Conduit 2 Review
Conduit 2 Box Art
System: Wii
Dev: High Voltage Software
Release: April 19, 2011
Players: 1-12
Screen Resolution: 480p

What hasn't changed, regrettably, is the lack of feedback to clue you in when things happen in the environment, the unoriginal plot, the stiff, hackneyed dialogue, the strangely abrupt level transitions, and the overall awkwardness of the storytelling. Not that Conduit 2 is unique in failing at these things: it's all too common in the shooter genre for action to supplant narrative. The thing is, in the broadest conceptual sense, Conduit 2 feels lazy. From the boilerplate wise-cracking hero with the game show host voice to the nefarious villain with the evil world-destroying scheme, it all feels pulled directly from a hundred other video games, TV shows, and action movies. Not even the addition of a hot armored babe midway through works to make things feel any fresher. The result is that you don't much care about the characters or the overall story and instead find yourself waiting impatiently through cutscenes so you can start shooting again. Most awkward of the storytelling issues by far is the ending, which surely was meant to be a shock in a clever "Usual Suspects" kind of way, but instead leaves you shaking your head thinking, "Did they really just do that?"

Conduit 2 Screenshot

Aside from some poorly handled narrative, the Conduit 2 also falls short is terms of audio. Not only is the voice acting universally more wooden than a two-by-four, the sound effects are sometimes just plain odd. For instance, who would expect when whacking a metal 'bot, to hear a meaty punching sound? The music doesn't do the game any favors either, ranging from some fairly decent plinky asian themes to some truly ridiculous techno/electric guitar pieces that make what should be hardcore unintentionally humorous.

Conduit 2's single player campaign clocks in at a short 5-6 hours, but gameplay can be extended by playing the various multiplayer modes. Upgrades and custom armor can be bought in the multiplayer store with points earned during matches or in the single-player game and players can enjoy either four-player local splitscreen or up to twelve player online play. Splitscreen offers either competitive or survival mode while online multiplayer offers standard capture the flag and deathmatch (with a host of customizable settings) as well as some amusingly goofy games like Balloon Battle, where each player has three balloons hovering over their heads or ASE Basketball, where players compete for possession of a single All-Seeing-Eye and try to throw it through a vertical goal. None of these modes break any real ground, but the matchmaking system seems to work fairly well and the maps are, in general, fairly entertaining.


At this year's Game Developers Conference, it was obvious High Voltage was stoked about the improvements they'd made to their modest shooter, and in many ways, they deserve to be. On the other hand, there's not enough difference between the first and second Conduits to say they've made a true evolutionary breakthrough. Although Conduit 2 has more to offer in terms of environmental variety, it retains much of the original game's narrative unoriginality and awkwardness of presentation. Still, the Wii can't boast much in the way of shooters and so Conduit 2 fills a critical void. Gamers who care about cohesive plotlines may pull an ocular muscle rolling their eyes, but action lovers are sure to enjoy it.

By Neilie Johnson
CCC Contributing Writer

New international locations feature a beautiful range of colorful, diverse environment art.
The Wii remote/nunchuck setup is as flaky as ever in spite of a range of customization options; thankfully, controls are easy by default with the Wii Classic Controller.
Music / Sound FX / Voice Acting
The sound effects range from so-so to downright odd, the music is often laughable, and the voice actors sound like they were coached by Schwarzenegger.
Play Value
Single player campaign is short and story presentation is clumsy, resulting in abrupt transitions and illogical progression. Multiplayer extends gameplay though and in terms of pure shooter action, the game is considerable fun.
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • TEAM INVASION MODE -- New co-op mode where up to four player players battle side-by-side against waves of enemies. Fight online over the Nintendo Wi-Fi Connection or on the same console via split screen mode.
  • THE BEST ONLINE MULTIPLAYER EXPERIENCE ON THE Wii -- Take the battle online with up to twelve players or play locally via four-player split screen. Features new modes and more expansive battlefields from around the globe.
  • PLAY IT YOUR WAY -- Create your character's unique look with the modular armor system and selectable skins. Class system with pre-mission weapon load-out and suit upgrades. Gain currency to purchase new weaponry, armor, upgrades, and additional content.
  • ADVANCED WEAPONS AND TECHNOLOGY - Features an arsenal of over twenty weapons, including wall-penetrating sniper rifles, remotely-controlled deployable turrets, and alien technology that captures incoming fire and unleashes it back on the enemy. Man fixed emplacements at fortified positions and on drop ships. Use the alien ASE device to hack electronics and uncover hidden traps and enemies.

  • Videos / Game Trailers
    Conduit 2 Intro Trailer - click to enlarge
    Intro Trailer

    Screenshots / Images
    Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge Conduit 2 Screenshot - click to enlarge

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