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It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. News: Sep.23,05 Arcade mode walkthroughs completed. This FAQ is pretty much complete. Sorry it took this long. Aug.23,05 Collection mode completed. Also made some changes to UC mode. Jul.04,05 Added more details on how to unlock some of the special scenario routes in UC mode. Jul.02,05 Arcade mode AEUG side completed. May 16,05 UC mode completed. Mar.23,05 Survial mode and UC mode AEUG side completed. Feb.17,05 Options and Tier List completed. Also made some minor changes. Feb.07,05 Added listed steps for getting ZZ Gundam and Route G. Feb.05,05 MA list, VS Battle, and Training completed. This game will get a North American release this summer, in case there are still people who doesn't know. Jan.25,05 This guide is still under construction. More updates will be coming soon. TABLE OF CONTENTS 1. Intro 1a Abbreviations 2. Gameplay 2a How to play 2b Battle Gauge System 2c Radar 2d Awaken System 3. MS List 3a AEUG 3b EFSF 3c Titans 3d Zeon 3e Tier List 4. MA, Character, and Stages List 4a AEUG/EFSF MAs 4b Titans/Zeon MAs 4c Playable Characters 4d List of Stages 5. Strategies 5a General Tips 5b Playing VS 6. Arcade 6a. AEUG/EFSF walkrthrough 6b. Titans/Zeon walkthrough 7. VS Battle 8. U.C. Mode 8a. AEUG 8b. Titans 8c. Axis 9. Survival 10. Training 11. Replay 12. Collection 13. Options 14. Secrets (Wanna know how to get ZZ Gundam? Then read this section!) IMPORTANT: In Japanese games, the O button is enter and the X button is cancel, which is different in North American games. Also, anytime in the game, you can manually restart the game by pressing L1+L2+R1+R2+Start+Select simultaneously. This FAQ is written based on the JP version of Mobile Suit Gundam: Gundam VS Z Gundam. ============================================================================== 1. Intro ============================================================================== Mobile Suit Gundam: Gundam Vs Z Gundam is the latest sequel to the very popular Mobile Suit Z Gundam: AEUG vs Titans and Mobile Suit Gundam: Federation vs Zeon DX. New features include U.C. mode, in which you can follow routes of characters from the game and alter history by meeting certain criterias, such as letting Four survive when playing on Kamille's route. North American players: AEUG vs Titans was released only in Japan and there's no point in releasing it in here because Gundam Vs Z Gundam has everything AEUG vs Titans has and more. ------------------------------------------------------------------------------ 1a Abbreviations ------------------------------------------------------------------------------ The following are abbreviations used in this faq. Refer to this when you don't understand a particular abbreviation. MS = mobile suit MA = mobile armour AEUG = Anti Earth Union Group EFSF = Earth Federation Space Force UC = universal century OYW = One Year War FvsZ DX = Federation vs Zeon DX AvsT = AEUG vs Titans AvsT DX = AEUG vs Titans DX GvsZ = Gundam vs Zeta Gundam The names of the games can be a bit confusing. AvsT is the sequel to FvsZ DX, but the arcade and ps2 version of AvsT is slightly different. Arcade version of AvsT is missing a several MSs from the ps2 version. AvsT DX was later released to include new MSs that were missing in the arcade version of AvsT. There was no point in making the ps2 version of AvsT DX so the result was GvsZ, which includes everything from AvsT DX, several new modes, and a couple of MSs from ZZ. If you are still confused, look at the diagram below. AEUG vs Titans was never released in NA because GvsZ has everything AvsT has. There is no arcade version of GvsZ, but AvsT DX is just like GvsZ, except that it doesn't have ZZ Gundam and Qubeley Mk.II JP = Japanese NA = North American FvsZ DX ----> AvsT -----------------> AvsT DX (arcade) (arcade) (arcade) FvsZ DX ----------------> AvsT -------------------> GvsZ (ps2, JP) (ps2, JP) (ps2, JP) FvsZ ---------------------------------------------> GvsZ (ps2, NA) (ps2, NA) ============================================================================== 2. Gameplay ============================================================================== This game is played in a 2vs2 format. You can team up with another player or if playing alone, a cpu partner which you can give commands to. Teamwork in this game is very important. The AI loves to gang up on 1 particular MS, so its important to stick with your partner or don't let you ally cpu die so easily. Keep in mind that there is friendly fire so watch where you are shooting. Also, the AI in this game has been improved. ------------------------------------------------------------------------------ 2a. How to play ------------------------------------------------------------------------------ People who have played FvsZ DX or AvsT before should have no problem with the controls since they haven't been changed. Default buttons are in brackets. D-pad or left analogue stick: moves your MS, pretty straight forward. There are 8 directions you can move N NW l NE \ / W - - E / \ SW l SE S Dashing: all MSs can dash or do a quick side step in order to avoid getting hit. To dash simply double tap the joystick to the direction you want to dash. For example, to dash right double tap the joystick to the right You can only dash in 4 directions: forward, left, right, and back. Shoot (square): fires main weapon Melee (triangle): engages in close range combat. Jump (X): press the jump button to fly in the air. Watch out for the boost gauge because you'll fall back to the ground when it runs out. To fly in a certain direction, push the direction you want to fly using the d-pad while pressing jump. Dashing can also be performed while in the air. To do an air dash, do a dash while in the air and hold the d-pad the direction you want to dash. In zero gravity stages, pressing Jump will fly upwards. To fly downwards, press down then press Jump. Search (circle): to target an unit press the search button and the camera will face towards it. Press Search again to cycle through other enemies. When you lock-on to an enemy, the targeting reticle will be in one of these 3 colours. Red: means enemy is active and will take damage if hit. Yellow: means enemy will not take damage if hit. Green: means enemy is out of range Command/Communicate (L1): If playing with CPU partner, you can choose 1 of the 5 commands. Normal: the cpu charges in and engages in battle. Sniping: the cpu will use mostly its main weapon. Combat: the cpu will engage in melee combat. Back Up: the cpu will stay close to you and attacks at the unit you are targeting. Evasion: the cpu will avoid confrontation with the enemy but will shoot at them once in a while from long range. If you are playing with a friend, pressing L1 will tell your partner your current status. Shoot + Melee (R1): fires sub weapon if the MS has one. Melee + Jump (R2): special melee attack. Shoot + Jump (L2): varies depending on MS (refer to MS list for details) Sniping mode: hold down the Search button (circle) to engage in sniping mode. The camera will become first-person view and you won't be able to move your MS while in sniping mode. Only a few MSs have sniping mode. There is no button to push to block with the shield. To increase the chance of blocking an attack, move so your shield face the enemy. Transforming: Many MSs in the game can transform into MA mode; Zeta Gundam for example can transform into waverider. To transform in the game, simply hold Jump(X) and dash. You have to hold the direction you want to fly; otherwise, you'll transform back to MS mode. Does this mean transformable MSs cannot do a normal air dash? Wrong. You can still do a regular air dash without transforming; just don't hold down Jump and dash at the same time. Also, when you are in MA mode, you can control the altitude with Jump(X). Hold Jump(X) to increase altitude and release Jump(X) to decrease altitude. ------------------------------------------------------------------------------ 2b. Battle Gauge System ------------------------------------------------------------------------------ The battle gauge system is a way to balance gameplay. On the top of the screen are 2 battle gauges, the blue one representing your side and the red one representing the opposing side. Every unit costs a certain value. When an unit is destroyed, its value will be subtracted from its respective battle gauge. You win by making the enemy's battle gauge drop to zero, where as you'll lose when your gauge reaches zero. In arcade mode, the value of the battle gauges are like this: 1 player+cpu vs 2 cpus = 600 vs 400 2 players vs 2 cpus = 600 vs 500 In VS Battle, you have the ability to change the value of the battle gauges in the setup screen. One thing to keep in mind is that cpu units cost 50% less than human-controlled units ------------------------------------------------------------------------------ 2c. Radar ------------------------------------------------------------------------------ Many players under-estimate the importance of using the radar. It is useful because you can see if the enemy is trying to sneak up behind your back. The radar is located at the top right corner of the screen. Blue repessents you. Green is a friendly unit. Red is an enemy unit. (sent in by Leper man) Radar in space operates a bit differenty. If the opponent's blip becomes larger, it means he is on top of you, if the blip becomes smaller it means he's beneath you. ------------------------------------------------------------------------------ 2d. Awaken System ------------------------------------------------------------------------------ The Awaken System is slightly different to the Hyper Combination in AvsT. Before the start of each battle, you have to choose 1 of the 3 different types of the Awaken System: Assault, Revival, and Mobility. Underneath the pilot name is the awaken gauge. When it is full, with the exception of revival, double tap L1 to activate the awaken system. Assault: (you and your ally will be covered in gold aura) gain attack power bonus. Speed will also increase slightly. The best benefit is that you cannot be stunned or knocked down by weapon fire. If you connect combo attacks during this, you can deal massive damage. Assault lasts about 10 seconds. Basically, Assault is very similiar to Hyper Combination in AvsT. Revival: (revived unit is covered in red aura) when the awaken gauge is full, automatically revives whoever is destroyed WITHOUT decreasing the battle gauge. The revived unit will have 1/4 of its total HP and be missing certain parts (eg: arm, leg, head). Also, for the next 10 seconds, the revived unit will gain bonus in defense. There is a slight disadvantage to revival, but that depends on what MS you are using. Losing a certain body part can be a bad thing. The best example to illustrate this is Gundam Mk.II. The first time you are revived you lose your left arm, meaning you lose the shield and most importantly the ability to reload. The second time you are revived (if you can survive that far) you lose your head, which means no more vulcans, so you are stuck with your beam sabre. Mobility: (you and your ally will be covered in blue aura) increase in speed. This might not be the best form of awaken, but it also lasts the longest, almost twice as long as the other two. In my opinion, this is only benefitial to transformable MSs since they can fly away really quickly. One thing to take note is that the computer can use the awaken system too. Whenever you go against a boss character, they will activate it. It gets kind of annoying if they use revival. ============================================================================== 3. List of MS ============================================================================== Note: cpu controlled units cost 50% less than human-controlled units "G" stands for ground stages and "S" stands for space stages Tweaks were made to rebalance gameplay. In general, MSs from the one year war are inferior to those from the Zeta era. ------------------------------------------------------------------------------ 3a. AEUG ------------------------------------------------------------------------------ RGM-79R GM II HP:420 Cost:170 Terrain: G/S Main weapon: Beam rifle Ammo:14 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Special abilities:n/a Commemts: Slightly improved version of GM. Beam rifle now has 14 shots. Weakest MS from the Zeta era. MSA-003 Nemo HP:440 Cost:200 Terrain: G/S Main weapon: Beam rifle Ammo: 10 Sub weapon: Vulcan Ammo: 40 Melee: Beam sabre Shield: yes Special abilities: n/a Commemts: AEUG's mass production type MS. It has average overall abilities, but not quick enough against transformable MSs. Its special melee is very effective in making melee combos. However, do not underestimate it because Nemo can be very dangerous in the hands of an expert. MSA-005 Methuss HP:400 Cost:195 Terrain: G/S Main weapon: Arm beam gun x2 Ammo:20 Sub weapon: Missile Ammo:3 Melee: Beam sabre Shield: no Special abilities: transformable Comments: Least expensive transformable MS in the game. It has mediocre offensive capabilities but has a surprisingly low boost gauge consumption rate (lower than most, if not, all other units). RMS-099 Rick Dias (black) HP:480 Cost:225 Terrain: G/S Main weapon: Beam pistol Ammo:8 Clay bazooka Ammo:15 Sub weapon: Head vulcan Ammo:40 Melee: Beam sabre Shield: no Special abilities: none Comments: slightly slower the red Rick Dias, but it is one of the best 225 MS in the game. RMS-099 Rick Dias (red) HP:480 Cost:250 Terrain: G/S Main weapon: Beam pistol Ammo:8 Clay bazooka Ammo:15 Sub weapon: Back beam pistol Ammo:8 Melee: Beam sabre Shield: no Special abilities: if select beam pistol as main weapon, press Shoot+Jump(L2) to switch beam pistols when low on ammo. The one on the back will recharge but the one you are carrying won't. Comments; Not a bad MS at all. Compared to the black coloured version, this one has a better sub weapon and melee moves; and it is a bit faster. MSK-008 Dijeh HP:480 Cost:250 Terrain: G Main weapon: Beam rifle Ammo:10 Clay bazooka Ammo:15 Sub weapon: Vulcan Ammo:40 Melee: Beam naginata Shield: no Special abilities:-Its special melee is not an attack but a defensive move . It's a spinning beam naginata shield that blocks all types of attacks (Gelgoog has the same move) -It still has Gelgoog's weakness, that an attack hitting the hand that spins the naginata will inflict damage, but for Dijeh, chance of that happening is very rare because Dijeh moves its hand as it spins the naginata. -The spinning naginata also has a counter attack move which activates whenever you block a melee weapon. Comments: This is similiar to the red Rick Dias, but I find Dijeh's close range attacks pretty decent, especially its air dashing melee, which has good range. RX-178 Gundam Mk.II HP:500 Cost:295 Terrain: G/S Main weapon: Beam rifle Ammo:6 Hyper bazooka Ammo:8 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Special abilities:-Press Shoot+Jump(L2) to reload main weapon. Its hyper bazooka fires a special type of ammo that after a certain distance the round defrags for a "shotgun like" scattering effect. Comments: Gundam Mk.II is pretty good MS overall, but I don't like its reloadable main weapon. Sure you can reload anytime and don't have to wait for it to recharge, but it's very hard to reload safely when two opponents are ganging up on you. RX-178+FXA-05D Super Gundam HP:500 Cost:295 Terrain: G/S Main weapon: Long beam rifle Ammo:1 Sub weapon: Missile x2 Ammo:6 Melee: Combat Shield: no Special abilities:-transformable -the long beam rifle cannot shoot throught anything anymore Comments: Having the ability to shoot through anything was too cheap, so it was good that Super Gundam can't do this anymore. Sadly, it is not a good MS to start with. This is for expert players who like to challenge themselves. MSN-00100 Hyaku Shiki HP:500 Cost:310 Terrain: G/S Main weapon: Beam rifle Ammo:10 Clay bazooka Ammo:15 Sub weapon: Vulcan Ammo:50 Melee: Beam Sabre Shield: no Special abilities:-clay bazooka shoots "shotgun like" scatter rounds, like Gundam Mk.II's hyper bazooka; however, the round defragmentates once it is fired. -standing special melee is spinning beam sabre shield that like the spinning beam naginata shield, blocks all types of attacks. -spinning beam sabre has a smaller diameter than Dijeh's spinning beam naginata and still has the same weakness as Gelgoog's spinning naginata -spinning beam sabre also has a counter-attack move like Dijeh Comments: It is nice to see that Hyaku Shiki has been tweaked since it was overpriced in AvsT. Overall, it has been improved, like adding a second hit to its dashing melee. If you don't mind the weird shooting angle, this is a decent MS. MSZ-006 Zeta Gundam HP:520 Cost:375 Terrain: G/S Main weapon: Beam rifle Ammo:10 Hyper megalauncher Ammo:3 Sub weapon: Vulcan (if select beam rifle) Ammo:40 Grenade launcher (if select hyper megalauncher) Ammo:2 Melee: Beam sabre Shield: yes Special abilities:-transformable -when sabre is not drawn, its special melee turns its main weapon into a beam sabre for a 2 hit attack. -sniping mode available when using hyper megalauncher Comments: Z Gundam isn't as dominating as it was in AvsT, but it is still one of the best MSs in the game. The hyper megalauncher's recharge rate has been increased, making it less effective to use, but it is still very homing. Thanks to Josh Winkcompleck: Z Gundam's shield is no longer indestructible. MSZ-010 Double Zeta Gundam HP:540 Cost:375 Terrain: G/S Main weapon: Double beam rifle Ammo:16 Double beam cannon Ammo:16 Sub weapon: Hi-mega cannon Ammo:1 Melee: Hyper beam sabre Shields: yes Special abilities:-cannot transform due to gameplay balancing -if all of its shields are destroyed, its dashing melee is the double beam sabre attack. (double beam rifle only) -standing special melee is a blocking move. (double beam cannon only) Comment: If ZZ Gudnam can transform, it will no doubt be one of the best MS in the game. ZZ Gundam is the combination of Z Gundam's quickness, Super Gundam's long beam cannon, and The O-like melee moves. However, since it cannot transform, the hi-mega cannon is sometimes hard to connect with. If you choose double beam cannon, its air dashing melee reminds me of Temjin's gliding ram from Virtual On. ------------------------------------------------------------------------------ 3b. EFSF ------------------------------------------------------------------------------ RGM-79(G) Land GM HP:420 Cost:145 Terrain: G Main weapon: Beam rifle Ammo:14 100mm machine gun Ammo:80 Sub weapon: taunt (looks back and waves its hand) Melee: Beam sabre Shield: yes Special abilities: press Shoot+Jump(L2) to reload machine gun Comments: I can't believe Land GM now costs less than Zaku I. You can now die 4 times using this unit. RGM-79 GM HP:400 Cost:160 Terrain: G/S Main weapon: Beam spray gun Ammo:15 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Special abilities: n/a Comments: Seriously, unless you want to challenge yourself, you are not going to use this MS. RX-75 Guntank HP:640 Cost:195 Terrain: G/S Main weapon: 120mm low recoil cannon x2 Ammo:6 Sub weapon: n/a Melee: Bob missile x2 Ammo:90 Shield: no Special abilities:-cannot be knocked down -sniping mode available -zero recoil when shooting on the ground Comments: Although its cannons have very long range, Guntank is too slow to compete with MSs from the Zeta era. RX-79(G) Land Gundam HP:480 Cost:225 Terrain: G Main weapon: Beam rifle Ammo:10 100mm machine gun Ammo:60 Rocket launcher Ammo:15 180mm cannon Ammo:20 Missile launcher Ammo:6 Sub weapon: Chest vulcan Ammo:30 Melee: Beam sabre Shield: yes Special abilities:-sniping mode available when using 180mm cannon -press Shoot+Jump(L2) to reload machine gun Comments: Land Gundam is one of the few MSs from FvsZ DX that did not have a cost ruduction. Not the best 225 MS but has a wide weapon choice. RX-77-2 Guncannon HP:560 Cost:225 Terrain: G/S Main weapon: Beam rifle Ammo:4 Sub weapon: 240mm cannon x2 Ammo:6 Melee: Combat Shield: no Special abilities:-sniping mode available Comments: It is not a fast MS, but its cannons can shoot over buildings. RX-78-2 Gundam HP:520 Cost:310 Terrain: G/S Main weapon: Beam rifle Ammo:10 Hyper bazooka Ammo:15 Gundam hammer/Hyper hammer Ammo:1 Sub weapon: Vulcan Ammo:50 Melee: Beam sabre Shield: yes Special abilities:-when shield is completely destroyed, its dashing special melee is the twin sabre attack -when using gundam hammer, hold Shoot+Jump(L2) to spin the hammer that can block all types of attack Comments: Despite the cost reduction, Gundam remains to be a very good MS. You may have a bit trouble keeping up with high cost transformable MSs like Z Gundam, but Gundam is still a strong MS. It's small, fast, and capable of standing its own in almost any situations. ------------------------------------------------------------------------------ 3c. Titans ------------------------------------------------------------------------------ RMS-179 GM II HP:420 Cost:170 Terrain: G/S Main weapon: Beam rifle Ammo:14 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Special abilities:n/a Commemts: same as AEUG's GM II, just different colour RMS-106 Hizack HP:440 Cost:195 Terrain: G/S Main weapon: Zaku machine gun kai Ammo:140 Beam rifle Ammo:10 Sub weapon: Missile pod Ammo:6 Melee: Beam sabre (if using machine gun) Heat hawk (if using beam rifle) Shield: yes Special abilities: none Comments: After the one year war, the Federation redesigned the Zaku II and the result is Hizack. This is not a bad MS considering its low cost, but don't expect too much because it is not fast enough against transformable MSs. Good thing machine gun carrying Hizacks have missile pod now since its beam sabre blocking move was completely useless. RMS-106CS Hizack Custom HP:440 Cost:195 Terrain: G/S Main weapon: Beam launcher Ammo:10 Sub weapon: see special abilities Melee: Beam sabre Shield: no Special abilities:-sniping mode available -has an useless "blocking with beam sabre" sub weapon move Note: To play as Hizack Custom, select Hizack and choose beam launcher. Comments: I do not like using Hizack Custom because its beam launcher is slow. Like Guncannon's beam rifle, the beam launcher waits a split second before firing. The beam launcher is more powerful than Hizack's beam rifle but in return you have to give up the shield and missile pod, and it is not worth it. RMS-106 Hizack (EFSF colour) HP:440 Cost:195 Terrain: G/S Main weapon: Zaku machine gun kai Ammo:140 Beam rifle Ammo:10 Sub weapon: Missile pod Ammo:6 Melee: Beam sabre (if using machine gun) Heat hawk (if using beam rifle) Shield: yes Special abilities: none Comments: Same as regular Hizack, but cannnot use beam launcher. In other words, you cannot have Hizack Custom in EFSF colour. Regular Hizacks are dark green and the EFSF versions are blue. RMS-117 Galbaldy Beta HP:460 Cost:200 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Shield missile Ammo:2 Melee: Beam sabre Shield: yes Special abilites:-Once shield is destroyed, shield missile will be disabled. Comments: Not a very good MS. Like Hyaku Shiki, it has an awkward shooting angle. Also, the shield is too weak and if it gets destroyed, you can't use missiles anymore. I would prefer using Nemo rather than Galbaldy Beta. RMS-154 Barzam HP:440 Cost: 200 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: no Special abilities:-hold Shoot to charge up the beam rifle. A charged up beam does more damage than a regular beam. Comments: Better than Galbaldy Beta but not as good as AEUG's counterpart Nemo. Funny how it holds its beam sabre backwards. RMS-108 Marasai HP:480 Cost:225 Terrain: G/S Main weapon: Beam rifle Ammo:30 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Special abilites:-Its beam rifle is a hybrid of a conventional beam rifle and a machine gun. It can fire up to 3 beams in a row, but each beam does less damage than the beam of a coventional beam rifle. Comments: The hybrid beam rifle maybe a strong appeal, but it is not a practical weapon. If you use it like a machine gun, you'll run out of ammo very quickly. If you use it like a conventional beam rifle, one beam is way too weak. In fact this is the only long range beam weapon in which the beams do not penetrate the MS you hit. PMX-002 Bolinoak Sammahn HP:480 Cost:225 Terrain: G/S Main weapon: Beam cannon x2 Ammo:10 Sub weapon: Grenade launcher Ammo:6 Melee: Beam tomahawk Shield: no Special abilities:-EWAC (allows you and your ally to see the opponent's ammo count) Comments: Being able to see your opponent's ammo count can be a benefit when fighting versus. However, this is one of those MSs which you can't go trigger happy with. Overall, an OK MS. RX-160 Byalant HP:480 Cost:250 Terrain: G/S Main weapon: Beam cannon Ammo:10 Sub weapon: Beam sabre strike, followed by a kick Melee: Beam sabre Shield: no Special abilities:-can float in the air (hold the d-pad you want to move when you are air borne) Comments: Its sub weapon has insane forward range, but it has a slight delay before launching.Being able to float in the air can be a good thing, especially if you like to fly a lot. This is not a MS I would use normally due to its big size. ORX-005 Gaplant HP:480 Cost:275 Terrain: G/S Main weapon: Beam cannon Ammo:16 Sub weapon: Double beam cannon Melee: Beam sabre Shield: no Special abilities;-transformable -double beam cannon is basically the same weapon as beam cannon; the difference is that you fire both of them at the same time. Comments: Gaplant was too strong in AvsT, so it has been nerfed slightly. It is not as fast as it used to be, but it is a decent MS to use. Despite the revision, it still has good "bang for the buck". NRX-044 Asshimar HP:520 Cost:275 Terrain: G Main weapon: Large beam rifle Ammo:12 Sub weapon: Rapid punch Melee: Combat Shield: no Special abilities:-transformable -long distance flight is possible while in MA mode. Comments: Asshimar's large beam rifle is quite powerful, but this is the only weapon it has so you cannot go trigger happy. Note that the large beam rifle knocks down any unit you hit instead of stunning them. Although this is not a bad MS by any means, I prefer using Gaplant. PMX-000 Messala HP:500 Cost:275 Terrain: G/S Main weapon: Mega particle cannon x2 Ammo:6 Sub weapon: Missile launcher x2 Ammo:6 Melee: Beam sabre Shield: no Special abilities:-transformable -cannot be knocked down -sniping mode available Comments: This MS excels in long range battles. Its mega particle cannons recharge very quickly, so you never run out of ammo. However, one thing I don't like about Messala is its size. Because the camera is placed way too low, sometimes the MS itself can unintentionally block your view. RX-178 Gundam Mk.II HP:500 Cost:295 Terrain: G/S Main weapon: Beam rifle Ammo:6 Hyper bazooka Ammo:8 Sub weapon: Vulcan Ammo:40 Melee: Beam sabre Shield: yes Comments: Same as AEUG's Gundam Mk.II, just different colour. RX-139 Hambrabi HP:520 Cost:295 Terrain: G/S Main weapon: Arm beam cannon Ammo:10 Whip (Sea serpent) Ammo:1 Sub weapon: Back beam cannon x2 Ammo:6 Melee: Beam sabre Shield: no Special abilities:-transformable -has weaker armour than other MSs in the same class -When hitting the enemy with the whip, keep hitting Shoot to inflict more damage -you cannot control the direction of the whip Comments: The whip has been tweaked. It has longer range than Gouf's whip but you can't swing the whip like Gouf can. This is a not a bad MS, but its armour is too weak. (Don't let the 520 HP fool you) PMX-001 Palace Athene HP:500 Cost:300 Terrain: G/S Main weapon: Beam cannon x2 Ammo:16 Sub weapon: Scattering mega particle cannon x2 Ammo:6 Shield missile x4 Ammo:32 Large missile Ammo:8 Melee: Beam sabre Shield: yes if select shield missile Special abilities:-sniping mode available Comments: Palace Athene has good offensive power, but in return you have to give up some mobility. RX-110 Gabthley HP:480 Cost:310 Terrain: G/S Main weapon: Feyadeen rifle Ammo:10 Sub weapon: Shoulder mega particle cannon x2 Ammo:6 Melee: Beam sabre Shield: no Special abilities:-transformable -Shoulder mega particle cannons can fire at targets behind its back Comments: Do not underestimate Gabthley. Sure it only has 480 HP and one may think why not use a cheaper MS like Gaplant. Gabtheley is actually very manouverable and has very strong weapons. Its shoulder mega particle cannons are the only weapon in this game with a 360 degree shooting angle. It also has very decent melee attacks. Its air special melee has been nerfed a bit, but it is still a good attack. NRX-055 Baund Doc HP:540 Cost:350 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Scattering mega particle cannon Ammo:2 Melee: Beam sabre Shield: no Special abilities:-transformable -cannot be knocked down -press L2 to transform to semi-MA mode. Comments: One of the two MSs in the game that can transform into semi-MA mode, the other being Gaza C. Semi-MA mode is in its MA mode but with legs at the bottom, like the Valkyries from Macross. Personally, I don't like using Baund Doc because it is way too big. NRX-055 Baund Doc (grey colour) HP:540 Cost:350 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Scattering mega particle cannon Ammo:2 Melee: Beam sabre Shield: no Comments: same as regular Baund Doc, just different colour and melee attacks. PMX-003 The-O (pronounced "gee-oh") HP:640 Cost:375 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: see special abilities Melee: Beam sabres Shield: no Special abilities:-Its sub weapon is a shield made of beam sabres. It will hold 3 beam sabres using its left hand and the 2 arms from its front skirts that can block all types of attacks. -cannot be knocked down Comments: Scirocco's personal MS. It has the highest HP and the most lethal melee attacks in the game. Fear It. Its beam sabres shield is actually more useful than most people think because it has auto aim. However, a lack of a secondary weapon means you have to rely on beam sabres when the beam rifle runs out of ammo. MRX-009 Psyco Gundam HP:600 Cost:340 Terrain: G Main weapon: Scattering mega particle cannon x3 Ammo:15 Sub weapon: Hand mega particle cannon x5 Ammo:50 Melee: Combat Shield: yes Special abilities:-has I-field (resistant to beam based weapons, except beam sabres) -cannot be stunned or knocked down -cannot dash -press Shoot+Jump(L2) to transform into fortress mode -fortress mode has unlimited flight -shield is invincible -press Melee+Jump(R2) to bring its shield to the front. -its I-field is deactivated in MS mode, except when you press R2 Comments: If you encounter Psycho Gundam during the game, it is best to ignore it. It is not hard to dodge its attacks if you just stay away from it. MRX-010 Psyco Gundam Mk.II HP:600 Cost: 375 Terrain: G/S Main weapon: Scattering mega particle cannon x3 Ammo:15 Sub weapon: Long range attack x6 Ammo:48 Melee: Beam sabre/Flying punch Shield: yes Special abilities:-has I-field (resistant to beam based weapons, except beam sabres) -cannot be stunned or knocked down -cannot dash -press Shoot+Jump(L2) to transform into fortress mode -fortress mode has unlimited flight -shield is invincible -press Melee+Jump(R2) to activate I-field in MS mode. -its I-field is deactivated in MS mode, except when you press R2 -to use the flying punch, hold any direction on the d-pad and press Melee -its reflector bits can reflect beams Comments: Best way to deal with Psyco Gundam Mk.II is to hit and run. Since it is very slow, try to attack it from behind as much as you can. Its reflector bits attack and flying punch can be very annoying and they deal a lot of damage. Ususally, I ignore it as much as I can. ------------------------------------------------------------------------------ 3d. Zeon ------------------------------------------------------------------------------ Note: All amphibious MS can swim underwater by holding Jump(X) + dash (same as transforming) MS-05 Zaku I HP:400 Cost:150 Terrain: G/S Main weapon: Zaku machine gun Ammo:160 Zaku bazooka Ammo:18 Sub weapon: Cracker Ammo:4 Melee: Combat Shield: no Special abilities: n/a Comments: Zeon's weakest MS. Always use bazooka because its machine gun is crap. MS-06F/J Zaku II HP:440 Cost:155 Terrain: G/S Main weapon: Zaku machine gun Ammo:160 Zaku bazooka Ammo:18 Magella top cannon Ammo:35 Sub weapon: Cracker Ammo:4 Missile pod Ammo:9 Melee: Heat hawk Shield: no Special abilities: sniping mode available when using megella top cannon Note: If you select missile pod, main weapon will be zaku machine gun. Comments: Zeon's mass production type MS in the early and middle stages of the One Year War. It is inexpensive, but you get what you pay for. MS-06S Char's Zaku II HP:400 Cost:160 Terrain: G/S Main weapon: Zaku machine gun Ammo:160 Zaku bazooka Ammo:18 Sub weapon: Cracker Ammo:4 Melee: Heak hawk Shield: no Special abilities: n/a Comments: This MS is good in FvsZ DX, but not in this game because its paper thin armour can barely withstand anything. MSM-04 Acguy HP:440 Cost:155 Terrain: G Main weapon: Head vulcan Ammo:36 Sub weapon: Cannon Ammo:14 Melee: Claw Shield: no Special abilites: amphibious MS Cpmments: I like the blue coloured version. It reminds my of Doremon.(sort of) MS-07B Gouf HP:480 Cost:195 Terrain: G Main weapon: 5 chained machine gun Ammo:60 Sub weapon: Heat rod Ammo:1 Melee: Heat sabre Shield: yes Special abilities: change the direction of the heat rod by holding Shoot+Melee (R1) + dash Comments: A weak long range weapon means you have to fight short range all the time. There are better choices out there for the same cost. MSM-03 Gogg HP:640 Cost:195 Terrain: G Main weapon: Scattering mega particle cannon Ammo:2 Sub weapon: Torpedoes x2 Ammo:12 Melee: Claw Shield: no Special abilities: amphibious MS Comments: This is still a good VS MS if you are fighting against non transformable units; otherwise, you'll have a hard time keeping up with transformable MSs. MSM-07 Z'gok HP:480 Cost:195 Terrain: G Main weapon: Beam cannon Ammo:14 Sub weapon: Head rocket cannon x6 Ammo:60 Melee: Claw Shield: no Special abilities: amphibious MS Comments: I would pick Hizack instead of this. MSM-10 Zock HP:600 Cost:195 Terrain: G Main weapon: Mega particle cannon x4 Ammo:8 Sub weapon: Head mega particle cannon Ammo:1 Melee: Claw Shield: no Special abilities:-amphibious MS -cannot be knocked down Comments: It is too big, too slow, and has long dash recovery time. MS-09 Dom HP:480 Cost:200 Terrain: G Main weapon: 360mm bazooka Ammo:12 Sub weapon: Scattering beam Ammo:1 Melee: Heat sabre Shield: no Special abilities: n/a Comments: I would choose something else like Nemo, which is a better MS overall. MS-09R Rick Dom HP:480 Cost:200 Terrain: S Main weapon: 360mm bazooka Ammo:12 Sub weapon: Scattering beam Ammo:1 Melee: Heat sabre Shield: no Special abilities: n/a Basically same as Dom but can only fight in space stages. MSM-07S Char's Z'gok HP:440 Cost:225 Terrain: G Main weapon: Beam cannon Ammo:12 Sub weapon: Head rocket cannon x6 Ammo:54 Melee: Claw Shield: no Special abilities: amphibious MS Comments: I would prefer Gelgoog instead of this. YMS-15 Gyan HP:520 Cost:225 Terrain: G/S Main weapon: Needle missiles x5 Ammo:10 Sub weapon: Hide bomb x5 Ammo:10 Melee: Beam sabre Shield: yes Special abilities:-if shield is destroyed, both main and sub weapons will be disabled Comments: You can't depend solely on sword fighting in this game.The missiles do pathetic damage and the hide bombs are useless. It's even worse if your shield gets destroyed. MS-14A Gelgoog HP:500 Cost:225 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Spinning beam naginata Melee: Beam naginata Shield: yes Special abilites:-Spinning beam naginata can block all types of attacks. Comments: I think few people will use this MS since most players will pick black Rick Dias or Bolinoak Samahn instead. MSN-02 Zeong HP:520 Cost:300 Terrain: S Main weapon: Hand mega particle cannon x5 Ammo:30 Sub weapon: Psycommu attack Melee: Head mega particle cannon Ammo:1 Shield: no Special abilities:-Psycommu attack uses main weapons's ammo -cannot be knocked down Comments: Zeong is only good at long range battles, but its weapons can run out of ammo quickly. MS-14S Char's Gelgoog HP:480 Cost:310 Terrain: G/S Main weapon: Beam rifle Ammo:10 Sub weapon: Spinning beam naginata Melee: Beam naginata Shield: yes Special abilities:-Spinning beam naginata can block all types of attacks. Comments: Char's Gelgoog is not as good as it is in FvsZ DX because of its weak armour. Most of the time 2 hits will take out most of your HP. AMX-004 Qubeley HP:480 Cost:375 Terrain: G/S Main weapon: Beam gun Ammo:12 Sub weapon: Funnels (max 10 funnels) Ammo:20 Melee: Beam sabre Shield: no Special abilities:-3 types of funnel attack Shoot+Melee(R1) = releases 1 funnel that flies towards and shoots at the enemy Melee+Jump(R2) = releases 1 funnel in front of you and shoots at the enemy when you fire your main weapon Shoot+Jump(L2) = same as R1 but releases all of your funnels instead of just 1. Comments: Qubeley is a hard to use MS, but if you learn to use its funnels effectively, Qubeley can be very powerful. I usually use both R1 and R2, never L2 because I prefer having the funnels attack both enemy units instead of just one. You can never go trigger happy otherwise you'll run out of ammo very quickly. Also, I find that Qubeley's melee moves aren't that great, despite being a very high cost MS. AMX-004 Qubeley Mk.II HP:480 Cost:375 Terrain: G/S Main weapon: Beam gun Ammo:12 Sub weapon: Funnels (max 10 funnels) Ammo:20 Melee: Beam sabre Shield: no Special abilities:-3 types of funnel attack Shoot+Melee(R1) = releases 1 funnel that flies towards and shoots at the enemy Melee+Jump(R2) = releases 1 funnel that'll remain its position and open fire when you shoot your main weapon Shoot+Jump(L2) = same as R1 but releases all of your funnels instead of just 1. Comments: Qubeley Mk.II is very similiar to Qubeley. It gets a better looking beam sabre and different melee attacks, which I find them better than Qubeley's close range attacks. Despite how cool it looks, L2 is useless and will only waste your ammo. AMX-003 Gaza C HP:400 Cost:195 Terrain: G/S Main weapon: Knuckle buster Ammo:8 Sub weapon: Back beam cannon x2 Ammo:20 Melee: Beam sabre Shield: no Special abilities:-transformable -press L2 to transformble into semi-MA mode. -in order to transform into MA mode, you must be in semi-MA mode. In other words, you cannot go from MS to MA mode directly. -cannot be knocked down in semi-MA mode Comments: A decent MS despite its low cost. This is a good pick if your ally is using a 375 MS. ------------------------------------------------------------------------------ 3e. Tier List ------------------------------------------------------------------------------ The rankings are based on my experince playing this game. Since everybody has his or her opinions, please don't email me telling me this MS should be ranked higher or that MS should be lower in the rankings. Tier 1: Best of the best, with no or minimal drawbacks #1: Zeta Gundam The most balanced MS in the game. Extremely fast with excellent offense and defense. In the right hands, it can dominate almost all other MSs in the game. #2: Gundam The best MS from the One Year War is still one of the best in this game. Highly versatile and powerful, it has an excellent shooting angle and the best shield in the game. #3: The O Has the best melee attacks in the game. Don't let it hit you with its beam sabres unless you want to die really fast. Despite its size, it is very quick. Only weakness is its beam rifle's somewhat poor accuracy. #4: Gaplant Eventhough Gaplant has been nerfed slightly, it is still one of the best MS in the game. Very strong overall, and it is a bargain at a cost of 275. #5: Gabthley High offense and speed, with a claw attack that has good tracking and fast. Only MS with a weapon that has 360 degree shooting angle. Not the best defensively, but its speed sort of makes up for that. Tier 2: Very good overall, but has weaknesses of some sort #6: Hyaku Shiki Very quick with decent melee attacks. However, its awkward shooting angle prevents it from being in the top 5. #7: Char's Gelgoog If used correctly, Char's Gelgoog can be a formidable force. The main drawback is its poor armour, which cannot sustain many hits. #8: Asshimar A beam rifle that packs a punch, decent speed, and the ability to sustain long flights in MA mode makes the Asshimar a decent choice. Just don't rely on its melee attacks, which is quite slow and has poor range. #9: Red Rick Dias Decent speed and melee attacks. The bazooka is very homing and its sub weapon is useful if your back is facing the enemy. #10: Nemo This is a good pick if your teammate is using a 375 MS. Decent speed with fair offense and defense and a useful special melee attack. What more can you ask from a MS that costs only 200? #11: Gundam Mk.II Its reloadable main weapon can be good or bad thing. A good thing that you'll never run out of ammo, but a bad thing if you can't find a safe place to reload. Other than that, Gundam Mk.II is very good overall. #12: ZZ Gundam High damage with melee moves that has ridiculous tracking ability. Hi-mega cannon looks cool but is hard to connect with. Its weapons also have a slow recharge rate. Tier 3: Average overall and/or has hindering drawbacks #13: Hambrabi Decent melee attacks, but arm beam cannon is not that accurate and armour is rather fragile. #14: Qubeley and Qubeley Mk.II The funnels are the only thing going for Qubeley, so use that to your advantage. If you run out of ammo, you better run and hide. #15: Hizack A good choice as a teammate of a 375 MS, but Hizack is not as quick as Nemo. #16: Palace Athene Lots of firepower but not that mobile. #17: Gogg If you have played FvsZ DX before, you should know Gogg can be dangerous in versus battles. Another good choice for pairing up with a 375 MS. #18: Dijeh Not as good as red Rick Dias mainly due to its sub weapon, but Dijeh is still a good MS. #19: GM II Quite nimble for a low cost MS. It's small too. Best tactic using GM II is to hit and run. #20: Byalant Floating in air is like holding a "shoot me" sign. And it is not a small MS either, but its sub weapon (beam sabre strike) has good forward range. #21: Baund Doc (both) Too big and not good at all compared to other very high cost MSs. #22: Messala Like Baund Doc, it's too big and nowhere as good as Gaplant or Asshimar. #23: Gaza C Another potential choice to pair up with a 375 MS. It is the cheapest transformable MS, but armour is not great. #24: Barzam Not as good as Nemo, but can be an alternate choice if you want to use something different other than Nemo. Tier 4: The 225 MS All 225 MSs have poor flexibilty in terms of team pairing because you cannot pair with a 375 MS and if your teammate is using something less expensive, you can just pick something better. Also, some 225 MSs are simply outclassed by a few cheaper MSs (eg. Nemo). #25: Black Rick Dias #26: Land Gundam #27: Gelgoog #28: Guncannon #29: Bolinoak Sammahn #30: Char's Z'gok #31: Gyan #32: Marasai Tier 5: Seriously handicapped Use one of these MSs if you want a big challenge. #33: Dom Some people like to use Dom when they are paired with a 375 MS for the sole purpose of acting as evasive decoy. #34: Gouf #35: Methuss #36: Char's Zaku II #37: GM #38: Super Gundam #39: Galbaldy Beta #40: Zeong #41: Hizack Custom #42: Z'gok #43: Zaku II #44: Zock #45: Zaku I #46: Land GM #47: Acguy #48: Guntank Tier 6: Ultimate Suicide Machine #49: Ball Even a real life Amuro Ray will have trouble winning with this. ============================================================================== 4. MA, Character, and Stages List ============================================================================== All MAs in this game, with the exception of Ball, are playable only in VS Battle and Training mode. In UC mode, some characters can use a certain MA, like Dozle being able to use Big Zam. ------------------------------------------------------------------------------ 4a. AEUG/EFSF MAs ------------------------------------------------------------------------------ FXA-05D G Defenser HP:300 Cost:150 Terrain: G/S Main weapon Long beam rifle Ammo:2 Sub weapon: Missle x2 Ammo:6 Melee: none Shield: no Speical abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight RB-79 Ball HP:250 Cost:100 Terrain: S Main weapon: 180mm cannon Ammo:20 Sub weapon: n/a Melee: Manipulator Shield: no Special abilities:-being the weakest unit in the entire game -180mm cannon does not knock down units if hit -sniping mode available Comments: In FvsZ Dx, the Ball is already a cannon fodder unit. Don't bother using this piece of crap, unless you want a big challenge. G-Fighter HP:300 Cost:160 Terrain: G/S Main weapon: Beam cannon x2 Ammo:2 Sub weapon: n/a Melee: Missile launcher x2 Ammo:30 Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight -press R2 to land G-Sky HP:300 Cost:200 Terrain: G/S Main weapon: Vulcan x4 Ammo:80 Sub weapon: n/a Melee: Missile launcher x2 Ammo:30 Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight -press R2 to land G-Bull HP:640 Cost:200 Terrain: G/S Main weapon: Beam cannon x2 Ammo:2 Sub weapon: n/a Melee: n/a Shield: yes Special abilities: cannot be knocked down ------------------------------------------------------------------------------ 4b. Titans/Zeon MAs ------------------------------------------------------------------------------ MAX-03 Adzam HP:500 Cost:160 Terrain: G Main weapon: Mega particle cannon x4 Ammo:40 Sub weapon: Adzam leader Melee: Cannon x2 Ammo:60 Shield: no Special abilities:-can float through the air -cannot dash -cannot be stunned or knocked down -infinite boost gauge -can only move in the air MAM-07 Grabro HP:400 Cost:160 Terrain: water stages only Main weapon: Torpedo launcher x4 Ammo:28 Sub weapon: Missile launcer x2 Ammo:6 Melee: Claws Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down MA-04X Zakrelo HP:400 Cost:200 Terrain: S Main weapon: Scattering mega particle cannon Ammo:1 Sub weapon: Missile launcher x2 Ammo:40 Melee: Claws Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight MA-05 Bigro HP:400 Cost:225 Terrain: S Main weapon: Large mega particle cannon Ammo:1 Sub weapon: Missile launcher x2 Ammo:40 Melee: Claws Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight MAN-03 Braw Bro HP:500 Cost:200 Terrain: S Main weapon: Mega particle cannon Ammo:20 Sub weapon: Fires wired mega particle cannon Melee: Releases or recalls wired mega particle cannon Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight -its 4 wired mega particle cannons are like funnels, but you have to control them manually. Press the d-pad and Melee simultaneously to release or recall a wired mega particle cannon. For example, Up+Melee will release the top mega particle cannon. It will always stay at the position you released it from until you recall it back. The difference between pressing square and R1 is that pressing square will fire the ones attached to the MA, but R1 will fire the ones you have released. MAN-08 Elmeth HP:500 Cost:375 Terrain: S Main weapon: Mega particle cannon x2 Ammo:2 Sub weapon: Releases all 8 bits Ammo:8 Melee: Releases 1 bit Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -unlimited flight MA-08 Big Zam HP:500 Cost:300 Terrain: All stages except zero gravity stages Main weapon: Large mega particle cannon Ammo:1 Sub weapon: Scattering mega particle cannon x14 Ammo:56 Melee: n/a Shield: no Special abilities:-cannot dash -cannot be stunned or knocked down -its feet will damage anything it hits while it is walking -has I-field (resistant to all long range beam weapons) ------------------------------------------------------------------------------ 4c. Playable Characters ------------------------------------------------------------------------------ AEUG: Kamille Bidan Quattro Bajeena Amuro Ray Emma Sheen Reccoa Londe Fa Yuiry Katz Kobayashi Apolly Roberto Judau Ashta Elpeo Ple EFSF: Amuro Ray (0079) Kai Shiden Hyato Kobayashi Ryu Jose Sayla Mass Sleggar Law Artesia (Sayla's real name. You have to enter the katakana yourself in order for the name to work) JP version only. Titans: Jerid Messa Mouar Pharaoh Paptimus Scirocco Four Murasame Yazan Gable Kacricon Rosamia Badam Rosami (you have to enter the katakana yourself in order for the name to work. NA version: type "Rosammy" as your name.) Sarah Zabiarov Buran Blutarch Lila Milla Rira Gates Kappa Ramsus Hasa Dungel Cooper Haman Karn Emma Sheen (you have to enter the name in katakana yourself in order for the name to work or use the "omakase" key, located at 4th row, 2nd one from left) Reccoa Londe (you have to enter the name in katakana yourself in order for the name to work or use the "omakase" key, located at 4th row, 2nd one from left) Zeon: Char Arznable Lalah Sune Ramba Ral Gaia Mash Ortega Garma Zabi Dozle Zabi M'quve Haman Karn (ZZ) Ple Two Casval (Char's real name. You have to enter the katakana yourself in order for the name to work) JP version only. ------------------------------------------------------------------------------ 4d. List of stages ------------------------------------------------------------------------------ Ground stages: Green Noa 1 Hong Kong City Hong Kong City 2 Jaburo Kennedy Port Dakar Kilimanjaro Hickory Inside Side 7 Great Canyon New Yark Taklamakan Desert Jaburo 2 Jaburo Underground Seattle Pacific Ocean Atlantic Ocean Forest Area South of Black Sea Odessa Belfast Texas Colony Himalaya Mountains Space stages (with gravity): Inside Colony Laser Moon Surface Von Braun Axis Surface Luna II Solomon Outside A Baoa Qu Inside A Baoa Qu Space stages (zero gravity): Satellite Orbit Green Noa Space Side 2 Space Gate of Zeden Gate of Zeden 2 Gryps Space Axis Space Satellite Orbit 2 Side 6 Space Solomon Space A Baoa Qu Space ============================================================================== 5. Strategies ============================================================================== Eventhough most of the content in the following 2 sections are directly taken from my unofficial AEUG vs Titans guide, the strategies still apply to this game. ------------------------------------------------------------------------------ 5a. General Tips ------------------------------------------------------------------------------ 1) When beginning each stage, do not rush towards the enemies. Let them come towards you. If you have played this game enough times, you'll notice that the cpu always jump towards you. Shoot them while they are in the air. This is one of the reasons while Guntank is so effective against cpu units in FvsZ DX, but this strategy doesn't always work against transformable MS For transformable MSs, try to catch them when they run out of boost gauge in MA mode and have to return to MS mode. 2) Do not blindly engage in melee combat. I have seen many new players just trying to slice the cpu with the beam sabres but they missed everytime and got their ass kicked by the cpu. Whenever you attempt to slash an enemy unit (whether you hit or miss), you become vulnerable. Yes, it may look cool on replays but most of the time you are better off shooting them at a distance than fighting them at close range. The key is to be patient and wait for an opprtunity to counter-attack. Try to lure them to slice you and when they do, dash around and strike them back. However, be careful that sometimes the cpu will only draw out the sabre to lure you to slash it, then it will dash back and shoot at you. 3) Watch your ammo. Do not go trigger happy. This is especially true if you are using beam weapons as you'll run low on ammo quickly and most beam weapons have a slow recharge rate. Of course if you are using machine gun you don't really need to pay attention to this tip. Anyways, don't get frustrated if your shots don't hit. I remember when I first started playing FvsZ DX I would always get impatient when my shots missed and I would keep wasting ammo until finally one shot hit, but by then I don't have enough ammo to finish the cpu. 4) If your MS has a vulcan, use it. Yes vulcans do pathetic damage but they are good against units with little bit of HP left. Why waste a shot of your main weapon if vulcans can do the trick? Plus, now vulcans have a longer range than they used to have. Because most vulcans are mounted on the head, make sure the head is facing the target before firing. Note: Land Gundam's vulcan is mounted on the chest so the chest has to face the enemy in order to connect hits. 5) Learn the cost of each and every MS. This is very important whether you are playing solo or co-op because it affects which MS you pick. Since in each stage you have to destroy 4 or 5 or even 6 units, you would want to destroy the MS that costs the most first so you can advance to the next stage by killing the least number of units. Depending on what MS you are using, you can usually only die once or twice in each stage, For example, if you're using Z Gundam and your cpu ally is a Nemo, then you can die once and the cpu Nemo can die twice. Z Gundam(375)+cpu Nemo(100)+ cpu Nemo(100)=575 Another example: you=Galbaldy beta(200) cpu ally=Hizack(98) you die twice = 2x200 cpu dies twice = 2x98 Total = 596 so it means you and the cpu can each die twice. Basically just work out the math. If it is less than 600 you are okay. When you team up with somebody, both you and your partner should pick a MS where both of you can die at least once. If the combined cost of your MS and your partner's MS is less than 600, then it is ok. Examples of good pairings: 1)Z Gundam(375)+Nemo(200)=575 Each of you can die once. 2)Gundam Mk.II(295)+Gundam Mk.II(295)=590 Each of you can die once 3)Gundam/Gabthley(310)+ any one of what I call "the 275 trio" (Gaplant, Asshimar, and Messala) = 585 Each of you can die once. I prefer using either Gaplant or Asshimar. Messala is good against cpu, not in vs 4)Gaplant(275)+Gaplant/Asshimar(275)=550 Each of you can die once. Examples of bad pairings: Hyaku Shiki(310)+Gundam Mk.II(295)=605 Only one of you can die once. OR Gundam Mk.II can die twice but Hyaku Shiki cannot die at all. The-O(375)+Marasai(225)=600 Only one of you can die once. OR Marasai can die twice but The-O cannot die at all. Nemo(200)+Nemo(200)=400 Eventhough both of you can die once, Nemo is not strong enough. You may win the first few stages but the latter stages will be extremely difficult. Also, another reason why knowing the cost of each MS is important is so you won't end up with combos like Gundam Mk.II+GM II. The person who picked GM II could've picked a much better MS like Gaplant or another Mk.II. You will not believe how many times I have been challenged by people using Mk.II+GM II. 6) This tip is for those playing solo. Learn to give commands to your cpu. Don't just leave it at normal or else the enemy is going to gang up on it. If you don't want your ally to wander off, set it to back up so it will stay close to you at all times. Futhermore, the most important thing is that if you cannot afford your ally to die, set it to evasion. I have seen many players not giving commands to their cpu ally and most of the time they lost the game because the cpu died. 7) Do not repeatedly dash. I have seen players do nothing but dash. Most of the time, you can avoid an incoming attack by just walking/hovering. Only dash when necessary. Every time you dash, there will be spilt second recovery time. Expert players can easily kick your ass by shooting at you while you are recovering from a dash. ------------------------------------------------------------------------------ 5b. Playing VS ------------------------------------------------------------------------------ Let me start off by saying that if you are very good against cpu, that doesn't mean you are good in VS. Though the AI has been improved, fighting real players is a completely different matter. The unofficial rule is always play against other players on ground stages, so 99% of the time you'll be playing vs in Green Noa 1. Before playing, it is always important to communicate with your teammate on what MS to use. Both of you should pick a MS which you know how to use and also make sure that each of you can die once without losing. The following is a list of most commonly used combos. Gundam+Gaplant Gundam+Asshimar Z Gundam+Nemo Z Gundam+Hizack(BR) Gaplant+Gaplant Z Gundam+Z Gundam Gabthley+Gaplant The O+Z Gundam The O+Nemo/Hizack BR= beam rifle There are 2 strategies in picking what MS to use. First, use 2 mid cost units, like the Gundam+Gaplant combo. Some people use this strategy cuz both players will be using pretty decent MSs, and no one will be forced to use a low cost MS. However, some players like to have 1 high cost MS + 1 low cost MS, like Z Gundam+Nemo combo. There is really no obvious advantage as to which strategy is better. It just depends on your preference. If the person using the low cost MS is not a very good player, then maybe they should use 2 mid cost units instead. If you want, both of you can use a very high cose MS, like Z Gundam. This can be an very effective combo if you can support each other well as only one of you can afford to die. I wouldn't recommend this combo if both of you like to play in an aggressive style. Some people don't like to use same old combos all the time, so they like to use other MSs. Hyaku Shiki: Tweaks were made to Hyaku Shiki so now it is not overpriced. Its weakness remains to be its shooting angle, but if you can get over that, Hyaku Shiki is a pretty good MS, with decent speed and quick melee moves. Rick Dias (bazooka): The bazooka is probably the only reason why people would use Rick Dias. It does pretty decent damage and is very homing. Also, the back beam pistols are very useful when you have your back facing the enemy. Despite being a non-transformable MS, Rick Dias is actually fairly quick. This is not the best VS MS, but not a bad one either. Hambrabi (whip): Some people like to use whip because its does a lot of damage, but it has 2 drawbacks. First, you stop whenever you release the whip. Whether you hit or miss, you'll become a sitting duck. Moreover, you are only a threat at short range. In other words, opposing players will either only fight you at long range or wait for you to come and counter attack when you miss. Yes, you have a pair of back beam cannons but you only have 3 shots (2 beams per shot) and they are only good when you are in MA mode. Qubeley and Qubeley Mk.II: Its only strength is its funnel attacks. Learn to use funnels effectively and you can be a force to be reckon with. However, without its funnels, Qubeley is a bad MS due its big size, mediocre melee moves, and relatively low HP (only 480). Your only strategy is to stay back and snipe with your funnels. Gundam Mk.II: Against newbies or CPUs, this MS is ok. However, against competent players, the reloadable weapon will only drag you down, as you have to stand still in order to reload. Its air melee lacks range for a MS that costs this much, but its cross beam sabres attack is good. Gelgoog: I used to think that in FvsZ DX, this thing is overpriced, but now I find it quite good considering that it now costs only 225. This isn't best MS to be paired with a 310 MS, but it is an interesting alternative. Messala: Like Gundam Mk.II, Messala is good against CPUs, but not that effective against real players. It is rather poor fighting at short range and is better suited as long range fire support unit. Another thing I don't like is its big size. Often when you are fighting at close range, it keeps blocking your view. The only way to be good at playing VS is to practise. You can't improve if you don't play other players. This applies to basically everything. How can you be good at something if you don't have the experience? The best way to learn is to goto the arcades. This is better than playing at home because you can't have a 4 player game at home.* If you don't want to spend a lot in the arcades, then watch expert players play, but you can't be good by just watching other people. *unless you have the Gamecube version. ============================================================================== 6. Arcade ============================================================================== In arcade mode, you get to play a series of stages in various maps. Upon entering arcade mode, the following options present itself. 1) Choose side 2) Choose route 3) Input name 4) Choose MS for ground and space stages EX stage: With the exception of Novice route, each route has a bonus EX stage that will appear once the following requirements are met. 1) reach the rank of daijou or higher by the time you finish stage 10. The badge of daijou has 3 blue stripes, 2 yellow stripes, and 3 stars. For the NA version, the rank you have to reach is Colonel, I think, not 100% sure since I don't have the NA version. 2) destroy certain bosses at stage 3, 6, 9, and 10. IMPORTANT: YOU have to make the kills. It WON'T count if the boss is killed by cpu ally or friendly fire. 3) cannot continue (meaning if you lose a stage, you have to start over) If you are having trouble getting EX stage, here are some helpful tips: 1) You don't have to play at the highest difficulty. You can still play EX stage playing at difficulty 1. 2) To insure you get the rank of daijou, make sure you earn an average of 2000 points each stage. Limiting ally cpu deaths, getting newtype ranking, getting the kills yourself, and not dying will give you more points per stage. 3) In some situations, 2 or more bosses might appear at once. You don't have to kill all of them and there is way to know who to kill. Before the boss appears, you'll hear his or her voice, sort of like a warning or welcoming speech. Whoever you hear speaking is the one you have to kill. For example, if you only hear Four's voice and then she shows up along with Jerrid, Four will be your number 1 target. Winning the stage without killing her will not grant you EX stage, regardless whether you kill Jerrid or not and whether you reach the rank of daijou or not. The enemy list in the walkthroughs is gathered from playing a single player game. The opponents may vary slightly (in other words, less grunts, more high cost MSs, and more bosses) when playing co-op. ------------------------------------------------------------------------------ 6a. AEUG/EFSF walkthrough ------------------------------------------------------------------------------ ROUTE A Stage 1 Green Noa 1 Ally: Nemo, black Rick Dias Enemy: GM II, Hizack, Galbaldy Beta Very easy stage. You should have no problems. Stage 2 Jaburo Ally: GM II, Nemo Enemy: Galbaldy Beta, Hizack, Marasai Another easy stage Stage 3 Kennedy Port Ally: Nemo, red Rick Dias Enemy: Hizack, Buran in his Asshimar Buran appears after the 2ns MS is destroyed. Watch out for his big gun. This stage should not be that hard. Stage 4 Side 2 Space Ally: Methuss, Nemo Enemy: Marasai, Hizack Custom, Messala Not a hard stage. Stage 5 Von Braun Ally: GM II, red Rick Dias Enemy: Hizack, Gaplant, Hambrabi Gaplant and Hambrabi are fast, but they aren't difficult to destroy. Stage 6 Kilimanjaro Ally: Nemo, Dijeh Enemy: Barzam, Four in her Psyco Gundam, Jerrid in his Byalant Four and Jerrid appears after the first MS is destroyed. To gain access to EX stage, you must defeat Four. If you are playing under high diffulty, it is a pain to destroy Psyco Gundam with Jerrid and Barzam chasing your ass. Also, they use the awaken system quite often. Stage 7 Dakar Ally: Nemo, Dijeh Enemy: Asshimar Asshimar's beam rifle deals quite a lot of damage. Stage 8 Axis Space Ally: Methuss, Z Gundam Enemy: Barzam, Gaza C, Baund Doc Stage 9 Axis Space Ally: red Rick Dias, Z Gundam Enemy: Gaza C, Rosami in her Psyco Gundam Mk.II, Gates in his Baund Doc Rosamia and Gates appear after the first MS is destroyed. Killing Rosami is a must if you want to play EX stage. Try to be patient and avoid fighting her close range since you also have to worry about Gaza C and Baund Doc. Stage 10 Inside Colony Laser Ally: red Rick Dias, Z Gundam Enemy: Hambrabi, Scirocco in his The-O Scirocco will show up shortly after the stage starts. The-O's has very deadly melee moves and a strong tendency to block. Plus the fact that it'll use revival, so don't waste your shots until it loses its red aura. Stage EX Moon Surface Ally: Nemo Enemy: Jerrid in his Gabthley, Yazan in his Hambrabi, Scirocco in his The-O Scirocco will show up quickly after the stage starts, making it a 2 on 3 battle. ROUTE B Stage 1 Jaburo Ally: GM II, Nemo Enemy: Hizack Custom, Marasai Stage 2 Kennedy Port Ally: Nemo, black Rick Dias Enemy: GM II, Barzam, Asshimar Stage 3 Satellite Orbit Ally: Nemo Enemy: Hizack, Galbaldy Beta, Lila in her Galbaldy Beta Lila will appear after the 2nd MS is destroyed. If you are not careful, you can die pretty quickly, so don't estimate them. Stage 4 Green Noa Space Ally: Methuss, red Rick Dias Enemy: GM II, Gaplant, Bolinoak Sammahn Stage 5 Moon Surface Ally: red Rick Dias, Gundam Mk.II Enemy: Messala, Galbaldy Beta Stage 6 Side 2 Space Ally: Methuss, red Rick Dias Enemy: Barzam, Jerrid in his Gabthley, Marasai Jerrid appears after the first MS is destroyed. To avoid going 2 vs 3, destroy the first 2 MSs at same time. Stage 7 Green Noa 1 Ally: Nemo Enemy: Hizack, Marasai Stage 8 Von Braun Ally: red Rick Dias Enemy: Hizack, Baund Doc Stage 9 Gryps Space Ally: red Rick Dias, Z Gundam Enemy: Gaza C, Yazan, Ramsus, and Dungel in their Hambrabi Get ready to face the Yazan's Hambrabi team. You'll have lots of fun dodging those annoying whips. Yazan should be your piority target since you need to defeat him to unlock EX stage. Stage 10 Inside Colony Laser Ally: Nemo, Z Gundam Enemy: Barzam, Scirocco in his The-O, Reccoa in her Palace Athene Scirocco will show up shortly after the stage begins, followed by Reccoa. Ignore the grunt Barzams and go after The-O as soon as possible. Don't let The-O slash you unless you want to commit suicide. Stage EX Hong Kong Ally: Nemo Enemy: Four in her Psyco Gundam, Rosamia in her Psyco Gundam Mk.II, Asshimar Have fun evading both Psyco Gundams' attacks while the Asshimar is sniping at you. If you want, you can just ignore both Psyco Gundam and only hit the Asshimars. Since Hong Kong provides a lot of places for cover, you should not have a big problem running away from both Psyco Gundams. ROUTE C Stage 1 Green Noa Space Ally: Nemo, black Rick Dias Enemy: GM II, Hizack, Gaplant Stage 2 Hong Kong Ally: Nemo, red Rick Dias Enemy: Hizack, Marasai, Asshimar Stage 3 Moon Surface Ally: GM II, black Rick Dias Enemy: Hizack, Karicon in his Marasai, Jerrid in his Marasai Karicon and Jerrid will show up after the second MS is destroyed. As long as you keep moving, they don't pose much of a threat. Stage 4 Kilimanjaro Ally: GM II, Hyaku Shiki Enemy: Barzam, Marasai, Byalant Stage 5 Dakar Ally: Nemo, Dijeh Enemy: Marasai, Gaplant, Gabthley Stage 6 Axis Space Ally: Nemo, red Rick Dias Enemy: Barzam, Rosami in her Psyco Gundam Mk.II, Hambrabi Fighting Psyco Gundam Mk.II is only hard when the hambrabi is chasing you at the same time. I find it easier to slash her in zero gravity stages than on the ground. However, for some reason Psyco Mk.II was in MA mode most of the time, so I had to repeatedly chase her as it keeps flying away from me. Stage 7 Axis Surface Ally: Methuss, Gundam Mk.II Enemy: Gaza C, Gundam Mk.II Stage 8 Gryps Space Ally: red Rick Dias, Super Gundam Enemy: Galbaldy Beta, Hambrabi, Baund Doc Stage 9 Inside Colony Laser Ally: red Rick Dias, Hyaku Shiki Enemy: Bizack, Sarah in her Bolinoak Sammahn, Reccoa in her Palace Athene Both Reccoa and Sarah will show up after the first MS is destroyed. Neither of them are particularly strong, but if you are not careful, you can die pretty fast. Stage 10 Gate of Zeden Ally: Nemo Enemy: Gaza C, Scirocco in his The-O, Haman in her Qubeley You get to face both The-O and Qubeley, so choose your poison. If you avoid close range with Scirocco, he is not that dangerous. I suggest taking out Qubeley first since the funnels are very annoying. Then go after Scirocco, just don't let him slash you. Stage EX Von Braun Ally: Nemo Enemy: Lila in her Gabthley, Mouar in her Gabthley, Jerrid in his Baund Doc, Karicon in his Messala Yes, this is an all-bosses stage. As if starting off against 2 of them isn't enough, Jerrid decides to show up shortly after the stage begins. You'll constantly be in 2 against 3, so don't be too aggressive. ROUTE D Stage 1 Gate Of Zeden Ally: GM II Enemy: Marasai, Byalant, Messala Stage 2 Dakar Ally: Nemo, Methuss Enemy: Hizack, Bolinoak Sammahn, Gabthley Stage 3 Hong Kong Ally: Nemo, red Rick Dias Enemy: Marasai, Rosamia in her Gaplant, Buran in his Asshimar Rosamia and Buran shows up after the second MS is destroyed. Kill Rosamia first, than go after Buran Stage 4 Jaburo Ally: Methuss, Dijeh Enemey: Messala, Barzam, Baund Doc Stage 5 Kennedy Port Ally: GM II, Hyaku Shiki Enemy: Galbaldy Beta, Gundam Mk.II, Hambrabi Stage 6 Kilmanjaro Ally: red Rick Dias, Dijeh Enemy: Hizack, Four in her Psyco Gundam, Jerrid in his Byalant If you want to play EX Stage, you have to destroy Four. I suggest destroying Jerrid first before attacking Four, since it'll make thing easier. I would also avoid slashing Psyco Gundam because it is very dangerous to do so. Stage 7 Axis Space Ally: red Rick Dias Enemy: Bolinoak Sammahn, Messala, Palace Athene, The-O Stage 8 Axis Surface Ally: Methuss, Gundam Mk.II Enemy: Gaza C, Qubeley After the first MS is destroyed, Qubeley and Gaza C will appear, making it a 2 vs 3 affair. Stage 9 Gryps Space Ally: Nemo, Z Gundam Enemy: Marasai, Rosami in her Psyco Gundam Mk.II, Yazan in his Hambrabi With Yazan supporting Rosami, destroying Psyco Gundam Mk.II is not an easy task, so take care of Yazan first. If you want to play EX stage, you have to kill Rosami. Stage 10 Inside Colony Laser Ally: red Rick Dias Enemy: Gaplant, Jerrid in his Gabthley, Scirocco in his The-O, Haman in her Qubeley Scirocco will show up shortly after the stage begins. DO NOT destroy Gaplant and Gabthley before killing Scirocco, unless you want BOTH The-O and Qubeley on the battlefield. Scirocco and Haman should be your piority targets since they are the most dangerous. Stage EX Green Noa 1 Ally: Nemo Enemy: Marasai, Scirocco in his The-O, Sarah in her Bolinoak Sammahn, Reccoa in her Palace Athene After the first 2 Marasais are dead, Scirocco, along wih Sarah and Reccoa, will show up. Deal with Scirocco first, as he is the most dangerous. Once he is dead, Sarah and Reccoa should not be difficult to kill. ROUTE E Stage 1 Solomon Ally: GM II, Nemo Enemy: Nemo, Methuss, black Rick Dias Stage 2 Hong Kong Ally: Methuss, Dijeh Enemy: Hizack, black Rick Dias, red Rick Dias Stage 3 New Yark Ally: Nemo Enemy: Nemo, Lila in her Dijeh, Karicon in his Dijeh Both Lila and Karicon will appear after the seond MS is destroyed. This stage is not that hard. Make sure you kill Lila if you want to play EX stage. Stage 4 Kilimanjaro Ally: red RIck Dias Enemy: GM II, Dijeh, Gundam Mk.II Stage 5 Axis Surface Ally: Nemo, Methuss Enemy: Gaza C, Messala, Hyaku Shiki Stage 6 Texas Colony Ally: red Rick Dias Enemy: Methuss, Yazan, Ramsus, Dungel in their Super Gundam You get to face the Yazan team again, but this time they are using Super Gundams instead of Hambrabi. Watch out for their long beam rifles. To make things worse, they will use the assault awaken. As long as you can avoid the big beams, you should be able to destroy them without much difficulty. Don't forget you have to destroy Yazan if you want to play EX stage. Stage 7 Pacific Ocean Ally: Nemo, black Rick Dias Enemy: Marasai, Dijeh, Z Gundam Stage 8 Seattle Ally: Nemo, Z Gundam Enemy: red Rick Dias, Super Gundam, Gabthley Stage 9 Outside A Baoa Qu Ally: Methuss, Hyaku Shiki Enemy: Gundam Mk.II, Four in her Psyco Gundam Mk.II, Rosami in her Hyaku Shiki This stage can be very tough, especially if you want to destroy Four to play EX stage. I hope you are using something that is fast because it is very hard to kill Four while Rosami and Gundam Mk.II are sniping at you. Stage 10 Inside Colony Laser Ally: red Rick Dias Enemy: nemo, Scirocco in his Z Gundam, Sarah in her Z Gundam, Methuss Scirocco will appear shortly after the stage starts. Try not to kill the Nemos before killing Scirocco, as doing so will have you facing 2 Z Gundams at the same time. Stage EX Taklamakan Desert Ally: GM II Enemy: Scirocco in his Z Gundam, Jerrid in his Super Gundam, Haman in her Qubeley, Four in her Z Gundam First, you start off against Scirocco and Jerrid. Then, Haman shows up pretty quickly afterwards making it a 2 on 3 battle. It is a matter of preference of who to kill first, but I would destroy Qubeley first and as quickly as possible, then go deal with Z Gundam. ROUTE F Stage 1 Inside Side 7 Ally: GM, Guncannon Enemy: Zaku I, Zaku II, Char's Zaku II Stage 2 Great Canyon Ally: Land GM, Land Gundam Enemy: Zaku II, Char's Zaku II Stage 3 Taklamakan Desert Ally: GM, Guncannon Enemy: Zaku II, Ramba Ral in his Gouf, M'quve in his Adzam Ramba Ral and M'quve will appear after the second Zaku is dead. The Gouf is a melee-oriented MS, so avoid fighting it at close range. Stage 4 Himalaya Mountains Ally: Land GM, Guntank Enemy: Zaku II, Gouf, Dom Stage 5 Odessa Ally: Land Gundam, Guncannon Enemy: Zaku II, Gouf, Dom Stage 6 Forrest Area South Of Black Sea Ally: Guntank, Gundam Enemy: Zaku II, Gaia, Ortega, Mash in their Dom You get to face the infamous Black Tri-Stars. One Dom is very easy to defeat, but when you have to 3 of them at once, it can be dangerous since its bazooka doesn't knock down, so you can get hit by chains of bazooka shells. Stage 7 Jaburo 2 Ally: GM Enemy: Acguy, Z'gok, Zock, Char's Z'gok Stage 8 Satellite Orbit 2 Ally: GM, Guncannon Enemy: Zaku II, Bigro, Rick Dom Stage 9 Solomon Space Ally: GM, Gundam Enemy: Rick Dom, Lalah in her Elmeth, Char in his Char's Gelgoog Elmeth's bits are very powerful and hard to dodge. Furthermore, you have to worry about Char sniping at you. Take out Char first, then you can decide whether or not to kill Lalah Stage 10 Solomon Ally: Guncannon Enemy: Gelgoog, Dozle in his Big Zam, M'quve in his Gyan Watch out for Big Zam's large mega particle cannon, which deals enormous damage. Fortunately, unlike in FvsZ DX, its cannon won't shoot through walls and terrain, so you don't have to worry about its cannon suddenly popping out of the ground. Stage EX Inside A Baoa Qu Ally: Guntank Enemy: Char in his Zeong, Lalah in her Zeong, Garma in his Big Zam, M'quve in his Zeong, Ramba Ral in his Char's Gelgoog Garma will show up shortly after the stage begins. This is not a hard stage at all considering it is an EX stage, but it is pain to get. Just ignore Big Zam and you can do that easily by fighting in the upper deck, which it can't even enter. ROUTE G Stage 1 Inside Side 7 Ally: GM, Guntank Enemy: Char's Zaku II, Gelgoog, Gouf Stage 2 Jaburo 2 Ally: GM, Guncannon Enemy: Z'gok, Grablo, Zock Be careful, you'll always be fighting 2 vs 3 Stage 3 Outside A Baoa Qu Ally: Guncannon Enemy: Rick Dom, Lalah in her Elmeth, Char in his Zeong, Biguro This is stage is very hard because not only do you have to worry 2 MAs, but you also have to deal with Zeong's psycommu attacks. Ignore the MAs and focus your attacks on Char and the Rick Doms. Stage 4 Green Noa 1 Ally: GM II, black Rick Dias Enemy: Hizack, Marasai, Asshimar Stage 5 Kilimanjaro Ally: Nemo Enemy: Bolinoak Sammahn, Gabthley, Psyco Gundam When Psyco Gundam appears, it becomes a 2 on 3 battle, so watch out. Stage 6 Inside Colony Laser Ally: red Rick Dias Enemy: Messala, Scirocco in his The-O, Yazan in his Hambrabi, Dungel in his Hambrabi Scirocco will appear shortly after the stage begins. If you want to play EX stage, you have to destroy both Scirocco and Yazan. Fight recklessly and you'll die before you know it. Stage 7 Satellite Orbit Ally: GM Enemy: Zaku II, Barzam, Zakrelo, Gaplant This is another 2 vs 3 battle. I suggest you ignore Zakrelo. Stage 8 Dakar Ally: Methuss, Land Gundam Enemy: Dom, Asshimar, Adzam Another stage in which you fight 2 vs 3. Adzam is not that big of a threat so ignore it. Stage 9 Axis Space Ally: Nemo, Gundam Mk.II Enemy: Gaza C, Ple Two in her Psyco Gundam Mk.II Ple Two isn't that hard to kill since her only support is from Gaza C, but do not underestimate her since those reflector bits can take out a big chunk of your HP. Stage 10 Axis Surface Ally: (start) none, (when fighting Haman) Z Gundam Enemy: Gaza C, Haman in her Qubeley, Ple Two in her Qubeley Mk.II This stage foreshadows of what's installed for you in EX stage. If one Qubeley isn't enough, you get to face 2 of them. If you are playing solo, you begin with no cpu ally, and Z Gundam won't arrive until you are fighting Haman. Be patient and never leave yourself vulnerable or else those funnels will fry you up pretty good. Stage EX Inside Colony Laser Ally: none (that's right, you are on you own if you are playing solo) Enemy: Hizack, Haman in her Qubeley, Ple Two in her Qubeley Mk.II, Lalah in her Psyco Gundam Mk.II If you think Stage 10 is hard, then you'll hate this stage even more. Once the Hizacks (which should not pose any difficulties) are gone, the real battle begins. You get to fight against Haman, Ple Two, and Lalah all at the same time. Try your best to avoid their attacks and only fight the 2 Qubeleys. It's near impossible to kill Lalah with all those funnels aiming at you. I hope you are using something with high mobility because you'll need all the quickness you can get to dodge those beams. ------------------------------------------------------------------------------ 6b. Titans/Zeon Walkthrough ------------------------------------------------------------------------------ ROUTE A Stage 1 Green Noa 1 Ally: Hizack Enemy: GM II, Nemo, black Rick Dias Stage 2 Jaburo Ally: Hizack, Galbaldy Beta Enemy: Nemo, black Rick Dias Stage 3 Kennedy Port Ally: Hizack Enemy: Nemo, Roberto in his red Rick Dias, Gundam Mk.II Roberto will appear after the second Nemo is destroyed. Don't underestimate him as he'll use assualt awaken and he has Gundam Mk.II as back up. Stage 4 Side 2 Space Ally: Hizack Custom Enemy: Nemo, Methuss, Gundam Mk.II Stage 5 Von Braun Ally: Galbaldy Beta Enemy: Methuss, red Rick Dias Stage 6 Kilimanjaro Ally: Barzam Enemy: Nemo, Amuro in his Dijeh, Quattro in his Hyaku Shiki Yes, you get to face both Amuro and Char and you have to kill them both if you want to play EX stage. Fortunately, they don't show up at the same time, so kill Amuro as soon as he arrives, then deal with Quattro later. Stage 7 Dakar Ally: Marasai Enemy: black Rick Dias, Nemo, Dijeh Stage 8 Axis Space Ally: Marasai Enemy: Gaza C, Gundam Mk.II Stage 9 Axis Surface Ally: Marasai Enemy: Gaza C, Kamille in his Z Gundam, Super Gundam Watch out for Zeta's hyper megalauncher, as it deals enormous damage and has insane homing ability. When Kamille uses the assault awaken, try to run away from him as far as you can. Stage 10 Inside Colony Laser Ally: Barzam, The-O Enemy: red Rick Dias, Quattro in his Hyaku Shiki Quattro shows up pretty quickly after the stage begins, so you'll be fighting 3 units most of the time. Kill him first before you worrying the Rick Diases. Once Quattro is dead, the Rick Diases should not be a problem. Stage EX Moon Surface Ally: Marasai Enemy: Amuro in his red Rick Dias, Emma in her Gundam Mk.II, Kamille in his Z Gundam, Apolly in his red Rick Dias. Be prepared, this is an all boss stage. Apolly and Kamille will appear once either Amuro or Emma dies. Obviously, the biggest threat is Kamille, but don't underestimate the others too, because they all like to gang up on 1 particular MS. ROUTE B Stage 1 Jaburo Ally: Hizack Enemy: GM II, black Rick Dias, Gundam Mk.II Stage 2 Kennedy Port Ally: Hizack Enemy: Nemo, black Rick Dias Stage 3 Satellite Orbit Ally: Galbaldy Beta Enemy: Nemo, Methuss, Fa Yuiry in her red Rick Dias. Strangely, Fa is piloting a red Rick Dias instead of Methuss like she does in the anime. Fighitng 3 MSs in space is not easy, but this stage shouldn't be too difficult since you are mostly fighting low cost MS anyways. Stage 4 Green Noa Space Ally: Marasai Enemy: GM II, red Rick Dias Stage 5 Moon Surface Ally: Hizack Enemy: black Rick Dias, red Rick Dias Stage 6 Side 2 Space Ally: Marasai Enemy: Nemo, Reccoa in her Methuss, Apolly in his red Rick Dias This stage is similar to Stage 3, but slightly harder because the bosses appear after first Nemo is destroyed. If you can beat Stage 3, then you should not have much problem winning this one either. Stage 7 Green Noa 1 Ally: Barzam Enemy: Nemo, Super Gundam, Gundam Mk.II Stage 8 Von Braun Ally: Hizack Enemy: Methuss, Gundam Mk.II, Hyaku Shiki Stage 9 Gryps Space Ally: Marasai Enemy: red Rick Dias, Quattro in his Hyaku Shiki, Emma in her Gundam Mk.II Quattro and Emma will show up after the first MS is destroyed. Ignore Quattro and you'll die pretty damn fast, so kill him first. Stage 10 Inside Colony Laser Ally: Marasai, Enemy: Gaza C, Haman in her Qubeley, Kamille in his Z Gundam Haman will appear shortly after the stage begins. Kill her first before destroying any Gaza C unless you want Kamille to enter the battlefield. You do want to fight both them at the same time. Stage EX Hong Kong Ally: Hizack, Gabthley Enemy: Katz, Emma, Kamille, and Quattro in their Gundam Mk.II An all boss stage and they all use Gundam Mk.II. If you're having trouble dealing with 3 Gundam Mk.II at once, hide behind the buildings. ROUTE C Stage 1 Green Noa Space Ally: GM II, Hizack Enemy: Nemo, black Rick Dias Stage 2 Hong Kong Ally: Hizack, Marasai Enemy: Nemo, Methuss, black Rick Dias Stage 3 Moon Surface Ally: Galbaldy Beta, Marasai Enemy: GM II, Roberto in his red Rick Dias, Apolly in his red Rick Dias When Roberto and Apolly show up, it becomes a 2 on 3 affair. Don't underestimate the Rick Dias as it is quite fast and will become more dangerous when they activate the Awaken System. You have to kill both of them if you want to play EX stage. Stage 4 Kilimanjaro Ally: Marasai, Messala Enemy: Methuss, red Rick Dias, Gundam Mk.II Stage 5 Dakar Ally: Galbaldy Beta Enemy: Nemo, Dijeh, Hyaku Shiki Stage 6 Axis Space Ally: Hizack Enemy: GM II, Katz in his Nemo, Emma in her Super Gundam Watch out for Emma's long beam rifle. She likes to chase you around and shoot at you with the giant beam. To make matters worse, Katz is the one you have to kill if you want to play EX stage. Stage 7 Axis Surface Ally: Gaza C Enemy: red Rick Dias, Z Gundam Be careful, this is a 2 on 3 battle. Stage 8 Gryps Space Ally: Hizack, Byalant Enemy: Nemo, G Defensor, Gundam Mk.II Like the previous stage, this is a 2 on 3 battle. Stage 9 Inside Colony Laser Ally: Marasai Enemy: red Rick Dias, Kamille in his Z Gundam, Fa in her Methuss After the first MS is destroyed, Kamille and Fa will appear. Focus your attacks on Kamille as he is biggest threat out there. Also, killing him is a requirement if you want to EX stage. Stage 10 Gate Of Zeden Ally: Barzam, The-O Enemy: Methuss, Haman in her Qubeley, Quattro in his Hyaku Shiki Haman will show up pretty quickly after the stage begins. Don't kill too many Methusses unless you want Quattro to appear on the battlefield as well. Destroy Qubeley as fast as you can, then kill Quattro if you want to unlock EX stage. Stage EX Von Braun Ally: Galbaly Beta Enemy: black Rick Dias, Quattro in his Hyaku Shiki, Apolly in his Super Gundam, Roberto in his Super Gundam After taking out the Rick Diases, Quattro, along with Apolly and Roberto, will enter the battle field. If you are using transformable MSs, it should be pretty easy to avoid Super Gundams' attacks, so concentrate your hitting Quattro. ROUTE D Stage 1 Gate Of Zeden Ally: Hizack Enemy: Nemo, black Rick Dias, red Rick Dias Stage 2 Dakar Ally: Marasai Enemy: Methuss, black Rick Dias, Gundam Mk.II Stage 3 Hong Kong Ally: Galbaldy Beta Enemy: Nemo, Katz in his Gundam Mk.II, Amuro in his red Rick Dias Katz and Amuro will appear very quickly after the first MS is destroyed. If you want to play EX stage, your first target should be Katz. This stage is not that hard, just don't get too careless. Stage 4 Jaburo Ally: Hizack Custom, Bolinoak Sammahn Enemy: GM II, Super Gundam, Hyaku Shiki Stage 5 Kennedy Port Ally: Marasai Enemy: Dijeh, Methuss, Gundam Mk.II Stage 6 Kilimanjaro Ally: Asshimar Enemy: Nemo, Amuro in his Dijeh, Quattro in his Hyaku Shiki, Kamille in his Z Gundam Do not destroy the first 2 MS you start off with. Wait til Amuro shows up and kill him as fast as you can. Destroying the Nemos too quickly will make Quattro and Kamille appear appear and reinforce Amuro, and you don't want to do that. Stage 7 Axis Space Ally: Hizack Enemy: Methuss, red Rick Dias, Z Gundam Stage 8 Axis Surface Ally: Barzam Enemy: Gaza C, Qubeley Be careful, this is a 2 on 3 battle. Stage 9 Gryps Space Ally: Barzam, Byalant Enemy: Nemo, Quattro in his Hyaku Shiki, Emma in her Super Gundam Killing Quattro is a must if you want to play EX stage. The solar panels provides good cover from Super Gundam, as the computer is stupid and it will try to shoot at you even if you are on the side. (In AvsT, this will be vastly different story as its giant beam can go through anything) Stage 10 Inside Colony Laser Ally: Marasai Enemy: Methuss, Haman in her Qubeley, Kamille in his Z Gundam, Quattro in his Hyaku Shiki You get to face off against Haman, then Kamille will come out to fight you moments later. You can die real fast if you are reckless. Don't forget to kill Kamille if you want to play EX stage. Stage EX Green Noa 1 Ally: Galbaldy Beta Enemy: Kamille in his Z Gundam, Emma in her Gundam Mk.II, Amuro in his Gundam, Quattro in his Gundam Mk.II, Katz in his Gundam That's right, this is an all boss stage and they are all using Gundams. That's not all. Like all other EX stages, this is an 2 on 3 affair, so be prepared to be outgunned. ROUTE E Stage 1 Solomon Ally: GM II, Galbaldy Beta Enemy: Hizack, Nemo, Gundam Mk.II Stage 2 Hong Kong Ally: Hizack, Barzam Enemy: Marasai, Methuss, Bolinoak Sammahn Stage 3 New Yark Ally: Hizack Custom, Asshimar Enemy: Galbadly Beta, Katz in his Gaplant, Fa in her Messala This stage is not that difficult. Don't forget to kill Katz if you want to play EX stage. Stage 4 Kilimanjaro Ally: GM II, Gundam Mk.II Enemy: Barzam, Gaza C, Byalant Stage 5 Axis Surface Ally: Galbaldy Beta, Hambrabi Enemy: Gaza C, Gabthley, Methuss Stage 6 Texas Colony Ally: Marasai Enemy: Asshimar, Methuss, Apolly in his Byalant, Roberto in his Byalant. The Byalants love to use the beam sabre strike move a lot, so don't get too close. You have to kill Apolly if you want to play EX stage. Stage 7 Pacific Ocean Ally: Barzam, Gaplant Enemy: Hizack, Marasai, Messala Stage 8 Seattle Ally: Marasai Enemy: Palace Athene, Hizack Custom Stage 9 Outside A Baoa Qu Ally: Galbaldy Beta Enemy: Nemo, Emma in her Hambrabi, Reccoa in her Hambrabi, Amuro in his Baund Doc This can be a challenging stage if you are using non-transformbable MSs, because all 3 bosses are using transformable MSs and like to flying around you. The fact that they will frequently use the Mobility awaken will only make your situation more unfavourable. Killing Emma is a must if you want to play EX stage. Stage 10 Inside Colony Laser Ally: Hizack, The-O Enemy: Marasai, Kamille in his Psyco Gundam Mk.II, Amuro in his Z Gundam This stage gets a lot tougher if you want to kill Kamille to unlock EX stage. With Amuro constantly on your tail, killing Kamille is no easy task. Since you'll most likely be using beam weapons, you can only hurt Psyco Gundam Mk.II if it is in MS mode. Stage EX Taklamakan Desert Ally: Bolinoak Sammahn Enemy: Katz in his The-O, Kamille in his The-O, Haman in her Qubeley, Fa in her Z Gundam You can't be reckless here since they are all using overpowered high cost MSs. Keep running and never fight them up close, unless you want a taste of The-O's beam sabres of death (x2), along with Haman's funnels. It gets even more interesting when Z Gundam shows up later. ROUTE F Stage 1 Inside Side 7 Ally: Zaku I, Char's Zaku II Enemy: GM, Guntank, Guncannon Stage 2 Great Canyon Ally: Zaku II Enemy: Land GM, Land Gundam Stage 3 Taklamakan Desert Ally: Zaku II, Gouf Enemy: Land GM, Sayla in her Gundam, Guncannon Gundam is a strong and fast MS, but the shouldn't be any problems if you know what you are doing. Killing Sayla is one of the things you have to do to get EX Stage. Stage 4 Himalaya Mountains Ally: Gouf, Dom Enemy: Land GM, Guntank, Land Gundam Stage 5 Odessa Ally: Zaku I Enemy: Land GM, GM, Gundcannon Stage 6 Forest Area South Of Black Sea Ally: Zaku II Enemy: Guntank, Kai in his Guncannon, Amuro in his Gundam, Hayato in his Guntank This stage can be really tough. The 2 grunt Guntanks you face in the beginning are only there to waste your ammo. After taking them out, the real fun begins. You get to face the Whitebase team, who can kill you really quick if you are reckless. If you are aiming to play EX stage, you have to also kill Kai. Stage 7 Jaburo 2 Ally: Acguy, Gogg Enemy: Land Gundam, GM, Gundam Stage 8 Satellite Orbit 2 Ally: Zaku II Enemy: GM, Guncannon, G Sky Stage 9 Solomon Space Ally: Rick Dom, Gyan Enemy: GM, Amuro in his Gundam, Kai in his Guncannon Destroy Gundam if you want to play EX stage. Beware of its bazooka, which deals a lot of damage. Stage 10 Solomon Ally: Gelgoog Enemy: Guntank, Amuro in his Gundam, Sleggar in his G-Fighter, Sayla in her Gundam Those Guntanks can be quite annoying, as they have high HP and can hurt you a lot with those cannons. It's even more annoying with Amuro hunting you. Kill him to play EX stage. Stage EX Inside A Baoa Qu Ally: Rick Dom Enemy: Ryu, Sayla, Amuro, Hayato, and Sleggar in their Gundams If you are sick of fighting Gundam, you'll hate this stage as you'll pretty much face the entire Whitebase team, who only uses Gundam. Strangely, none of them will use the hammer, since I thought going against 3 hammer wielding Gundams would be fun. I suggest fighting them in a more open area as you'll need all the space to dodge their attacks. ROUTE G Stage 1 Inside Side 7 Ally: Zaku I, Char's Zaku II Enemy: GM, Guntank, Guncannon Stage 2 Jaburo 2 Ally: Zaku II, Char's Z'gok Enemy: Guncannon, Grabro, Gundam Stage 3 Outside A Baoa Qu Ally: Rick Dom Enemy: G-Bull, Amuro in his Gundam, Sleggar in is G-Fighter, Hayato in his Guncannon, Kai in his Guncannon Ingore the G-Fighter and concentrate on Gundam and the Guncannons. The MA is hard to hit and its purpose is to distract you. Don't forget to kill Amuro if you want to get EX stage. Stage 4 Green Noa 1 Ally: Hizack Enemy: Nemo, black Rick Dias, Gundam Mk.II Stage 5 Ally: Hizack Custom, Byalant Enemy: Nemo, Psyco Gundam, Dijeh Stage 6 Inside Colony Laser Ally: Barzam Enemy: Methuss, Kamille in his Z Gundam, Quattro in his Hyaku Shiki Defeat Kamille if you want to play EX stage. Quattro and he can be quite tough, so don't be too reckless. Stage 7 Satellite Orbit Ally: Gyan Enemy: Ball, Z Gundam, Braw Bro, red Rick Dias Stage 8 Dakar Ally: Gouf, Hambrabi Enemy: Guntank, Super Gundam, Gundam Stage 9 Axis Space Ally: Gaza C Enemy: Nemo, Elpeo Ple in her Qubeley Mk.II, Gundam Mk.II, Hyaku Shiki Kill Elpeo Ple as soon as possible since you don't want to deal with her funnels while being outnumbered. Stage 10 Axis Surface Ally: (start) none, (when Elpeo Ple appears) Gaza C Enemy: Methuss, Judau in his ZZ Gundam, Elpeo Ple in her Qubeley Mk.II, Z Gundam Do not get too close with Double ZZ as Judau can kill you very quickly with its oversized sword (It will be the double beam cannon configuration). Its melee attacks deals enormous damage and has riduculous range and tracking ability. It gets worse when Elpeo Ple shows up. You have to kill both of them in order to play EX stage. Stage EX Inside Colony Laser Ally: None Enemy: Gundam Mk.II, Hyaku Shiki, Judau in his ZZ Gundam, Kamille in his Z Gundam, Amuro in his Gundam Try not to get hit and to waste too many shots on the grunt MSs you face in the beginning. The real fight doesn't start until the bosses show up. This will be one tough battle. They are all super fast and powerful, so pick your poison. Use hit and run tactics as you'll stand very little chance if you engage them close combat. Keep a close eye on Judau as he likes to ambush you with its hi-mega cannon. ============================================================================== 7. VS Battle ============================================================================== Below is a diagram of the setup screen. (not to scale) ---------------------------------------------------------------------- l l l --------------------------- ------------------------------ l l l ______________________ l l ________________________ l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l___________________/ / \ \_____________________l l l l l_______________________/ \__________________________l l l l l Stage Select Done Pilot Name l l l l ------------------------ --------------------------- l l l ____________________ \ / ______________________ l l l l l \ \ / / l l l l l l l l l l l l l l l l l l l l l l l l l l____________________L l l l______________________l l l l l_________________________l l____________________________l l l____________________________________________________________________L If you are 2P. press Start to activate your cursor. Pick one of the 4 slots where you can set the following things: AEUG/EFSF or Titans/Zeon or close slot Player or CPU The MS you want or random (2 types of random: random MS or random unit, including MAs) Your MS level. The lower the level the weaker your MS (in terms of armour and attack power) To select stage goto Stage Select and pick the one you want or choose random. (3 types of random: random all stages, random ground stages only, and random gravity stages only) To change your name, goto pilot name. You can also change the rules of the battle by pressing Select. You can only change these when you are in the setup screen. Damage Level: 1 is lowest and 4 is highest Timer: 120, 150, 180, 210 or infinite AEUG/EFSF battle gauge: 400, 600, 750, 900 Titans/Zeon battle gauge: 400, 600, 750, 900 Awaken gauge increase rate: the higher the pecentage, the faster the gauge fills up Awaken duration: the higher the pecentage, the longer Awaken lasts. Ammunition: normal or infinite Restore to default settings When you've finished setting everything goto Done and hit the O button. If the timer is not set to infinite, you be given an option to view and save your replay at the battle results screen. To view replay, press the triangle button. To save your replay, press the start button. You can view your saved replays in replay mode. Strangely, you cannot save replays if the timer is set to infinite. ============================================================================== 8. U.C. Mode ============================================================================== U.C. mode is like Mission Mode in FvsZ DX and AvsT, but instead of being an anonymous pilot, you get to choose routes of different characters and alter history by fulfilling a certain criteria. Each character will have his or her own selection of MS, and there will be no HP penalties for using high cost MS. After winning each mission, you'll be awarded battle points which you can use to upgrade your MS. Using a low cost MS will award more battle points than using a high cost MS. To upgrade a MS, simply highlight the MS you want to upgrade and press Square. If you are having trouble unlocking all characters or wondering "why is Amuro Ray stuck at 67% ?", just keep playing any new missions or start playing missions from other sides Route maps are not exactly to scale due to limitations of Notepad. Symbols: "-" means normal route "=" means alternate route "+" means special scenario route "e" means easy "n" means normal "h" means hard "H" means hard and will spawn alternate route if certain criteria(s) is met. Some characters have the same alternate route. For example, both Kamille and Quattro have the same alternate path in which Four survives. If you play those characters up to the mission that creates the alternate path, you can spawn the same alternate path for those characters by just playing the mission once. In this case, make sure Kamille and Quattro has progressed to the mission "Forever Four", then just pick either Kamille or Quattro and beat that mission with Four alive. If done correctly, both characters' alternate route will appear. This's a good trick if you're having trouble with the "Moon Attack" mission in which you have to destroy at least 1 boss to create alternate route. One thing I can't stress enough is that if you are having trouble unlocking all characters and/or has "insert character name" stuck at a certain percentage, DO NOT worry. The key is to keep playing any new missions. If you have only been playing on AEUG side, start playing on Titans and Zeon. Some characters' alternate routes don't appear until the completion of other characters' routes. Futhermore, to access some character's special scenario routes, it is a good idea to get the the ending movie for all 3 sides first. To get AEUG ending movie: Beat Kamille's alternate route "Prevention of Operation Apollo Successful" To get Titans ending movie: Beat Jerrid's alternate route "Defeats AEUG's moon forces" To get Axis ending movie: Beat Haman's alternate route "Prevention of Operation Apollo Successful" Once you have unlocked all 3 ending movies, you can now use R1/L1 to switch sides in UC mode. IMPORTANT: You only need one save file, so you don't have to make seperate save files for each side. That one save file will keep track of your progress on all three sides so you can just keep saving over it. Having seperate save files is like playing seperate games of UC mode, and special scenario routes WILL NOT show up even if you have bought the 3 ending movies. The moral of the story: 1 save file is good, not 3 seperate ones. So what do I do if I've already made 3 save files?? Well, the only solution is to pick one save file and start doing missions for other sides. For example, load your file with only AEUG missions, then pick either Titans or Axis and start playing. Make sure you keep saving to THAT file as it won't overwrite your AEUG data. Delete the other 2 save files if you want. Since you can't use the R1/L1 feature yet, when you want to switch sides, save and quit, then reload the file and it'll ask you to choose sides. Once you've cleared Kamille's alternate route "Prevention of Operation Apollo Successful", Jerrid's alternate route "Defeats AEUG's moon forces", and Haman's alternate route "Prevention of Operation Apollo Successful", you can use the R1/L1 function. ------------------------------------------------------------------------------ 8a. AEUG side ------------------------------------------------------------------------------ 1) Kamille Bidan UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)e=====nnH / --e----eee---n-----n-e----nHe---e-nnh \ (2)e====eee===n=====H=e====nne=====nnh \ (3)===e=n==ne===n=h Selectable MS: Z Gundam, Gundam Mk.II, ZZ Gundam, Psyco Gundam, Psyco Gundam Mk.II, Gundam 1: Four survives. Let Four survive in mission "Forever Four" (in other words, don't kill Psyco Gundam.) Finish this route to unlock AEUG's one year war routes. 2: Amuro joins AEUG. Finish One Year War with Amuro. 3: Prevention of Operation Apollo successful Clear mission "Moon Attack". Complete this route to get AEUG's ending movie. 2) Quattro Bajeena UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)======nnh / --e----eee---------n---n--nH------n-h \ (2)e====eee=========H======nn======nnh \ (3)=e===n==en===n=h Selectable MS: Hyaku Shiki, Gundam Mk.II, Red Rick Dias, Bolinoak Sammahn 1: Four survives. Let Four survive in mission "Forever Four" 2: Amuro joins AEUG. Finish One Year War with Amuro. 3: Prevention of Operation Apollo successful Clear mission "Moon Attack". 3) Apolly UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)n=h / --e----en----------n------n-----H Selectable MS: Rick Dias (red/black), Nemo, GM II, Gelgoog 1: Apolly survives Just survive. 4) Roberto UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)========n======n=====n=n=h / --e----enH Selectable MS: Rick Dias (red/black), Nemo, GM II, Rick Dom 1: Roberto survives Just survive. 5) Amuro Ray UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (7)++++++h / (4)H(5)++(6)+++++++++n++++++H+++++++h / ----e--e---nene-en---nHh----------------n----n--------------nH \ (1)H=====(2)===e====eee==n======H=e====nne=====nnh \ \ \ (3)==e==n==en===n=h \ (8)++e++e++n++++++e+ne+en++nn++nh Selectable MS: Gundam, Guncannon, Guntank, Z Gundam, ZZ Gundam, Dijeh, Hyaku Shiki, Gundam Mk.II, red Rick Dias 1: Lalah survives Do not destroy Lalah 2: Amuro joins AEUG Finish One Year War with Lalah still alive. 3: Prevention of Operation Apollo successful Clear mission "Moon Attack" 4: Pursuing Char and Lalah Finish Char's special scenario route "Founds Neo Zeon" 5: Sayla and Lalah dies Let both Sayla and Lalah get killed. If they don't die, the route won't progress 6: Pursuing Neo Zeon refer to 5 7: Haman dies Destroy Haman. 8: Amuro joins Zeta Project Finish Garma's special scenario route "Zeon invades Earth" 6) Emma Sheen UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- --n-----------n-e----n------nn-h Selectable MS: Super Gundam, Gunadm Mk.II, Rick Dias (red/black), Nemo 7) Reccoa Londe UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----------------n----h Selectable MS: Methuss, Gelgoog 8) Fa Yuiry UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ------n------------n-n-h Selectable MS: red Rick Dias, Methuss, Nemo 9) Katz Kobayashi UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ------------n-----n------nn-h Selectable MS: Nemo, GM II, G Defensor 10) Ryu Jose UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)ne=en===n=h / ----e------nH Selectable MS: Guncannon, Guntank, G Sky, G Bull, G Figher 1: Ryu survives Just survive. 11) Kai Shiden UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----e------nene-en---n-h Selectable MS: Guncannon, Guntank 12) Hayato Kobayashi UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----e------nene-en---n-h Selectable MS: Guncannon, Guntank, G Sky 13) Sayla Mass UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- -------------n--------Hh \ (1)h Selectable MA: G Bull, G Sky, G Fighter 1: Lalah survives 14) Sleggar Law UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)h / -----H Selectable MA: G Figher, G Bull 1: Sleggar survives. ------------------------------------------------------------------------------ 8b. Titans side ------------------------------------------------------------------------------ 1) Jerrid Messa UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (2)===ne===n==nH / (1)==en========n===nH====ne===n==nh / ---e---en--------n---nn----ne---n--nh \ (3)e=n==ene===nnH===e=e=====n====n==nh \ (4)==e==n=nn=======e=nh Selectable MS: Baund Doc, Gabthley, Gaplant, Byalant, Asshimar, Marasai, Hizack, Galbaldy Beta 1: Lila survives Refer to Lila's route 2: Mouar survives Do not let Mouar die. Very hard to do. It's easier if you are playing as Mouar. Complete this route to spawn OYW routes for Titans. 3: Newtype research increases Complete Buran's or Yazan's OYW routes 4: Defeats AEUG's moon forces Destroy Kamille in the mission "Counter Attack". Complete this route to get Titans's ending movie. 2) Lila Milla Rira UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- e========e=======n n=======h (1)=en========n===en====ne===n==nh / / \ / \ / = / =====e =======----eH \ / / \ / ====e====e== n==h===== Selectabe MS: Baund Doc, Messala, Byalant, Barzam, Marasai, Galbaldy Beta, GM, Land Gundam, Land GM 1: Lila survives Just survive. This will also create Jerrid's alternate route "Lila survives". 3) Karicon UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)n========n===nn====ne===n==nh / --e----H Selectable MS: Baund Doc, Gaplant, Byalant, Marasai, Hizack 1: Karicon survives Just survive. 4) Paptimus Scirocco UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- --e-------------------------n-nh \ (1)een===nnH===e=e=====n====n==nh \ (2)==e==n=nn=======e=nh Selectable MS: The-O, Palace Athene, Gabthley, Hambrabi, Messala, Bolinoak Sammahn 1: Newtype research increases Complete Buran's or Yazan's OYW routes 2: Defeats AEUG's moon forces Destroy Quattro in the mission "Counter Attack" 5) Buran Blutarch UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- e========e====n===n n==== h= (1)n==============nh / / \ \ \ / \ / \ / = / \ \ e h ===========-----nH \ / \ \ / \ / \ ====e= n====e= n====n H=(2)======(3)===eneenn=======e==e===nn==en==nh Selectable MS: Asshimar, Dijeh, Land Gundam, Land GM, GM 1: Buran survives Just survive 2: Lalah survives Do not destroy Elmeth 3: Newtype research increases Complete Buran's OYW routes. 6) Rosamia Badam UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ------n-------------------n----h \ (1)=eneenn=======e==e===nn--en==eh Selectable MS: Baund Doc (both), Psyco Gundam, Psyco Gundam Mk.II, Gabthley, Gaplant, Asshimar 1: Newtype research increases Complete Buran's or Yazan's OYW routes 7) Four Murasame UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)==n===h / ----------n---------------H \ (2)e====eneenn=======e==e===nn==ne==eh Selectable MS: Baund Doc, Psyco Gundam, Psyco Gundam Mk.II, Messala, Gaplant, Bolinoak Sammahn 1: Four survives Just survive. 2: Newtype research increases Complete Buran's or Yazan's OYW routes 8) Mouar Pharaoh UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)===ne===n==nh / --------n-------n----nH \ (2)e=n==ene===nnH===e=e=====n====n==nh \ (3)==e==n=nn=======e=nh Selectable MS: Baund Doc (grey), Palace Athene, Gabthley, Gaplant, Asshimar, Byalant, Hizack 1: Mouar survives Just survive 2: Newtype research increases Complete Buran's or Yazan's OYW routes 3; Defeats AEUG's moon forces Destroy Kamille in the mission "Counter Attack" 9) Yazan Gable UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- e========e====n===n n==== h= / / \ \ \ / \ / \ = / \ \ e h =======----------------n--n------e---------h \ / \ \ / \ / \ ====e= n====e= n====n H=(1)===(2)=e=n==ene===nnH===e=e=====n====n==nh \ (3)==e==n=nn=======e=nh Selectable MS: Gabthley, Hambrabi, Gaplant, Bolinoak Sammahn, Barzam, GM, Land Gundam, Land GM 1: Lalah survives Do not destroy Elmeth 2: Newtype research increases Complete Yazan's OYW routes 3: Defeats AEUG's moon forces Destroy Kamille in the mission "Counter Attack" 10) Sarah Zabiarov UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)nh / ---n----------------H Selectable MS: Bolinoak Sammahn, Marasai 1: Sarah survives Just survive 11) Emma Sheen UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----- \ (1)een==en=======n====en====ne===n==nh Selectable MS: Baund Doc, Gundam Mk.II, Gabthley, Super Gundam, Byalant 1: Emma remains in Titans Finish Emma's AEUG route. Get the ending movies for all 3 sides. 12) Reccoa Londe UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----n---------n-eh Selectable MS: Messala, Palace Athene 13) Dungel Cooper UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----n--------h Selectable MS: Hambrabi 14) Ramsus Hasa UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ----n--------h Selectable MS: Hambrabi 15) Gates Kappa UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- --------n---h Selectable MS: Baund Doc (grey) 16) Amuro Ray UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)+++++++(2)++e++++en+++n++++++++++++++ne++++++nh / ++++++++++++++++++++++++++++ Selectable MS: The-O, Baund Doc, Gaplant, Z Gundam, Gundam Mk.II 1: Lalah survives 2: Special Scenario Amuro joins Titans Complete Amuro's routes on AEUG side 17) Kamille Bidan UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ++een++en+++n++n+++++nn++++ne+++n++nh Selectable MS: The-O, Gundam Mk.II, Byalant, Super Gundam, Marasai, Z Gundam To get this special scenario route, you have to finish Kamille's AEUG routes and unlock AEUG's, Titans', and Axis' ending movie. 18) Quattro Bajeena UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- +++++nn+++nh Selectable MS: Hyaku Shiki, Gundam Mk.II, Z Gundam To get this special scenario route, you have to clear Char's special scenario route "Revenge on the Zabi family begins" ------------------------------------------------------------------------------ 8c. Axis side ------------------------------------------------------------------------------ 1) Haman Karn UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- ---------------------------------nn-H \ (1)e====ene==e==H===e=======ne===e==nh \ (2)==e=n==en===ene===nh Selectable MS: Qubeley, Qubeley Mk.II, Psyco Gundam, Psyco Gundam Mk.II, Zeong, Gaza C, Acguy Finish Haman's regular route to gain access to Zeon's OYW routes 1: Strengthened Axis returns early Finish Char's, Garma's, Ramba's, and Lalah's OYW routes 2: Prevention of Operation Apollo successful Destroy Scirocco in mission "Moon Attack". Complete this route to get Axis's ending movie. 2) Char Arznable UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (5)nh(6)++++(7)++++++++++n+++n+++++++h / ----------H--e--------n----enh (8)e \ / (1)e==n=en=en===H=eh / \ / (2)eh=======(3)=e====ene==e==H===e=======ne===e==nh \ (4)==e=n==en===een===nh Selectable MS: Qubeley, Qubeley Mk.II, Hyaku Shiki, Zeong, Char's Gelgoog, Char's Z'gok, Char's Zaku II 1: Learns details of Operation V Destroy Gundam. 2: Rendezvous with Dozle Dozle survives, or finish Dozle's route. 3: Strengthened Axis returns early Finish Char's, Garma's, Ramba's, and Lalah's OYW routes 4: Prevention of Operation Apollo successful Destroy Scirocco in mission "Moon Attack" 5: Escorting Lalah Unlock the ending movies for AEUG, Titans, and Axis. That means get the best ending for Kamille, Jerid, and Haman. You also have to finish all of Char's alternate routes. 6: Lalah and Sayla die Let Lalah and Sayla die before winning the mission. If they don't die, the route won't progress. 7: Special Scenario "founds Neo Zeon" refer to 6 8: Special Scenario "revenge on the Zabi family begins" Complete Amuro's special scenario route "Amuro joins Zeta Project" 3) Garma Zabi UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (8)+nH(9) / (7)+H+en+++nn+h / / (6)++++++++n++n++H+en+en / ------------- \ (1)========n==H=======en===nenh \ (2)=n=en=en===H==h \ (3)n=h======(4)==e====ene==e==H===e=======ne===e==nh \ (5)==en=nn==en=en====nh Selectable MS: Gundam Mk.II, Super Gundam, Char's Gelgoog, Char's Z'gok, Char's Zaku II, Gyan 1: Rendezvous with Char Activate Char's alternate route "Learns details of Operation V" 2: Pursues Whitebase with Ramba Ral Have Ramba survive and destroy both bosses 3: Rendezvous with Dozle Dozle survives, or finish Dozle's route 4: Strengthened Axis returns early Finish Char's, Garma's, Ramba's, and Lalah's OYW routes 5: Prevention of Operation Apollo successful Destroy Mouar in mission "Moon Attack" 6: Special Scenario "Zeon invades Earth" Unlock the ending movies for AEUG, Titans, and Axis. That means get the best ending for Kamille, Jerrid, and Haman. You also have to finish all of Garma's alternate routes. 7: Rendezvous with M'quve Destroy Kai and Ryu 8: Defense of Odessa successful Destroy Amuro 9: Captures Jaburo. War between Federation and Zeon ends 4) Ramba Ral UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)en=en===n==h / ----------------H \ (2)========e==e==n=en=en===H==h \ (3)=h======(4)==e====ene==e==H===e=======ne===e==nh \ (5)==en=nn==en=en====nh Selectable MS: Hambrabi, Marasai, Gelgoog, Z'gok, Gouf, Dom, Gyan, Zaku I 1: Ramba survives Just survive 2: Pursues Whitebase with Garma Refer to Garma's route 3: Rendezvous with Dozle Dozle survives, or finish Dozle's route 4: Strengthened Axis returns early Finish Char's, Garma's, Ramba's, and Lalah's OYW routes 5: Prevention of Operation Apollo successful Destroy Mouar in mission "Moon Attack" 5) Gaia UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)n=en===nn=h / ------------------H Selectable MS: Gelgoog, Dom, Rick Dom, Gogg 1: Gaia survives Just survive. 6) Ortega UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)======nn-h / ------------------H Selectable MS: Dom, Rick Dom, Gelgoog 1: Ortega survives Just survive. 7) Mash UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)n=en======h / ------------------H Selectable MS: Dom, Rick Dom, Zock 1: Mash survives Just survive. 8) M'quve UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)h / ----------------e----------H \ (2)==============e=en=en===nn=h Selectable MS: Gelgoog, Gyan, Gouf, Char's Z'gok, Adzam 1: M'quve survives Just survive. 2: Pursues Whitebase with Garma Clear Gamra's "Rendezvous with M'quve" route 9) Dozle Zabi UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)=h / --------------------------H \ (2)========e==e==n=en=en===n==h Selectable MS: Char's Gelgoog, Byg Zam, Dom, Gogg, Gouf, Char's Zaku II 1: Dozle survives Just survive 2: Pursues Whitebase with Garma 10) Lalah Sune UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- (1)=h=======(2)=e====ene==e==H===e=======ne===e==nh / \ -------------H (3)==e=n==en===een===nh Selectable MS: Baund Doc, Qubeley, Qubeley Mk.II, Psyco Gundam, Psyco Gundam Mk.II, Zeong Elmeth 1: Lalah survives Just survive. 2: Strengthened Axis returns early Finish Char's, Garma's, Ramba's, and Lalah's OYW routes 3: Prevention of Operation Apollo successful Destroy Scirocco in mission "Moon Attack" 11) Apolly UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- --------e---------- ---n / \ / \ - n H \ / \ / -----------e------- ----n Selectable MS: Zaku II, Z'gok, Gelgoog To get Apolly's Zeon route, get all the best ending for AEUG, Titans, and Axis 12) Roberto UC 0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088-- --------e---------- ---n / \ / \ - n H \ / \ / -----------e------- ----n Selectable MS: Zaku II, Z'gok, Rick Dom To get Roberto's Zeon route, get all the best ending for AEUG, Titans, and Axis When you've completed UC mode, congratulations, you will win a Haro in collection mode! I've said it before and I'll say it again. The key is to keep on playing new missions as eventually you'll unlock everything. Don't expect to play any special scenario routes when you are at like 30% completion. They don't appear until much later in the game. Impatience will only frustrate you when playing in UC mode. ============================================================================== 9. Survival ============================================================================== Survival mode is exactly what it sounds. You fight an endless number of stages until your battle gauge reaches zero. Upon entering survival mode, you'll be asked to make the following decisions. 1) choose side 2) choose ground stages only, space stages only, or random. 3) select MS Every fifth stage (stage 5, 10, 15, etc.) will be a boss stage. A boss will show up after the first MS is destroyed and you'll be fighting 2 on 3. Be advised that the boss will always use the awaken system. Your battle gauge will start out with 600 and recover a certain amount after each stage, 100 after a normal stage and 300 after a boss stage. However, your battle gauge cannot be more than 600, so it won't gain 100 when it's full already. As you progress through survival mode, the cpu will become stronger. Their attack power, defense, and battle gauge will improve at an increasing rate, meaning that it'll take more shots for you to destroy a MS, while the cpu can kill you in no more than 3 shots. Sadly, this cannot be said for your cpu ally, which will get weaker, dumber, and less aggressive. By time you've reached stage 15, things will get tough and your cpu ally will die at least once. Here are some tips for playing survival mode: 1) Avoid picking a low cost MS, because they are too weak and not fast enough. Pick a high cost MS, preferably transformable or has high mobility since in stage 15 or later, you'll die in two or three hits. 2) Do not fight at close range. That means no sword fighting. If you let them do a combo on you, you'll either die or survive with little HP remaining. 3) Avoid getting hit. A no brainer, but as you play further you'll know why I said to pick something that's fast. Also, avoid dying on normal stages because your battle gauge won't recover fast enough. 4) Don't waste your shots. The cpu will become stronger to the point that it'll take 5 or more shots to destroy one MS. 5) Hit and run. Eventually you'll run out of ammo, so fly away and let them chase you. This will also buy some time for your weapons to recharge. ============================================================================== 10. Training ============================================================================== Training mode is a great way to familiarize yourself with a certain MS. You'll have infinite lives and the ability to recreate just about any type of scenarios. Also, there will be an indicator on top of the screen to display the damage you've dealt, so you can try out different combos and see which one deals more damage. If you are completely new to this game, I recommend you train yourself here to get a good sense of the gameplay and the abilities of the MSs. The setup screen (below) is exactly like the one in VS Battle, except that the rules settings are different. ---------------------------------------------------------------------- l l l --------------------------- ------------------------------ l l l ______________________ l l ________________________ l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l___________________/ / \ \_____________________l l l l l_______________________/ \__________________________l l l l l Stage Select Done Pilot Name l l l l ------------------------ --------------------------- l l l ____________________ \ / ______________________ l l l l l \ \ / / l l l l l l l l l l l l l l l l l l l l l l l l l l____________________L l l l______________________l l l l l_________________________l l____________________________l l l____________________________________________________________________L If you are 2P, hit the Start button to activate your cursor. Pick one of the 4 slots where you can set the following things: AEUG/EFSF or Titans/Zeon or close slot Player or CPU The MS you want or random (2 types of random: random MS or random unit, including MAs) Your MS level. The lower the level the weaker your MS (in terms of armour and attack power) To select stage goto Stage Select and pick the one you want or choose random. (3 types of random: random all stages, random ground stages only, and random gravity stages only) To change your name, goto pilot name. Like VS Battle, you can also change the rules by pressing Select. Also, you can change them during battle by pressing Start and goto Rule Settings. CPU: normal, doesn't attack, or stands still Ammunition: normal or infinite Attack power: normal or zero Awaken gauge: normal or always max Awaken duration: normal or always on Restore to default settings When you've finished setting everything goto Done and hit the O button. ============================================================================== 11. Replay ============================================================================== Replay mode lets view any replays you've saved in VS mode. To save a replay, at the battle results screen, there will be an option for you to save. Please be aware that if the timer is set to infinite, you cannot save any replays. In replay mode, the game will detect any save replays and you can rename them by selecting it and hitting the sqaure button. While watching a replay, you can change views by pressing the d-pad, square, X, circle, triangle, R1, and L1. ============================================================================== 12. Collection ============================================================================== Points you earn from playing in arcade, VS, UC, and survival mode are used to purchase items in collection mode. You also view the items you've bought in here. Main Menu: ---------------------- ------------------------- l AEUG/EFSF MS l l BGM l ---------------------- ------------------------- ---------------------- ------------------------- l Titans/Zeon MS l l Characters l ---------------------- ------------------------- ---------------------- ------------------------- l Mobile Armours l l Illustrations l ---------------------- ------------------------- ---------------------- ------------------------- l Battleships l l Demo l ---------------------- ------------------------- ---------------------- ------------------------- l Others l l Launch Demo l ---------------------- ------------------------- ----------------------- l Exchange points l ----------------------- To view the items you've bought, just go to any one of the categories. To purchase items, go to "exchange points", which will take you to the purchase menu Purchase menu: ---------------------- ------------------------- l AEUG/EFSF MS l l BGM l ---------------------- ------------------------- ---------------------- ------------------------- l Titans/Zeon MS l l Characters l ---------------------- ------------------------- ---------------------- ------------------------- l Mobile Armours l l Illustrations l ---------------------- ------------------------- ---------------------- ------------------------- l Battleships l l Demo l ---------------------- ------------------------- ---------------------- ------------------------- l Others l l Special l ---------------------- ------------------------- ----------------------- l Secret Containers l ----------------------- Secret Containers will sell you an item at random. There are 3 types of secret containers, MS, MA/Battleships, and variety. Each type has 6 different pricing. The more expensive the secret container is, the more likely it will give you a special item. Please note that some items can only be bought from secret containers. AEUG/EFSF MS: #01: GM II #02: Nemo #03: black Rick Dias (beam pistol) #04: black Rick Dias (clay bazooka) #05: red Rick Dias (beam pistol) #06: red Rick Dias (clay bazooka) #07: Methuss #08: Dijeh (beam rifle) #09: Dijeh (clay bazooka) #10: Gundam Mk.II (beam rifle) #11: Gundam Mk.II (hyper bazooka) #12: Super Gundam #13: Hyaku Shiki (beam rifle) #14: Hyaku Shiki (clay bazooka) #15: Z Gundam (beam rifle) #16: Z Gundam (hyper megalauncher) #17: Hizack (blue) (Zaku machine kai) #18: Hizack (blue) (beam rifle) #19: Hizack (Zaku machine gun kai) #20: Hizack (beam rifle) #21: Hizack Custom #22: Galbadly Beta #23: Marasai #24: Barzam #25: Byalant #26: Gabthley #27: Asshimar #28: Messala #29: Gaplant #30: Hambrabi (arm beam cannon) #31: Hambrabi (sea serpent) #32: Psyco Gundam #33: Psyco Gundam Mk.II #34: Baund Doc (grey) #35: Baund Doc (black) #36: Bolinoak Sammahn #37: Palace Athene (scattering beam cannon) #38: Palace Athene (shield missile) #39: Palace Athene (large missile) #40: The-O #41: Land GM (beam rifle) #42: Land GM (machine gun) #43: Land Gundam (beam rifle) #44: Land Gundam (machine gun) #45: Land Gundam (rocket launcher) #46: Land Gundam (180mm cannon) #47: Land Gundam (missile launcher) #48: GM #49: Guntank #50: Guncannon #51: Gundam (beam rifle) #52: Gundam (hyper bazooka) #53: Gundam (Gundam hammer) #54: Gundam (hyper hammer) #55: Zaku I (Zaku machine gun) #56: Zaku I (Zaku bazooka) #57: Zaku II (Zaku machine gun) #58: Zaku II (Zaku bazooka) #59: Zaku II (magella top cannon) #60: Zaku II (missile pod) #61: Char's Zaku II (Zaku machine gun) #62: Char's Zaku II (Zaku bazooka) #63: Gouf #64: Gyan #65: Dom #66: Rick Dom #67: Zock #68: Z'gok #69: Char's Z'gok #70: Acguy #71: Gogg #72: Gelgoog #73: Char's Gelgoog #74: Zeong #75: Gaza C #76: Qubeley #77: Qubeley Mk.II #78: ZZ Gundam (double beam rifle) #79: ZZ Gundam (double beam cannon) Items 17-40 and 55-77 can only be bought from secret containers. Titans/Zeon MS: #01: GM II #02: Hizack (blue) (Zaku machine kai) #03: Hizack (blue) (beam rifle) #04: Hizack (Zaku machine gun kai) #05: Hizack (beam rifle) #06: Hizack Custom #07: Galbadly Beta #08: Marasai #09: Barzam #10: Gundam Mk.II (beam rifle) #11: Gundam Mk.II (hyper bazooka) #12: Byalant #13: Gabthley #14: Asshimar #15: Messala #16: Gaplant #17: Hambrabi (arm beam cannon) #18: Hambrabi (sea serpent) #19: Psyco Gundam #20: Psyco Gundam Mk.II #21: Baund Doc (grey) #22: Baund Doc (black) #23: Bolinoak Sammahn #24: Palace Athene (scattering beam cannon) #25: Palace Athene (shield missile) #26: Palace Athene (large missile) #27: The-O #28: Nemo #29: black Rick Dias (beam pistol) #30: black Rick Dias (clay bazooka) #31: red Rick Dias (beam pistol) #32: red Rick Dias (clay bazooka) #33: Methuss #34: Dijeh (beam rifle) #35: Dijeh (clay bazooka) #36: Super Gundam #37: Hyaku Shiki (beam rifle) #38: Hyaku Shiki (clay bazooka) #39: Z Gundam (beam rifle) #40: Z Gundam (hyper megalauncher) #41: Land GM (beam rifle) #42: Land GM (machine gun) #43: Land Gundam (beam rifle) #44: Land Gundam (machine gun) #45: Land Gundam (rocket launcher) #46: Land Gundam (180mm cannon) #47: Land Gundam (missile launcher) #48: GM #49: Guntank #50: Guncannon #51: Gundam (beam rifle) #52: Gundam (hyper bazooka) #53: Gundam (Gundam hammer) #54: Gundam (hyper hammer) #55: Zaku I (Zaku machine gun) #56: Zaku I (Zaku bazooka) #57: Zaku II (Zaku machine gun) #58: Zaku II (Zaku bazooka) #59: Zaku II (magella top cannon) #60: Zaku II (missile pod) #61: Char's Zaku II (Zaku machine gun) #62: Char's Zaku II (Zaku bazooka) #63: Gouf #64: Gyan #65: Dom #66: Rick Dom #67: Zock #68: Z'gok #69: Char's Z'gok #70: Acguy #71: Gogg #72: Gelgoog #73: Char's Gelgoog #74: Zeong #75: Gaza C #76: Qubeley #77: Qubeley Mk.II #78: ZZ Gundam (double beam rifle) #79: ZZ Gundam (double beam cannon) Items 28-54 and 78-79 can only be bought from secret containers. Mobile Armours: #01: G Defenser #02: Mega Bazooka Launcher #03: Ball #04: G Figher #05: G Sky #06: G Bull #07: Adzam (captured) #08: Grabro (captured) #09: Big Zam (captured) #10: Zakrelo (captured) #11: Bigro (captured) #12: Braw Bro (captured) #13: Elmeth (captured) #14: G Defenser (captured) #15: Ball (captured) #16: G Figher (captured) #17: G Sky (captured) #18: G Bull (captured) #19: Adzam #20: Grabro #21: Big Zam #22: Zakrelo #23: Bigro #24: Braw Bro #25: Elmeth Items 07-18 can only be bought from secret containers. Battleships: #01: Temptation #02: Audhumla #03: Salamis Kai (AEUG) #04: Radish #05: Argama #06: Sudori #07: Musai Kai #08: Salamis Kai (Titans) #09: Alexandria #10: Whitebase #11: Gunperry #12: Medea #13: Big Tray #14: Salamis #15: Magellan #16: Jukon #17: Gallop #18: Dobday #19: Gow #20: Musai #21: Char's Musai #22: Chivvay #23: Zanzibar Others: #01: Shuttle #02: TIN Cod #03: Saberfish #04: Junior Mobile Suit (You can't use this in the game. You can only view it in collection mode) #05: Flying Armour #06: Capsule #07: G3 Gas #08: EFSF soldier #09: EFS pilot #10: Type 61 tank #11: Fly Manta #12: Core Fighter #13: Core Booster #14: Launch #15: Zeon soldier #16: Zeon pilot #17: Magella Base #18: Magella Top #19: Dopp #20: Gattle #21: Dodai #22: Zeong Head #23: Haro Items 8-22 can only be bought from secret containers. Item 23 will be given once you've completed UC mode. BGM: There are 68 BGMs in total. I am not going to bother to tranlate each and every one of them since it is not hard to unlock them anyways. Characters: #01: Kamille Bidan #02: Quattro Bajeena #03: Amuro Ray #04: Emma Sheen #05: Fa Yuiry #06: Reccoa Londe #07: Katz Kobayashi #08: Apolly #09: Roberto #10: Jerid Messa #11: Paptimus Scirocco #12: Four Murasame #13: Four Murasame 2 #14: Rosamia Badam #15: Rosami #16: Kacricon Cacooler #17: Lila Milla Rira #18: Yazan Gable #19: Mouar Pharaoh #20: Buran Blutarch #21: Sarah Zabiarov #22: Emma Sheen (Titans) #23: Reccoa Londe (Titans) #24: Dungel Cooper #25: Ramsus Hasa #26: Gates Kappa #27: Haman Karn #28: Bright Noa #29: Hayato Kobayashi #30: Henken Bekkener #31: Thomas #32: Astonaige Medoz #33: Gady Kinsey #34: Paptimus Scirocco 2 #35: Jamaican Daningan #36: Haman Karn 2 #37: Amuro Ray (0079) #38: Ryu Jose #39: Kai Shiden #40: Hayato Kobayashi (0079) #41: Sayla Mass #42: Sleggar Law #43: Char Arznable #44: Lalah Sune #45: Ramba Ral #46: Garma Zabi #47: Dozle Zabi #48: Gaia #49: Ortega #50: Mash #51: M'quve #52: Amuro Ray 2 (0079) #53: Char Arznable 2 #54: Lalah Sune 2 #55: Bright Noa (0079) #56: Sayla Mass #57: Fraw Bow #58: Mirai Yashima #59: Matilda Ajan #60: Revil #61: Crowley Hamon #62: Dren #63: Kycilia Zabi #64: Gihren Zabi #65: Judau Ashta #66: Elpeo Ple #67: Elpeo Ple 2 Play as Elpe Ple to unlock her in collection mode. The one you get is random, so just keep using her until you get both of them. #68: Ple Two #69: Haman Karn (ZZ) #70: Lila Milla Rira (UC mode) #71: Yazan Gable (UC mode) #72: Buran Blutarch (UC mode) #73: Apolly (UC mode) #74: Roberto (UC mode) Illustrations #01: Z Gundam DX main illustration #02: Z Gundam main illustration #03: Promotional CG 1 #04: Promotional CG 2 #05: Promotional CG 3 #06: MS Picture GM II #07: MS Picture Nemo #08: MS Picture Rick Dias #09: MS Picture Methuss #10: MS Picture Dijeh #11: MS Picture Gundam Mk.II #12: MS Picture Super Gundam #13: MS Picture Hyaku Shiki #14: MS Picture Z Gundam #15: MS Picture Z Gundam 2 #16: MS Picture Junior MS #17: MS Picture Hizack #18: MS Picture Hizack Custom #19: MS Picture Galbaldy Beta #20: MS Picture Marasai #21: MS Picture Barzam #22: MS Picture Byalant #23: MS Picture Gabthley #24: MS Picture Asshimar #25: MS Picture Messala #26: MS Picture Gaplant #27: MS Picture Hambrabi #28: MS Picture Psyco Gundam #29: MS Picture Psyco Gundam Mk.II #30: MS Picture Baund Doc #31: MS Picture Bolinoak Sammahn #32: MS Picture Palace Athene #33: MS Picture The-O #34: MS Picture Gaza C #35: MS Picture Qubeley #36: MS Picture GM II 2 #37: MS Picture Nemo 2 #38: MS Picture Rick Dias 2 #39: MS Picture Methuss 2 #40: MS Picture Dijeh 2 #41: MS Picture Gundam Mk.II 2 #42: MS Picture Super Gundam 2 #43: MS Picture Hyaku Shiki 2 #44: MS Picture Z Gundam 3 #45: MS Picture G Defenser #46: MS Picture Hizack 2 #47: MS Picture Hizack Custom 2 #48: MS Picture Galbaldy Beta 2 #49: MS Picture Marasai 2 #50: MS Picture Gabthley 2 #51: MS Picture Asshimar 2 #52: MS Picture Messala 2 #53: MS Picture Gaplant 2 #54: MS Picture Hambrabi 2 #55: MS Picture Psyco Gundam 2 #56: MS Picture Baund Doc 2 #57: MS Picture The-O 2 #58: MS Picture Qubeley 2 #59: Arcade mode novice route ending #60: Promotional CG 4 #61: Promotional CG 5 #62: Promotional CG 6 #63: Promotional CG 7 #64: Promotional CG 8 #65: Promotional CG 9 #66: Promotional CG 10 #67: Promotional CG 11 #68: For Z Gundam arcade version #69: For Tokyo Game Show Z Gundam home use #70: For Z Gundam DX #71: Promotional CG 12 Demo: #01: Opening demo 1 "Z Gundam launches" #02: Opening demo 2 "Rick Dias infiltrates" #03: Arcade mode ending #04: UC mode AEUG opening demo #05: UC mode AEUG ending demo #06: UC mode Titans opening demo #07: UC mode Titans ending demo #08: UC mode Axis opening demo #09: UC mode Axis ending demo Specials (Benefits): #01: Arcade mode Route E #02: Arcade mode Route F #03: Arcade mode Route G #04: All modes FvsZ DX stages #05: All modes ZZ pilots #06: All modes Pysco Gundam and Psyco Gundam Mk.II #07: All modes ZZ MS #08: FvsZ DX MA #09: FvsZ DX Music #10: ZZ Music For details on how to get these items, look Section 14 "Secrets", located at the bottom of the FAQ. ============================================================================== 13. Options ============================================================================== Here is a translation of the option menu. 1) Game Setting Difficulty: 1-8 1 is easiest and 8 is hardest Damage Level: 1-4 1 is lowest and 4 is highest Timer (seconds): 120, 150, 180, 210, infinite Awaken Gauge Increase Rate: 50%, 100%, 200% Awaken Duration: 50%, 100%, 200% Sound: Stereo or mono BGM volume Sound effects volume Voice over volume Reset to default settings 2) Configure Buttons 3) Monitor Adjustment Adjust Monitor Position Colour bar Reset to default settings 4) Load/Save You can set auto-save here. I recommend you set auto-save on. ============================================================================== 14. Secrets ============================================================================== Steps to unlocking ZZ Gundam and other items in Specials(Benefits) in collection mode: 1)Earn enough points to buy Route E in collection mode. Just clear Route A to D and you'll have more than enough points. 2)Beat Route E using a character from FvsZ DX. (eg: Kai Shiden or Lalah) Route F should now be unlocked in collection mode. Buy it. 3)Beat Route F and kill at least one MA. FvsZ DX stages and FvsZ DX music should now be unlocked in collection mode. Buy them as well. 4)Play survival mode once. FvsZ DX MAs now available in collection mode. Buy that too. 5)Destroy Psyco Gundam and Psyco Gundam Mk.II in arcade mode to unlock Psyco Gundam Mk.II in collection mode. (Play Route A AEUG side and you'll face them) Make sure that it's YOU who kills them. It won't count if they are destroyed by the cpu or friendly fire. 6)Once you've bought Psyco Gundam Mk.II in collection mode, ZZ MS and ZZ pilots should now be available for purchase. How to unlock Route G: Do all the steps mentioned above. Once you've bought ZZ MS and ZZ pilots, Route G will be available. How to unlock ZZ music: Beat G to unlock ZZ music in collection mode. Secret Characters 1) Casval: (JP version only) Enter the name Casval in katakana to play as Char. Casval is Char's real name. Strangely, this doesn't work on AEUG/EFSF side, so you can't play as Quattro under the name Casval. 2) Rosami: To unlock character 15 in collection mode, enter the katakana of "Rosami" when you're playing in Arcade, VS, training or survival mode (NA version: Input your name as "Rosammy") 3) Four Murasame (wearing pilot suit): To unlock character 13 in collection mode, goto VS mode and play as Four on AEUG/EFSF side. 4) Artesia: (JP version only) Enter the name Artesia in katakana to play as Sayla. Artesia is Sayla's real name. ------------------------------------------------------------------------------ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 David Lin All Rights Reserved