All Star Karate Review
All Star Karate box art
System: Wii Review Rating Legend
Dev: THQ 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: THQ 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Apr. 20, 2010 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

It is fairly telling that the most fun to be had in this title is waving around a virtual fighting stick. There is nothing to do in this game, and even though the story mode has something of a plot, it is just so poorly delivered (through bad voiceovers and plot scenes that feature stoic character outlines) that you will probably elect to skip them. The whole experience of the game is just a mix of boredom and frustration, and the game is definitely one of the biggest missed opportunities in recent memory.

All Star Karate screenshot

However, if you are a glutton for punishment, you can check out the other modes. There is a challenge mode that lets you practice your moves, and a move creation area that allows you to string together basic and advanced moves to form custom attacks. Both the challenge and the move creation modes feel like extensions of the story mode and don't offer anything new to players. The one mode that does offer something new is the multiplayer where you can use your karate moves against a friend. Of course, with the waggle-based controls, the multiplayer quickly becomes a contest between which player can out-shake the other.

I think my main issue with All Star Karate boils down to how the potential of this game was squandered. It takes minimal effort to produce a game with waggle mechanics and a paper-thin story, but unfortunately, All Star Karate fits into this groove a little too well.


Creating a worthwhile karate or martial arts sim on the Wii would have been a great idea, but unfortunately, all you can expect from All Star Karate is a bunch of waggling of your hands and shaking of your head. It may be worth mentioning that this title does fall into the "budget" category (MSRP is just under $20), but this game's poor execution can't be excused at any price.

By Amanda L. Kondolojy
CCC Staff Contributor

Animations are slow, and bland "plot" scenes in the story mode do not impress.
Dual Wii-motes work better than the Wii-mote and Nunchuk control scheme, but waggle-based controls are unsatisfying overall.
Music / Sound FX / Voice Acting
Background music is repetitive and voiceover is annoying.

Play Value
The story mode is nonsensical at best, and the extra modes aren't that entertaining, with the exception of the multiplayer mode.

Overall Rating - Poor
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Perform real karate moves in the all new All Star Karate.
  • Train to defeat a villainous ninja under the (often humorous) guidance of your Sensei.
  • Experience the excitement of competition and the achievement of earning a new belt!

  • Screenshots / Images
    All Star Karate screenshot - click to enlarge All Star Karate screenshot - click to enlarge All Star Karate screenshot - click to enlarge All Star Karate screenshot - click to enlarge

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