______ __ ____ /_ __/___ _/ /__ _____ ____ / __/ / / / __ `/ / _ \/ ___/ / __ \/ /_ / / / /_/ / / __(__ ) / /_/ / __/ /_/ \__,_/_/\___/____/ \____/_/ __ ___ / / ___ ____ ____ ____ ____/ (_)___ _ / / / _ \/ __ `/ _ \/ __ \/ __ / / __ `/ / /___/ __/ /_/ / __/ / / / /_/ / / /_/ / /_____/\___/\__, /\___/_/ /_/\__,_/_/\__,_/ /____/ ------------------------------------------------------------------------------ VERSION 1.1 FAQ/Walkthrough By: PeTeRL90 E-mail: peterl90@after-image.net Copyright: 2006+ Date Started: February 8, 2006 Date Finished: March 8, 2006 Latest Update: March 16, 2006 ------------------------------------------------------------------------------ Use the search function (Ctrl+F) and type in the two letters and number to the Chapter you want to jump to, which can be found in the Table of Contents. =================== TABLE OF CONTENTS =================== 1.) Introduction 2.) Legal Stuff 3.) Characters 4.) Basics 5.) Walkthrough I.) Chapter 1: In Pursuit ---------------- (CH1) a.) Fallingwater b.) Werites Beacon c.) Country Cottage d.) Port-on-Rage e.) Misty Mountains f.) Bandits Lair g.) Crystal Forest h.) Secret Passage i.) Down the Cliff II.) Chapter 2: Just Out Of Reach ------- (CH2) a.) Werites Beacon b.) Port-on-Rage c.) The Crags d.) Oresoren Village e.) Waterways III.) Chapter 3: A Fateful Encounter ----- (CH3) a.) Ruins of Frozen Light b.) Great Hollow c.) Poppo's Workshop d.) Ruins of Frozen Light e.) Forest of No Return IV.) Chapter 4: The War-Torn Land -------- (CH4) a.) Maurits' Hermitage b.) Man-Eating Ruins c.) Maurits' Hermitage d.) Hermit Hill e.) Front Line f.) Bridge Plain g.) Triage Tent h.) Bridge V.) Chapter 5: Awakening ---------------- (CH5) a.) Graveyard b.) Werites Beacon c.) Village of the Ferines d.) Hidden Fortress e.) Altar of the Sea f.) Werites Beacon VI.) Chapter 6: The Fallen Lands --------- (CH6) a.) The Quiet Lands b.) Fire Monument c.) Coast d.) Ice Monument e.) Coast f.) Thunder Monument g.) Coast h.) Earth Monument i.) Coast j.) Geoglyph Area k.) Coast l.) Elevator VII.) Chapter 7: Shining Blue ------------ (CH7) a.) Mirage Palace b.) Werites Beacon c.) Wings of Light VIII.) Character Quest: Introduction ----- (CQ1) a.) Down the Cliff b.) Werites Beacon c.) Port-On-Rage d.) Werites Beacon e.) Fallingwater f.) Lumen Spring IX.) Character Quest: Will; A Flower And A Promise ---- (CQ2) a.) Werites Beacon b.) Great Hollow c.) Werites Beacon d.) The Quiet Lands e.) Thunder Monument f.) Werites Beacon g.) Water Ways X.) Character Quest: Norma; Chasing A Dream ------ (CQ3) a.) Man-Eating Ruins b.) Ice Monument c.) Werites Beacon d.) Crystal Forest XI.) Character Quest: Interlude -------- (CQ4) a.) Village of the Ferines XII.) Character Quest: Chloe; A Place To Call Home ------ (CQ5) a.) Hidden Fortress b.) Werites Beacon c.) Earth Monument d.) Werites Beacon e.) Forest of No Return XIII.) Character Quest: Moses; Of Man And Beast ------ (CQ6) a.) Misty Mountains b.) Werites Beacon c.) The Crags d.) Werites Beacon e.) Bandits Lair XIV.) Character Quest: Jay; The Guardian And The Guarded ------ (CQ7) a.) Secret Passage b.) Oresoren Village c.) Ruins of Frozen Light d.) Oresoren Village e.) Mirage Palace XV.) Character Quest: Grune; Birth ------- (CQ8) a.) Bridge b.) Werites Beacon c.) Altar of the Sea d.) Wings of Light e.) Werites Beacon f.) Altar of the Sea g.) The Cradle of Time 6.) Bosses a.) Main Quest Bosses b.) Character Quest Bosses 7.) About the Author 8.) Credits/Thanks 9.) Version History =================== 1.) Introduction =================== Howdy and welcome to my guide for Tales of Legendia. Ever since the unexpected success of Tales of Symphonia in 2004, the Tales series has been put on the map. Because of Tales of Symphonia, a lot of people started playing the other Tales games, most noteably Tales of Phantasia. I honestly had no idea that Tales of Legendia was supposed to be released as soon as it was until my friend, Kevin (who also bought me a copy of Koudelka) pointed it out to me. Since I liked Tales of Symphonia, I decided to go to my Gamestop today, and pick up a copy. With my copy, I got a free artbook. This guide is going to be a work in progress. For those of you that have read my previous guides, I'm only going to focus on the main walkthrough itself before adding in any of the sub sections. I would appreciate it if you wouldn't send me any e-mails asking me any questions in the game until the walkthrough itself is finished. One last thing, do NOT send me any e-mails telling me to hurry up and finish this guide or badmouth me for not finishing it quickly enough. I WILL post e-mail addresses of those people, so please be patient. Thank you. =================== 2.) Legal Stuff =================== This FAQ is copyrighted by me, and may be used for personal use. This FAQ may NOT be used for any kind of profit, or be put in any kind of magazine. I write these on my spare time for free, and you shouldn't be able to get money from ripping this, claiming it as your own, and selling it off. You may NOT use this on your website unless I am contacted via e-mail first. If you wish to use this, please provide me a link to your website, where it will go, and if you will update it yourself. I'll look it over then, but only if you give me a link to the website. Also if I do allow you to use it, keep in mind that I have the right to take your site off the allowed list at any time, but I will give you notice ahead of time. ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS: http://www.cheatcc.com http://www.neoseeker.com http://faqs.ign.com http://www.supercheats.com http://www.gamerhelp.com http://www.gamershell.com http://www.cheathappens.com http://www.freewebs.com/thegamelounge http://www.thegenie.net http://www.1up.com http://www.honestgamers.com =================== 3.) Characters =================== Note: All of the information in this section is from the artbook that I recieved when I bought ToL. Name: Senel Coolidge Gender: Male Age: 17 Height: 5'7" Weight: 130 lbs Weapon: Bracers (Gauntlets, knuckles, etc.) Occupation: Marine Trooper (Coastal patrol force that protects sea traffic from pirates and monstesr.) -Senel is a young martial artist and master of iron eres. He is also a talented sailor and swimmer, thanks to his work in the Marines of the Holy Alliance, where he helps maintain the safety of the oceans from the monsters that love there. He has a strong will, and prefers action over words, causing many people to think that he is cold and uncaring. --------- Name: Shirley Fennes Gender: Female Age: 15 Height: 5'1" Weight: 90 lbs Weapon: Pen (Quill used for spell casting, etc.) Occupation: None -Shirley is Senel's sister, two years younger than he. She is constantly trying to protect her brother from the dangers that his puts him in. She has a unique body chemistry, however, that causes her to fall ill should she come into contact with salty sea wind or water. Normally she is calm and quiet, giving those around her an impression that she is frail. At the same time, though, she can be quite stubborn, and once she has decided upon a course of action, it is almost impossible to change her mind about it. --------- Name: Will Raynard Gender: Male Age: 28 Height: 6'2" Weight: 168 lbs Weapon: Hammer (War hammer) Occupation: Sheriff (originally a natural historian) -Will is the first person that Senel meets when he comes to the Legacy. Will is a user of crystal eres. In his role as the sheriff of Werites Beacon, a town on the Legacy, he has earned the love and respect of many people, but he insists that he is just a natural historian. He has an excellent ability for leadership and decision making, and as the eldest person in the party he is sometimes strict and sometimes kind, gaining him the trust of the others. Yet it seems he also has a weak spot... --------- Name: Chloe Valens Gender: Female Age: 17 Height: 5'6" Weight: 108 lbs Weapon: Sword (Broadsword) Occupation: Knight -Chloe is a young woman who uses iron eres and an unnaturally deft blade. The name of the House of Valens is well known even among other kingdoms as a once noble family of proud knights. Perhaps due to her feelings of duty to carry on that tradition, she always forces herself to walk the true path of a knight. Nonetheless, she has an inner side that is cute and feminine, like the young lady that she is. --------- Name: Norma Beatty Gender: Female Age: 16 Height: 5'2" Weight: 95 lbs Weapon: Straw (Bubble blowers) Occupation: Treasure Hunter -Norma is a young treasure hunter that Senel meets during his adventure. She is a user of crystal eres. She is cheerful and loves jokes, and is constantly drawing laughter by making fun both of those around her and of herself. At times, however, she makes very insightful comments that show just how clearly she sees events, and that she is a person to be reckoned with. She likes to create nicknames for people that only she uses. --------- Name: Moses Sandor Gender: Male Age: 17 Height: 6'0" Weight: 140 lbs Weapon: Spear (Always carries several spears, permitting rapid throws.) Occupation: Bandit Chief -Moses uses iron eres and wields a spear in battle. He comes from a tribe of beast tamers, and he himself is the master of a galf (a type of beast) named Giet. On the Legacy, he is notorious as the boss of a group of bandits, and his many henchmen make trouble throughout the ship. While his appearance is one of barbarity, he is actually quite humane and responsible. Surprisingly, he is also quickly moved to tears. --------- Name: Jay Gender: Male Age: 16 Height: 5'1" Weight: 104 lbs Weapon: Dagger (Single-edged dagger) Occupation: Information Dealer -Jay is a young man who uses iron eres, and tends to appear and disappear without notice. He is always coolly watching the situation from one step away. He is especially good at imformation analysis, and therefore often finds work as a strategic advisor. His tendency to let fly with cynical remarks about those around him make for a less-than-socially-acceptable personality. However, it seems that there are some to whom he will show his younger, boyish side. --------- Name: Grune Gender: Female Age: ? Height: 5'9" Weight: 117 lbs Weapon: Jar (Not your average jar...) Occupation: Unknown -Grune is a woman shrouded in mystery. She uses crystal eres. Never swayed by circumstances, she has the amazing ability to bring a feeling of peace and well-being to all those around her. She has lost her memory, recalling only her own name, but she still keeps in high spirits and has a smile on her face at all times. Never distraught, never emotional, she may be the most fearless member of the group. =================== 4.) Basics =================== Here are the basic elements in Tales of Legendia. --------- BATTLES --------- -Like in all RPGs, you're bound to fight a random battle eventually, and Tales of Legendia is no different. Like the other Tales game, the battle system for Tales of Legendia is real-time. However, unlike Tales of Symphonia, you no longer get to choose your own battles, but instead you are treated with random encounters. The random encounters don't happen enough to make you frustrated, but tend to activate a lot. --------- ATTACKING --------- -Like in all RPGs, you need to attack to win battles, whether it's physical or magic attacks. Tales of Legendia has two attacks; normal, and special attacks, or Ere attacks. The X button unleashes a normal attack which can hit up to three times for certain characters if you press the X button three times, and the Circle button (with specified direction) unleashes an Ere attack that consumes SP, but is more powerful than a normal attack. --------- GUARDING --------- -Guarding is a key thing to use during battles if you want to keep safe. Pressing and holding the Square button will bring your character to their guard, and if you press left or right (depending on the direction you're facing) while guarding, you'll slowly step backwards to avoid any danger. --------- EXPERIENCE --------- -After every battle, you gain experience points. The more experience points you gain, the more levels you'll obtain. You can view to see how many more experience points a character needs to get to the next level on the menu screen, which you can open by pressing the Triangle button on the field map. --------- GRADE --------- -You obtain GRADE after every battle. Depending on your actions and the end results of battles, you may either get Positive GRADE, or Negative GRADE. Simple things such as blocking attacks and being damaged by enemies effect your GRADE. --------- GALD --------- -You obtain Gald after battles have been won, or you may find Gald in treasure chests throughout the entire game. You need Gald in order to purchase items, weapons, and armor. --------- COOKING --------- -In Tales of Symphonia, you were able to cook anywhere except in battles. Cooking is back in Tales of Legendia, but however, there's a catch. The only time you can cook anything is when you reach a bakery, and there's an oven available. This is the only way to bake the several breads you come across in your journey. --------- CLIMAX --------- -Probably the most important feature in the game, a little meter near the bottom of the screen builds up as you attack enemies. Once it gets full, pressing L1 will activate Climax mode, where all the enemies freeze and become defenselss until the meter runs out. If you also have 4 characters in your party, pushing L1 again will activate a Climax combo, doing some heavy damage. =================== 5.) Walkthrough =================== Note: This guide will assume that you're playing as Senel. Also, this guide may contain spoilers, so read at your own risk. Before you start playing, I'd recommend watching the opening anime movie. The musical score is nice, and the scenes are just as nice. Once you select New Game, you'll be thrown into the action. You'll see Senel and Shirley on a boat with some rough waves coming and going against the boat. After some talking, an enemy will come board the ship, and you'll be in your first fight. This battle isn't hard. This battle mainly gives you a chance to play around with the battle features and let's you get accustomed to them. When you're ready, rush in and just do some normal attacks on it, or if you want, mix in a couple of normal attacks with Demon Fist to finish it off quickly. Once the battle is over, an anime cutscene will occur, and a huge object appears in front of Senel's ship, and the ship is sent flying through the waters. You'll then land on the island, Legacy. A pillar of light will form, and a mysterious man will make an appearance. After the scene, you'll find that enemy you fought on the ship going torwards that mysterious man, and you'll find Senel by Shirleys side as he heals her in the spring. Another man comes along, and nags at Senel, claiming that Shirley is going to drown. After some more talking, the mysterious man appears and you're left to fight him. You can't win this fight, nor lose it. You'll both deal low damage to each other. After awhile, Shirley will let out a scream and the battle will end. A bandit with a face plate covering his left side of his face abducts Shirley and runs off. The mysterious man grows wings and chases after them. The other man introduces himself as Will, and then Will and Senel run off after Shirley. O-----------------------O | Chapter 1: In Pursuit | O-----------------------O (CH1) ============== FALLINGWATER ============== Once you gain control, run down the path and up the small set of stairs to the left to find a chest. You'll also find a save point here. Step on it and save your game. Continue down the path and you'll trigger another scene where a pig is on the ground, but suddenly changed into a woman who introduces herself as Mimi. Just like the Wonder Chef in Tales of Symphonia, Mimi will give you bread recipies for you to make in bakeries across the world. Once in control, continue down the path for another scene, and Will will (haha) ask Senel a question. Will will explain why people are after Shirley. Once in control, keep following the linear path until you reach a fork. Take the path that has the stairs and open the chest here. Go back down the stairs and continue left to go to the next screen. You'll run into another chest and a blue icon that refills your HP and TP if you examine it. Keep going to find yet another chest, and if you keep going down the path, you'll find yet another chest. Further more down the path lies another chest. Keep treading this path and you'll finally reach town. ============== WERITES BEACON ============== Will will (man that's getting annoying) will tell Senel about the lighthouse at the top. A townsfolk will come in and ask Will to follow him. Once in control, go ahead and check out the map of the town to the right of you. The red icons indicate the equipment shops, whereas the blue icon indicates where the bakery is, and the yellow icon shows where the item store is. Use the save point and head to the south until you come across a huge house. You can't go in it yet, but if you explore the yard, you'll find a treasure chest. Keep going south and you'll eventually run into the bakery, item shop, and weapon/armor shop. You can bake some Toast if you want, but it's not recommended. If you want, you can buy a new weapon for Senel in the weapon shop, the Power Wrist that adds 4 Attack to Senel's stats. However, it costs 700 Gald, so think carefully if you want it. Once you're done here, start going north and keep going north until you reach the fountain. You'll trigger a scene with an odd looking boy (yes, that's a boy) who asks Senel if he's strong or not. Getting fed up with no answer, the boy decides to say that whoever can beat him will win 50,000 Gald, but puts the blame on Senel. The villagers gather around Senel, but back off once they learn that he can use Eres. Soon, a very odd couple will come in and start singing about justice and things of that nature. One of them does a very very bad Elvis impersonation. Senel, getting fed up with all the horsecrap going on, attacks the two. Will then steps into the picture, and blasts Senel to knock him out. Senel wakes up in a jailcell and learns that Will is the sheriff of the town, but Will indicates he's just a natural historian. The old lady asks Senel who Shirley is, and once Senel replies that she's his sister, the old lady asks Will to let Senel free. The old lady asks Will to go with Senel, and then brings up another person that Will seems to be familiar with. You've just gained your first party member. Pop the cork and celebrate. If you go up the stairs, you'll realize that you're in Will's house. There's an oven here. Also, if you head upstairs and examine the bookshelves, you'll run across an Apple Gummy. Other than that, there's nothing to do here. As you leave the house, the old lady will come out after you and give a world map to Will. After that's done, head to the south to exit the town. Once on the world map, Will tells you about ducts. From here, head north to find a small cottage. ============== COUNTRY COTTAGE ============== Talk to the man standings by the table. He'll give you some information on battles and other aspects of the game. There's a save point in here also. Exit the Cottage and head back to Werites. From Werites, head a bit south to find another place of interest. ============== PORT-ON-RAGE ============== Not much to do here, but there are a few treasure chests for you to get. Run around and get them all (the paths are very linear). Once you get them, exit. To reach our destination, go back to Werites, and head northeast to find the Misty Mountains. ============== MISTY MOUNTAINS ============== As you venture in, you'll notice a huge black blob like field, and once you get close to it, a scene will trigger. What those fields do, is they pretty much increase the random encounter rate in them, and the enemies inside of them are stronger. However, the fields themselves aren't very large, and there are usually treasure chests at the end of the field. If you got a few levels before venturing into the Misty Mountains, then you shouldn't have too much trouble with the fight here. I'd recommend going for the chests. If you want to, go through the first black field and grab the chest at the end. Continue up the path through another field for another chest. Keep following the path until you reach the top where a purple chest resides. Open it for some Hard Leather and go to the right to enter the next screen. Save your game here and advance to the next screen. You'll come across a scene with a young woman on the bridge atop of you. After some talking, she'll cut the bridge in half, land near you, and think that you're with the bandits, and suddenly attack you. This is a scripted battle. You can neither win or lose. Just attack her, but don't waste TP or items. After awhile, the battle will come to a halt. After some more talking, the bandits will find you and the three of you will retreat. The young woman will run away as you and Will hide. Once in control, head down to grab a chest, and then go back up. From your starting point, head to the left and down a bit to find another black field. Go through it and down to the next screen for another chest. Head back up and go north and you'll eventually reach a save point. Go south from it to find a paper crane lying on the ground. Examine it to find Mimi again. After the scene, you'll learn how to make a Ham Sammich... I mean Sandwichs. Continue north and around the bridges. Follow this path until you reach the world map. On the world map, follow the dirt path as it bends around the corner until you find another duct. Use the Duct to return to Werites Beacon if you need any items or if you need to heal. If you don't, enter the Bandits Lair. ============== BANDITS LAIR ============== Once you enter, you'll encounter a scene with Moses (gotta love the southern accent). Senel will run at Moses in frustration, but only winds up falling through a trap door. You'll be by yourself for a bit, so hopefully you've gotten the basic battle skills down. Once you regain control, open the chest near you for an Apple Gel. Continue down the path and trot through the black field (don't worry about being attacked in them, most of them only contain one enemy usually) for a chest. Go back down and keep going through another black field for another chest containing 800 Gald. Continue until you reach the next screen, where a scene will trigger. Senel will slowly make his way across the floor, and after a bit, he'll bump into someone. Well wouldn't you know it, it's that female at the Misty Mountains. Soon, Will comes running down the path and finds you. After some talking, you'll have control again. Go up and take the stairs you come across up. Another scene will activate, with the identity of the female known. Her name is Chloe. A scene with Moses and Shirley also starts up. Moses explains he kidnapped her was because he wants the most powerful Eres that has the power to move mountains. Shirley claims she has no idea what he's talking about, and one of Moses' men will rush into the room. Once you regain control, trot through the black field to find another chest containing Leather Boots. Continue down the path until you can go up some more stairs. You'll be near the entrance. Go north from the trap door until you find a huge wooden door. You can't use it yet, but it'll come into play soon. Go left from the door and up the stairs. Moses will greet you and go running off after having his little fun. Chase after him through the duct, but Will claims there's something funny about the duct. Well, only one way to find out. Jump in, press X, and awayyy we go! You'll find yourself in a strange green room. This is called a Puzzle Booth. Will explains the main idea of a puzzle room, and how to reset a puzzle room if you somehow screw yourself over. This particular puzzle room is very easy. The blocks you can grab and pull have little shining indicators at the top. Grab the block by the stairs and pull it out, and then up and to the left until you push it into the gap. Make your way across. The other block is by the exit duct. Pull it out and push it into the other gap. Climb the stairs and go across it and use the duct to exit. Simple, wasn't it? You'll find the room Shirley is in, and Senel tries to break it down with his fists. Of course, since Metal beats fists, Senel hurts himself in the process. Seems we need to find the key, but Moses most likely has the key. Use the save point and head to the left and go through the door here to find Moses and Giet. Moses will provoke you to come and get the key. Well, since asking nicely most likely won't work, we'll need to take it by force. ----------------------------- O------------O | MOSES | O------------O----------O | HIT POINTS | 2194 | O------------O----------O O------------O | GIET | O------------O----------O | HIT POINTS | 2852 | O------------O----------O -This is going to be a tough fight if you have no clue on what you're doing. Giet will rush across the screen most of the time, whereas Moses likes to keep his distance and throw spears at you. However, since Giet is a lot faster than Moses, Giet is the bigger threat, so try to focus all your attacks on Giet. Using a three hit attack with a Base Eres and Arcane Eres should link up a nice combo. Try to keep Giet away from Will as you attack him with your best Eres attacks. If you can corner both Giet and Moses, use a Climax to deal some good damage. If not, just keep yourself healed and make sure to use Guard. Guard is essential in this fight. Just keep your health up and you should win. ----------------------------- After the fight is over, you'll get the key after some talking. Go back to the locked door, and you'll see that mysterious man from earlier snagging Shirley and flying away. You'll then see a mysterious woman outside the lair, attempting to invade it. Moses runs off and you're left with his pal offering to show you the rear exit of the lair. Remember that huge wooden door you couldn't use earlier? Backtrack to that and a scene will trigger. The man will explain where you should go next, the Crystal Forest. After that's done, one last scene happens with Moses challenging the mysterious woman. You're then on the world map. Save your game and head straight north (12 o' clock) until you reach the Crystal Forest. ============== CRYSTAL FOREST ============== Once you enter the forest, you'll find a young girl being chased by some kind of odd looking creature. Will explains what the creature is, and that it's usually a tame creature that normally doesn't attack unless its nest is being robbed or poked around at. Once in control, go left to find a chest and then go back and take the other direction until you come across some black fields. Cross through them and grab the chests on the other side. Keep following the path until you reach the next screen. Head left for a few more chests and continue north and go left once you get the chance and you'll eventually reach a save point. Follow the path north and you'll run into that young woman again. Seems like that big old crystal monster thing has its eye on you. Let's give him a good show. ----------------------------- O-------------------O | CRYSTARANTULA | O-------------------O----------O | HIT POINTS | 5055 | O-------------------O----------O -This boss isn't as challenging as Moses and Giet, but if you're not careful, you could find yourself in a tight spot. If you get too close to him, he'll grab you and bind you, damaging you quite heavily before dropping you to the ground, so try not to melee for too long. If you have your Climax meter filled up, then by all means, use it. Just avoid being caught in its pincers and you'll come out victorious. ----------------------------- The girl will introduce herself as Norma Beatty. She's been looking for Eres users, since she thinks Eres users and treasure hunters are a good mix. She'll offer you to join with her, but you decide to just ignore her and continue on. Go down after the fight to find another chest. Head back up and follow the path for another chest. Keep going north to find another chest and keep following the path until you reach the next screen. You'll reach a deadend where you can't advance past the wall. A ladder would probably would solve the problem, but it seems that the ladder is broken. Norma steps forward, and unleashes some magic to break the crystal glass, and Will smacks her over the head. After the scene, you'll get the Collector's Book and Will recieves a new title. There are a few more chests to get before leaving, so go back down once you regain control to grab them then go through the new opened passage. Follow the path and you'll eventually reach the world map. You may notice a cottage here, but you can't enter it yet. To reach our next destination, follow the coast to the east to find the Secret Passage. There's a duct outside of it, so if you need to go back to Werites Beacon, do so. Once you're ready, enter. ============== SECRET PASSAGE ============== Once you enter, you'll find the mysterious man and Shirley. The man makes the door opens and heads insides with Shirley. Baffled, Senel and the others ponder what happened until Norma brings up she knows how to open the door. Norma asks for their help, and the door suddenly opens. Go down the stairs and to the left to find a chest. Go back and go down the stairs some more and go through the black field for a Gladius. Continue on until you reach the save point. Head to the next screen to find the man. Some talking will occur, and a fight will ensue. This is another scripted fight, so you can't win nor lose. Just keep fighting and the battle will eventually end. After the fight, the pillar starts to fall, and Shirley is in danger until the man dives underneath the pillar and shoves Shirley out of the way. However, he breaks through the pillar and flies off quickly. The way back is caved in, but that shouldn't stop you from grabbing the four chests behind you. Head up to the next screen and go through the black field for a chest and continue down the path until you reach a duct. Take it for a puzzle booth. You'll be introduced to the Sorcerer's Ring. Pushing R2 will shoot a ball of light. You'll need to activate the duct in here by shooting a ball of light off the reflector so it hits the Crystal. Do so, and arrange the blocks down the stairs so that you can make a bridge over to the duct. It's pretty easy. You'll trigger a scene with a strange otter named Pippo that will offer to show you his old village. Let's take his offer, but get the chest to the right of you first. Now go through the door. You'll see a big, empty place. Pippo introduces you to his brother, Quppo. After some talking, you'll gain control again. There are a few treasure chests worth collecting here. All of them are easy to find. Also make sure to examine the rotating statue to find Mimi again and to learn a new recipe. Head to the northen parts to find a HP/TP refiller and a save point. Make good use of this save point. Exit and you'll find yourself in the second part of the Secret Passage. Head down the path to find two chests. Go across the bridge for two more chests guarded by a black field. Follow the path to find two more chests. Cross this bridge and head south until you can go down to the next floor. Go down the stairs onto the rails and south for two more chests. Now go north and you'll find out this path has been sealed also, but the two otters suggest digging their way out. Some talking occurs with Norma trying to take Shirley's Brooch. Soon, a pathway has been opened. This next part is pretty straight forward. Cross the bridges and go up and down the stairs, grabbing the chests along the way until you reach the save point. Save your game and head onto the next screen. Here, the earthquakes will start again, and the otters will bring up the "Long Long Demon". It spots you and decides to chase you. You'll soon reach a dead end, and Will, Chloe, and Senel try to fend off the beast while Norma tries to open the door. Shirley then steps forward, and the door suddenly disappears. You'll head outside, and the door will close behind you. Now that's ove... wait a second, seems like Mr. old Totem Pole look-a-like monster isn't done with us yet. The sunlight will piss him off even more, and it's time for a fight. ----------------------------- O------------O | DINOWYRM | O------------O----------O | HIT POINTS | 6549 | O------------O----------O -This fight isn't all that hard. His attacks can hit you for decent damage, but it's nothing you should have to worry about if your levels are in the 7-9 Range. Now that you have four people in your party, now's a good time to test out the Climax Combo. Use the Climax mode first, and beat up on it for a bit. Before the Climax meter runs out, press L1 again to activate the combo to deal some serious damage. Once it gets low on health, it'll start using a Field of Effect with Poison. Just don't let up with your attacks and you'll win easily. ----------------------------- Now that the enemy is down for the count, the otters do the victory dance, and it's actually pretty cute. After the dance, Senel and Shirley recieve Gemini Shells. While Will is busy studying the Dinowyrm, Senel and Shirley take off down the path without anyone knowing. You'll be fighting with only Senel again, but I'm sure you have the fighting basics down by now. Follow the path for a chest and head through the black fields for a Ringmail. Keep going for another chest and you'll eventually find a heal point and a save point. Save your game and advance to the next screen. You'll run into the female soldier that was attacking the Bandits Lair. Soon, some soldiers will run in behind Senel and Shirley, blocking them in, and a fight occurs with Senel and Melanie. You can't win this fight. After a minute or two, Melanie will cast Eruption, knocking Senel out. Vaclav shows up, and Shirley begs for them not to hurt Senel and offers to go with them peacefully. Of course, since this never works in any RPG game, why should this one be any different? Vaclav gets one of his men of the Terrors to throw Senel off the cliff. ============== DOWN THE CLIFF ============== Senel slowly floats down with a golden aura around him and softly lands on the ground. Senel wakes up and spots a young girl named Harriet. Harriet asks Senel to escort her into town. Grab the chests to your left and save your game and head down. You'll trigger a scene with Shirley and a captive in the other cell starting to talk. Soon, the first chapter comes to a close. O------------------------------O | Chapter 2: Just Out Of Reach | O------------------------------O (CH2) You'll be on the world map. To reach Werites Beacon, you'll need to westward past the mountains. You'll eventually reach Werites again. ============== WERITES BEACON ============== Harriet will ask you to bring her to Will's place. First, check out the shops. They've stocked up on some new items, but nothing that important. However, if you check the weapon/armor shop, examine the rotating plate on the dresser to find Mimi again to learn another recipe. Head for Will's house and you'll find Chloe and Will talking. Will and Chloe then spot Senel and Harriet, and Harriet makes a break for it. Senel tells them that Harriet thought Will and Chloe were lovers, and well... Chloe doesn't take too kindly to that as she pops Senel right across the face. Will explains the current situation, and brings up Jay the Unseen, one of the best information people on the Legacy, if not the best. Chloe and Will team up, and Senel wants in on the action, but Will quickly shuts him down, telling Senel he can't be trusted. Head outside to find Norma and another scene. Norma joins up with you. Norma suggests going to the fountain. So head all the way north to find the fountain. You'll run into two familiar faces. Curtis, and Isabella. Seems they're ready to start a fight, but Norma tells them Senel's story and then they start encouraging him, even offering him a spot with the Bouncers. Of course, Senel doesn't really think that's a present. A scene will occur with Shirley and the prisoner next to her. During the talking, someone walks into her cell and she starts screaming. I don't even want to know. Back to Senel, you'll find out Will and Chloe went to Port-on-Rage. Well, looks like we know where to go now. Exit town, and head for Port-on-Rage. You should remember where it is. ============== PORT-ON-RAGE ============== When you enter, you'll see Chloe, Will, and that familiar boy in the purple outfit giving them a letter. Will then asks the boy to take him across the sea to the meeting place for Jay the Unseen. Chloe and Will get on the boys ship and set sail, leaving Norma and Senel behind. Luckily, a man offers you to use his boat. Make sure to get some supplies, and when you're ready, go talk to him. Senel will chase down Will, and after some talking, the young man will want to race your boat. You'll do so, and your engine will go kablooey. Harriet then comes out from the ship, and claims that she paid so you can use the ship. We still need to chase after Will and Chloe. ============== THE CRAGS ============== Use the save point to the left of you and the heal point and continue left. Head through the black field and grab the chest and head through the other black field. Keep going to the left and go through some more black fields for a few more chests. Keep going left and you'll find another otter. He'll tell you that he was working on an underwater machine, and a goat sunk it, and he seems pretty bummed about it. He'll ask you to escort him to his village. Continue on and go through the next black field for another chest. Go through the next black field for another chest, and head south for a few more chests. On the next screen, you'll find another save point and heal point. Use them and go through the next black field for a few more chests. Follow the path northwards and left for another black field. Keep going until you reach the next area and head south for another chest. Head southwest for a chest and then north for a scene. Seems like the goat is nearby, and Norma makes fun of Harriet for freaking out about it. As Norma gets near the ledge, a huge creature similiar to the Dinowyrm jumps out, meaning it's time to fight. ----------------------------- O------------O | DINOGORGON | O------------O----------O | HIT POINTS | 7181 | O------------O----------O -This fight isn't really that hard, but can be annoying depending if Norma wants to guard or not. All the Dinogorgon will do is stay stationary on the other side of the screen and spew water out at you. Run over and start hitting it for a few seconds. Once it starts to rise, guard and you'll reduce the damage taken from the water, but Norma tends to not guard from some time to time, so make sure to keep an eye on her HP. That's the only threat, so just keep attacking and you'll come out on top. ----------------------------- Head north and through the black fields, and head to the left to exit The Crags. A scene will trigger and you'll come across a boat. Take it to head to the Otters village. Take the boat and head north to run into Will, Chloe, and the young man. It appears the young man has tricked Will and Chloe, and a bunch of otters come out in attack poses, until Senel and the otter comes up. The young man is surprised, and thanks you for looking after the otter. The young man reveals himself as Jay. Yes, Jay the Unseen. Head into the cave and go down the stairs and open the chest. Go back up them and go through the left passageway. ============== ORESOREN VILLAGE ============== You'll trigger a scene where Harriet is revealed as Will's daughter. Seems like Harriet was born when Will was 19 years old, and Harriet hated him since he never visited her and never went to her mothers funeral when she died. It also appears Will is a criminal pretending to be a sheriff and was exiled from his village. Harriet yells at him, saying she hates him, and then she runs off into the village. There's an inn right by you once you regain control, and it's free, so use it if you need to refill your health. There's an item shop, weapon shop, armor shop, and a food shop, all next to each other. Upgrade your items as needed and head to the back of the village and enter the house to find Jay and the others. Jay will outline the situation, pointing out Vaclav's location and where the soldiers will be taking Shirley. Jay suggests that you should ambush the soldiers bringing Shirley to their destination. Jay asks you to meet him at the Waterways, and will bring out the entire plan once you reach him. Leave the house and Will and Chloe will join your party again. Head back into the house and climb the stairs and grab the chest at the top for a new recipe. Exit the house and check the docks to find Pac-Man. Examine him to find Mimi again to get the recipe for making a Bagel. Make sure to upgrade Will's and Chloe's weapons and armor. Exit the Oresoren Village. There's a duct here, so make sure to activate it. To reach the waterways, follow the paths and go across the bridges. It's not as confusing as it sounds. There's a duct outside the Waterways. Activate it and enter. ============== WATERWAYS ============== Jay and two of the otters will be waiting for you once you enter. Jay will pull his plan together and give you your positions. Right before the operation is about to start, a loud yelling comes, and lookey who it is. It's Moses and his gang. During this scene, Moses throws out the best line so far in the game; "Where's my horny woman at?" I got a good laugh out of that. During the mayham, Chloe and Senel will be caught by Stingle. Senel spots Shirley and makes a run for it. The guards guarding Shirley are downed and she makes a break for it into the Waterways, and everyone else follows her. The path here is very linear. Grab the chests along the way as you make your way across to the next screen. You'll see two guards getting ready to nab Shirley until Chloe unleashes a Demon Fang, downing them. After some talking, Melanie shows up, and unleashes a lot of water. Senel drifts through the water and Shirley dives in after him. Senel goes through the gate, and the gate closes right as Shirley reaches it. Senel spots Chloe drowning, and saves her. Shirley seems to be in a tight spot, until the man with the black wings appears and saves Shirley and her little friend. The man with the black wings introduces himself as Walter. The scene shifts back to Senel and Chloe. They got seperated from Will and Norma. Senel seems to be the only person to know that Chloe can't swim. Grab the chest here and head up the stairs to run into Will and Norma. Another scene occurs with Will holding off some soldiers and tells Shirley to run off and hide in a secret room. Use the heal point and save point. This is a huge dungeon. Follow the path and open the chest as you come across it. Go down the stairs and to the right and through a black field for a chest. Keep going down and to the right again to reach the next screen. Open the two chests past the black field here. Take the path when it bends and go to the right and through the black field for a chest. Head back to the left and go down and go through yet another black field for another chest. Keep going down this path until you reach the next screen. Head south and past the black field for a chest containing 3000 Gald. Hot damn. Head up and you'll trigger a scene where you bump into Moses. Moses wants to settle the score here and now, but Will steps in and bonks Moses and Senel on the head, even though Senel hadn't said anything. Poor Senel. Once you regain control, continue on down the path to find a duct and the next puzzle booth. This one is even easier than the last. All you have to do is light all the crystals with the Sorcerer's Ring. The ball of light will travel very far, so you can easily reach the crystal sitting in the bottom portion of the screen if you line yourself up with it. The crystal at the upper part of the screen has to be activated with the aid of the reflector. Once you light all the crystals, the duct will open and you can advance forward. Head down for a chest and then go to the right to reach the next screen. Grab the chest here and go back to the left and head further down go past the black field to the right and up the stairs and open the chest. Head around the path for another chest and keep following the path until you reach the next screen. A scene will trigger with Walter collapsing and Melanie's soldiers are getting closer and closer. The scene goes back to your party. Seems like Moses wants to tag along for a bit. Go down and open the chest and follow the path around for a scene. Senel's Gemini Shell acts up, meaning Shirley must be near by Senel pokes around the wall for a bit until it opens. Senel rushes in, only to find Walter, and the other girl. The other girl is scared at first, but explains what happened. Seems like Shirley decided to make a break for it to distract the soldiers. Senel asks Moses to put Walter on Giet's back, but Moses quickly declines, until he learns that Shirley is Senel's sister. Use the heal point and save point outside and take the left path and go down the stairs here. Go to the left to the next screen and follow this path for the next few screens. You'll eventually find two treasure chests. Grab them and follow the path for two more treasure chests. You'll eventually reach a save point. Use it and head to the next screen. You'll catch up with Melanie, but she'll just walk away and let her pet do all the work for her. Dirty little son of a... ----------------------------- O-----------------O | CITADEL TURTLE | O-----------------O----------O | HIT POINTS | 7609 | O-----------------O----------O -His defense may pose as a problem, and he has an attack that can hit you pretty hard, so be careful. Because of all that armor the Turtle has on him, he moves slowly, so use that as your advantage. If you can get behind him, this fight should go more smoothly. It also wouldn't hurt to use Climax mode. Whatever you do, it's not all that hard. It just takes awhile to pierce through all that armor. ----------------------------- You'll be outside and a scene will explain what happened with Shirley and why that girl has Shirley's Gemini Shell. During the conversation, Walter wakes up and immediately flies off with the girl. Ungrateful bastard. Seems like one of the otters knows where Shirley is being taken. Moses decides he wants to join your party, but not before Senel gives him an ass whooping. Moses will then join your party, making your party consist of 5 people. I took Norma out and replaced Moses with her, but you can form your party however you like. Chapter 2 will come to a close. O--------------------------------O | Chapter 3: A Fateful Encounter | O--------------------------------O (CH3) To reach our next destination, the Ruins of Frozen Light. It's a long walk through a huge canyon, so make sure you're ready. There are Egg Bear Cubs as enemies here, and their Eres are needed for Will's Antishield Eres skill. There's a duct outside the entrance, so activate it, and enter. ============== RUINS OF FROZEN LIGHT ============== You'll find yourself outside, with a handful of guards guarding the entrance. Jay appears and tells you that there's another entrance, and that you must pay him for him to tell you where it is. His price, you ask? His price is that you risk your lives. Your party agrees to it, and pinpoints on the map a place called the Great Hollow to the west. So exit here to the world map, and make your way to the west to the Great Hollow. ============== GREAT HOLLOW ============== The first thing you'll realize is that the Great Hollow pretty much lives up to its name. It's great in size, and goes downwards. Just a small note, that some of the enemies here are capable of casting Crystal Eres such as Volt Arrow and Spread, which can do damage in the hundred range per hit, so make sure you're well prepared. Watch the scene and examine the platform, and it'll bring you down to the next level. Go through the black field to get a new weapon for Chloe. Head back to the fork and head up and left for a chest. Go back to the fork and go right and grab the chest here for an Orange Gel. Follow the path until you hit another black field. Go through it to get a new weapon for Senel. Go back down and continue to follow the path, and you'll stumble across a chest. Go past it for a save point. Save your game and head for the next platform. Examine it to go down. Head to the left for a couple of chests, and head back to the platform and go to the right and go down for a chest. Follow this path left and then head ip. Open the chest here and follow the path here until you reach the next platform. You'll reach the bottom of the Great Hollow, and you'll find yourself by a river. Norma brings up the suggestion of a possibility of swimming, but Chloe doesn't seem to like that idea. The scene will trigger back to Shirley and Vaclav. They'll be in front of a huge red tablet with strange words indicated in it, and it seems Shirley can read it. Vaclav brings up he's brought several Merines' here before, but killed them because they refused to read the writing. Once you regain control, go to the left and through the passageway. Will starts to spaz over the bones on the ground, and then Moses gets on in the act. Poppo then comes over to you, and invites you to his workshop. ============== POPPO'S WORKSHOP ============== Grab the two chests outside of Poppo's Workshop, and talk to the two otters standing outside. The left one sells items, a Leather Cape, and food. The other allows you to rest up. Rest up and head into the workshop. Poppo will reveal his latest invention, the Poppo Mk. III. Chloe spazzes out when she realizes you'll be going underwater in order to enter the Ruins of Frozen Light. In order to increase the chance of success, Poppo will want a horn from a Great Gaet. Once in control, examine the traffic cone to learn a new recipe from Mimi. Use the save point and exit the workshop. Head back to the bones and a scene will trigger. Norma finds a horn, and Moses runs in and throws a spear at it, and then the Gaet will charge at you, knocking Norma back. I'm sure that spear calmed it down. ----------------------------- O------------O | GREAT GAET | O------------O----------O | HIT POINTS | 22,000 | O------------O----------O -This guy has a lot of HP to knock off, is big, and most of all, he's one mean yeller' bellied animal. Remember that new sword you got for Chloe at the Great Hollow? It'll come in handy here, as this boss is vulnerable to Poison, and with that insane amount of HP this early on, every HP deduction counts. His most dangerous move is when he'll spin his tail around a few times, dealing some decent damage. Using Climax Mode will help a lot in this battle. If you're quick with your Eres, you can get over 70 hits while in Climax mode. Just make sure to keep an eye on your HP before and after he does his tail sweep. ----------------------------- Poppo runs up and finds out that you guys agitated the Great One, as the otters call it. Poppo will apologize to it and ask it for its horn. For some reason, it allows Poppo to take it. Pffft. I'd freakin' step on them if they asked me for it after I had a spear thrown at me. You'll head back to the workshop and you'll find Jay there. Jay will tell you it will take one night to get the horn on correctly, so Moses challenges Senel to a swimming race. Outside, Senel and Moses will come back, with Senel winning every race. A flashback will then occur of Senel, Shirley, and Shirley's older sister, Stella. Stella and Shirley explains the ritual that occurs here when a man proposes to a woman. Hehe. "Embracing" in the water makes the water glow. I'm such a dirty boy. The Poppo Mk. III will soon be finished, and Senel will be the captain of it. Jay will tell you to look for a star on a wall once you reach the Ruins of Frozen Light. The Poppo Mk. III will then take off. As you sail through the water, your party decides they have some things they want to say. As you near the end of your journey, water will start to come aboard the ship, and Chloe will faint. Once you reach the ruins, the Poppo Mk. III will sink. Well, it seems that luck is on our side for once. ============== RUINS OF FROZEN LIGHT ============== Gotta love the music here. Head into the ruins and you'll find the Star on the wall that Jay pointed out. Norma will poke around at it, and then kick it. The wall will then open and the party will run through, only to find themselves at the entrance of the ruins. Seems like Senel and the others were just a guinea pig for Poppo's newest submarine. Go back into the ruins and take the other door you see. Go to the right and go through the black fields and grab the chest at the other end. Head back to the entrance of this room and go left and keep going until you reach a chest. Follow this path up. Go left for two chests. Go back and head up through the black field for a Miracle Gel. Go back and head to the right and up to find two more chests. Keep going to the right to reach the next screen. Head through the black fields here for two chests and head back down and go to the left and then down. Activate the switch here. Go back up and go to the left and use the save point here. Continue up and you'll run into your next puzzle booth. None of the puzzle booths have been hard yet. This one is no exception. Your objective again is to light all the crystals with the Sorcerer's Ring. Use the reflectors at the correct angle to light the crystal at the top. Head down the stairs and get the block out of the way so you can go further in. Get the crystal, and then position the blocks so you can run across to the final crystal at the bottom right corner. This puzzle booth was also easy, so you shouldn't need much guidance. Follow the path up, and you'll run into our next playfriend. ----------------------------- O------------O | GIGANT | O------------O----------O | HIT POINTS | 25,916 | O------------O----------O -This is your first challenging fight since the fight against Moses and Giet. Gigant is a huge enemy that you can almost never knock off balance, so he'll usually get his attacks off most of the time. He also can hit multiple times, and the damage he hits you with is absolutely damaging, so you MUST guard in this fight and don't melee for too long. The key to this fight is magic, which will temporarily knock him off guard. Climax mode will REALLY help you out in this fight if you're in a tight spot. Make sure to heal when you need to also, and don't wait for Will to use First Aid. Just don't melee for too long and you can probably avoid his attacks, and keep an eye on your melee attacking character's HP, and you'll come out on top. ----------------------------- Head up and you'll encounter a scene. Senel will run up and start screaming and getting emotional, realizing that the person inside the water is Stella. Vaclav will enter and explain to Senel what happened to Stella. Soon, you'll engage in a fight. You can't win this fight. After a minute or so, Vaclav will unleash a powerful move which knocks out all your characters. Watch the scene here, showing another flashback of what happeend to the village Senel was at. Senel will then wake up, and you'll find out you're in the Forest of No Return. Gee. I wonder what that could mean. Moses says that the bandits are hiding out here, and he'll lead you to them. Stingle and Cashel come down and chase after them. ============== FOREST OF NO RETURN ============== Like the name indicates, this place is a maze. If you get lost, Moses will offer to help you out, but if you want all the items here, and a title for Senel, don't let Moses help. I'll try to split all the directions into different line breaks, so try to bear with me. From where you start, go right, up and to the left. Grab the chest here and go left. Go left and up and save your game. Now go to the right. On this screen, go up and right. Watch the scene, go up for a chest, right for another chest, and keep going to the right. Grab the chest here, go right for another chest, and head back to the fork and go up. There's a merchant here. Go to the right. Go to the right. Watch the scene, and go up and left. Go left and down. Go right through the black field for a chest, and go back to the fork and go down, right, down, and right. Go up and right for a War Javelin. Go back to the fork and go left. Grab the chest and go up. Go up until you reach a chest. Go back down and go to the right when you see some Blue Butterflies. Go down and right. Keep going to reach a save point. Use it and keep going to the right. Watch the scene here, and you'll be in a fight. ----------------------------- O-------------------O | ARMORED ANGLER | O-------------------O----------O | HIT POINTS | 14,875 | O-------------------O----------O -This boss isn't all that tough. His main threat is that he'll charge at you, but it shouldn't do too much damage. Try to pincer him and don't hold back with any attacks. Using Climax mode will make this fight even easier. Either way, you shouldn't have any troubles. ----------------------------- Head on up and you'll run into Melanie. HAPPY BIRTHDAY SENEL! Oh wait, it isn't Senel's birthday. So that must mean it's an ambush. How clever. There are some more Armored Angelers by Melanie, meaning she's controlling them. Soon, Vaclav will control the Legacy, and the first anime cutscene since the beginning will trigger. Senel and the others will retreat during this process. Watch the long scenes coming up, and Chapter 3 will come to a close. O------------------------------O | Chapter 4: The War-Torn Land | O------------------------------O (CH4) Head to the south to exit the Forest of No Return. If you didn't use Moses' help, Senel will gain the title of Forest Guru. There's a duct out here, so if you need anything, use it. To reach our next destination, Maurits' Hermitage, you're gonna need to hug along the mountains and then bend around them. Follow this path until you find some shallow water. Trot across this and follow your map until you find a red dot. ============== MAURITS' HERMITAGE ============== Watch the scene here and enter. You'll run into Walter again. He tells Maurits that he's off to find the Whisper Crystal. Seems important. Before heading inside, go to the right to find a Christmas Tree. Examine it to find Mimi. Go further to the right to find a Peddler. Upgrade your weapons and armor here, as you haven't had the chance to do so in awhile. Go back to the left and head inside. Watch the long scene concerning the partys next move. Soon, morning will come. Save your game and head upstairs. You'll learn something has happened to Walter, meaning the Whisper Crystal has yet to be secured. Norma will then offer to get the Crystal for Maurits. That is until she realizes where it's at. Your party will rejoin you, and a scene with Vaclav will take place. Leave. To find the Man-Eating Ruins, head east and go down a small slope once you come across it. Follow this path until the mountains to your west come to an end. Now head west and keep going and you'll eventually reached a spiral shaped beach. Use the duct, and enter. ============== MAN-EATING RUINS ============== This part of the ruins is pretty straight forward, since there's only one way to go. Follow the path until you find a wedding cake. Examine it to find Mimi again. Go left from the cake for a chest. Get back onto the path and go through the black field once you come across it for another chest. Follow the main path to the next screen. This path is also straight forward, so go up the ramps and onto the next screen. Head to the right for a chest and through the black fields for a couple more. Go up to find two more chests, and head up and to the left through two more black fields for a chest. Go to the right, past the save point for another chest. Go back to the save point and save. Head north and you'll stumble across another puzzle booth. This is the first puzzle booth that made me do a little thinking. Head up to where the duct is, and shoot at the crystal that's in reach. To reach the two crystals in the corner, grab the blocks, and push one of the blocks inbetween the space between the duct and the platform. Push the other block on the right side of the most right platform, and climb up the stairs and position yourself on the block you just placed. Aim and shoot at the crystal. Repeat for the left side, aim, and shoot. Get the other crystals by using the reflectors and head through the duct. You'll trigger a scene with Norma running torwards the bed. Senel pulls her out and the bed comes alive, with another creature right behind it. ----------------------------- O------------O | MIMIC BED | O------------O----------O | HIT POINTS | 15,000 | O------------O----------O O------------O | DIVA | O------------O----------O | HIT POINTS | 12,000 | O------------O----------O -If you're not careful, you'll find yourself in a heaping amount of trouble. Diva will be able to petrify your characters, so make sure to keep an eye on everyone in the party, and use a Panacea Bottle when needed. Usually the Diva will stay by the Mimic Bed most of the time, so attacking the Diva without rushing behind it will pose as a problem. Using Climax mode will be a huge help in this fight. Once the Diva is gone, the Mimic Bed shouldn't be any problem. ----------------------------- Head north and you'll spot the Whisper Crystal. Moses will charge forward, and start getting a bit... tense. The party runs up and it appears that there's a woman sleeping. She introduces herself as Grune. Senel will snag the Whisper Crystal and the party will leave. Head back to the entrance of the ruins. Watch the scene and exit. Use the duct to get back to Maurits' Hermitage. ============== MAURITS' HERMITAGE ============== Once you enter, you'll spot Jay again. Jay seems to be the strategic man from response of Will's letter. Jay pinpoints out the strategy and plan, and what the others will do. Chloe will ask Senel to meet her once it gets dark. Head downstairs to the beds and rest up. Senel will head outside and Chloe tells Senel that she wants to train with him. Watch a scene involving Vaclav and Shirley, and then you'll regain control. Head to the northeast. ============== HERMIT HILL ============== Use the heal point and run around, fighting random battles. After a few battles, Senel and Chloe will take a break. Chloe admits she likes fighting by Senel's side, as it's comforting for her, and Senel thinks the same way. No make out scene, kiddies. Sorry. You'll then have to fight some more battles. After a few more, Senel and Chloe will rest again, and Chloe will ask what Stella was like. Another flashback occurs with several different scenes with Stella and Senel. It seems that Senel and Stella were in love. Soon, some noises come, and it seems that Norma and Moses were spying on Senel and Chloe. The party goes back to the base, and Jay comes out. Jay pinpoints the plan and what actions your party will be doing. Make sure to go save your game, and exit the Hermitage. Watch the scenes. Exit to the world map and go in the direction of 1 o' Clock. It's easy to find if you just follow the path by the mountains and around them. ============== FRONT LINE ============== Once you enter, Will suggests that you should rest up for the night. Watch the several scenes, and you're left to pull a Solid Snake and sneak into Vaclav's territory. However, if you're caught, you'll fight a battle, and then be sent back to the beginning of that area. Take a minute or two to learn all the guards movements before advancing to get any chests or advancing upwards. It will come in handy. On the first screen, there's a chest up and left from your starting point. Go back and go to the right for two more chests. Continue up to reach the next screen. Wait until the guard here moves northeast before blitzing in to examine the odd looking table. I don't know why Mimi's here, but hey, more recipes for me. Continue your way up to the next screen. Grab the chest here, and head up further for two more chests. A little more up are two more chests. Advance to the next screen. Watch the scene. We're almost out of here. Go left for a chest and head up and to the right for a few more chests. Watch for the guard to move and head up onto the next screen. Grab the chest here and go left for another chest. Go up and left for yet another chest. Get back down and advance up to the next screen. Use the save point here, and be patient as the guards here take a while to seperate. Once they're seperated and you're out of their line of vision, make a run for it. Didn't think it would be that easy, did you? ----------------------------- O----------------O | PHARAOH GIGANT | O----------------O----------O | HIT POINTS | 37,444 | O----------------O----------O -This guy is a huge pain in the ass. He's hard to stagger, meaning he'll get his attacks off that hurt a lot, and to top it off, he just loves to charge all the way across the screen. All of this will add up the damage quickly, so make sure to have plenty of Gels on hand. You'll want to take him down quickly, since he'll charge most of the time. If you need to, use your Climax mode. Just keep your health up and don't stop attacking him and you'll beat him down eventually. ----------------------------- Watch the scenes, involving Grune giving Senel a nice little hug. Senel's such a pimp. It's gotta be the hair. Watch the scenes, and it's time to head to our next destination. The Bridge Plains, which are right in front of you. ============== BRIDGE PLAIN ============== Make sure to rest up and get any items you need. Head up to find Jay and he'll outline the plan. Another scene occurs, and you're left with two options. Charging straight into the battle field, or dodging it, making it for less encounters, but it's longer. It doesn't matter either way. Pick a path and follow it, taking out any enemies along the way. Soon you'll be treated to another scene. Keep following the path you took and you'll eventually reach the end, finding Quppo and Poppo. However, the reunion comes to a screeching halt. ----------------------------- O------------O | DRAGON | O------------O----------O | HIT POINTS | 17,507 | O------------O----------O -Not that much of a challenge. All you need to worry about is when a red exclaimation point comes over his head, he's about to do several bites. Block these, and continue attacking when he's done. Make sure to keep an eye on your other melee attackers health, as they don't tend to block from time to time. ----------------------------- Watch the scenes, and Jay will join you. You'll be on the world map. Head to the right of the big place in front of you. ============== TRIAGE TENT ============== Rest up and get some items if you need to. Once ready, exit and head for the Bridge. ============== BRIDGE ============== Watch the scene and enter. You'll run into Melanie. Seems like Jay as a plan. The party rushes at Melanie, only to sidestep her as Jay unleashes a Smoke Bomb right in front of her, clearing their escape. You trickly little devil you, Jay. Follow the path and head to the left for a chest. Also trigger the switch here. Go back and up the hall and head to the left for another chest and another switch. Trigger it and go back and up. Go to the right into another room for yet another chest and switch. Go through the door at the end of the hall. Go to the left and to the right for four chests. Go up and to the right with a chest and another switch. Hopefully you've been triggering all of them. Go to the left and open the door. Follow this path down and you'll find a save point. Go left and up for a chest. Up some more are three more chests and a duct leading to a Puzzle booth. This one isn't as tricky as the last one. Push the nearest block down and head down to the furthest left block and push it down. Make a straight line with the other blocks to reach the duct, and fill in the remaining spaces with the other blocks. Once you arrive on the other side, peek-a-boo, it's Melanie. ----------------------------- O------------O | MELANIE | O------------O----------O | HIT POINTS | 16,000 | O------------O----------O -Take out the Bear first, as it'll pose problems if you don't. Melanie is a Fire user, meaning disable Jay's Pyre attack and anyone elses fire based attacks for this fight. If you can, Pincer Melanie as her spells cover up enough ground to damage your melee attacks if they're clustered together. Just keep attacking her, but save your Climax mode for a later battle. Just keep an eye on your HP and you'll win. ----------------------------- Head up and you'll run into Cashel. This is a simple thing. Just go down from the start and watch the scenes. Eventually, you'll end up in a fight. ----------------------------- O------------O | CASHEL | O------------O----------O | HIT POINTS | 13,861 | O------------O----------O -Cashel isn't a threat. The only thing that he does that damages you is when he throws out a sword that spins and hits you multiple times. Again, don't use your Climax mode just yet. Pincer him like you did with Melanie, and watch out for Volt Arrow. Other than that, he's not a threat, so just waste away. ----------------------------- Head through the door and you'll find Stingle, who rides the platform to the top. Go up the left ramp for a chest, then go up the right ramp for another chest, a heal point, and a save point. Save your game, and head up the ramp to the next screen. The ramp spirals up from here, so follow it and you'll eventually reach Stingle. ----------------------------- O------------O | STINGLE | O------------O----------O | HIT POINTS | 14,513 | O------------O----------O -Finally, a challenging fight. His sword combo is devastating, and if you don't guard it, there's a chance you or one of your partners may wind up dead at the end of it, so make sure to keep on your guard. Always keep an eye on your melee fighters HP, as they don't like to guard. When an exclaimation point appears above his head, brace yourself, as he's about to hurt you, big time. Once he loses half his health, he'll start instantly killing your characters, so this would be an excellent time to use Climax mode. If the Climax mode and combo don't finish him off, quickly finish him before he has time to kill you off again. ----------------------------- Stingle escapes after the fight. Grab the chests and take the platform up. Save your game and go through the door. Go to the right for a chest and switch the color of the switch to red. Go up and right for another switch. Change it to red and open the chest. Now go up for another chest and switch. Change it to red and go back down and to the left and follow the bend until you reach the next screen. You'll want to change all the switches in this room to blue this time. Take the paths for a couple of chests and switches. Remember to change them to blue. Head up for the last switch and find your way to the next screen. Change all the switches to green here. Go up and right for a chest and switch. Go up and left for a chest and switch. Now go back down and left and follow the path, using the save point at the end. Enter the door. We finally found Vaclav, but we're too late. The Nerifes cannon fires, obliterating a mountain. Time to take down Vaclav. ----------------------------- O------------O | VACLAV | O------------O----------O | HIT POINTS | 17,415 | O------------O----------O -Vaclav isn't as tough as Stingle, but he shouldn't be treated any less a threat as Stingle was. Volt Arrow is a no-no in this fight, as Vaclav is strong to the Thunder element. The first part of the fight isn't hard. His attacks may hit for some good damage, but it won't be as near threatning as it was for Stingle. Once Vaclav loses half of his health, be on guard, as he'll be out to quickly eliminate your party. If you have Climax mode ready, use it. Finish off Vaclav if he's still alive after that. ----------------------------- Stella and Shirley are released from their little bubbles, and the Nerifes cannon is fired again, until Stella's Teriques' comes out and redirects the blast and destroys it completely. Will and Norma try to heal Stella, but to no avail. Shirley's Brooch awakens Stella for a bit, until she passes out and dies. That seriously made me sad. Going through all that, only to have the person you love die right in your arms. After the following scenes, Chapter 4 comes to a strong close. O----------------------O | Chapter 5: Awakening | O----------------------O (CH5) ============== GRAVEYARD ============== Senel will be in front of Stella's grave, when Harriet comes along, saying that Will is looking for him. So let's go find Will. ============== WERITES BEACON ============== Head for Will's house, and he'll give you some medals to give to the other party members. Norma is at the inn, where a sexy conversation seems to be happening, but it seems Senel misunderstood Norma. Chloe is at the Hospital. Moses is at the park, which is at the northern section of town. Grune is at the fountain. All that's left is Jay, but it seems he's not around. Head back to Will's house and you'll find Jay eavesdropping. Watch the scene and Fenimore will come in to visit, asking you to go visit Shirley. Senel agrees to. Before leaving town, check out the item and weapon/armor shops, as they have new items and new weapons. Make sure to grab a few Lemon Gels if you have room. 60% restoration is better than 30%, now isn't it? Also check out Mimi in the item shop. Exit town and let's head for the Village of the Ferines. It's not hard to find. Go west from Werites and through the now drained lake and follow the path south. There's a duct outside. Activate it and go on in. ============== VILLAGE OF THE FERINES ============== Walter comes out, and as usual, acts like a prick in front of you, and refuses to let you in, until Will tells him that he has a message for Maurits. Walter then makes a path to enter the village. We normally don't get warm welcomes from Walter, so let's accept his invintation and go on in the village. Walter leads you to Maurtis, and Maurits explains why Walter is acting like he is. A messenger comes in, and tell Maurits something. Seems like Shirley is too busy to get together with Senel. You'll then be taken to your rest quarters. Examine the knight piece to find Mimi again, and she goes on a rampage and attacks Moses, except it doesn't phase him. If you exit and go south, you'll find a merchant by the entrance. Other than that, nothing else. Go back down to the beds and rest up. Watch the scene, and Jay will pick up a letter slid underneath the door. Seems like it's for Senel. It asks him to be in the back courtyard and to go alone. Go north and you'll trigger a scene in which Shirley attempts to tell Senel that she loves him, but Senel stops her short, saying he still needs to be with Stella. Watch the following scenes and morning will come. Walter will indicate there are some of Vaclav's men left over from the war, and Senel wants to go along to finish them once and for all. To reach our next destination, head straight north. ============== HIDDEN FORTRESS ============== Enter the Fortress. Follow the straight path until you come across some black fields. Go through them all for a chest, and then go back and go up the stairs and follow this path. You'll find two chests. Keep going and you'll eventually run into the puzzle booth. This is byfar the trickiest puzzle booth. Grab and move the first block so you can go up the stairs and across it to reach the next platform. Go down the stairs and you'll find a lot of blocks. Move them one by one to make a pathway to the crystal. Run over to the crystal, shoot it and take the duct. Norma will play the role of captain obvious and claim that you haven't seen any soldiers yet. Use the save point to the left and check the jailcells for a key and Apple Gel. Go right and up to the door and use the key. Get the chest next to the red orb and go to the left. Open the fourth jailcell for an Apple Gel, and keep going left through the black field for a chest. Go back to the red orb and go to the right. Avoid the moving red circles on the floor. These trigger the alarm. If you somehow trigger the alarm, examine the red orb to disable it. Use the jailcells to keep safe as they pass by. Get past the first one and go up and left. Examine the second jailcell for a key. Go through the black field here for a chest. Go back to the right and go up and through the door. Go past the jailcells and go up and around until you see a black field. Open the jailcell before it to find the key, and go through the black field for another chest. Go to the right until you find the door. You'll be in a library of sorts. The books here contain records of past human experiments. Walter advances up as Senel gets pissed off that records like these exist, since Stella was most likely part of this process. Go up to find Walter. Seems like Walter brought you out here so you couldn't stop the ritual Shirley was going to be in. Walter then takes a battle pose, until he learns an army is after Shirley. Walter escapes, and the party tries to follow him, only to be greeted by two Galfs. ----------------------------- O-------------O | SILVER GALF | O-------------O----------O | HIT POINTS | 25,991 | O-------------O----------O O------------O | GOLD GALF | O------------O----------O | HIT POINTS | 25,000 | O------------O----------O -This fight is tough. Two Galfs with a total HP of 50,991 that are both very agile and strong does not make this a fun fight. Try to keep your focus on one Galf at a time and avoid alternating. Try to keep them away from your magic users as well. The Galfs have the ability to jump across the screen and damage your characters around 800 damage with their bite combos. If you can get both of them together, then use Climax mode to damage them both at the same time. Don't neglect looking at your parties HP, and use Lemon Gels to heal since using Apple Gels won't cut it this time. ----------------------------- Watch the following scenes, involving a book that Jay finds on the ground. Senel demands he wants the book and snatches it from Jay. You're gonna need to backtrack to the entrance of the dungeon yourself. Make sure to heal yourself if you need to. Once you exit, our next destination is up north. ============== ALTAR OF THE SEA ============== Watch the scenes. Go up and take the first left you come across for a chest. Go back and follow the path and go down at the fork for another chest. Go back and follow the path and go through the black field for a chest. Go to the next screen. Head through the black field for another chest. Follow the path for another chest. Keep going up. You'll find more dead bodies. The Gadorian Knight tells Shirley she's under arrest for firing the Nerifes Cannon at his country. Some Ferines try to block the soldiers, but are slain. When the soldiers go to kill the other woman, Shirley jumps in the way, only to be pushed out of the way by Fenimore. Go to the right for a chest and follow the path around for another chest. Go down and to the left. Go down and left again for another chest. Go up and follow the path and you'll eventually see a save point. Use it and follow the path to the next screen. The scene switches back to Shirley and Fenimore, with Fenimore offering Shirley one last bless. Shirley begs for someone to heal Fenimore, but no one goes in to help her. Fenimore then dies. The scene switches back to Senel and some guards running away. Hey, remember that thing from the beginning of the game? ----------------------------- O-----------------O | ZEPHYR MAMMON | O-----------------O----------O | HIT POINTS | 21,919 | O-----------------O----------O -Not that tough of a fight. It'll raise into the air and fall on your party, damaging you, but other than that, this is a simple fight. Don't worry about strengths and weakness's here, as the Mammon doesn't have any. Just attack until it falls. ----------------------------- Run up the stairs to the Altar to find Maurits, Walter, and Shirley. Shirley's hair is glowing, and Maurits starts to laugh all evil like. Shirley's teriques appears, and Walter and Maurits' hair begin to glow. Walter then steps up, wanting to finish this. You can't win this fight, so have fun whacking him until he unleashes an attack that downs your entire party. After some talking, a purple flash comes over the screen, and the party is confused on what happened. Soon, a blizzard will come and sweep the party to the entrance. Grune appears. Some sentinels appear behind the party, and as the party get ready to assault them, they find out one thing. They can't use Eres anymore. The party then flees to Werites Beacon. ============== WERITES BEACON ============== As they appear in town, it appears that no one else can use Eres. So this is what it means that Shirley took away the blessing of Nerifes. Moses runs off to his counterparts whereas Will and Jay are called to report to Her Excellency. Senel, Chloe, Norma, and Grune head off to Will's house, until Senel collapses. Senel wakes up in the inn after a flashback of Shirley and Senel. After some long talking, you'll regain control. Go down the stairs and make sure to save your game. Exit the inn, and you'll find the Gadorian Knight again, arresting Chloe for treason and putting Senel under arrest as well. But before that happens, Curtis and his new temps, Poppo, Quppo, and Pippo appear and sing their little song. I think it's so cute how the otters lay on their back like that. Now, head back to the park (northern part of town) and take the north path at the four way intersection to find Will and Jay. Seems like they felt they needed to be here also. Moses then comes running in, saying he felt he needed to be here too. The party heads in, and hops onto the platform. The platform then starts going down. The party walks around in an unfamiliar place. The sky seems to be closed. Looks like we may be inside of the Legacy. Senel's hands start glowing, and after a second of thought, he uses Demon Fist on Moses. Moses freaks out, and Norma tests out her Eres on Moses as well. Will, Jay, and Chloe also prepare their Eres on Moses, but Moses begs for them to point it elsewhere. Poor guy. Just doesn't get any love. Seems like the party can use Eres while inside the Legacy. Moses runs out to take on the sentinels, but comes running back in saying his Eres stopped working again when he went back up to land. The party sits around and discusses what to do next. Grune then steps in and says she'll fight alongside you. Grune joins the party now. The scene then shifts to Walter, Maurits, and Shirley. Seems like Shirley knows that Senel and the others are down in "The Fallen Lands". Chapter 5 comes to a close. O-----------------------------O | Chapter 6: The Fallen Lands | O-----------------------------O (CH6) ============== THE QUIET LANDS ============== Head on over to the save point and open the chest. You can use the elevator to back up to Werites if you need to stock up on items. There's also some new gear at the armor shop. Our first destination is in the southern part of this place, the Fire Monument. ============== FIRE MONUMENT ============== Norma will kick the switch here and a platform will appear before you. Before entering, turn off all fire based spells or Eres that your party members know. You don't want to get negative GRADE in every battle, do you? This place is very very linear. It's just one line going up with a few twists and turns, but it's just like a straight path. Head up the ramps and down the ramps and pick up the chests along the way until you reach a door. Watch the scene and use the save point here. Head on through the door. There are six swithces in this room. Go up and go right for a chest, and a switch. Now go left for another chest and switch. Go back to the right and go up. Go right again for another chest and switch, then left for another chest and switch. Go up once more and right and left for two more chests and switches. Go examine the big door and it'll disappear. Enter and watch the scene. Soon you'll be in this twisted space place, where a Gaet comes flying out and is ready to attack your party. ----------------------------- O--------------O | VOLCANO GAET | O--------------O----------O | HIT POINTS | 36,048 | O--------------O----------O -This guy is huge, but not that tough. Due to his size, it's easy to land your hits on him, so make sure you don't hold anything back in this fight. If you keep attacking it, he'll guard most of the time, taking his time away from attacking you. With all that said, you shouldn't have any problems with this fight. ----------------------------- Watch the scene involving the crystals you found along the way, and you'll be warped back to the beginning of the Monument. Poppo, Pippo, and Quppo then come running in. They tell you they've made a camp. Well that's always a good thing. Exit and head back to where you started in the Quiet Lands and down to the beach to find Coast. ============== COAST ============== The party just collapses on the ground once they arrive. It's then dark outside and they start talking, and a flashback of Senel and Shirley occur. Watch the scenes, and then you'll regain control. There's a merchant next to the save point here, so you can use him to stock up on items if needed. Exit Coast and head northeast for our next destination, the Ice Monument. ============== ICE MONUMENT ============== Norma will kick the switch to make the platform appear. Walter then appears, ready to bring your party down. He unleashes an attack, which is somehow weakened down here rather than on the Legacy itself. The party gets ready to fight Walter, until Shirley's Teriques' appears and takes Walter away. Before entering the Monument, turn off all ice based spells or Eres your party members have to avoid getting a lot of negative GRADE. Just like the Fire Monument, the Ice Monument is just one straight line to the end of the dungeon. However, avoid the ice spikes that pop out of the ground if you don't want to get hurt. As you trot along, open the chests and watch the scenes as you run into the crystals. You'll soon find the door. Save your game and head on through. Like the Fire Monument, there are six chests and six switches here in the same exact place. However, you don't want to hit all the switches this time, but grab all the chests. In order to open the door at the top, you need to only activate the switches on the left side of the room. Once you do so, the door will disappear and a cutscene will occur. You'll be in that space like place again, and another Gaet will appear. ----------------------------- O--------------O | GLACIER GAET | O--------------O----------O | HIT POINTS | 37,745 | O--------------O----------O -Just like the previous Gaet, this one is huge and easy to land hits on, but this one is a bit tricker. After some time, the Gaet will dive into the ground. You'll know where it's going to appear because your party members will run to the spot. Make sure to avoid that spot, because once it surfaces, it will hit your party members with a tail attack that does some damage. He'll then dive back under, and resurface. Also watch out for Freeze Lancer. Just keep attacking him like you did with the other to prevent him from doing too many attacks, though. ----------------------------- Watch the scenes and you'll be back at the entrance of the Monument. Another tablet will appear. You'll take it. Now exit and backtrack to the Coast. ============== COAST ============== Your party will collapse again once they reach Coast. Jay brings up he knows where Shirley's hiding out, and Norma points out it's name, saying how tough it is to get inside of it. Watch the following scene and another flashback will occur of Senel and Shirley. The scene then shifts to Shirley, Walter, and Maurits. Walter wants to know why Shirley stopped him from finishing off Senel, and then Maurits explains why. Soon you'll regain control. Our next destination is in the southeast portion of the land, the Thunder Monument. ============== THUNDER MONUMENT ============== You'll enter and a bolt of Lightning will crash down, scaring Moses and Chloe. As usual, Norma will kick the switch to get the platform up and running. Make sure to turn off all Electric type attacks that your party members possess since you don't want a lot of negative GRADE. You'll come across black clouds. If you examine them, you'll be warped to a different place. Go to the one near you and take it for a chest. Go back and go up the ramp and open the chests here and use the black cloud to warp again. You'll find another crystal. Go up for the next cloud and go down the ramp to reach the next crystal. Go down the ramp and take the right warp here to find the third Crystal. Take the warp back and use the left warp this time. Follow the path to reach the door. Some lightning will strike the ground here, and Chloe attempts to cling onto Senel... only to find out Moses beat her to it. See? What'd I tell you? Senel's such a pimp with both genders. Save your game and head on through. As usual, grab the six chests. In order to open the door at the top, you need to activate both switches on the first and third floors. Do so and examine the door and it'll disappear. Watch the scenes and you'll be back in that space like place, where yet another Gaet will appear. ----------------------------- O--------------O | TEMPEST GAET | O--------------O----------O | HIT POINTS | 39,522 | O--------------O----------O -This is the same exact fight you had with the Glacier Gaet. The only difference is the amount of HP he has and that he'll cast Volt Arrow. Aside from his diving, this Gaet is a push over, so go ahead and wail on it. ----------------------------- Watch the scenes and you'll be back at the entrance of the Monument with another tablet at your feet. Head out and head back for Coast. ============== COAST ============== Watch the scenes, where Jay reveals who he believes is watching over the party and who led them here. Another scene occurs with Jay, with him saying he may be the one that has to take care of Shirely has he's had "experience" in that department. Save your game and head out for the final Monument, the Earth Monument, which is in the western section of the Quiet Lands. ============== EARTH MONUMENT ============== As usual, Norma will kick the switch to get the platform up and running, so head inside. Watch the scene and advance through. This area is also linear, but there are no random encounters here. Avoid the moving black squares on the ground, so make sure to time yourself and not to hurry. Make your way to the crystals and grab the chests along the way until you reach the door. Norma and Grune will try to cheer the party up by asking Nerfies what color Grune's underwear is. And the answer is... Grune forgot to wear some underwear today. Save your game and head on through. There are random encounters in this room. Grab all the chests as usual. In order to open the door at the top this time, you're going to need to activate the right switches on the first and third rows, and the left switch on the second row. Once you do so, go examine the door and it'll disappear. You'll then see the last crystal, and you'll be warped again. Watch the scene and you'll be in the space like place again. ----------------------------- O-----------------O | EARTHQUAKE GAET | O-----------------O----------O | HIT POINTS | 41,383 | O-----------------O----------O -This fight is the same as the previous ones. He's big, but not as mean. The only thing you'll need to watch out for is when he gets low on health, he'll use an attack that comes out of his mouth. Guard against that and keep attacking him and you're good to go. ----------------------------- Watch the scene and you'll be warped back to the beginning, and the final tablet will appear right by your feet. You'll grab it. Exit and head back to Coast. ============== COAST ============== The party will discuss the Cataclysm, the event that almost sunk the entire mainland last time. Senel will claim he can get through to Shirley, but Jay quickly disagrees. Soon, a bright light will appear, and the party will want to head off to it. Before going, make sure to rest, as your health won't be restored. Once ready, head directly east to the opposite shore to find the Geoglyph Area. ============== GEOGLYPH AREA ============== Once you appear, you'll find this stone slab thing into the ground with four empty slots. Jay points out that the tablets should probably go into that slot, so you're left to figure out the order. If Left is 1, and Right is 4, then the correct order to put the Tablets in the slots is 3, 2, 1, and 4. Just like the order you found them. Soon, Will's nails start to glow. Nerfies wants to talk with Will, and then grants him a great power in which he can feel in his body. Moses's nails glow next, then Norma's, then Jay's, then Grune's, then Chloe's, then Sen... wait a minute, Senel's nails didn't glow? Seems like Nerifes has rejected Senel. Senel then goes into temper tantrum mode and runs out into the ocean and starts yelling at it, and then the bright light suddenly disappears. The whole party is as shocked and confused as Senel is. Nothing else to do here, so let's head back to Coast. ============== COAST ============== One by one, your party members will say they have something to do and tell Senel to get some rest. Senel is then all alone. Go to the carpet and rest. The scene switches to the rest of your party gathered by the elevator. Jay points out if they can't convince Shirley, that he'll be the one to kill her, hence he'll put all the pressure on his shoulders. Senel thinks about Stella again, and Chloe comes in. Remember that book you got back at the Hidden Fortress? Senel hands Chloe the book, telling her that his name was in that book to capture Shirley, that he was a part of Vaclav's army. He was recruited as a war orphan, and went into his first mission at the age of 12, which was to abduct Shirley. Being 12, the Ferines didn't look at him to be suspicious. Once he met Shirley and Stella, he spent time in the village, only to forget about his main objective. Shirley got sick after failing the Rite of Accession, and Stella and Senel went out to find an ore that was said to cure any disease. They found it, but they were followed, which is how Vaclav's army found the Ferines' village. The village was then attacked, and that's when Senel came to realize that his Eres was just a load of horsecrap. Apparently, Shirley didn't know about Senel's past, but Stella knew, but entrusted Shirley to him anyways. Chloe slaps Senel, and claims that she knows why the Nerifes rejected him. She claims he doesn't even know himself and that he's clinging onto the past instead of looking ahead to the future, and is using Stella as an excuse. Chloe tells him that he knows he needs to help Shirley. Senel realizes that Chloe is right, and tells himself that he has to let go of the past, and press on, and that he'll get Shirley back to her old self. The ocean starts glowing again, and Senel's nails start glowing, and then gets the blessing from Nerifes. The party comes back, and Senel asks for one last chance to convince Shirley. He says if he can't, that he'll finish it by his own hand. Jay pinpoints a passageway in order to enter Mirage Palace, and then asks the party to meet him at the Elevator. Let's do so. ============== ELEVATOR ============== Once you come in, Jay will fiddle around with a switch. A huge door will open, showing some rails. Big whoop. Jay presses the switch again, and a huge train, known as a Tram, comes out, and the Oresoren come out of it. Awww. Otters riding in a train. How cute. They claim that you can easily enter Mirage Palace this way. Watch the following scenes, and Chapter 6 will come to a close. O-------------------------O | Chapter 7: Shining Blue | O-------------------------O (CH7) Enter Mirage Palace. ============== MIRAGE PALACE ============== This is the final chapter of the main quest, so playtime is over. From the start, go left for a chest, then right and up and follow this path. Go through the next black field down for a chest. Go up and left to reach the next screen. The black fields here are a shortcut and guard no chests. Either path you take, follow it to the next screen. You'll find yourself in a new area. Watch the scene and save your game. Head up and left for a chest. Examine the monuments here to be warped. Examine the one near you for another chest. Examine it again and go back to the save point and go down for another chest. Use the monument to warp. Go all the way down to the next screen. Go down past the black field for a chest, then up for another. Go past that chest for another, and examine the warp next to it. Grab the chest here and follow the path to trigger a scene with Walter. Walter wants to leave, but he has to guard Shirley, so two other Ferines decide to do the work for him. Senel will notice something coming, meaning it's time for another fight. ----------------------------- O----------------O | ZEPHYR LUCIFER | O----------------O----------O | HIT POINTS | 33,162 | O----------------O----------O -This fight is pretty easy. His attacks aren't damaging at all, but since it's of the Zephyr race, it'll drop down from the air and knock you on your back, which can get quite annoying. Other than that, just attack it and it'll fall quickly. ----------------------------- The two Ferines controlling the Zephyr run off, leaving you to find your way to Shirley. Go to the left to find a chest. Go back and then go up and left for another chest. Go back and then take the right path and follow it until you reach a heal point and save point. Make good use of them. Go up and left and through the black field fo ra chest. Go down through another black field and then left to reach the next screen. Go up past the black field for a chest. Up again is another chest past a black field. Go back down and go down the path here. Go through the next black field for another chest. Go up and follow the path and you'll eventually reach your next puzzle booth. Push the three blocks near you off the platform, and rearrange them so that you can stand on them and reach the crystal. Now rearrange the blocks so that you make a pathway to the other side where three more blocks await. Push those down and make an L shape to reach the other crystal. Now to reach the duct, take all six blocks and form a bridge on the left side of the room so you can run across them to the duct. This part is a bit tricky. It's sort of like a maze. If you get lost, Will offers his help. Just like the Forest of No Return, if you reject Will's help, Senel will earn a title at the end of the maze. To reach the exit, take the left warp each time. However, to reach all the chests. Follow these directions. Use the first warp. From there, use the one on the left to find a chest. Use the right warp this time until you reach a red dot on the wall. Use the left warp for a chest, then the right for another chest. Use the bottom and then the top warp to get back at the beginning. Now use the left warp everytime to reach the exit. Go up and left past the black fields for two chests. Go to the right through another black field for two more chests, and then go up and left to reach the next screen. Go right through a black field for a chest, then left through another one to find a chest. Make your way upwards, and go up the stairway. Use the heal point and save point, because after a huge stairway like that, you just know someone's waiting for you. Walter is there to greet you, but instead of open arms, he has his weapon ready for you. ----------------------------- O--------------O | WALTER | O--------------O----------O | HIT POINTS | 55,270 | O--------------O----------O -Finally, the showdown with Walter. Walter isn't going to play nice this time. The main thing you'll want to watch out for is his physical combos, which can leave marks if you don't guard. He also tends to use them a lot, so if you knock him down, stand back as he'll most likely try to combo you again. Try to keep him on one side of the screen, away from your magic users, because you'll be needing to heal in this fight a couple of times. Cornering him sounds like the best solution, but there's a good chance your combo will break off and he'll combo you instead. Just wait for an opening to attack and do so. Just keep an eye on your HP and you should come out on top. ----------------------------- Walter collapses, but gets his wings out and flies away to Shirley. Head up through the door to find the throne room, and Shirley. Walter lands and limps his way to Shirley, only to collapse before reaching her. Watch the scenes, and you'll be in control again. Go through the door to the right of the throne and witness the rising of the Wings of Light. Soon, the party sees a light heading into the Wings of Light, and the Oresoren appear, saying that it's the Trail of the Heavens, a Oresoren legend. You'll soon appear by the Tram, and Jay fiddles with a switch again, and a light appears that leads to the Wings of Light. The party is skeptical, but Jay tells them that he and the Oresoren will test it out, and that it should take one night. So the only thing to do now is go to Werites Beacon. ============== WERITES BEACON ============== Norma wants to throw a party, and sets the location at the Fountain Plaza. Head for the Fountain, as all the stores are closed at night. Watch the several scenes, and then it'll be morning and you'll be by the Tram. The Oresoren give you one last chance to stock up on items before they bring you to the Wings of Light. Let's take their suggestion into consideration. The weapon shop has one new weapon for Norma, and the armor shop has some new armor for your party. Mimi is at the Bakery. Bake some breads that'll help heal your HP in large amounts, as the battles in the Wings of Light can get pretty heated. Once you're ready, head back to the Tram and talk with the Oresoren. Choose to go to the Wings of Light. ============== WINGS OF LIGHT ============== This is it. The final dungeon of the main quest. This is your last chance to get any supplies. The random fights in here can be pretty brutal, as some of the enemies have powerful spells capable of wiping out a single character. It would be a good idea to put Norma's Revive on one of the two available shortcuts on your Eres menu. Use the save point here and take the elevator. Follow the path here and go through the black field when you see it for a chest. Right and up lead to the next area. Go to the left for a chest and go up and right past the black field for another chest. Now go left through a black field for another chest, and go back and down. Grab the chest here and go left and down to reach the next area. Go down and right and through the black fields for a chest, and then through the other set of black fields for another chest. Go back left and then continue going down and then turn to the right for yet another chest. Go back and follow the path down here until you reach a puzzle booth. This is a pain in the ass. This puzzle booth is all about timing. You need to time it just right and shoot your Sorcerer's Ring off the moving reflectors to hit all the switches. There are two other stairs in the back of the room which are hard to see. You'll need to use those as well to reach one of the crystals. Just time it right and shoot your ring so you light all the crystals to open the duct. Go up and left past a black field for a chest. Go to the right and use the teleporter to get onto the green path. Follow it to reach the next screen. Take the teleporter down and follow the path until you reach a chest. Go back to the teleporter you just saw and take it and go up to reach the next screen. Go through the black field for a chest. Follow the path as it goes up and to the left and go down to the next screen. Follow the path left for a black field and another chest. Follow the path as it bends up and around to the right and take the teleporter to the green path. Take the elevator. You'll find yourself in a new room. Go to the right and through the door to find another elevator. There's a light here that's the same color as Shirley's Teriques. We're almost there. Use the heal point and save point here. Follow the path to the next area. Go to the right and open the chest when you come to it and keep going right. Once the path bends, take it and keep going to reach the next screen. Follow the path here and grab the chest when you come to it. Keep following the path until you see some blue metal again. Follow it to the next screen. Keep going and going until you find a chest. Keep going to find another chest. Go down and left now. You'll eventually run into Walter, and it seems he has a new pet he wants you to play with. ----------------------------- O----------------O | ROYAL AUTOMATA | O----------------O----------O | HIT POINTS | 41,875 | O----------------O----------O -Simple battle, really. Just keep attacking him and all he'll do is just fall on your party which is pretty weak at this point, so keep attacking it until it falls. ----------------------------- Walter then collapses, and dies. Go up for a chest, and go left and follow the path to the next screen. Go down to find a heal point and save point. Use them both. Hopefully you've gotten everything you need. When you're ready, follow the bridge up. Figures that it'll take you about a few minutes to reach the end of it. Talk about overdramatic. You'll enter where Shirley is, but Maurits is standing in your way. The stupid old fart wants to fight, so let's amuse him. ----------------------------- O--------------O | MAURITS | O--------------O----------O | HIT POINTS | 31,724 | O--------------O----------O -KEEP YOUR HEALTH UP. This is very important. Maurits will come after you and do staff combos on you, which don't do much damage, but it's all he does. Remember, keep your health up at the end of the fight. ----------------------------- Maurits claims his wounds are nothing and powers up. Seems like the old fart still has some fight in him. It's time to get serious, though. ----------------------------- O--------------O | MAURITS | O--------------O----------O | HIT POINTS | 33,217 | O--------------O----------O -Maurits isn't playing around this time. He'll still do his staff combo, which is a bit more powerful, but what makes him dangerous is his ability to cast Indignation and Aqua Laser which are powerful. Also, he'll use an area attack to knock down your characters or stun them momentarily, so you'll need to keep your guard up. Don't rush into battle yet. Wait to see if he's going to cast a spell. If he is, get ready to dodge it if it's aimed for Senel. If not, run in and combo him. This fight is about patience and strategy rather than brute force. If you rush in, your health will be drained quickly. I know it sounds odd, but it's the best way to fight him, and you'll surely come out on top if you be calm and stay patient. ----------------------------- Maurits gets back up, then groans and falls back to the ground. You'll regain control. If you don't feel very confident, go back out and save your game. Once ready, go up to Shirley. Shirley's Teriques binds your party. After some talking, Chloe and the others use their blessings to free Senel. Senel slowly staggers his way up to Shirley, embraces her, and says he trusts her. Shirley suddenly returns to her former self. As they go back, a bolt of lightning hits Shirley. Seems like Maurits is at it again. Maurits then calls forth Nerfies and then becomes engulfed in it. Maurits grabs Shirley and keeps her by him. Senel gets Shirley, and the Quiet Nerifes talks with Senel. Soon a rainbow color appears, and Senel seems to be weakened. Your other party members arise, ready to do battle. ----------------------------- O--------------O | NERIFES | O--------------O----------O | HIT POINTS | 83,043 | O--------------O----------O -This is it. The final battle of the main quest. He's got a lot of HP to knock down, and him being difficult and stubborn doesn't add to the fun factor of this. Nerifes will cast spells such as Aqua Laser and Ray, and fall from the ceiling and land, making a huge area splash heavily damaging anyone in its radius, and to make it worse, that's unguardable. Nerifes is like a rubber band. He can easily bend over to slap your characters, and he'll bounce around a lot, shaking the screen, trying to make you lose track of him. After some time, he'll form into a ball and float in the air. He's invincible like this and will cast three spells before reforming. Needless to say, this fight is tough and you'll need to have a healthy supply of Lemon Gels, Pineapple Gels, Miracle Gels, and perhaps Elixers. Make good use of your Climax Mode here and use your Climax bottles if you need to. Keep your distance at certain times and rush in to attack if he's being staggered. Although the AI isn't bright, that doesn't mean you have to rush in and attack with them. Attack him when it's safe, or else he'll combo you. Just keep your health up, avoid his magic, and above all else, be patient, and you'll come out of this fight victorious. ----------------------------- I won't spoil the ending for you. Watch the credits, and you'll be able to save your game, enabling you to do the character quests. Congratulations! You've beaten the main quest of Tales of Legendia. I hope you're ready for some more action in the character quests. O-------------------------------O | Character Quest: Introduction | O-------------------------------O (CQ1) ============== DOWN THE CLIFF ============== The scene opens up with Senel and Shirley, ready to fight an Egg Bear. Finish it, and it'll get back up for another round. Finish it again, and it'll get back up for another round, then it'll fall for good. Senel will tell you to check in with Will. Grab the two chests here and exit to the south and head for Werites Beacon. ============== WERITES BEACON ============== You'll run into Harriet once you come into town, and as usual, she's in a pissy mood. Senel asks where Will is and Harriet says he went to see Musette. Well, let's head to Musette's house. Once you go up her stairs leading to her house, Will comes out and greets you. Will tells Shirley Musette wants to see her. Senel discusses with Will about the Egg Bear that kept getting up. Will asks you to go to Port-On-Rage, as Chloe is supposed to be back today. There's some new items in the weapon/armor shop and the Synthesis shop is open in the Item shop. When ready, head for Port-On-Rage. ============== PORT-ON-RAGE ============== The boat will be there when you arrive, and some people come off and walk by you. Chloe then shows up and greets Senel and Shirley. Soon, some screaming occurs and your party rushes off to see what's causing it. When you arrive, two Lizardmen are attacking a young woman. You'll get in a battle with them, so finish them. The two seems grateful and claim they're off to Werites Beacon since the young girl seems to be sick. Senel offers to escort them and the man introduces himself as Arnold. Head back to Werites. ============== WERITES BEACON ============== After some talking, an old man comes and pushes Chloe out of the way, and asks where the Graveyard is. Shirley offers to escort him. Head to the Graveyard to find Norma. Apparently Norma knows who that man is, and throws a hissy fit, but she doesn't want to share who he is. Leave the Graveyard to find Norma again, still pissy. All of a sudden, Curtis shows up. Sure didn't miss him one bit. He says he has something to show you, and wants you to go to the bar at the inn, and down the stairs you couldn't go down before... for sake of love. Methinks he's had one too many self sessions with himself. Head for the inn and go down, and you'll find Giet. So that must mean Moses is around here somewhere. The receptionist at the arena shoves Senel into the cage. Senel's opponent appears into the cage, who happens to be Moses. Seems like Moses doesn't mind fighting Senel. Everyone cheers for Senel, and then Moses complains he has no cheering crowd, until someone shouts out that Moses needs to die. Hmm... I wonder who that could be. ----------------------------- O------------O | MOSES | O------------O----------O | HIT POINTS | 34,781 | O------------O----------O -Unlike the previous fight with Moses, there are two differences. One, he has a lot, and I mean a lot more HP, and two, he's much easier this time around. The key to this fight is cornering him. Since Moses's attacks usually fly through the air at a set angle, run at him and stay right by him and you'll avoid just about all of his attacks. Just knock his health down from there until he goes down. ----------------------------- Seems like Moses was tricked to fight in the arena as well. Jay comes down the stairs. Seems like Jay was the one rooting against Moses. Gee, who would've guessed. Going back to Will's house, Grune is outside and it seems she's planting something into the ground. Head inside into Will's house. Will brings up the topic of the monsters becoming more fierce and more violent. A huge earthquake then appears and Curtis and Isabella appear, saying Musette wants them to investigate the cause of the earthquake and that they're probably coming from Lumen Spring. Senel then recieves the Sorcery Scanner, which can detect hidden items and rare monsters when used. Use the L2 button to use it. Check the inn to find Mimi, and then head out through the west exit to Fallingwater. ============== FALLINGWATER ============== Follow the path here and grab the chests. Along the way, Norma will point out something and use the Scanner to find an item on the ground. Continue on and she'll use it again, but this time you'll have to fight a monster. Keep going. You'll run across the save point eventually. Save your game and use the scanner by the tree next to the save point to find an Elixer. Continue on down the path until you reach Lumen Spring. ============== LUMEN SPRING ============== Go south and you'll encounter a scene with that Egg Bear again. Only this time, the Black Mist appears again, and it forms into a monster, which fuses with the Egg Bear. ----------------------------- O------------O | FIEND | O------------O----------O | HIT POINTS | 55,650 | O------------O----------O -This fight was the first time I actually got the Game Over screen. You need to be on your toes and quick with your attacks. His attacks hit you for high damage and his combos do even more, making this fight a lot harder. Having Revive on one of the shortcuts and spamming it will help greatly. Try to keep your distance from him from time to time, especially when he's using an attack when a black aura like thing surrounds him. Keep an eye on your melee attackers HP and use Climax mode when you feel you need to. If anybody dies, immediately revive them and heal them. You're going to need everyone alive to take him out as painlessly as possible, although I doubt you'll be able to win without enduring any pain. Just watch out for his attacks and combo him when you get an opening, and it'll fall eventually. ----------------------------- The Egg Bear gets back up, but not before Moses and Giet attack it, knocking it back down. Your party will head back to town and you'll get a chance to save your agme. Do so, and the scene will switch to Harriet at Vista Point, looking at some flowers. Shirley goes into Will's house to wake Senel up. Harriet starts yelling again, and wants to go to Musette's house. The start of our first character quest is about to begin. O-----------------------------------------------O | Character Quest: Will; A Flower And A Promise | O-----------------------------------------------O (CQ2) ============== WERITES BEACON ============== Harriet throws another hissy fit which seems to last all day. Watch the following scenes, and Senel will hear a baby crying. He rushes off, and the first thing that comes out of Shirley's mouth is "It's not mine." It may be just me but I found that quite amusing. The baby was handed to Harriet by two strangers. Senel notices a note on the baby which reads that the parents are going to kill themselves. Go outside and you'll run into Chloe and the young girl again. Senel and Shirley are asked if the baby is theirs, and they quickly deny it. Senel asks what they're doing, and Chloe says they're taking a walk, but it seems that the girl claims that it's a date. Hmm.. curious maybe? Who knows. Chloe will tell you she'll help you look for Will when she takes her back to the hospital. Then a few seconds later, Will appears. Damn, Chloe's pretty good at finding people. Watch the rest of the scene and Will brings up they're heading for the Great Hollow. Guess we know where we have to go now. Stock up, and head out and take the duct to the Great Hollow. ============== GREAT HOLLOW ============== The layout is the same as before, so you should know the way. However, the chests are restocked, so make sure to open them as you come across them. When you reach the second floor, a scene will trigger with the baby crying and then Will takes it and calms it down and explains to Harriet that babies are very sensitive to emotions and act accordingly to the persons emotions that's holding it. Will claims Harriet was like that, always kicking Will and screaming. Head for the next elevator that goes down, and you'll find the babies parents, seemingly trapped by a monster. Time to get to work. ----------------------------- O-------------O | ANCIENT PUP | O-------------O----------O | HIT POINTS | 59,488 | O-------------O----------O -Not a tough fight. Since he can fly, it can be a bit tricky to combo him. Once you knock him down to the ground, continue to unleash several attacks on him so he doesn't get airborn again and you'll win easily. ----------------------------- The parents thank the party and then Will gives a tear jerking speech on the joys and responsibilties of being a parent. Will then does a happy dance by the Ancient Pups body. Head to the left to find Poppo's Workshop. Grab the two chests here and use the right Oresoren to rest up. Head up to where you fought the Gaet earlier in the game and use the Scanner to find a Siren, a rare monster. Take it out, and make your way back up the Grand Hollow and back to Werites Beacon. ============== WERITES BEACON ============== Watch the scene involving Harriet, and Shirley goes to wake Senel up. Seems like Senel sleeps everywhere in the house. Go to the Fountain Plaza to find Harriet. The rest of the party is there, and Harriet asks you to take her to the Thunder Monument, where she can find a Lesser Pup for Will. The party caves in, and we're set to go. Head up to the Lighthouse and ride the Elevator down. ============== THE QUIET LANDS ============== Before heading to the Thunder Monument, go to the Geoglyph Area and use the Scanner a bit south of the stone slab, you'll find a weapon for Jay. Now let's head to the Thunder Monument. ============== THUNDER MONUMENT ============== Same layout, only the chests are restocked. Make your way through the twists and turns and watch the scenes. Save your game when you get the chance and head on through. You'll find the Lesser Pup, and it runs away. Your party chases after it, and finds it, but only to find something else as well. ----------------------------- O------------O | FAFNIR | O------------O----------O | HIT POINTS | 69,475 | O------------O----------O -How well you fight against Dragon race enemies will determine the difficulty of this fight. If you can easily handle Dragons, this fight will be a sinch. If not, you'll be in for a rough ride. The Dragon will constantly use its combo bite will take off nearly 2,000 HP if connected without you guarding. The best solution to this fight is to pincer it. That way, you can block its combo bite when it goes for you while your party attacks it from the back, or vice versa. Just keep an eye on your HP and guard when needed and you'll come out on top. ----------------------------- Harriet goes to pick up the Lesser Pup, and she gets it, but it puts up a fight and Harriet's hairpin falls out. The Fafnir wakes up again, and Shirley dives in front of Harriet and gets biten instead. Harriet examines her hairpin, only to find it broken. Norma heals Shirley. Make sure to grab the six chests in this room before heading back to Werites Beacon. ============== WERITES BEACON ============== Will's standing outside the Lighthouse, which can only mean that Will is super pissed off. Will grabs Harriet and brings her to his house. Senel feels pretty bad and goes off to Will's house to explain what happened. Upon entering, Will is scolding Harriet, and then Will notices Shirley's wound and just automatically blames Harriet for it. Harriet explains how it happens and Will just becomes even more furious, calling her hairpain a little thing. Harriet then just explodes at him, and says that he should've died instead of her mother and then runs off. Watch the long scenes and morning will come. Will asks Senel for his help and asks him to go to the Waterways with him. Your party will gather. Get any items you need, and head for the Waterways via Duct. ============== WATERWAYS ============== I was hoping that I would never have to come back to this god forsaken dungeon again. And to make this visit even worse, there are Mandrake type of enemies in here that will cast Big Bang and Extension which can do 1,000 or more damage to those caught in it. Now then, let's begin. Go to the left to find a save point. Follow this path through the black fields for chests. Once you can't go any further, backtrack to the save point and go right and down and follow thi spath to reach the next screen. A golden Egg Bear notices the party runs off, and Will isn't even phased by it. Seems like he's pretty determined. Grune notes that something smells awful, and the party immediately turns to Moses. Poor Moses, always being blamed for everything. Such is the life of a bandit, though. Go the way Will went after the scene to the next screen. Go down the stairs past the black field here to enter the lower part of the previous area for a chest. Make your way to the next screen and track through the black fields for two chests. Go back the way you came and head up the stairs and follow the path as it bends to the right. Use the heal point and save point here. Open the door near it and use the Scanner on the symbol on the floor to find that golden Egg Bear. Once it's done, head back out and continue around the path. Open the chest when you come to it. Go down some more stairs and go to the left and up some more stairs. Keep following the path. Open the chest you come across and go right at the fork and then up for a chest. Go back and go all the way to the right for another chest. Head back to the left to find another chest and go up the stairs here and into the puzzle booth. The puzzle booth is the same as before, so solve it as you did before. Exit the puzzle booth and go down past a black field. Go up and right. Go all the way to the right for anotehr chest. Go back to the path and head for the chest past the black fields. Go down through another black field for another chest. Go down and left for another heal point and save point. You'll find some black mist, which suddenly forms into Will. ----------------------------- O-------------O | DARK WILL | O-------------O----------O | HIT POINTS | 43,776 | O-------------O----------O -This fight can be pretty brutal. Dark Will casts most of the spells that your Will can cast, and can instantly break your guards with a thrust of his hammer. His spells land for goo