|System: Wii||Review Rating Legend|
|Dev: Xgen Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Xgen Studios||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 12, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Defend Your Castle is a title that has an extremely simple premise. You have a castle to defend, and there are lots of stick-figured people running to destroy it. You defend your castle by disposing of these stick-figured people by grabbing them with your Wii-mote and flinging them across the screen. For the first few levels this seems pretty easy. But then things get interesting. < /p>
As you progress in the game, more and more hordes of stick people will start showing up, and some will even bring weapons. Then you will notice the arrival of monsters that cannot be picked up off the ground. Fortunately, you will have several resources at your disposal to deal with these ever-growing intruders. After every level you are awarded a certain number of points. These points can be spent adding upgrades to your castle. Some upgrades can only be added once, like a sorcery or archery tower. More defensive power-ups like castle wall fortification can be continuously built upon.
One of the first power-ups you will absolutely need is the conversion pit. This pit appears every so often and allows you to drop in enemies and convert them to allies. These allies are incredibly important because they will be the fuel that drives every other power-up. And later on in the game you will need lots of allies to shoot arrows and help you defend the castle, so it is a good idea to stock up early.
Although this game is really a blast to play, it should be said that the difficulty of the gameplay rises quite sharply around the fifteenth level. Instead of enemies coming at you in groups of three or four, they will come at you in groups of ten. The enemies also get much faster, and the difficulty in later levels is quite frustrating. This is definitely one area where the game falters a bit, just because the game has such a casual feel to it in the beginning. Once you get to a certain point, this game becomes virtually inaccessible to someone without extremely fast reflexes.
The visual style in this title is quite striking, simply because it looks like it was created by a local kindergartener. The stage has a diorama-feel to it, and little clouds hang down from the ceiling on strings. The castle looks like it is made of cardboard, and all your enemies are stick figures. And your on-screen reticule is a bread tie (the plastic ones that look like they have little teeth, not the twisty ties.)The whole visual style is quite crude, but it somehow retains a little bit of charm as well. The only qualm I have with the visuals is that when you are playing in more advanced levels, the simplicity of the stick figure hordes makes it quite difficult to distinguish them when you are faced with a whole bunch in a group.