from the Title Screen. This menu is only available from the Title Screen, so if you want to change the options during the game you'll have to find a save point and quit. You will probably want to change the controller settings to 3D MODE. In 2D Mode, the default, you move Mio by pressing in the direction you want her to go relative to the screen. To make her move 'up' the screen, press up on the controller, etc. This is a big disadvantage in FF2, where you have no control over the camera perspective in Field Mode; you will find Mio veering off whenever the perspective changes. If you switch to 3D Mode, you can eliminate this annoyance. In Subjective Mode, pressing up on the stick causes Mio to move forward in the direction she is facing; angling to the left or right makes Mio turn to her left or right; and pressing down causes Mio to about-face. This is very useful when you are running from a ghost and want to quickly turn and take a shot. Another nice thing about 3D Mode is that you can run forward by pressing the Square Button, and then simply use the L Stick to steer. Veteran players of other survival-horror games like Resident Evil or Silent Hill will be quite used to the Subjective Mode style of control. Another change that many players will prefer is to switch the up/down axis during Finder Mode, so that pressing UP on the stick causes the camera to pan DOWN. Veteran players of 1st-person games will probably be the most comfortable with this set-up. There is no safe place in the Lost Village. In any room, at any time, random ghosts can attack you. They can even attack you in a room with a Save Point. If you spend too much time standing around, you are much more likely to encounter random ghosts. If you have lots of film and are confident in your skills, this isn't a big deal; random ghost encounters can be a good way to get Spirit Points. But if you are low on supplies, you will want to avoid the random ghosts at all costs. Remember that you can run from random encounters if you don't want to fight; the ghosts will probably chase you for a room or two, but then they will give up and go away. If you ever have to set down the controller for any reason, be sure to pause the game unless you want to come back and find that Mio has been taken by ghosts! When you begin upgrading your camera, you must give careful thought to what Functions or Lenses you want to improve. I recommend increasing the Basic Functions first, especially your Range and Accumulation. You won't find enough Spirit Orbs in one pass through the game to upgrade everything to maximum level; there are 22 Orbs total to be found compared with 24 potential slots for them to fill (36 slots after you finish the game and obtain the bonus Lenses). Since maxing out all the Basic Functions is essential, you will have to choose which Lenses you want to improve and which ones you want to neglect. The See Lens and the Stun Lens are probably the least useful, so I would recommend upgrading the other Lenses first. **************** V. WALKTHROUGH **************** This walkthrough will take you through FF2 step by step. To follow my directions you will need to make extensive use of the in-game map, which you can see by pressing Select. The names of locations that I direct you to are taken from this map. There are a lot of optional areas that you can visit to find Hidden Ghosts or pick up extra items. I will point out all of these side treks, so that if you follow the walkthrough completely you can find every ghost and item in the game. If you just want get through the game as quickly as possible, you can skip these optional sections; but if you don't take some time to gather extra items and Spirit Points, you will find it much more difficult to upgrade your Camera and defeat the tougher ghosts. The story of FF2 unfolds over the course of nine Chapters, so I have broken the Walkthrough into nine sections. At the start of each section is a summary describing your main goals for that Chapter. I won't describe the cutscenes that you see in detail, but I will indicate when they occur by using an ellipsis (...) so that you will know you are in the right place. A. CHAPTER ONE: THE LOST VILLAGE ******************************** Your goal during Chapter One is to enter the village and explore the first house you find, the Osaka House. There you will find the Camera Obscura and Flashlight, and you will also find your first ghosts, especially the 'Wanderer', Miyako Sudo. --VILLAGE, MISONO HILL After the opening cutscene ... you will take control of Mio at the bottom of a path leading uphill into the forest. Run up the path to see another cutscene ... and find your sister Mayu. The LOST VILLAGE entry will appear in Mio's Memo book. [Note: If this is your 2nd time or more through the game, the Camera will be in your inventory now.] Mayu will be following you at this point. Since she has a game leg, she can't run as fast you and will complain if you leave her behind; whenever you enter a new area, though, she will automatically catch up with you. Now you can begin exploring. The Red Lantern in the SW is a Save Point; use it to SAVE THE GAME. The path you entered from is completely gone, but there are two other paths you can take down into the village. The W path leads to the All God's Bridge. If you go down this path, Mio will refuse to cross the bridge without a light. The E path leads into the village proper; this is the way you should go. As you head down the E path you will see a glowing ball lying on the ground; this is FF2's standard 'icon' for any item that you can pick up. As you approach it you will automatically collect the BLACK BAG, which contains the NEWS CLIPPING, SMALL NEWS CLIPPING, and a photo of a COUPLE. You can look at all this stuff in the File Menu. Continue down the path after you get these items. As you approach the village you will see a ghost walking by in the distance. (NOTE: This ghost does not count as an entry in your Spirit List.) When you reach the end of the path there will be a cutscene ... and Mio and Mayu will automatically enter the Osaka House. --OSAKA HOUSE, 1F ENTRANCE There are several vanishing ghosts that appear in this house before you get the Camera Obscura. The only way to capture these ghosts is during your 2nd or more time through the game, when you will have the Camera right from the start. The first ghost appears as you move through the entrance. ********** !!-Vanishing Ghost: WAITING WOMAN (~600) [Replay only] This is the first of many appearances by Miyako Sudo. She will materialize on the other side of the bars to your left as you step into the room. Take a shot of her through the bars before she disappears. ********** There are no items in this room, so leave through the W door. --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM There is a long cutscene when you enter this room ... and then you are free to look around. If you step over to the ruined fireplace you will see the WOMAN'S NOTEBOOK 1. These fragments all belong to Miyako Sudo, and we will be finding a lot of fragments of this notebook here in the Osaka House. After getting this item, use the E door to enter the Kimono Room. --OSAKA HOUSE, 1F KIMONO ROOM There is a lantern you can use here to SAVE THE GAME. Next to the lantern, on the small table, is the WOMAN'S NOTEBOOK 2. Enter the closet in the S of the room and search the dresser there to find some SACRED WATER. That's all that's here now, so go back to the Fireplace Room and go through the W door. --OSAKA HOUSE, 1F BIG TATAMI ROOM A vanishing ghost will appear as soon as you step into this room. ********** !!-Vanishing Ghost: ATRIUM WOMAN (~400) [Replay only] If this is your first time playing FF2, you won't be able to capture this ghost. The moment that Mio is through the door, draw your camera and aim to the left through the window into the atrium and you will see Miyako slowly walking by. There will be a very short moment when your Capture Circle will turn blue; quickly hit the shutter to take a picture of her. Be careful not to take your picture too early; you must wait for the Capture Circle to turn blue before taking your shot or it won't count. ********** After the ghost vanishes you can look around. Search the kimono box next to the door to find HERBAL MEDICINE. You can duck under the rope that's supporting the mosquito net to search the bed on the other side and you will find the WOMAN'S NOTEBOOK 4. That's all you can do here for now, so go back to the Fireplace Room and go down the hallway to the W. --OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY As you proceed down the hall Miyako's ghost will appear yet again. ********** !!-Vanishing Ghost: WALKS INSIDE (~450) [Replay only] Once again, if this is your first time through the game you can't capture any ghosts yet. Miyako will appear at the far corner of the hallway as you pass the stairs. Quickly draw your camera to get a shot of her before she disappears around the corner. ********** The door at the end of the short S branch of the hall is locked, so just follow the ghost down the hallway and go through the door at the far end. --OSAKA HOUSE, 1F BACK ROOM There is only one thing to find here, the WOMAN'S NOTEBOOK 3, which you will see lying in the corner behind the screen. After you get this item, return to the hallway and head back the way you came. --OSAKA HOUSE, 1F DIRT-FLOOR HALLWAY As you head back toward the Fireplace Room you will see Miyako's ghost yet again. ********** !!-Vanishing Ghost: VANISHES AT ALTAR (~450) [Replay only] This is the last ghost you won't be able to capture if it's your first time through the game. She will appear after you round the corner and start heading E; she will be going down the short S branch of the hall that you passed earlier. Draw your Camera as soon as you see the static haze and hear the heartbeat that indicate the presence of a vanishing ghost, and quickly take your picture before she disappears down the side hall. ********** If you follow Miyako down the short side hall to the door that was locked before, you will discover that it is now open. [NOTE: If you try to go anywhere else in the house first (back to the Save Point, for instance), Mayu will not follow you. Instead, she will stay by the newly unlocked door. When you return to the hallway you will see a short cutscene.] Go through the door into the next room. --OSAKA HOUSE, 1F FAMILY ALTAR ROOM/DELUXE TATAMI ROOM As you enter the Altar Room you will see an item on the table in front of you; pick it up to receive the FLASHLIGHT and the book CAMERA OBSCURA POINTERS; there will then be a cutscene ... and you will get the CAMERA OBSCURA, which includes a supply of TYPE-14 FILM, and a tutorial file, BASIC CAMERA OPERATION; additionally, Mio will make THE CAMERA OBSCURA entry in the Memo book. All right! Now you can start capturing some ghosts! Just before you go through the open door into the Tatami Room, search the ransacked dresser between the table and the open door to find the WOMAN'S NOTEBOOK 5. This notebook scrap hints at a secret door somewhere in this room, but you won't be able to find anything just yet. In the Tatami Room you will see some HERBAL MEDICINE shining in the little nook in the corner. When you open the door to return to the Dirt Hallway, there will be a cutscene ... and the door will be sealed. Use your Camera to take a picture of the Door Woman (Miyako) and unseal the door. You will receive a photo of the WARPED FACE LADY. [NOTE: When you capture a ghost that is sealing a door, it doesn't count on your Spirit List.] After another cutscene ... you will be free to leave the room. Return to the hallway and take the stairs up to the second floor. --OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM You will find yourself on a balcony hallway over the Fireplace Room. There is a locked door here bearing a Ginger Crest. Your next task is to find a key for this door. As you pass the door, Mayu will stop and call out to you; return to the door and check it again to learn that there is someone on the other side... Are you sure you really want to go in there?? To start searching for the key, take the stairs that go back down to the 1st floor of the Fireplace Room. --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM Go and check the door that leads back to the Entrance. It's been locked! After checking the door there will be a cutscene ... and a vanishing ghost will appear. ********** !!-Vanishing Ghost: VANISHES AT DOOR (~300) Immediately after the cutscene, Miyako will appear for a moment in front of the door that leads to the Big Tatami Room. You will want to draw your Camera the instant that the cutscene ends to capture this ghost before it disappears. Don't worry if Mayu is also in the shot, her presence won't spoil the photo. ********** Now check the door that Miyako just appeared in front of; it is being sealed by an evil spirit. If you take a picture of the door you will see a photo of a COAL BRAZIER. Do you remember seeing this place? It's in the Back Room at the end of the Dirt Hallway, so go there now. --OSAKA HOUSE, 1F BACK ROOM When you enter this room your filament will immediately start to react. Approach the old brazier in the middle of the room and take a picture of it. You will get a photo of the SLASHED MAN, and the spirit sealing the door of the Big Tatami Room will be gone. As soon as you have taken this photo a vanishing ghost will appear, so get ready to take out your camera for another shot! ********** !!-Vanishing Ghost: MAN ON DECK (~600) This ghost appears as soon as you have taken a picture of the brazier. He appears on the deck behind the brazier that looks out on the atrium; all you have to do is quickly take out your camera again and snap another photo. ********** After capturing this ghost, take the hallway back to the Fireplace Room and open the now unsealed door to the Big Tatami Room (in the W wall). --OSAKA HOUSE, 1F BIG TATAMI ROOM Hm, it seems like there's nothing new in this room... Why was the door sealed? In order to reveal the secret of this room, try to open the door and go back to the Fireplace Room. As you try and open the door, a panel will fall off the wall, revealing an item. It's the GINGER KEY that you were looking for! As soon as you have picked up this item another vanishing ghost will appear, so get ready! ********** !!-Vanishing Ghost: WOMAN BEHIND NET (~350) The instant after you have picked up the Ginger Key, turn around as fast as you can and draw your camera. Miyako will be walking by right behind you, heading for the door. You only have about one second to turn and take this picture, but it's not too hard. ********** Now you can go back to the Fireplace Room. Miyako is about to make another appearance, so be ready to use the camera! --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM As you exit the Big Tatami Room, make sure to walk BETWEEN the fireplace and the stairs to insure that you are well placed for the next ghost appearance. ********** !!-Vanishing Ghost: STAIR CLIMBER (~500) Miyako will appear as you pass by the foot of the stairs. She'll be behind you, climbing the staircase. If you press the Circle Button to switch to Finder Mode, Mio will automatically aim at exactly the right place. All you have to do is hit the shutter! If you don't walk between the fireplace and the stairs, then the fallen beams will obstruct your shot when the ghost appears. If you stay close to the stairs, though, you'll have no trouble capturing this ghost. ********** Once again, Miyako has shown you where to go next. Before you follow her up the stairs, however, you should go back into the Kimono Room and SAVE THE GAME. A difficult vanishing ghost capture awaits you on the second floor balcony. --OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM ********** !!-Vanishing Ghost: STANDING WOMAN (~500) As soon as you get to the top of the staircase, turn to the right and switch to Finder Mode. Miyako will be standing in front of the door with the Ginger Crest lock, and she will only be visible for a split second. If you make the slightest hesitation you will lose the shot! This is the first tough ghost capture that you can try, but there are much harder ones awaiting you later in the game. If you can get this one you are doing well! ********** After the ghost disappears, go over to the door and use the Ginger Key to open it. There are more chances to capture Miyako awaiting you in the next room. --OSAKA HOUSE, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY When you enter you will see open doorways to your right, leading to the Servant's Room, and to your left, leading to the Guest Rooms. First, step into the right or S doorway to trigger another appearance of Miyako. ********** !!-Vanishing Ghost: BECKONER (~550) This section of the house consists of four connected rooms. As you step into the Guest Room, you will see Miyako appear ahead of you. She's going through the next open doorway into another Guest Room. Since she's right in front of you it's not hard to quickly take out your camera and take a shot of her as she's walking away. ********** Before you follow her, turn and go into the Servant's Room to the N. If you check the dresser along the wall you can find HERBAL MEDICINE, and if you search the floor in front of the folding screen you will find a hidden box of TYPE-61 FILM. This is stronger than the Type-14 Film you have loaded, but you should save the strong Films for later in the game. Back in the Guest Room where you photographed Miyako you will see an item on the table; it's the WOMAN'S NOTEBOOK 6. Pick it up and go through the open doorway to the W. In this room you can find the WOMAN'S NOTEBOOK 7 on the ground in front of the shrouded mirror. Miyako will appear yet again as you move through the next open doorway into the final room. ********** !!-Vanishing Ghost: STANDS BEHIND (~400) As you step through the open doorway to the N, there will be sudden music and the ghost of Miyako will appear behind you. Switch to the Finder and Mio will automatically turn and aim at the ghost; you will see her walking by behind your sister Mayu. Fortunately, Mayu won't obstruct your view of the ghost; just calmly hit the shutter and you should be able to get a good shot. ********** It seems that Miyako has closed the door behind her, trapping you. This can't be good. Before you pick up the item in the middle of the floor in the Study, examine the bookcases to get the book FOLKLORIST 1. Got it? Then pick up the item on the floor; it's Miyako's last entry, WOMAN'S NOTEBOOK 8. When you pick this up there will be a scary cutscene, ... and you will receive the SPIRIT CAPTURE file. After reading this it's time for your first ghost battle! ********** !!-Attacking Ghost: WANDERER (Miyako Sudo) The time for your confrontation with the ghost of Miyako has finally arrived. She's not too tough, though. Stand in the center of the room and switch to Finder Mode. Like all ghosts, Miyako can move through the walls; if you stand by the wall it's much easier for her to ambush you. If you can't see her, use the Filament to guess her approximate direction; you'll know you're facing the right way by how brightly the Filament glows. Now you have to wait. You can take a shot at Miyako as soon as she appears, but the best tactic is to wait for her to make a move against you (or your sister) and go for the Zero Shot. When a ghost attacks, your Capture Circle will turn RED (in what is called a Shutter Moment); if you photograph the ghost at this time it's called a ZERO SHOT and it will do about twice as much damage as normal. After you take a shot of this ghost she will probably teleport away. Don't panic, just stay in the middle of the room and use the Filament to find her new location (probably behind a wall) and wait for her to re-emerge. Don't forget that if you get grabbed, you can shake the L Stick to minimize the damage inflicted; also, you have several doses of Herbal Medicine that you can heal up with. If you hit with three Zero Shots that should end the battle. ********** After the battle is over there will be a cutscene ... and you will get your first SPIRIT ORB, along with the SPIRIT ORB Tutorial file, and the ARAGONITE crystal. (See the section on Upgrading your Camera above for more on Spirit Orbs.) Also, Mio will make the LOST COUPLE entry in the Memo book. Congratulations! You've made it to the end of the First Chapter!! B. CHAPTER TWO: TWIN SHRINE MAIDENS *********************************** As this Chapter opens Mio is on her own; Mayu has wandered off! Your goal is to follow Mayu through the village to Kurosawa Mansion, and find keys to unlock the big closed gate at the mansion's entrance. Before you head off in search of Mayu, you can use the Spirit Orb that you just got to make the first improvement in your camera. If you have captured all the ghosts up to this point, you should have just enough points to improve your Range, which is what I recommend. Upgrading the Accumulation is cheaper, but it won't help you much at this point since you don't have any Lenses. If you don't have enough points for Range, it's probably best to wait until you do and improve this parameter of your camera first. --OSAKA HOUSE, 2F SERVANT'S ROOM/GUEST ROOMS/STUDY New items have appeared in this room. Check the table to get the SPIRIT STONE RADIO. Whenever you find a supernatural crystal, you can place it in the Radio to hear the thoughts of the spirit that the crystal belongs to. You will also get the SPIRIT STONE RADIO POINTERS book. Mio will also make a new entry in the Memo book, SPIRIT STONE RADIO. You can use the Radio to listen to the Aragonite crystal you found when you defeated Miyako. As you head back into the Guest Rooms you can find a hidden ghost. ********** !!-Hidden Ghost: GIRL IN HIDING (1000) To find this ghost, look behind the kimono that's in the SW Guest Room. Like all hidden ghosts, the spirit will be invisible. You must use the blue glow from your Filament to home in on the right spot. You'll want to stand behind the kimono and aim down into the corner. The Capture Circle will turn blue when you are properly aimed. ********** After capturing this ghost, go back through to door to the Fireplace Room balcony. --OSAKA HOUSE, 2F SUNKEN FIREPLACE ROOM As you go through the door you will see a cutscene... After the cutscene you will be in control of Mayu! This will happen from time to time during the game. Mayu can't use any items or even look at the menu. All you can do is follow the crimson butterflies that you see along the path into the village. After following the path for a while control will switch back to Mio, who is still in the Osaka House. Before you leave to follow Mayu, you can ransack the Osaka House for more items. To begin, go back down the stairs into the Sunken Fireplace Room. --OSAKA HOUSE, 1F SUNKEN FIREPLACE ROOM When you return to this room a new type of ghost, Man in Dark, will probably attack you. This battle does not ALWAYS happen, but since you are very likely to have some random encounters with this spirit I will describe the strategy for fighting him here. ********** !!-Attacking Ghosts: MAN IN DARK (2) Of all the ghosts in FF2, this is the weakest and easiest to fight, even when it appears in a small group. There will be two of these ghosts in this battle. The only complication is that the ghosts will often appear quite suddenly very close to you when the battle starts. If this happens, stay calm and run a few paces away, then turn and take aim. Man in Dark is very slow and can't teleport or turn invisible or do anything sneaky. All they can do is slowly drift toward you and try to grab you. Before they can do this, however, you will get a nice Shutter Chance. Take your picture at this time to knock the ghost away from you, then wait for it to recover; when it starts coming for you again, wait for the Shutter Chance and keep knocking it back. Easy! Each ghost will probably take three Zero Shots before being destroyed. ********** Ok, that wasn't too hard, was it? Now you can pick up the item by the side of the staircase; it's some new additions for your camera. You'll get the SLOW LENS (along with THE "SLOW" LENS File) and the MEASURE FUNCTION (along with THE "MEASURE" FUNCTION File and some TYPE-14 FILM). Now you can see the ghosts' HP! I'm sure you are anxious to save your game, so go through the E door into the Kimono Room. --OSAKA HOUSE, 1F KIMONO ROOM As you enter the room you will see an item in the middle of the floor. BEFORE you pick up this item, SAVE THE GAME. Now you can pick up the item, it's HERBAL MEDICINE. But as soon as you have it, a new ghost will attack you!! ********** !!-Attacking Ghost: WOMAN IN BOX This ghost will appear in the closet at the other end of the room, crawling out of the kimono box against the far wall I think this ghost is one of the scariest, but fighting it isn't too hard. Switch to Finder Mode and take aim. Since the Woman in Box is hunched over and her long hair obscures her face, your camera won't react at all...at first. Keep your finger close to the shutter button because Woman in Box is ONLY vulnerable during a Shutter Chance. As the ghost slowly shuffles closer, there will be some split-second moments when this chance occurs; you must have good reflexes and be prepared to take a shot at that second! Fortunately her slow movement means all you really have to worry about is timing your shot; aiming is easy. Sometimes this ghost will suddenly stand up and start lurching toward you, revealing her face. But don't worry, she is totally vulnerable to a Zero Shot as soon as she begins this attack. If you hold your ground and take shots during the Shutter Chances you can win this battle after three hits. If you miss the Shutter Chances, however, you must be prepared to stop aiming and run to the other side of the room when she gets really close. If this happens, just take aim again and keep trying. Getting the Zero Shot is your most important technique when fighting any ghost, and Woman in Box is good practice. ********** After the fight is over the ghost will leave behind a MOONSTONE (which you can listen to with the Spirit Radio) and a SPIRIT ORB. If you have earned enough points from ghost battles, use this Orb to make further upgrades in your camera. I recommend increasing Sensitivity next. That's all for this room; SAVE THE GAME once again and go back to the Fireplace Room, then through the E door into the Big Tatami Room. --OSAKA HOUSE, 1F BIG TATAMI ROOM There is a ghost hiding in here that you can capture. ********** !!-Hidden Ghost: FROZEN WOMAN (1000) As soon as you enter the Big Tatami Room your Filament will begin to glow. Use the Camera to aim through the mosquito net at the bed on the other side. When your Capture Circle turns blue hit the shutter to take a picture of the ghost. ********** There are no items here. Leave and go back down the Dirt Hallway to the Back Room. --OSAKA HOUSE, 1F BACK ROOM Miyako appears as you enter this room. ********** !!-Vanishing Ghost: WOMAN ON DECK (0) After coming through the door, switch to the Finder. Use the R Stick to move yourself into the room as you aim toward the Atrium in the back. As you begin to approach the brazier you will see the ghost appear before you. Your Filament will not react, and your Capture Circle will not glow. You will see a Lock Circle targeting the ghost, however. If you get too close to the brazier or switch out of Finder Mode the ghost will vanish, so capture it as soon as you see it! Even though this ghost isn't worth any points, it still counts as an entry in your Spirit List. ********** On the deck facing the atrium you will see an item. It's a fragmentary collection of notes left by the surveyor, VILLAGE REPORT 1-4. You will only get the first page of each of these reports, but each page mentions a specific landmark in the Lost Village. If you visit these places, you can find the complete reports as well as capture images of the surveyor's spirit. Go back through the hallway and return to the Entrance. --OSAKA HOUSE, 1F ENTRANCE You will find MAYU'S CHARM lying here on the floor. You can listen to it with the Radio. Unlike the other stones that you find, Mayu's Charm will contain new messages if you re-check it periodically during the game. Every time that you see or encounter Mayu, go back to the Radio menu to see if a new message has appeared. You're done in this house for now, so use the E door to exit. --VILLAGE, OSAKA HOUSE FRONT Go a little bit to the S and check the guardian deity statue by the corner of the house to get some TYPE-14 FILM. Now go N along the road to follow after Mayu. Turn left at the intersection and go W, then take the path to the N between the houses. --VILLAGE, KIRYU-TACHIBANA The path lies between the Kiryu house on the right and the Tachibana house on the left. As you come to the first bend you will see a fleeting image of your sister. ********** !!-Vanishing Ghost: BUTTERFLY CHASER (0) I think this is by far the most difficult capture in the game. Mayu appears ahead of you, heading around the corner to the right. Your Filament and Capture Circle will not react. Stick to the right-hand side of the road when she appears and keep running until you are about halfway past the double doors. At this point Mayu will have almost completely disappeared around the corner. As fast as you can, draw your camera and take a shot! This is very difficult because your distance from Mayu determines whether or not your shot will be successful; if you are too far back you can get a clear picture that doesn't count. But Mayu only appears for a short moment, so by the time you have run close enough for your camera to pick her up, she's almost gone. It took me dozens of tries to successfully capture this ghost; fortunately there is a Save Lantern nearby if you want to keep trying. When I did finally capture her, she wasn't even visible in the picture; she had JUST disappeared around the corner. Good luck with this one, you'll need it! (One thing that might help...try capturing this ghost when you are replaying the game, and use Costume A or B. Mio seems to run just a tiny bit faster when she's wearing these costumes, and that slight advantage can make a difference here when you're dealing with a capture opportunity that only lasts a tiny fraction of a second.) ********** Follow her around the corner and down the stairs. After a cutscene ... you will be under attack by two ghosts! ********** !!-Attacking Ghosts: SEEKER & POLE BEARER These are the spirits of some of the dead villagers. They will appear a good distance behind you, at the bottom of the steps. These are weak ghosts. As they slowly close in on you, they tend to side step a little bit and try to surround you. You can use the R Stick to move around and prevent this from happening. Seeker is the easiest to deal with; when he moves in to swipe at you with his torch you can easily get a Zero Shot. Pole Bearer is a little trickier, because he can hit you BEFORE you get a good Shutter Chance. When you see Pole Bearer begin to rear back with his pole in preparation for attack, back away to get out of his range. After he swings he will take a moment to recover, and this is when he is vulnerable. ********** (At this point, you can listen to a new message from Mayu's Charm on the Radio if you like.) After the battle, go up to the gate that Mayu went through. Your filament will react as you approach. Take a picture of the door and you will get the GATE BUTTERFLY photo; is this some kind of clue? If you try to open the door you will discover that it is locked; two different keys are required to open it. Your next job is to find these keys. Before heading off to look for them, you can find HERBAL MEDICINE among the weeds at the base of the big tree that's nearby. Also, search the lantern on the left side of the gate to find another HERBAL MEDICINE. All you can do now is go back the way you came. As you retrace your steps through the village you will see some crimson butterflies. Follow them along the path all the way to the W end of the village. --VILLAGE, OSAKA HOUSE FRONT There is a ghost hiding in the small ruined building across the street from the Osaka house. ********** !!-Hidden Ghost: FROZEN MAN (1000) This ghost is in the small ruined building that's across the path to the E of the Osaka house. To find it, walk along the N side of this building and you will see a reaction from your filament. Take out the Camera and aim into the opening on the N side of the building and your Capture Circle will glow blue. That's it, you've found him! ********** After you find this ghost, keep going E along the road. --VILLAGE, TSUCHIHARA FRONT The path bends to the SE and ends. You will see a lantern here, so use it to SAVE THE GAME. There is a storage building next to the save point, but the door is locked. In between a corner on the W side of this storehouse is a big well. Search this well to find the VILLAGE REPORT 2...more evidence from the lost surveyor Masumi Makimura. His ghost will appear when you walk away from the well. [NOTE: Each time you find a Village Report (there are 4 of them), Masumi's ghost will appear. If you capture all four appearances you will get an extra file, Village Report 5. There are a lot of events related to this ghost later in the game that will only occur if you make all four captures and get the Village Report 5.] ********** !!-Vanishing Ghost: WELL CHECKER (~1200) This ghost appears after you have examined the well and found the surveyor's report. Walk slowly away, and after you have taken five or six steps the ghost will appear behind you. Quickly turn around, take out the camera, and hit the shutter! If you are ready for this ghost it's not hard to capture. ********** When you have captured this ghost, go through the gate at the far side of the storehouse. --VILLAGE, STOREHOUSE BACK As you enter the little yard behind the storehouse you will see a cutscene ... and meet a boy who seems to be imprisoned there. He says that the keys to the gate are hidden inside Twin Deity monuments somewhere in the village. If you keep talking to the boy, he will say a few different things. Mayu will make the TRAPPED BOY entry in the Memo book. You'll also notice that your filament is glowing; if you take a picture of the monument that's right here in the little yard you will get a STATUE BUTTERFLY photo. Okay, now it's time to go find the keys. To get the first key, take the path S out of the village and return to Misono Hill. --VILLAGE, MISONO HILL Take the path leading S from the Osaka house to get back to this hill. Here you will find the archway mentioned by the surveyor in one of his reports. Search near the gate to find VILLAGE REPORT 4. As you walk away from the place where you find the report, Masumi's ghost will appear. ********** !!-Vanishing Ghost: GATE CHECKER (~1200) After you pick up the report, walk slowly away from the gate. When you have taken a few steps, the filament will suddenly give a faint glow and you will see the telltale static haze that indicates a vanishing ghost. Quickly about-face and take your camera to get a shot of the surveyor before he's gone. ********** You will see some butterflies hovering over the statue that's by the path leading down to the cemetery. Before you search this statue, use the lantern to SAVE THE GAME. Then check the statue to get the TWIN STATUE KEY L. When you pick up this key, you will be attacked! ********** !!-Attacking Ghosts: SEEKER, SICKLE BEARER, POLE BEARER You have fought Seeker and Pole Bearer just a little while ago. This time a third villager, Sickle Bearer, joins them. This ghost is just as weak as his friends and will attack you in the exact same pattern as Seeker does; when he closes in to swing his sickle, you can easily hit him with a Zero Shot. The only difficulty here is the tendency that these ghosts have of trying to flank you as they close in. When the battle starts the ghosts will be spread out on three sides of you. Before taking aim, run past them to the other side of the hill so you aren't surrounded. Now you can pick off the ghosts as they come toward you. You can defeat each ghost with one Zero Shot. ********** After defeating the villagers a SPIRIT ORB will appear next to the save lantern. Save the game, then before returning to the village take the W path down from the hill to find the Cemetery. --VILLAGE, ALL GOD'S CEMETARY You are likely to be attacked by a random ghost while you are exploring this area (but it's not guaranteed). There is an old tree here that seems to conceal the entrance to some kind of cave, but you can't go inside there just yet. Walk around the cemetery and you will see two obvious items; a GLOWING BLUE CRYSTAL for the Radio and a valuable SPIRIT ORB. Now hurry back to Misono Hill and take the E path back to the village. --VILLAGE, OSAKA FRONT As you approach the Osaka house you will see a cutscene ... of angry villagers searching for something. When you continue into the village these ghosts will attack you. ********** !!-Attacking Ghosts: SEEKER x2 Two torch-wielding Seekers will appear over by the well to the E. You can run away from these ghosts if you want, but you will miss out on valuable items. You have had experience with all of these types by now, so if you choose to stay and fight the battle shouldn't be very hard. Just stay put and pick them off as they close in. If the ghosts try to surround you, simply back away. Each ghost has low stamina; you can defeat them with one Zero Shot. ********** After the battle, head over to the area where they came from. In front of the well by the storehouse you will see something has been left behind: a SPIRIT ORB and a GLOWING PURPLE CRYSTAL. [NOTE: Don't forget to use these Spirit Orbs to make upgrades to your camera! Concentrate on upgrading the Basic Functions first.] When you have these items, go take the W road to find the next part of the Twin Key. --VILLAGE, KIRYU HOUSE BACK You will see a save point up ahead, so use it! There is a Twin Deity statue nearby where the path bends to the N; if you search this one you won't find another key, but you can get some TYPE-14 FILM instead. To the N is another statue with butterflies hovering over it. Search this monument to get the TWIN STATUE KEY R. More ghosts will attack you when you pick up this key. ********** !!-Attacking Ghosts: MAN IN DARK x3 The three ghosts appear as soon as you pick up the key. These ghosts won't leave any items, so feel free to run away if you don't want to fight; if you flee across the little bridge they will just go away. But if you want to earn valuable points, you should try to take them out. It's not a hard battle. One of the ghosts appears right in front of you; immediately take out your camera as soon as the battle starts and you can get a Zero Shot on this ghost as he lunges for you. If you get a Zero Shot you can defeat him in one hit. The other two ghosts are standing farther behind you on the path, but they won't start moving toward you until you approach them. These two ghosts are a little stronger than the first one and will probably take three hits to defeat. But since they move so slowly and it's so easy to get a Zero Shot against them you should be able to win with little trouble. ********** Before you go back to unlock the gate, to W over the footbridge to find the Kureha Shrine. There are more items and ghosts that you can find there. --VILLAGE, FORK IN ROAD There is a large, curving staircase climbing up the hillside here. A cutscene ... plays when you approach the bottom of the stairs. There are two ways you can go here; south, along the path, or north, up the stairs. The S path leads to the same Old Tree you saw earlier in the cemetery; it's a dead end for now. Along this path, just to the right of the stairs, is a row of small monuments decorated with a pinwheel that's turning in the breeze. If you search the row on the left side of the pinwheel you can find the VILLAGE REPORT 1. After you find this document the surveyor's ghost will make another appearance. ********** !!-Vanishing Ghost: STATUE CHECKER (~1200) Masumi Makimura will appear after you find the report that he left at the bottom of the stairs. Be ready to turn around and take his picture when you are walking away from this spot. ********** After capturing this ghost, climb up the stairs. --VILLAGE, KUREHA SHRINE PATH The stairs wind up the side of the hill. At the top is a short path leading to an old shrine. There is SACRED WATER lying on the ground here in front of one of the stone lanterns. Grab it, then approach the shrine to find a hidden ghost. ********** !!-Hidden Ghost: SHRINE SHADOW (1000) Your filament will begin to glow as you approach the shrine. The spirit is hovering over the lantern on the right side of the shrine door. If you are standing too close to the lantern you won't be able to get the shot; move around while aiming at the lantern until you get a glowing Capture Circle, then take your shot! ********** Now search the other lantern by the shrine door (on the left side). You will find VILLAGE REPORT 3, and the surveyor's ghost will appear yet again. ********** !!-Vanishing Ghost: MAN AT SHRINE (~1000) After finding the Village Report 3, do not enter the shrine or this ghost will not appear. Instead, walk slowly away back along the path. After you have taken a few steps the surveyor will appear behind you at the shrine's door. Turn and photograph him before he disappears. [NOTE: This ghost will appear again later, during Chapter Eight. Even if you capture him both times, it still only counts as one entry on your Spirit List.] ********** If you have found all four Village Reports and captured Masumi Makimura's image each time, you will receive the VILLAGE REPORT 5. Now you can enter the shrine. --KUREHA SHRINE As you enter there will be an aisle between two latticed-off areas on the left and right. Go through the gap on the E side and search the urns there to find HERBAL MEDICINE. As you proceed farther into the shrine you will see a SPIRIT ORB lying on the ground on the left side of the altar. Grab it, then go around to the right side of the altar and through the broken lattice. There is a door in the back of the altar but it's locked; further on, in the far corner, you will see some SACRED WATER. After you get these items you can leave. Go back down the stairs and take the path E to return to the village. Now you can unlock the gate at the N side of the village! But before you do this, you can explore a small area of the Kiryu house. To get there, take the N road back into the town. At the top of the stairs going down to the E, you will see a little ramp that leads up to a ledge with a door. This door is unlocked, so you can use it to get into the Kiryu house. --KIRYU HOUSE, 1F SLIDING SCREEN ROOM A random ghost (Broken Neck Woman) may attack you while exploring this house. Since this is a new type of ghost, I will give a battle strategy here. ********** !!-Random Ghost: BROKEN NECK WOMAN This ghost will attack you in a familiar pattern, but with a catch. She is fairly aggressive and will glide toward you and try to grab you. To get a Zero Shot, you must wait for her to begin her attack. When she moves in, she will duck down at the same time; use the R Stick to back away as she moves in. She will rise up again as she reaches for you, and if you have backed out of range you will be able to shoot her during a Fatal Frame. After you hit Broken Neck, you won't be able to get another Shutter Chance for a few seconds; this means that if you just stay put the ghost will probably be able to hit you with her next lunge. To prevent this, back away after taking your shot so that her next attack doesn't happen too quickly. You might be grabbed a few times as you become familiar with this pattern, but you should have a good supply of healing items to help you out. Remember: hit with the Zero Shot during her attack, then run away before taking aim again. Broken Neck has more HP than the weak Villagers and Man in Dark, so you might need to hit with the Zero Shot three or four times to win. ********** When you enter the house you will be in a small entryway with a door and a staircase. Look under the stairs to find some HERBAL MEDICINE. There is a small storage space next to the entrance full of boxes, but there are no items there. Next, go through the W door to find the Projector Room. --KIRYU HOUSE, 1F PROJECTOR ROOM There is a film projector in this room; when you enter it will automatically start playing. After watching the movie you can examine the projector to take the film with you; it is FILM REEL 1. That's all that's here, so go back to the entryway and go up the stairs. --KIRYU HOUSE, 2F SLIDING SCREEN ROOM When you get to the top of the stairs, turn right and go around the short hallway to find an open doorway into the Sliding Screen Room. In front of the small window you will see an item; it's the STUN LENS (along with THE "STUN" LENS file and some TYPE-14 FILM)! This is a nice item; when you shoot a ghost with this Lens it will freeze periodically, making it much much easier to get hit the ghost during a Shutter Chance. In the corner of the room are some bookshelves; if you search them you will find the book FOLKLORIST 2. There are two doors leading out of this area. The W door is locked, so go through the S door. --KIRYU HOUSE, 2F CONNECTING CORRIDOR You will find yourself on a high breezeway connecting the Kiryu house with its neighbor across the street. In the center of this bridge you can find a CHRYSOBERYL to use with your Radio. The door on the other side of the bridge is locked. This is all you can do in the Kiryu house for now, so go back inside, go down the stairs, and exit the house. --VILLAGE, KIRYU-TACHIBANA Examine the big locked gate and Mio will automatically unlock it with the Twin Statue Keys. Go on through to the next area. --VILLAGE, WHISPER BRIDGE The next area is a long bridge leading to the Kurosawa mansion. Before you go out onto the bridge, check the shore on the W side to find some HERBAL MEDICINE. Now proceed N across the bridge. When you are about 3/4 of the way across, a ghost will appear off to the left over the water. ********** !!-Vanishing Ghost: FLOATING WOMAN (~300) When the ghost appears, aim your camera out to the left to capture her. ********** After capturing the ghost there will be a cutscene ... and you will enter a battle! ********** !!-Attacking Ghost: SUNKEN WOMAN She appears right in front of you; quickly take out the camera to get a Zero Shot as she closes in. This ghost will teleport whenever you get a Zero Shot, so use the Filament to get a bearing on her new location. Sunken Woman's favorite tactic is to float slowly about; when she begins drifting toward you be ready to hit her during the Shutter Moment before she grabs you. If you see her dive down below the water, stop aiming and run because she will pop up from underneath the bridge and try to grab your ankles. If you are quick you can also get a Zero Shot during this move, but you should concentrate on not getting hurt. Three strong hits should do the trick. ********** When the battle is over an item will appear on the bridge; pick it up to get the GREEN CRYSTAL and a SPIRIT ORB. A hidden ghost will also appear. ********** !!-Hidden Ghost: DROWNED WOMAN (1000) To find this ghost, aim down through the hole in the bridge where you found the items after the battle. ********** Now you can go through the door at the N end of Whisper Bridge to enter Kurosawa Mansion. --KUROSAWA, 1F GROUNDS A vanishing ghost appears the moment you step through the gate. ********** !!-Vanishing Ghost: BLOODY KIMONO (~300) Take out your camera and capture this ghost the instant you step through the gate. She appears on the path directly in front of you. ********** There is a lantern you can use here to SAVE THE GAME. Before going inside the mansion, check the little nook in the NE corner to find a SPIRIT ORB. There are two doors leading inside; the smaller one is locked so go through the big double doors. There will be a cutscene ... in which Mio's Flashlight goes out. The worst thing about Kurosawa mansion is that your Flashlight will not work when you are inside... This marks the end of Chapter Two! C. CHAPTER THREE: THE REPENTANCE ******************************** Your goal during this chapter is simple: find your sister Mayu! --KUROSAWA, 1F ENTRANCE [NOTE: A new message is now available from Mayu's Charm.] A vanishing ghost will appear as you begin to head up the steps and past the ruined tapestry that's hanging down from a second-floor balcony. ********** !!-Vanishing Ghost: PRIEST BEHIND (~900) As you walk into the room, this ghost appears behind you, right in front of the doors. Be ready to turn and snap a picture of him when he appears. ********** If this is your second or more time through the game and you have the Sense Function, you can also find a hidden ghost here. ********** !!-Hidden Ghost: LOOKING DOWN (1000) [Sense Function required] To find the ghost, stand just in front of the big curtain and aim up at the balcony ledge above you on the second floor. You can only find this ghost with the Sense Function. ********** Continue N down the corridor to find two doors. The right door is locked and marked with a butterfly symbol. The left door is unlocked, so open it. ********** !!-Vanishing Ghost: TERRIFIED MAN (~800) Before you go into the next room, switch to the Finder. Behind the kimono that's ahead of you, you will see a man cowering in the corner. Unlike other vanishers, this ghost is not on a time limit (and it won't cause a reaction from your Filament). It WILL vanish if you get too close to it, however. ********** Now you can enter the next area. --KUROSAWA, 1F ANTECHAMBER The dot glowing in the SW corner is a new piece of equipment for your camera: THE INSTANT FUNCTION. This device enables a blinking light underneath the Filament (in Finder Mode) that lets you know when a Fatal Frame moment occurs. Along with this item you will also get THE "INSTANT" FUNCTION tutorial file and some TYPE-14 FILM. In the opposite corner, where you saw the Terrified Man, you can search the furniture there to find HERBAL MEDICINE and TYPE-14 FILM. When you have collected all of these items, open the S door to trigger another short scene in which you will control Mayu. As before, when controlling your sister you can't use any items or use the menu. Just go down the hallway and through the door at the end. After this scene you will take control of Mio again. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY You must be getting close to Mayu because this is the same hallway you just saw in the last scene. You won't have it as easy as her, though, because as you proceed down the hall evil spirits will attack you. ********** !!-Attacking Ghost: LIMBO MAN This guy appears when you pass the little side hall branching off to the S. He'll be ahead of you at the point where the hall bends to the N. Fighting this guy is very easy. Just stay put and let him come to you. When he attacks, he will bend over first; use the R Stick to begin backing away, out of range of his attack. When he stands back up, there will be a nice chance to hit him during a Fatal Frame. You should be able to score Combo Shots against him quite easily after that. He can't teleport or anything, so just keep aiming and wait for him to bend over again to take your next shot. Easy! You'll probably need four Zero Shots to beat him. ********** If you go down the branch to the S, you will see a door at the end that you can't get through. The wall here is covered with gruesome bloody handprints. You'll need to remember where this place is a little later. Go back and take the N branch of the hall to trigger another ghost battle. ********** !!-Attacking Ghost: LIMBO WOMAN This counterpart to Limbo Man has a much trickier pattern. First of all, she is faster. Second of all, she can teleport. As she moves in toward you she will often flicker from side to side, so use the Square Button to accelerate your aim as you track her. She won't bend over before attacking you like Limbo Man, she just moves in for the grab, so just try to keep head within your Capture Circle and be ready for the Shutter Chance. This will occur hen she gets fairly close, just before she grabs you; you must time the shot well to knock her back and avoid getting hurt. You can use the Slow Lens to good effect on this ghost since she moves so quickly. When you take a picture of her, she will teleport away, most likely reappearing behind you. Use the Filament to keep track of her when she teleports. If you have upgraded your Sensitivity, you will be able to defeat her with two or three Zero Shots. ********** Ok, you've finally made it to the end of the hallway. You'll see a SPIRIT ORB lying right there on the ground. It's hard to see, but there is a hole in the floor right next to the sliding door; examine the hole to find a GLOWING GREEN CRYSTAL. That's all here for now, go through the door into the next room. --KUROSAWA, IF GREAT HALL There are two items here; the FLOURITE 1 crystal is in the middle of the room next to the fireplace, and some SACRED WATER is hidden in the corner between the torn screens to the SW of the fireplace. When you have picked up these items and start heading around to the door in the NE you will see a cutscene ... and a powerful, deadly ghost will appear! DO NOT TRY TO FIGHT THIS GHOST! It's completely invulnerable and it can kill you with one touch. All you can do at this point is RUN AWAY. Fortunately the ghost moves pretty slowly, so you should be able to run and get through the NE door without trouble. (If you are feeling brave, you can try to grab a hidden box of TYPE-90 FILM that's in a small gap between the screens on the left as you are running for the door.) --KUROSAWA, 1F COURTYARD STAIRCASE The giant ghost won't follow you out here. Check your Memo book to see a new entry about the last cutscene, MASSACRE. As you head over to start climbing the stairs a vanishing ghost will appear. ********** !!-Vanishing Ghost: 2ND FLOOR MAYU (~600) As soon as you step around the corner toward the stairs, Mayu will appear. She is high above you on a 2nd-floor balcony. Quickly take out the camera and (using the Square Button to accelerate) aim up and to the right to get a picture of her before she fades away! ********** Before heading up to follow her, check the dead end to the NE to find a STONE MIRROR. If you check the little alcove here you will see an object draped in filthy cloth; you can't get anything here now but remember it for later. Now you can go up the stairs. --KUROSAWA, 2F COURTYARD STAIRCASE At last, a save point! If you are on your second time through the game you can find a hidden ghost here. ********** !!-Hidden Ghost: UNREQUITED (1000) [Sense Function required] Stand next to the save point, and if you have the Sense Function your Filament will react. To find the ghost, simply aim up at the rooftops and your Capture Circle will turn blue. ********** After saving, go through the door to the next area. --KUROSAWA, 2F GUEST ROOM HALLWAY The first door you see is locked. Just go down the hall and through the door at the end. --KUROSAWA, 2F GUEST ROOM Search the dresser by the door to find TYPE-61 FILM, then check the bookcase in the corner to find the FOLKLORIST 3 book. That's all you can get here, so go through the N door. --KUROSAWA, 2F FLICKERING ROOM This eerie room is lit by a flickering lamp (thus the name). Search the dried flowers hanging on the wall by the door to find HERBAL MEDICINE. More HERBAL MEDICINE is hidden in the dresser at the other end of the room. The door in the NW corner has a lock with a Diamond Stack pattern. Take a picture of the door and you'll see a BLOODY WALL. Remember this place? It was in the hallway where you fought Limbo Man and Limbo Woman. You will have to run past that terrible invincible ghost to get back there. Go back through the Guest Room and Hallway to the Courtyard and SAVE THE GAME (pay no heed to the voices you hear along the way). Then go down the stairs and back into the Great Hall; keep running so you aren't killed by the big ghost; don't try to cut across the center, just stay close to the walls. Go through the W door. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY Some vanishing ghosts will appear as you make your way to the door with the bloody handprints. ********** !!-Vanishing Ghost: FLEEING VILLAGER (~600) This guy appears as you round the first corner; he will be right in front of you and quickly turn to run away. You must take your picture very quickly, before he turns and runs, or it won't count. This ghost is hard to capture. ********** Before you go on, switch to the fast Type-61 Film. Another pair of ghosts appears as you approach the branch to the S. ********** !!-Vanishing Ghost: DRAGGER & DRAGGEE (~600) When you near the corner where the hallway branches to the S, this ghost will appear. Before you aim, run forward a few steps so you can see down the hall, then take your shot. If this is your first time through the game, your Capture Circle may not be large enough yet to fit both ghosts in one shot. If you have fast film loaded, you can try taking a picture of one ghost, then the other. Or you can just worry about capturing one of them and concentrate on the next one when you replay the game. This ghost will linger a bit longer than the last one, so you should have time to capture it without too much trouble. ********** When you get to the end of the S branch of the hallway the door there will open for you automatically, as if the spirits were there waiting for you. This can't be good. Go through the door. --KUROSAWA, 1F BLOODSTAINED ROOM You will have a tough battle in this macabre room. First, pick up the item in the middle of the floor; it's the BLAST LENS (along with THE "BLAST" LENS tutorial file and some TYPE-14 FILM). Immediately equip this Lens for use in the upcoming battle. (NOTE: The Blast Lens requires 2 units of Spirit Power. You should have made at least one upgrade to your Accumulation by now; if not, you won't be able to use this Lens!) If you search the dresser in the NW corner you can find HERBAL MEDICINE. When you are ready, take a picture of the swinging door in the NE. The door will slam shut and the battle will immediately begin. ********** !!-Attacking Ghosts: LIMBO MAN & LIMBO WOMAN This is the most difficult battle yet by far, mostly because of the tiny space you have to fight in. Both ghosts will attack you at once. You have fought each of these ghosts separately before so you know their patterns. Limbo Man will bend over when he attacks, so you have to adjust your aim to get the Zero Shot. Limbo Woman can teleport and come at you from behind. You should try to take out Limbo Woman first if you can, but don't forget to keep your eye on Limbo Man and take a Zero Shot on him whenever you get the chance. The Blast Lens is most effective on Limbo Man because he can't teleport, so save it for him. You will probably get grabbed once or twice in this battle; if this happens, run away to the other side of the room and use a healing item. Don't let your health get too low; although you should have a Stone Mirror (which will replenish your health one time if you run out) you will want to conserve this item. ********** Whew! That was a tough fight! When it's over, you will get the DIAMOND STACK KEY. You can go back and unlock the door in the Flickering Room now, but you'll have to run past the invincible ghost once more to get there. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY Just outside the Bloodstained Room you will see a blue dot on the floor. Grab it to get the FAINTLY GLOWING CRYSTAL and a valuable SPIRIT ORB. (Don't forget to use these Orbs and upgrade your Camera!!) Go back through the door at the N end of the passage, run past the invincible ghost, and SAVE THE GAME in the 2F Courtyard. Go through the S door and down the hallway to the Guest Room. --KUROSAWA, 2F GUEST ROOM A vanishing ghost will appear when you come back to this room. ********** !!-Vanishing Ghost: TURNS HEAD (~600) The folklorist's ghost will appear by the bookcase in the corner when you enter. Take a picture of him as he turns to look at you. ********** When the ghost vanishes, an item will be left behind. You will see a cutscene when you pick it up ... and you will get the FOLKLORIST 4 book. Also, Mio will make new entries in the Memo book: SECRET SITE and FOLKLORIST. Also, your Lost Village memo will be updated to become the ALL GOD'S VILLAGE memo. When you've checked out all this stuff, go through the N door back to the Flickering Room. --KUROSAWA, 2F FLICKERING ROOM As you head for the locked door a ghost will appear on the floor. It won't move or do anything and you can't capture it ... yet. Just unlock the door and go to the next room. --KUROSAWA, 2F DOLL STAND ROOM There is a cutscene as you enter ... and you will finally be reunited with Mayu! You have made it to the end of Chapter Three! D. CHAPTER FOUR: FORBIDDEN RITUAL ********************************* Your goal during Chapter Four is try and find a way to escape from Kurosawa Mansion. --KUROSAWA, 2F DOLL STAND ROOM Check the place where you found Mayu. You will get BUTTERFLY DIARY 1 and a picture of WARPED TWINS. There are some shelves decorated with dolls here; that's nice, some of the their heads have been broken off. Your Filament will react when you approach this shelf; use your camera photograph it and in your picture the dolls will have been rearranged. Hm... All you can do for now is return to the Flickering Room. --KUROSAWA, 2F FLICKERING ROOM As you cross the room the ghost you saw earlier will reappear, but this time she will attack you. ********** !!-Attacking Ghost: WOMAN IN BOX You have fought this ghost before. Run past her when she appears so that when the battle starts you are behind her. Having Mayu with you actually makes the battles easier because the ghosts will often attack her instead of you, making it easy to get a Zero Shot. Mayu seems to have a LOT of health, so don't worry if the ghost manages to grab her (but try not to let this happen). Woman in Box attacks with the same pattern as before. When she is slumped over you can't hurt her. Keep a steady aim on her and wait for the Shutter Moment. Sometimes she will stand up and make rush for you (or Mayu); you should be able to hit her easily as she closes in. You will probably use four Zero Shots to end this battle. ********** After the battle you will get the TWIN DOLL HEADS. Creepy. Take these heads back to the Doll Shelf Room. --KUROSAWA, 1F DOLL STAND ROOM If you check the doll shelf now, you can insert the heads that you found into the headless dolls. This activates a puzzle. The object is to rearrange the dolls so that the two red ones are on the wooden platforms in the center of the top shelf. Basically this works like a sliding-block puzzle. There is one empty position on the shelf, and if you select a doll adjacent to the empty spot it will move there. You have 60 seconds to complete this puzzle, but you can retry it as many times as you like. It's a fairly simple puzzle, but I will describe the solution. First, arrange the dolls in lower left corner so that the two red dolls are adjacent and you have an empty space in the second column. Now you can march the dolls up the second column, sort of like a conveyor belt, until they are at the top. Simple, right? If you are totally stuck and can't figure this one out... ----- The dolls are basically arranged in a 4 x 4 grid. You can only move the dolls that have heads, so some of the positions on the grid are unusable. Let's number the positions, like so: X 2 3 X The positions marked X have headless dolls that you can't move. X 6 7 8 The red dolls start a positions 13 & 15. 9 10 11 X You must get the red dolls into positions 2 & 3. 13 14 15 16 Position 11 is empty when you start the puzzle. To solve, select the dolls in this order: 10, 14, 13 (now the red dolls are adjacent), 9, 10, 14, 15, 11, 7, 6, 10, 14, 15, 11, 7, 3, 2, 6, 10, 11, 7, 3, 2, 6. ----- When you have solved the puzzle, a secret drawer will open and you will get the BUTTERFLY KEY. This opens a door way back in the entrance hall of the mansion, so that will be your next destination. Before you leave this room, though, you can find a hidden ghost. ********** !!-Hidden Ghost: DOLL STAND SHADOW (1000) You can only find this ghost after you have solved the Doll Stand puzzle. Aim your camera to the shadows on the right side of the doll stand to find it. ********** After collecting this ghost, go back through the Flickering Room to the Guest Room. --KUROSAWA, 2F GUEST ROOM A new item has appeared here on the table; the KUROSAWA HOUSE MAP and the FOLKLORIST 6 book. The map seems to show the way to an exit, but it's not much use now. If you are replaying the game and have the Sense Function, there are also two ghosts you can find here. You can't find these ghosts if it's your first time through the game. ********** !!-Vanishing Ghost: HANGING HAND (~400) [Sense Function required] This ghost is not on a timer, but if you get too close it will disappear. It's easy to spot; a pale, naked arm hanging out of the big round window. Don't approach it, just take out the camera and shoot it! ********** After capturing Hanging Hand, remain in Finder Mode and move toward the round window to find another ghost. ********** !!-Vanishing Ghost: NO ESCAPE (~1200) [Sense Function required] When you approach the window after capturing the dangling arm, an image of Limbo Woman will suddenly drop upside-down from the ceiling! She will hang there in front of the window for a second before she disappears. If you are already in Finder Mode this will be an easy capture. ********** Now head out the NE door into the hallway. --KUROSAWA, 2F GUEST ROOM HALLWAY A vanishing ghost will appear as you go down the hall. ********** !!-Vanishing Ghost: TALKING MAN (~800) As you round the corner on the hallway a ghost will appear in front of you. This one is easy, just switch to the camera and take a shot. ********** Continue on to the Courtyard. --KUROSAWA, 2F COURTYARD STAIRCASE Use the lantern to SAVE THE GAME, then head down the stairs to trigger a vanishing ghost appearance. ********** !!-Vanishing Ghost: CALLING MAN (~900) When you reach the first landing, a ghost will appear behind you at the top of the stairs. Quickly turn around and switch to the Finder. Mio will automatically aim up at the ghost. Don't worry if Mayu is in the shot, she won't spoil it. ********** After capturing the ghost, go down the stairs to the first floor. --KUROSAWA, 1F COURTYARD STAIRCASE There is a hidden ghost here that you can find. ********** !!-Hidden Ghost: GARDEN WOMAN (1000) When you get to the bottom of the stairs, your filament will react as you near the door. Draw out your camera and aim into the garden, near the stone lantern, to find this ghost. ********** Before going through the door, run to the NE end of the walkway and search the alcove there. The dirty cloth covering the dragon statue here is gone and you will be able to find a new piece of equipment for your camera, the EVADE FUNCTION (along with THE "EVADE" FUNTION tutorial file and some TYPE-14 FILM.) This nifty device will allow you to escape a ghost's grasp by using the flash on your camera if you mash the X Button when you are attacked. It doesn't always work, but when it does you will escape without taking any damage. Nice! Now go through the door and back into the Great Hall --KUROSAWA, 1F GREAT HALL There will be a cutscene when you enter ... and it will be safe to walk around here now; the invincible spirit is gone. The room is now splattered with bloodstains, yikes. There is a door in the NW corner that you haven't been through yet, so go there now. --KUROSAWA, 1F STOREROOM If you captured all four images of the surveyor, Masumi Makimura, earlier in Chapter Two and received the Village Report 5, then there will be a vanishing ghost and an item in this closet. ********** !!-Vanishing Ghost: EXHAUSTED MAN (~1200) He is slumped against the E wall, just take out your camera and photograph him before he vanishes. ********** After the ghost disappears you will find a BLOODY RING. You'll find out what this is for later, just carry it with you for now. Return to the Great Hall and exit through the W door. --KUROSAWA, 1F DIRT-FLOOR PASSAGEWAY When you enter the passage you will be attacked by Limbo Man. ********** !!-Attacking Ghost: LIMBO MAN This battle is much like your earlier encounter with this ghost that you had here during Chapter Three. There are two important differences, though. First, Limbo Man has a lot more HP. Second, Mayu is with you. When the battle starts, run away so that Mayu is between you and the ghost. Then take aim and wait for Limbo Man to go after your sister. It's cruel to use her as bait like this, but when he attacks her you should be able to get a Zero Shot quite easily. Since Limbo Man has more health than before you will probably need six or seven good Zero Shots to win. ********** After the battle a SPIRIT ORB will be left behind. Grab it and go through the door at the E end of the passage to the Antechamber. There's nothing new here, so take the NE door back to the Entrance. --KUROSAWA, 1F ENTRANCE There are three Vanishing Ghosts that can appear in this room. Of the three, Curtain Shadow will always appear. The other two ghosts, Hopes for Ritual and Behind Cloth, are mutually exclusive however. If you trigger Hopes for Ritual, Behind Cloth will not appear, and vice versa. You will have to choose which ghost to capture now, and then get the other one the next time you play the game. If you want to capture Hopes for Ritual, then use the Butterfly Key to open the locked door before you do anything else. If you want to capture Behind Cloth, then don't unlock the door yet and head to the S end of the room first. ********** !!-Vanishing Ghost: HOPES FOR RITUAL (~650) As soon as you try using the key to unlock the door at the N end of the hallway this ghost will appear. Quickly turn to your right so you are facing down the hall, then switch to the Finder and shoot before he disappears. He doesn't stay long, so you must act fast! ********** Head S along the hall to trigger the next ghost. This ghost always appears. ********** !!-Vanishing Ghost: CURTAIN SHADOW (~750) It will appear when you are about halfway down the hallway. Your filament will not glow at all; you will know to take out your camera when the screen becomes hazy with static. Aim straight ahead at the curtain and you will see someone walking by on the other side. Your Capture Circle will NOT turn blue, but you will see a Lock Circle targeting the ghost. ********** If you didn't capture Hopes for Ritual, you can make Behind Cloth appear by trying to open the front door of the mansion. As noted above, if you trigger this ghost than Hopes for Ritual won't materialize. ********** !!-Vanishing Ghost: BEHIND CLOTH (~800) Before you try the door, wait for Mayu to catch up with you. If she walks through the area where the ghost appears she can obstruct your shot. The ghost will appear directly behind you, so immediately after checking the door turn around and start aiming. ********** There are no items here, so go back to the N end of the hallway and use the Butterfly Key to open the locked door on the right. --KUROSAWA, 1F STORAGE ROOM There is a door in the S end of the room. Approach this door to trigger a ghost appearance. ********** !!-Vanishing Ghost: CHILD AT DOOR (~600) As you near the S door it will suddenly open! A child's ghost will peek through the door. Even if all you can see is his hand, you should still be able to get a valid photo. Just aim at the door when it opens and wait for the Capture Circle to turn blue. ********** You will see an item in the other room beyond the open door, but don't go after it just yet. If you examine the front of the clock you will find some SACRED WATER. Then search the dresser to find HERBAL MEDICINE. If you look up at the ceiling you will see an item stuck up there among some broken planks. How can you get it? Go upstairs to get a closer look. --KUROSAWA, 2F PARTITION SCREEN ROOM As you walk past the screens a ghost will appear. ********** !!-Vanishing Ghost: PEEKING CHILD (~800) This ghost will appear on your left, between two of the screens. He's crouched down, looking through a hole in the floor. You'll have to aim downward to capture him, but since he lingers for a second or two this one should be easy to get. ********** Examine the place where the ghost appeared and you will see a hole in the floor. There's the item that you saw stuck in the ceiling of the Storage Room, but you still can't get it quite yet. Before you go back downstairs, search the box between two partitions to find some TYPE-14 FILM. At the top of the stairs is a dresser; search it thoroughly to find the CEREMONY MASTER'S NOTE 3. Now go back downstairs. [NOTE: There is a door at the S end of this room; it's unlocked, but we'll return and explore it later.] --KUROSAWA, 1F STORAGE ROOM As you come down the stairs a child's ball will fall through the hole in the ceiling. Did the ghost drop this?? Pick up the CRIMSON BALL and go back upstairs. --KUROSAWA, 2F PARTITION SCREEN ROOM Go back to the hole in the floor and examine it. Mio will drop the ball through the hole, dislodging the item that was stuck there. Now you can go back downstairs and see what it is! --KUROSAWA, 1F STORAGE ROOM It's a key, the DIAMOND LINK KEY. Hm, you haven't seen a door with this lock on it yet. To find the door, head through the open door in the S. [NOTE: There are some vanishing ghosts in the next area that are VERY difficult to capture. If you are determined to capture all the ghosts (a laudable goal!), you will be wise to make a trek back to the Courtyard Staircase and SAVE THE GAME so that you can have another chance at capturing these ghosts if you fail on the first try.] --KUROSAWA, 1F CLOTH HALLWAY This hallway is hung with tattered banners. The first vanishing ghost will appear as soon as you enter. ********** !!-Vanishing Ghost: FADING CHILD (~400) This kid appears just in front of you and runs down the hallway. You have only a split-second to take out the camera and capture him before the banner obscures him. This one is pretty hard, but there's another even harder ghost appearance coming up soon. ********** There is TYPE-14 FILM lying nearby in the corner. Grab it and continue down the hallway. You'll see a pair of double doors on the left, but they are locked. When you pass by these doors another vanishing ghost will appear. ********** !!-Vanishing Ghost: CUT-IN CHILD (~600) Ok, they don't get any harder than this. The ghost runs very fast across the hallway. He will emerge from the right-hand or S wall and run through the N wall. To capture this ghost, you must be in Finder Mode when it appears because you won't even have time to draw your camera before it is gone. Switch to the Finder when you reach the double doors. Stand against the N wall and aim DOWN at the bottom part of the S wall. Using the R Stick, slowly begin moving E, always hugging the N wall, and with your finger hovering over the shutter button. You will hear a heartbeat just before the ghost appears; it will come flying out of the S wall and run right through you in the blink of an eye. To insure that you get a good shot, watch the Capture Circle and be ready to take your shot when it turns blue. This one is very very hard, so good luck! ********** You can't open the double doors right now, so to the W end of the hallway. Use the Diamond Link key to unlock the door here and go through. --KUROSAWA, 1F WAREHOUSE A vanishing ghost will appear as soon as you enter. ********** !!-Vanishing Ghost: WAREHOUSE CHECKER (~500) After you enter the room, the ghost will appear and go through the nearby doors on your right (that's MIO'S right). This one moves slowly, so it should be easy for you to capture it as it goes through the doorway. ********** There are no items here. Follow the ghost through the doorway; another ghost will appear when you step through. --KUROSAWA, 1F CELL ********** !!-Vanishing Ghost: CAPTIVE MAN (~750) This ghost appears inside the cell. To capture him, draw out your camera and aim through the wooden bars. You might have to maneuver a little bit with the R Stick to get a clean shot; don't hit the shutter until the Capture Circle turns blue! ********** After capturing the ghost, check the cell door and you will see that it is fastened with two padlocks. One lock has a 'Light' symbol and the other has a 'Shadow' symbol. Your next job is to find the keys for these locks so you can enter the cell. Nearby on the ground is the FOLKLORIST 8 book. When you read this book, Mio will make a Memo book entry about THE CAVE. Now let's search for the two keys. Return to the Warehouse and go N down the hallway. --KUROSAWA, 1F WAREHOUSE HALLWAY As you enter the hall you will see a dark nook on the right. Search among the urns there to find TYPE-61 FILM. As you continue down the hallway to the N, a vanishing ghost will appear. ********** !!-Vanishing Ghost: CLINGING SHADOW (~800) This ghost is a little different than the other vanishers. When you leave the dark nook and go N down the hallway, Mayu will lag behind (as usual). When she emerges from the nook, the ghost will come out and grab at her (there's a short cutscene when this happens...). Turn around and take a picture of the ghost while it's wrestling with Mayu. This ghost only appears if Mayu is lagging behind, so if it doesn't show, go back to the S end of the hall, then run N and try again. ********** Now go to the end of the hallway and through the door at the bottom of the stairs. --KUROSAWA, UNDERGROUND CELLAR There is a save point in here; but before you can use it you must defeat a hostile ghost. ********** !!-Attacking Ghost: VIELED PRIEST This ghost will appear many times in the course of the game. The Veiled Priest has a variety of attacks, but all of them can be interrupted with a Zero Shot. Keep your camera trained on the ghost, using the Filament to track him if he disappears behind a wall. When the ghost raises his staff, he's about to attack; this is when the Shutter Moment will occur. His simplest attack is to approach you and try to hit you with the staff. But he can also use his staff to launch a ranged attack; this can be a group of blue wisps or a floating skull. Whatever the attack form, the ghost must pause and raise his staff first, so watch for this and be ready to spoil the attack with a Zero Shot. If you can't spoil the attack, stop aiming and run; the wisps and floating skulls will disappear after chasing you around for a little bit. Fortunately the ranged attacks don't cause much damage. Sometimes the Veiled Priest will swoop quickly from side to side; use the Square Button to accelerate your aim so that you can keep up with him, because when he reaches the end of his swoop there will be a brief Shutter Moment. Use these moments to your advantage! This ghost can teleport as well, so if your Filament goes dark, quickly pan around to find his new location. If you can adapt to this ghost's patterns he shouldn't be too hard; the ghost has a fair amount of HP, and you will probably need five or six Zero Shots to win. You can make things easier by using the Blast Lens. ********** After the battle a SPIRIT ORB will be left behind. Grab it, then use the lantern to SAVE THE GAME. At the stop of the stairs near the save lantern is a locked door marked with a Hammer symbol; this door leads outside...but you can't open it yet. First you must open the locked cell. Return to the Warehouse and take the E door back to the Cloth Hallway. --KUROSAWA, 1F CLOTH HALLWAY A vanishing ghost will appear in this hall. ********** !!-Vanishing Ghost: RITUAL PUSHER (~700) The ghost appears as you approach the double doors. He lingers for a while before walking through the doors. This one is pretty easy to capture. ********** Follow the ghost through the doors, which are now unlocked. --KUROSAWA, 1F FAMILY ALTAR ROOM The Veiled Priest will attack you again when you enter the room. ********** !!-Attacking Ghost: VEILED PRIEST Use the same strategy as you did in the Underground Cellar. Wait for the ghost to raise his staff in preparation to attack and hit him with the Zero Shot. The Blast Lens will help boost your damage, so don't hesitate to use it. This battle is pretty much exactly the same as the one you just had. ********** After the battle you will find CEREMONY MASTER'S NOTE 1 in front of the altar. If you head into the NE alcove you will barely see an item glowing among the lamps, near the floor; it is CEREMONY MASTER'S NOTE 4. Finally, you can find HERBAL MEDICINE at the end of the opposite alcove, in the NW. There are lots of stairs leading out of this room, going both up AND down. Each path will lead you to one of the keys that you need to unlock the cell. Let's start by going down the stairs in the SE corner and through the door at the bottom. --KUROSAWA, 1F CONNECTING CORRIDOR At the end of a short passage are stairs leading back up. A pair of walkways leads to the N, each ending in a door. Go down the E walkway and you'll see there are panels in the floor in front of each doorway. To unlock the doors, both panels must be depressed at the same time, so Mayu will stay behind while you run back and go down the other walkway and stand on the other panel. The doors will unlock and Mio and Mayu will automatically go through into the next room. --KUROSAWA, 1F LATTICE ROOM A ghost appears as soon as you enter. ********** !!-Vanishing Ghost: WAITING PRIEST (~900) This stationary ghost appears nearby the moment that you enter the room, so simply switch to the Finder and take his picture! ********** You can then use the lantern here to SAVE THE GAME. In the place where the ghost appeared you will find the SHADOW KEY. All right! There's one key left to find. Before going back, go through the double doors to the N. --KUROSAWA, 1F ROPE TEMPLE This ominous room has a locked door opposite from where you entered marked with a Butterfly design. You won't find this key for quite a while. If you check the altar in the center of the room you will find CEREMONY MASTER'S NOTE 5. There's nothing else here, so head back the way you came. Use the W passage to return to the Family Altar Room and fill out your map. --KUROSAWA, 1F FAMILY ALTAR ROOM Just inside the door, at the bottom of the W stairs, you will find some SPIRIT WATER. A new item has appeared in front of the double doors; it's a GLOWING RED CRYSTAL and a SPIRIT ORB. Don't go through the doors yet, first go UP the stairs in the SW corner. --KUROSAWA, 2F MEDITATION ROOM There's an item on the floor here; grab it to get the SEE LENS (along with THE "SEE" LENS tutorial file and some TYPE-14 FILM). When you hit a ghost with this lens, it will light up and be easier to track. The item on the little altar is the BUTTERFLY DIARY 3. You'll also notice a panel on the floor here similar to the ones in the Connecting Corridor. It unlocks the door in the W wall. Lead Mayu over the panel and she will stand there so you can go through the door. --KUROSAWA, 2F MASTER'S ROOM You will be in a tiny closet that looks into the Master's Room through a wooden lattice. Approach the lattice to trigger a vanishing ghost appearance. ********** !!-Vanishing Ghost: SPEAKING MAN (~600) This ghost stays for a while so he should be easy to capture. To see him, run all the way up to the lattice and aim through it to the right. You might have to maneuver with the R Stick to get a good angle. When the Capture Circle turns blue, take your shot. ********** Don't leave before the ghost finishes speaking. When he's done you will hear the sound of something opening in the room on the other side of the lattice. That's all you can do here. Don't forget to grab the BUTTERFLY DIARY 2 that's on the floor before you leave. To find the room that you saw, return to the Family Altar Room and back out into the Cloth Hallway. Go W to the Storage Room and up the stairs, through the door by the place where you dropped the Crimson Ball. --KUROSAWA, 2F MASTER'S ROOM The Veiled Priest will probably attack you again as you enter here. This battle doesn't always happen. ********** !!-Attacking Ghost: VEILED PRIEST Use the same tactics that have in your last two battles with this guy. Wait for him to attack, then blast him with a Zero Shot. Heck, why not use the Blast Lens and really make it hurt. If he goes after Mayu, so much the better; it makes getting a Zero Shot even easier. You should be able to defeat him with little trouble. ********** After you defeat the priest he will leave behind a SPIRIT ORB. On the cushion behind the pillar in the center of the room is the CEREMONY MASTER'S NOTE 2. The door in the NW corner leads back into the Guest Room hallway that you were in earlier; go ahead and unlock it, but don't go through. Now check around the sides of the pillar. You will find five books: CRIMSON WING TOME, TABOO TOME, TWIN TOME, DISASTER TOME, and RITUAL TOME. Each book has a word highlighted in red. Got all five books? Then check the sixth side of the pillar, where you see the statue. This is the panel that opened when you were behind the lattice earlier. There are five slots here for you to put the five books that you found in. Use the Circle Button to read the note over the five slots; it has five words highlighted in red too, matching the five words from the books. You must put the books in the slots in the same order as the five words on the note. Simple! The order is: 1 >> CRIMSON WING TOME 2 >> TABOO TOME 3 >> TWIN TOME 4 >> DISASTER TOME 5 >> RITUAL TOME When you have placed all five books, you will receive the LIGHT KEY. Sweet! Now you have both keys to the cell. Return to the Partition Screen Room (through the N door). --KUROSAWA, 2F PARTITION SCREEN ROOM A Man in Dark will attack as you proceed through this room. ********** !!-Attacking Ghost: MAN IN DARK As you reach the top of the stairs the ghost will appear behind you, near the hole in the floor that you dropped the Crimson Ball through. Because of the many partitions, you might have to maneuver a bit with the R Stick to get a good line of sight. Otherwise you should have no problem dealing with this weak ghost. ********** The ghost leaves behind no items. Go downstairs and head down the Cloth Hallway. --KUROSAWA, 1F CLOTH HALLWAY Man in Dark comes for you again in this hallway. ********** !!-Attacking Ghost: MAN IN DARK The ghost will appear as you near the end of the hallway. This battle is complicated by the fact that the many tattered banners hanging down in your face can obstruct your shots. When the ghost appears, don't switch to the camera right away. Take a few steps toward the ghost to bait him into chasing after you, then run back to the area by the double doors, where there are no banners. Wait for the ghost to come to you and let him have it! ********** Again, no items are left after this battle. Just go through the Warehouse Room and back to the Cell. --KUROSAWA, 1F CELL Use the Light and Shadow Keys to unlock the cell door. The first thing to do in here is head for the bookshelves in the corner to trigger a ghost appearance. ********** !!-Vanishing Ghost: RITUAL RESEARCHER (~550) This ghost appears in the little nook formed by bookshelves in the corner. Run into the nook to capture him. ********** Search the place where the ghost appeared and you will find the HAMMER KEY and the OSAKA HOUSE MAP. Continue searching the shelves along the S wall to find the books FOLKLORIST 9 and FOLKLORIST 10. Finding these books prompts Mio to make some new entries in the Memo book: TWIN SHRINE MAIDENS, THE HELLISH ABYSS, and ONE REMAINED. Before leaving the cell, look by the door to find some TYPE-90 FILM. As you make your way out, there will be a cutscene ... and Mayu will become trapped! Great. On this happy note, the Chapter comes to a close. E. CHAPTER FIVE: THE SACRIFICE ****************************** Your goal is to find a key to the cell that Mayu is trapped in. According to the map that you found, the key is located all the way back in the Osaka House. Sheet! Fortunately, you now have the Hammer Key, which will allow you to leave the Kurosawa Mansion. --KUROSAWA, 1F WAREHOUSE Before you leave, you can take a picture of your imprisoned sister. ********** !!-Vanishing Ghost: CONFINED MAYU (0) Ok, technically it's not a vanishing ghost. Throughout FF2 you will have chances to take pictures of Mayu that count toward completing your Spirit List. Usually, these pictures aren't worth any points (but compare the picture "2nd Floor Mayu" that you took during Chapter Three; that one WAS worth points). Mayu does not cause your Filament to react, nor will you Capture Circle light up when you aim at her. If you don't take this picture now you won't get another chance later; thus I classify it as a vanishing ghost. Just snap her through the window of the cell, using the Lock Circle as a guide. ********** If you want to complete your spirit list, and IF it is your second or more time through the game, you should now take a trip back through the mansion to the 1F Storeroom to find a hidden ghost (the Storeroom is that tiny room where you found the Bloody Ring NW of the Grand Hall; use your map to trace a path back there.) If you haven't beaten the game yet and don't have the Sense Function, you WILL NOT be able to find this ghost. [NOTE: If you return to the Family Altar Room you will have a battle with a new type of ghosts: the Children Playing Tag. This encounter is completely optional and you won't get any items for it. There are other chances to fight these ghosts later on, so I recommend skipping the battle for now. But if you feel like stocking up on more Spirit Points, then by all means go ahead and fight them!] --KUROSAWA, 1F STOREROOM (Optional) ********** !!-Hidden Ghost: MASUMI MAKIMURA (1000) [Sense Function required] It's the lingering spirit of the geological surveyor. This ghost is in the back of the storeroom; you'll have to aim down a little bit to get your Capture Circle to turn blue. ********** Return to the 1F Warehouse, go down the stairs, and through the door to the Underground Cellar. --KUROSAWA, UNDERGROUND CELLAR You must survive a ghost battle to pass through this room. ********** !!-Attacking Ghost: WOMAN IN BOX The ghost will emerge from the well... You have fought this ghost before and should be able to get an easy win. Just keep aiming and wait for the Shutter Moment. When the ghost charges you, you should have plenty of time to hit it with a Zero Shot. ********** After the battle a SPIRIT ORB will be left behind, near the well. Now is a good time to SAVE THE GAME! Then head upstairs and use the Hammer Key to unlock the door. --KUROSAWA, 1F GROUNDS As you leave the mansion your flashlight will begin working again. What a relief! Whenever you return here, however, it will go out again. Now head through the village and make your way to the Osaka House. You encounter several vanishing ghosts on the way. [NOTE: As you pass by the Whisper Bridge, you may have random battles with Sunken Woman; these battles are not guaranteed.] --VILLAGE, KIRYU-TACHIBANA A vanishing ghost appears as you proceed through the town. ********** !!-Vanishing Ghost: CORRIDOR WOMAN (~1100) As you climb the steps, this ghost will appear in the breezeway between the 2nd floors of the Kiryu and Tachibana houses. When the ghost appears your filament won't react, but you will see a static haze blurring the screen. The breezeway is directly over the stairs, so don't try to aim from there or all you will be able to see is the underside of the corridor. When the ghost appears, don't stop running until you get to the wall ahead of you; then, very quickly turn and aim upward at the breezeway. The ghost will be almost all the way across, but you should still see a Lock Circle. Use this to guide your shot, because your Capture Circle will NOT turn blue. You'll know if your shot was successful if the ghost's name appears below the picture (as usual). If you missed, then don't worry; unlike every other vanishing ghost in the game there is another and easier chance to capture this ghost a little later on. ********** Continue along the path. --VILLAGE, OSAKA-TACHIBANA As you round the corner to head E along the road another vanishing ghost appears. ********** !!-Vanishing Ghost: LURED WOMAN (~200) The ghost appears on the road as you emerge from between the Kiryu and Tachibana houses. It's to the E, and a good distance ahead of you. Simply switch to the Finder and shoot when you hear the heartbeat and chimes; even though the ghost is pretty far away, you should be able to get a good shot easily. ********** After capturing this ghost, keep heading E. Another ghost appearance is about to occur. --VILLAGE, OSAKA HOUSE FRONT ********** !!-Vanishing Ghost: STOREHOUSE BOUND (~200) The ghost appears as you approach the branch leading off to the S. It's a very straightforward capture; just switch to the Finder when the ghost appears. It will be directly ahead of you. ********** Don't make for the Osaka House just yet. Instead, keep going E to the Storehouse at the end of the road. --VILLAGE, TSUCHIHARA FRONT As soon as you enter this area yet another ghost image will appear. ********** !!-Vanishing Ghost: WEEPING WOMAN (~200) This ghost is standing at the door to the Storehouse. She will appear as soon as you enter the area, and she lingers for a few seconds. Capturing her should be easy. ********** After the ghost disappears an item will be left behind near the save lantern. Pick it up and you'll get the BUTTERFLY DIARY 4 and FLOURITE 2. Before you continue through the small gate to the back of the Storehouse, you can find a couple of Vanishing Ghosts in the Osaka House. One of these ghosts, Man Facing Wall, won't appear if you go to the back of the Storehouse first. To find the first ghost, go to Osaka house and through the Entrance to the Sunken Fireplace Room. --OSAKA, 1F SUNKEN FIREPLACE ROOM If you have completed the game and obtained the Sense Function, a Vanishing Ghost will appear. ********** !!-Vanishing Ghost: PULLED SHADOW (~1800) [Sense Function required.] This ghost won't appear if it's your first time through the game. To trigger it, walk slowly towards the hallway across from the Entrance. As you approach, the ghost will appear. It's lying prone on the floor, protruding a little from the small closet that's a few steps into the hallway. You'll have to aim down a little bit to get the ghost in your sights, then take a shot when the Capture Circle glows blue! ********** There are no new items here. Proceed to the Family Altar Room. --OSAKA, 1F FAMILY ALTAR ROOM The ghost appears as soon as you enter here. ********** !!-Vanishing Ghost: MAN FACING WALL (~850) The folklorist appears in this room only if you haven't yet talked to Itsuki in the Storehouse. He'll be standing right next to you, just switch to the Finder and shoot! ********** There IS a secret door in here, but you won't be abl