
System: Wii
Dev: Game Factory
Pub: Game Factory
Release: Nov. 16, 2007
Players: 1
ESRB Rating: Everyone 10+
Review by D'Marcus Beatty
Also breaking up the monotony of the platforming is the inclusion of flying sequences. In between certain stages your characters will take control of the Skid, which is a kind of digital ship introduced late in the television series. These sections have you moving the Skid by pointing the Wii-mote around the screen and shooting the incoming enemies. You can target lock onto foes and attempt to make it through intact, although difficulty never ramps up significantly.

The visuals in the game are not great, but passable. The characters all appear fairly blocky, although they do animate well. The environments are all bland and have the same blocky quality as the characters, with little to nothing occurring in the backgrounds. Also, the camera isn't controllable and tends to choose what it considers the best view for the action, and although it is generally correct for progression, there are times when enemies can be following your character and can fall behind the camera's view, making them undetectable to the character unless he/she charges blindly towards the screen, and even though the foes are off-screen, they still toss damaging projectiles your way.
The audio in the game is okay, and the voice acting is done to the standards of the show. You can expect voice acting on par with the average Saturday morning cartoon, but nothing that is particularly noteworthy or Oscar worthy.
Code Lyoko doesn't have any huge flaws to the gameplay beyond its mediocrity. It has a simple platformer formula which it does decently without any extraordinary or even notable strides in any direction. It does, however, seem to have missed an opportunity with multiplayer. It seems based on the formula made famous by games like X-men Legends and Marvel: Ultimate Alliance, with the quick press of a direction switching control of a character. However, most games that used this technique had the use of multiple characters at a single time, allowing for a team based dynamic. Code Lyoko, with their four-member team, would have fit this formula perfectly had the developers chosen to go that route. Instead, they opted for the simpler one-person-at-a-time mechanic, perhaps to better appeal to their target audience, although they may have underestimated the appeal of multiplayer to the younger crowd.
Overall, Code Lyoko: Quest for Infinity is a decent platformer experience for fans of the show. Parents with children that watch the show faithfully will please their progeny by purchasing this title, but others may find themselves unimpressed by the uninspired platforming and confusing characters.
By
D'Marcus Beatty
CCC Former Co-Site Director
Features:
|