Furu Furu Park Review
Furu Furu Park box art
System: Wii Review Rating Legend
Dev: Taito/Arcadia 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Majesco Entertainment 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Jan.15, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good
Time For Some Afro Love

by Nathan Meunier

Last summer Turn It Around on the DS offered players a heavily Japanese-inspired mix of goofy mini-games all centered on the use of spin controls via the touch screen. Despite the entertaining and colorful personality of the game collection, there was little fun to be had mainly due to poor controls and a lack of depth in the individual mini-games. As one might correctly deduce from looking at the box art adorned with chubby Power Ranger clones, Furu Furu Park is essentially an updated Wii version of Turn It Around. In many ways the collection of games on the Wii shows substantial improvement over its handheld counterpart, yet it's still quite far from the polish of other big-name casual game collections. Players who liked the quirky vibe of the DS title but couldn't deal with the awkward touch controls will find a greater measure of enjoyment in Furu Furu Park.

Furu Furu Park screenshot

The intro immediately launches players into a hypnotic swirl of hyper-strangeness. Breaking through to the other side reveals a simple menu packed full of 30 gaming morsels (in actuality there's a bit less due to a few repeats with slightly increased difficulty). It's a grab bag of oddities that should frequently evoke bemused "what the hell is going on here" reactions punctuated with laughter. The presentation is over-the-top from start to finish, but it gives the collection a distinct personality which should strike the right chord with some players.

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Some of the stranger activities involve hypnotizing dragon flies by hand, revving a motorcycle engine and beeping the horn in time with hokey rock-n-roll music, unwrapping undead mummies, launching three guys with afros in a human hammer-throw, and making baked octopus. More mundane mini-games include cranking out snow cones, cracking safes Mission Impossible style, saving the world from giant asteroids, and skateboarding. Throw in a flying shooter or two, some kung-fu goodness, a handful of puzzle games, and smashing evil robots with giant squishy hammers, and you'll get the gist of the random mish-mash of brief events awaiting for your in Furu Furu Park. It's also great to see Taito classics like Arkanoid and Bubble Bobble among the hodgepodge assortment of weirdness, but it's a disappointment we only get to play a single stage from each. If many of these activities sound familiar, it's because most are repeats carried over from Turn It Around. The audio is of the same frantic variety, but the graphics receive a major overhaul and upgrade. The Wii game looks and plays better on the whole.

Furu Furu Park screenshot

Players won't have much time to get particularly invested in any of the individual mini-games. Most are over in a matter of a minute or so, and others are done in as few as 20 to 30 seconds. A frequently imposed time limited keeps players on their toes. The quality of each game varies widely; a few are actually quite fun while others are nearly unplayable or simply uninteresting. Entertainment-wise, most of the games are strange and silly enough to warrant at least one or two plays through, and a couple will demand repeat transaction.

Furu Furu Park screenshot

Screenshots / Images
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