
| System: Wii, DS | Review Rating Legend | |
| Dev: WayForward Technologies | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Warner Bros. Interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sept. 7, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
Making matters worse is the attacks are not mapped to the Wii-Mote and Nunchuk well. For example, the jump button being tied to the B button (when it is so often tied to the A or Z buttons) takes some getting used to. It also seems curious that in a combat-driven title, where button mashing is an important facet of the gameplay, the classic controller was not offered as a control option. Although the Wii-Mote and Nunchuk controllers provide a responsive enough control scheme, the classic controller would have felt like a more natural option and would have been great to include.

Another big qualm I have with Batman: The Brave and the Bold is its length. Each episode only takes little more than an hour to play through, which gives the game about five hours worth of playtime. There are no extra modes or unlockables, and once you have completed the game, there is no reason to go back. I wish they would have fleshed out the game in this regard (or added some multiplayer modes), as a five-hour game (even at the Wii's $50 price point) can be a tough sell.
Still, despite my issues with the control scheme and the game's replayability, Batman: The Brave and the Bold has quite a bit going for it, especially in terms of production values. It is so rare to see a Wii game pull out all the stops in terms of technical value, but this title knocks it out of the park. The game's cinema scenes all feature hand-drawn animation, and the game footage itself features the same hand-drawn look. The visuals are especially important to this game, particularly because anyone who has watch the Batman: The Brave and the Bold series knows the show has a distinctive look to it, and the game's look captures that essence. This helps the immersion level even more and furthers the "interactive episode" feel the game seems to be going for.
Overall, I was impressed with Batman: The Brave and the Bold. While it certainly isn't the best Batman game ever made, I will say it is the best based on a Batman animated property, and it continues the ongoing trend of great Batman games. Though this title skews younger than most, for what it is, it works perfectly well. The drop-in/drop out co-op makes this a natural choice for families who enjoy playing games together. If you are a fan of the Batman: The Brave and the Bold animated series and want a humorous title that is full of fun (if simplistic) action and some great production, this title is certainly worth your time.
By
Amanda L. Kondolojy
CCC Staff Contributor
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