
| System: Wii | Review Rating Legend | |
| Dev: Arika | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Nintendo | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Feb. 22, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
Unfortunately, there are a few design choices that were annoying and hampered the experience somewhat. For example, my intellectual pursuits were occasionally interrupted by aggressive animals that would smack me, wresting me away from my desired course, if I didn't deal with them first. Worse yet, you can only have one tool equipped at a time. That means while scanning the ocean floor, you won't be able to bring up the mini-map to keep you on track, nor will you be able to research new species while healing sick ones. The constant switching between tools was tedious - favorite tools should have been mapped to the D-pad for easy access.

Blue World's presentation is pretty darned good. The visuals, for instance, are some of the best on Wii. This is especially so whilst underwater. From whales to sea slugs, sharks and tangs, you'll be treated to highly-detailed visuals that look great despite their 480p resolution (of course, I still wonder what the franchise would be like if moved to the HD consoles). Sounds don't fare quite as well. Undoubtedly, many will enjoy the relaxing tunes on offer (after all, 'Endless Ocean Soundtrack' is a Google search suggestion), but I found them to be too cheesy to be enjoyable. Additionally, any punch the story might have had is softened by an utter lack of voice work. That being said, the dialogue on offer is so trite, spamming through the text rather than slogging through poorly-voiced conversations might be far more desirable. Finally, the sound effects are good, but they aren't quite enough to really immerse you in the diving experience.
Endless Ocean: Blue World is another enjoyable adventure in the unexplored vastness of the Earth's oceans. As long as you can deal with the action-lite gameplay and lackluster storytelling, there is a lot to like.
By
Jonathan Marx
CCC Editor / News Director
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