
| System: Wii, DS, PC | Review Rating Legend | |
| Dev: Santa Cruz Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SouthPeak Interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sept. 16, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Unfortunately, Igors gameplay is just as poor as its presentation. The game supports one to four players at a time, with players two through four having the ability to drop in and out whenever they like. When playing alone, you will have the choice of playing as Igor, Eva, Scamper, or Brian, with the ability to cycle between these characters with a button press.

Igor can fix cog switches, Eva can break heavier objects, Scamper can jump high and electrify switches, and Brian has a fiery projectile attack. These abilities are used to solve this games incredibly simplistic puzzles, if you want to call them that. A door wont open? Look, a cog needs to be placed in this hole. An oddly colored wooden fence blocks our way? Its a good thing Eva has one powerful arm to break it with. The puzzles in this game never get more complex than this.
Aside from Igors puzzles, the rest of the gameplay is made up of finding items, endlessly walking around, and combat. Finding items in the game is ridiculously simply, as they are often in plain view or in the very next room you enter. You will also find yourself traversing a ton of ground in Igor, which takes forever since the game moves so slowly youll think the air in Malaria has been replaced with molasses. There is no ability to run, sprint, or speed up your experience in any way, so expect leisurely walking about to constitute much of your play experience.
Combat itself is an exercise in futility for a variety of reasons. The first is that most enemies seem to take a huge amount of punishment before finally dying and often just continuously respawn anyway. The second is that with the blimp-based camera view, you cant even tell which direction your character is facing, let alone be able to actually aim at an enemy. The third, and most crucial, reason the combat in Igor is pointless is there is absolutely no way to die. Each character has a health gauge that will deplete when they receive damage. Once your characters gauge has been depleted, they will fall to the ground for a short period of time before just getting back up with a full health gauge. There are no lives whatsoever, so if you feel like making a sandwich while playing the game, dont bother pausing the action; I didnt. Nothing bad can happen. In fact, your A.I. controlled teammates may even clear out a few of your enemies by the time you come back.
From beginning to end, Igor is a perfect example of poor presentation, lousy execution, and what can happen when video games based on movies get rushed to the market to match their films release date. Fans of the film, or anyone planning on watching Igor for that matter, will want to steer clear of this mess, as it may manage to sully the movie for you. Even if you arent planning on watching Igor, I would still beseech you not to touch this game and perhaps even discourage others from doing so as well. They may not understand immediately, but if they ignore your warnings they will thank you for trying after only a few minutes of playing the game.
By
Adam Brown
CCC Staff Contributor
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