de Blob 2: The Underground Hands-On Preview
de Blob 2: The Underground box art
System: Wii, PS3, X360 Review Rating Legend
Dev: Blue Tongue 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: THQ 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Q1 2011 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Pending 3.5 - 3.9 = Good
Bringing Color Back!
by Amanda L. Kondolojy

The original de Blob, when it debuted in 2008, was one of the best games available for the Wii. It featured a great science-fiction inspired story involving an evil totalitarian society of ink-based creatures bent on robbing Chroma City of all its color and turning its citizens into lifeless graydians. The story had some serious themes at its heart, but once you saw the titular hero, de Blob, the fun really began. The first game allowed you to roll around as a huge ball of paint and lead the burgeoning "Color Revolution." The game's mechanics were simple, and it went on the shortlist of must-own Wii games not developed by Nintendo.

de Blob 2: The Underground screenshot

Almost two years later, de Blob is on his way to the all-new Prisma City for more fun. It has been quite a long time coming, but the announcement of the sequel earlier this year brought several surprises. Namely, that de Blob was expanding past the Nintendo consoles! However, though the world of de Blob is opening to the PlayStation 3 and Xbox 360 crowds, don't expect him to change! We recently got some hands-on time with de Blob, and he is just as charming as ever!

The stage we played through was a new section of the city with an extensive underwater plumbing area. Our task was to flip switches and time our movements to get through the underground area without letting water touch de Blob (as that would get rid of the paint we needed for the end of the level.). The puzzle element here felt user-friendly, and though it took us a few tries to get it right, it didn't feel like it would be too much of a challenge for the franchise's many young fans.

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After we completed the puzzle section of the level, we were able to launch into full-on painting mode. de Blob 2 uses the same painting system as the original, and once again, we were able to enjoy a stylized soundtrack as we painted up and down the city. However, the painting itself seemed to be upgraded slightly, as we noticed we were able to paint more surfaces at a time and were even able to paint the ground beneath us by simply rolling around.

de Blob 2: The Underground screenshot

We were also able to check out an area where we had to defeat some of the game's new enemies. The bad guys are using different tactics this time to get the citizens of Prisma City under their control, and we had to prevent some evil "shepherds" from hypnotizing citizens into becoming mindless "blanks." We were instructed to end this so-called "blank baptism" using both our ability to color raydians, who were in the conversion line, and some sweet stompin' moves to get rid of the shepherds. Although the introduction of a mind-numbing religion of sorts may sound a little heavy for the world of de Blob, it is presented in the same humorous and off-beat way that the authoritarian INK corporation was presented in the original, and we were promised the same level of "silliness" presented in the original would be present in the sequel.

The Wii version of the game also includes upgraded controls, which is a welcome change for those who played the first game. Though the controls in the original de Blob worked reasonably well, some aspects of the control (most notably, the motion aspects) made the game feel a bit cumbersome. However, the motion-controlled jump command has been completely done away with, and substituted with an A-button controlled jump, which works much better and feels more natural.

de Blob 2: The Underground screenshot

In addition to rolling around the level, we were also able to see footage of some of the game's other locales. It turns out the world of Prisma City is much bigger than Chroma City and has some exotic environments, including an ice station and a factory. Although our time with de Blob 2: The Underground was short, it was enjoyable. Though the game is retaining the themes and tone of the original game, the renewed focus on puzzle-platforming and action levels (in addition to just painting) will make this a more exciting title, and its expansion to all three home consoles will ensure that de Blob 2 finds a wider audience than its predecessor when it releases early next year.

By Amanda L. Kondolojy
CCC Staff COntributor


Game Features:

  • In de Blob 2: The Underground for Xbox 360, PlayStation 3, and Wii, Comrade Black is back and so is his war on color. Disguised as Papa Blanc, Comrade Black rigs the city's election in order to win and take control of Prisma City with his brainwashing new cult.
  • de Blob bounces back in full color-spreading force with his revolution to restore color and life back to the city and its residents. In the colorful sequel, de Blob will paint his way through the enormous and pollution-filled Prisma City accompanied by a fantastic new interactive soundtrack and an arsenal of new tricks to confound his enemies.
  • Joining de Blob will be a new robot sidekick, named Pinky, who will help him blast enemies, disable traps, and negotiate the challenging levels of Prisma City. The game will also present players with new side quests, which allow players to upgrade de Blob's abilities.
  • de Blob 2: The Underground will feature an in-depth single-player campaign with all-new power-ups and challenges, as well as multiplayer modes that support co-operative and competitive play.


  • Screenshots / Images
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