_______ _ __ _ / ____(_)_______ | | / /___ ___________(_)___ _____ / /_ / / ___/ _ \ | | /| / / __ `/ ___/ ___/ / __ \/ ___/ / __/ / / / / __/ | |/ |/ / /_/ / / / / / / /_/ / / /_/ /_/_/ \___/ |__/|__/\__,_/_/ /_/ /_/\____/_/ GAME: Warhammer 40K: Fire Warrior PLATFORM: PlayStation 2 / PC VERSION: 1.1 DATE: 11/04/03 (mm/dd/yy) AUTHOR: jkatz0419@hotmail.com ------------------------------------------------------------------------------- T a b l e o f C o n t e n t s ------------------------------------------------------------------------------- I. Intro --SINGLE PLAYER-- II. Story III. Controls IV. Weapons / Items V. Enemies VI. Level Walkthroughs (spoilers) VII. Unlocking Everything Quick Guide --MULTIPLAYER-- VIII. Weapons IX. Skins X. Game Types XI. Split Screen Maps XII. Online Maps --PC-- (how it differs from PS2) XIII. System Requirements XIV. PC Controls XV. Single Player Missions XVI. A note about the patch XVII. Gamespy Arcade I. INTRO This is my first FAQ/Walkthrough so bear with me. This game is fairly straight forward and with this guide you should have no trouble beating the game with all "A"s, unlocking the cheats, images, and dominating multiplayer. Questions or suggestions can be sent to jkatz0419@hotmail.com. This FAQ may not be posted in whole or in part anywhere other then cheatcc.com, gamefaqs.com or faqs.ign.com. If you found this FAQ at any other site let me know. ------------------------------------------------------------------------------- S i n g l e P l a y e r ------------------------------------------------------------------------------- II. STORY The premise of Fire Warrior is this: You are Kais, a Tau warrior of the fire caste. The Tau are a race divided into 5 castes, each serving a different function in their society, you are a solider. The story starts out with your leader Ko'Vash being kidnapped by the Imperium and you are sent to get him back... The game takes place roughly over 2 days and you will fight the Imperium and the force of Chaos. Somewhere along the way you save the universe and eat cake. Ok so I'm guessing at the cake, but I'D have cake after saving the universe. ------------------------------------------------------------------------------- III. CONTROLS Controller Setup 1 Triangle Button: Throw Grenade / Zoom In (scope weapons) Circle Button: Reload weapon X Button: Actions / Zoom Out (scope weapons) Square Button: Change Weapon / Pick up new weapon (held down) D Pad: Menu navigation / Taunts (online) D Pad Left: Pull out sword (single player only) Left Thumb stick: Movement Right Thumb stick: Aiming L1: Jump L2: Crouch L3: Center view R1: Primary fire R2: Secondary fire R3: Not used Select: Night vision / scores (online) Start: Pause game Controller setup 2 is the exact same except for the thumb sticks and shoulder buttons are reversed. Who uses this? Lefties? I doubt it. ------------------------------------------------------------------------------- IV. WEAPONS / ITEMS SWORD: Primary fire - Sword slash Secondary fire - Blocking motion Notes - Pretty weak, only use this when you're out of ammo as a last resort. The blocking motion will lessen the damage being done to you from melee attacks (chain swords and creatures with claws), but it takes so long to pull out the sword, block, then put it back to keep fighting that it's useless. PULSE RIFLE: Primary fire - Energy bolt, automatic fire Secondary fire - Energy bolt, single shot (more accurate) Notes - This is the standard weapon of the Tau, it's accurate but fires slowly, use this for long range shots or when more powerful weapons are not around. 32 shots in a clip. PULSE CARBINE: Primary fire - Energy bolt, rapid automatic fire Secondary fire - Energy bolt, single shot (more accurate) Triangle Button - Launch grenade Notes - The grenade launcher makes this a great weapon, it lets you throw grenades farther, and more accurately. The rate of fire is much faster then the pulse rifle, but it is a little less accurate. 32 shots in a clip. BURST CANNON: Primary fire - Energy bolts, very rapid automatic fire Secondary fire - Keeps the gun "hot" for instant firing. Notes - This is the fastest firing Tau weapon, but it has a big scatter pattern and is useless on long range targets. It also must warm up for about a second before it starts firing. 128 shots in a clip RAIL RIFLE: Primary fire - Energy Rail, single shot Secondary fire - Scope mode Notes - This is my favorite weapon. Deadly accurate, super long range with the scope, and powerful. It will stop almost anything in 1 shot to the head. 10 shots in a clip LAS GUN: Primary fire - Laser, automatic fire Secondary fire - None Notes - The las gun fires more rapidly then the pulse carbine and pulse rifle, but is slightly less accurate. 40 shots in a clip LAS PISTOL: Primary fire - Laser, single shot Secondary fire - None Notes - The las pistol is more powerful then the las gun, but only holds 6 shots in its clip making for frequent reloads. AUTOGUN: Primary fire - Bullets, automatic fire (scattered) Secondary fire - Bullet, single shot (very accurate) Notes - This is the workhorse weapon for many levels, it has a high rate of fire and fairly good stopping power. Use the primary fire at close range to bring enemies down fast or the secondary fire at long range to do some "no scope" sniping. 60 shots in a clip. SNIPER RIFLE: Primary fire - Sniper Bullet, single shot (most accurate weapon) Secondary fire - Scope Notes - This is your typical sniper rifle, head shots will bring most enemies down in 1 hit, body shots may require 2 hits. Some tougher enemies require 3+ shots. 10 shots in a clip. SHOTGUN: Primary fire - Single shotgun blast Secondary fire - Double shotgun blast Notes - Good for hitting multiple targets bunched together, a poor choice for long range combat as the scatter pattern is very big. 8 shots in a clip. BOLTER: Primary fire - Single bolter slug Secondary fire - Double bolter slugs (less accurate) Notes - This baby packs a mean punch but is fairly inaccurate at long range, double shots are even more inaccurate. 16 shots in a clip. PLASMA GUN: Primary fire - Plasma bolt (big) Secondary fire - Charged plasma bolt Notes - The primary fire is good for the bigger enemies and it's a big shot so it's hard to miss with. The secondary fire has the same power but it will hit multiple targets if they are all lined up. 12 shots in a clip. PLASMA PISTOL: Primary fire - Plasma bolt (small) Secondary fire - None Notes - This is the smaller version of the plasma gun, it has a LONG pause (2.5 seconds) in between shots, this makes it not very useful against multiple targets attacking you, but 1 on 1 it's ok in a pinch. 8 shots in a clip. MISSILE LAUNCHER: Primary fire - Single missile Secondary fire - None Notes - This boom-boom-maker will stop almost anything dead in its tracks (and catch it on fire), but it has a really long reload after each shot. 1 shot in a clip. MELTAGUN: Primary fire - Flamethrower Secondary fire - None Notes - This is a unique weapon, it is a short range flamethrower with tons of stopping power. Each weapon has 300 ammunition and that is the most Kais can carry, so if you have a meltagun at 155 shots remaining and pick up another one, you'll have 300 total, not 455. This thing also chews through the ammo faster them a termite in an old house. CHAOS BOLTER: Primary fire - Single bolter slug Secondary fire - Double bolter slug Notes - This weapon is identical to the regular bolter, but it holds 20 shots in a clip. GRENADES: Notes - a grenade will explode if it hits an enemy, or it will bounce off walls and explode in a few seconds. A direct hit is deadly, but the splash damage to nearby enemies isn't very big. Use the Pulse Carbine to throw these things a long distance and faster then Kais can hand toss them. Pintle (stationary) Guns: Notes - There are 2 types and both have unlimited ammunition. There is the laser kind and the bullet kind. Both are stationary, and are very powerful. To use one, walk up behind it and press the X Button. Press X again to disengage. The ammo is infinite but be careful, a lot of missed shots will bring your hit percentage way down, and you can kiss the "A" grade goodbye. Health (Red & Green): All of the levels have health pickups strewn about, sometimes in strange places where you don't need it, and sometimes none to be found when you're really hurt. They come in 2 flavors, cherry and lime. er. Red and Green. They are the round tubs with little crosses on them. Red health will heal you about 80% and Green health will do about 20%. For obvious reasons don't waste health and only pick it up when you can use all or most of it, extra health you don't need is lost. ------------------------------------------------------------------------------- V. ENEMIES IMPERIAL GUARD: This is your basic grunt. They are week and fall down easily, 2-4 shots with the weak weapons 1 with the big ones. Most carry the Las Gun but a few carry the Las Pistol or the Sniper Rifle. They are found in The Drop, The Push, Watch Towers, The Cells, and Deep Level. IMPERIAL GUARD SERGEANT: This guy has a hat, a Las Pistol and a Chain Sword. Don't get too close the Chain Sword will cut you into pieces very quickly. The best approach is to toss a grenade at one and then fire a few rounds of your weapon to finish him off. Most keys Kais must find are held by a sergeant. They are found in The Drop, The Push, Watch Towers, The Cells, and Deep Level. VALKYRIE: This isn't a person, but an attack ship that appears at the end of The Push. It packs 2 Autoguns and rockets. To bring it down just shoot each of the 2 engines until they start to smoke, then it's KA-BOOM! And it rains Valkyrie pieces. STORM TROOPER: This is the upgraded grunt. A little tougher, and packing more heat. Usually the Las Gun, Las Pistol, Autogun, or Shotgun. They can be found in Unwelcome Guests, The Invaders, System Shutdown, Diversion, Clear the Decks, Silence the Guns, Power House, Distant Eyes, and Last Chance. STORM TROOPER SERGEANT: These guys are like the Storm Trooper except they have a Chain Sword and Las Pistol. Again, most of the keys Kais must find are held by a Sergeant. They can be found in Unwelcome Guests, The Invaders, System Shutdown, Diversion, Clear the Decks, Silence the Guns, Power House, and Distant Eyes. TECH PRIEST: This is the guy who you call when your computer crashes. He packs a Plasma Pistol and a shield. The shield is actually a good thing for you for 2 reasons. 1) it blocks the fire from any enemy behind him trying to shoot you, and 2) You can kill the tech priests by hitting the edge of their shields. You don't actually have to hit the priest at all! Try hiding behind cover and shooting next to the priest and get his shield, or circle around the priest while you shoot a rapid firing weapon like the autogun. The faster you circle him the harder it is for him to hit you. Tech Priests can be found in The Invaders, System Shutdown, and Power House. SERVO SKULL: This is a floating skull robot with a Las Pistol attached to it. They are only in System Shutdown, and attack in 2 groups of 3. I recommend the Shotgun to take them down fast. SERVITOR: Old baldy. These guys carry shotguns, are slow, weak, have lousy aim, make funny noises when killed oh and they are bald. They can be found on System Shutdown, Clear the Decks, Power House, Distant Eyes, Silence the Guns, and Last Chance. RAPTORS MARINE: This is the first type of space marine you'll run into, they are green and carry Bolters or Plasma Guns. (the blue marines are Ultra Marines and friendly. sort of) Fairly tough but 4-6 bolter shots or 2 grenades will make them cry and join everyone else that has gotten in your way. They can be found in Diversion, Clear the Decks, Power House and Distant Eyes. RAPTORS MARINE SERGEANT: These guys are so cool they don't need to wear their helmets. it's their funeral. They carry Plasma Pistols and Chain Swords. As usual don't get too close to them. There are only 2, and they are in Distant Eyes. CHAOS MARINE: This is the Chaos grunt. Don't let that fool you, they are tough and plentiful. They pack a variety of weapons, the Chaos Bolter, Plasma Gun, and the worst kind have Missile Launchers. These guys take 3 grenades, 4-6 Bolter shots, 2 Plasma Gun shots, 1 Missile, or 1 well placed rail shot in the head. They flame up real nice and explode if you turn the Meltagun on one. Some of them will appear to die, but get back up 2-3 seconds later and continue to fight, very nasty. The worst part is they have FULL HEALTH again when they get up, BUT a well placed rail to the head will kill them on the ground. Be careful, the shot must be on the head, it's VERY easy to auto target the shoulders. Chaos Marines are found in No Rest for the Wicked, Silence the Guns, Last Chance, City in Tatters, Titanic, Descent, and Convergence. CHOAS DREADNAUGHT: This looks like a square upright tank. It has 3 main weapons, an autogun arm (right side), a rocket launcher arm (left side), and it also throws grenades from its head. The best way to dispatch this guy is to run right up to it, yes get in it's face. It can't hit you with its guns. Then blast each arm until it explodes, and finally put a few shots in the torso to send it back home. Usually 2 rail shots in each section does the trick, but occasionally 3 shots in an arm will make the whole thing blow, kinda quirky. CHAOS RAPTOR: Oh how I hate the "Chaos Monkey". It sounds like a monkey, and moves like one. They pack a Plasma Pistol and some nasty claws, so keep your distance. One Rail shot will turn it into hamburger, and they usually attack in packs of 2 or 3. They can be found lurking about in City in Tatters, Titanic, Descent, Convergence, and Face of Chaos. CHAOS SORCEROR: These guys have a shield like the Tech Priest and the same shield advantages apply. Their attack is a multiple lightning bolt that hurts and will shoot through walls and doors. They can teleport too, so watch behind you if it disappears. 2 rail rifle shots take them down. They are in Titanic, Descent, Convergence, and Face of Chaos. CHAOS OBLITERATOR: Big red. These guys are big and uh red. They have an autogun in one hand and either a rocket or a plasma gun in the other. They are tough but slow. 10 Rail shots or Plasma Gun shots and they fall down. The lame part is you only get their autogun when they die. Who's gonna use an auto gun in the later levels? They are found in City in Tatters, Titanic, Descent, Convergence, and Face of Chaos. DAEMON PRINCE: This guy looks like a big gorilla. With horns. And a fireball attack. And the ability to teleport. And claw you. Ok so it's not like a gorilla at all. About 10 Rail shots will take it out and it lurks in Titanic, and Descent. MUTATED ADMIRAL (Chaos Spawn): This is one ugly guy and looks like something from H.P. Lovecraft. A character from the main story transforms into this guy (You should be able to guess by the name). Use the meltagun and rail rifle on him, he is impervious to grenades so don't bother. As you damage him he will summon several other enemies to attack you. He's at the end of Convergence. SEVERUS: The main dude, head hauncho, big cheese, the man with a plan. You fight this guy twice, both times in Face of Chaos. The first time he is in human form, he packs a Plasma Gun and isn't too hard, 8 Rail shots. The 2nd time he's transformed into a winged chaos god-beast. This guy attacks with a double fireball and a lightning attack. He's vulnerable only in the chest area. Most weapons appear to pass through him unless they are direct hits, so use the Burst Cannon, It take about 2 and a half clips but it gets the job done. If you hit his staff right before he raises it he'll stop the lightning attack. The best thing to do is circle him while you fire to dodge his attacks, stand still and your toast with chaos jelly. mmm. chaos jelly. ------------------------------------------------------------------------------- VI. LEVEL WALKTHROUGHS (contains spoilers) The walkthrough here assumes you want to get an "A" grade on all the levels so you can open up all the images and cheats. There are shortcuts around areas of enemies, but I won't really discuss them in too much detail because you are going to need to kill most of the enemies to get the "A"s. The grades are determined on 4 things, 1)Number of kills 2)Hit percentage 3)Time 4)Secret objectives. The secret objectives are secret (duh!), but I've listed them all for you here. I've also listed the requirements for(T)ime (K)ills and (P)ercentage after each levels name. A note about the level difficulties, easy, normal and hard. The only difference between the difficulties is how tough the enemies are. My descriptions earlier in this FAQ describe the toughness on normal. On easy they are usually 25-50% weaker and on hard they are 25-50% tougher. The only exception to this appears to be the Valkyrie and the Final Boss, they are actually tougher on easy then normal and hard. Hard is locked until you have completed normal, grades don't matter to get the hard levels. ***************************************** 1) BASIC TRAINING T-10:00 K-13 P-28% ***************************************** This one isn't required when starting a new game, but it IS required if you want to unlock everything. If you skip it, you can always go back to it through level select. This level gives you it's own walkthrough with instructions so I won't repeat it all here. The only thing you need to know is the SECRET OBJECTIVE is to press all the buttons in the information room. You don't have to listen to the whole speech for each button, in fact if you did you'd take too long and wouldn't get the A anyway. So turn each one on with a button press and then turn it off again with another press, work your way around the room on both rings. ***************************************** 2) THE DROP T-11:00 K-50 P-40% ***************************************** Here's where you get your feet wet and shaken around a lot. You are treated to a nice and long intro movie of Ko'Vash being kidnapped by a group of Space Marines who are working for a man named Severus. The Tau have sent in several teams of fire warriors to get Ko'Vash back. Your mission is to locate him. Start off the level by listening to Lusha your commanding officer. Eventually the drop ship's door will open and your Tau squad will all rush out. to their deaths. Fortunately you are held in place until they die, when you are finally free run out of the ship and head to the right. By the time you reach the first bunker Lusha will radio in and say the drop ship has crashed, you are now instructed to make your way to an extraction point. Enter the bunker and kill the 4 guards here, exit the bunker on the opposite side and pick up all the weapons and grenades just outside. Kill the 2 guards here and head straight. You'll fight down a trench against a few imperial guards, 2 on the ground and 1 up on a beam. Use the pulse rifle and lasgun accordingly. Be careful not to kill any enemies by exploding a barrel next to them. You don't get credit for killing an enemy this way. Eventually the trench will open up at the 2nd bunker. Lusha will tell you the imperials are sending a messenger for reinforcements. If you don't kill the messenger you will face 2 extra guards later on. Killing the messenger is the SECRET OBJECTIVE so kill him. Clean up the remaining imperials here, there are 2 in the bunker and one on a beam to the left. Watch out for the ceiling mounted gun. When you exit from the 2nd bunker 2 more imperials will have come up from the trench you already cleared, kill them and turn around. Continue on down the trench to the 3rd bunker. An imperial will jump out from behind a small wall when you get close. This trench dead ends at the 3rd bunker, open the door and step inside. Here you'll face an imperial and an imperial sergeant. Toss a grenade at the sergeant and back up. Don't let him get close enough to use his chain sword. Finish him and his buddy off and exit the bunker via the back. Another trench (notice a pattern?), this trench has a few imperials and leads to a 4th bunker. When you get here enter the bunker and collect the 4 grenades inside after killing everyone. When you exit the bunker be careful, there are 2 imperials on a beam up above the door shooting down on you, sometimes they drop grenades. Take them out and head down the trench to the ladder. Climb the ladder to the open area. There are 4 imperials here and the Tau up there already will usually kill one of them for you. After all are dead the gate at the far end will slide open revealing 4 more imperials. Kill them and enter the little gun bunker. Press the button on the left side of the back wall to open the next sliding gate. 3 imperials will exit the gate. You are trapped inside the gun bunker until you kill them, after that your Tau buddies will open the bunker and let you out. You can use your own weapons or use the mounted pintle gun in the bunker. After you are let out, head to the other bunker on the right to gather some health (if needed) and some weapons. Head back through the newly opened gate and you will face 6 imperials. 3 are on the ground and 3 are up in perches shooting down on you. A Tau will help you dispose of them, but if you're quick you can get them all yourself. I recommend taking out the ground guys first from behind cover then getting the 3 guys higher up with the pulse rifle secondary shot. There is a drawbridge you must lower so head to the right and towards another small bunker. There will be several explosions on the ground and a pintle gun shooting at you so dodge and weave. When you get to the bunker open the door but don't go too far inside yet. There is an imperial with a las pistol waiting to great you, kill him and then shoot the wooden boxes under the pintle gun. BOOM the gun is dead. Press the button on the wall, this will lower the drawbridge for you. Make your way back to the drawbridge and you'll find 3 new imperials in front of it, kill them and jump down over the bridge into the lower trench. Kill the 3 imperial waiting and head forward, take the first right at the T intersection. You come to another T intersection, go left. You'll find some barriers and 3 imperial here. Kill them and head to the next bunker. When you get close the door will open and several imperials and a sergeant will attack. Lob some of those grenades you've been collecting at them and they will all die quickly. Press the button inside the bunker to open the last gate. Walk through the gate and head to the right into another bunker, walk to the back of it and you're done. ***************************************** 3) THE PUSH T-9:00 K-58 P-50% ***************************************** Like The Drop? Good, you get more of it in The Push. Lusha radios in telling you to help Mal'caor team reach the extraction point. The level starts out in the bunker you entered at the end of The Drop. Walk forward through the doors and you'll find 2 imperials fighting a Tau, kill them if you can quickly, they are about to get a nasty surprise. Move on down the bunker and collect any weapons you might want and the grenades. Exit the bunker and turn to the right, quickly kill the imperial there before he dies in the explosion (watch your self here too!) Turn around and head down the trench as it curves and kill the 3 imperials. To get the imperial on the foot bridge to stop (so you can kill him) shoot him as he runs, he'll stop to fight, if you miss him he's gone for good. Continue on down the trench and you'll find another lone imperial, kill him and keep going. Next you'll run into 3 imperials around a pintle gun, kill then and head to the left (ignore the gun for the moment). Kill the next 2 imperials in front of a metal barrier that is blocking your path. When everyone is dead a demolitions specialist will come and blow it up. While you are waiting for him to do his thing head back to the pintle gun in the boxes. Activate it and kill the 3 imperials that show up. There will be 2 on your right and one on your left. A 4th imperial is attacking the demolition specialist but don't worry, he can't die. After you kill all 4 imperials activated by the pintle gun you have done the SECRET OBJECTIVE. Fight down the trench to the door with some blue bars over it. This door is locked and you must find the blue key. Continue down the trench to the right to a small opening that has 2 imperials and a sergeant. The sergeant has the key, kill him and he'll drop it on the ground. There are some goodies in this area too like health and grenades. Go back to the blue door and the bars will disappear as you approach. 2 new imperials have arrived here too. Kill them and enter the bunker. In here you'll face 2 imperials and another sergeant. One of the imperials has an autogun, take it after you kill him. Exit the bunker and into a fire fight. There are 10 imperials spread out here and you must kill them all. Don't forget to pick up the autogun behind a barrel for some more ammo. When everyone is dead the large door to the building can be opened. Enter the building and fight the 4 imperials and sergeant there. Be careful the imperials will toss grenades at you and the sergeant has his chain sword. Press the button on the far wall to lower the elevator. Ride the elevator to the top floor and kill the 2 imperials waiting for you, then walk into the tunnel and onto the bridge. Kill the imperial here to the left and head to the other end. There are 2 pulse rifles, health, and grenades behind the tunnel on the bridge if you need them. At the end of the bridge the gate will close and you are momentarily trapped. Your drop ship will come under attack (to your left) and dust off until you have cleared the area of all hostiles. The gate will open. Kill the imperial and head to the electric fence. Deactivate the fence with the button and kill the sergeant inside. He has the orange key you need for the other door. Enter the orange door and make your way downstairs (there are 3 floors) killing everyone along the way, 8 imperials and a sergeant in total. On the bottom floor the sergeant has the magenta key. Kill him and open the magenta door. This leads you out to the open junkyard under the bridge you crossed. In this junkyard there are 3 imperials and a sergeant, mostly on the right side. After you have killed all of them the Valkyrie will come to attack you. Take it out with the autogun. Shoot each engine until it smokes, then it'll blow up automatically. When it's dead walk around the junkyard and collect full autogun (60/360) and pulse rifle (32/320) ammunition, you'll need it in later levels. If you haven't figured it out yet you get full health at the start of each level, but your weapons are carried over from the previous level. This makes it possible for us to carry the autogun and bolters into later levels that don't have them. All levels can be done with the ammo provided in them, but carrying over weapons makes the job a little easier in some places. Once you have full ammo head to the nav point on the door and enter the building. Head straight and then take the first right, take the next right and up to the drop ship on the roof. Join Mal'core team inside the drop ship and the level is over. ***************************************** 4) WATCH TOWERS T-25:00 K-80 P-35% ***************************************** This is one of the longer missions in the game, and it has the most kills for you. You start out in the drop ship from the end of The Push with the 2 Tau from Mal'core team. Lusha is there too and he tells you Ko'Vash has been located in an imperial prison, your mission is to gain access to the prison complex. The drop ship touches down and you're off. Exit the drop ship and head down the small hill, turn to the right and blast the imperial there, head back to the left and kill the other imperial on your level. Now there are 3 imperials hiding in the ruined building on top of the big hill, your Tau friends will kill them, but you should shoot some too. Do not use the autogun in this mission unless you are having a hard time in the lower prison level (I'll get to that). The autogun will be much more useful in The Cells and Deep Level. For now just tote it around with you and use the pulse rifle until I tell you where to drop the autogun for safe keeping. After these first few imperials are down a tau will blow up the blockage in the trench, go through the newly made hole and fight the 3 imperials on the ground. There is an imperial with a sniper rifle behind you now, ignore him for a while (we'll get him later), there is also an imperial on top of the ridge shooting at you, waste him. Your tau buddies will run forward and wait for you, when you approach them several more imperials will trigger, kill most of them before your tau helpers do it for you (you need the kills, it's ok if they get some, but don't let them get more then a few). Don't forget the imperial walking on the high ledge behind your position, he throws grenades at your back and is nasty. Head towards the nav point and waste the imperials surrounding it. There is a red health pickup on the far side of the open area if you need it. Lusha will radio in that you can't enter the prison at this nav point, and he'll send you another back near where you landed. Head to the new nav point killing the 5 imperials that show up. Walk to the pink circle and hold down the X button to plant the demolition charge. Back away and turn to the right (towards the drop ship area). There should be an imperial running towards you, kill him. Now go back to the sniper and get him with the secondary fire of the autogun or pulse rifle. By now the demolition charge should have blown open a nice hole into the rocks. Go jump in. Climb down the rocks to the next nav point. It is another pipe with a pink charge circle on it. Blow it up just like you did the first one. Jump down into the pipe. You are now in the subway system. Turn to the right and kill the imperial with the sniper rifle, take his rifle and shoot the imperial way off to the right. You'll need to use the scope (secondary fire, Triangle to zoom in, X to zoom out). Shoot him or shoot the barrel next to him to watch him explode. A good note is that enemies killed by an exploding barrel DO NOT count towards your kills, bummer. Drop the sniper rifle and pick the autogun back up. Turn around and head down the tunnel. You will approach 2 ceiling mounted movement detection devices. They turn and have a red laser beam, if you're under the beam the alarm goes off. Don't set off the alarm or you'll be in a world or hurt. The best way to sneak best these guys is to stand directly under the box projecting the beam, this is a safe zone and they won't see you. Then look slightly up and time your movement forward when the beam is off to the side. Slip by the second one the same way. You should now be in front of a large door and stairs, to the left of all this is a small door, go inside. This little passage way will take you up and then down to a room with 2 imperials. In this room there are 2 pintle guns you can use, some grenades, health and a button on the wall. Push the button. This will open the shutters in front of the pintle guns and also open the big door at the top of the stairs. A handful of enemies will come out, mostly imperials with a sergeant for good measure. Man the pintle gun and mow them down. Some might stay at the top of the stairs and just out of range. You'll have to kill them your self by walking up to them. Enter the large door and there are 3 more imperials waiting for you. After you kill them the large door behind them will open. Behind this door are several imperials packing las pistols and they all have itchy trigger fingers. Try to lure them out 1 or 2 at a time to the doorway and take them apart individually. This is one area charging in head first will probably get you killed. There is also a sergeant in the room, give him a grenade to hold onto after everyone else is dead. An easy way to kill everyone quickly without reloading is to use the alternate fire of the autogun. The single shots are very accurate at long range and each enemy only takes 2-3 hits to kill. You can actually get them from outside of their range and not take damage! This is where you will drop the autogun until the end of the level. Find a Lasgun and pick it up, you'll be using the lasgun for the rest of the level, and on the way out you'll pick the autogun back up. See the 3 blue doors? The center one is the entrance to the courtyard which is the entrance to the prison, and your mission goal. Now where are we going to get a key? Head up the stairwell on the left side of the room. Lusha will radio in that there are 4 big guns shooting at the tau and you must destroy them. They are all on this middle level. Walk down the hallway to the first gun, it's guarded by 3 imperials, 2 have lasguns and one has a las pistol. Kill them and plant the demo charge. Walk down the hallway to guns 2, 3, and 4. Each one is guarded by the same type of 3 imperials. Place all the charges. Lusha will now tell you to open the ramps in the courtyard. If you haven't explored the level yet you are in a 3 level circular building surrounding a courtyard that leads to an underground prison. The button to the ramps in on the top floor. There are 2 ways to get to the top, follow the nav markers provided. On the top floor there are 6 snipers. You must kill them all for the SECRET OBJECTIVE. Just walk around the circle blasting them with the lasgun. Be careful not to get hit too many times, their guns sting, but some health is around. There will be a door guarded by 2 imperials and a sergeant inside of it, this room has the button you need to press. Kill everyone and press the button, an alarm will go off and 2 more imperials will appear outside the door. Kill them and any remaining snipers you haven't gotten to yet. Take the stairwell leading down that is outside of the door. Take this down to the middle floor and then to the bottom floor. Once down here it's basically a slug fest through several rooms and a lot of imperials to get to the sergeant with the key. If you want an "A" kill them all. After getting the key keep going around the circle until you come to a blue door, open it and viola! you are back to where you started! Remember the autogun you dropped here? Pick it up and head through the center blue door and into the courtyard. Be careful in the room with the sergeant who has the key, if you stand around in this room more enemies will keep appearing, so grab the key and go. OOOPS! The imperials took control of the ramps again and closed them! Not to worry Lusha and the other tau are fighting their way to the ramp controls, you just have to chill out in the courtyard for a minute while they do that. Oh wait, there are more snipers? Yep, there are a few snipers at the top again, don't worry, you don't have to take them out but you can if you want to. Turn on the night vision to see them better and pop them with the alternate fire from the autogun. Eventually the ramps will open again and you can go down into the prison. Mission over. ***************************************** 5) THE CELLS T-9:00 K-50 P-50% ***************************************** Feel tired? Well this mission will feel nice and short compared to Watch Towers. The mission goal is to gain access to the deeper cells where Ko'Vash is held. Kais starts out on the ramp from the end of Watch Towers. At the far end is a door and you can see 2 imperials. When you open the door the imperial to the left will go for an alarm. You CAN kill him before he makes it, but don't. You need to kill all the guards it calls to get an "A". Once it has been turned on, walk up to it and press X to turn it off (unless you like the sound, then leave it on). This alarm will summon several more guards to you location, kill them. Use the doors a choke point and pick them off from the side as they enter, or just lob a grenade into their ranks. Look around, you're in a prison. What are in prisons? Prisoners. Tau prisoners to be exact. Each cell has a red square next to it, blast it with the pulse rifle and the cell will open. There are a few cells with red lights but no prisoners. Free the Tau prisoner in this first cell block. He will tell you to free the others too. There are 8 more prisoners in the level, get them all and you've got the SECRET OBJECTIVE. Leave cell block A and head towards cell block B. There are 3 imperials here and one will set off another alarm. Again turn it off to shut it up, the button is on the far wall. Kill all the summoned guards like you did the first group. In this room there are 3 more tau prisoners, free them. Head towards cell block C, kill the imperial on the right as you walk through the tunnel, there are some grenades behind him. Enter cell block C and kill any opposition you run into, no alarm this time. Free the 2 tau prisoners here. Now enter the door to the purgatorium. Kill all the guards here and turn to the left. You need to get the magenta key from the sergeant inside the purgatorium. Throw the switch on the tunnel wall to open the door and kill the sergeant and his 2 companions. Get the key and heal up. Go back to the magenta door and open it. Grab the 2 pulse rifles and shoot the vent in this little tunnel. Climb into the vent. This leads to a ladder and several guards shooting at you, kill them from the cover of the vent and then climb down the ladder. Free the last 3 tau prisoners here and the SECRET OBJECTIVE is complete. Exit the room via the tunnel next to the tau prisoners' cells. You'll hear some imperials say the door is stuck and they have to blow it open. If you love Kais or only like him as a friend, DO NOT stand near the door. After it explodes a lot of imperials will come through. Use the boxes as cover and pick them off in small groups. (The alternate fire of the autogun works well here too as it did in Watch Towers, but if you are running low on ammo try to save it for Deep Level) Not all of them will come through the door, so eventually you'll have to enter the door and kill the rest. You are now in a room with a blue key door to the left. Walk to the door on the back wall, there is an imperial hiding behind the podium, kill him and pick up the 2 shotguns there. Enter the top door and start blasting. Use the night vision to see the enemies better, mow them all down. In this room there is health another shotgun and 2 pulse rifles which you will probably be in desperate need of. Exit this room and go back into the larger room you cam from. This has triggered 2 imperials and a sergeant to appear. The sergeant has the key you need. Persuade him to give it to you. with the shotgun. One of the imperials has a sniper rifle so take him out quick. With blue key in hand enter the blue door. DO NOT step on the circular elevator at the back of the room yet. Kill the 4 imperials here with the shotgun, by now it's probably spent, go back to where you dropped the autogun and pick it back up. Now you can step onto the elevator in the blue room. You'll be held in place and the level will end. ***************************************** 6) DEEP LEVEL T-15:00 K-50 P-50% ***************************************** Hang tight Ko'Vash we're coming for you (for the greater good!). Deep Level starts out on the round elevator pad The Cells ended on. Ride the pad down to the lower cells, reload your Pulse rifle while this happens, it starts with 20 shots loaded no matter how much extra you have. Once it has stopped don't be too hasty to jump off. Look ahead of you, you'll see 4 imperial guards and a sergeant. 2 of the guards are on a patrol and 2 are standing close to barrels. In front of you is a box with 2 pulse rifles, a sniper rifle, green health, and a few grenades. Walk slowly to the sniper rifle, the guards should ignore you. Pick it up and take aim at a guard. Once you shoot everyone will become active and rush you so make your first shot count (in the head). As they all charge shoot a barrel when the sergeant nears it, and he'll be down. Yes you won't get credit for the kill, but you can afford to miss a few in this level. Now you can pick off the remaining guards at your leisure. Heal up, grab the autogun again and head down the hallway. When you enter the next room some story voice over will kick in about how the guards are going to kill you. Hehe... yeah right. There are several barrels here in the center and on edges, be careful as there are holes in the floor too. Shoot all the barrels in the center of the room and pick up the sniper rifle there. On the far side of the room a platform will be rising, when it reaches the top a bunch of guards (5) will come out of a door and start shooting, pick them off quickly with the sniper rifle. When they are almost all dead several more guards and a sergeant will enter onto your platform from your right. Drop the sniper rifle for the autogun and mow them down with it. Be careful not to fall off the platform. Use grenades carefully because there isn't much room to back up. Once everyone is dead head through the door they all came in from. Walk down the hallway to the far door. When you get close it will open and 4 imperial guards will attack you. Use the door as a choke point and get them 1 at a time as they exit. Try using the alternate fire of the autogun, 2 shots in the head and they drop, or just use the pulse rifle. Enter the door and stop. To your left is a door that leads to some health, pulse rifles and grenades. Straight ahead is a staircase divided into 2 sides. Walk down the stairs and enter the right hand side room. Work your way down the stairs fighting a lot of imperial guards and a sergeant at the bottom. The autogun will take them out quick. Be careful of the barrels scattered around, and try not to kill any guards with the barrels. At the very bottom there will be a vent next to some pulse rifles and health. Shoot it. Inside the vent are some barrels blocking another vent, shoot the barrels. Heal up as much as you can here because there isn't any health for a while. Climb inside and go forward. At the end of the vent is a guard walking back and forth, surprise him with a pulse rifle death. Climb out of the vent and head to the right. Enter the next room to find a sergeant and 2 guards. Kill them by luring them to the door and then hand them a grenade or two. Enter the room and find the cell to the left, walk inside to find a dying tau. He tells you Ko'Vash was taken to a torture chamber (you can skip the conversation if you want to, it's just for story). Exit the cell and walk slightly to the left to exit this room. As you exit turn to the right and find the guard waiting to shoot you in the back, BAD GUARD! Teach him the true art of war. Turn around and head down the hallway. Enter the next door. This room is circular with 3 doors on the opposite side, your exit (for now) is the middle one. Kill the two guards as you come in and head to the right. Kill these 2 guards and turn around, wait for 2 more guards that are coming up behind you and kill them too. The hallway is getting bloody, but it's going to get bloodier. Turn around again and head to the center door. It's guarded by 4 imperials and a sergeant. Toss a few grenades if you have them and clean up with the autogun. Enter the center door and walk over the little bridge. Keep going and you will eventually turn right. This little room has a big chair in it with some health pickups, grenades and a bolter on the chair. If your auto gun is low (under 100 shots left) ditch it for the bolter. Make sure you get the 2 grenades. Climb into the little shaft. At the end of the shaft you'll find Ko'Vash suspended in air and 2 guards walking around him. Kill the guards from the cover of the shaft then drop down to Ko'Vash. Severus will instruct a space marine to "deal" with you. Find the large circular door and stand to the right of it. This is the door the space marine comes out of. Let him come all the way out and stop. If you are against the right side of the door he won't see you. Lob 2 grenades into his back and he'll be dead. If you want to fight him like a man (or tau) use the bolter, 4-6 shots will do the trick. Pick up his bolter and reload. Find the little door near the vent and go inside, here is a button that will release Ko'Vash. Push it (duh). Rejoin Ko'Vash and head out the door the marine cam in from. Lusha will radio in and tell you to protect Ko'Vash. Don't worry Ko'Vash can't die so you can basically ignore him from here on out. You'll be back in the large hallway you were in a moment ago. When you cross the bridge this time stop and turn to the right inside the door. Kill the 3 guards. Turn around and head for the left most door of the 3. You'll find yourself walking into some caves. In these caves are 4 pairs of guards, just follow your nav marker and they will all pop out. Don't board the drop ship yet. The SECRET OBJECTIVE for this level is in these caves. In the caves to the far right (if you were facing the drop ship) is a brown lump on the ground, this is bread. Walk over it and you'll have the secret objective. I guess Ko'Vash is hungry. Once you have it walk into the drop ship. You will be held in place until Ko'Vash and the 2 other tau board too. When they do, the level will end. Whew. With Ko'Vash rescued sit back and enjoy a nice movie cut scene. ******************************************** 7) UNWELCOME GUESTS T-15:00 K-50 P-35% ******************************************** You didn't really think the game was over after rescuing Ko'Vash did you? Of course not, there are still 15 more levels! The next four missions all take place on the Tau starship. Unwelcome Guests starts out in the landing pad area. Your spaceship has come under attack and is now infested with an imperial invasion you must push back. Lusha has taken your weapons from you, follow him and Ko'Vash into the little control room. Lusha will promote you to Shas'ui and give you a pulse carbine. This is a nice weapon, shoots fast and can launch grenades a long way, MUCH better then the pulse rifle. After you get the weapon, head back into the hanger. Your mission is to stop the imperials from boarding any more storm troopers. Open the large door several Tau are standing in front of and you'll engage 5 imperial storm troopers all with las guns, kill them all and pick up the 2 grenades here too. Head right (notice the little round containers? The red ones are explosive like the barrels in previous levels). Open the next door and you'll be in a cross hallway. Directly ahead is a door, open it and kill the 2 imperials, one has an autogun, pick it up. Turn around and then turn right, 2 more imperials will attack, a sergeant and a regular storm trooper. Enter the medical bay and exit the rear door. Turn left in this circular hall and enter the next room. Another imperial waits for you, kill him and then shoot the containers near the vent grate. Once the grate is open duck down into it. You should find a ladder, climb it and then head to the left. When you get near the end of it 2 imperials will appear. Kill them and duck down into the next vent. This leads to a turbo elevator. The elevator will take you to another level of the ship. Exit the elevator and you'll find a large room with 2 storm troopers a sergeant and a ceiling mounted gun. The sergeant has the orange key you need, take it by trading him a grenade for it. Make sure to take out the ceiling gun, it's not too powerful but it can cut you down fast if your shields are out. Go back to the orange door. Enter the orange door and you're in a map room, stop and admire the holographic map of the planet and the 2 space ships orbiting it, pretty isn't it? Wait. something's shooting you. It's another imperial, back to the task at hand of killing them. Move past this map room and you'll be on the other side of the blockade under the ceiling gun. There should be another imperial here. Enter the room to the left, it has a walkway and a large broken pipe. Kill everyone here, 4 imperials and a sergeant. When you near the far door Lusha will tell you it's locked and he'll send a tech to open it once the area is secure. securing the area includes making sure all the enemies in the previous rooms are dead too, but you've already taken care of that. right? Several imperials will drop on ropes down the pipe. To kill them fast stand at the base of the pipe and shoot up at their heads. After about 7 imperials the tech will have the door open. If you don't get the imperials quickly they will kill the tech, but Lusha has more to send so don't worry. Once the door is open go through it. It locks behind you. To your left are 2 rooms with some health and weapons, and a storm trooper. At the end of the hallway is another turbo elevator. Ride it to another large dinner room with lots of action going on. There are a few tau and imperials fighting it out here, help the tau by clearing out as many imperials as you can, there is a sergeant lurking around too. To the left of this area is a hallway and a 2 room kitchen. There are 4 imperials in this general area and you must kill them for the SECRET OBJECTIVE. The real objective is to protect the tau hiding in the kitchen, the imperials will kill him if you leave before they are all dead. You won't get the secret objective completed text until the end of the level so don't worry. Once these 4 are dead head up the small stairs and into the next hallway. There are a few imperials here fighting a tau, kill them and move on to the next room that has several weapons and health pick ups. Exit the room and you'll find another imperial. Kill him and head right into a damaged hallway. This leads to a large open area where the boarding parties are coming onto the ship. Kill the 2 imperials in the tunnel and head down the stairs. Kill the sergeant on the stairs and the 2 imperials on the bottom floor. One might be hiding down the left side. Find the ladder on the right and climb up to the top. Kill the 2 imperials at the computers and then find the shorter ladder going down to the middle level. At the bottom of the ladder go left and kill the 2 imperials on this side. Turn around and then head to the right side, kill these 2 imperials as well. Follow the nav marker and place the charge on the wench. You now have 45 seconds to escape the room. Climb back up the small ladder, there will be an imperial waiting for you. Kill him and head back down the large ladder to the bottom floor. Be careful not to fall off the ladder, it's a fatal drop. If you're good you can jump from the ladder to the staircase (saving a few seconds), if not simply go all the way down and then up the stairs and out the door. A steel barrier will slam down preventing you from going back in. If you take too long in the previous area a boarding party will reach the ship and you will have several more imperials to deal with, so speed is good, but you have almost 3 minutes to do all of this so don't worry too much about it. You're almost done. Lusha will radio in after the bomb explodes, do not stand near the tau guarding the hallway, he's about to die. When he does, grab his weapon. He won't need it any more. Head into the door Lusha unlocks and kill the imperial. Walk into the turbo elevator and the mission is done. ***************************************** 8) THE INVADERS T-6:00 K-36 P-40% ***************************************** Invaders is a short mission. The objective here is to get to another turbo elevator that will take you to the generator level. You start out in the turbo elevator from the end of Unwelcome Guests. Exit the elevator and you'll find several doors, one is locked and needs a blue key. You'll also find 4 storm troopers and a tau. Kill the storm trooper on your left first (this is usually the one the tau gets if you don't). Then dispose of the other 3. Sadly the tau doesn't make it through the fight. A few seconds after they are all dead a sergeant will come out of the door across from the elevator. He has the blue key. The large room to the left of the elevator has weapons and health in it if you need them. The room the sergeant came out of also has some grenades and health. Once you have the blue key open the blue door. Here you'll find 5 more doors and 3 storm troopers. One of the storm troopers is on the top level, get him with a grenade and then take care of his friends. Be careful the storm troopers are now starting to use shotguns and they will wreck you at close range. Of the 5 doors one is locked and needs the magenta key and only 1 is open to you right now. Turn to the left and go up the ramp hallway. Inside this hallway you'll face 6 storm troopers, 2 at the bottom and 4 at the top. There is a red health at the bottom where you entered, save it for after this little battle, then use it if you need it. At the top of the hallway turn left. There will be a door, enter it. You are now on top of the platform overlooking the room you were just in, this is where you tossed a grenade. Kill the 2 imperials here quickly. Turn to the right, but don't walk down the hallway yet. Get the attention of the sergeant. Wait for him to come to you and kill him. Walk down the hallway the sergeant came down, and you'll trigger some explosions. YOU wanted to kill the sergeant and get the credit (not the explosions) that's why you had to wait for him. At the next branch turn left, you'll see a tau being chased by 3 storm troopers. Kill them all. Lusha will radio in that you are near the turbo elevator, approach it at the end of the hallway. When you get close it will fall and take the screaming tau inside with it. Turn around and head to the right. Lusha will tell you to reactivate the power to that turbo elevator. A few steps down the hall you'll find 2 doors on the left. Enter the farthest one first. Inside is a single storm trooper about to kill 2 tau. The SECRET OBJECTIVE is to save the tau, simply kill the storm trooper. Exit the room and enter the other room now on the right. Inside here is a tech priest. Kill him with the autogun and remember you don't have to hit him, but just the area around him to bring up his shield (hitting the shield damages him too). A little bonus and sneak peek at a good weapon is in this room. Behind the glass is a meltagun. It only has 100 shots in it and they will go really fast but grab it anyway, it's a fun weapon. Take the meltagun and head down the hallway to the next crossing. Turn left and you'll find 2 storm troopers and a sergeant battling a tau. Use the meltagun to light them up. Sniff, sniff. bar-b-que. The meltagun will probably be out of juice now so drop it for an autogun. Head down the hallway again and it'll start to drop downwards. This will trigger several explosions on the right side wall. Quickly launch a grenade at the 2 storm troopers at the bottom. You want to kill the right most storm trooper before the explosions do. The other one you can polish off normally. Open the door in front of you. Directly in front of you is a sergeant. He has the magenta key, and you are also back in the room with the magenta door. There is also another storm trooper here along the back wall. The door right next to the magenta door is also open now and it has lots of weapons in it. Open the magenta door and go inside. You'll find a storm trooper and a ceiling gun there to greet you. Further up the hallway are 2 more storm troopers, kill everything. You could leave the ceiling gun they don't count as kills, but it's better to take it out then to have it continue to shoot you. At the end of this hallway is a door. Inside that room is the button you must press to reactivate the power. There is also another tech priest and a storm trooper with a shotgun. Kill them both, and press the button. Head back towards the turbo elevator. In the big room you'll find 2 new imperials and another sergeant, kill them and move on, back up the hallway (stop and look at the air caste "petting" the dead tau, it's funny). When you near the elevator an imperial will come around the corner, kill him. Now just step onto the elevator and the mission is over. ******************************************* 9) SYSTEM SHUTDOWN T-15:00 K-70 P-40% ******************************************* System Shutdown starts in the turbo elevator you reactivated in The Invaders. The objective in this mission is to stop the tech priests from taking over the engine room. Simple, but first you have to get into the engine room. Exit the elevator and enter either of the 2 doors in front of you, they both lead to the same room. Inside you'll find 2 storm troopers, kill them and head into the hole on the wall. Once you step inside 3 imperials will drop out of the ceiling, one will come at you from behind and another from the far side of the room, kill all 5 without walking around the center column. There is a ceiling mounted gun on the other side that you don't really want to deal with. Grab any health and weapons from these 2 rooms; you won't be coming back here. Head to the other side of the column, past the ceiling gun, and through the door. On the opposite side of the door are 2 more storm troopers. Kill them and head to the left. Through the next door you will find the tri-color barrier. Lusha and the tau computer will tell you this barrier must be opened with 3 keys, all 3 are located near by and can be obtained in any order you want. Each one is about the same in difficulty except for the blue key, it's a little easier. Near each key is a tech priest, you must kill all 3 of these tech priests for the SECRET OBJECTIVE. BLUE KEY: Face the tri-color barrier and turn to the left, open this door and head down the slanted hallway. You'll face 2 imperials right away. Kill them and keep moving. Enter the next door and turn left (there are weapons and health if you go straight behind the big box) You'll find 3 imperials at the end of the hallway. Kill them and enter the next door. This room has a multi level walkway. Kill the 4 imperials on this walkway. Notice the blue force field? The sergeant with the key is on the other side. Open the only door you can along the walkway. Inside you'll find 2 imperials and a button, kill the imperials and press the button. This deactivates the force field. Run back to it and jump over the small gap. Kill the sergeant and his 2 guards. Pick up the key and walk up the ramp to the room behind the sergeant. Inside you'll find one of the tech priests for the secret objective. Kill him. Pick up any remaining items and walk back to the tri-color barrier to deactivate the blue barrier. MAGENTA KEY: Face the tri-color barrier and turn around. Enter the X shaped door, this puts you outside the turbo elevator you started the level in. Kill the 3 storm troopers here and then the next 2 that join them. Enter the room next to the turbo elevator that is now unlocked. Inside you'll find 2 rooms with weapons and health. You'll also find 3 servo skulls. Kill them quickly, they hurt you. Exit the room and turn right, head down the hallway and through the next door. You'll find 2 doors to your right that both lead to the same room, enter the room and kill the 3 imperials here. Walk to the back of the room and out onto the little ledge. Here you'll find another tech priest for the secret objective and a storm trooper for a guard. Kill them and turn around, another storm trooper should be attacking you now, kill him too. Now look over the balcony railing to the lower landing (where the blue key sergeant was or will be). There will be another storm trooper down there, pick him off with the autogun alternate fire or a well thrown grenade. Exit this room back to the main hallway and turn right again. Enter the final room. Here you'll find 2 servitors and a sergeant. The easy way to kill them is to press the button to turn on the reactor and then again to turn it off, but you don't get credit for the kills and you might miss the A grade, so just walk into the reactor and kill them with grenades (there are some conveniently placed in the room for you if you don't have any) The sergeant has the magenta key. Take it and head back towards the tri-color barrier. On the way you'll be attacked by 5 imperials, 4 of then are ahead of you and one is off to the side near the tech priest area. Kill everyone and grab any pick ups you need. Stand in front of the tri-color barrier to deactivate the magenta barrier. ORANGE KRY: Face the tri-color barrier and turn to the right. Go back through this door and head to the next one. A lightning effect will be on the door for a few seconds before you can open it. When you do you'll find a pile of dead bodies. you didn't do this, who did? A little foreshadowing. Pick up any weapons you want and head into the door on the left. There are 2 imperials on the bottom floor and 2 more at the top of the room. Kill the bottom ones from the safety of the near wall (shielded from the fire of top two), then make your assault on the top guys, grenades work well. Climb either ladder and then crawl into the vent. Down this curving hallway you'll find 3 servo skulls. Kill them quickly and try to face them one at a time. Keep walking down the hallway, there will be 3 vents on your left, ignore them for now. At the end of the hallway is the last tech priest for the secret objective. Kill him then head into the closest vent. All 3 vents lead to the same room, but this one give you a good grenade launching point. Stop at the end of the vent and launch a grenade at the sergeant. Drop down into the room and dispose of his two guards. Pick up the orange key and head down the slanted walkway. You'll face 2 more imperials on your way back to the tri-color barrier. Now with all 3 keys found the tri-color barrier should be down. Walk through this door and into the engine room. The engines are protected by a force field. You must plant 3 charges to destroy it. In the first section you'll find 2 storm troopers. Kill them and plant the first charge. Head to the right to the next nav marker. In this section you will find 3 imperials and a sergeant. There is a green health at the top of the ramp. Kill everyone (use a grenade on the sergeant) and plant the 2nd charge. After this move to the right and towards the next nav marker. In the third section you'll face a tech priest almost as soon as you open the door, so be careful. Kill him and all of his friends in this last section. Again there is green health on the ramp. Place the 3rd charge and step back, 10 seconds later the force field is down. Lusha will radio in saying you must kill all the tech priests, there are 4 of them around the inner engine area. Take them on one at a time making your way around the engines. Sometimes one or two will activate and wander around the outer sections. You must kill them all, after you do Lusha will guide you to the exit area. It's up the ramp in the 3rd section. Enter the door at the top of the ramp and the mission is over. ***************************************** 10) DIVERSION T-11:00 K-60 P-50% ***************************************** Silly Kais the attack on the engines was just a diversion! Hmmm. shouldn't the previous mission have been called diversion then? And this one called something like "Final Push" or "Reclaim Command"? Any way Lusha tells you your efforts, although not unappreciated, were made in the wrong place. The bridge is where you are urgently needed now. The time requirement on this level is tight and so are the kills. It's easy in the beginning to have explosions rob you of kills so pay careful attention to things that explode. Diversion starts out in the room Kais enters at the end of System Shutdown. In here you'll find several grenades and pulse carbines. Grab them and crawl into the vent. On the other side of the vent you'll find 2 storm troopers waiting, they have autoguns for you. Kill them through the white gassy stuff. The white gassy stuff is actually coolant gas, it'll hurt you. Soooo coooold. Walk through all the coolant jets by timing them, you will usually take at least a little damage the middle one is particularly long and I get bored waiting for it to stop. At the far end are 2 more storm troopers, try to resist shooting them until you have a clear shot. There are explosive containers behind them and you really want these kills. You can still finish with an A if the containers blow them up, but it'll be more difficult (later on there are lots of tau taking your kills from you). After these two are being reacquainted with everlasting peace climb into the vent on the right. Work your way down this vent to the computer core. Don't jump out of the vent. There are two imperials on guard duty down below. Use the secondary fire of the auto gun to snipe them. Drop down (use the boxes directly below to avoid fall damage) and head for the unlocked door. Take note of the blue locked door to the right, you'll be coming back here. Enter the unlocked door and you'll find a fire fight. There are 3 storm troopers here, one to the left, one to the right and one directly ahead. Kill each one, then head to the left of the door you came in from. When you approach this next door a force field will appear (there's radiation in the next room and you must start a fan). The tau computer will unlock a door for you and give you a nav marker if you can't find it. Inside this room is a sergeant (has the blue key) and 2 storm troopers. You don't have to worry about saving the tau in this room. Grab the key and exit the room. To your right is the second blue door inside this room are weapons and health if you need them. Now go back to the first blue door in the computer core. Inside this room is a storm trooper and the fan controls. Kill the guard and press the button. This will turn off the force field. When you exit the blue room a storm trooper will be coming for you from the area you already fought in. He has a plasma pistol, be careful, toss him a grenade as he enters the computer core. Back by the force field door are a few new imperials waiting to kill you, show them how it's done in the big boy's league. Now is a good time to visit the weapons room to replenish your supplies. Head through the door that was protected by the force field when you are ready. Walk down the slightly curved hallway and kill the two storm troopers chasing the air caste (they run funny). Enter the next room and you'll find a tau fighting two storm troopers. Kill them quickly. Below you on the lower level are 4 more storm troopers. You can kill them all from the cover of the upper balcony, or just drop down and start blastin' caps like you were a madman. It's your choice. Once they are all dead however you chose to do it, the two doors on the lower level will be opened. Go inside either (they both go into the same room). Welcome to the tau cinema. Be sure to visit the concession stand and remember NO TALKING. You'll find a rather cumbersum set of stairs and a tau battling 3 storm troopers. This tau is good and will kill many imperials for you (all of them if you let him) Don't let him, they are you kills, so be that selfish brat everyone hates on the playground. When the first wave is beaten you'll be instructed to place a demolition charge on the rubble, as soon as it's placed the second wave of 4 imperials attacks from the top. Kill them quickly too, use grenades. To make getting all these kills easier use the "night vision" it'll help the enemies stand out in the soft glow of the holo-projector. Once everyone is dead you can admire the funny images in the cinema and then crawl into the newly unblocked vent. Climb the ladder and shoot the vent covering. Take care of the two imperials guarding the doorway to the large dining room. Inside the dining room are several imperials and a sergeant with a plasma pistol. Take the sergeant down first, the plasma pistol is no joke compared to the las guns of the others. There is some extra health at the far end of the hallway with the vent if you need it. Once everyone is dead the locked door will blow open (so don't stand next to it) and another storm trooper will enter bravely to his death which you will give him. Take a second to reload all your weapons. This next section can get rough. A tau will try to take your kills and the action doesn't let up for a bit so every shot counts. Enter the hallway and turn right, kill the two imperials. Usually one will toss a grenade at you as you rush him, be a man (tau) and take it or try to dodge it. Keep running past them and into the next room. Here are 3 imperials behind cover. Shoot to kill, that means head shots, and I'm not talking the type actors and models give to agents. Once these 3 are done the next door opens to reveal 2 more imperials. Kill them fast too. Now take a second to reload. When you enter the next room 3 imperials will enter the previous room behind you, and your tau buddy will be standing in your line of fire, so rush back and kill the new enemies before he does. And as if THAT wasn't enough now Lusha gets on your case about not standing still. Enter the now unlocked turbo elevator. This will take you to the bridge level. When you get off there will be 2 tau fighting 4 imperials behind some blockades. Kill each set of imperials and the tau will plant demo charges. Once the blockade is clear enter the door to the right. Walk down this hallway and kill the 2 imperials on patrol. Crouch and you can sneak up on them. There are 2 rooms on the right, one has lots of weapons, the other has a hiding air caste, 1 of 3 you must find for the SECRET OBJECTIVE. All you have to do is walk up and bump into him. He's in the shower or closet thing. Exit this room and continue on to the right. Here is the large door to the bridge itself. Kill the sergeant and his two friends. The sergeant has a plasma pistol. Ignore the bridge door for now, we need to find the other 2 hiding air caste. Continue on down the hallway and through the next door. Kill the 2 imperials on patrol here too. In each of the 2 rooms on the right a hidden air caste can be found. One by a bed and one in a store room. Make sure to grab the grenades in the store room, you're going to face 5 space marines in a bit and you'll need them. Once all the air caste are found head to the bridge door and enter it. Everything looks ok. Everything will be ok until you walk to the back of either side room on the top level. Enter the side room on the left and collect any grenades you need. Walk all the way to the back of the room. A speech of Severus will kick in and the captain will be killed. You must clear the bridge and avenge the captain. Exit the room and start launching grenades. There are 3 space marines on the top level and 2 on the bottom. Deal with the top ones first. They pack bolters, a plasma pistol and a plasma gun. Grab what you want, I like to ignore them all and use the grenades. 2 per marine does the trick. More grenades can be found in the left side room on the top level. Once the 3 on top are done, walk down the ramp and take out the 2 down here, they are along the wall by the maps. Use the night vision if you have trouble finding them. Sometimes if activated, one will run into the back rooms. Once everyone is dead grab the 3 bolters. You should have 16 shots in the bolter and 72 spare, unless you used it during combat with the marines. It'll make the next level a piece of cake. Also collect any remaining grenades from the 2 side rooms. After getting all the bolters head to the amber elevator and ride it to the boarding craft. Enter the devilfish troop ship and the level is over. Sit back and watch a nice movie of your "crash" landing on the imperial ship. ******************************************** 11) CLEAR THE DECKS T-15:00 K-50 P-50% ******************************************** The imperials landed troops on your ship and tried to take it over, you beat them back, so now it's your turn to land on THEIR ship and try to do the same thing. Can't the tau just call it a draw? They got Ko'Vash back. They should count themselves lucky and go home. But then the game would be over, and we're just half way done. Clear the Decks starts Kais outside of his crashed transport. That was you skidding to a stop in the cut scene. Kais takes a few seconds to regain consciousness and he is instructed to help stop the defense guns. You start out on the ships deck, head towards the far wall, there will be a stair case. Under the stairs is an imperial. There are several pulse carbines around this deck, grab them if you need them, don't forget the grenades under the stairs and near the large open container box. After killing the imperial under the stairs head up them. You'll face 3 guys coming down. Smash through them and up onto the upper deck. Here is the first gun you must destroy. On the upper deck it is guarded by 3 imperials, 2 are in view from the stairs, the other is hiding between the two containers. Kill them all and head down the ladder to the gun. Around the gun at the base of the ladder are 3 more imperials, use the bolter here to dispose of them quickly, grab the red health if you need it and place the charge. Run back to the stairs and climb up them. At the top are 2 more imperials waiting for you. One at the top and one off to the right. Kill them and then walk back down the stairs. At the bottom of the stairs 2 imperials will come out of a door that was blown open by the first charge. Kill them and head into the door. This is a hallway that will lead down to the 2 guns in Deck A you must destroy. Make your way down the hallways and kill the few imperials you come across. If you stand around they will keep coming after you with more troops so just run to the bottom killing all in your way. Once inside the gun rooms you'll face 2 imperials in the first room. Kill them (watch out for the explosives on the ground). Head to the far door and to the 2nd room. Kill the 2 imperials and 2 servitors here. Place the demolition charge on the gun. There is red health hidden behind the crates in the corner. Walk back to the first room. Another imperial has come in to stop you, kill him. Grab the grenades on the table and plant the next charge. While you are planting it another imperial will enter. Either stop planting the charge and kill him, or take a few hits and kill him when your done. Just remember to stand clear of the charge when it blows. After these two guns are down head back up to the main deck. Lusha will tell you that you have access to another part of the ship. On the way up the hallway you'll face 2 imperials. Once back on the main deck there is an imperial waiting for you, kill him and turn to the left, take out his friend too. 2 imperials will come out of the back door and 1 will appear under the stairs, take them all out. Once this is done, grab any health and weapons you've left. There is red health inside the big container. Head into the newly opened door. This is another hallway with several large statues of space marines in it. There are also some tau loitering around. Walk to the other side of the hall and press the button on the wall. This opens the next door for you. Inside this door is another button, press it to get into Deck B. Run out the door and stay to the right of the large containers. Just on the other side kill the 2 imperials to the left. Now see the broken stairs along the wall? On top of that bunker are some barrels. Shoot them. Destroying these barrels is the SECRET OBJECTIVE. Once this is done head into the bunker. Again this is a hallway that leads down to some guns you must destroy. And again there are several imperials trying to stop you. Just run them down. At the bottom there is the next gun room. Enter the room and you'll find a servitor on each side of you. Luckily they are lousy shots. Kill them and then kill the 3rd servitor hiding in the corner. Again watch out for the explosive boxes on the floor. In this area there are 3 charges to place, and they can be done in any order. Head to the door leading to the back gun room. Clear this room of its 2 imperials and 2 servitors. The bolter works fast here. Plant this charge. Head back to the first gun room. Now 2 imperials have appeared, take them out with the bolter and head up the ramp behind the gun. This ramp leads you to another charge to plant and 2 more imperials. If you're crafty, crouch and sneak up on the first guard. Slice him up with the sword. Plant the charge and head back down the ramp. 2 more imperials have appeared down here, they are to the left and right of the ramp exit. Once they are gone, plant the last charge right in front of you. Now head back up to the surface of Deck B. Pull out the pulse carbine, up to this point you've been saving your grenades. right? Well it's ok if you didn't as long as you've got some bolter ammo left. The grenades will be easier. You've got 4 space marines to deal with. Exit onto Deck B and you'll see a space marine dying, grab his bolter. To your right are 3 of the 4 space marines. One by himself is the closest, lob 2 grenades at him. The other 2 will probably retreat around the container, chase them and lob more grenades. Grab all the bolters you can as they die. Now head to the door leading to the statue room, the last marine stands guard, waste him with the bolter or grenades if you still have some left. Enter the statue room again. Make sure to get all the bolter ammo you can carry (16/120) Lusha radios in telling you the shield is still up and you must flush out the control room, head up the stairs. At the top are 3 imperials, they may have already come down if you didn't rush in fast enough, don't worry, just kill. When they are dead head up the next flight of stairs to the elevator. Press the button to ride it to the top. Exit the elevator and you are in the control room. Kill the 3 imperial guards here and press the button to deactivate the ships shields. Some tau will come up and you will be frozen in place as they talk to you. So it's important to press the button only after the 3 guards are dead. Congratulations, you have made it easier for more tau to board the imperial's ship. ***************************************** 12) POWER HOUSE T-25:00 K-70 P-40% ***************************************** The good times just keep on coming. This next mission, or at least the beginning of it, will try your patience. Not because it's hard to get through, but because it's hard to get the kills. You need 70 for the A and there are only 72 total enemies. You do the math. 70 would be easy except for you have 2 tau buddies with you, and they are very good. They are so good in fact that they can kill almost every enemy you encounter up to the point they split off from you. That said, you have to kill like you've never killed before, you must be one with your weapons, you must become death. Once you get past the first section it's relatively easy going. So lets start bustin' some imperial skull. Kais starts out a little further into the ship and is instructed to disable the engines. Pick up the grenades and pulse carbine where you start. This is a hallway with a large closed gate and a door. Guess where the switch for the gate is. Open the door and the quickly dodge the plasma pistol shot of the sergeant inside. Kill him and his 3 storm troopers. The switch for the gate is near the door you came in. You're in the kitchen so stop for a snack. Exit the kitchen and then head down the stairs behind the gate. Your 2 tau friends should follow like little lap dogs. At the bottom of the stairs is a large room with 3 locked doors. The one to the left has weapons in it, the one to the right has the magenta locked door, and the one directly ahead has the library with the magenta key. Your tau friends will tell you to "expect the unexpected" and then 2 imperials from all sides will rush out, including behind you, a total of 8 imperials. This is the crazy part. Luckily each group comes out a few seconds apart from each other, the ones on your left are first and then it's clockwise around the room. The best bet is to use grenades and the bolter. Don't get crazy with the bolter, reloading take a long time. Use a grenade on the first imperial of each pair them a double shot of the bolter on the second one. Grenades have a habit of hitting the already dead enemy so don't bother wasting 2 on a group. Kill each group quickly and move to your right to face the next. It's OK if your tau friends get 2 kills, but more then 2 and you need to restart the level. Once all 8 are dead head into the weapons room to grab some health if needed and more grenades. If you still have bolter ammo keep it, don't bother with the shotguns and autoguns. Next head into the door with the library. There is a short curved hallway before the library door, open the door and walk inside. There are 2 imperials, 2 servitors, and a sergeant on the lower level. 2 more imperials are on the upper level. Kill the imperial on your left then head right to the group of an imperial, servitor and the sergeant. Be careful the sergeant does not kill any one with his plasma pistol. Sometimes if they get in the way he will. When you kill him he will drop the key, pick it up and head to the stairs, the other servitor is lurking in this area, kill him and head up the stairs. At the top kill the imperial and then go back down, the other imperial is on a ledge only accessible by a ladder next to the door you cam in from. Climb up the ladder and let him have it, there is also red health up here. Make your way back down and into the main room again. Once there turn to the left and into the door there. The tau will follow you inside, open the magenta door. Just inside the magenta door is an imperial with his back to you. Kill him and then turn your guns on the 2 imperials at the bottom of the stairs, your tau friends will come to help you dispose of them, once they are dead the door at the bottom of the stairs will open and another imperial will attack, kill him. From here on out you go solo, as the tau stay behind to guard the area. Turn to your left and walk down the short hallway. Enter the door on the left at the end, this is the furnace room. Inside is an imperial and 2 servitors waiting with shotguns, take out the storm trooper first since the servitors have lousy aim. Once they're all down crouch down into the open furnace on the right. Once inside head for the end of the vent, just before you get to the end it'll collapse into a storage room. When you fall there will be 2 servitors waiting for you, one on each side. Kill them and head up the stairs leading out of the storage room. At the top of the stairs a storm trooper will enter, kill him, exit the room, and go left. You'll find 2 storm troopers guarding the next door, eliminate them and enter it. The next room is small with some boxes in the center and 2 more storm troopers guarding another door. Kill them, but don't get too close. You don't want to open the next door yet. Once the guards are dead pull out the pulse carbine and make sure you have at least 2 grenades ready. Enter the next door, there is a storm trooper to your left and right, both of them have shotguns, and both are really good shots. Try to open the door and activate them without stepping in too far for them to hit you, then as they retreat up the stairs lob a grenade at each one. Go back for the red health and grenades. Climb the last flight of stairs, and out the door. Kais is now in a long hallway with some ceiling mounted guns. The guns are not active until you fire at them, DON'T FIRE AT THEM. Setting them off will cause you to fail the SECRET OBJECTIVE which is to not set off any sentry alarms in the level. There is another hallway similar to this one later on, you can't set off either alarm. At the far end of the hallway is a space marine guarding the door you need to enter, don't attack him either, this will also set off the alarm. Instead, see that little hole on the wall on the left? And see those barrels by the door? Climb into the hole and shoot the barrels. This will attract the space marine without setting off the alarm. Walk down the secret hallway you are in and turn right, viola! You are at the next door and the space marine is at the other end of the hallway. Enter this door and you'll be in a strange room. To your left is a hole. This hole leads to a crawl space, BUT part of the crawl space is missing. You must throw a switch to complete your path. The switch is in the next part of the room and is guarded by 2 space marines. Pull out the old bolter. Walk forward a little bit and the space marines will spring into action. To beat them simply run up to and stand next to the door they are guarding. For some reason their pulse gun shots are attracted to the door and will not hit you! Give each of them a face full of bolter while they try helplessly to fire on you. When they are dead grab both of the plasma guns. Now throw the switch (it's in between the two parts of the room on the wall), and climb into the hole. Once inside climb up the ladder and over the crawl space to the large opening. This is an elevator shaft so don't fall. Stand near the edge, this will trigger the elevator to come to your level. Just before it gets to you jump on top of it. See those 2 storm troopers inside? Shoot them with the plasma gun through the metal grating. You must use the plasma gun, all other weapons will not shoot through the grate. These 2 kills are optional if you forgot the plasma gun, but you must get every other kill in the level then. The elevator will automatically go back down, when it does walk onto the little landing and the elevator will rise again. After it passes jump from the landing to the floor. Once on the floor open the elevator shaft door and kill the storm trooper on the other side. This is the second hallway with a sentry system. Don't go down the hall yet. Go into the little control room and kill the storm trooper there. Grab the grenades and health if you need it. Don't bother with the shotguns or autoguns, you want to keep the plasma gun. Look at the little map in this room. The hallway is guarded by 4 of the same type of laser boxes Watch Towers had. This map shows you their field of vision and their dead zones. Press the button by the map, this opens the door at the end of the hallway, but only for a few minutes, don't worry this is plenty of time to make it down the hall. If you set off the alarms the door will close and you'll have to return here (while being shot at) to turn off the guns and open the door again. But you aren't going to do that, because you would fail the SECRET OBJECTIVE. There are 2 ways down the hall. The first is to time your movements from dead zone to dead zone along the edges so the sweeping red lasers don't see you. The easier way is to use the dead zones directly under the laser boxes. Again time your movements so the lasers don't hit you. All the lasers travel at the same speed so the timing is pretty easy, and you don't need to stand under the last laser. You can make it from the 3rd all the way around the corner. Once you are past the lasers walk up to the door, stand just on the other side and pull out the plasma gun. In this next little hallway there are 3 tech priests. Walk carefully so you don't activate 2 priests at the same time. When you can see the first one to your right shoot him 3 times with the plasma gun, he may get a shot off at you, just duck back towards the door. Once he's dead walk a little further into the room and activate the next priest. He's also to the right and sort of behind you now, kill him too. The third one is now on your left, kill him too, and duck into the area he was in. As soon as he is dead a space marine enters the room from the far end and starts blasting. Kill him with the plasma gun or grenades. If you still have 6 shots in the plasma gun keep it, if you don't, grab the bolter. Exit the room through the same door the marine came in from. Now go right into the observation lounge. This will set off an alarm, don't worry you have to set this one off and it won't fail the secret objective. This will send several storm troopers up to you. They will open the locked door opposite the observation lounge. Kill them and turn right inside the next hallway. Make you way down the sloped hall killing all the imperials coming at you, 4 in all. At the end of the hall is the orange door. Turn right and go down the next hallway, at the bottom is a door. Open it and take a few steps in, but stop when you see the 2 tech priests and servitor. Sometimes the tech priest or servitor on the left will run into the wall and disappear from the level. This is bad, you need the kills. Shoot the tech priest on the left with the plasma gun, the servitor and other tech priest will ignore you. Dispose of them next from the doorway. When they are dead walk across the room to the next door. Open it and you are now in the operating room you had been looking down into from the observation lounge. Grab the orange key and any grenades and pulse carbines you need. Leave the red health, you'll probably need it in a second. With orange key in hand head back the way you came. As soon as you enter the room behind you, 3 storm troopers with shotguns will open fire on you doing major damage, use grenades on them very quickly or you'll be dead in short order. Feeling beat up? Go back for the red health, and then back to the orange door. On the way 2 storm troopers will stop and guard the door, kill them and open it. Once inside the door make sure all your weapons are loaded, arm the plasma gun or bolter. Enter the next room. This is a large round room with a very large pit in the center. There are 2 imperials and a space marine around the edges. Press the button in front of you, this calls up an elevator, it's slow so you want it to start right away. Walk around the edge and kill everyone. If you still have the plasma gun drop it for the bolter. Wait for the elevator and then get in. Press the button to start it going back down. When it reaches the bottom exit the room. Walk up the stairs to the left killing the storm trooper, but don't hang out on the stairs. There is a sergeant with a plasma pistol shooting at you. Walk down the other side and teach him it's not nice to point guns at people. This is the engine room (finally). Enter the door behind the sergeant and turn right. There is a servitor in front of you, and behind him is a space marine and another servitor. Kill them all with the bolter. Now grab as many grenades as you can, at least 6. There are some by the first servitor and some by the engines. Plant the first charge then back up. A space marine has entered the room, kill him with the bolter. Plant the second charge and arm the pulse carbine. 3 marines have entered the room, 2 have plasma guns and one has a bolter, lob the grenades you have at them. This is much faster then the bolter. When everyone is dead, grab all the bolter ammo on the ground and head to the far door they all came out of. This is another elevator and the end of the level. ***************************************** 13) DISTANT EYES T-10:00 K-67 P-45% ***************************************** All right kids take a 15 minute break to ice down that trigger finger. Now we get to Distant Eyes. The bad thing about this level is you must get every kill. You need 67 and there are 67 enemies. Lusha radios in saying you are near the enemy bridge and if you can capture the Admiral you can force a truce. Hmm. doesn't this sound familiar? Lets see. The Imperials boarded YOUR ship, attacked YOUR engines, then attack YOUR captain. Now you boarded THEIR ship, attacked THEIR engines and are going to attack THEIR admiral. Well "when in Rome" I guess. The level starts Kais off in the elevator from the end of Power House. Ahead of you is a door, go through it. To your right are 2 storm troopers with autoguns and one with a sniper rifle. Kill them however you want and pick up the sniper rifle. I hope you like the sniper rifle because it's going to be your primary weapon for the first 2/3 of the level. After you get it head to the U turn at the end of the hallway. Walk up to the window and find the imperial with an autogun shooting at you. Snipe him. Turn around and walk down the part of hallway you weren't already in. Your mission objective is to clear the outer snipers. There are 3 of them, and they are all on your right. See the windows on your right? Stop near the 2nd one. Crouch and look up to a large spire. There are 2 imperials sniping you. Use the night vision to find them better. Snipe each one. You can hide behind the window to get them one at a time. Next turn almost 90 degrees to your right so you are almost looking back the way you came from. The third sniper is a far distance off, about half way up a big spire. Again use the night vision or try to trace the trail of his bullets. Once all 3 are dead continue down the hall and turn right to the little bridge. DO NOT CROSS the bridge if all the snipers are not yet dead. You will be killed instantly if any of them are still alive. When it is safe, cross the bridge. On the other side turn to your left and kill the 2 storm troopers waiting for you. Now turn around and you'll see a glass covered hallway. Walk to the middle of the hallway down the left side, stop. Use the scope to look near the left edge of the flag hanging in front of you. Another sniper. Shoot him in the head. Now turn slightly to your right. There is another sniper on the high walkway, kill him too. Walk to the end of the bridge and stand in the corner. 2 imperials will exit the orange locked door. Do not cross the next bridge to engage them, snipe them from here or wait for them to come to you. Kill them and then start to cross the bridge. When you are about 1/3 the way over the bridge, stop. Use the scope to zoom into the doorway of the other side. Walk slowly until you can see the heads of 2 imperials. Do not get close enough to activate the sergeant behind them. The sergeant has a plasma gun and if activated will often kill the imperial in front of him. Snipe the 2 imperials when you see their heads. Pull out the pulse carbine and cross the bridge. When the sergeant attacks, give him a grenade. Enter the room and waste the last imperial here. Grab the sniper rifle in the corner and reload. See the switch on the wall by the door? This turns off the orange door. When you throw it, 2 imperials will appear. 1 is on the high walkway over the bridge, the other is over the orange door. Snipe them both quickly. Now go back to the switch area. 4 imperials are going to run across the high walkway. You must pick them all off for the SECRET OBJECTIVE. They run fast. If you miss some don't worry, they stop just on the other side and you can get them in a little bit. This is probably the most difficult secret task (that is trying to get all 4 as they cross). Now enter the orange door, but don't go to far inside. Turn to your right, and you'll see a nice hole in the wall. Zoom into the hole with the sniper rifle and slowly side step until you see an imperial. There are 2 imperials standing near a barrel. If that barrel is hit, it'll kill the imperials and take your kills from you. Snipe the first imperial in the head, then continue to side step and get the second one too. When they are dead grab the grenades in the hall. Take a minute to explore this twisted hallway. There is an unlocked door near the way you came in, and a blue locked door at the other end. The button for the blue door in through the unlocked door behind you. Enter this door and kill the 2 imperials waiting. Don't press the button yet. Look out the window by the switch and you'll find 2 sniper shooting at you, snipe them first. Now pres the button. Uh-oh What just came out of that far door? 2 space marines. They are headed for the blue door you just opened. Make sure your have 4 grenades and switch to the pulse carbine. Go meet them at the door and lob some death pellets at them. Take a few steps out of the blue door onto the next bridge. Then run back inside. Your new objective is to clear the inner snipers. There are 4 of them. Walk back to the 3 windows facing out to the open area. We're going to shoot the snipers left to right. From the right most window (closest to the blue door) zoom into the far left. The first sniper is on top of a large box, he doesn't appear until you zoom into him. The net sniper is on almost the same level and a little to the right. The third sniper is further to the right and up a bit more. The 4th one can only be shot from the middle window. Stand in front of the middle window and look to the far right. He's up on the large spire ledge. Use the night vision to help you find them all. Once they are dead go back out through the blue door. As you exit tour to the left. See the large square with lights on it? There is an imperial with an autogun on it. Take him out. Now is your chance to finish off the 4 guys you may have missed earlier. They are hanging out on top of the walkway over the far door (the one the space marines exited). Snipe them. Now pick up the bolters the dead marines left behind. You're done with the sniper rifle. Head across the 2 bridges. Once inside head right and arm the bolter. An imperial will drop down from the ceiling behind you. Turn and take him out, 2 more will drop from the ceiling in the direction you were facing so now they are behind you. Turn around and kill them too. Turn right at the corner and head down the hall. When you near the center 2 imperials drop down in front of you. Kill them both and another one drops down, but he has a plasma pistol, be careful. One more imperial has dropped behind you again. Take him down too. Whew. Ok now head to the break in the hallway. There is a large locked door, but the switch is next to the opening in the hall, throw the switch. The doors open to reveal a long staircase hallway with lots of imperials charging down at you. Walk up and grab the grenades before the large door. You can get through here 2 ways, with grenades or with the bolter. The grenades are easier, but they will come in handy at the very end of the level. I use a little of each, maybe 4 grenades then finish the rest off with the bolter. At the top of the stairs is another door, but there is a bolter along the right side and red health along the left near the door. Enter the door and kill the 2 storm troopers. The one on the right often throws grenades so kill him first. There is red health behind the stairs. Start going up the spiral stairs. When you get to the second level turn around, there are 2 imperials hiding on top of the ledge over the stairs. Nasty. Kill them and keep walking around the second level to the next stairs. Along the way you'll find 3 more storm troopers. Kill them and head up the stairs to the third level (the bridge). Now once up here kill the 3 servitors in front of you, then turn around. Walk counter clockwise around the center circle. You'll come up behind 2 more servitors. Kill them and reload all weapons. Arm the bolter and head for the small stairs that lead to the center circle. There are 2 marines guarding it. Don't use grenades, if you do they back up onto the platform and will become harder to kill. After they fall, reload your bolter and heal up if needed. Climb onto the center platform. 2 space marine sergeants will attack you. They are tougher then normal marines. The Admiral will also attack, DO NOT HIT THE ADMIRAL YET. Take out the 2 space marines first. This is where a few saved grenades comes in handy. Once they are dead attack the Admiral, after a few hits a voice will tell everyone to stop firing and Kais will pass out. This is the end of the level. Attacking the Admiral triggers this ending, so make sure all other enemies are dead first before going for the Admiral. It's movie time again, the plot thickens, and just who is this Capitan Ardias? *************************************************** 14) NO REST FOR THE WICKED T-20:00 K-20 P-40% *************************************************** So the Tau and the Imperium are going to sign a peace treaty. Ardias is worried about a threat from within the imperium, and Kais is being "returned" to the tau. You wake up in a barracks while Ko'Vash and the Admiral discus your heroic actions. Once you are fully revived walk to the left and down the ladder. You have no weapons yet so don't worry. At the base of the ladder head straight and then left. There are 2 ultra marines standing guard, don't worry they're not enemies any more. Walk to the door at the end and press the button to open it. This is where captain Ardias is waiting for you. When you enter the room walk up the steps and stand next to Ardias. Severus will come out from the left and they will discuss the peace talks. Severus doesn't seam too happy, eh? Now you can watch through the glass into the conference room. Severus will enter the meeting and proclaim that there will be no peace, only the embrace of chaos. With this proclamation several chaos marines teleport in and start shooting up the place. Adrias goes crazy and tells you to rescue your leader (again). Enter the small room to the right when the door slides open. Inside you'll find 2 burst cannons, this is now your default weapon for a few levels. It is really bad at long range so don't even bother. Head back out the door you came in from towards the starting room. Once you're out a chaos marine will kill the ultra marine standing guard. Waste the chaos marine with the burst cannon at close range. Pick up the chaos bolter, not the regular bolter from the dead ultra marine. The chaos bolter has horns on it. Walk down the stairs and 2 more chaos marines will teleport in. The secret to facing multiple chaos units (anywhere in the game) is to position yourself so one is directly behind the other, this way the middle one acts as a shield for you from the fire of the one in back. So run down the stairs and get along side of one of the chaos marines using him as a shield against the other one. Once both are dead grab their bolters and arm them. This will be your weapon for the rest of the level. Enter the next room and you'll see a broken statue with some red ooze coming out of it. This lava looking stuff is chaos slime, if you touch it you take a lot of damage, so don't touch it. Head up the stairs on the right that are not covered in slime and a chaos marine will teleport in right at the top of the stairs. You're at a good angle below him to pop a few rounds into his head while he can't shoot you too easily. At the top of the stairs take a quick left. A chaos marine teleports in at the end of the hallway, kill him and then go back to the stairs. There are a few red health around, pick them up if needed. From the stairs go straight towards the 2 doors, go through either one, they both lead to the same room. Once inside walk to the right towards some slime blocking your way to a door. Jump the slime and a chaos marine teleports in. Kill him and then jump back over the slime. There's red health in the room he was guarding. Now go to the back corner opposite of how you came in. Once you get about half way a chaos marine will teleport in front of you. Kill him and turn around, go back to the doors you came in from. Another marine will teleport in here. Kill him and grab any health in this room you need. Head to the far back corner again. There is a door, open it and BAM another chaos marine is in your face. Kill him and walk into the door. This is sort of an elevator. Press the button to bring it up. There is red health to your left. If you haven't figured it out already there is what looks like hardened slime on the door edges, this is safe to touch. Once the elevator comes up, get in and press the button to go down. At the bottom, run off the elevator, it'll blow up behind you. Walk down the hallway until you come to a large open pit with no apparent way to cross it. Wait a minute and a walkway will be lowered for you. Get on the walkway and run for the other end. Before you make it the walkway will rise again, run back to the starting end and turn around. A chaos marine will teleport in on this end, but you are behind him now so blast away and he won't be able to turn and fire at you in time. Now the walkway goes back down. And you can get off. Make a left and then a right into the little hole in the wall. Crawl through here and up a ladder. Continue to crawl until you get to a grate. On the other side are 2 chaos marines bullying an imperial. Wait for the conversation to end and then blast the remaining chaos marine. Enter the room and head down the ladder. At the bottom exit the door and turn left. Walk down the little walkway towards the door on the left. When you get close a reddish cloud will appear over the door, do not touch it. You will be killed instantly. These things are called chaos portals, or warp gates. From now on they will appear in levels and block your path, usually until all the enemies have been killed in an area. A chaos marine will teleport in, kill him and the portal will go away. It take several seconds for the portals to disappear so be patient. Enter this door to an S shaped hall. Walk about 1/3 the way down and a chaos marine teleports in directly in front of you, kill him and keep walking, another one will teleport in just before the exit door. Once they are dead go back for any health you left behind. Exit the S shaped hallway but don't fall down out of the door, hang out here for a second. There are 2 chaos marines down below. Wait for one of them to see you and shoot him, then the other one will attack you. Now you can drop down. Head to the right. Near the next small ladder you'll see some barrels stacked on a pipe over the sewer. Shoot these barrels, it's the SECRET OBJECTIVE. Climb up the little ladder. Ardia will radio in that you must kill everyone to move on. Keep walking around the curve and you'll eventually see the door with a chaos portal over it. This is your exit, but there are 4 chaos marines left to kill. When you near the door one will teleport in on your side of the sewer. Kill him and cross to the other. Another marine will teleport in, kill him too and walk back the way you came. When you near the next set of planks, a marine will teleport in, kill him, and the fourth one will teleport in on the other side. Cross the beams and kill him too. Now you can enter the door at the end. Enter the door and go up the ladder, this is the end of the level. ********************************************* 15) SILENCE THE GUNS T-20:00 K-29 P-45% ********************************************* Party time is over, from here on out you face chaos units. This level starts out with Ardias telling you that you are near the conference room where Ko'Vash was attacked. Does he really think Ko'Vash is still in there? Well it's a good place to start looking I guess. Exit the vent you are in and turn left. Make your way to the hole in the floor. Kill the 4 servitors standing around here. Find the pipe leading down into the hole. Slowly walk/slide down the pipe to the ground. Once there walk forward to the door on the right. Before you get there a chaos marine will teleport in, kill him and another one will teleport in just inside the next door. Kill him too and move into the hallway. Run to the middle cutout on the right side. When you enter this hallway some deadly gas jets will turn on blocking your way. Throw the two big switches in this cutout to turn the gas off. When it's all gone pick up the plasma gun in between the switches and turn right down the hallway. There will be a chaos marine waiting for you at the end. Kill him and drop the plasma gun on the floor for a bolter. (The door to the switches will lock behind you, so you just moved the plasma gun temporarily so you can get it later) Run up the stairs to the conference room (watch the chaos slime). A chaos portal will block your way and 2 chaos marines will teleport in, one on the left and one on the right. Stand to the side of one and kill him as he shields you from the other, then take care of his friend. There's lots of health around so use it. When the portal disappears, enter the conference room. Ugh, someone made a big mess in here, the cleaning staff isn't going to be happy. Be careful of the chaos slime on the ground and walls. Head down the left side of the conference room and 2 chaos marines teleport in, 1 in front of you and 1 in the way back. Kill the 1 near you and then head to the back of the room for the other one. After they are dead Ardias will contact you again. Adias will tell you that Severus has sent several chaos forces to reactivate the main gun. If they do the tau and imperium will start their war back up and chaos will win. Your job is to stop that gun from being fired. Exit the conference room and walk back down the stairs to the left. Find the broken pipe with red health and a plasma gun inside of it. The pipe is at the floor of the stairs. Grab this plasma gun and the one you dropped in this room earlier, pull out the burst cannon for now, we want to save the plasma gun. Enter the door to the left and follow the hallway. When you near the exit a storm trooper with a sniper rifle will attack, kill him with the burst cannon. Pick up his sniper rifle but leave the red health alone you'll probably need it later on. Don't walk too far out onto the little elevator yet. Turn on the night vision and look to the right along the high walkway. At the far end you should see a servitor hunched over. Kill him, this is the SECRET OBJECTIVE. Next swing your sights to the left and there'll be another servitor walking a patrol on the left side walkway. Snip him too. Now edge forward a little until you can see the 2 servitors on the ground floor, or they see you and start shooting. Don't worry, at this long range their shotguns will barely scratch you. Snipe them too. If you hit the first one, the second one will become scared and stop attacking, it doesn't matter, everyone dies. If you still have 1 shot left look to the right on the ground floor in the way back. There is 1 more servitor lurking around, snipe him too. Pick the plasma gun back up and arm the burst cannon. Step onto the little elevator and press the button to go down. Once it's down turn to the right and waste the servitor there. Follow the twisting path as it goes by some boxes, 2 imperials wait here. One is on the floor and one jumps down from the boxes behind you. Waste them and keep moving. Now you can go left to a locked door, or right to an unlocked door. Leave the green health alone for now. Go to the right and through the 2 double doors. This is the gun room. Arm the plasma gun. This room has a walkway around the gun, on this walkway is some red health and a plasma gun, grab both. Below the walkway is another red health and at the far left side of the room is more health, grenades and a burst canon, leave them be for now. Climb down the ladder to the gun. When you get near the gun 3 chaos marines will teleport in. Don't worry. Run behind the gun, yes, jump down into the little trench and press your self up against the front of the gun. There is another plasma gun here for you too. When you stand here the marines can't hit you. Side step to the left and see the marine on this side of the gun, shoot him with the plasma gun and duck back behind the gun as he fires at you. Do this little dance 2 more times (3 hits should kill him). Then poke your head out to the right side of the gun, do the same dance with the marine there. The third one will sometimes attack on the left or right. Regardless, reload the plasma gun now, you want to still have ammo in it as soon as he's dead. Find his side and dance with him , or just jump back up to the main floor since he's all alone now. As soon as he's dead a chaos sorcerer will teleport in. Ugh. You can hit it 3 times with the plasma gun or a bunch of times with the burst cannon. If you choose the burst cannon make sure you circle to the side around the sorcerer as you shoot, you'll be harder for him to hit. This guy will teleport around the room, so be careful. He usually goes behind you so if he teleports, keep moving and spin around. Once he is dead collect all the weapons and health you have left behind. Now climb the gun and plant the demolition charge. Turn around and exit the room the way you came in. Once back in the dark engine type room again you'll see the path splits around some pipes. Go to the left first, a chaos marine will teleport in front of you. Shoot him once with the plasma gun and then duck back behind the pipes. Peek out and let him have 2 more shots. Your plasma gun will shoot through the railings, so you don't have to worry about getting a clear shot like you would with other weapons. Next do the exact same thing on the right side (side with green health) After both of these guys are dead go back for the red health on top of the elevator if you are not 100% healed. Once you are a healed as much as you can be, walk into the door that is now unlocked. This is a slightly curved hallway, when you get to the center 2 chaos marines teleport in and start hammering you mercilessly with their bolters. Use the shoot-n-shield trick to fight them. Once they are dead head into the far door. This is a large room with some more elevators. There is red health to your left as you walk in, try not to use it yet, but you can if you need it. There are 2 more chaos marines here. One to your right on an elevator and one in the far back left of the room. I recommend running for the one on the back, this will put some objects between you and the guy on the right side. Kill the back guy, then return for the other one. If you need more health there is some hidden behind some boxes in the back of the room. You must jump over them to get it. Now stand on the middle elevator and press the button to start it moving. As you start a chaos marine teleports on each of the other 2 elevators. If you hurry you can get a shot or 2 of the plasma gun on the marine to your right before he is shielded by a wall. As you travel down the elevator the wall on the right will disappear and you'll find your marine friend shooting at you, finish him off, then turn to the left. This wall will disappear too revealing the other marine. The best way to deal with them is to circle your own elevator, if you stand still you're dead. Now just ride your elevator to the bottom. Once there pull out the burst cannon (save any remaining pulse gun ammo) and shoot the storm trooper waiting for you. He has 3 friends with him on this landing too. Kill them quickly and walk into the next elevator, press the button and the level is over. ***************************************** 16) LAST CHANCE T-11:00 K-24 P-40% ***************************************** RUN!! PANIC!! The ship is going to be destroyed!! There really is no need to worry. You have plenty of time in this mission, at each checkpoint more time is added to your counter. Kais starts out in the elevator Silence the Guns ended in. Hopefully you still have the plasma gun with 9+ shots. Arm the burst cannon and step out of the elevator, when you do the timer starts. Run forward and collect the burst cannon on the ground if you need it. 2 storm troopers should run across your path and to the right, follow them and shoot them from behind. Follow the path and head left. The door at the end will open automatically, and out comes a storm trooper being chased by a chaos marine. Kill them both quickly with the burst cannon. Enter the door to find a broken bridge and 2 storm troopers on the far landing shooting at you. Grab the grenades in front of you. You can try to toss them at the imperials or just ignore them for now. Walk along the broken pipes to the other side. You can take either pipe, they're both safe. Don't get too close to the edge though, once you start to slip off you can't get back on, and you'll fall to your death. Once you reach the end of the pipe you will have to jump over the last bump and onto the platform. If the storm troopers are still here kill them with the burst cannon. If they ran off, don't worry you'll get them just around the next corner. Enter the door on the platform and follow the path to the right. Along the way you will encounter several storm troopers mow them all down with the burst cannon, it only takes about 3 shots to kill each one so move from target to target quickly. Once they are all dead the elevator should open itself to you. Get in the elevator and press the button to make it go down. When it reaches the bottom exit and head right. This is the first drop pod area and you'll see all the pods leaving. There are 2 servitors in this room, kill them quickly before the 3 storm troopers coming into the room from the other side kill them for you. Kill the imperials after the servitors and keep moving forward. In the next hallway you'll find a servitor and 3 more storm troopers. There is a burst cannon on the floor and health in the small side room. Be careful of the chaos slime on the ground by the burst cannon. Once you are healed up and armed head down the stairs. You are starting on Deck 5 and must jump down to Deck 2. Walk down the stairs and around the first bend until they stop. Jump over the middle and down a little bit to a landing on the other side. Turn around to face Deck 4 (slightly above you). Wait for the imperial to come out and lob a grenade at him. He is the first of 3 imperials you must kill for the SECRET OBJECTIVE. The second one should be below you now on Deck 3. Lob another grenade at him. Jump from your platform to the next highest one along the far wall. Once there walk down the metal rail to Deck 3. Enter Deck 3 and turn left, kill the 3rd imperial for the secret objective. There is more health to the right if you need it. Go back to the stairs and jump to the small broken ledge to the right of Deck 3. From here you can jump to the next ledge with some boulders on it down by Deck 2. Now it's a small jump from the ledge to Deck 2. Enter Deck 2 and turn left. This is a checkpoint and more time is added. Once on Deck 2 you will find yourself following 3 storm troopers, shoot them in the back as they flee. Keep moving forward and enter the next Drop pod area. 2 storm troopers will enter from the far doorway, kill them and enter the doorway. Walk down this curved hall to the next drop pod area. In this area there are 3 chaos marines. Be very careful, 2 have bolters and one has a rocket launcher. Ugh. Arm the plasma gun. When you enter the room the far chaos marine will start shooting, but not move towards you, the other 2 are on the right side and will move towards you. The best advice is to use the curve hallway to duck back into for cover as you do a hide-n-seek dance with them. Shoot them with the pulse gun, then duck back as they shoot at you. There is a red and green health in the drop pod area behind you. Once the 2 chaos marines are dead go back and finish the one who doesn't move. Use the beams in the room to block his shots. Drop the pulse gun if it has less then 5 shots and grab the 2 bolters instead. Enter the door the last marine was guarding, this is another drop pod area with a large hole in the floor. This hole leads down to Deck 1 where your drop pod is waiting. Climb down the edges and onto the rubble pile. This is a checkpoint and you get more time. Down here is the first dreadnaught you'll face. There are 2 metal beams leading down to the ground. Find the one with a rock at the top end and walk down this one. It will put you to the dreadnaught's side, the other one puts you out directly in front of it unprotected. At the base of the beam walk forward and then turn right. You'll see the dreadnaught behind a box. Keep that box between you two as you advance on him. Once you are near him get right up in front of him. Yep the closer the better. He has a very hard time hitting you if you stand close, and he'll only use the autogun arm. He won't use the rocket launcher or grenades at this close range. That being said take out his right arm first (the autogun) Use the burst cannon and just hammer away at it. You'll see fire coming from it when you are hitting it, and an explosion once it's destroyed. With that arm dead focus your burst cannon on the left arm (rocket launcher) It'll blow much the same way, now back up a few steps and put a few rounds into the torso. It doesn't take a lot once both arms are gone, and the dreadnaught will explode. There is another way to defeat the dreadnaught if you feel brave. Once you are down on Deck 1 run to the back and find the drop pod bay with no drop pod. There are 3 bays in the level, one has the rubble you climbed down, one has your escape pod, and one has a large door that can be opened in the floor. Get the dreadnaughts attention and lure him over the trap door. When he is in place hit the button and he'll fall down and die. This is difficult to do because he'll pummel you with his rockets and grenades as he makes his (slow) way to the trap door, and often getting him into the room is difficult, he just doesn't want to go. Once the dreadnaught is dead regardless of how you killed him head to the drop pod in the 3rd bay and climb inside. The mission is over and you get another movie. This one shows the destruction of the ship and your escape to the surface of the planet below. ******************************************** 17) CITY IN TATTERS T-13:00 K-25 P-40% ******************************************** CRASH! Planetside again. Now you are taking the fight to Severus. Kais starts out this mission in the wrecked drop pod. Ardias radios in telling you to meet up with him at the rendezvous point. Walk forward and head left. Pick up the 3 rocket launchers there. You'll come back for the plasma gun later. Keep heading left to the little door. Before you get there it'll open and a chaos marine will pop his head in. Say hi with a rocket. Reload and wait for his friend. Blast him the same way. Load the last one and step into the door. There are 2 more chaos marines, one by the other drop pod and one closer to you. Blast the closer one and head for the drop pod. There is a rocket on the right side. Grab it and load it. Blast the last chaos marine and arm the burst cannon. Take out the chaos head flyer hanging around the drop pod. Now go back for the plasma gun you dropped, and the one dropped by a marine. Also heal your self up. Go back to the 2nd drop pod and press the button behind it on the wall. This open up the door next to it. Enter the double set of doors and you'll find 2 Ultra marines. Don't shoot them and they won't shoot you. 2 raptors drop into the room with you and attack the marines. Kill the raptors quickly, while trying not to hit the marines. Once they are dead head for the far door. Just inside the door is another raptor so have the burst cannon handy. Once you are past this guy you'll be at the top of some stairs. To your left is a small room with health and bolters. Leave the bolters, unless you prefer them or are running low on plasma gun ammo. Walk down the stairs and turn to the left. Up on the ceiling is a little door, it'll open and out comes a raptor. You can get him with the burst cannon before he drops. At the far end is a slanted elevator, or there will be. It's on its way down carrying 2 chaos marines. Unload on them with the plasma gun. Heal up with the red health under the stairs and then jump on the elevator and press the button to ride it to the surface. Once there Quickly jump off and head right, behind the large truck thing. You'll find 2 raptors here, blast them with the burst cannon. Walk back to the other side of the large object and find the chaos marine on the ground floor with you, kill him. Then head up the steps to the 2 chaos marines on the walkway. Run them down too. Once they are dead head into the door on the right on this walkway. There is red health at the bottom. Follow the hallway and enter the next room which has some tanks in it. Walk down the stairs to the bottom level, killing the chaos marine on the second level as you go. Once on the ground, there are 2 more chaos marines. In the far back corner is the rail rifle. Dump the burst cannon and pick up the best weapon in the game bar none. Head back up the steps and go left at the first platform, then left again. This is the exit. to the outside. Once outside arm the rail rifle. There is a large flight of steps. At the very top of the steps on either side are 4 raptors, 2 on each side. They are on the roof and will jump down one at a time. Use the scope and pick them off before they come down. Next head towards the steps. When you get about half way a chaos marine will teleport in. Kill him quickly before you tau friends do. After he is dead walk to the steps again. This time another chaos marine teleports in behind you. Kill him too. This will open the large door at the top of the stairs. In this room are 2 chaos obliterators. Killing both of them is the SECRET OBJECTIVE. There are also 2 chaos head flyers up there too. Take aim at the first obliterator and keep your distance. You want lots of room to dodge his rockets. Strafe back and forth so he can't hit you and eventually he'll fall down (with enough shots put into him). An alternate way that doesn't always work, is to run up the stairs and to the left or right of the first obliterator. Sometimes he will be totally focused on your tau friends he doesn't take notice of you. You can then stand to the side of him and blast away! When he's down walk up the steps to get