TIME CRISIS: CRISIS ZONE (fmr. plain old "Crisis Zone") ++MINI-FAQ++ by Darrell Wong (DKW) **The usual stuff** Date completed: 3/8/05 Version: 3.0 Contents: Complete unlock list, weapons, enemies, scoring FAQ CM: Crisis Mission CS: Crisis Sighting autohit: A Crisis Sighting that the enemy always gets when he first appears. After that shot, he reverts to his normal accuracy. drop 'n pop: Hide when you're about to take a hit, then immediately go back on the offensive. wakeup: An autohit attack that arrives right after another. Named after the "wake-up" attacks in fighting games. ==================== COMPLETE UNLOCK LIST ==================== [Unlockable item - condition. For Story Mode and Story Mode Special completions, you can use any settings, and it's okay to continue.] At the start, only Garland Square and the first set of Crisis Missions (machine gun) are available. Lives and continues both have a maximum of 4. Maximum lives and continues per completion: 1: 5/4 2: 6/5 3: 7/5 4: 8/6 5: 9/6 6: 9/7 8: 9/8 11: 9/9 Grassmarket District has three stages, Grassmarket Street, Belforte Hotel, and Crimson Beach, in that order (you have no choice). Story Mode Special is the same as the regular game except that you have a handgun and shotgun in addition to the machine gun. Pull the trigger while hiding to switch weapons. You can also obtain a flamethrower, laser, missile launcher, gatling gun, and grenade launcher, each of which is used in a secret area. On each stage of Story Mode Special except the last, there's a soldier in brown armor. Kill him to access a secret area where you get to test out an extra weapon. Drycreek Plaza - Flamethrower Grassmarket Street - Gatling Gun Garland Park - Missile Launcher Belforte Hotel - Grenade Garland Technology Center - Laser Once your game ends, the weapon's CM becomes available. There's only one per extra weapon. Exactly what it sounds like...two guns blazing at the same time. Each has its own ammo.