Call of Duty: World at War Review
Xbox 360 | PS3 | PC | Wii | DS
Call of Duty: World at War box art
System: X360, PS3, PC, Wii, PS2, DS Review Rating Legend
Dev: Treyarch 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Activision 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Nov. 11, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-18 3.0 - 3.4 = Fair
ESRB Rating: Mature 3.5 - 3.9 = Good

While I can't say that the Wii-mote and Nunchuk work perfectly for controlling this game's action, they do an admirable job. There are a multitude of options both for button layout and how the motion controls handle. Players can tweak their bounding box, how quickly the camera reacts to moving the pointer, and the sensitivity required for shaking either controller. This does provide some good options, but none feel entirely precise or quick enough when in combat. Still, they work well enough to not cause frustration and to keep the gameplay enjoyable.

Call of Duty: World at War screenshot

Visually, this is one of the best looking games on the Wii. While the textures may not be as impressive as its current generation siblings', there are some great lighting, smoke, and particle effects you wouldn't expect out of a Wii game. Unlike Quantum of Solace, which came out earlier this month, the Call of Duty 4 engine has clearly been better optimized to handle this title. You may see an occasional framerate hit when there is a lot of onscreen action but it is barely noticeable and very rarely affects the gameplay.

Another thing you may not expect from a Wii title is great online play. Although Nintendo's console can indeed connect to the internet, many games completely ignore this option. Thankfully, World at War embraces this opportunity, providing one of the best online experiences on the console to date. While the included modes (standard and team deathmatch variants only) and number of players (only eight) are limited, they run solidly. The create-a-class and challenge barracks have also been included, constantly rewarding continued skillful play with unlockable perks, weapons, and attachments.

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If you're looking for a great FPS on the Wii, Call of Duty: World at War definitely fits the bill. With its impressive graphics, cinematic and brutal storytelling, varied missions, and excellent multiplayer offerings, this is a must play title for mature Wii gamers. While it is missing many of the online modes included in the other versions of this game, what is there works incredibly well and provides a lengthy experience. Who knew WWII could still be this much fun?

By Adam Brown
CCC Staff Contributor

RATING OUT OF 5
RATING DESCRIPTION
4.3
Graphics
A well optimized Call of Duty 4 engine provides some impressive visuals.
3.5
Control
There are many ways to tweak the controls but in the end, none feel quite as precise or quick as they should be.
4.2
Music / Sound FX / Voice Acting
Great voice work and music collide with realistic sound effects to provide an aurally authentic war experience.
4.4

Play Value
A varied, lengthy, and compelling single-player campaign in addition to an excellent online multiplayer component make this game a very enjoyable and complete package.

4.2
Overall Rating - Great
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Squadmate Mode: This single-screen cooperative mode lets players team up to play alongside friends and family. At any moment, a second Wii Remote can be activated, giving the second player their own aiming crosshair to provide cover and added firepower while fighting alongside their Squadmate.
  • Combat-Look: Call of Duty: World at War includes "Combat-Look" technology - as the player runs through the game's diverse environments and topographies, the vertical line of sight discreetly adapts to keep players focused on the battlefield without having to radically adjust for uphill/downhill grade variations in the terrain. This system still allows complete freedom and mobility for targeting and results in a smoother and more playable Wii experience.
  • Wii Zapper Support: Call of Duty: World at War fully supports Nintendo's Zapper controller through a customized game setting that allows the entire game, including multi-player, to be played with the Zapper. This customized setting adds a new way to play by incorporating unique gestures and button layouts that add to the Call of Duty experience.


  • Screenshots / Images
    Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge

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