|System: Wii, DS, PC||Review Rating Legend|
|Dev: Santa Cruz Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SouthPeak Interactive||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sept. 16, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
When a childrens CGI (computer-generated imagery) film is released in the theaters, there is very little doubt as to whether there will also be a video game involved as well. This year weve already seen titles like WALL-E on the Wii that, while not exceptional, managed to provide players with a decent gameplay experience that complemented the film nicely.
The Wii has also been host to the likes of Space Chimps, a game that didnt appear to be entirely finished but could still be amusing to play at times. While the quality of these kinds of games can vary greatly, in the case of Igor: The Game, the acronym CGI seems to stand for complete garbage incoming.
Igor: The Games storyline remains consistent with that of its movie counterpart, a lowly laboratory assistant named Igor sets out to prove the worth of all Igors (name for all hunchbacked lab assistants). With the help of friends, he is able to do so by uncovering an evil plot by King Malbert and eventually saving the Kingdom of Malaria. Unfortunately, awkward and repetitive character animations during in-game cutscenes mixed with the games lackluster graphics guarantee that the story will fail to engage the player. That and the fact that there are absolutely no cinemas from the movie included either.
Even the original voices from the film arent able to salvage your interest, as there are next to no facial animations present, and youll be forced to hear the same phrases repeated more times than youll care to count. The audio, in general, is very poorly done. While youll get quality voice clips and some music from the film, the games sound effects are difficult to hear most of the time. Even when you can actually manage to hear them, they are underwhelming. There are also several times during the game where there seems to be no noise at all, leaving you playing some segments in relative silence. This is just one of many clear indicators that this game was rushed to the market to match the films release date.
As briefly mentioned previously, Igors graphics are another one of these signs. While nobody expects a Wii game to look like what can be found on a PS3 or an Xbox 360, this game is verging on being ugly for an N64 title. Besides the main characters and a few other pivotal characters in the game, there is a serious lack of detail put into everything. Most of the enemies in the game are incredibly simplistic-looking, ranging from walking brains to robot chicks. It is also often rather difficult to tell what is even attacking you, as your enemies always come in massive swarms such that they all blur together. The environments in Igor dont fare much better, consisting of many generic-looking and mostly empty rooms and hallways. The emptiness of these environments is only further accentuated by the games terrible camera, which is often pulled out so far that I began to question if it was attached to a blimp that just happened to always be flying overhead.