
| System: Wii, DS | Review Rating Legend | |
| Dev: Zoo Digital | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Destination Software | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jan. 13, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Game shows could arguably be considered one of the precursors to the modern day phenomenon (or atrocity, depending on your viewpoint) known as reality TV. Little has changed about the appeal of game shows since the early days; theyre still essentially about watching average Joes get up on a stage and compete in some manner of challenges for a chance to win cool prizes or lose out big time. For most viewers, watching someone else win a ton of money (lucky bastards) isnt nearly as entertaining as the tense, give-and-take nature of the game itself.

One minute a contestant can be mere seconds from winning a million dollars; the next they could be going home empty handed. To keep viewers from flipping the channel, modern game shows must ramp up the intensity and increase the stakes to lofty heights. NBCs Deal or No Deal is a great example of gripping game show TV done right players are constantly risking it all in hopes of winding up with the greatest sum of cash possible, and its thrilling to watch them brave the odds. However, does a game show that requires absolutely no skill or strategy to play really succeed in video game form when theres no actual money involved?
Deal or No Deal, featuring host Howie Mandel, is a game of pure chance. Its about knowing when to push the envelope and when to pack it in and cut your losses. For those who havent seen the program, a game starts with a single contestant being presented with a throng of 26 similarly-attired ladies who each carry a numbered briefcase containing a dollar amount from $1 to $1,000,000. Players must pick one case out of the bunch to keep. They dont know whether the case holds a ridiculously high dollar amount or only a few hundred bucks; the rest of the game is a process of elimination aimed at determining whether the case is worth keeping or trading for what might be a higher dollar amount. Players are also given the opportunity to intermittently leverage the odds against a monetary offer provided by the banker. They can choose to cut a deal and take home their earnings or push forward in hopes of sweetening the pot.

Each round, youre given a set number of briefcases to open, and youll pick these one at a time from among the remaining gals up on the stand. The dollar amount listed inside every case you open rules out a possibility of what could be in the case you first selected. Every once in a while the banker will dial down to Howie and make an offer to buy your briefcase; you can accept his offer or open more briefcases (potentially improving or worsening your situation). The goal is to knock off the lower dollar amounts on the board in hopes the banker will offer you a greater sum. Accidentally getting rid of the higher amounts will lower the amount of money youre offered by the banker, and this will often fluctuate steadily based on the random amounts you uncover and rule out.




























