|System: Wii, PSP, DS||Review Rating Legend|
|Dev: Pipeworks||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Atari||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Q4 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|Rating: Pending||3.5 - 3.9 = Good|
by Matthew Walker
Feb.26, 2007 - Godzilla is one of the oldest lizards I have ever known. Clocking in at around 53 years old this year, you have to ask yourself how he gets around so well. Later this year, we all will be asking ourselves that same question when Godzilla: Unleashed hits the Nintendo Wii. Pipeworks Software and Atari are bringing Godzilla to the most unique console in a most unique way, by changing nothing and everything at the same time. So, sit back and let the anticipation build for the one true King of Monsters.
The main story will find the monsters divided into four separate factions trying to figure out what they are going to do in their transformed world. Extraterrestrial crystals have grown from the ground and have caused the world to change, and now they must defend or destroy it as they see fit. It will be interesting to see which groups some of the more memorable monsters are placed. Recently, the four groups were confirmed as Aliens, Mecha, Mutants, and, the big favorite, Earth Defenders. The path the story will take greatly depends on the factions you choose, since each faction has their own set path. It has been revealed that 16 monsters will be available for play. However, only four have officially been confirmed - Godzilla (styled after Godzilla 2000), Megalon (1973 Godzilla vs. Megalon), Mechagodzilla (1974 Godzilla vs. Mechagodzilla), and Gigan (1972 Godzilla vs. Gigan Final Wars). It has also been revealed that two new monsters that have been TOHO approved will appear in the game. Just in case you do not know, TOHO is the person responsible for introducing the world to Godzilla, also known as Gojira, in 1954.
While graphics for the GameCube game developed by Pipeworks Software, Godzilla Destroy All Monsters Melee, were impressive, the animation displayed on the screenshots shows that they have upped the sleek scaly designs of Godzilla and friends. The environments of the apocalyptic world are nothing to shun away from either. The cityscapes of the Destroy All Monsters were a little bland and lacked a level of detail to make them realistic. In Unleashed, we are in for hyperactive detailed cityscapes to match the post-apocalyptic storyline. Unleashed also features an amazing new dynamic building destruction system that is far more advanced compared to what was in the original game. Striking buildings now produces massive gouges, cracks, and realistic rubble. You will be able to rampage through buildings, leaving an impressive wake of destruction in your path. Full-screen effects such as bloom and heat haze enhance the ambience of each scene with blinding explosions and glaring sunsets. You will actually see the heat coming off Godzilla's atomic breath as it blasts through everything in sight. The buildings, however, will not just crumble the way they did previously. Now they will actually char and deform according to the type of attacks they receive.
The multiplayer of the game will be reminiscent of the previous titles, meaning that up to four players can combat for the title of King of Monsters. The dynamics will be set the same way as DAMM, mainly because the four monster battles have become an integral part of the Godzilla mythos. There are also talks of incorporating the WiiConnect 24 element of the Wii. The details of whether this means downloadable content or online competitions are unknown right now, but as the game nears its release date we can guarantee more information will become available.
Now for the big question, how will the controls work on the Wii? The game will be played with the Nunchuk, meaning the Wii-mote handles attacks, and the Nunchuk handles movement, jumping, and so forth. Because of the Wii-mote and Nunchuck combination, monsters can now execute any or all of their primary actions independently, which means that you can charge while jumping in the air, fire your weapon during attacks, and move freely at all times. Godzilla can be walking in one direction, attacking with his claws in another, firing his weapon in a third direction, and swinging his tail at a rear target all at the same time. Pipeworks has focused on putting the maximum amount of control into your hands at all times. Pipeworks Software has insured that structuring the story and the fighting mechanics to keep players engaged from start to finish comes first.
Godzilla has entertained us for over fifty years through 28 movies and, counting Unleashed, eight games. With a record like that, it comes as no surprise that Godzilla is the most recognizable lizard in the world. Come this fall, the big lug will enter our hearts in a new way through the innovative Nintendo Wii. If I knew how to type the Godzilla roar, I would, because that is the only sound to truly capture and sum up the expectations of Godzilla: Unleashed. Check back with us as the game draws near for more details.
CCC Project Coordinator