|System: Wii||Review Rating Legend|
|Dev: EA LA||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 6, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Nintendo Wii was made with casual gamers in mind: gaming doesn't just belong to males of ages 15-35 anymore. The gaming industry is doing nothing but grow because of that, and video games are becoming widely accepted. What else could we ask for? It's true there are too many casual games out there, and some of them are terrible; however, we should be happy to find such a variety of games that are appealing to all ages: parents, kids, grandpas, and grandmas can play together. I'd place Boom Blox in this category.
When EA and Spielberg partnered up, the famous director was hoping to create a video game that he could play and enjoy with his kids. All we can say is: you got that right!
I got the game not knowing what to expect from it. I had read a bit about it and thought the game looked cute. But who knew I was going to have such a blast with it? Truth be told, I haven't devoted that much time to a game since I got Mario Kart Wii!
Boom Blox is a fun and simple game that will keep you entertained for hours on end. It's a mix between playing Legos, Jenga, and throwing stuff at your next-door neighbor. Sounds fun, doesn't it? Just be sure not to throw too hard or you'll be sore the next day.
This game includes a handful of play modes. First of all, there's Adventure Mode: hand-drawn, animated cutscenes will tell the story of the poor Bahhhs! (sheep) who were protecting the precious gems from the scary Brrrrrs! (bears) and ended up getting them stolen by the naughty Babadoos (monkeys). The story continues with the appearance of numerous zany characters like raccoons, gorillas, cows, beavers, cats, penguins, pandas, dogs, chickens, and more. The characters are all shaped like dominoes, and the backgrounds are inspired by medieval times, the jungle, the Wild West, Halloween, etc.
In between the story-telling, players will be challenged with puzzles one has to solve by throwing balls at a tower of blocks (trying to destroy everything), extracting blocks from a Jenga-style tower or hitting just the right spot to bring everything down like falling dominoes. These are just a few of the game's challenges, but the game is full of variety.
Every time you beat a level with bronze, silver or gold, you'll be rewarded with items for the Create Mode. There's a whole lot to unlock, from different kinds of blocks to funky weapons and balls, characters, backgrounds, etc.
The challenge mode is another compilation of puzzles and shooting galleries you can play without going through the main story. All the challenges are different, and as you advance through the game you'll open up new difficulty levels. It starts pretty easy, but later on it gets complicated, especially if you're always aiming for the gold, which usually requires one perfect throw.