|System: Wii||Review Rating Legend|
|Dev: Kuju Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Sierra||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 20, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
One of the biggest concerns about Geometry Wars' translation to the Wii was how the controls would hold up. The Wii only has a single analog stick, so there is no way to completely translate the original scheme, which maps movement to one analog stick and firing to another. To compensate, the Wii has implemented an imaginative but flawed control scheme. The Nunchuk analog stick controls your character, while you have to aim onscreen using the Wii-mote. The position of your reticule relative to your character determines which direction you fire. You have the option of an onscreen reticule in different forms as well as a laser sight that shows which direction your fire is currently aimed.
Geometry Wars veterans will find this control scheme takes a long time to get used to, and they may discover that this system will never allow them the comfort of the original setup. Using an onscreen reticule isn't nearly as intuitive as the original setup and can feel downright clumsy at times. Geometry Wars is a game that requires constant vigilance and swift reflexes, and the characteristic chaos that the game is famous for is conducive to losing track of your reticule, which is an instant recipe for disaster. An odd choice that the developers made for one of the reticules is a circle shape, which, while a little lighter than the infamous circle enemies, can still easily be confused for one. When using this curious choice of a reticule, I actually found myself attempting to fire at my own laser sight at times. Even despite the confusing reticules, the firing system can become confusing. It isn't impossible to adapt to this control scheme, but it just doesn't compare to the original scheme. Fortunately, you can use the classic controller with Geometry Wars, which is a much better fit.
In addition to the Galaxies mode, there are a number of other extras. You can challenge a friend to a versus game or play alongside a buddy in cooperative mode. You can link up with the DS to unlock another Galaxy to play in. You can also use the Wi-fi connection to check your score against the leaderboards. Lastly, in an expected but extraordinarily welcome addition, the complete Xbox Live Arcade original game is available to play as well, giving veterans their favorite game with Wii-mote controls, although, again, you may want to use the classic controller.
Geometry Wars: Galaxies is a game for the old school hardcore gamer that loves to push himself to the limits. It is a game that is best served in short doses, but each dosage is an incredible experience of psychedelic gameplay that is both frenetic and engaging. The concept is simple, but the developers have crammed a lot of gaming into such a straightforward idea. While the easily frustrated need not apply, anyone who enjoyed the original Geometry Wars or is looking for an old school challenge will find a little slice of heaven in the heavens of Geometry Wars: Galaxies.
CCC Lead Contributor / News Director