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Captain
N reveals more Revolution nuggets that you NEED to
know. by Vaughn Smith
April
26, 2006 - Nintendo
has officially announced that the system code-named
"Revolution" will be known as the Nintendo
Wii (pronounced "we"). Here is the official
press release:
Introducing...
Wii.
As
in "we."
While
the code-name Revolution expressed our direction,
Wii represents the answer. Wii will break down that
wall that seperates videogame players from everybody
else. Wii will put people more in touch with their
games... and each other. But you're probably asking:
What does the name mean?
Wii
sounds like "we," which emphasizes the console
is for everyone. Wii can easily be remembered by people
around the world, no matter what language they speak.
No confusion. No need to abbreviate. Just Wii.
Wii
has a distinctive "ii" spelling that symbolizes
both the unique controllers and the image of people
playing it. And Wii, as a name and a console, brings
something revolutionary to the world of videogames
that sets it apart from the crowd.
So
that's Wii. But now Nintendo needs you. Because it's
really not about you or me. It's about Wii. And together,
Wii will change everything.
March
16, 2006 - With
Sony stealing valuable press time with their revelation
that the PS3 would be delayed (no surprise there)
Nintendo's resident game developing uber-genius, Shigeru
Miyamoto has loosened his lips and offered some revelations
on the Revolution in an interview with Nintendo of
Europe. Man, does Nintendo ever go outside the comfort
zone? I mean, come on. Nintendo of Europe? Ewww...bet
there was some really hardball questioning going on
there. Okay, so sarcastic and bitter comments aside
regarding Nintendo's secretive dealings, Miyamoto-san
actually did reveal some valuable pieces of info.
- Miyamoto
confirmed that the Revolution would be unveiled
at E3 2006, although he was unsure if the systems
price would be revealed at the time.
- The
Legend Of Zelda: Twilight Princess will be compatible
with the Revolution and the funky wireless remote
control-thingy will allow players to control the
bow and arrow, throw the boomerang and do other
actions courtesy of the motion-sensor. Sounds delicious.
- In
regards to Revolution software Miyamoto said "In
the case of Revolution, there is going to be a lot
of software that are so-called 'sequels' to the
existing type of games, however what is going to
be the most attractive point about Revolution is
the other applications. These kind of applications
are going to make Revolution something really important
for any ordinary household; more specifically catering
for each type of family member in the house."
As for what this means, we have no clue. We'll have
to wait an see.
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The
Revolution controller has been unveiled at last during
Nintendo's address to the gaming public at the Tokyo
Game Show. We're sure glad it's not April 1, as the
design of the controller is hard to swallow at first
glance. However, the more you allow it to sink in,
your brain will begin to engage in a battle of wits
between what you know and what you fear. "Could
this controller, which looks like a DVD remote, really
be the way of the future?" your mind will ask.
At this point, it's anyone's guess as to whether Nintendo's
R & D Department is playing the role of futuristic
gaming visionary or crazy old inventor who lost his
grip on reality a looooooong time ago. Since seeing
the screenshots of it a few minutes ago, I've flipped
back and forth like a strobe light between "It's
brilliant!" and "They're doomed!".
That's quite possibly because I haven't had any hands
on time with the unit as I'm currently not in Japan
for the TGS and consequently I'm not paying $11 for
a Coke. Yes!
Nintendo
has went on record saying that this controller is
an attempt to thwart the alienation that non-gamers
feel when approaching videogames. Since everyone has
picked up a remote control, Nintendo decided that
this would appeal to the average, everyday housewife
who is afraid of gaming, seemingly due to the controller.
"Housewife" certainly is a demographic that
is ignored in target audiences, but if Nintendo manages
to actually suck these homemakers into playing games
all day, what, dear reader, will happen to those other
wonderful inventions called "breakfast, lunch
and dinner?" I shudder at the thought.
The
controller can be held in one hand with your hand
having access to the D-Pad and a large A button. Under
the controller you'll locate the B button which can
be used like a regular trigger button. The bottom
portion of the controller houses another A and B button
and you'll find the Select, Home and Start buttons
directly in the middle. If you turn the controller
sideways you'll notice that it could easily function
as an old school NES or SNES controller, albeit with
less buttons. A small transmitter inside the controller
tells the system exactly where you're pointing it,
so movement such as up, down, left, right etc. can
be achieved simply by moving the controller in that
direction.
If
you're wondering where the analog stick is, hold onto
your hats. Nintendo has thought of everything. The
analog stick actually plugs into the bottom of the
controller itself. Nintendo reps likened it to a nunchuka.
While your left hand (or right hand - this setup would
easily lend itself to either) manages the analog stick
complete with trigger buttons on it as well, the remote
can be used to move you around simply by sensing your
movement. Nintendo demonstrated this unique controller
configuration with Metroid Prime 2.
Nintendo
demonstrated a variety of elementary applications
to demonstrate the various ways in which players would
utlize the controller, but nothing was mentioned about
playing third party games that are intended for all
three next gen systems (Revolution, PS3 and X360).
Given the uniqueness of the device, it's not clear
whether another controller would be available that
was more conventional or if Nintendo just flipped
the bird to third party publishers, which would be
by far even crazier than the remote control you're
currently looking at.
We'll
give Nintendo their due. They've said they were going
to something revolutionary and so far, they seem to
be barking up the right tree. There are many unanswered
questions though and I assume when Nintendo thinks
the time is right, they'll start answering some of
them.
Features:
- Wireless
- Controller
will transmit movement - up, down, right, left,
tilt
- Up
to 4 controllers can be used with one system
- Controller
features A, B, a, b, Select, Home, Start and D-Pad
- Analog
controller (with triggers on back) connects to remote
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