The cars you can buy with the money you are given at the start of the game are not too fast. Instead of racing people at night, which does not give you any money at first, concentrate on the first set of day races. Get first place in each race to unlock the second category of races. Repeat this until you can race in Class 3. You will then be able to make about 1,000,000cp per day. If you skip night racing for about the first ten days and only race during the day, you will be able to amass around 10,000,000cp and buy yourself a very good car.
When you reverse after spinning out, you will begin losing points. To avoid this, just slam on the handbrake as soon as you see it going down, then go forward.
Drifting FF cars is considered "unnatural" in the world of drifting, but in the game it is actually easier than MR or FR cars. As you approach a turn, use the "Feint" motion and lock up the rear wheels by using the handbrake (R2 by default) and turn into the turn. You will begin to slide around the turn, but once you rear the apex you will usually need to pick up some more speed. Let off the handbrake then get back on it when the angle starts to decrease. You will have more speed to complete the turn.
Drifting FR cars is a kind of hard at first, but with some practice it becomes much easier. Many have quite a bit of oversteer when going into turns. Using different techniques can help you learn and push this oversteer factor to its limits. The technique used depends upon the driver and the car. Techniques used to drift FR cars include power over, feinting, and race drifting. All of these techniques are further explained below.
Drifting MR cars is also kind of hard, but like FR cars, you just need some practice. What makes drifting MR cars difficult is the fact that the motor is located in the middle, leaving no weight on the front, and makes the back a little heavier, causing it to have more oversteer as the back will come out easier than a FR car. Many have quite a bit of oversteer when going into turns. Using different techniques can help you learn and push this oversteer factor to its limits. The best technique depends upon the driver and the car. Techniques used to drift FR can also be used to drift MR cars, including power over, feinting, and race drifting. All of these techniques are further explained below.
Drifting 4WD is very similar to FF drifting as the front wheels are the power wheels, but in this case so are the rear ones. As you approach the turn, use the "Feint" motion and lock up the rear wheels by using the handbrake (R2 by default) and turn into the turn. You will begin to slide around the turn, but once you rear the apex you will usually need to pick up some more speed. Release the handbrake then get back on it when the angle starts to decrease, and you will have more speed to complete the turn. Depending on the turn you may or may not have to turn into it the whole time. Many turns can be taken with "zero countersteer" meaning that you just use throttle control to keep the car drifting. On some turns it is easier to use the regular brake along with the handbrake while turning into the corner, then get off the regular brake and then drift it like a FF car from there.
The "Feint" motion mentioned abover refers to the motion used by drifters. You can do this by applying the brakes fairly hard, then turning out of the turn and back into it to shift the weight to get the back to slide out. For example, on a right hand turn you would apply the brakes, turn left for a quick second, then turn right into the corner and countersteer accordingly. This technique is very useful for entering corners at big angles. Note: This is done on the outside of the turn, so if it is a right hand turn be in the left lane when you enter the corner.
Power over refers to a car that "naturally" drifts. To do use this technique, you need a fairly high powered FR or MR car. When you enter the turn, let off the accelerator then when you are about one fifth or one sixth through the corner, get back on the accelerator and steer into the corner. This will cause the rear tires to lose traction. After that, just countersteer accordingly and finish off the turn. This technique is more useful for race drifting, especially in the shallow corners.
The power over technique mentioned above is good for the shallow corners, but the deeper, longer corners are a little too windy to drive through full speed. There is a separate technique for this. You can use the power over move depending on the severity of the corner, but just a little tap on the handbrake to swing the back out helps quite a bit. Note: This is for FR and MR cars, as FF and 4WD have their own drifting techniques.
Lower the brake pressure in the front by making the braking more biased to the rear of the car. If the car has a lot of oversteer, this can be compensated by adding negative camber, making the cars corning attributes better, and vice versa if it has little oversteer and more is desired. Also, lowering the car will help make it a little more stable in the corners. It can also be helpful to make the rear springs stiffer then the front ones, making the rear stiffer, so when the weight is shifted to the back corner it will make the car slide a little more. Note: This may not work for your style of drifting.